From 7e8e49475c2e4161c303bdde042ef07e299bcf6d Mon Sep 17 00:00:00 2001 From: "Juan A. Suarez Romero" Date: Tue, 11 Jun 2019 17:07:39 +0200 Subject: [PATCH] docs: Add release notes for 19.1.0 Signed-off-by: Juan A. Suarez Romero (cherry picked from commit 1517811f4f75cd628dd7122d63092f3954a81a7d) --- docs/relnotes/19.1.0.html | 4533 ++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 4530 insertions(+), 3 deletions(-) diff --git a/docs/relnotes/19.1.0.html b/docs/relnotes/19.1.0.html index 1d56032..823c254 100644 --- a/docs/relnotes/19.1.0.html +++ b/docs/relnotes/19.1.0.html @@ -14,7 +14,7 @@
-

Mesa 19.1.0 Release Notes / TBD

+

Mesa 19.1.0 Release Notes / June 11, 2019

Mesa 19.1.0 is a new development release. People who are concerned @@ -69,15 +69,4542 @@ TBD.

Bug fixes

    -
  • TBD
  • + +
  • Bug 81843 - [SNB IVB HSW] ETC2 textures are not returned as compressed images
  • + +
  • Bug 99781 - Some Unity games fail assertion on startup in glXCreateContextAttribsARB
  • + +
  • Bug 100239 - Incorrect rendering in CS:GO
  • + +
  • Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error
  • + +
  • Bug 104272 - [OpenGL CTS] [HSW] KHR-GL46.direct_state_access.textures_compressed_subimage assert fails
  • + +
  • Bug 104355 - Ivy Bridge ignores component mappings in texture views
  • + +
  • Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
  • + +
  • Bug 107052 - [Regression][bisected]. Crookz - The Big Heist Demo can't be launched despite the "true" flag in "drirc"
  • + +
  • Bug 107505 - [lars] dEQP-GLES31.functional.geometry_shading.layered#render_with_default_layer_3d failure
  • + +
  • Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks
  • + +
  • Bug 107563 - [RADV] Broken rendering in Unity demos
  • + +
  • Bug 107987 - [Debug mesa only]. Crash happens when calling drawArrays
  • + +
  • Bug 108250 - [GLSL] layout-location-struct.shader_test fails to link
  • + +
  • Bug 108457 - [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails
  • + +
  • Bug 108540 - vkAcquireNextImageKHR blocks when timeout=0 in Wayland
  • + +
  • Bug 108766 - Mesa built with meson has RPATH entries
  • + +
  • Bug 108824 - Invalid handling when GL buffer is bound on one context and invalidated on another
  • + +
  • Bug 108841 - [RADV] SPIRV's control flow attributes do not propagate to LLVM
  • + +
  • Bug 108879 - [CIK] [regression] All opencl apps hangs indefinitely in si_create_context
  • + +
  • Bug 108999 - Calculating the scissors fields when the y is flipped (0 on top) can generate negative numbers that will cause assertion failure later on.
  • + +
  • Bug 109057 - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails
  • + +
  • Bug 109107 - gallium/st/va: change va max_profiles when using Radeon VCN Hardware
  • + +
  • Bug 109216 - 4-27% performance drop in Vulkan benchmarks
  • + +
  • Bug 109326 - mesa: Meson configuration summary should be printed
  • + +
  • Bug 109328 - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions
  • + +
  • Bug 109391 - LTO Build fails
  • + +
  • Bug 109401 - [DXVK] Project Cars rendering problems
  • + +
  • Bug 109404 - [ANV] The Witcher 3 shadows flickering
  • + +
  • Bug 109443 - Build failure with MSVC when using Scons >= 3.0.2
  • + +
  • Bug 109451 - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use primitive restart
  • + +
  • Bug 109543 - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working ["vulkan-cube" received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699]
  • + +
  • Bug 109561 - [regression, bisected] code re-factor causing games to stutter or lock-up system
  • + +
  • Bug 109573 - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module
  • + +
  • Bug 109575 - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan
  • + +
  • Bug 109581 - [BISECTED] Nothing is Rendered on Sascha Willem's "subpasses" demo
  • + +
  • Bug 109594 - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72: __gen_uint: La declaración `v <= max' no se cumple.
  • + +
  • Bug 109597 - wreckfest issues with transparent objects & skybox
  • + +
  • Bug 109601 - [Regression] RuneLite GPU rendering broken on 18.3.x
  • + +
  • Bug 109603 - nir_instr_as_deref: Assertion `parent && parent->type == nir_instr_type_deref' failed.
  • + +
  • Bug 109645 - build error on arm64: tegra_screen.c:33: /usr/include/xf86drm.h:41:10: fatal error: drm.h: No such file or directory
  • + +
  • Bug 109646 - New video compositor compute shader render glitches mpv
  • + +
  • Bug 109647 - /usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory
  • + +
  • Bug 109648 - AMD Raven hang during va-api decoding
  • + +
  • Bug 109659 - Missing OpenGL symbols in OSMesa Gallium when building with meson
  • + +
  • Bug 109698 - dri.pc contents invalid when built with meson
  • + +
  • Bug 109717 - [regression] Cull distance tests asserting
  • + +
  • Bug 109735 - [Regression] broken font with mesa_vulkan_overlay
  • + +
  • Bug 109738 - Child of Light shows only a black screen
  • + +
  • Bug 109739 - Mesa build fails when vulkan-overlay-layer option is enabled
  • + +
  • Bug 109742 - vdpau state tracker on nv92 started to hit assert after vl compute work
  • + +
  • Bug 109743 - Test fails: piglit.spec.arb_sample_shading.arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
  • + +
  • Bug 109747 - Add framerate to vulkan-overlay-layer
  • + +
  • Bug 109759 - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL
  • + +
  • Bug 109788 - vulkan-overlay-layer: Only installs 64bit version
  • + +
  • Bug 109810 - nir_opt_copy_prop_vars.c:454: error: unknown field ‘ssa’ specified in initializer
  • + +
  • Bug 109929 - tgsi_to_nir.c:2111: undefined reference to `gl_nir_lower_samplers_as_deref'
  • + +
  • Bug 109944 - [bisected] Android build test fails with: utils.c: error: use of undeclared identifier 'PACKAGE_VERSION'
  • + +
  • Bug 109945 - pan_assemble.c:51:46: error: passing argument 2 of ‘tgsi_to_nir’ from incompatible pointer type [-Werror=incompatible-pointer-types]
  • + +
  • Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail
  • + +
  • Bug 109984 - unhandled VkStructureType VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO
  • + +
  • Bug 110134 - SIGSEGV while playing large hevc video in mpv
  • + +
  • Bug 110143 - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen
  • + +
  • Bug 110201 - [ivb] mesa 19.0.0 breaks rendering in kitty
  • + +
  • Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed
  • + +
  • Bug 110216 - radv: Segfault when compiling compute shaders from Assassin's Creed Odyssey (regression, bisected)
  • + +
  • Bug 110221 - build error with meson
  • + +
  • Bug 110239 - Mesa SIGABRT: src/intel/genxml/gen9_pack.h:72: __gen_uint: Assertion `v <= max' failed
  • + +
  • Bug 110257 - Major artifacts in mpeg2 vaapi hw decoding
  • + +
  • Bug 110259 - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)
  • + +
  • Bug 110291 - Vega 64 GPU hang running Space Engineers
  • + +
  • Bug 110302 - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions
  • + +
  • Bug 110305 - Iris driver fails ext_packed_depth_stencil-getteximage test
  • + +
  • Bug 110311 - [IVB HSW SNB][regression][bisected] regressions on vec4 deqp/gl{es}cts tests
  • + +
  • Bug 110349 - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected)
  • + +
  • Bug 110353 - weird colors seen in valley
  • + +
  • Bug 110355 - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)
  • + +
  • Bug 110356 - install_megadrivers.py creates new dangling symlink [bisected]
  • + +
  • Bug 110404 - Iris fails piglit.spec.ext_transform_feedback.immediate-reuse test
  • + +
  • Bug 110422 - AMD_DEBUG=forcedma will crash OpenGL aps with SIGFAULT on VegaM 8706G
  • + +
  • Bug 110441 - [llvmpipe] complex-loop-analysis-bug regression
  • + +
  • Bug 110443 - vaapi/vpp: wrong output for non 64-bytes align width (ex: 1200)
  • + +
  • Bug 110454 - [llvmpipe] piglit arb_color_buffer_float-render GL_RGBA8_SNORM failure with llvm-9
  • + +
  • Bug 110462 - Epic Games Launcher renders nothing with "-opengl" option
  • + +
  • Bug 110474 - [bisected][regression] vk cts fp16 arithmetic failures
  • + +
  • Bug 110497 - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes
  • + +
  • Bug 110526 - [CTS] dEQP-VK.ycbcr.{conversion,format}.* fail
  • + +
  • Bug 110530 - [CTS] dEQP-VK.ycbcr.format.g8_b8_r8_3plane_420* reports VM faults on Vega10
  • + +
  • Bug 110535 - [bisected] [icl] GPU hangs on crucible func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.levels01.array01.extent-512x512.upload-copy-with-draw tests
  • + +
  • Bug 110540 - [AMD TAHITI XT] valve artifact broken
  • + +
  • Bug 110573 - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)
  • + +
  • Bug 110590 - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
  • + +
  • Bug 110632 - "glx: Fix synthetic error generation in __glXSendError" broke wine games on 32-bit
  • + +
  • Bug 110648 - Dota2 will not open using vulkan since 19.0 series
  • + +
  • Bug 110655 - VK_LAYER_MESA_OVERLAY_CONFIG=draw,fps renders sporadically
  • + +
  • Bug 110698 - tu_device.c:900:4: error: initializer element is not constant
  • + +
  • Bug 110701 - GPU faults in in Unigine Valley 1.0
  • + +
  • Bug 110721 - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris
  • + +
  • Bug 110761 - Huge problems between Mesa and Electron engine apps
  • + +
  • Bug 110784 - [regression][bisected] Reverting 'expose 0 shader binary formats for compat profiles for Qt' causes get_program_binary failures on Iris
  • +
+

Changes

+

Adam Jackson (1):

