From 8aa55cbcf22c0f81b0c2292153e7b21594507c61 Mon Sep 17 00:00:00 2001 From: Tomeu Vizoso Date: Mon, 14 Nov 2022 11:47:53 +0100 Subject: [PATCH] ci/freedreno: Test on a618 Do the same testing we currently do on a630. Part-of: --- src/freedreno/ci/deqp-freedreno-a618.toml | 160 ++++++++ src/freedreno/ci/freedreno-a618-fails.txt | 415 +++++++++++++++++++++ src/freedreno/ci/freedreno-a618-flakes.txt | 205 ++++++++++ src/freedreno/ci/freedreno-a618-premerge-skips.txt | 2 + src/freedreno/ci/freedreno-a618-skips.txt | 38 ++ src/freedreno/ci/gitlab-ci.yml | 16 +- 6 files changed, 832 insertions(+), 4 deletions(-) create mode 100644 src/freedreno/ci/deqp-freedreno-a618.toml diff --git a/src/freedreno/ci/deqp-freedreno-a618.toml b/src/freedreno/ci/deqp-freedreno-a618.toml new file mode 100644 index 0000000..3e16a60 --- /dev/null +++ b/src/freedreno/ci/deqp-freedreno-a618.toml @@ -0,0 +1,160 @@ +# Basic test set +[[deqp]] +deqp = "/deqp/modules/gles2/deqp-gles2" +caselists = ["/deqp/mustpass/gles2-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] +version_check = "GL ES 3.2.*git" +renderer_check = "FD618" + +[[deqp]] +deqp = "/deqp/modules/gles3/deqp-gles3" +caselists = ["/deqp/mustpass/gles3-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] + +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] + +# Note that KHR-GL3* test sets include all tests from the previous +# version, so we only need to run one test list (unlike dEQP-GLES, +# where the test sets are separate). +[[deqp]] +deqp = "/deqp/external/openglcts/modules/glcts" +caselists = [ + "/deqp/mustpass/gles2-khr-master.txt", + "/deqp/mustpass/gles3-khr-master.txt", + "/deqp/mustpass/gles31-khr-master.txt", + "/deqp/mustpass/gl45-master.txt", +] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] + + +# force-gmem testing +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] +fraction = 5 +prefix = "gmem-" +[deqp.env] +FD_MESA_DEBUG = "gmem" + + +# force-bypass testing +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] +fraction = 5 +prefix = "bypass-" +[deqp.env] +FD_MESA_DEBUG = "sysmem" + + +# noubo testing +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +include = ["functional.*ubo"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] +prefix = "noubo-" +[deqp.env] +IR3_SHADER_DEBUG = "nouboopt" + + +# 565-nozs +[[deqp]] +deqp = "/deqp/modules/gles3/deqp-gles3" +caselists = ["/deqp/mustpass/gles3-565-no-depth-no-stencil.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgb565d0s0ms0", +] +prefix = "565-nozs-" + +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-565-no-depth-no-stencil.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgb565d0s0ms0", +] +prefix = "565-nozs-" + +# multisample +[[deqp]] +deqp = "/deqp/modules/gles3/deqp-gles3" +caselists = ["/deqp/mustpass/gles3-multisample.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms4", +] +prefix = "multisample-" + +[[deqp]] +deqp = "/deqp/modules/gles31/deqp-gles31" +caselists = ["/deqp/mustpass/gles31-multisample.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms4", +] +prefix = "multisample-" + +# spilling testing +[[deqp]] +deqp = "/deqp/modules/gles2/deqp-gles2" +caselists = ["/deqp/mustpass/gles2-master.txt"] +skips = ["install/freedreno-a618-premerge-skips.txt"] +include = ["functional.shaders"] +deqp_args = [ + "--deqp-surface-width=256", "--deqp-surface-height=256", + "--deqp-surface-type=pbuffer", "--deqp-visibility=hidden", + "--deqp-gl-config-name=rgba8888d24s8ms0", +] +prefix = "spill-" +[deqp.env] +IR3_SHADER_DEBUG = "spillall" diff --git a/src/freedreno/ci/freedreno-a618-fails.txt b/src/freedreno/ci/freedreno-a618-fails.txt index 4436869..50ee80b 100644 --- a/src/freedreno/ci/freedreno-a618-fails.txt +++ b/src/freedreno/ci/freedreno-a618-fails.txt @@ -1,7 +1,419 @@ +# Shader compilation error log: 0:6(1): error: invalid stream specified 1 is larger than MAX_VERTEX_STREAMS - 1 +KHR-GL45.transform_feedback.draw_xfb_stream_instanced_test,Fail + +KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components,Fail +KHR-GL45.gpu_shader_fp64.builtin.mod_dvec2,Fail +KHR-GL45.gpu_shader_fp64.builtin.mod_dvec3,Fail +KHR-GL45.gpu_shader_fp64.builtin.mod_dvec4,Fail +KHR-GL45.shader_subroutine.control_flow_and_returned_subroutine_values_used_as_subroutine_input,Fail +KHR-GL45.shader_image_load_store.basic-allFormats-store,Fail +KHR-GL45.shader_image_load_store.basic-allTargets-store,Fail +KHR-GL45.shader_image_load_store.non-layered_binding,Fail +KHR-GL45.shading_language_420pack.binding_images,Fail +KHR-GL45.compute_shader.conditional-dispatching,Fail +KHR-GL45.vertex_attrib_binding.advanced-largeStrideAndOffsetsNewAndLegacyAPI,Fail +KHR-GL45.buffer_storage.map_persistent_draw,Fail + +# Lots of errors like "[279] Check failed. Received: [3,0,0,2] instead of: [5,0,0,2]" +KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support,Fail +KHR-GL45.geometry_shader.layered_framebuffer.depth_support,Fail + +KHR-GLES31.core.geometry_shader.layered_framebuffer.stencil_support,Fail +KHR-GL45.geometry_shader.layered_framebuffer.stencil_support,Fail + +# "Invalid value returned: expected:[1, 1, 1, 1] retrieved: [0, 0, 0, 0 +# Invalid rendering result at esextcTessellationShaderBarrier.cpp:504" +KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/5582 +KHR-GLES31.core.texture_cube_map_array.color_depth_attachments,Fail +KHR-GL45.texture_cube_map_array.color_depth_attachments,Fail + +# +# new fails with gl45: +# + +# Various limits we cannot or do not support: +KHR-GL45.limits.max_array_texture_layers,Fail +KHR-GL45.limits.max_framebuffer_layers,Fail +KHR-GL45.limits.max_vertex_streams,Fail + +# Shader compile fails: +KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsExchangeTestCase,Fail +KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsMinMaxTestCase,Fail +KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsAdditionSubstractionTestCase,Fail +KHR-GL45.shader_atomic_counter_ops_tests.ShaderAtomicCounterOpsBitwiseTestCase,Fail + +# MESA: warning: sample averaging on fallback z24s8 blit when we shouldn't. +KHR-GL45.direct_state_access.renderbuffers_storage_multisample,Fail + +KHR-GL45.multi_bind.dispatch_bind_image_textures,Fail + +# Unhandled intrinsic type: image_samples +KHR-GL45.shader_texture_image_samples_tests.image_functional_test,Crash + + +# rendering errors in ~4x4 blocks around the bottom side of the diagonal for the quad +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colorburn,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.colordodge,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.darken,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.difference,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.exclusion,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hardlight,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_color,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_hue,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_luminosity,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.hsl_saturation,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.lighten,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.multiply,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.overlay,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.screen,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.softlight,Fail + +bypass-dEQP-GLES31.functional.blend_equation_advanced.basic.colorburn,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.basic.screen,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.barrier.screen,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.barrier.hardlight,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.barrier.hsl_luminosity,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.barrier.lighten,Fail +bypass-dEQP-GLES31.functional.blend_equation_advanced.barrier.softlight,Fail + # Fails when TU_DEBUG=forcebin is set gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_geom,Fail gmem-dEQP-VK.spirv_assembly.instruction.graphics.variable_pointers.graphics.writes_two_buffers_vert,Fail +glx@glx_arb_create_context_es2_profile@invalid opengl es version,Fail +glx@glx_arb_create_context_no_error@no error,Fail +glx@glx_arb_create_context_robustness@invalid reset notification strategy,Fail +glx@glx_ext_import_context@free context,Fail +glx@glx_ext_import_context@get context id,Fail +glx@glx_ext_import_context@get current display,Fail +glx@glx_ext_import_context@import context- multi process,Fail +glx@glx_ext_import_context@import context- single process,Fail +glx@glx_ext_import_context@imported context has same context id,Fail +glx@glx_ext_import_context@make current- multi process,Fail +glx@glx_ext_import_context@make current- single process,Fail +glx@glx_ext_import_context@query context info,Fail +glx@glx-swap-pixmap-bad,Fail +glx@glx-visuals-depth -pixmap,Crash +glx@glx-visuals-stencil -pixmap,Crash + +# "../src/freedreno/ir3/ir3_shader.h:968:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed." +shaders@glsl-max-varyings >max_varying_components,Crash + +# "MESA: error: unknown vertex shader output name: VARYING_SLOT_EDGE +# gl-2.0-edgeflag: ../src/freedreno/ir3/ir3_context.c:411: ir3_context_error: Assertion `!""' failed." +shaders@point-vertex-id divisor,Crash +shaders@point-vertex-id gl_instanceid,Crash +shaders@point-vertex-id gl_instanceid divisor,Crash +shaders@point-vertex-id gl_vertexid,Crash +shaders@point-vertex-id gl_vertexid divisor,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid,Crash +shaders@point-vertex-id gl_vertexid gl_instanceid divisor,Crash +spec@!opengl 2.0@gl-2.0-edgeflag,Crash +spec@!opengl 2.0@gl-2.0-edgeflag-immediate,Crash +spec@!opengl 1.0@gl-1.0-edgeflag,Crash +spec@!opengl 