From 8e664816fc0edf8ba9e6cef0398db802c2c28463 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Fri, 28 Apr 2023 10:19:04 -0400 Subject: [PATCH] zink: update amdpro fails how is this driver still so broken Part-of: --- src/gallium/drivers/zink/ci/zink-amdpro-fails.txt | 331 ++++++---------------- 1 file changed, 87 insertions(+), 244 deletions(-) diff --git a/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt b/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt index a8976ba..6a3165c 100644 --- a/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-amdpro-fails.txt @@ -1,98 +1,31 @@ +# broken vertex buffer robustness +#GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail +#GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail +#GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail +#KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.inner_tessellation_level_rounding +#KHR-GL46.vertex_attrib_64bit.limits_test,Fail +#KHR-GL46.vertex_attrib_64bit.vao,Fail +#KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail +#KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail +#KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail +#KHR-Single-GL46.enhanced_layouts.varying_locations,Fail +#KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail + # uncategorized -GTF-GL46.gtf21.GL2FixedTests.vertex_order.vertex_order,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_all_buffer_blit,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_color_and_stencil_blit,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_missing_buffers_blit,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_dimensions_blit,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_negative_height_blit,Fail -GTF-GL46.gtf30.GL3Tests.framebuffer_blit.framebuffer_blit_functionality_stencil_blit,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_blit,Fail -GTF-GL46.gtf30.GL3Tests.packed_depth_stencil.packed_depth_stencil_copyteximage,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtin_type_double,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_builtins,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_draw,Fail GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_query_objects,Fail -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_verify_buffer,Fail -GTF-GL46.gtf31.GL3Tests.draw_instanced.draw_instanced_vertex_attrib_stride,Fail -GTF-GL46.gtf33.GL3Tests.instanced_arrays.instanced_arrays_stride,Fail GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_stride_pointer,Fail GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_pause_resume,Fail GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_states,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_draw_stream,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_components,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_skip_multiple_buffers,Fail -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_two_buffers,Fail -GTF-GL46.gtf44.GL31Tests.texture_stencil8.texture_stencil8_gl44,Fail -KHR-GL46.clip_distance.coverage,Fail -KHR-GL46.copy_image.functional,Fail KHR-GL46.direct_state_access.queries_functional,Fail -KHR-GL46.direct_state_access.renderbuffers_storage_multisample,Fail KHR-GL46.direct_state_access.vertex_arrays_attribute_binding,Fail KHR-GL46.direct_state_access.vertex_arrays_enable_disable_attributes,Fail -KHR-GL46.direct_state_access.xfb_functional,Fail -KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-arrays,Fail -KHR-GL46.draw_indirect.advanced-twoPass-transformFeedback-elements,Fail -KHR-GL46.gpu_shader5.fma_precision_float,Fail -KHR-GL46.gpu_shader5.fma_precision_vec2,Fail -KHR-GL46.gpu_shader5.fma_precision_vec3,Fail -KHR-GL46.gpu_shader5.fma_precision_vec4,Fail -KHR-GL46.gpu_shader5.precise_qualifier,Fail -KHR-GL46.gpu_shader5.uniform_blocks_array_indexing,Fail -KHR-GL46.gpu_shader_fp64.fp64.conversions,Fail -KHR-GL46.gpu_shader_fp64.fp64.varyings,Fail -KHR-GL46.packed_depth_stencil.blit.depth24_stencil8,Fail -KHR-GL46.packed_depth_stencil.blit.depth32f_stencil8,Fail -KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth24_stencil8,Fail -KHR-GL46.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8,Fail -KHR-GL46.pipeline_statistics_query_tests_ARB.functional_geometry_shader_queries,Fail -KHR-GL46.pipeline_statistics_query_tests_ARB.functional_tess_queries,Fail -KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail -KHR-GL46.sparse_buffer_tests.BufferStorageTest,Fail -KHR-GL46.sparse_texture_tests.InternalFormatQueries,Fail -KHR-GL46.sparse_texture_tests.SparseTextureAllocation,Fail -KHR-GL46.sparse_texture_tests.SparseTextureCommitment,Fail -KHR-GL46.tessellation_shader.single.max_patch_vertices,Fail -KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.data_pass_through,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn,Fail -KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_in,Fail KHR-GL46.