From 984b72ad5f47cda8e141dc38524f6a0598dcc541 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 19 Feb 2010 12:41:21 -0700 Subject: [PATCH] mesa: remove abs/negate from fetch_vector1ui() This function is only used for the NV unpack instructions. Negate/abs make no sense and removing the code fixes Windows compiler warnings. Found by Karl Schultz. --- src/mesa/shader/prog_execute.c | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index 3b51f98..a1c20a3 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source, const struct gl_program_machine *machine) { const GLuint *src = (GLuint *) get_src_register_pointer(source, machine); - GLuint result; - - ASSERT(src); - - result = src[GET_SWZ(source->Swizzle, 0)]; - - if (source->Abs) { - result = FABSF(result); - } - if (source->Negate) { - result = -result; - } - - return result; + return src[GET_SWZ(source->Swizzle, 0)]; } -- 2.7.4