1.0@gl-1.0-edgeflag-quads,Crash + + +spec@arb_arrays_of_arrays@execution@sampler@fs-nested-struct-arrays-nonconst-nested-array,Fail +# Skips prior to exposing gl45, now fails for same reason as above test +spec@arb_gl_spirv@execution@uniform@sampler2d-nonconst-nested-array,Fail + +spec@arb_depth_buffer_float@fbo-clear-formats stencil,Fail +spec@arb_depth_buffer_float@fbo-clear-formats stencil@GL_DEPTH32F_STENCIL8,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F,Fail +spec@arb_depth_buffer_float@fbo-generatemipmap-formats@GL_DEPTH_COMPONENT32F NPOT,Fail + +spec@arb_occlusion_query@occlusion_query_order,Fail +spec@arb_point_sprite@arb_point_sprite-interactions 1.0,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2[1][0]' on GL_PROGRAM_INPUT,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceindex@'vs_input2' on GL_PROGRAM_INPUT,Fail +spec@arb_program_interface_query@arb_program_interface_query-getprogramresourceiv,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_ATOMIC_COUNTER_BUFFER,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_BUFFER_VARIABLE,Fail +spec@arb_program_interface_query@arb_program_interface_query-resource-query@GL_SHADER_STORAGE_BLOCK,Fail +spec@arb_sample_shading@samplemask 2@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all,Fail +spec@arb_sample_shading@samplemask 2 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 2,Fail +spec@arb_sample_shading@samplemask 2@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 2@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.250000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@0.500000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@1.000000 mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all,Fail +spec@arb_sample_shading@samplemask 4 all@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4 all@sample mask_in_one,Fail +spec@arb_sample_shading@samplemask 4,Fail +spec@arb_sample_shading@samplemask 4@noms mask_in_one,Fail +spec@arb_sample_shading@samplemask 4@sample mask_in_one,Fail + +# Same results w/ zink-on-tu as with freedreno: +spec@arb_sample_shading@samplemask 2 all@noms partition,Fail +spec@arb_sample_shading@samplemask 2@noms partition,Fail +spec@arb_sample_shading@samplemask 4 all@noms partition,Fail +spec@arb_sample_shading@samplemask 4@noms partition,Fail + +spec@arb_shader_image_load_store@execution@image-array-out-of-bounds-access-load,Crash + +# These 3 fails started to happen after piglit uprev with commit +# 0ef03f824d1833a853d1a20b4be121089bb9246c +spec@arb_shader_image_load_store@qualifiers,Fail +spec@arb_shader_image_load_store@qualifiers@r8/permissive layout qualifiers/permissive access qualifiers/permissive binding test,Fail +spec@arb_shader_image_load_store@qualifiers@r8/strict layout qualifiers/permissive access qualifiers/permissive binding test,Fail + +spec@arb_shader_storage_buffer_object@array-ssbo-auto-binding,Fail +spec@arb_shader_storage_buffer_object@linker@instance-matching-shader-storage-blocks-member-array-size-mismatch,Fail + +# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259 +# "Failed to link: +# error: Too many tessellation control shader atomic counters" +spec@arb_tessellation_shader@execution@invocation-counting-even,Fail +spec@arb_tessellation_shader@execution@invocation-counting-odd,Fail + +# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259 +# "Failed to link: +# error: Too many tessellation control shader atomic counters" +spec@arb_tessellation_shader@execution@tcs-output-unmatched,Fail +spec@arb_tessellation_shader@execution@tcs-primitiveid,Fail + +# Test bug: https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/601#note_1154259 +# "Failed to link: +# error: Too many tessellation control shader atomic counters" +spec@arb_tessellation_shader@execution@tes-primitiveid,Fail + +# ir3_nir_lower_tess.c:251: lower_block_to_explicit_output: Assertion `util_is_power_of_two_nonzero(nir_intrinsic_write_mask(intr) + 1)' failed. +spec@arb_tessellation_shader@execution@tcs-input-read-mat,Crash + +# Some 64b not getting lowered to 32b: +spec@arb_tessellation_shader@execution@variable-indexing@vs-output-array-dvec4-index-wr-before-tcs,Crash + +spec@arb_texture_rectangle@1-1-linear-texture,Fail + +spec@arb_timer_query@timestamp-get,Fail + +spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail + +# fails unrelated to GL_ARB_enhanced_layouts +spec@arb_enhanced_layouts@execution@component-layout@vs-fs-array-dvec3,Crash +spec@arb_enhanced_layouts@gs-stream-location-aliasing,Fail + +spec@egl 1.4@eglterminate then unbind context,Fail +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test,Fail +spec@egl_chromium_sync_control@conformance,Fail +spec@egl_ext_protected_content@conformance,Fail +spec@egl_khr_surfaceless_context@viewport,Fail +spec@egl_mesa_configless_context@basic,Fail + +# D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), others fail. +# The test is importing a z buffer from tu, and rendering a blue fullscreen quad +# in gl that zfails to leave the green clear color in the middle. +# +# TU sysmem mode gets green on the bottom half-ish with some noise at the boundary. +# TU gmem mode gets fullscreen green. +spec@ext_external_objects@vk-depth-display,Fail +spec@ext_external_objects@vk-depth-display@D16,Fail +spec@ext_external_objects@vk-depth-display@D24S8,Fail + +# "Failed to submit queue." from the test some of the time. No validation failures. +# When it doesn't fail with that message, gets a set of corrupted colors (supposed +# to be vertical stripes). +spec@ext_external_objects@vk-image-display,Fail +spec@ext_external_objects@vk-image-display-muliple-textures,Fail +spec@ext_external_objects@vk-image-display-overwrite,Fail + +# Linear cases seem to do fine, optimal tiling fails. +spec@ext_external_objects@vk-image-overwrite,Fail +spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGB 10 A2 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGB 5 A1 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 16 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 16 SFLOAT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 16 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 32 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 32 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 4 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 8 INT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 8 SRGB optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 8 UINT optimal: Failed to initialize OpenGL FBO/RBO,Fail +spec@ext_external_objects@vk-image-overwrite@RGBA 8 UNORM optimal: Failed to initialize OpenGL FBO/RBO,Fail + +spec@ext_external_objects@vk-semaphores,Fail +spec@ext_external_objects@vk-semaphores-2,Fail + +# D32S8 skips (GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT), D24S8 fails. +spec@ext_external_objects@vk-stencil-display,Fail +spec@ext_external_objects@vk-stencil-display@D24S8,Fail + +spec@ext_framebuffer_blit@fbo-blit-check-limits,Fail + +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 2,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-dual-src-blend 4,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 2,Fail +spec@ext_framebuffer_multisample@alpha-to-coverage-no-draw-buffer-zero 4,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 2,Fail +spec@ext_framebuffer_multisample@draw-buffers-alpha-to-coverage 4,Fail +spec@ext_framebuffer_multisample@enable-flag,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 2 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 centroid-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-deriv-disabled,Fail +spec@ext_framebuffer_multisample@interpolation 4 non-centroid-disabled,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 2 depth,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 color,Fail +spec@ext_framebuffer_multisample@sample-alpha-to-coverage 4 depth,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor,Fail +spec@ext_framebuffer_object@fbo-alphatest-nocolor-ff,Fail +spec@ext_packed_float@query-rgba-signed-components,Fail + +spec@ext_texture_integer@multisample-formats 4 gl_ext_texture_integer,Fail + +# These failures go away with FD_MESA_DEBUG=noblit, but don't seem to be related +# to the actual mipmap generation blits (which we do fall back on) +spec@ext_texture_snorm@fbo-generatemipmap-formats,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_ALPHA16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY8_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_INTENSITY16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_ALPHA16_SNORM NPOT,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM,Fail +spec@ext_texture_snorm@fbo-generatemipmap-formats@GL_LUMINANCE16_SNORM NPOT,Fail + +spec@ext_texture_snorm@multisample-formats 2 gl_ext_texture_snorm,Fail +spec@ext_texture_snorm@multisample-formats 4 gl_ext_texture_snorm,Fail +spec@ext_transform_feedback@intervening-read prims_generated,Fail +spec@ext_transform_feedback@intervening-read prims_generated use_gs,Fail +spec@ext_transform_feedback@structs struct-array-elem run,Fail +spec@ext_transform_feedback@structs struct-array-elem run interface,Fail +spec@ext_transform_feedback@tessellation triangle_fan flat_first,Fail +spec@ext_transform_feedback@tessellation triangle_strip flat_first,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9,Fail +spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9,Fail + +spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array-2,Crash +spec@glsl-1.50@execution@compatibility@vs-gs-texcoord-array,Crash + +spec@glsl-1.50@execution@primitive-id-no-gs-quads,Fail +spec@glsl-1.50@execution@primitive-id-no-gs-quad-strip,Fail + +# "ir3_shader.h:923:ir3_link_add: Assertion `i < ARRAY_SIZE(l->var)' failed" +spec@glsl-1.50@execution@variable-indexing@gs-output-array-vec4-index-wr,Crash + +spec@glsl-1.50@gs-max-output-components,Fail +spec@intel_performance_query@intel_performance_query-issue_2235,Fail +spec@khr_texture_compression_astc@array-gl@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gl@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@12x12 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles@5x5 Block Dim,Fail +spec@khr_texture_compression_astc@array-gles,Fail +spec@khr_texture_compression_astc@array-gl,Fail +spec@khr_texture_compression_astc@miptree-gles hdr,Fail +spec@khr_texture_compression_astc@miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles ldr,Fail +spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gles srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@miptree-gl hdr,Fail +spec@khr_texture_compression_astc@miptree-gl hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl ldr,Fail +spec@khr_texture_compression_astc@miptree-gl ldr@LDR Profile,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-fp@sRGB decode full precision,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd,Fail +spec@khr_texture_compression_astc@miptree-gl srgb-sd@sRGB skip decode,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gles hdr@HDR Profile,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr,Fail +spec@khr_texture_compression_astc@sliced-3d-miptree-gl hdr@HDR Profile,Fail + +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3@oes_egl_image_external_essl3_imageStore,Fail +spec@oes_egl_image_external_essl3@oes_egl_image_external_essl3,Fail + +# "Failure with Polygon Stipple set to fail mode." +spec@!opengl 1.0@gl-1.0-no-op-paths,Fail + +spec@!opengl 1.0@gl-1.0-spot-light,Fail + +# crash in tgsi exec doing st_freedback_draw_vbo(). +spec@!opengl 1.0@rasterpos,Crash + +spec@!opengl 1.1@linestipple@Factor 2x,Fail +spec@!opengl 1.1@linestipple@Factor 3x,Fail +spec@!opengl 1.1@linestipple,Fail +spec@!opengl 1.1@linestipple@Line loop,Fail +spec@!opengl 1.1@linestipple@Line strip,Fail +spec@!opengl 1.1@linestipple@Restarting lines within a single Begin-End block,Fail +spec@!opengl 1.1@polygon-mode-facing,Fail +spec@!opengl 1.1@polygon-mode,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on bottom edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on left edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 0: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 1: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 2: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 5: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected blue pixel in center,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on right edge,Fail +spec@!opengl 1.1@polygon-mode-offset@config 6: Expected white pixel on top edge,Fail +spec@!opengl 1.1@polygon-mode-offset,Fail +spec@!opengl 1.4@gl-1.4-polygon-offset,Fail + + +spec@!opengl 2.1@pbo,Fail +spec@!opengl 2.1@pbo@test_polygon_stip,Fail +spec@!opengl 2.1@polygon-stipple-fs,Fail +spec@!opengl 3.0@clearbuffer-depth-cs-probe,Timeout +spec@!opengl 3.2@gl-3.2-adj-prims cull-back pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims cull-front pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims line cull-front pv-first,Fail +spec@!opengl 3.2@gl-3.2-adj-prims pv-first,Fail + +spec@!opengl 1.0@depth-clear-precision-check,Fail +spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail +spec@!opengl 1.0@depth-clear-precision-check@depth24_stencil8,Fail +spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail + +# timestamp/time-elapsed qbo tests fail due to lack of way to convert +# from ticks to ns on the CP (ie. we'd need to spin up a compute shader +# or something equally drastic) +spec@arb_query_buffer_object@qbo,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIMESTAMP-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-ASYNC_CPU_READ_AFTER-GL_UNSIGNED_INT64_ARB,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT,Fail +spec@arb_query_buffer_object@qbo@query-GL_TIME_ELAPSED-SYNC_CPU_READ_AFTER_CACHE_TEST-GL_UNSIGNED_INT64_ARB,Fail # https://gitlab.khronos.org/Tracker/vk-gl-cts/-/issues/3759 # deqp-vk: ../src/freedreno/vulkan/tu_pipeline.c:3894: tu_pipeline_builder_init_graphics: Assertion `subpass->color_count == 0 || !create_info->pColorBlendState || subpass->color_count == create_info->pColorBlendState->attachmentCount' failed @@ -56,3 +468,6 @@ gmem-dEQP-VK.pipeline.fast_linked_library.color_write_enable_maxa.cwe_after_bind spill-dEQP-VK.subgroups.ballot_broadcast.compute.subgroupbroadcast_bool,Fail spill-dEQP-VK.subgroups.ballot_broadcast.compute.subgroupbroadcast_bool_requiredsubgroupsize128,Fail + +# https://gitlab.freedesktop.org/mesa/mesa/-/issues/7152 +spec@ext_transform_feedback@builtin-varyings gl_culldistance,Fail diff --git a/src/freedreno/ci/freedreno-a618-flakes.txt