From 90563f0686a0925e19cc52251dd28d6ef81e9aba Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jarkko=20P=C3=B6yry?= Date: Thu, 29 Jan 2015 13:48:00 -0800 Subject: [PATCH] Avoid leaking VAO in compute_interop tests. Bug: 19197749 Change-Id: I5ba9bafcc13e2b92df47e52d30e5e51a8ebb8b4c --- modules/gles31/functional/es31fDrawTests.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/modules/gles31/functional/es31fDrawTests.cpp b/modules/gles31/functional/es31fDrawTests.cpp index 5bd9ccc..7f28d98 100644 --- a/modules/gles31/functional/es31fDrawTests.cpp +++ b/modules/gles31/functional/es31fDrawTests.cpp @@ -1536,15 +1536,15 @@ void ComputeShaderGeneratedCase::renderTo (tcu::Surface& dst) } gl.useProgram(0); - glu::checkError(gl.getError(), "", __FILE__, __LINE__); - // free gl.deleteVertexArrays(1, &vaoID); + glu::checkError(gl.getError(), "", __FILE__, __LINE__); gl.finish(); - glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); + glu::checkError(gl.getError(), "", __FILE__, __LINE__); + glu::readPixels(m_context.getRenderContext(), 0, 0, dst.getAccess()); glu::checkError(gl.getError(), "", __FILE__, __LINE__); } -- 2.7.4