From 94c07b1320fe1bab6a048bfd070376725a694cc0 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 19 Apr 2010 13:56:21 -0600 Subject: [PATCH] progs/tests: asst. changes to antialias.c --- progs/tests/antialias.c | 71 ++++++++++++++++++++++--------------------------- 1 file changed, 32 insertions(+), 39 deletions(-) diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c index 656bf24..a6456a5 100644 --- a/progs/tests/antialias.c +++ b/progs/tests/antialias.c @@ -30,15 +30,17 @@ PrintString(const char *s) static void -doPolygon( GLint verts, GLfloat radius, GLfloat z ) +doPolygon( GLenum mode, GLint verts, GLfloat radius, GLfloat z ) { int i; + glBegin(mode); for (i = 0; i < verts; i++) { float a = (i * 2.0 * 3.14159) / verts; float x = radius * cos(a); float y = radius * sin(a); glVertex3f(x, y, z); } + glEnd(); } @@ -47,35 +49,23 @@ DrawObject( void ) { glLineWidth(3.0); glColor3f(1, 1, 1); - glBegin(GL_LINE_LOOP); - doPolygon(12, 1.2, 0); - glEnd(); + doPolygon(GL_LINE_LOOP, 12, 1.2, 0); glLineWidth(1.0); glColor3f(1, 1, 1); - glBegin(GL_LINE_LOOP); - doPolygon(12, 1.1, 0); - glEnd(); + doPolygon(GL_LINE_LOOP, 12, 1.1, 0); glColor3f(1, 0, 0); - glBegin(GL_POLYGON); - doPolygon(12, 0.4, 0.3); - glEnd(); + doPolygon(GL_POLYGON, 12, 0.4, 0.3); glColor3f(0, 1, 0); - glBegin(GL_POLYGON); - doPolygon(12, 0.6, 0.2); - glEnd(); + doPolygon(GL_POLYGON, 12, 0.6, 0.2); glColor3f(0, 0, 1); - glBegin(GL_POLYGON); - doPolygon(12, 0.8, 0.1); - glEnd(); + doPolygon(GL_POLYGON, 12, 0.8, 0.1); glColor3f(1, 1, 1); - glBegin(GL_POLYGON); - doPolygon(12, 1.0, 0); - glEnd(); + doPolygon(GL_POLYGON, 12, 1.0, 0); } @@ -85,43 +75,46 @@ Display( void ) glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glColor3f(1, 1, 1); + + glRasterPos2f(-3.1, -1.6); + PrintString("No antialiasing"); + + glRasterPos2f(-0.8, -1.6); if (HaveMultisample) { - glRasterPos2f(-3.1, -1.6); if (DoMultisample) - PrintString("MULTISAMPLE"); + PrintString(" MULTISAMPLE"); else PrintString("MULTISAMPLE (off)"); } - glRasterPos2f(-0.8, -1.6); - PrintString("No antialiasing"); + else + PrintString("MULTISAMPLE (N/A)"); + glRasterPos2f(1.6, -1.6); PrintString("GL_POLYGON_SMOOTH"); - /* multisample */ - if (HaveMultisample) { - glEnable(GL_DEPTH_TEST); - if (DoMultisample) - glEnable(GL_MULTISAMPLE_ARB); - glPushMatrix(); - glTranslatef(-2.5, 0, 0); - glPushMatrix(); - glRotatef(Zrot, 0, 0, 1); - DrawObject(); - glPopMatrix(); - glPopMatrix(); - glDisable(GL_MULTISAMPLE_ARB); - glDisable(GL_DEPTH_TEST); - } - /* non-aa */ glEnable(GL_DEPTH_TEST); glPushMatrix(); + glTranslatef(-2.5, 0, 0); + glPushMatrix(); + glRotatef(Zrot, 0, 0, 1); + DrawObject(); + glPopMatrix(); + glPopMatrix(); + glDisable(GL_DEPTH_TEST); + + /* multisample */ + glEnable(GL_DEPTH_TEST); + if (HaveMultisample && DoMultisample) + glEnable(GL_MULTISAMPLE_ARB); + glPushMatrix(); glTranslatef(0, 0, 0); glPushMatrix(); glRotatef(Zrot, 0, 0, 1); DrawObject(); glPopMatrix(); glPopMatrix(); + glDisable(GL_MULTISAMPLE_ARB); glDisable(GL_DEPTH_TEST); /* polygon smooth */ -- 2.7.4