From 8c0a0d36541d8385b3e8bddea802c5542800c9a4 Mon Sep 17 00:00:00 2001 From: "bsalomon@google.com" Date: Mon, 5 Mar 2012 16:01:18 +0000 Subject: [PATCH] Avoid hairline coverage mul when possible Review URL: http://codereview.appspot.com/5727062/ git-svn-id: http://skia.googlecode.com/svn/trunk@3315 2bbb7eff-a529-9590-31e7-b0007b416f81 --- src/gpu/SkGpuDevice.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index af59699..0ea3452 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -1110,13 +1110,6 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, bool doFill = true; - SkScalar coverage = SK_Scalar1; - // can we cheat, and threat a thin stroke as a hairline w/ coverage - // if we can, we draw lots faster (raster device does this same test) - if (SkDrawTreatAsHairline(paint, *draw.fMatrix, &coverage)) { - doFill = false; - } - GrPaint grPaint; SkAutoCachedTexture act; if (!this->skPaint2GrPaintShader(paint, @@ -1127,7 +1120,14 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, return; } - grPaint.fCoverage = SkScalarRoundToInt(coverage * grPaint.fCoverage); + // can we cheat, and threat a thin stroke as a hairline w/ coverage + // if we can, we draw lots faster (raster device does this same test) + SkScalar hairlineCoverage; + if (SkDrawTreatAsHairline(paint, *draw.fMatrix, &hairlineCoverage)) { + doFill = false; + grPaint.fCoverage = SkScalarRoundToInt(hairlineCoverage * + grPaint.fCoverage); + } // If we have a prematrix, apply it to the path, optimizing for the case // where the original path can in fact be modified in place (even though -- 2.7.4