From 7ea729a1855e93b3c41c72781950f8612221fd5c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 18 Feb 2011 10:34:06 -0700 Subject: [PATCH] vbo: add debug code to verify that buffers are unmapped before drawing --- src/mesa/vbo/vbo_exec_array.c | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c index 6749541..25de140 100644 --- a/src/mesa/vbo/vbo_exec_array.c +++ b/src/mesa/vbo/vbo_exec_array.c @@ -39,6 +39,26 @@ /** + * All vertex buffers should be in an unmapped state when we're about + * to draw. This debug function checks that. + */ +static void +check_buffers_are_unmapped(const struct gl_client_array **inputs) +{ +#ifdef DEBUG + GLuint i; + + for (i = 0; i < VERT_ATTRIB_MAX; i++) { + if (inputs[i]) { + struct gl_buffer_object *obj = inputs[i]->BufferObj; + assert(!_mesa_bufferobj_mapped(obj)); + } + } +#endif +} + + +/** * Compute min and max elements by scanning the index buffer for * glDraw[Range]Elements() calls. * If primitive restart is enabled, we need to ignore restart @@ -581,6 +601,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, if (primCount > 0) { /* draw one or two prims */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL, GL_TRUE, start, start + count - 1); } @@ -590,6 +611,7 @@ vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start, prim[0].start = start; prim[0].count = count; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL, GL_TRUE, start, start + count - 1); } @@ -795,6 +817,7 @@ vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode, * for the latter case elsewhere. */ + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, index_bounds_valid, start, end ); } @@ -1111,6 +1134,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, prim[i].basevertex = 0; } + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib, GL_FALSE, ~0, ~0); } else { @@ -1135,6 +1159,7 @@ vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode, else prim[0].basevertex = 0; + check_buffers_are_unmapped(exec->array.inputs); vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib, GL_FALSE, ~0, ~0); } -- 2.7.4