+
    +
  • drisw: Try harder to probe whether MIT-SHM works
  • +
+ +

Albert Pal (1):

+
    +
  • Fix link release notes for 19.0.0.
  • +
+ +

Alejandro Piñeiro (12):

+
    +
  • blorp: introduce helper method blorp_nir_init_shader
  • +
  • nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
  • +
  • nir/xfb: add component_offset at nir_xfb_info
  • +
  • nir_types: add glsl_varying_count helper
  • +
  • nir/xfb: adding varyings on nir_xfb_info and gather_info
  • +
  • nir/xfb: sort varyings too
  • +
  • nir_types: add glsl_type_is_struct helper
  • +
  • nir/xfb: handle arrays and AoA of basic types
  • +
  • nir/linker: use nir_gather_xfb_info
  • +
  • nir/linker: fix ARRAY_SIZE query with xfb varyings
  • +
  • nir/xfb: move varyings info out of nir_xfb_info
  • +
  • docs: document MESA_GLSL=errors keyword
  • +
+ +

Alexander von Gluck IV (1):

+
    +
  • haiku: Fix hgl dispatch build. Tested under meson/scons.
  • +
+ +

Alexandros Frantzis (1):

+
    +
  • virgl: Fake MSAA when max samples is 1
  • +
+ +

Alok Hota (32):

+
    +
  • swr/rast: update SWR rasterizer shader stats
  • +
  • gallium/swr: Param defaults for unhandled PIPE_CAPs
  • +
  • gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
  • +
  • swr/rast: Convert system memory pointers to gfxptr_t
  • +
  • swr/rast: Disable use of __forceinline by default
  • +
  • swr/rast: Correctly align 64-byte spills/fills
  • +
  • swr/rast: Flip BitScanReverse index calculation
  • +
  • swr/rast: Move knob defaults to generated cpp file
  • +
  • swr/rast: FP consistency between POSH/RENDER pipes
  • +
  • swr/rast: Refactor scratch space variable names
  • +
  • swr/rast: convert DWORD->uint32_t, QWORD->uint64_t
  • +
  • swr/rast: simdlib cleanup, clipper stack space fixes
  • +
  • swr/rast: Add translation support to streamout
  • +
  • swr/rast: bypass size limit for non-sampled textures
  • +
  • swr/rast: Cleanup and generalize gen_archrast
  • +
  • swr/rast: Add initial SWTag proto definitions
  • +
  • swr/rast: Add string handling to AR event framework
  • +
  • swr/rast: Add general SWTag statistics
  • +
  • swr/rast: Fix autotools and scons codegen
  • +
  • swr/rast: Remove deprecated 4x2 backend code
  • +
  • swr/rast: AVX512 support compiled in by default
  • +
  • swr/rast: enforce use of tile offsets
  • +
  • swr/rast: add more llvm intrinsics
  • +
  • swr/rast: update guardband rects at draw setup
  • +
  • swr/rast: add SWR_STATIC_ASSERT() macro
  • +
  • swr/rast: add flat shading
  • +
  • swr/rast: add guards for cpuid on Linux
  • +
  • swr/rast: early exit on empty triangle mask
  • +
  • swr/rast: Cleanup and generalize gen_archrast
  • +
  • swr/rast: Add initial SWTag proto definitions
  • +
  • swr/rast: Add string handling to AR event framework
  • +
  • swr/rast: Add general SWTag statistics
  • +
+ +

Alyssa Rosenzweig (192):

+
    +
  • panfrost: Initial stub for Panfrost driver
  • +
  • panfrost: Implement Midgard shader toolchain
  • +
  • meson: Remove panfrost from default driver list
  • +
  • kmsro: Move DRM entrypoints to shared block
  • +
  • panfrost: Use u_pipe_screen_get_param_defaults
  • +
  • panfrost: Check in sources for command stream
  • +
  • panfrost: Include glue for out-of-tree legacy code
  • +
  • kmsro: Silence warning if missing
  • +
  • panfrost: Clean-up one-argument passing quirk
  • +
  • panfrost: Don't hardcode number of nir_ssa_defs
  • +
  • panfrost: Add kernel-agnostic resource management
  • +
  • panfrost: Remove if 0'd dead code
  • +
  • panfrost: Remove speculative if 0'd format bit code
  • +
  • panfrost: Elucidate texture op scheduling comment
  • +
  • panfrost: Specify supported draw modes per-context
  • +
  • panfrost: Fix build; depend on libdrm
  • +
  • panfrost: Backport driver to Mali T600/T700
  • +
  • panfrost: Identify MALI_OCCLUSION_PRECISE bit
  • +
  • panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER
  • +
  • panfrost: Don't align framebuffer dims
  • +
  • panfrost: Improve logging and patch memory leaks
  • +
  • panfrost: Fix various leaks unmapping resources
  • +
  • panfrost: Free imported BOs
  • +
  • panfrost: Swap order of tiled texture (de)alloc
  • +
  • panfrost: Cleanup mali_viewport (clipping) code
  • +
  • panfrost: Preserve w sign in perspective division
  • +
  • panfrost: Fix clipping region
  • +
  • panfrost: Stub out separate stencil functions
  • +
  • panfrost: Add pandecode (command stream debugger)
  • +
  • panfrost: Implement pantrace (command stream dump)
  • +
  • panfrost/midgard: Refactor tag lookahead code
  • +
  • panfrost/midgard: Fix nested/chained if-else
  • +
  • panfrost: Rectify doubleplusungood extended branch
  • +
  • panfrost/midgard: Emit extended branches
  • +
  • panfrost: Dynamically set discard branch targets
  • +
  • panfrost: Verify and print brx condition in disasm
  • +
  • panfrost: Use tiler fast path (performance boost)
  • +
  • panfrost/meson: Remove subdir for nondrm
  • +
  • panfrost/nondrm: Flag CPU-invisible regions
  • +
  • panfrost/nondrm: Make COHERENT_LOCAL explicit
  • +
  • panfrost/nondrm: Split out dump_counters
  • +
  • panfrost/midgard: Add fround(_even), ftrunc, ffma
  • +
  • panfrost: Decode render target swizzle/channels
  • +
  • panfrost: Add RGB565, RGB5A1 texture formats
  • +
  • panfrost: Identify 4-bit channel texture formats
  • +
  • panfrost: Expose perf counters in environment
  • +
  • panfrost/midgard: Allow flt to run on most units
  • +
  • panfrost: Import job data structures from v3d
  • +
  • panfrost: Decouple Gallium clear from FBD clear
  • +
  • panfrost: Cleanup cruft related to clears
  • +
  • panfrost/midgard: Don't force constant on VLUT
  • +
  • panfrost: Flush with offscreen rendering
  • +
  • panfrost/midgard: Promote smul to vmul
  • +
  • panfrost/midgard: Preview for data hazards
  • +
  • panfrost: List primitive restart enable bit
  • +
  • panfrost/drm: Cast pointer to u64 to fix warning
  • +
  • panfrost: Cleanup needless if in create_bo
  • +
  • panfrost: Combine has_afbc/tiled in layout enum
  • +
  • panfrost: Delay color buffer setup
  • +
  • panfrost: Determine framebuffer format bits late
  • +
  • panfrost: Allocate dedicated slab for linear BOs
  • +
  • panfrost: Support linear depth textures
  • +
  • panfrost: Document "depth-buffer writeback" bit
  • +
  • panfrost: Identify fragment_extra flags
  • +
  • util: Add a drm_find_modifier helper
  • +
  • v3d: Use shared drm_find_modifier util
  • +
  • vc4: Use shared drm_find_modifier util
  • +
  • freedreno: Use shared drm_find_modifier util
  • +
  • panfrost: Break out fragment to SFBD/MFBD files
  • +
  • panfrost: Remove staging SFBD for pan_context
  • +
  • panfrost: Remove staging MFBD
  • +
  • panfrost: Minor comment cleanup (version detection)
  • +
  • panfrost/mfbd: Implement linear depth buffers
  • +
  • panfrost/mfbd: Respect per-job depth write flag
  • +
  • panfrost: Comment spelling fix
  • +
  • panfrost: Allocate extra data for depth buffer
  • +
  • panfrost; Disable AFBC for depth buffers
  • +
  • panfrost: Compute viewport state on the fly
  • +
  • panfrost/midgard: Implement fpow
  • +
  • panfrost: Workaround buffer overrun with mip level
  • +
  • panfrost: Fix primconvert check
  • +
  • panfrost: Disable PIPE_CAP_TGSI_TEXCOORD
  • +
  • panfrost/decode: Respect primitive size pointers
  • +
  • panfrost: Replay more varying buffers
  • +
  • panfrost: Rewrite varying assembly
  • +
  • panfrost/midgard: Fix b2f32 swizzle for vectors
  • +
  • panfrost: Fix viewports
  • +
  • panfrost: Implement scissor test
  • +
  • panfrost/midgard: Add fcsel_i opcode
  • +
  • panfrost/midgard: Schedule ball/bany to vectors
  • +
  • panfrost/midgard: Add more ball/bany, iabs ops
  • +
  • panfrost/midgard: Map more bany/ball opcodes
  • +
  • panfrost/midgard: Lower bool_to_int32
  • +
  • panfrost/midgard: Lower f2b32 to fne
  • +
  • panfrost/midgard: Lower i2b32
  • +
  • panfrost/midgard: Implement b2i; improve b2f/f2b
  • +
  • panfrost/midgard: Lower source modifiers for ints
  • +
  • panfrost/midgard: Cleanup midgard_nir_algebraic.py
  • +
  • panfrost: Stub out ES3 caps/callbacks
  • +
  • panfrost/midgard: Add ult/ule ops
  • +
  • panfrost/midgard: Expand fge lowering to more types
  • +
  • panfrost/midgard: Handle i2b constant
  • +
  • panfrost/midgard: fpow is a two-part operation
  • +
  • panfrost: Preliminary work for mipmaps
  • +
  • panfrost: Fix vertex buffer corruption
  • +
  • panfrost/midgard: Disassemble `cube` texture op
  • +
  • panfrost/midgard: Add L/S op for writing cubemap coordinates
  • +
  • panfrost: Preliminary work for cubemaps
  • +
  • panfrost/decode: Decode all cubemap faces
  • +
  • panfrost: Include all cubemap faces in bitmap list
  • +
  • panfrost/midgard: Emit cubemap coordinates
  • +
  • panfrost: Implement command stream for linear cubemaps
  • +
  • panfrost: Extend tiling for cubemaps
  • +
  • panfrost: Implement missing texture formats
  • +
  • panfrost/decode: Print negative_start
  • +
  • panfrost: Clean index state between indexed draws
  • +
  • panfrost: Fix index calculation types and asserts
  • +
  • panfrost: Implement FIXED formats
  • +
  • panfrost: Remove support for legacy kernels
  • +
  • nir: Add "viewport vector" system values
  • +
  • panfrost: Implement system values
  • +
  • panfrost: Cleanup some indirection in pan_resource
  • +
  • panfrost: Respect box->width in tiled stores
  • +
  • panfrost: Size tiled temp buffers correctly
  • +
  • panfrost/decode: Add flags for tilebuffer readback
  • +
  • panfrost: Add tilebuffer load? branch
  • +
  • panfrost/midgard: Add umin/umax opcodes
  • +
  • panfrost/midgard: Add ilzcnt op
  • +
  • panfrost/midgard: Add ibitcount8 op
  • +
  • panfrost/midgard: Enable lower_find_lsb
  • +
  • panfrost: Remove "mali_unknown6" nonsense
  • +
  • panfrost/midgard: Drop dependence on mesa/st
  • +
  • panfrost: Cleanup indexed draw handling
  • +
  • nir: Add nir_lower_viewport_transform
  • +
  • panfrost/midgard: Use shared nir_lower_viewport_transform
  • +
  • panfrost: Track BO lifetime with jobs and reference counts
  • +
  • panfrost: Fixup vertex offsets to prevent shadow copy
  • +
  • panfrost/mdg: Use shared fsign lowering
  • +
  • panfrost/mdg/disasm: Print raw varying_parameters
  • +
  • panfrost/midgard: Pipe through varying arrays
  • +
  • panfrost/midgard: Implement indirect loads of varyings/UBOs
  • +
  • panfrost/midgard: Respect component of bcsel condition
  • +
  • panfrost/midgard: Remove useless MIR dump
  • +
  • panfrost: Respect backwards branches in RA
  • +
  • panfrost/midgard: Don't try to inline constants on branches
  • +
  • panfrost/midgard: imul can only run on *mul
  • +
  • panfrost: Disable indirect outputs for now
  • +
  • panfrost: Use actual imov instruction
  • +
  • panfrost/midgard: Dead code eliminate MIR
  • +
  • panfrost/midgard: Track loop depth
  • +
  • panfrost/midgard: Fix off-by-one in successor analysis
  • +
  • panfrost/midgard: Remove unused mir_next_block
  • +
  • panfrost/midgard: Update integer op list
  • +
  • panfrost/midgard: Document sign-extension/zero-extension bits (vector)
  • +
  • panfrost/midgard: Set integer mods
  • +
  • panfrost/midgard: Implement copy propagation
  • +
  • panfrost/midgard: Optimize MIR in progress loop
  • +
  • panfrost/midgard: Refactor opcode tables
  • +
  • panfrost/midgard: Add "op commutes?" property
  • +
  • panfrost/midgard: Remove assembler
  • +
  • panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos
  • +
  • panfrost/midgard: Extend copy propagation pass
  • +
  • panfrost/midgard: Optimize csel involving 0
  • +
  • panfrost/midgard: Copy prop for texture registers
  • +
  • panfrost/midgard: Identify inand
  • +
  • panfrost/midgard: Add new bitwise ops
  • +
  • Revert "panfrost/midgard: Extend copy propagation pass"
  • +
  • panfrost/midgard: Only copyprop without an outmod
  • +
  • panfrost/midgard: Fix regressions in -bjellyfish
  • +
  • panfrost/midgard: Fix tex propogation
  • +
  • panfrost/midgard: imov workaround
  • +
  • panfrost: Use fp32 (not fp16) varyings
  • +
  • panfrost/midgard: Safety check immediate precision degradations
  • +
  • panfrost: Workaround -bshadow regression
  • +
  • panfrost: Remove shader dump
  • +
  • panfrost/decode: Hit MRT blend shader enable bits
  • +
  • panfrost: Fix blend shader upload
  • +
  • panfrost/midgard: reg_mode_full -> reg_mode_32, etc
  • +
  • panfrost/midgard/disasm: Catch mask errors
  • +
  • panfrost/midgard/disasm: Extend print_reg to 8-bit
  • +
  • panfrost/midgard/disasm: Fill in .int mod
  • +
  • panfrost/midgard: Fix crash on unknown op
  • +
  • panfrost/midgard: Rename ilzcnt8 -> iclz
  • +
  • panfrost/midgard/disasm: Support 8-bit destination
  • +
  • panfrost/midgard/disasm: Print 8-bit sources
  • +
  • panfrost/midgard/disasm: Stub out 64-bit
  • +
  • panfrost/midgard/disasm: Handle dest_override generalized
  • +
  • panfrost: Support RGB565 FBOs
  • +
  • panfrost/midgard: Fix integer selection
  • +
  • panfrost/midgard: Fix RA when temp_count = 0
  • +
  • panfrost/midgard: Lower mixed csel (NIR)
  • +
  • panfrost/midgard: iabs cannot run on mul
  • +
+ +

