From 7eebcde6e526a53e06d238f6daf788df3c8e7620 Mon Sep 17 00:00:00 2001 From: Arun Siluvery Date: Fri, 25 Sep 2015 17:40:44 +0100 Subject: [PATCH] drm/i915/gen8: Move GEN7_GT_MODE WA to common init fn MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Signed-off-by: Arun Siluvery Reviewed-by: Ville Syrjälä Signed-off-by: Daniel Vetter --- drivers/gpu/drm/i915/intel_ringbuffer.c | 36 +++++++++++---------------------- 1 file changed, 12 insertions(+), 24 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_ringbuffer.c b/drivers/gpu/drm/i915/intel_ringbuffer.c index d72e072..199021c 100644 --- a/drivers/gpu/drm/i915/intel_ringbuffer.c +++ b/drivers/gpu/drm/i915/intel_ringbuffer.c @@ -827,6 +827,18 @@ static int gen8_init_workarounds(struct intel_engine_cs *ring) /* Wa4x4STCOptimizationDisable:bdw,chv */ WA_SET_BIT_MASKED(CACHE_MODE_1, GEN8_4x4_STC_OPTIMIZATION_DISABLE); + /* + * BSpec recommends 8x4 when MSAA is used, + * however in practice 16x4 seems fastest. + * + * Note that PS/WM thread counts depend on the WIZ hashing + * disable bit, which we don't touch here, but it's good + * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). + */ + WA_SET_FIELD_MASKED(GEN7_GT_MODE, + GEN6_WIZ_HASHING_MASK, + GEN6_WIZ_HASHING_16x4); + return 0; } @@ -864,18 +876,6 @@ static int bdw_init_workarounds(struct intel_engine_cs *ring) /* WaDisableFenceDestinationToSLM:bdw (pre-prod) */ (IS_BDW_GT3(dev) ? HDC_FENCE_DEST_SLM_DISABLE : 0)); - /* - * BSpec recommends 8x4 when MSAA is used, - * however in practice 16x4 seems fastest. - * - * Note that PS/WM thread counts depend on the WIZ hashing - * disable bit, which we don't touch here, but it's good - * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). - */ - WA_SET_FIELD_MASKED(GEN7_GT_MODE, - GEN6_WIZ_HASHING_MASK, - GEN6_WIZ_HASHING_16x4); - return 0; } @@ -905,18 +905,6 @@ static int chv_init_workarounds(struct intel_engine_cs *ring) /* Improve HiZ throughput on CHV. */ WA_SET_BIT_MASKED(HIZ_CHICKEN, CHV_HZ_8X8_MODE_IN_1X); - /* - * BSpec recommends 8x4 when MSAA is used, - * however in practice 16x4 seems fastest. - * - * Note that PS/WM thread counts depend on the WIZ hashing - * disable bit, which we don't touch here, but it's good - * to keep in mind (see 3DSTATE_PS and 3DSTATE_WM). - */ - WA_SET_FIELD_MASKED(GEN7_GT_MODE, - GEN6_WIZ_HASHING_MASK, - GEN6_WIZ_HASHING_16x4); - return 0; } -- 2.7.4