From 80df3c030e061aa8b72f7032125532ce98524d0c Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 28 Jun 2016 10:02:06 -0700 Subject: [PATCH] glsl: Merge blend_support qualifiers when linking. Since each qualifier represents a blending mode the shader can be used with, we take the union of all possible modes when linking. Signed-off-by: Kenneth Graunke Reviewed-by: Francisco Jerez --- src/compiler/glsl/linker.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 4b404ff..436b452 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -1880,6 +1880,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.uses_gl_fragcoord = false; linked_shader->info.origin_upper_left = false; linked_shader->info.pixel_center_integer = false; + linked_shader->info.BlendSupport = 0; if (linked_shader->Stage != MESA_SHADER_FRAGMENT || (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable)) @@ -1938,6 +1939,7 @@ link_fs_inout_layout_qualifiers(struct gl_shader_program *prog, linked_shader->info.EarlyFragmentTests |= shader->info.EarlyFragmentTests; + linked_shader->info.BlendSupport |= shader->info.BlendSupport; } } -- 2.7.4