From 86d87d10474d1c5c5683acb28d4491e877432a90 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Sun, 27 Mar 2016 14:51:02 +1100 Subject: [PATCH] mesa: remove initialized field from uniform storage The only place this was used was in a gallium debug function that had to be manually enabled. Reviewed-by: Edward O'Callaghan Reviewed-by: Brian Paul --- src/compiler/glsl/ir_uniform.h | 5 ---- src/compiler/glsl/link_uniform_initializers.cpp | 4 --- src/compiler/glsl/link_uniforms.cpp | 1 - src/mesa/main/shaderapi.c | 3 +- src/mesa/main/uniform_query.cpp | 4 --- src/mesa/state_tracker/st_draw.c | 37 ------------------------- 6 files changed, 1 insertion(+), 53 deletions(-) diff --git a/src/compiler/glsl/ir_uniform.h b/src/compiler/glsl/ir_uniform.h index 1854279..e72e7b4 100644 --- a/src/compiler/glsl/ir_uniform.h +++ b/src/compiler/glsl/ir_uniform.h @@ -105,11 +105,6 @@ struct gl_uniform_storage { */ unsigned array_elements; - /** - * Has this uniform ever been set? - */ - bool initialized; - struct gl_opaque_uniform_index opaque[MESA_SHADER_STAGES]; /** diff --git a/src/compiler/glsl/link_uniform_initializers.cpp b/src/compiler/glsl/link_uniform_initializers.cpp index 7d280cc..870bc5b 100644 --- a/src/compiler/glsl/link_uniform_initializers.cpp +++ b/src/compiler/glsl/link_uniform_initializers.cpp @@ -162,8 +162,6 @@ set_opaque_binding(void *mem_ctx, gl_shader_program *prog, } } } - - storage->initialized = true; } } @@ -267,8 +265,6 @@ set_uniform_initializer(void *mem_ctx, gl_shader_program *prog, } } } - - storage->initialized = true; } } diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index 807b069..cd487ab 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -799,7 +799,6 @@ private: this->uniforms[id].name = ralloc_strdup(this->uniforms, name); this->uniforms[id].type = base_type; - this->uniforms[id].initialized = 0; this->uniforms[id].num_driver_storage = 0; this->uniforms[id].driver_storage = NULL; this->uniforms[id].atomic_buffer_index = -1; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 32fad56..ba26072 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2568,7 +2568,6 @@ _mesa_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, memcpy(&uni->storage[0], &indices[i], sizeof(GLuint) * uni_count); - uni->initialized = true; _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); i += uni_count; } while(i < count); @@ -2742,7 +2741,7 @@ _mesa_shader_init_subroutine_defaults(struct gl_shader *sh) for (j = 0; j < uni_count; j++) memcpy(&uni->storage[j], &val, sizeof(int)); - uni->initialized = true; + _mesa_propagate_uniforms_to_driver_storage(uni, 0, uni_count); } } diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp index 2ced201..ab5c3cd 100644 --- a/src/mesa/main/uniform_query.cpp +++ b/src/mesa/main/uniform_query.cpp @@ -815,8 +815,6 @@ _mesa_uniform(struct gl_context *ctx, struct gl_shader_program *shProg, } } - uni->initialized = true; - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); /* If the uniform is a sampler, do the extra magic necessary to propagate @@ -1030,8 +1028,6 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg, } } - uni->initialized = true; - _mesa_propagate_uniforms_to_driver_storage(uni, offset, count); } diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index fdd59a3..3db5749 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -127,35 +127,6 @@ setup_index_buffer(struct st_context *st, /** - * Prior to drawing, check that any uniforms referenced by the - * current shader have been set. If a uniform has not been set, - * issue a warning. - */ -static void -check_uniforms(struct gl_context *ctx) -{ - struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL || !shProg[j]->LinkStatus) - continue; - - for (i = 0; i < shProg[j]->NumUniformStorage; i++) { - const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; - if (!u->initialized) { - _mesa_warning(ctx, - "Using shader with uninitialized uniform: %s", - u->name); - } - } - } -} - - -/** * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to * the corresponding Gallium type. */ @@ -203,14 +174,6 @@ st_draw_vbo(struct gl_context *ctx, /* Validate state. */ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) { st_validate_state(st, ST_PIPELINE_RENDER); - -#if 0 - if (MESA_VERBOSE & VERBOSE_GLSL) { - check_uniforms(ctx); - } -#else - (void) check_uniforms; -#endif } if (st->vertex_array_out_of_memory) { -- 2.7.4