From 93090be7f7df6c72760cb33b30fb6ab042d718c8 Mon Sep 17 00:00:00 2001 From: Joogab Yun Date: Mon, 24 Aug 2020 13:48:51 +0900 Subject: [PATCH] [Tizen] Temporarily force updateScene flag true when rendering behavior is continuously This reverts commit ff79852b5207a3880ff95b4ca3ce06dad7ddd660. Change-Id: Ie142ab27831b0c0ad0918c8ece4f8040a7778973 --- dali/internal/update/manager/update-manager.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/dali/internal/update/manager/update-manager.cpp b/dali/internal/update/manager/update-manager.cpp index a3e4534..2d04a1e 100644 --- a/dali/internal/update/manager/update-manager.cpp +++ b/dali/internal/update/manager/update-manager.cpp @@ -889,10 +889,11 @@ uint32_t UpdateManager::Update( float elapsedSeconds, const bool gestureUpdated = ProcessGestures( bufferIndex, lastVSyncTimeMilliseconds, nextVSyncTimeMilliseconds ); bool updateScene = // The scene-graph requires an update if.. - (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR - IsAnimationRunning() || // ..at least one animation is running OR - mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR - gestureUpdated; // ..a gesture property was updated + (mImpl->nodeDirtyFlags & RenderableUpdateFlags) || // ..nodes were dirty in previous frame OR + IsAnimationRunning() || // ..at least one animation is running OR + mImpl->messageQueue.IsSceneUpdateRequired() || // ..a message that modifies the scene graph node tree is queued OR + (mImpl->renderingBehavior == DevelStage::Rendering::CONTINUOUSLY) || // ..rendering behavior is DevelStage::Rendering::CONTINUOUSLY OR + gestureUpdated; // ..a gesture property was updated bool keepRendererRendering = false; -- 2.7.4