From 982e3798d8b9bfec7ff3f37c52687036b36bc153 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 29 Jun 2010 18:58:20 -0700 Subject: [PATCH] linker: Don't automatically allocate VERT_ATTRIB_GENERIC0 --- src/glsl/linker.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 719cae2..a53e91d 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -669,6 +669,12 @@ assign_attribute_locations(gl_shader_program *prog, unsigned max_attribute_index qsort(to_assign, num_attr, sizeof(to_assign[0]), temp_attr::compare); + /* VERT_ATTRIB_GENERIC0 is a psdueo-alias for VERT_ATTRIB_POS. It can only + * be explicitly assigned by via glBindAttribLocation. Mark it as reserved + * to prevent it from being automatically allocated below. + */ + used_locations |= VERT_BIT_GENERIC0; + for (unsigned i = 0; i < num_attr; i++) { /* Mask representing the contiguous slots that will be used by this * attribute. -- 2.7.4