From 95f533d922d3e628f56eec50c5680fca6f2cbb5e Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Mon, 21 Aug 2017 17:41:28 -0700 Subject: [PATCH] anv,i965: Move CS shared lowering into anv Right now, OpenGL uses the GLSL lowering for shared variables and anv uses NIR to lower them. For a long time, we've done this weird thing where we do the NIR lowering unconditionally and then add the SLM sizes from the two together. This works because one of them will always be 0 but it's a bit sketchy. Let's just move the NIR-based lowering into anv_pipeline and get rid of the sketch. Reviewed-by: Jordan Justen --- src/intel/compiler/brw_fs.cpp | 2 -- src/intel/vulkan/anv_pipeline.c | 5 +++++ 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index f2596e3..eb9b4c3 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -6751,8 +6751,6 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data, { nir_shader *shader = nir_shader_clone(mem_ctx, src_shader); shader = brw_nir_apply_sampler_key(shader, compiler, &key->tex, true); - brw_nir_lower_cs_shared(shader); - prog_data->base.total_shared += shader->num_shared; /* Now that we cloned the nir_shader, we can update num_uniforms based on * the thread_local_id_index. diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 6ae682f..279d765 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -381,6 +381,11 @@ anv_pipeline_compile(struct anv_pipeline *pipeline, if (stage != MESA_SHADER_COMPUTE) NIR_PASS_V(nir, anv_nir_lower_multiview, pipeline->subpass->view_mask); + if (stage == MESA_SHADER_COMPUTE) { + NIR_PASS_V(nir, brw_nir_lower_cs_shared); + prog_data->total_shared = nir->num_shared; + } + nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); /* Figure out the number of parameters */ -- 2.7.4