From 8b6259ce44c1f9bccae7d670fb1836fa6ab37828 Mon Sep 17 00:00:00 2001 From: Umar Date: Mon, 24 Oct 2016 10:38:59 +0100 Subject: [PATCH] Rename Eden to Focus Change-Id: I393ef82c0850461bee08b81f06a547ade4222b85 --- plugins/dali-swig/examples/firstscreen/App.cs | 12 +- .../firstscreen/{EdenData.cs => FocusData.cs} | 14 +-- .../firstscreen/{EdenEffect.cs => FocusEffect.cs} | 124 ++++++++++----------- .../{IEdenEffect.cs => IFocusEffect.cs} | 6 +- .../examples/firstscreen/ScrollContainer.cs | 4 +- ...er_shadow.9.png => focus_launcher_shadow.9.png} | Bin ...er_shadow_n.png => focus_launcher_shadow_n.png} | Bin .../images/{edeneffect => focuseffect}/halo.png | Bin .../horizontalFrame.png | Bin .../{edeneffect => focuseffect}/verticalFrame.png | Bin 10 files changed, 80 insertions(+), 80 deletions(-) rename plugins/dali-swig/examples/firstscreen/{EdenData.cs => FocusData.cs} (83%) rename plugins/dali-swig/examples/firstscreen/{EdenEffect.cs => FocusEffect.cs} (50%) rename plugins/dali-swig/examples/firstscreen/{IEdenEffect.cs => IFocusEffect.cs} (61%) rename plugins/dali-swig/examples/firstscreen/images/{eden_launcher_shadow.9.png => focus_launcher_shadow.9.png} (100%) rename plugins/dali-swig/examples/firstscreen/images/{eden_launcher_shadow_n.png => focus_launcher_shadow_n.png} (100%) rename plugins/dali-swig/examples/firstscreen/images/{edeneffect => focuseffect}/halo.png (100%) rename plugins/dali-swig/examples/firstscreen/images/{edeneffect => focuseffect}/horizontalFrame.png (100%) rename plugins/dali-swig/examples/firstscreen/images/{edeneffect => focuseffect}/verticalFrame.png (100%) diff --git a/plugins/dali-swig/examples/firstscreen/App.cs b/plugins/dali-swig/examples/firstscreen/App.cs index e96d98d..5f5819f 100644 --- a/plugins/dali-swig/examples/firstscreen/App.cs +++ b/plugins/dali-swig/examples/firstscreen/App.cs @@ -24,7 +24,7 @@ namespace FirstScreen private View _topContainer; private View _bottomContainer; - private EdenEffect _edenEffect; + private FocusEffect _focusEffect; private string _imagePath; private ImageView _keyboardFocusIndicator; @@ -116,7 +116,7 @@ namespace FirstScreen HideBottomContainer(); // Also apply Focus animation on Focused item on Poster ScrollContainer - _postersContainer[_currentPostersContainerID].FocusAnimation(_edenEffect, EdenEffectDirection.BottomToTop); + _postersContainer[_currentPostersContainerID].FocusAnimation(_focusEffect, FocusEffectDirection.BottomToTop); } } else if (e.Direction == View.KeyboardFocus.Direction.DOWN) @@ -130,7 +130,7 @@ namespace FirstScreen _menuContainer.SetFocused(true); // Also apply Focus animation on Focused item on Menu ScrollContainer - _menuContainer.FocusAnimation(_edenEffect, EdenEffectDirection.TopToBottom); + _menuContainer.FocusAnimation(_focusEffect, FocusEffectDirection.TopToBottom); } } else if (e.Direction == View.KeyboardFocus.Direction.LEFT) @@ -337,7 +337,7 @@ namespace FirstScreen } // Add a shadow seperator image between last Launcher icon and Menu ScrollContainer - _launcherSeparator = new ImageView(_imagePath + "/eden_launcher_shadow_n.png"); + _launcherSeparator = new ImageView(_imagePath + "/focus_launcher_shadow_n.png"); _launcherSeparator.Name = "launcherSeparator"; _launcherSeparator.WidthResizePolicy = "USE_NATURAL_SIZE"; _launcherSeparator.HeightResizePolicy = "FILL_TO_PARENT"; @@ -357,7 +357,7 @@ namespace FirstScreen _menuContainer.OffsetX = Constants.LauncherWidth; _menuContainer.Width = _stageSize.width - Constants.LauncherWidth; _menuContainer.Height = _stageSize.height * Constants.MenuContainerHeightFactor; - _menuContainer.ShadowBorder = new ImageView(_imagePath + "/eden_launcher_shadow.9.png"); + _menuContainer.ShadowBorder = new ImageView(_imagePath + "/focus_launcher_shadow.9.png"); _menuContainer.ShadowBorder.Name = "_menuContainer.ShadowBorder"; _menuContainer.ShadowBorder.Size = new Vector3(_menuContainer.ItemSize.width + 40.0f, _menuContainer.ItemSize.height + 50.0f, 0.0f); _menuContainer.ShadowBorder.Position = new Vector3(0.0f, 5.0f, 0.0f); @@ -381,7 +381,7 @@ namespace FirstScreen keyboardFocusManager.SetFocusIndicatorActor(_keyboardFocusIndicator); - _edenEffect = new EdenEffect(); + _focusEffect = new FocusEffect(); // Move Fcous to Bottom Container (Menu ScrollContainer) ShowBottomContainer(); diff --git a/plugins/dali-swig/examples/firstscreen/EdenData.cs b/plugins/dali-swig/examples/firstscreen/FocusData.cs similarity index 83% rename from plugins/dali-swig/examples/firstscreen/EdenData.cs rename to plugins/dali-swig/examples/firstscreen/FocusData.cs index 63e9dfd..b1ee188 100644 --- a/plugins/dali-swig/examples/firstscreen/EdenData.cs +++ b/plugins/dali-swig/examples/firstscreen/FocusData.cs @@ -3,9 +3,9 @@ using System; namespace FirstScreen { - public class EdenData + public class FocusData { - private string _name; // Name used for EdenData object (mainly to differentiate key frame animation ) + private string _name; // Name used for FocusData object (mainly to differentiate key frame animation ) private string _imageName; // Image File Name (to be loaded from disk) used for ImageView used in key frame animation private Vector3 _parentOrigin; // ParentOrigin applied to ImageView private Vector3 _initSize; // InitSize used for key frame animation @@ -15,8 +15,8 @@ namespace FirstScreen private Direction _direction; // Direction used for key frame animation private ImageView _imageFocus; // ImageView used in key frame animation - // Initialize EdenData used for key frame animation - public EdenData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize, + // Initialize FocusData used for key frame animation + public FocusData(string name, string imageName, Direction direction, Vector3 parentOrigin, Vector3 initSize, Vector3 targetSize, float keyFrameStart, float keyFrameEnd) { _name = name; @@ -28,8 +28,8 @@ namespace FirstScreen _keyFrameEnd = keyFrameEnd; _direction = direction; - _imageFocus = new ImageView("./images/edeneffect/" + _imageName); // Desktop -// _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/edeneffect/" + _imageName); // Target + _imageFocus = new ImageView("./images/focuseffect/" + _imageName); // Desktop +// _imageFocus = new ImageView("/home/owner/apps_rw/org.tizen.firstscreen/res/images/focuseffect/" + _imageName); // Target _imageFocus.ParentOrigin = _parentOrigin; _imageFocus.AnchorPoint = NDalic.AnchorPointCenter; @@ -42,7 +42,7 @@ namespace FirstScreen Vertical }; - public Direction EdenDirection + public Direction FocusDirection { get {return _direction;} set {_direction = value;} diff --git a/plugins/dali-swig/examples/firstscreen/EdenEffect.cs b/plugins/dali-swig/examples/firstscreen/FocusEffect.cs similarity index 50% rename from plugins/dali-swig/examples/firstscreen/EdenEffect.cs rename to plugins/dali-swig/examples/firstscreen/FocusEffect.cs index 6a84a09..d02e483 100644 --- a/plugins/dali-swig/examples/firstscreen/EdenEffect.cs +++ b/plugins/dali-swig/examples/firstscreen/FocusEffect.cs @@ -5,51 +5,51 @@ using System.Collections.Specialized; namespace FirstScreen { - public class EdenEffect : IEdenEffect + public class FocusEffect : IFocusEffect { private float _frameThickness; - private EdenData[] _edenFocusData; // Each EdenData is used for one key frame animation (total 6 key frame animations needed for EddenEffect) + private FocusData[] _focusData; // Each FocusData is used for one key frame animation (total 6 key frame animations needed for EddenEffect) private Animation _animation; // Animation used to apply all six key frame animations - public EdenEffect() + public FocusEffect() { _frameThickness = 10.0f; float _bottomFrameTime = 0.6f; // complete the halo/bottom animation 60% of the way through float _sideFrameTime = 0.8f; // Start the side frame animation after the bottom animation and complete at 80% of the way through float _topFrameTime = 1.0f; // start the top frame animation after the side frame animation and complete at 100% way through - // Six key frame animations (EdenData objects) needed for EddenEffect + // Six key frame animations (FocusData objects) needed for EddenEffect // Two key frame animations for top horizontal effect // Two key frame animations for bottom horizontal effect // Two key frame animations for vertical horizontal effect - _edenFocusData = new EdenData[6]; + _focusData = new FocusData[6]; - EdenData edenData = new EdenData("halo", "halo.png", EdenData.Direction.Horizontal, NDalic.ParentOriginTopCenter, + FocusData focusData = new FocusData("halo", "halo.