b/src/freedreno/ci/freedreno-a618-flakes.txt index 0bff15d..8d56d1f 100644 --- a/src/freedreno/ci/freedreno-a618-flakes.txt +++ b/src/freedreno/ci/freedreno-a618-flakes.txt @@ -1,3 +1,208 @@ # Note: flakes lists for CI are just a list of lines that, when # non-zero-length and not starting with '#', will regex match to # delete lines from the test list. Be careful. + +# dEQP-EGL started flaking around 2021-04-19 on an innocent CI-related branch. +dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_pbuffer +dEQP-EGL.functional.color_clears.multi_context.gles2.rgb888_window +dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.multi_context.gles2.rgba8888_window +dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_pbuffer +dEQP-EGL.functional.color_clears.multi_context.gles3.rgb888_window +dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.multi_context.gles3.rgba8888_window +dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.multi_thread.gles2.rgba8888_window +dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_pbuffer +dEQP-EGL.functional.color_clears.multi_thread.gles3.rgb888_window +dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.multi_thread.gles3.rgba8888_window +dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_pbuffer +dEQP-EGL.functional.color_clears.single_context.gles2.rgb888_window +dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.single_context.gles2.rgba8888_window +dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_pbuffer +dEQP-EGL.functional.color_clears.single_context.gles3.rgb888_window +dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_pbuffer +dEQP-EGL.functional.color_clears.single_context.gles3.rgba8888_window +dEQP-EGL.functional.create_context_ext.gl_31.rgba8888_depth_no_stencil +dEQP-EGL.functional.create_context_ext.gl_32.rgb888_depth_no_stencil +dEQP-EGL.functional.create_context_ext.gl_32.rgba8888_depth_no_stencil +dEQP-EGL.functional.create_context_ext.gles_20.rgba8888_depth_stencil +dEQP-EGL.functional.create_context_ext.gles_30.rgba8888_depth_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_depth_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb888_no_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_31.rgb888_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_31.rgba8888_no_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_32.rgb888_no_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_32.rgba8888_no_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gl_33.rgba8888_depth_no_stencil +dEQP-EGL.functional.create_context_ext.robust_gles_2_ext.rgb888_no_depth_no_stencil +dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_pbuffer +dEQP-EGL.functional.render.multi_context.gles2_gles3.rgb888_window +dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba8888_window +dEQP-EGL.functional.render.multi_context.gles2.rgb888_pbuffer +dEQP-EGL.functional.render.multi_context.gles2.rgb888_window +dEQP-EGL.functional.render.multi_context.gles2.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_context.gles2.rgba8888_window +dEQP-EGL.functional.render.multi_context.gles3.rgb888_pbuffer +dEQP-EGL.functional.render.multi_context.gles3.rgb888_window +dEQP-EGL.functional.render.multi_context.gles3.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_context.gles3.rgba8888_window +dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgb888_window +dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles2_gles3.rgba8888_window +dEQP-EGL.functional.render.multi_thread.gles2.rgb888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles2.rgb888_window +dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles2.rgba8888_window +dEQP-EGL.functional.render.multi_thread.gles3.rgb888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles3.rgb888_window +dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_pbuffer +dEQP-EGL.functional.render.multi_thread.gles3.rgba8888_window +dEQP-EGL.functional.render.single_context.gles2.rgb888_pbuffer +dEQP-EGL.functional.render.single_context.gles2.rgb888_window +dEQP-EGL.functional.render.single_context.gles2.rgba8888_pbuffer +dEQP-EGL.functional.render.single_context.gles2.rgba8888_window +dEQP-EGL.functional.render.single_context.gles3.rgb888_pbuffer +dEQP-EGL.functional.render.single_context.gles3.rgb888_window +dEQP-EGL.functional.render.single_context.gles3.rgba8888_pbuffer +dEQP-EGL.functional.render.single_context.gles3.rgba8888_window +dEQP-EGL.functional.robustness.reset_context.shaders.infinite_loop.sync_status.vertex +dEQP-EGL.functional.sharing.gles2.buffer.render +dEQP-EGL.functional.sharing.gles2.multithread.random_egl_server_sync.textures.copyteximage2d.13 +dEQP-EGL.functional.sharing.gles2.multithread.random_egl_sync.textures.copyteximage2d.0 +dEQP-EGL.functional.sharing.gles2.multithread.random.textures.copyteximage2d.16 +dEQP-EGL.functional.sharing.gles2.multithread.simple.buffers.bufferdata +dEQP-EGL.functional.wide_color.pbuffer_8888_colorspace_srgb +dEQP-EGL.functional.wide_color.pbuffer_888_colorspace_srgb +dEQP-EGL.functional.wide_color.window_8888_colorspace_default +dEQP-EGL.functional.wide_color.window_8888_colorspace_srgb + +# Started at least by Jan 2020, current as of May 2021 +dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array + +# Started appearing with the new deqp runner. possibly different test order? +dEQP-GLES3.functional.fbo.blit.conversion.rg8i_to_r16i +dEQP-GLES3.functional.fbo.blit.conversion.rg8_to_r16f + +# First noticed Jun 1 2020 on an innocent branch. +KHR-.