From 94b219b9e2c20711078b1628cf1fa599a29bf67f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Oct 2011 09:30:09 -0600 Subject: [PATCH] svga: remove support for shader model 2.0 We've been requiring SM 3.0 all along so this just removes unused code. Reviewed-by: Jose Fonseca --- src/gallium/drivers/svga/Makefile.sources | 1 - src/gallium/drivers/svga/svga_pipe_fs.c | 3 - src/gallium/drivers/svga/svga_pipe_vs.c | 3 - src/gallium/drivers/svga/svga_screen.c | 38 ++-- src/gallium/drivers/svga/svga_screen.h | 3 - src/gallium/drivers/svga/svga_tgsi.c | 7 +- src/gallium/drivers/svga/svga_tgsi_decl_sm20.c | 277 ------------------------- src/gallium/drivers/svga/svga_tgsi_emit.h | 5 - src/gallium/drivers/svga/svga_tgsi_insn.c | 62 +----- 9 files changed, 25 insertions(+), 374 deletions(-) delete mode 100644 src/gallium/drivers/svga/svga_tgsi_decl_sm20.c diff --git a/src/gallium/drivers/svga/Makefile.sources b/src/gallium/drivers/svga/Makefile.sources index 5e714fc..de4622b 100644 --- a/src/gallium/drivers/svga/Makefile.sources +++ b/src/gallium/drivers/svga/Makefile.sources @@ -37,7 +37,6 @@ C_SOURCES := \ svga_swtnl_draw.c \ svga_swtnl_state.c \ svga_tgsi.c \ - svga_tgsi_decl_sm20.c \ svga_tgsi_decl_sm30.c \ svga_tgsi_insn.c \ svga_sampler_view.c \ diff --git a/src/gallium/drivers/svga/svga_pipe_fs.c b/src/gallium/drivers/svga/svga_pipe_fs.c index b71bc66..347341e 100644 --- a/src/gallium/drivers/svga/svga_pipe_fs.c +++ b/src/gallium/drivers/svga/svga_pipe_fs.c @@ -29,7 +29,6 @@ #include "util/u_bitmask.h" #include "tgsi/tgsi_parse.h" -#include "svga_screen.h" #include "svga_context.h" #include "svga_tgsi.h" #include "svga_hw_reg.h" @@ -46,7 +45,6 @@ svga_create_fs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct svga_context *svga = svga_context(pipe); - struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_fragment_shader *fs; fs = CALLOC_STRUCT(svga_fragment_shader); @@ -60,7 +58,6 @@ svga_create_fs_state(struct pipe_context *pipe, tgsi_scan_shader(fs->base.tokens, &fs->base.info); fs->base.id = svga->debug.shader_id++; - fs->base.use_sm30 = svgascreen->use_ps30; if (SVGA_DEBUG & DEBUG_TGSI || 0) { debug_printf("%s id: %u, inputs: %u, outputs: %u\n", diff --git a/src/gallium/drivers/svga/svga_pipe_vs.c b/src/gallium/drivers/svga/svga_pipe_vs.c index de8c919..11d1dc3 100644 --- a/src/gallium/drivers/svga/svga_pipe_vs.c +++ b/src/gallium/drivers/svga/svga_pipe_vs.c @@ -31,7 +31,6 @@ #include "tgsi/tgsi_parse.h" #include "tgsi/tgsi_text.h" -#include "svga_screen.h" #include "svga_context.h" #include "svga_tgsi.h" #include "svga_hw_reg.h" @@ -101,7 +100,6 @@ svga_create_vs_state(struct pipe_context *pipe, const struct pipe_shader_state *templ) { struct svga_context *svga = svga_context(pipe); - struct svga_screen *svgascreen = svga_screen(pipe->screen); struct svga_vertex_shader *vs = CALLOC_STRUCT(svga_vertex_shader); if (!vs) return NULL; @@ -126,7 +124,6 @@ svga_create_vs_state(struct pipe_context *pipe, } vs->base.id = svga->debug.shader_id++; - vs->base.use_sm30 = svgascreen->use_vs30; if (SVGA_DEBUG & DEBUG_TGSI || 0) { debug_printf("%s id: %u, inputs: %u, outputs: %u\n", diff --git a/src/gallium/drivers/svga/svga_screen.c b/src/gallium/drivers/svga/svga_screen.c index a624cd9..7c4aa31 100644 --- a/src/gallium/drivers/svga/svga_screen.c +++ b/src/gallium/drivers/svga/svga_screen.c @@ -129,7 +129,7 @@ svga_get_paramf(struct pipe_screen *screen, enum pipe_cap param) case PIPE_CAP_TWO_SIDED_STENCIL: return 1; case PIPE_CAP_GLSL: - return svgascreen->use_ps30 && svgascreen->use_vs30; + return 1; case PIPE_CAP_ANISOTROPIC_FILTER: return 1; case PIPE_CAP_POINT_SPRITE: @@ -220,18 +220,18 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: - return svgascreen->use_ps30 ? 