Alyssa Ross (1):

+
    +
  • get_reviewer.pl: improve portability
  • +
+ +

Amit Pundir (1):

+
    +
  • mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs
  • +
+ +

Andre Heider (5):

    -
  • TBD
  • +
  • iris: fix build with gallium nine
  • +
  • iris: improve PIPE_CAP_VIDEO_MEMORY bogus value
  • +
  • iris: add support for tgsi_to_nir
  • +
  • st/nine: enable csmt per default on iris
  • +
  • st/nine: skip position checks in SetCursorPosition()
+

Andreas Baierl (2):

+
    +
  • nir: add rcp(w) lowering for gl_FragCoord
  • +
  • lima/ppir: Add gl_FragCoord handling
  • +
+ +

Andres Gomez (12):

+
    +
  • mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data
  • +
  • gitlab-ci: install distro's ninja
  • +
  • glsl: correctly validate component layout qualifier for dvec{3,4}
  • +
  • glsl/linker: always validate explicit location among inputs
  • +
  • glsl/linker: don't fail non static used inputs without matching outputs
  • +
  • glsl/linker: simplify xfb_offset vs xfb_stride overflow check
  • +
  • Revert "glsl: relax input->output validation for SSO programs"
  • +
  • glsl/linker: location aliasing requires types to have the same width
  • +
  • docs: drop Andres Gomez from the release cycles
  • +
  • glsl/linker: always validate explicit locations for first and last interfaces
  • +
  • docs/relnotes: add support for VK_KHR_shader_float16_int8
  • +
  • glsl/linker: check for xfb_offset aliasing
  • +
+ +

Andrii Simiklit (5):

+
    +
  • i965: consider a 'base level' when calculating width0, height0, depth0
  • +
  • i965: re-emit index buffer state on a reset option change.
  • +
  • util: clean the 24-bit unused field to avoid an issues
  • +
  • iris: make the TFB result visible to others
  • +
  • egl: return correct error code for a case req ver < 3 with forward-compatible
  • +
+ +

Antia Puentes (1):

+
    +
  • nir/linker: Fix TRANSFORM_FEEDBACK_BUFFER_INDEX
  • +
+ +

Anuj Phogat (7):

+
    +
  • i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch
  • +
  • anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch
  • +
  • intel: Add Elkhart Lake device info
  • +
  • intel: Add Elkhart Lake PCI-IDs
  • +
  • iris/icl: Set Enabled Texel Offset Precision Fix bit
  • +
  • iris/icl: Add WA_2204188704 to disable pixel shader panic dispatch
  • +
  • intel: Add support for Comet Lake
  • +
+ +

Axel Davy (49):

+
    +
  • st/nine: Ignore window size if error
  • +
  • st/nine: Ignore multisample quality level if no ms
  • +
  • st/nine: Disable depth write when nothing gets updated
  • +
  • st/nine: Do not advertise support for D15S1 and D24X4S4
  • +
  • st/nine: Do not advertise CANMANAGERESOURCE
  • +
  • st/nine: Change a few advertised caps
  • +
  • Revert "d3dadapter9: Support software renderer on any DRI device"
  • +
  • st/nine: Fix D3DWindowBuffer_release for old wine nine support
  • +
  • st/nine: Use FLT_MAX/2 for RCP clamping
  • +
  • st/nine: Upload managed textures only at draw using them
  • +
  • st/nine: Upload managed buffers only at draw using them
  • +
  • st/nine: Fix buffer/texture unbinding in nine_state_clear
  • +
  • st/nine: Finish if nooverwrite after normal mapping
  • +
  • st/nine: Always return OK on SetSoftwareVertexProcessing
  • +
  • st/nine: Enable modifiers on ps 1.X texcoords
  • +
  • st/nine: Ignore nooverwrite for systemmem
  • +
  • st/nine: Fix SINCOS input
  • +
  • st/nine: Optimize surface upload with conversion
  • +
  • st/nine: Optimize volume upload with conversion
  • +
  • st/nine: rename *_conversion to *_internal
  • +
  • st/nine: Refactor surface GetSystemMemPointer
  • +
  • st/nine: Refactor volume GetSystemMemPointer
  • +
  • st/nine: Support internal compressed format for surfaces
  • +
  • st/nine: Support internal compressed format for volumes
  • +
  • st/nine: Add drirc option to use data_internal for dynamic textures
  • +
  • drirc: Add Gallium nine workaround for Rayman Legends
  • +
  • st/nine: Recompile optimized shaders based on b/i consts
  • +
  • st/nine: Control shader constant inlining with drirc
  • +
  • st/nine: Regroup param->rel tests
  • +
  • st/nine: Refactor param->rel
  • +
  • st/nine: Compact nine_ff_get_projected_key
  • +
  • st/nine: Compact pixel shader key
  • +
  • st/nine: use helper ureg_DECL_sampler everywhere
  • +
  • st/nine: Manually upload vs and ps constants
  • +
  • st/nine: Refactor shader constants ureg_src computation
  • +
  • st/nine: Make swvp_on imply IS_VS
  • +
  • st/nine: Refactor ct_ctor
  • +
  • st/nine: Track constant slots used
  • +
  • st/nine: Refactor counting of constants
  • +
  • st/nine: Prepare constant compaction in nine_shader
  • +
  • st/nine: Propagate const_range to context
  • +
  • st/nine: Cache constant buffer size
  • +
  • st/nine: Handle const_ranges in nine_state
  • +
  • st/nine: Enable computing const_ranges
  • +
  • st/nine: Use TGSI_SEMANTIC_GENERIC for fog
  • +
  • st/nine: Optimize a bit writeonly buffers
  • +
  • st/nine: Throttle rendering similarly for thread_submit
  • +
  • st/nine: Check discard_delayed_release is set before allocating more
  • +
  • d3dadapter9: Revert to old throttling limit value
  • +
+ +