*.packed_depth_stencil.verify_copy_tex_image.depth32f_stencil8 + +# Flaky with introduction of testing +KHR-.*.core.arrays_of_arrays.InteractionFunctionCalls2 +KHR-.*.core.geometry_shader.layered_framebuffer.depth_support + +# [ 359.031093] *** gpu fault: ttbr0=00000001040d6000 iova=0000001012c0a880 dir=WRITE type=TRANSLATION source=UCHE (0,0,0,1) +KHR-.*.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls + +# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes. +dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_basic +dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale +dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_stencil_only + +# looks like a cache flushing issue, and it does sometimes pass. +bypass-dEQP-GLES31.functional.blend_equation_advanced.msaa.* +bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.hsl_color +bypass-dEQP-GLES31.functional.blend_equation_advanced.srgb.multiply + +# Flakes, all seen since merge of: +# https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12258 +# Failures seen so far in different flakes: +# +# "Array 1 length is 0 should be 4" +# "Array 2 length is 0 should be 2" +# "Array 4 length is 0 should be 22" +# "Array 5 length is 0 should be 122" +# +# test does a single point draw in a FS taking the length of the first 7 SSBOs and writing them to +# ints in SSBO 7, then glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT), then mapping it. +KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-struct +KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR +KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-matC-pad +KHR-.*.core.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std430-vec +KHR-.*.shader_storage_buffer_object.advanced-unsizedArrayLength-fs-std140-matR + +glx@glx_arb_sync_control@swapbuffersmsc-divisor-zero +glx@glx_arb_sync_control@waitformsc +glx@glx-copy-sub-buffer.* +glx@glx-swap-copy +glx@glx-swap-event_interval +glx@glx-visuals-depth +glx@glx-visuals-stencil + +# Occasionally flakes preceded by a GPU fault; +# [ 375.034086] adreno 5000000.gpu: [drm:a6xx_irq] *ERROR* gpu fault ring 0 fence aefe8 status 00E51005 rb 0602/06d2 ib1 000000010023D000/0000 ib2 0000000100246170/0000 +glx@glx-tfp + +# Flaky since around 2021-03-20. First appeared on the autotune branch. +spec@arb_draw_indirect@arb_draw_indirect-transform-feedback + +# Flaky since around 2021-03-22. First appeared on an innocent mingw branch. +spec@arb_depth_texture@fbo-clear-formats + +# Flaky since 2021-12-02, during piglit uprev with commit +# 0ef03f824d1833a853d1a20b4be121089bb9246c +spec@arb_draw_indirect@arb_draw_indirect-transform-feedback + +# Flaky since around 2021-05-21, the day after a piglit uprev reshuffled us. +# *** gpu fault: ttbr0=000000001c941000 iova=000000010066a000 dir=READ type=TRANSLATION source=TP|VFD (0,0,0,1) +spec@arb_map_buffer_range@map_invalidate_buffer_bit offset=0 + +# Always been flaky, but didn't show up until the testscase was fixed to not spuriously skip. +spec@arb_shader_image_load_store@indexing +spec@arb_shader_image_load_store@indexing@Fragment shader/dynamically uniform indexing test + +# Occasionally passes instead of failing +spec@egl_chromium_sync_control@conformance +spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test + +# Flaky since around 2021-04-21. First appeared on +# https://gitlab.freedesktop.org/robclark/mesa/-/jobs/9101752 (fd/go-fast) +spec@ext_packed_depth_stencil@fbo-clear-formats stencil + +# Flaky since around 2021-06-21. +spec@arb_texture_gather@texturegatheroffset@vs-rgb-blue-uint-2darray +spec@arb_texture_gather@texturegather@fs-rgba-green-uint-cubearray +spec@arb_texture_gather@texturegather@vs-rgb-none-float-cubearray + +# First appeared in https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11511 +spec@glsl-1.30@execution@tex-miplevel-selection texture\(bias\) cubearray + +# First appeared on 2021-05-14 on tc-merge-index-unrefs, but not obviously related. +spec@!opengl 1.0@rasterpos@glsl_vs_tex1D + +# Has only flaked where it fails twice in a run, never as a Flake status. +spec@!opengl 1.0@rasterpos@glsl_vs_ubo + +# First appeared 2021-06-14 +spec@egl 1.4@eglcreatepbuffersurface and then glclear + +# Flakes collected from June/July 2022 reports, that seem to have been around forever. +spec@!opengl 1.0@gl-1.0-front-invalidate-back +spec@!opengl 1.1@masked-clear +spec@!opengl 1.1@texsubimage +spec@!opengl 3.0@gl30basic +spec@arb_texture_multisample@texelfetch fs sampler2dms 4 1x71-501x71 +spec@egl 1.4@eglcreatepbuffersurface and then glclear +spec@egl_nok_texture_from_pixmap@basic +spec@ext_framebuffer_blit@fbo-sys-blit +spec@ext_framebuffer_blit@fbo-sys-sub-blit +spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71 + +# Started around 2022-06-26, first time was on an unlikely MR. +KHR-.