512 : 96; + return 512; case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH: return SVGA3D_MAX_NESTING_LEVEL; case PIPE_SHADER_CAP_MAX_INPUTS: return 10; case PIPE_SHADER_CAP_MAX_CONSTS: - return svgascreen->use_ps30 ? 224 : 16; + return 224; case PIPE_SHADER_CAP_MAX_CONST_BUFFERS: return 1; case PIPE_SHADER_CAP_MAX_TEMPS: if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result)) - return svgascreen->use_ps30 ? 32 : 12; + return 32; return result.u; case PIPE_SHADER_CAP_MAX_ADDRS: case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: @@ -243,7 +243,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en */ return 0; case PIPE_SHADER_CAP_MAX_PREDS: - return svgascreen->use_ps30 ? 1 : 0; + return 1; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: @@ -264,7 +264,7 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en case PIPE_SHADER_CAP_MAX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS: if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result)) - return svgascreen->use_vs30 ? 512 : 256; + return 512; return result.u; case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS: case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS: @@ -280,17 +280,17 @@ static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, en return 1; case PIPE_SHADER_CAP_MAX_TEMPS: if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result)) - return svgascreen->use_vs30 ? 32 : 12; + return 32; return result.u; case PIPE_SHADER_CAP_MAX_ADDRS: - return svgascreen->use_vs30 ? 1 : 0; + return 1; case PIPE_SHADER_CAP_MAX_PREDS: - return svgascreen->use_vs30 ? 1 : 0; + return 1; case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED: return 1; case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR: case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR: - return svgascreen->use_vs30 ? 1 : 0; + return 1; case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR: return 0; case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR: @@ -436,6 +436,7 @@ svga_screen_create(struct svga_winsys_screen *sws) struct svga_screen *svgascreen; struct pipe_screen *screen; SVGA3dDevCapResult result; + boolean use_vs30, use_ps30; #ifdef DEBUG SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 ); @@ -479,14 +480,18 @@ svga_screen_create(struct svga_winsys_screen *sws) svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1; } - svgascreen->use_ps30 = + use_ps30 = sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) && result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE; - svgascreen->use_vs30 = + use_vs30 = sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) && result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE; + /* we require Shader model 3.0 or later */ + if (!use_ps30 || !use_vs30) + goto error2; + /* * The D16, D24X8, and D24S8 formats always do an implicit shadow compare * when sampled from, where as the DF16, DF24, and D24S8_INT do not. So @@ -532,15 +537,6 @@ svga_screen_create(struct svga_winsys_screen *sws) } } -#if 1 - /* Shader model 2.0 is unsupported at the moment. */ - if(!svgascreen->use_ps30 || !svgascreen->use_vs30) - goto error2; -#else - if(debug_get_bool_option("SVGA_NO_SM30", FALSE)) - svgascreen->use_vs30 = svgascreen->use_ps30 = FALSE; -#endif - pipe_mutex_init(svgascreen->tex_mutex); pipe_mutex_init(svgascreen->swc_mutex); diff --git a/src/gallium/drivers/svga/svga_screen.h b/src/gallium/drivers/svga/svga_screen.h index 1c5eae8..97424fc 100644 --- a/src/gallium/drivers/svga/svga_screen.h +++ b/src/gallium/drivers/svga/svga_screen.h @@ -49,9 +49,6 @@ struct svga_screen SVGA3dHardwareVersion hw_version; - unsigned use_ps30; - unsigned use_vs30; - struct { boolean force_level_surface_view; boolean force_surface_view; diff --git a/src/gallium/drivers/svga/svga_tgsi.c b/src/gallium/drivers/svga/svga_tgsi.c index a93eca6..90a8423 100644 --- a/src/gallium/drivers/svga/svga_tgsi.c +++ b/src/gallium/drivers/svga/svga_tgsi.c @@ -136,8 +136,6 @@ boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit, return TRUE; } -#define SVGA3D_PS_2X (SVGA3D_PS_20 | 1) -#define SVGA3D_VS_2X (SVGA3D_VS_20 | 1) static boolean svga_shader_emit_header( struct svga_shader_emitter *emit ) { @@ -147,10 +145,10 @@ static boolean svga_shader_emit_header( struct svga_shader_emitter *emit ) switch (emit->unit) { case PIPE_SHADER_FRAGMENT: - header.value = emit->use_sm30 ? SVGA3D_PS_30 : SVGA3D_PS_2X; + header.value = SVGA3D_PS_30; break; case PIPE_SHADER_VERTEX: - header.value = emit->use_sm30 ? SVGA3D_VS_30 : SVGA3D_VS_2X; + header.value = SVGA3D_VS_30; break; } @@ -178,7 +176,6 @@ svga_tgsi_translate( const struct svga_shader *shader, memset(&emit, 0, sizeof(emit)); - emit.use_sm30 = shader->use_sm30; emit.size = 1024; emit.buf = MALLOC(emit.size); if (emit.buf == NULL) { diff --git a/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c b/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c deleted file mode 100644 index 1ae9906..0000000 --- a/src/gallium/drivers/svga/svga_tgsi_decl_sm20.c +++ /dev/null @@ -1,277 +0,0 @@ -/********************************************************** - * Copyright 2008-2009 VMware, Inc. All rights reserved. - * - * Permission is hereby granted, free of charge, to any person - * obtaining a copy of this software and associated documentation - * files (the "Software"), to deal in the Software without - * restriction, including without limitation the rights to use, copy, - * modify, merge, publish, distribute, sublicense, and/or sell copies - * of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be - * included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, - * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF - * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND - * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS - * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN - * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE - * SOFTWARE. - * - **********************************************************/ - - -#include "pipe/p_shader_tokens.h" -#include "tgsi/tgsi_parse.h" -#include "util/u_memory.h" - -#include "svga_tgsi_emit.h" - - -static boolean ps20_input( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) -{ - struct src_register reg; - SVGA3DOpDclArgs dcl; - SVGA3dShaderInstToken