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_tessLevel,Fail KHR-GL46.tessellation_shader.tessellation_shader_point_mode.points_verification,Fail -KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.degenerate_case,Fail KHR-GL46.tessellation_shader.tessellation_shader_quads_tessellation.inner_tessellation_level_rounding,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_write_calls,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_write_calls,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TCS_TES,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.TES,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.gl_InvocationID_PatchVerticesIn_PrimitiveID,Fail -KHR-GL46.tessellation_shader.tessellation_shader_tessellation.input_patch_discard,Fail KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.identical_triangles,Fail -KHR-GL46.tessellation_shader.vertex.vertex_ordering,Fail KHR-GL46.tessellation_shader.vertex.vertex_spacing,Fail KHR-GL46.texture_cube_map_array.texture_size_tesselation_con_sh,Fail KHR-GL46.texture_cube_map_array.texture_size_tesselation_ev_sh,Fail -KHR-GL46.transform_feedback.capture_special_interleaved_test,Fail -KHR-GL46.transform_feedback.discard_geometry_test,Fail -KHR-GL46.transform_feedback.discard_vertex_test,Fail -KHR-GL46.transform_feedback.draw_xfb_feedbackk_test,Fail -KHR-GL46.transform_feedback.draw_xfb_instanced_test,Fail -KHR-GL46.transform_feedback.draw_xfb_stream_instanced_test,Fail -KHR-GL46.transform_feedback.draw_xfb_test,Fail -KHR-GL46.vertex_attrib_64bit.limits_test,Fail -KHR-GL46.vertex_attrib_64bit.vao,Fail -KHR-GL46.vertex_attrib_binding.advanced-bindingUpdate,Fail -KHR-GL46.vertex_attrib_binding.basic-inputI-case2,Fail -KHR-Single-GL46.enhanced_layouts.varying_array_components,Fail -KHR-Single-GL46.enhanced_layouts.varying_array_locations,Fail -KHR-Single-GL46.enhanced_layouts.varying_components,Fail -KHR-Single-GL46.enhanced_layouts.varying_locations,Fail -KHR-Single-GL46.enhanced_layouts.varying_structure_locations,Fail KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail # These tests mysteriously fail to allocate descriptor sets with input attachments @@ -126,143 +59,82 @@ KHR-GL46.blend_equation_advanced.blend_specific.GL_MULTIPLY_KHR,Fail KHR-GL46.blend_equation_advanced.blend_specific.GL_OVERLAY_KHR,Fail KHR-GL46.blend_equation_advanced.blend_specific.GL_SCREEN_KHR,Fail KHR-GL46.blend_equation_advanced.blend_specific.GL_SOFTLIGHT_KHR,Fail -KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_enable,Fail -KHR-GL46.blend_equation_advanced.extension_directive.extension_directive_warn,Fail -KHR-GL46.blend_equation_advanced.test_coherency.mixedSequence,Fail KHR-GL46.blend_equation_advanced.test_coherency.multiplySequence,Fail -# textureGatherOffset seems to be broken on this driver -KHR-GL46.gpu_shader5.texture_gather_offset_color_array,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_border,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_color_clamp_to_edge,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_color_repeat,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_depth_array,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_border,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_depth_clamp_edge,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat,Fail -KHR-GL46.gpu_shader5.texture_gather_offset_depth_repeat_y,Fail -KHR-GL46.gpu_shader5.texture_gather_offsets_color,Fail -KHR-GL46.gpu_shader5.texture_gather_offsets_depth,Fail - # This test fails after mysteriously failing to create a pipeline KHR-Single-GL46.enhanced_layouts.xfb_global_buffer,Crash # These pass on AMDVLK -KHR-GL46.gpu_shader_fp64.fp64.conversions -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment -KHR-GL46.geometry_shader.adjacency.adjacency_indiced_line_strip -KHR-GL46.geometry_shader.adjacency.adjacency_indiced_lines -KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangle_strip -KHR-GL46.geometry_shader.adjacency.adjacency_indiced_triangles -KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_line_strip -KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_lines -KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangle_strip -KHR-GL46.geometry_shader.adjacency.adjacency_non_indiced_triangles -KHR-GL46.geometry_shader.api.max_image_uniforms -KHR-GL46.geometry_shader.api.max_shader_storage_blocks -KHR-GL46.geometry_shader.constant_variables.constant_variables -KHR-GL46.geometry_shader.input.gl_in_array_contents -KHR-GL46.geometry_shader.input.gl_in_array_length -KHR-GL46.geometry_shader.limits.max_input_components -KHR-GL46.geometry_shader.limits.max_uniform_blocks -KHR-GL46.geometry_shader.limits.max_uniform_components -KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip -KHR-GL46.geometry_shader.primitive_counter.lines_to_line_strip_rp -KHR-GL46.geometry_shader.primitive_counter.lines_to_points -KHR-GL46.geometry_shader.primitive_counter.lines_to_points_rp -KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip -KHR-GL46.geometry_shader.primitive_counter.lines_to_triangle_strip_rp -KHR-GL46.geometry_shader.primitive_counter.point_to_point -KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip -KHR-GL46.geometry_shader.primitive_counter.points_to_line_strip_rp -KHR-GL46.geometry_shader.primitive_counter.points_to_points_rp -KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip -KHR-GL46.geometry_shader.primitive_counter.points_to_triangle_strip_rp -KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip -KHR-GL46.geometry_shader.primitive_counter.triangles_to_line_strip_rp -KHR-GL46.geometry_shader.primitive_counter.triangles_to_points -KHR-GL46.geometry_shader.primitive_counter.triangles_to_points_rp -KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip -KHR-GL46.geometry_shader.primitive_counter.triangles_to_triangle_strip_rp -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points -KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles -KHR-GL46.geometry_shader.qualifiers.flat_interpolation -KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule1 -KHR-GL46.compute_shader.pipeline-post-xfb -KHR-GL46.transform_feedback.draw_xfb_stream_test -KHR-Single-GL46.enhanced_layouts.xfb_all_stages -KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride -KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member -KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component -KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable -KHR-Single-GL46.enhanced_layouts.xfb_capture_struct -KHR-Single-GL46.enhanced_layouts.xfb_explicit_location -KHR-Single-GL46.enhanced_layouts.xfb_stride -KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list -KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api -KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location -KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams -KHR-GL46.transform_feedback.capture_geometry_interleaved_test -KHR-GL46.transform_feedback.capture_geometry_separate_test -KHR-GL46.transform_feedback.capture_vertex_interleaved_test -KHR-GL46.transform_feedback.capture_vertex_separate_test -KHR-GL46.transform_feedback.query_geometry_interleaved_test -KHR-GL46.transform_feedback.query_geometry_separate_test -KHR-GL46.transform_feedback.query_vertex_interleaved_test -KHR-GL46.transform_feedback.query_vertex_separate_test -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow -GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id -GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic -GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer -GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow -GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried -GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic -GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render -GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams -KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback -GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib -GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra -GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion -GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor -KHR-GL46.direct_state_access.buffers_functional -KHR-GL46.direct_state_access.vertex_arrays_attribute_format -KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers -KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components -KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks -KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment -KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex -KHR-GL46.shading_language_420pack.length_of_vector_and_matrix -KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range -KHR-GL46.texture_cube_map_array.texture_size_geometry_sh -KHR-GL46.texture_cube_map_array.texture_size_vertex_sh -KHR-GL46.vertex_attrib_binding.basic-inputL-case1 -KHR-GL46.vertex_attrib_binding.basic-inputL-case2 +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_vertex,Fail +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_fragment,Fail +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_fragment,Fail +KHR-GL46.geometry_shader.primitive_queries.primitive_queries_lines,Fail +KHR-GL46.geometry_shader.primitive_queries.primitive_queries_points,Fail +KHR-GL46.geometry_shader.primitive_queries.primitive_queries_triangles,Fail +KHR-GL46.geometry_shader.qualifiers.flat_interpolation,Fail +KHR-GL46.tessellation_shader.tessellation_shader_triangles_tessellation.degenerate_triangle,Fail +KHR-GL46.compute_shader.pipeline-post-xfb,Fail +KHR-GL46.transform_feedback.draw_xfb_stream_test,Fail +KHR-Single-GL46.enhanced_layouts.xfb_all_stages,Fail +KHR-Single-GL46.enhanced_layouts.xfb_block_member_stride,Fail +KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_block_member,Fail +KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_component,Fail +KHR-Single-GL46.enhanced_layouts.xfb_capture_inactive_output_variable,Fail +KHR-Single-GL46.enhanced_layouts.xfb_capture_struct,Fail +KHR-Single-GL46.enhanced_layouts.xfb_explicit_location,Fail +KHR-Single-GL46.enhanced_layouts.xfb_stride,Fail +KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list,Fail +KHR-Single-GL46.enhanced_layouts.xfb_stride_of_empty_list_and_api,Fail +KHR-Single-GL46.enhanced_layouts.xfb_struct_explicit_location,Fail +KHR-Single-GL46.enhanced_layouts.xfb_vertex_streams,Fail +KHR-GL46.transform_feedback.capture_geometry_interleaved_test,Fail +KHR-GL46.transform_feedback.capture_geometry_separate_test,Fail +KHR-GL46.transform_feedback.capture_vertex_interleaved_test,Fail +KHR-GL46.transform_feedback.capture_vertex_separate_test,Fail +KHR-GL46.transform_feedback.query_geometry_interleaved_test,Fail +KHR-GL46.transform_feedback.query_geometry_separate_test,Fail +KHR-GL46.transform_feedback.query_vertex_interleaved_test,Fail +KHR-GL46.transform_feedback.query_vertex_separate_test,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_basic_outline,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_double_precision,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_geometry_primitive_types,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_interleaved,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_interleaved,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_max_separate,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_misc,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_overflow,Fail +GTF-GL46.gtf30.GL3Tests.transform_feedback.transform_feedback_vertex_id,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_basic,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_framebuffer,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback2.transform_feedback2_two_buffers,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_basic_outline,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_geometry_instanced,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_multiple_streams,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_overflow,Fail +GTF-GL46.gtf40.GL3Tests.transform_feedback3.transform_feedback3_streams_queried,Fail +GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_basic,Fail +GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_conditional_render,Fail +GTF-GL46.gtf42.GL3Tests.transform_feedback_instanced.transform_feedback_instanced_streams,Fail +KHR-GL46.texture_buffer.texture_buffer_operations_transform_feedback,Fail +GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_attrib,Fail +GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_bgra,Fail +GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_conversion,Fail +GTF-GL46.gtf33.GL3Tests.vertex_type_2_10_10_10_rev.vertex_type_2_10_10_10_rev_divisor,Fail +KHR-GL46.direct_state_access.buffers_functional,Fail +KHR-GL46.direct_state_access.vertex_arrays_attribute_format,Fail +KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers,Fail +KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components,Fail +KHR-GL46.gpu_shader_fp64.fp64.named_uniform_blocks,Fail +KHR-GL46.shader_atomic_counters.advanced-usage-multi-stage,Fail +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_sequence_vertex,Fail +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_2_fragment,Fail +KHR-GL46.shaders.loops.do_while_constant_iterations.nested_vertex,Fail +KHR-GL46.texture_buffer.texture_buffer_texture_buffer_range,Fail +KHR-GL46.texture_cube_map_array.texture_size_geometry_sh,Fail +KHR-GL46.texture_cube_map_array.texture_size_vertex_sh,Fail # VKCTS coverage gap: fails on all non-mesa drivers -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule2,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule3,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule4,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule5,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule6,Fail -KHR-GL46.tessellation_shader.tessellation_invariance.invariance_rule7,Fail # Passes on AMDVLK, fails on PRO if not in a specific caselist order KHR-GL46.direct_state_access.vertex_arrays_attribute_binding_divisor,Fail @@ -273,44 +145,15 @@ KHR-GL46.cull_distance.functional,Fail # VK_EXT_image_2d_view_of_3d KHR-GL46.shader_image_load_store.non-layered_binding,Fail -KHR-GL46.shader_image_size.advanced-nonMS-cs-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-cs-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-cs-uint,Fail -KHR-GL46.shader_image_size.advanced-nonMS-fs-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-fs-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-fs-uint,Fail -KHR-GL46.shader_image_size.advanced-nonMS-gs-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-gs-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-gs-uint,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tcs-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tcs-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tcs-uint,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tes-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tes-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-tes-uint,Fail -KHR-GL46.shader_image_size.advanced-nonMS-vs-float,Fail -KHR-GL46.shader_image_size.advanced-nonMS-vs-int,Fail -KHR-GL46.shader_image_size.advanced-nonMS-vs-uint,Fail # Stencil sampling is apparently broken -KHR-GL46.texture_cube_map_array.sampling,Fail KHR-GL46.texture_view.view_sampling,Fail -# Occlusion query predicate broken -KHR-GL46.conditional_render_inverted.functional,Fail - -# Stencil blitting broken -KHR-GL46.direct_state_access.framebuffers_blit,Fail - -# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) broken -KHR-GL46.direct_state_access.renderbuffers_storage,Fail - -# GL_RGB10_A2UI (VK_FORMAT_A2B10G10R10_USCALED_PACK32) and stencil both broken -KHR-GL46.direct_state_access.renderbuffers_storage_multisample +GTF-GL46.gtf31.GL3Tests.uniform_buffer_object.uniform_buffer_object_max_uniform_block_size,Fail -# VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT with VK_PRIMITIVE_TOPOLOGY_POINT_LIST is broken -KHR-GL46.pipeline_statistics_query_tests_ARB.functional_primitives_vertices_submitted_and_clipping_input_output_primitives,Fail +KHR-GL46.direct_state_access.vertex_arrays_element_buffer,Fail -# Piglit xfb tests -spec@ext_transform_feedback@tessellation quad_strip wireframe,Fail -spec@ext_transform_feedback@tessellation quads wireframe,Fail +# since 22.40-1577631 +GTF-GL46.gtf30.GL3Tests.half_float.half_float_rendering,Fail +GTF-GL46.gtf30.GL3Tests.half_float.half_float_varying_data,Fail +GTF-GL46.gtf43.GL3Tests.eac_compression_signed_r11.gl_compressed_signed_r11_eac,Fail -- 2.7.4