From 919f6a070c871a8e60053306145f0971c69d699b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 29 May 2006 14:37:56 +0000 Subject: [PATCH] generic attribute 0 wasn't handled correctly (Jesse Allen) --- src/mesa/shader/arbprogparse.c | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/src/mesa/shader/arbprogparse.c b/src/mesa/shader/arbprogparse.c index b596b79..cdf1b3d 100644 --- a/src/mesa/shader/arbprogparse.c +++ b/src/mesa/shader/arbprogparse.c @@ -1538,12 +1538,20 @@ parse_attrib_binding(GLcontext * ctx, GLubyte ** inst, GLuint attrib; if (!parse_generic_attrib_num(ctx, inst, Program, &attrib)) { *is_generic = 1; + if (attrib >= MAX_VERTEX_PROGRAM_ATTRIBS) { + const char *msg = "Invalid generic vertex attribute reference"; + _mesa_set_program_error (ctx, Program->Position, msg); + _mesa_error (ctx, GL_INVALID_OPERATION, msg); + return 1; + } /* Add VERT_ATTRIB_GENERIC0 here because ARB_vertex_program's * attributes do not alias the conventional vertex * attributes. */ if (attrib > 0) *inputReg = attrib + VERT_ATTRIB_GENERIC0; + else + *inputReg = 0; } } break; -- 2.7.4