Bart Oldeman (1):

+
    +
  • gallium-xlib: query MIT-SHM before using it.
  • +
+ +

Bas Nieuwenhuizen (105):

+
    +
  • radv: Only look at pImmutableSamples if the descriptor has a sampler.
  • +
  • amd/common: Add gep helper for pointer increment.
  • +
  • amd/common: Implement ptr->int casts in ac_to_integer.
  • +
  • radv: Fix the shader info pass for not having the variable.
  • +
  • amd/common: Use correct writemask for shared memory stores.
  • +
  • amd/common: Fix stores to derefs with unknown variable.
  • +
  • amd/common: Handle nir_deref_type_ptr_as_array for shared memory.
  • +
  • amd/common: handle nir_deref_cast for shared memory from integers.
  • +
  • amd/common: Do not use 32-bit loads for shared memory.
  • +
  • amd/common: Implement global memory accesses.
  • +
  • radv: Do not use the bo list for local buffers.
  • +
  • radv: Implement VK_EXT_buffer_device_address.
  • +
  • radv: Use correct num formats to detect whether we should be use 1.0 or 1.
  • +
  • radv: Sync ETC2 whitelisted devices.
  • +
  • radv: Clean up a bunch of compiler warnings.
  • +
  • radv: Handle clip+cull distances more generally as compact arrays.
  • +
  • radv: Implement VK_EXT_depth_clip_enable.
  • +
  • radv: Disable depth clamping even without EXT_depth_range_unrestricted.
  • +
  • radv: Fix float16 interpolation set up.
  • +
  • radv: Allow interpolation on non-float types.
  • +
  • radv: Interpolate less aggressively.
  • +
  • turnip: Add driver skeleton (v2)
  • +
  • turnip: Fix up detection of device.
  • +
  • turnip: Gather some device info.
  • +
  • turnip: Remove abort.
  • +
  • turnip: Fix newly introduced warning.
  • +
  • turnip: Add buffer allocation & mapping support.
  • +
  • turnip: Report a memory type and heap.
  • +
  • turnip: Cargo cult the Intel heap size functionality.
  • +
  • turnip: Initialize memory type in requirements.
  • +
  • turnip: Disable more features.
  • +
  • turnip: Add 630 to the list.
  • +
  • turnip: Fix bo allocation after we stopped using libdrm_freedreno ...
  • +
  • turnip: Fix memory mapping.
  • +
  • turnip: Add image layout calculations.
  • +
  • turnip: Stop hardcoding the msm version check.
  • +
  • turnip: move tu_gem.c to tu_drm.c
  • +
  • turnip: Implement pipe-less param query.
  • +
  • turnip: Implement some format properties for RGBA8.
  • +
  • turnip: Remove some radv leftovers.
  • +
  • turnip: clean up TODO.
  • +
  • turnip: Implement some UUIDs.
  • +
  • turnip: Implement a slow bo list
  • +
  • turnip: Add a command stream.
  • +
  • turnip: Add msm queue support.
  • +
  • turnip: Make bo_list functions not static
  • +
  • turnip: Implement submission.
  • +
  • turnip: Fill command buffer
  • +
  • turnip: Shorten primary_cmd_stream name.
  • +
  • turnip: Add emit functions in a header.
  • +
  • turnip: Move stream functions to tu_cs.c
  • +
  • turnip: Add buffer memory binding.
  • +
  • turnip: Make tu6_emit_event_write shared.
  • +
  • turnip: Add tu6_rb_fmt_to_ifmt.
  • +
  • turnip: Implement buffer->buffer DMA copies.
  • +
  • turnip: Add image->buffer DMA copies.
  • +
  • turnip: Add buffer->image DMA copies.
  • +
  • turnip: Add todo for copies.
  • +
  • turnip: Fix GCC compiles.
  • +
  • turnip: Deconflict vk_format_table regeneration
  • +
  • gitlab-ci: Build turnip.
  • +
  • radeonsi: Remove implicit const cast.
  • +
  • radv: Allow fast clears with concurrent queue mask for some layouts.
  • +
  • vulkan/util: Handle enums that are in platform-specific headers.
  • +
  • vulkan: Update the XML and headers to 1.1.104
  • +
  • radv: Implement VK_EXT_host_query_reset.
  • +
  • radv: Use correct image view comparison for fast clears.
  • +
  • radv: Implement VK_EXT_pipeline_creation_feedback.
  • +
  • ac/nir: Return frag_coord as integer.
  • +
  • nir: Add access qualifiers on load_ubo intrinsic.
  • +
  • radv: Add non-uniform indexing lowering.
  • +
  • radv: Add bolist RADV_PERFTEST flag.
  • +
  • ac: Move has_local_buffers disable to radeonsi.
  • +
  • radv: Use local buffers for the global bo list.
  • +
  • radv: Support VK_EXT_inline_uniform_block.
  • +
  • radv: Add support for driconf.
  • +
  • vulkan/wsi: Add X11 adaptive sync support based on dri options.
  • +
  • radv: Add adaptive_sync driconfig option and enable it by default.
  • +
  • radv: Add logic for subsampled format descriptions.
  • +
  • radv: Add logic for multisample format descriptions.
  • +
  • radv: Add multiple planes to images.
  • +
  • radv: Add single plane image views & meta operations.
  • +
  • radv: Support different source & dest aspects for planar images in blit2d.
  • +
  • radv: Add ycbcr conversion structs.
  • +
  • radv: Add support for image views with multiple planes.
  • +
  • radv: Allow mixed src/dst aspects in copies.
  • +
  • ac/nir: Add support for planes.
  • +
  • radv: Add ycbcr samplers in descriptor set layouts.
  • +
  • radv: Update descriptor sets for multiple planes.
  • +
  • radv: Add ycbcr lowering pass.
  • +
  • radv: Run the new ycbcr lowering pass.
  • +
  • radv: Add hashing for the ycbcr samplers.
  • +
  • radv: Add ycbcr format features.
  • +
  • radv: Add ycbcr subsampled & multiplane formats to csv.
  • +
  • radv: Enable YCBCR conversion feature.
  • +
  • radv: Expose VK_EXT_ycbcr_image_arrays.
  • +
  • radv: Expose Vulkan 1.1 for Android.
  • +
  • radv: Fix hang width YCBCR array textures.
  • +
  • radv: Set is_array in lowered ycbcr tex instructions.
  • +
  • radv: Restrict YUVY formats to 1 layer.
  • +
  • radv: Disable subsampled formats.
  • +
  • radv: Implement cosited_even sampling.
  • +
  • radv: Do not use extra descriptor space for the 3rd plane.
  • +
  • nir: Actually propagate progress in nir_opt_move_load_ubo.
  • +
  • radv: Prevent out of bound shift on 32-bit builds.
  • +
+ +

Benjamin Gordon (1):

+
    +
  • configure.ac/meson.build: Add options for library suffixes
  • +
+ +

Benjamin Tissoires (1):

+
    +
  • CI: use wayland ci-templates repo to create the base image
  • +
+ +

Boyan Ding (3):

+
    +
  • gk110/ir: Add rcp f64 implementation
  • +
  • gk110/ir: Add rsq f64 implementation
  • +
  • gk110/ir: Use the new rcp/rsq in library
  • +
+ +

Boyuan Zhang (1):

+
    +
  • st/va: reverse qt matrix back to its original order
  • +
+ +

Brian Paul (51):

+
    +
  • st/mesa: whitespace/formatting fixes in st_cb_texture.c
  • +
  • svga: assorted whitespace and formatting fixes
  • +
  • svga: fix dma.pending > 0 test
  • +
  • mesa: fix display list corner case assertion
  • +
  • st/mesa: whitespace fixes in st_sampler_view.c
  • +
  • st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
  • +
  • st/mesa: whitespace fixes in st_texture.h
  • +
  • svga: init fill variable to avoid compiler warning
  • +
  • svga: silence array out of bounds warning
  • +
  • st/wgl: init a variable to silence MinGW warning
  • +
  • gallium/util: whitespace cleanups in u_bitmask.[ch]
  • +
  • gallium/util: add some const qualifiers in u_bitmask.c
  • +
  • pipebuffer: use new pb_usage_flags enum type
  • +
  • pipebuffer: whitespace fixes in pb_buffer.h
  • +
  • winsys/svga: use new pb_usage_flags enum type
  • +
  • st/mesa: move, clean-up shader variant key decls/inits
  • +
  • st/mesa: whitespace, formatting fixes in st_cb_flush.c
  • +
  • svga: refactor draw_vgpu10() function
  • +
  • svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
  • +
  • pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/
  • +
  • st/mesa: init hash keys with memset(), not designated initializers
  • +
  • intel/decoders: silence uninitialized variable warnings in gen_print_batch()
  • +
  • intel/compiler: silence unitialized variable warning in opt_vector_float()
  • +
  • st/mesa: move utility functions, macros into new st_util.h file
  • +
  • st/mesa: move around some code in st_context.c
  • +
  • st/mesa: add/improve sampler view comments
  • +
  • st/mesa: rename st_texture_release_sampler_view()
  • +
  • st/mesa: minor refactoring of texture/sampler delete code
  • +
  • docs: try to improve the Meson documentation (v2)
  • +
  • drisw: fix incomplete type compilation failure
  • +
  • gallium/winsys/kms: fix incomplete type compilation failure
  • +
  • nir: silence a couple new compiler warnings
  • +
  • docs: separate information for compiler selection and compiler options
  • +
  • docs: link to the meson_options.txt file gitlab.freedesktop.org
  • +
  • st/mesa: implement "zombie" sampler views (v2)
  • +
  • st/mesa: implement "zombie" shaders list
  • +
  • st/mesa: stop using pipe_sampler_view_release()
  • +
  • svga: stop using pipe_sampler_view_release()
  • +
  • llvmpipe: stop using pipe_sampler_view_release()
  • +
  • swr: remove call to pipe_sampler_view_release()
  • +
  • i915g: remove calls to pipe_sampler_view_release()
  • +
  • gallium/util: remove pipe_sampler_view_release()
  • +
  • nir: fix a few signed/unsigned comparison warnings
  • +
  • st/mesa: fix texture deletion context mix-up issues (v2)
  • +
  • nir: use {0} initializer instead of {} to fix MSVC build
  • +
  • util: no-op __builtin_types_compatible_p() for non-GCC compilers
  • +
  • docs: s/Aptril/April/
  • +
  • llvmpipe: init some vars to NULL to silence MinGW compiler warnings
  • +
  • glsl: work around MinGW 7.x compiler bug
  • +
  • svga: add SVGA_NO_LOGGING env var (v2)
  • +
  • glsl: fix typo in #warning message
  • +
+ +

