From 8fac9f1b9f4f9df2b275cfa5c2e7e46104f05776 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Fri, 24 Jul 2020 10:44:54 +1000 Subject: [PATCH] fix 1d depth component 16 sizing in layout locations tests. VK-GL-CTS Issue: 2497 Components: OpenGL Affects: KHR-GL45.layout_location.* KHR-GLES31.shaders.layout_location.* Change-Id: I47534a0c5b66fadc847e8aeca4c5600cdb7fef8c --- external/openglcts/modules/common/glcLayoutLocationTests.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/external/openglcts/modules/common/glcLayoutLocationTests.cpp b/external/openglcts/modules/common/glcLayoutLocationTests.cpp index dafeeef..9c71072 100644 --- a/external/openglcts/modules/common/glcLayoutLocationTests.cpp +++ b/external/openglcts/modules/common/glcLayoutLocationTests.cpp @@ -293,7 +293,7 @@ ResultData create(const Functions& gl) template <> ResultData create(const Functions& gl) { - return createTexture1D(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); + return createTexture1D(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); } template <> -- 2.7.4