From 8ef2c46baaa171f02824576f8a2ff0a7c2038581 Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Fri, 20 Apr 2012 18:06:02 +0100 Subject: [PATCH] actor: Make :allocation animatable Calling clutter_actor_allocate() should transition between the current allocation and the new allocation, by using the defined implementation of the easing state. This means that: clutter_actor_save_easing_state (actor); clutter_actor_allocate (actor, &new_alloc, flags); clutter_actor_restore_easing_state (actor); will cause "actor" to transition between the current allocation and the desired new allocation. The trick is to ensure that this happens without invalidating the entire actor tree, but only the portion of the tree that has the transitioned actor as the local root. For this reason, we just call the allocate() implementation from within the transition frame advancement, without invalidating flags: the actor, after all, *has* a valid allocation for the duration of the transition. --- clutter/clutter-actor.c | 57 +++++++++++++++++++++++++++++++++++++------------ 1 file changed, 43 insertions(+), 14 deletions(-) diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c index aba7e27..70928b2 100644 --- a/clutter/clutter-actor.c +++ b/clutter/clutter-actor.c @@ -5851,7 +5851,9 @@ clutter_actor_class_init (ClutterActorClass *klass) P_("Allocation"), P_("The actor's allocation"), CLUTTER_TYPE_ACTOR_BOX, - CLUTTER_PARAM_READABLE); + G_PARAM_READABLE | + G_PARAM_STATIC_STRINGS | + CLUTTER_PARAM_ANIMATABLE); /** * ClutterActor:request-mode: @@ -8629,6 +8631,26 @@ clutter_actor_adjust_allocation (ClutterActor *self, *allocation = adj_allocation; } +static void +clutter_actor_allocate_internal (ClutterActor *self, + const ClutterActorBox *allocation, + ClutterAllocationFlags flags) +{ + ClutterActorClass *klass; + + CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT); + + CLUTTER_NOTE (LAYOUT, "Calling %s::allocate()", + _clutter_actor_get_debug_name (self)); + + klass = CLUTTER_ACTOR_GET_CLASS (self); + klass->allocate (self, allocation, flags); + + CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT); + + clutter_actor_queue_redraw (self); +} + /** * clutter_actor_allocate: * @self: A #ClutterActor @@ -8652,11 +8674,10 @@ clutter_actor_allocate (ClutterActor *self, const ClutterActorBox *box, ClutterAllocationFlags flags) { - ClutterActorPrivate *priv; - ClutterActorClass *klass; ClutterActorBox old_allocation, real_allocation; gboolean origin_changed, child_moved, size_changed; gboolean stage_allocation_changed; + ClutterActorPrivate *priv; g_return_if_fail (CLUTTER_IS_ACTOR (self)); if (G_UNLIKELY (_clutter_actor_get_stage_internal (self) == NULL)) @@ -8734,18 +8755,20 @@ clutter_actor_allocate (ClutterActor *self, if (child_moved) flags |= CLUTTER_ABSOLUTE_ORIGIN_CHANGED; - CLUTTER_SET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT); - - CLUTTER_NOTE (LAYOUT, "Calling %s::allocate()", - _clutter_actor_get_debug_name (self)); - - klass = CLUTTER_ACTOR_GET_CLASS (self); - klass->allocate (self, &real_allocation, flags); - - CLUTTER_UNSET_PRIVATE_FLAGS (self, CLUTTER_IN_RELAYOUT); + /* store the flags here, so that they can be propagated by the + * transition code + */ + self->priv->allocation_flags = flags; - if (stage_allocation_changed) - clutter_actor_queue_redraw (self); + if (_clutter_actor_get_transition (self, obj_props[PROP_ALLOCATION]) == NULL) + { + _clutter_actor_create_transition (self, obj_props[PROP_ALLOCATION], + &priv->allocation, + &real_allocation); + } + else + _clutter_actor_update_transition (self, obj_props[PROP_ALLOCATION], + &real_allocation); } /** @@ -13342,6 +13365,12 @@ clutter_actor_set_animatable_property (ClutterActor *actor, clutter_actor_set_size_internal (actor, g_value_get_boxed (value)); break; + case PROP_ALLOCATION: + clutter_actor_allocate_internal (actor, + g_value_get_boxed (value), + actor->priv->allocation_flags); + break; + case PROP_DEPTH: clutter_actor_set_depth_internal (actor, g_value_get_float (value)); break; -- 2.7.4