Caio Marcelo de Oliveira Filho (61):

+
    +
  • nir: keep the phi order when splitting blocks
  • +
  • i965: skip bit6 swizzle detection in Gen8+
  • +
  • anv: skip bit6 swizzle detection in Gen8+
  • +
  • isl: assert that Gen8+ don't have bit6_swizzling
  • +
  • intel/compiler: use 0 as sampler in emit_mcs_fetch
  • +
  • nir: fix example in opt_peel_loop_initial_if description
  • +
  • iris: Fix uses of gl_TessLevel*
  • +
  • iris: Add support for TCS passthrough
  • +
  • iris: always include an extra constbuf0 if using UBOs
  • +
  • nir/copy_prop_vars: don't get confused by array_deref of vectors
  • +
  • nir/copy_prop_vars: add debug helpers
  • +
  • nir/copy_prop_vars: keep track of components in copy_entry
  • +
  • nir/copy_prop_vars: change test helper to get intrinsics
  • +
  • nir: nir_build_deref_follower accept array derefs of vectors
  • +
  • nir/copy_prop_vars: add tests for load/store elements of vectors
  • +
  • nir: fix MSVC build
  • +
  • st/nir: count num_uniforms for FS bultin shader
  • +
  • nir/copy_prop_vars: rename/refactor store_to_entry helper
  • +
  • nir/copy_prop_vars: use NIR_MAX_VEC_COMPONENTS
  • +
  • nir/copy_prop_vars: handle load/store of vector elements
  • +
  • nir/copy_prop_vars: add tests for indirect array deref
  • +
  • nir/copy_prop_vars: prefer using entries from equal derefs
  • +
  • nir/copy_prop_vars: handle indirect vector elements
  • +
  • anv: Implement VK_EXT_external_memory_host
  • +
  • nir: Add a pass to combine store_derefs to same vector
  • +
  • intel/nir: Combine store_derefs after vectorizing IO
  • +
  • intel/nir: Combine store_derefs to improve code from SPIR-V
  • +
  • nir: Handle array-deref-of-vector case in loop analysis
  • +
  • spirv: Add an execution environment to the options
  • +
  • intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT
  • +
  • spirv: Use interface type for block and buffer block
  • +
  • iris: Clean up compiler warnings about unused
  • +
  • nir: Take if_uses into account when repairing SSA
  • +
  • mesa: Extension boilerplate for NV_compute_shader_derivatives
  • +
  • glsl: Remove redundant conditions when asserting in_qualifier
  • +
  • glsl: Enable derivative builtins for NV_compute_shader_derivatives
  • +
  • glsl: Enable texture builtins for NV_compute_shader_derivatives
  • +
  • glsl: Parse and propagate derivative_group to shader_info
  • +
  • nir/algebraic: Lower CS derivatives to zero when no group defined
  • +
  • nir: Don't set LOD=0 for compute shader that has derivative group
  • +
  • intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
  • +
  • intel/fs: Add support for CS to group invocations in quads
  • +
  • intel/fs: Don't loop when lowering CS intrinsics
  • +
  • intel/fs: Use NIR_PASS_V when lowering CS intrinsics
  • +
  • i965: Advertise NV_compute_shader_derivatives
  • +
  • gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
  • +
  • iris: Enable NV_compute_shader_derivatives
  • +
  • spirv: Add support for DerivativeGroup capabilities
  • +
  • anv: Implement VK_NV_compute_shader_derivatives
  • +
  • docs: Add NV_compute_shader_derivatives to 19.1.0 relnotes
  • +
  • spirv: Add more to_string helpers
  • +
  • spirv: Tell which opcode or value is unhandled when failing
  • +
  • spirv: Rename vtn_decoration literals to operands
  • +
  • spirv: Handle SpvOpDecorateId
  • +
  • nir: Add option to lower tex to txl when shader don't support implicit LOD
  • +
  • intel/fs: Don't handle texop_tex for shaders without implicit LOD
  • +
  • spirv: Properly handle SpvOpAtomicCompareExchangeWeak
  • +
  • intel/fs: Assert when brw_fs_nir sees a nir_deref_instr
  • +
  • anv: Fix limits when VK_EXT_descriptor_indexing is used
  • +
  • nir: Fix nir_opt_idiv_const when negatives are involved
  • +
  • nir: Fix clone of nir_variable state slots
  • +
+ +

Carlos Garnacho (1):

+
    +
  • wayland/egl: Ensure EGL surface is resized on DRI update_buffers()
  • +
+ +

Chad Versace (17):

+
    +
  • turnip: Drop Makefile.am and Android.mk
  • +
  • turnip: Fix indentation in function signatures
  • +
  • turnip: Fix result of vkEnumerate*LayerProperties
  • +
  • turnip: Fix result of vkEnumerate*ExtensionProperties
  • +
  • turnip: Use vk_outarray in all relevant public functions
  • +
  • turnip: Fix a real -Wmaybe-uninitialized
  • +
  • turnip: Fix indentation
  • +
  • turnip: Require DRM device version >= 1.3
  • +
  • turnip: Add TODO for Android logging
  • +
  • turnip: Use vk_errorf() for initialization error messages
  • +
  • turnip: Replace fd_bo with tu_bo
  • +
  • turnip: Add TODO file
  • +
  • turnip: Fix 'unused' warnings
  • +
  • turnip: Don't return from tu_stub funcs
  • +
  • turnip: Annotate vkGetImageSubresourceLayout with tu_stub
  • +
  • turnip: Fix error behavior for VkPhysicalDeviceExternalImageFormatInfo
  • +
  • turnip: Use Vulkan 1.1 names instead of KHR
  • +
+ +

Charmaine Lee (5):

+
    +
  • svga: add svga shader type in the shader variant
  • +
  • svga: move host logging to winsys
  • +
  • st/mesa: purge framebuffers with current context after unbinding winsys buffers
  • +
  • mesa: unreference current winsys buffers when unbinding winsys buffers
  • +
  • svga: Remove unnecessary check for the pre flush bit for setting vertex buffers
  • +
+ +

Chenglei Ren (1):

+
    +
  • anv/android: fix missing dependencies issue during parallel build
  • +
+ +

Chia-I Wu (78):

+
    +
  • egl: fix KHR_partial_update without EXT_buffer_age
  • +
  • turnip: add .clang-format
  • +
  • turnip: use msm_drm.h from inc_freedreno
  • +
  • turnip: remove unnecessary libfreedreno_drm dep
  • +
  • turnip: add wrappers around DRM_MSM_GET_PARAM
  • +
  • turnip: add wrappers around DRM_MSM_SUBMITQUEUE_*
  • +
  • turnip: constify tu_device in tu_gem_*
  • +
  • turnip: preliminary support for tu_QueueWaitIdle
  • +
  • turnip: run sed and clang-format on tu_cs
  • +
  • turnip: document tu_cs
  • +
  • turnip: add tu_cs_add_bo
  • +
  • turnip: minor cleanup to tu_cs_end
  • +
  • turnip: update cs->start in tu_cs_end
  • +
  • turnip: inline tu_cs_check_space
  • +
  • turnip: add more tu_cs helpers
  • +
  • turnip: build drm_msm_gem_submit_bo array directly
  • +
  • turnip: add tu_bo_list_merge
  • +
  • turnip: add cmdbuf->bo_list to bo_list in queue submit
  • +
  • turnip: preliminary support for tu_BindImageMemory2
  • +
  • turnip: preliminary support for tu_image_view_init
  • +
  • turnip: preliminary support for tu_CmdBeginRenderPass
  • +
  • turnip: add tu_cs_reserve_space(_assert)
  • +
  • turnip: emit HW init in tu_BeginCommandBuffer
  • +
  • turnip: preliminary support for tu_GetRenderAreaGranularity
  • +
  • turnip: add tu_tiling_config
  • +
  • turnip: add internal helpers for tu_cs
  • +
  • turnip: add tu_cs_{reserve,add}_entry
  • +
  • turnip: specify initial size in tu_cs_init
  • +
  • turnip: never fail tu_cs_begin/tu_cs_end
  • +
  • turnip: add tu_cs_sanity_check
  • +
  • turnip: provide both emit_ib and emit_call
  • +
  • turnip: add tu_cs_mode
  • +
  • turnip: add TU_CS_MODE_SUB_STREAM
  • +
  • turnip: preliminary support for loadOp and storeOp
  • +
  • turnip: add a more complete format table
  • +
  • turnip: add functions to import/export prime fd
  • +
  • turnip: advertise VK_KHR_external_memory_capabilities
  • +
  • turnip: advertise VK_KHR_external_memory
  • +
  • turnip: add support for VK_KHR_external_memory_{fd,dma_buf}
  • +
  • turnip: fix VkClearValue packing
  • +
  • turnip: preliminary support for fences
  • +
  • turnip: respect color attachment formats
  • +
  • turnip: mark IBs for dumping
  • +
  • turnip: use 32-bit offset in tu_cs_entry
  • +
  • turnip: more/better asserts for tu_cs
  • +
  • turnip: add tu_cs_discard_entries
  • +
  • turnip: tu_cs_emit_array
  • +
  • turnip: fix tu_cs sub-streams
  • +
  • turnip: simplify tu_cs sub-streams usage
  • +
  • turnip: create a less dummy pipeline
  • +
  • turnip: parse VkPipelineDynamicStateCreateInfo
  • +
  • turnip: parse VkPipelineInputAssemblyStateCreateInfo
  • +
  • turnip: parse VkPipelineViewportStateCreateInfo
  • +
  • turnip: parse VkPipelineRasterizationStateCreateInfo
  • +
  • turnip: parse VkPipelineDepthStencilStateCreateInfo
  • +
  • turnip: parse VkPipeline{Multisample,ColorBlend}StateCreateInfo
  • +
  • turnip: preliminary support for shader modules
  • +
  • turnip: compile VkPipelineShaderStageCreateInfo
  • +
  • turnip: parse VkPipelineShaderStageCreateInfo
  • +
  • turnip: parse VkPipelineVertexInputStateCreateInfo
  • +
  • turnip: add draw_cs to tu_cmd_buffer
  • +
  • turnip: preliminary support for draw state binding
  • +
  • turnip: preliminary support for tu_CmdDraw
  • +
  • turnip: guard -Dvulkan-driver=freedreno
  • +
  • turnip: preliminary support for tu_GetImageSubresourceLayout
  • +
  • turnip: preliminary support for Wayland WSI
  • +
  • vulkan/wsi: move modifier array into wsi_wl_swapchain
  • +
  • vulkan/wsi: create wl_drm wrapper as needed
  • +
  • vulkan/wsi: refactor drm_handle_format
  • +
  • vulkan/wsi: add wsi_wl_display_drm
  • +
  • vulkan/wsi: add wsi_wl_display_dmabuf
  • +
  • vulkan/wsi: make wl_drm optional
  • +
  • virgl: handle fence_server_sync in winsys
  • +
  • virgl: hide fence internals from the driver
  • +
  • virgl: introduce virgl_drm_fence
  • +
  • virgl: fix fence fd version check
  • +
  • virgl: clear vertex_array_dirty
  • +
  • virgl: skip empty cmdbufs
  • +
+ +

