From 81daa842a9b1bc84dce25f5a43205d809d24814d Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C3=B8rgen=20Lind?= Date: Sun, 8 May 2011 17:43:23 +0200 Subject: [PATCH] Add default value to inverted y on glx This because glx can just ignore the query, and just pass the value back. --- .../hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp b/src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp index b5f4928..9065343 100644 --- a/src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp +++ b/src/qt-compositor/hardware_integration/xcomposite_glx/xcompositeglxintegration.cpp @@ -88,7 +88,7 @@ GLuint XCompositeGLXIntegration::createTextureFromBuffer(wl_buffer *buffer) attribList.append(0); GLXPixmap glxPixmap = glXCreatePixmap(mDisplay,*configs,pixmap,attribList.constData()); - uint inverted; + uint inverted = 0; glXQueryDrawable(mDisplay, glxPixmap, GLX_Y_INVERTED_EXT,&inverted); compositorBuffer->setInvertedY(!inverted); -- 2.7.4