From 93a5b78e5ae3ab07c11f92fc6d7525dc3569dcb4 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Fri, 9 Apr 2010 18:24:09 +0100 Subject: [PATCH] actor: Do not use G_UNLIKELY in paint() We decide whether the paint() should be a real paint or a paint in pick mode depending on the global pick_mode value. Using G_UNLIKELY() on an operation that most likely is going to be executed once every frame is going to blow a lot of cache lines and frak with the CPU branch prediction. Not good. --- clutter/clutter-actor.c | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index 0dc201a..616d3db 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -2515,7 +2515,18 @@ clutter_actor_paint (ClutterActor *self) clip_set = TRUE; } - if (G_UNLIKELY (context->pick_mode != CLUTTER_PICK_NONE)) + if (context->pick_mode == CLUTTER_PICK_NONE) + { + CLUTTER_COUNTER_INC (_clutter_uprof_context, actor_paint_counter); + + clutter_actor_shader_pre_paint (self, FALSE); + + self->priv->propagated_one_redraw = FALSE; + g_signal_emit (self, actor_signals[PAINT], 0); + + clutter_actor_shader_post_paint (self); + } + else { ClutterColor col = { 0, }; @@ -2529,17 +2540,6 @@ clutter_actor_paint (ClutterActor *self) */ g_signal_emit (self, actor_signals[PICK], 0, &col); } - else - { - CLUTTER_COUNTER_INC (_clutter_uprof_context, actor_paint_counter); - - clutter_actor_shader_pre_paint (self, FALSE); - - self->priv->propagated_one_redraw = FALSE; - g_signal_emit (self, actor_signals[PAINT], 0); - - clutter_actor_shader_post_paint (self); - } if (clip_set) cogl_clip_pop(); -- 2.7.4