Chris Forbes (3):

+
    +
  • glsl: add scaffolding for EXT_gpu_shader4
  • +
  • glsl: enable noperspective|flat|centroid for EXT_gpu_shader4
  • +
  • glsl: enable types for EXT_gpu_shader4
  • +
+ +

Chris Wilson (19):

+
    +
  • i965: Assert the execobject handles match for this device
  • +
  • iris: fix import from dri2/3
  • +
  • iris: IndexFormat = size/2
  • +
  • iris: Set resource modifier on handle
  • +
  • iris: Wrap userptr for creating bo
  • +
  • iris: AMD_pinned_memory
  • +
  • iris: Record reusability of bo on construction
  • +
  • iris: fix memzone_for_address since multibinder changes
  • +
  • iris: Tidy exporting the flink handle
  • +
  • iris: Fix assigning the output handle for exporting for KMS
  • +
  • iris: Merge two walks of the exec_bos list
  • +
  • iris: Tag each submitted batch with a syncobj
  • +
  • iris: Add fence support using drm_syncobj
  • +
  • iris: Wire up EGL_IMG_context_priority
  • +
  • iris: Use PIPE_BUFFER_STAGING for the query objects
  • +
  • iris: Use coherent allocation for PIPE_RESOURCE_STAGING
  • +
  • iris: Use streaming loads to read from tiled surfaces
  • +
  • iris: Push heavy memchecker code to DEBUG
  • +
  • iris: Adapt to variable ppGTT size
  • +
+ +

Christian Gmeiner (12):

+
    +
  • etnaviv: rs: mark used src resource as read from
  • +
  • etnaviv: blt: mark used src resource as read from
  • +
  • etnaviv: implement ETC2 block patching for HALTI0
  • +
  • etnaviv: keep track of mapped bo address
  • +
  • etnaviv: hook-up etc2 patching
  • +
  • etnaviv: enable ETC2 texture compression support for HALTI0 GPUs
  • +
  • etnaviv: fix resource usage tracking across different pipe_context's
  • +
  • etnaviv: fix compile warnings
  • +
  • st/dri: allow direct UYVY import
  • +
  • etnaviv: shrink struct etna_3d_state
  • +
  • nir: add lower_ftrunc
  • +
  • etnaviv: use the correct uniform dirty bits
  • +
+ +

Chuck Atkins (1):

+
    +
  • meson: Fix missing glproto dependency for gallium-glx
  • +
+ +

Connor Abbott (6):

+
    +
  • nir/serialize: Prevent writing uninitialized state_slot data
  • +
  • nir: Add a stripping pass for improved cacheability
  • +
  • radeonsi/nir: Use nir stripping pass
  • +
  • nir/search: Add automaton-based pre-searching
  • +
  • nir/search: Add debugging code to dump the pattern matched
  • +
  • nir/algebraic: Don't emit empty initializers for MSVC
  • +
+ +

Daniel Schürmann (2):

+
    +
  • nir: Define shifts according to SM5 specification.
  • +
  • nir: Use SM5 properties to optimize shift(a@32, iand(31, b))
  • +
+ +

Daniel Stone (2):

+
    +
  • panfrost: Properly align stride
  • +
  • vulkan/wsi/wayland: Respect non-blocking AcquireNextImage
  • +
+ +

Danylo Piliaiev (13):

+
    +
  • anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment
  • +
  • radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment
  • +
  • anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ
  • +
  • anv: Fix destroying descriptor sets when pool gets reset
  • +
  • anv: Treat zero size XFB buffer as disabled
  • +
  • glsl: Cross validate variable's invariance by explicit invariance only
  • +
  • i965,iris,anv: Make alpha to coverage work with sample mask
  • +
  • intel/fs: Make alpha test work with MRT and sample mask
  • +
  • st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX
  • +
  • iris: Fix assert when using vertex attrib without buffer binding
  • +
  • intel/compiler: Do not reswizzle dst if instruction writes to flag register
  • +
  • drirc: Add workaround for Epic Games Launcher
  • +
  • anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGE
  • +
+ +

Dave Airlie (63):

+
    +
  • virgl: enable elapsed time queries
  • +
  • virgl: ARB_query_buffer_object support
  • +
  • docs: update qbo support for virgl
  • +
  • glsl: glsl to nir fix uninit class member.
  • +
  • radv/llvm: initialise passes member.
  • +
  • radv: remove alloc parameter from pipeline init
  • +
  • iris: fix some hangs around null framebuffers
  • +
  • iris: fix crash in sparse vertex array
  • +
  • iris: add initial transform feedback overflow query paths (V3)
  • +
  • iris: fix cube texture view
  • +
  • iris: execute compute related query on compute batch.
  • +
  • iris: iris add load register reg32/64
  • +
  • iris: add conditional render support
  • +
  • iris: fix gpu calcs for timestamp queries
  • +
  • iris/WIP: add broadwell support
  • +
  • iris: limit gen8 to 8 samples
  • +
  • iris: setup gen8 caps
  • +
  • iris: add fs invocations query workaround for broadwell
  • +
  • iris: handle qbo fragment shader invocation workaround
  • +
  • st/mesa: add support for lowering fp64/int64 for nir drivers
  • +
  • softpipe: fix texture view crashes
  • +
  • nir/spirv: don't use bare types, remove assert in split vars for testing
  • +
  • nir/deref: remove casts of casts which are likely redundant (v3)
  • +
  • softpipe: fix 32-bit bitfield extract
  • +
  • softpipe: handle 32-bit bitfield inserts
  • +
  • softpipe: remove shadow_ref assert.
  • +
  • softpipe: fix integer texture swizzling for 1 vs 1.0f
  • +
  • nir/split_vars: fixup some more explicit_stride related issues.
  • +
  • draw: bail instead of assert on instance count (v2)
  • +
  • draw/gs: fix point size outputs from geometry shader.
  • +
  • draw/vs: partly fix basevertex/vertex id
  • +
  • softpipe: fix clears to only clear specified color buffers.
  • +
  • softpipe/draw: fix vertex id in soft paths.
  • +
  • softpipe: add indirect store buffer/image unit
  • +
  • nir/deref: fix struct wrapper casts. (v3)
  • +
  • nir: use proper array sizing define for vectors
  • +
  • intel/compiler: use defined size for vector components
  • +
  • iris: avoid use after free in shader destruction
  • +
  • ddebug: add compute functions to help hang detection
  • +
  • draw: add stream member to stats callback
  • +
  • tgsi: add support for geometry shader streams.
  • +
  • softpipe: add support for indexed queries.
  • +
  • draw: add support to tgsi paths for geometry streams. (v2)
  • +
  • softpipe: add support for vertex streams (v2)
  • +
  • virgl: add support for missing command buffer binding.
  • +
  • virgl: add support for ARB_multi_draw_indirect
  • +
  • virgl: add support for ARB_indirect_parameters
  • +
  • draw: fix undefined shift of (1 << 31)
  • +
  • swrast: fix undefined shift of 1 << 31
  • +
  • llvmpipe: fix undefined shift 1 << 31.
  • +
  • virgl/drm: cleanup buffer from handle creation (v2)
  • +
  • virgl/drm: handle flink name better.
  • +
  • virgl/drm: insert correct handles into the table. (v3)
  • +
  • intel/compiler: fix uninit non-static variable. (v2)
  • +
  • nir: fix bit_size in lower indirect derefs.
  • +
  • r600: reset tex array override even when no view bound
  • +
  • spirv: fix SpvOpBitSize return value.
  • +
  • nir: fix lower vars to ssa for larger vector sizes.
  • +
  • util/tests: add basic unit tests for bitset
  • +
  • util/bitset: fix bitset range mask calculations.
  • +
  • kmsro: add _dri.so to two of the kmsro drivers.
  • +
  • glsl: init packed in more constructors.
  • +
  • Revert "mesa: unreference current winsys buffers when unbinding winsys buffers"
  • +
+ +

David Riley (3):