*.shader_image_size.basic-nonMS-fs-float +KHR-.*.shader_image_size.basic-nonMS-fs-int +KHR-.*.shader_image_size.basic-nonMS-fs-uint +KHR-.*.shader_image_size.advanced-nonMS-fs-float +KHR-.*.shader_image_size.advanced-nonMS-fs-int +KHR-.*.shader_image_size.advanced-nonMS-fs-uint + +# An old classic I thought I fixed at one point, but it still haunts us (particularly sensitive to specific frequencies iirc) +spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit + +# Flakes from aug-oct 2022. +spec@ext_timer_query@time-elapsed +spec@ext_texture_lod_bias@lodbias diff --git a/src/freedreno/ci/freedreno-a618-premerge-skips.txt b/src/freedreno/ci/freedreno-a618-premerge-skips.txt index 41fa4fe..3e7bf5f 100644 --- a/src/freedreno/ci/freedreno-a618-premerge-skips.txt +++ b/src/freedreno/ci/freedreno-a618-premerge-skips.txt @@ -4,6 +4,8 @@ # Timeouts, passes otherwise KHR-GL45.texture_swizzle.smoke +KHR-GL45.gpu_shader_fp64.builtin.inverse_dmat4 +KHR-GL45.gpu_shader_fp64.fp64.varyings # These generally take near 15 seconds. The time is spent inside dEQP. dEQP-VK.tessellation.invariance.inner_triangle_set.quads_equal_spacing diff --git a/src/freedreno/ci/freedreno-a618-skips.txt b/src/freedreno/ci/freedreno-a618-skips.txt index 78174e6..e7ca5b2 100644 --- a/src/freedreno/ci/freedreno-a618-skips.txt +++ b/src/freedreno/ci/freedreno-a618-skips.txt @@ -16,3 +16,41 @@ dEQP-VK.graphicsfuzz.spv-stable-maze-flatten-copy-composite spill-dEQP-VK.graphicsfuzz.cov-function-two-loops-limit-using-arguments-array-element-copies spill-dEQP-VK.graphicsfuzz.cov-nested-loop-large-array-index-using-vector-components spill-dEQP-VK.graphicsfuzz.cov-nested-loop-undefined-smoothstep-never-executed + +# 60s timeout +KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize +KHR-GL45.copy_image.functional + +# These take most of a minute to run +spec@!opengl 3.0@clearbuffer-depth-cs-probe +spec@ext_texture_array@fbo-depth-array depth-clear +spec@ext_texture_array@fbo-depth-array depth-draw +spec@ext_texture_array@fbo-depth-array fs-writes-depth +spec@ext_texture_array@fbo-depth-array fs-writes-stencil +spec@ext_texture_array@fbo-depth-array stencil-clear +spec@ext_texture_array@fbo-depth-array stencil-draw +spec@ext_transform_feedback@max-varyings +spec@!opengl 1.0@gl-1.0-blend-func + +# Skip over a bunch of extensions since we don't have extension fast skipping yet. +spec@glsl-4.* +spec@arb_gpu_shader5.* +spec@arb_gpu_shader_fp64.* +spec@arb_gpu_shader_int64.* + +# TC Timeouts +spec@arb_sync@clientwaitsync-timeout +spec@arb_texture_buffer_object@bufferstorage +spec@arb_uniform_buffer_object@bufferstorage +spec@arb_buffer_storage@bufferstorage-persistent read +spec@arb_buffer_storage@bufferstorage-persistent read client-storage +spec@arb_buffer_storage@bufferstorage-persistent read coherent +spec@arb_buffer_storage@bufferstorage-persistent read coherent client-storage +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read client-storage +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent +spec@arb_buffer_storage@bufferstorage-persistent_gles3 read coherent client-storage + +# These are redundant with arb_copy_image, so skip them to cut down +# on CI runtime: +spec@nv_copy_image@nv_copy_image.* diff --git a/src/freedreno/ci/gitlab-ci.yml b/src/freedreno/ci/gitlab-ci.yml index 3990ea8..a5a7d19 100644 --- a/src/freedreno/ci/gitlab-ci.yml +++ b/src/freedreno/ci/gitlab-ci.yml @@ -129,11 +129,7 @@ a530-traces: extends: - .lava-test:arm64 variables: - DEVICE_TYPE: sc7180-trogdor-lazor-limozeen - DTB: sc7180-trogdor-lazor-limozeen-nots-r5 BOOT_METHOD: depthcharge - RUNNER_TAG: mesa-ci-x86-64-lava-sc7180-trogdor-lazor-limozeen - VK_DRIVER: freedreno KERNEL_IMAGE_TYPE: "" # Increase the hangcheck timer for our spilling tests which bump up against # the .5s default. @@ -167,6 +163,18 @@ a618_vk_full: DEQP_SUITE: freedreno-a618-vk-full JOB_TIMEOUT: 120 +a618_gl: + extends: + - .a618-test + - .freedreno-rules + parallel: 4 + variables: + DEVICE_TYPE: sc7180-trogdor-lazor-limozeen + DTB: sc7180-trogdor-lazor-limozeen-nots-r5 + RUNNER_TAG: mesa-ci-x86-64-lava-sc7180-trogdor-lazor-limozeen + DEQP_SUITE: freedreno-a618 + GPU_VERSION: freedreno-a618 + .a630-test: extends: - .freedreno-test -- 2.7.4