From 97e41d88adc89890ec366c14e2d0d750930e027b Mon Sep 17 00:00:00 2001 From: Doyoun Kang Date: Mon, 13 Mar 2017 08:41:01 +0900 Subject: [PATCH] launch: add code to send launch_real.done signal The effect module emits a "e,action,launch_real,done" signal after running effect. Change-Id: I2b1eec38768fc17c5f47d406f70a0d505e9e74cd --- src/e_mod_effect.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/e_mod_effect.c b/src/e_mod_effect.c index a0f7b57..d8d4a06 100644 --- a/src/e_mod_effect.c +++ b/src/e_mod_effect.c @@ -67,6 +67,11 @@ _eff_event_send(E_Client *ec, Eina_Bool start, E_Effect_Type type) if (ec->launching == EINA_TRUE) { ec->launching = EINA_FALSE; + if (ec->first_mapped) + { + ELOGF("LAUNCH", "SHOW real win", ec->pixmap, ec); + e_comp_object_signal_emit(ec->frame, "e,action,launch_real,done", "e"); + } e_comp_object_signal_emit(ec->frame, "e,action,launch,done", "e"); } } @@ -840,6 +845,12 @@ _eff_cb_restack_finish_done(void *data, Evas_Object *obj, const char *sig, const if (ec_home->launching == EINA_TRUE) { ec_home->launching = EINA_FALSE; + if (ec_home->first_mapped) + { + ELOGF("LAUNCH", "SHOW real win", ec_home->pixmap, ec_home); + e_comp_object_signal_emit(ec_home->frame, "e,action,launch_real,done", "e"); + } + e_comp_object_signal_emit(ec_home->frame, "e,action,launch,done", "e"); } _eff_unref(ec_home); -- 2.34.1