+
    +
  • virgl: Store mapped hw resource with transfer object.
  • +
  • virgl: Allow transfer queue entries to be found and extended.
  • +
  • virgl: Re-use and extend queue transfers for intersecting buffer subdatas.
  • +
+ +

David Shao (1):

+
    +
  • meson: ensure that xmlpool_options.h is generated for gallium targets that need it
  • +
+ +

Deepak Rawat (2):

+
    +
  • winsys/drm: Fix out of scope variable usage
  • +
  • winsys/svga/drm: Fix 32-bit RPCI send message
  • +
+ +

Dominik Drees (1):

+
    +
  • Add no_aos_sampling GALLIVM_PERF option
  • +
+ +

Drew Davenport (1):

+
    +
  • util: Don't block SIGSYS for new threads
  • +
+ +

Dylan Baker (40):

+
    +
  • bump version for 19.0 branch
  • +
  • docs: Add relnotes stub for 19.1
  • +
  • gallium: wrap u_screen in extern "C" for c++
  • +
  • automake: Add --enable-autotools to distcheck flags
  • +
  • android,autotools,i965: Fix location of float64_glsl.h
  • +
  • meson: remove build_by_default : true
  • +
  • meson: fix style in intel/tools
  • +
  • meson: remove -std=c++11 from intel/tools
  • +
  • get-pick-list: Add --pretty=medium to the arguments for Cc patches
  • +
  • meson: Add dependency on genxml to anvil
  • +
  • meson/iris: Use current coding style
  • +
  • docs: Add release notes for 19.0.0
  • +
  • docs: Add SHA256 sums for 19.0.0
  • +
  • docs: update calendar, add news item, and link release notes for 19.0.0
  • +
  • bin/install_megadrivers.py: Correctly handle DESTDIR=''
  • +
  • bin/install_megadrivers.py: Fix regression for set DESTDIR
  • +
  • docs: Add release notes for 19.0.1
  • +
  • docs: Add SHA256 sums for mesa 19.0.1
  • +
  • docs: update calendar, add news item and link release notes for 19.0.1
  • +
  • meson: Error if LLVM doesn't have rtti when building clover
  • +
  • meson: Error if LLVM is turned off but clover it turned on
  • +
  • docs: Add release notes for 19.0.2
  • +
  • docs: Add sha256 sums for 19.0.2
  • +
  • docs: update calendar, and news item and link release notes for 19.0.2
  • +
  • Delete autotools
  • +
  • docs: drop most autoconf references
  • +
  • ci: Delete autotools build jobs
  • +
  • docs: add relnotes for 19.0.3
  • +
  • docs: Add SHA256 sums for mesa 19.0.3
  • +
  • docs: update calendar, and news item and link release notes for 19.0.3
  • +
  • meson: always define libglapi
  • +
  • glsl: fix general_ir_test with mingw
  • +
  • meson: switch gles1 and gles2 to auto options
  • +
  • meson: Make shader-cache a trillean instead of boolean
  • +
  • meson: make nm binary optional
  • +
  • util/tests: Use define instead of VLA
  • +
  • glsl/tests: define ssize_t on windows
  • +
  • tests/vma: fix build with MSVC
  • +
  • meson: Don't build glsl cache_test when shader cache is disabled
  • +
  • meson: Force the use of config-tool for llvm
  • +
+ +

Eduardo Lima Mitev (5):

+
    +
  • freedreno/a6xx: Silence compiler warnings
  • +
  • nir: Add ir3-specific version of most SSBO intrinsics
  • +
  • ir3/nir: Add a new pass 'ir3_nir_lower_io_offsets'
  • +
  • ir3/compiler: Enable lower_io_offsets pass and handle new SSBO intrinsics
  • +
  • ir3/lower_io_offsets: Try propagate SSBO's SHR into a previous shift instruction
  • +
+ +

El Christianito (1):

+
    +
  • drirc: add Budgie WM to adaptive-sync blacklist
  • +
+ +

Eleni Maria Stea (6):

+
    +
  • i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.
  • +
  • i965: Fixed the CopyImageSubData for ETC2 on Gen < 8
  • +
  • i965: Enabled the OES_copy_image extension on Gen 7 GPUs
  • +
  • i965: Removed the field etc_format from the struct intel_mipmap_tree
  • +
  • i965: fixed clamping in set_scissor_bits when the y is flipped
  • +
  • radv: consider MESA_VK_VERSION_OVERRIDE when setting the api version
  • +
+ +

Elie Tournier (3):

+
    +
  • virgl: Add a caps to advertise GLES backend
  • +
  • virgl: Set PIPE_CAP_DOUBLES when running on GLES This is a lie but no known app use fp64.
  • +
  • virgl: Return an error if we use fp64 on top of GLES
  • +
+ +

Emil Velikov (30):

+
    +
  • vc4: Declare the last cpu pointer as being modified in NEON asm.
  • +
  • docs: add release notes for 18.3.3
  • +
  • docs: add sha256 checksums for 18.3.3
  • +
  • docs: update calendar, add news item and link release notes for 18.3.3
  • +
  • anv: wire up the state_pool_padding test
  • +
  • docs: add release notes for 18.3.4
  • +
  • docs: add sha256 checksums for 18.3.4
  • +
  • docs: update calendar, add news item and link release notes for 18.3.4
  • +
  • egl/dri: de-duplicate dri2_load_driver*
  • +
  • meson: egl: correctly manage loader/xmlconfig
  • +
  • loader: use loader_open_device() to handle O_CLOEXEC
  • +
  • egl/android: bump the number of drmDevices to 64
  • +
  • docs: mention "Allow commits from members who can merge..."
  • +
  • egl/sl: split out swrast probe into separate function
  • +
  • egl/sl: use drmDevice API to enumerate available devices
  • +
  • egl/sl: use kms_swrast with vgem instead of a random GPU
  • +
  • docs: add release notes for 18.3.5
  • +
  • docs: add sha256 checksums for 18.3.5
  • +
  • docs: update calendar, add news item and link release notes for 18.3.5
  • +
  • docs: add release notes for 18.3.6
  • +
  • docs: add sha256 checksums for 18.3.6
  • +
  • docs: update calendar, add news item and link release notes for 18.3.6
  • +
  • turnip: drop dead close(master_fd)
  • +
  • vulkan/wsi: check if the display_fd given is master
  • +
  • vulkan/wsi: don't use DUMB_CLOSE for normal GEM handles
  • +
  • llvmpipe: add lp_fence_timedwait() helper
  • +
  • llvmpipe: correctly handle waiting in llvmpipe_fence_finish
  • +
  • egl/dri: flesh out and use dri2_create_drawable()
  • +
  • mapi: add static_date offset to MaxShaderCompilerThreadsKHR
  • +
  • mapi: correctly handle the full offset table
  • +
+ +

Emmanuel Gil Peyrot (1):

+
    +
  • docs: make bugs.html easier to find
  • +
+ +

Eric Anholt (121):