opcode; - - opcode = inst_token( SVGA3DOP_DCL ); - dcl.values[0] = 0; - dcl.values[1] = 0; - - switch (semantic.Name) { - case TGSI_SEMANTIC_POSITION: - /* Special case: - */ - reg = src_register( SVGA3DREG_MISCTYPE, - SVGA3DMISCREG_POSITION ); - break; - case TGSI_SEMANTIC_COLOR: - reg = src_register( SVGA3DREG_INPUT, - semantic.Index ); - break; - case TGSI_SEMANTIC_FOG: - assert(semantic.Index == 0); - reg = src_register( SVGA3DREG_TEXTURE, 0 ); - break; - case TGSI_SEMANTIC_GENERIC: - reg = src_register( SVGA3DREG_TEXTURE, - semantic.Index + 1 ); - break; - default: - assert(0); - return TRUE; - } - - emit->input_map[idx] = reg; - - dcl.dst = dst( reg ); - - dcl.usage = 0; - dcl.index = 0; - - dcl.values[0] |= 1<<31; - - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); -} - - -static boolean ps20_output( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) -{ - SVGA3dShaderDestToken reg; - - switch (semantic.Name) { - case TGSI_SEMANTIC_COLOR: - if (semantic.Index < PIPE_MAX_COLOR_BUFS) { - unsigned cbuf = semantic.Index; - - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, - emit->nr_hw_temp++ ); - emit->temp_col[cbuf] = emit->output_map[idx]; - emit->true_col[cbuf] = dst_register( SVGA3DREG_COLOROUT, - semantic.Index ); - } - else { - assert(0); - reg = dst_register( SVGA3DREG_COLOROUT, 0 ); - } - break; - case TGSI_SEMANTIC_POSITION: - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, - emit->nr_hw_temp++ ); - emit->temp_pos = emit->output_map[idx]; - emit->true_pos = dst_register( SVGA3DREG_DEPTHOUT, - semantic.Index ); - break; - default: - assert(0); - reg = dst_register( SVGA3DREG_COLOROUT, 0 ); - break; - } - - return TRUE; -} - - -static boolean vs20_input( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) -{ - SVGA3DOpDclArgs dcl; - SVGA3dShaderInstToken opcode; - - opcode = inst_token( SVGA3DOP_DCL ); - dcl.values[0] = 0; - dcl.values[1] = 0; - - emit->input_map[idx] = src_register( SVGA3DREG_INPUT, idx ); - dcl.dst = dst_register( SVGA3DREG_INPUT, idx ); - - assert(dcl.dst.reserved0); - - /* Mesa doesn't provide use with VS input semantics (they're - * actually pretty meaningless), so we just generate some plausible - * ones here. This has to match what we declare in the vdecl code - * in svga_pipe_vertex.c. - */ - if (idx == 0) { - dcl.usage = SVGA3D_DECLUSAGE_POSITION; - dcl.index = 0; - } - else { - dcl.usage = SVGA3D_DECLUSAGE_TEXCOORD; - dcl.index = idx - 1; - } - - dcl.values[0] |= 1<<31; - - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); -} - - -static boolean vs20_output( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) -{ - /* Don't emit dcl instruction for vs20 inputs - */ - - /* Just build the register map table: - */ - switch (semantic.Name) { - case TGSI_SEMANTIC_POSITION: - assert(semantic.Index == 0); - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, - emit->nr_hw_temp++ ); - emit->temp_pos = emit->output_map[idx]; - emit->true_pos = dst_register( SVGA3DREG_RASTOUT, - SVGA3DRASTOUT_POSITION); - break; - case TGSI_SEMANTIC_PSIZE: - assert(semantic.Index == 0); - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, - emit->nr_hw_temp++ ); - emit->temp_psiz = emit->output_map[idx]; - emit->true_psiz = dst_register( SVGA3DREG_RASTOUT, - SVGA3DRASTOUT_PSIZE ); - break; - case TGSI_SEMANTIC_FOG: - assert(semantic.Index == 0); - emit->output_map[idx] = dst_register( SVGA3DREG_TEXCRDOUT, 0 ); - break; - case TGSI_SEMANTIC_COLOR: - /* oD0 */ - emit->output_map[idx] = dst_register( SVGA3DREG_ATTROUT, - semantic.Index ); - break; - case TGSI_SEMANTIC_GENERIC: - emit->output_map[idx] = dst_register( SVGA3DREG_TEXCRDOUT, - semantic.Index + 1 ); - break; - default: - assert(0); - emit->output_map[idx] = dst_register( SVGA3DREG_TEMP, 0 ); - return FALSE; - } - - return TRUE; -} - -static boolean ps20_sampler( struct svga_shader_emitter *emit, - struct tgsi_declaration_semantic semantic, - unsigned idx ) -{ - SVGA3DOpDclArgs dcl; - SVGA3dShaderInstToken opcode; - - opcode = inst_token( SVGA3DOP_DCL ); - dcl.values[0] = 0; - dcl.values[1] = 0; - - dcl.dst = dst_register( SVGA3DREG_SAMPLER, idx ); - dcl.type = svga_tgsi_sampler_type( emit, idx ); - - return (emit_instruction(emit, opcode) && - svga_shader_emit_dwords( emit, dcl.values, Elements(dcl.values))); -} - - -boolean svga_translate_decl_sm20( struct svga_shader_emitter *emit, - const struct tgsi_full_declaration *decl ) -{ - unsigned first = decl->Range.First; - unsigned last = decl->Range.Last; - unsigned semantic = 0; - unsigned semantic_idx = 0; - unsigned idx; - - if (decl->Declaration.Semantic) { - semantic = decl->Semantic.Name; - semantic_idx = decl->Semantic.Index; - } - - for( idx = first; idx <= last; idx++ ) { - boolean ok; - - switch (decl->Declaration.File) { - case TGSI_FILE_SAMPLER: - assert (emit->unit == PIPE_SHADER_FRAGMENT); - ok = ps20_sampler( emit, decl->Semantic, idx ); - break; - - case TGSI_FILE_INPUT: - if (emit->unit == PIPE_SHADER_VERTEX) - ok = vs20_input( emit, decl->Semantic, idx ); - else - ok = ps20_input( emit, decl->Semantic, idx ); - break; - - case TGSI_FILE_OUTPUT: - if (emit->unit == PIPE_SHADER_VERTEX) - ok = vs20_output( emit, decl->Semantic, idx ); - else - ok = ps20_output( emit, decl->Semantic, idx ); - break; - - default: - /* don't need to declare other vars */ - ok = TRUE; - } - - if (!ok) - return FALSE; - } - - return TRUE; -} - - - diff --git a/src/gallium/drivers/svga/svga_tgsi_emit.h b/src/gallium/drivers/svga/svga_tgsi_emit.h index fca396e..717a0af 100644 --- a/src/gallium/drivers/svga/svga_tgsi_emit.h +++ b/src/gallium/drivers/svga/svga_tgsi_emit.h @@ -50,8 +50,6 @@ struct svga_arl_consts { struct svga_shader_emitter { - boolean use_sm30; - unsigned size; char *buf; char *ptr; @@ -147,9 +145,6 @@ boolean svga_shader_emit_opcode( struct svga_shader_emitter *emit, boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit, const struct tgsi_token *tokens ); -boolean svga_translate_decl_sm20( struct svga_shader_emitter *emit, - const struct tgsi_full_declaration *decl ); - boolean svga_translate_decl_sm30( struct svga_shader_emitter *emit, const struct tgsi_full_declaration *decl ); diff --git a/src/gallium/drivers/svga/svga_tgsi_insn.c b/src/gallium/drivers/svga/svga_tgsi_insn.c index c528e69..0e8f63d 100644 --- a/src/gallium/drivers/svga/svga_tgsi_insn.c +++ b/src/gallium/drivers/svga/svga_tgsi_insn.c @@ -1083,16 +1083,8 @@ static boolean do_emit_sincos(struct svga_shader_emitter *emit, { src0 = scalar(src0, TGSI_SWIZZLE_X); - if (emit->use_sm30) { - return submit_op1( emit, inst_token( SVGA3DOP_SINCOS ), - dst, src0 ); - } else { - struct src_register const1 = get_sincos_const( emit, 0 ); - struct src_register const2 = get_sincos_const( emit, 1 ); - - return submit_op3( emit, inst_token( SVGA3DOP_SINCOS ), - dst, src0, const1, const2 ); - } + return submit_op1( emit, inst_token( SVGA3DOP_SINCOS ), + dst, src0 ); } static boolean emit_sincos(struct svga_shader_emitter *emit, @@ -1646,9 +1638,7 @@ static boolean emit_tex(struct svga_shader_emitter *emit, /* If doing compare processing or tex swizzle, need to put fetched color into * a temporary so it can be used as a source later on. */ - if (compare || - swizzle || - (!emit->use_sm30 && dst.mask != TGSI_WRITEMASK_XYZW) ) { + if (compare || swizzle) { tex_result = get_temp( emit ); } else { @@ -1737,17 +1727,6 @@ static boolean emit_tex(struct svga_shader_emitter *emit, emit->key.fkey.tex[unit].swizzle_a); } - if (!emit->use_sm30 && - dst.mask != TGSI_WRITEMASK_XYZW && - !compare && - !swizzle) { - /* pre SM3.0 a TEX instruction can't have a writemask. Do it as a - * separate step here. - */ - if (!emit_op1( emit, inst_token( SVGA3DOP_MOV ), dst, src(tex_result) )) - return FALSE; - } - return TRUE; } @@ -2683,25 +2662,7 @@ static boolean emit_vs_preamble( struct svga_shader_emitter *emit ) static boolean emit_ps_preamble( struct svga_shader_emitter *emit ) { - unsigned i; - - /* For SM20, need to initialize the temporaries we're using to hold - * color outputs to some value. Shaders which don't set all of - * these values are likely to be rejected by the DX9 runtime. - */ - if (!emit->use_sm30) { - struct src_register zero = get_zero_immediate( emit ); - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - if (SVGA3dShaderGetRegType(emit->true_col[i].value) != 0) { - - if (!submit_op1( emit, - inst_token(SVGA3DOP_MOV), - emit->temp_col[i], - zero )) - return FALSE; - } - } - } else if (emit->ps_reads_pos && emit->info.reads_z) { + if (emit->ps_reads_pos && emit->info.reads_z) { /* * Assemble the position from various bits of inputs. Depth and W are * passed in a texcoord this is due to D3D's vPos not hold Z or W. @@ -2752,9 +2713,6 @@ static boolean emit_ps_postamble( struct svga_shader_emitter *emit ) return FALSE; } - /* Similarly for SM20 color outputs... Luckily SM30 isn't so - * fragile. - */ for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { if (SVGA3dShaderGetRegType(emit->true_col[i].value) != 0) { @@ -3050,9 +3008,6 @@ needs_to_create_zero( struct svga_shader_emitter *emit ) int i; if (emit->unit == PIPE_SHADER_FRAGMENT) { - if (!emit->use_sm30) - return TRUE; - if (emit->key.fkey.light_twoside) return TRUE; @@ -3118,9 +3073,7 @@ needs_to_create_loop_const( struct svga_shader_emitter *emit ) static INLINE boolean needs_to_create_sincos_consts( struct svga_shader_emitter *emit ) { - return !emit->use_sm30 && (emit->info.opcode_count[TGSI_OPCODE_SIN] >= 1 || - emit->info.opcode_count[TGSI_OPCODE_COS] >= 1 || - emit->info.opcode_count[TGSI_OPCODE_SCS] >= 1); + return FALSE; } static INLINE boolean @@ -3282,10 +3235,7 @@ boolean svga_shader_emit_instructions( struct svga_shader_emitter *emit, break; case TGSI_TOKEN_TYPE_DECLARATION: - if (emit->use_sm30) - ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration ); - else - ret = svga_translate_decl_sm20( emit, &parse.FullToken.FullDeclaration ); + ret = svga_translate_decl_sm30( emit, &parse.FullToken.FullDeclaration ); if (!ret) goto done; break; -- 2.7.4