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter, new Vector3(50,20,0), new Vector3(0.0f, 100.0f , 0.0f), 0.0f, _bottomFrameTime); - _edenFocusData[0] = edenData; + _focusData[0] = focusData; - edenData = new EdenData("bottom", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginTopCenter, + focusData = new FocusData("bottom", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginTopCenter, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, _frameThickness, 0.0f), 0.0f, _bottomFrameTime); - _edenFocusData[1] = edenData; + _focusData[1] = focusData; - edenData = new EdenData("left", "verticalFrame.png", EdenData.Direction.Vertical, NDalic.ParentOriginBottomLeft, + focusData = new FocusData("left", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomLeft, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime); - _edenFocusData[2] = edenData; + _focusData[2] = focusData; - edenData = new EdenData("right", "verticalFrame.png", EdenData.Direction.Vertical, NDalic.ParentOriginBottomRight, + focusData = new FocusData("right", "verticalFrame.png", FocusData.Direction.Vertical, NDalic.ParentOriginBottomRight, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(_frameThickness, 0.0f, 0.0f), _bottomFrameTime, _sideFrameTime); - _edenFocusData[3] = edenData; + _focusData[3] = focusData; - edenData = new EdenData("top-left", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginBottomLeft, + focusData = new FocusData("top-left", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomLeft, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f ,_frameThickness, 0.0f), _sideFrameTime, _topFrameTime); - _edenFocusData[4] = edenData; + _focusData[4] = focusData; - edenData = new EdenData("top-right", "horizontalFrame.png", EdenData.Direction.Horizontal, NDalic.ParentOriginBottomRight, + focusData = new FocusData("top-right", "horizontalFrame.png", FocusData.Direction.Horizontal, NDalic.ParentOriginBottomRight, new Vector3(0.0f, 0.0f, 0.0f), new Vector3(0.0f, _frameThickness, 0.0f), _sideFrameTime, _topFrameTime); - _edenFocusData[5] = edenData; + _focusData[5] = focusData; } - public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, EdenEffectDirection direction) + public void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction) { var itemWidth = itemSize.x + _frameThickness / 2; var itemHeight = itemSize.y + _frameThickness / 3; @@ -61,42 +61,42 @@ namespace FirstScreen } _animation = new Animation(duration); - if (direction == EdenEffectDirection.BottomToTop) + if (direction == FocusEffectDirection.BottomToTop) { - _edenFocusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter; - _edenFocusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter; - _edenFocusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; - _edenFocusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; - _edenFocusData[4].ParentOrigin = NDalic.ParentOriginTopLeft; - _edenFocusData[5].ParentOrigin = NDalic.ParentOriginTopRight; + _focusData[0].ParentOrigin = NDalic.ParentOriginBottomCenter; + _focusData[1].ParentOrigin = NDalic.ParentOriginBottomCenter; + _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; + _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; + _focusData[4].ParentOrigin = NDalic.ParentOriginTopLeft; + _focusData[5].ParentOrigin = NDalic.ParentOriginTopRight; } else { - _edenFocusData[0].ParentOrigin = NDalic.ParentOriginTopCenter; - _edenFocusData[1].ParentOrigin = NDalic.ParentOriginTopCenter; - _edenFocusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; - _edenFocusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; - _edenFocusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft; - _edenFocusData[5].ParentOrigin = NDalic.ParentOriginBottomRight; + _focusData[0].ParentOrigin = NDalic.ParentOriginTopCenter; + _focusData[1].ParentOrigin = NDalic.ParentOriginTopCenter; + _focusData[2].ParentOrigin = NDalic.ParentOriginBottomLeft; + _focusData[3].ParentOrigin = NDalic.ParentOriginBottomRight; + _focusData[4].ParentOrigin = NDalic.ParentOriginBottomLeft; + _focusData[5].ParentOrigin = NDalic.ParentOriginBottomRight; } - foreach (EdenData edenData in _edenFocusData) + foreach (FocusData focusData in _focusData) { - var currentParent = edenData.ImageItem.GetParent(); + var currentParent = focusData.ImageItem.GetParent(); // first parent the controls if (parentItem != currentParent) { - parentItem.Add(edenData.ImageItem); + parentItem.Add(focusData.ImageItem); } - edenData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f); - parentItem.Add(edenData.ImageItem); + focusData.ImageItem.Size = new Vector3(100.0f,100.0f, 0.0f); + parentItem.Add(focusData.ImageItem); - Vector3 targetSize = edenData.TargetSize; - Vector3 initSize = edenData.InitSize; + Vector3 targetSize = focusData.TargetSize; + Vector3 initSize = focusData.InitSize; - if (edenData.EdenDirection == EdenData.Direction.Horizontal) + if (focusData.FocusDirection == FocusData.Direction.Horizontal) { // adjust the width to match the parent targetSize.x = itemWidth; @@ -108,7 +108,7 @@ namespace FirstScreen } // half the size for the top frame as we come out from both left / right sides - if (edenData.Name == "top-right" || edenData.Name == "top-left") + if (focusData.Name == "top-right" || focusData.Name == "top-left") { targetSize.x = itemWidth - _frameThickness; } @@ -116,67 +116,67 @@ namespace FirstScreen KeyFrames keyFrames = new KeyFrames(); keyFrames.Add(0.0f, new Property.Value(initSize)); - keyFrames.Add(edenData.KeyFrameStart, new Property.Value(initSize)); - keyFrames.Add(edenData.KeyFrameEnd, new Property.Value(targetSize)); + keyFrames.Add(focusData.KeyFrameStart, new Property.Value(initSize)); + keyFrames.Add(focusData.KeyFrameEnd, new Property.Value(targetSize)); // for halo add an extra keyframe to shrink it ( in 20% of time after it has finished) - if (edenData.Name =="halo") + if (focusData.Name =="halo") { - keyFrames.Add(edenData.KeyFrameEnd + 0.2f, new Property.Value(initSize)); + keyFrames.Add(focusData.KeyFrameEnd + 0.2f, new Property.Value(initSize)); } - _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.SIZE), keyFrames, + _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.SIZE), keyFrames, new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); // Simulate the vertical frame growing from the top. // Vertical items are anchored to the bottom of the parent... so when they grow // we need to move them to the middle of the parent ( otherwise they stick out the bottom) - if (edenData.EdenDirection == EdenData.Direction.Vertical) + if (focusData.FocusDirection == FocusData.Direction.Vertical) { //animate position as well so it looks like animation is coming from bottom KeyFrames keyFramesV = new KeyFrames(); - if (direction == EdenEffectDirection.BottomToTop) + if (direction == FocusEffectDirection.BottomToTop) { keyFramesV.Add(0.0f, new Property.Value(0.0f)); - keyFramesV.Add(edenData.KeyFrameStart, new Property.Value(0.0f)); + keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); } else { keyFramesV.Add(0.0f, new Property.Value(-itemHeight)); - keyFramesV.Add(edenData.KeyFrameStart, new Property.Value(-itemHeight)); + keyFramesV.Add(focusData.KeyFrameStart, new Property.Value(-itemHeight)); } - keyFramesV.Add(edenData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control + keyFramesV.Add(focusData.KeyFrameEnd, new Property.Value(-itemHeight / 2)); // animate to halfway up the control - _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_Y), keyFramesV, + _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_Y), keyFramesV, new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); } // Simulate the top frame growing from the sides. - if (edenData.Name == "top-left") + if (focusData.Name == "top-left") { KeyFrames keyFramesTL = new KeyFrames(); keyFramesTL.Add(0.0f, new Property.Value(0.0f)); - keyFramesTL.Add(edenData.KeyFrameStart, new Property.Value(0.0f)); - keyFramesTL.Add(edenData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control + keyFramesTL.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); + keyFramesTL.Add(focusData.KeyFrameEnd, new Property.Value(itemWidth / 2)); // animate to halfway up the control // grow these from the left or right - _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_X), keyFramesTL, + _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTL, new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); } - if (edenData.Name == "top-right") + if (focusData.Name == "top-right") { KeyFrames keyFramesTR = new KeyFrames(); keyFramesTR.Add(0.0f, new Property.Value(0.0f)); - keyFramesTR.Add(edenData.KeyFrameStart, new Property.Value(0.0f)); - keyFramesTR.Add(edenData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control + keyFramesTR.Add(focusData.KeyFrameStart, new Property.Value(0.0f)); + keyFramesTR.Add(focusData.KeyFrameEnd, new Property.Value(-itemWidth / 2)); // animate to halfway up the control // grow these from the left or right - _animation.AnimateBetween(new Property(edenData.ImageItem, Actor.Property.POSITION_X), keyFramesTR, + _animation.AnimateBetween(new Property(focusData.ImageItem, Actor.Property.POSITION_X), keyFramesTR, new AlphaFunction(AlphaFunction.BuiltinFunction.EASE_OUT_SINE)); } @@ -188,13 +188,13 @@ namespace FirstScreen private void OnAnimationFinished(object source, Animation.FinishedEventArgs e) { - foreach (EdenData edenData in _edenFocusData) + foreach (FocusData focusData in _focusData) { - var currentParent = edenData.ImageItem.GetParent(); + var currentParent = focusData.ImageItem.GetParent(); if (currentParent) { - currentParent.Remove(edenData.ImageItem); + currentParent.Remove(focusData.ImageItem); } } } diff --git a/plugins/dali-swig/examples/firstscreen/IEdenEffect.cs b/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs similarity index 61% rename from plugins/dali-swig/examples/firstscreen/IEdenEffect.cs rename to plugins/dali-swig/examples/firstscreen/IFocusEffect.cs index 88ca3b8..222c2ed 100644 --- a/plugins/dali-swig/examples/firstscreen/IEdenEffect.cs +++ b/plugins/dali-swig/examples/firstscreen/IFocusEffect.cs @@ -3,15 +3,15 @@ using System; namespace FirstScreen { - public enum EdenEffectDirection + public enum FocusEffectDirection { TopToBottom, BottomToTop }; - public interface IEdenEffect + public interface IFocusEffect { - void FocusAnimation(View parentItem, Vector3 itemSize, float duration, EdenEffectDirection direction); + void FocusAnimation(View parentItem, Vector3 itemSize, float duration, FocusEffectDirection direction); } } diff --git a/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs b/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs index c22c712..633af05 100644 --- a/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs +++ b/plugins/dali-swig/examples/firstscreen/ScrollContainer.cs @@ -428,9 +428,9 @@ namespace FirstScreen } // Perform EddenEffect animation on Focused Item specified - public void FocusAnimation(EdenEffect edenEffect, EdenEffectDirection direction) + public void FocusAnimation(FocusEffect focusEffect, FocusEffectDirection direction) { - edenEffect.FocusAnimation(_itemList[_focusedItem], _itemSize, 1.0f, direction); + focusEffect.FocusAnimation(_itemList[_focusedItem], _itemSize, 1.0f, direction); } public void SetFocused(bool focused) diff --git a/plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow.9.png b/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png similarity index 100% rename from plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow.9.png rename to plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow.9.png diff --git a/plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow_n.png b/plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png similarity index 100% rename from plugins/dali-swig/examples/firstscreen/images/eden_launcher_shadow_n.png rename to plugins/dali-swig/examples/firstscreen/images/focus_launcher_shadow_n.png diff --git a/plugins/dali-swig/examples/firstscreen/images/edeneffect/halo.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png similarity index 100% rename from plugins/dali-swig/examples/firstscreen/images/edeneffect/halo.png rename to plugins/dali-swig/examples/firstscreen/images/focuseffect/halo.png diff --git a/plugins/dali-swig/examples/firstscreen/images/edeneffect/horizontalFrame.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png similarity index 100% rename from plugins/dali-swig/examples/firstscreen/images/edeneffect/horizontalFrame.png rename to plugins/dali-swig/examples/firstscreen/images/focuseffect/horizontalFrame.png diff --git a/plugins/dali-swig/examples/firstscreen/images/edeneffect/verticalFrame.png b/plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png similarity index 100% rename from plugins/dali-swig/examples/firstscreen/images/edeneffect/verticalFrame.png rename to plugins/dali-swig/examples/firstscreen/images/focuseffect/verticalFrame.png -- 2.7.4