+
    +
  • v3d: Always enable the NEON utile load/store code.
  • +
  • v3d: Fix a release build set-but-unused compiler warning.
  • +
  • mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.
  • +
  • v3d: Fix image_load_store clamping of signed integer stores.
  • +
  • nir: Move V3D's "the shader was TGSI, ignore FS output types" flag to NIR.
  • +
  • v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
  • +
  • v3d: Store the actual mask of color buffers present in the key.
  • +
  • v3d: Fix dumping of shaders with alpha test.
  • +
  • v3d: Fix pack/unpack of VFPACK operand unpacks.
  • +
  • v3d: Fix input packing of .l for rounding/fdx/fdy.
  • +
  • v3d: Fix copy-propagation of input unpacks.
  • +
  • v3d: Whitespace consistency fix.
  • +
  • nir: Move panfrost's isign lowering to nir_opt_algebraic.
  • +
  • v3d: Use the NIR lowering for isign instead of rolling our own.
  • +
  • intel: Use the NIR lowering for isign.
  • +
  • freedreno: Use the NIR lowering for isign.
  • +
  • v3d: Clear the GMP on initialization of the simulator.
  • +
  • v3d: Sync indirect draws on the last rendering.
  • +
  • v3d: Use the early_fragment_tests flag for the shader's disable-EZ field.
  • +
  • v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x.
  • +
  • v3d: Drop a perf note about merging unpack_half_*, which has been implemented.
  • +
  • v3d: Drop our hand-lowered nir_op_ffract.
  • +
  • v3d: Add a helper function for getting a nop register.
  • +
  • v3d: Refactor bcsel and if condition handling.
  • +
  • v3d: Do bool-to-cond for discard_if as well.
  • +
  • v3d: Kill off vir_PF(), which is hard to use right.
  • +
  • v3d: Fix f2b32 behavior.
  • +
  • v3d: Fix the check for "is the last thrsw inside control flow"
  • +
  • v3d: Add a function to describe what the c->execute.file check means.
  • +
  • v3d: Stop tracking num_inputs for VPM loads.
  • +
  • v3d: Delay emitting ldvpm on V3D 4.x until it's actually used.
  • +
  • v3d: Emit a simpler negate for the iabs implementation.
  • +
  • v3d: Move i2b and f2b support into emit_comparison.
  • +
  • kmsro: Add the rest of the current set of tinydrm drivers.
  • +
  • nir: Just return when asked to rewrite uses of an SSA def to itself.
  • +
  • v3d: Fix vir_is_raw_mov() for input unpacks.
  • +
  • v3d: Dump the VIR after register spilling if we were forced to.
  • +
  • v3d: Rematerialize MOVs of uniforms instead of spilling them.
  • +
  • v3d: Fix build of NEON code with Mesa's cflags not targeting NEON.
  • +
  • v3d: Restrict live intervals to the blocks reachable from any def.
  • +
  • v3d: Stop treating exec masking specially.
  • +
  • nir: Improve printing of load_input/store_output variable names.
  • +
  • v3d: Translate f2i(fround_even) as FTOIN.
  • +
  • v3d: Move the stores for fixed function VS output reads into NIR.
  • +
  • v3d: Fix temporary leaks of temp_registers and when spilling.
  • +
  • v3d: Do uniform rematerialization spilling before dropping threadcount
  • +
  • v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
  • +
  • v3d: Add support for vir-to-qpu of ldunif instructions to a temp.
  • +
  • v3d: Drop the old class bits splitting up the accumulators.
  • +
  • v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
  • +
  • v3d: Use ldunif instructions for uniforms.
  • +
  • v3d: Eliminate the TLB and TLBU files.
  • +
  • v3d: Drop the V3D 3.x vpm read dead code elimination.
  • +
  • v3d: Include a count of register pressure in the RA failure dumps.
  • +
  • st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers.
  • +
  • util: Add a DAG datastructure.
  • +
  • vc4: Switch over to using the DAG datastructure for QIR scheduling.
  • +
  • v3d: Reuse list_for_each_entry_rev().
  • +
  • vc4: Reuse list_for_each_entry_rev().
  • +
  • v3d: Use the DAG datastructure for QPU instruction scheduling.
  • +
  • vc4: Switch the post-RA scheduler over to the DAG datastructure.
  • +
  • v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
  • +
  • v3d: Fix leak of the mem_ctx after the DAG refactor.
  • +
  • v3d: Fix leak of the renderonly struct on screen destruction.
  • +
  • mesa/st: Make sure that prog_to_nir NIR gets freed.
  • +
  • mesa/st: Fix leaks of TGSI tokens in VP variants.
  • +
  • v3d: Always lay out shared tiled buffers with UIF_TOP set.
  • +
  • v3d: Allow the UIF modifier with renderonly.
  • +
  • v3d: Expose the dma-buf modifiers query.
  • +
  • v3d: Rename v3d_tmu_config_data to v3d_unit_data.
  • +
  • v3d: Move constant offsets to UBO addresses into the main uniform stream.
  • +
  • v3d: Upload all of UBO[0] if any indirect load occurs.
  • +
  • v3d: Remove some dead members of struct v3d_compile.
  • +
  • egl: Add a 565 pbuffer-only EGL config under X11.
  • +
  • dri3: Return the current swap interval from glXGetSwapIntervalMESA().
  • +
  • v3d: Add support for handling OOM signals from the simulator.
  • +
  • v3d: Bump the maximum texture size to 4k for V3D 4.x.
  • +
  • v3d: Don't try to use the TFU blit path if a scissor is enabled.
  • +
  • v3d: Add some more new packets for V3D 4.x.
  • +
  • st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
  • +
  • vc4: Don't forget to set the range when scalarizing our uniforms.
  • +
  • vc4: Split UBO0 and UBO1 address uniform handling.
  • +
  • vc4: Upload CS/VS UBO uniforms together.
  • +
  • v3d: Add an optimization pass for redundant flags updates.
  • +
  • nir: Drop comments about the constant_index slots for load/stores.
  • +
  • nir: Drop remaining references to const_index in favor of the call to use.
  • +
  • nir: Add a comment about how intrinsic definitions work.
  • +
  • v3d: Add and use a define for the number of channels in a QPU invocation.
  • +
  • v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
  • +
  • v3d: Include the number of max temps used in the shader-db output.
  • +
  • v3d: Replace the old shader-db env var output with the ARB_debug_output.
  • +
  • v3d: Add Compute Shader compilation support.
  • +
  • v3d: Add missing base offset to CS shared memory accesses.
  • +
  • v3d: Add missing dumping for the spill offset/size uniforms.
  • +
  • v3d: Detect the correct number of QPUs and use it to fix the spill size.
  • +
  • v3d: Use the new lower_to_scratch implementation for indirects on temps.
  • +
  • v3d: Only look up the 3rd texture gather offset for non-arrays.
  • +
  • v3d: Always set up the qregs for CSD payload.
  • +
  • v3d: Fix an invalid reuse of flags generation from before a thrsw.
  • +
  • v3d: Fix atomic cmpxchg in shaders on hardware.
  • +
  • nir: Fix deref offset calculation for structs.
  • +
  • nir: Use the nir_builder _imm helpers in setting up deref offsets.
  • +
  • gallium: Remove the pool pipebuffer manager.
  • +
  • gallium: Remove the ondemand pipebuffer manager.
  • +
  • gallium: Remove the "alt" pipebuffer manager interface.
  • +
  • gallium: Remove the malloc pipebuffer manager.
  • +
  • st/mesa: Don't set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0.
  • +
  • v3d: Disable SSBOs and atomic counters on vertex shaders.
  • +
  • v3d: Fill in the ignored segment size fields to appease new simulator.
  • +
  • v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
  • +
  • v3d: Assert that we do request the normal texturing return data.
  • +
  • v3d: Use _mesa_hash_table_remove_key() where appropriate.
  • +
  • vc4: Use _mesa_hash_table_remove_key() where appropriate.
  • +
  • v3d: Add a note about i/o indirection for future performance work.
  • +
  • v3d: Don't try to update the shadow texture for separate stencil.
  • +
  • Revert "v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER."
  • +
  • v3d: Re-add support for memory_barrier_shared.
  • +
  • v3d: Fix detection of the last ldtmu before a new TMU op.
  • +
  • v3d: Fix detection of TMU write sequences in register spilling.
  • +
  • kmsro: Add support for V3D.
  • +
  • vc4: Fall back to renderonly if the vc4 driver doesn't have v3d.
  • +
+ +

Eric Engestrom (142):

+
    +
  • wsi/display: add comment
  • +
  • egl: use coherent variable names
  • +
  • gitlab-ci: add ubuntu container
  • +
  • gitlab-ci: add a meson vulkan build
  • +
  • gitlab-ci: add a make vulkan build
  • +
  • gitlab-ci: add a scons no-llvm build
  • +
  • gitlab-ci: add scons llvm 3.5 build
  • +
  • gitlab-ci: add scons SWR build
  • +
  • gitlab-ci: add meson loader/classic DRI build
  • +
  • gitlab-ci: add meson gallium SWR build
  • +
  • gitlab-ci: add meson gallium RadeonSI build
  • +
  • gitlab-ci: add meson gallium "other drivers" build
  • +
  • gitlab-ci: add meson gallium ST Clover (LLVM 5.0) build
  • +
  • gitlab-ci: add meson gallium ST Clover (LLVM 6.0) build
  • +
  • gitlab-ci: add meson gallium ST Clover (LLVM 7.0) build
  • +
  • gitlab-ci: add meson gallium ST "Other" build
  • +
  • gitlab-ci: add make loaders/classic DRI build
  • +
  • gitlab-ci: add make Gallium Drivers SWR build
  • +
  • gitlab-ci: add make Gallium Drivers RadeonSI build
  • +
  • gitlab-ci: add make Gallium Drivers "Other" build
  • +
  • gitlab-ci: add make Gallium ST Clover LLVM-3.9 build
  • +
  • gitlab-ci: add make Gallium ST Clover LLVM-4.0 build
  • +
  • gitlab-ci: add make Gallium ST Clover LLVM-5.0 build
  • +
  • gitlab-ci: add make Gallium ST Clover LLVM-6.0 build
  • +
  • gitlab-ci: add make Gallium ST Clover LLVM-7 build
  • +
  • gitlab-ci: add make Gallium ST Other build
  • +
  • travis: remove unused linux code path
  • +
  • travis: remove unused scons code path
  • +
  • gitlab-ci: add meson glvnd build
  • +
  • xvmc: fix string comparison
  • +
  • xvmc: fix string comparison
  • +
  • meson: add script to print the options before configuring a builddir
  • +
  • driconf: drop unused macro
  • +
  • travis: fix osx make build
  • +
  • gitlab-ci: workaround docker bug for users with uppercase characters
  • +
  • wsi: query the ICD's max dimensions instead of hard-coding them
  • +
  • gitlab-ci: limit ninja to 4 threads max
  • +
  • drm-uapi/README: remove explicit list of driver names
  • +
  • drm-uapi: use local files, not system libdrm
  • +
  • gbm: drop duplicate #defines
  • +
  • st/dri: drop duplicate #define
  • +
  • etnaviv: drop duplicate #define
  • +
  • anv/tests: compile to something sensible in release builds
  • +
  • util/tests: compile to something sensible in release builds
  • +
  • gitlab-ci: use ccache to speed up builds
  • +
  • tegra/meson: add missing dep_libdrm
  • +
  • tegra/autotools: add missing libdrm cflags
  • +
  • gitlab-ci: limit the automatic CI to master and MRs
  • +
  • gitlab-ci: automatically run the CI on pushes to `ci/*` branches
  • +
  • anv: sort extensions alphabetically
  • +
  • anv: sort vendors extensions after KHR and EXT
  • +
  • anv: make sure the extensions stay sorted
  • +
  • anv: drop unused imports
  • +
  • anv: use anv_shader_bin_write_to_blob()'s return value
  • +
  • gitlab-ci: always run the containers build
  • +
  • dri_interface: add missing #include
  • +
  • driinfo: add DTD to allow the xml to be validated
  • +
  • meson/swr: replace hard-coded path with current_build_dir()
  • +
  • egl/android: replace magic 0=CbCr,1=CrCb with simple enum
  • +
  • vulkan: use VkBase{In,Out}Structure instead of a custom struct
  • +
  • driconf: add DTD to allow the drirc xml (00-mesa-defaults.conf) to be validated
  • +
  • gitlab-ci: install xmllint to validate 00-mesa-defaults.conf
  • +
  • anv: simplify chained comparison
  • +
  • anv: drop unused parameter
  • +
  • anv: remove spaces around kwargs assignment
  • +
  • anv: fix typo
  • +
  • Revert "swr/rast: Archrast codegen updates"
  • +
  • meson: avoid going back up the tree with include_directories()
  • +
  • anv: use the platform defines in vk.xml instead of hard-coding them
  • +
  • radv: use the platform defines in vk.xml instead of hard-coding them
  • +
  • util: #define PATH_MAX when undefined (eg. Hurd)
  • +
  • vulkan: import missing file from Khronos
  • +
  • egl: fix libdrm-less builds
  • +
  • vulkan: import vk_layer.h from Khronos
  • +
  • gitlab-ci: drop job prefixes
  • +
  • meson: fix with_dri2 definition for GNU Hurd
  • +
  • meson: remove unused include_directories(vulkan)
  • +
  • vulkan/util: use the platform defines in vk.xml instead of hard-coding them
  • +
  • vulkan/overlay: fix missing var rename in previous commit
  • +
  • meson: don't build libGLES*.so with GLVND
  • +
  • autotools: don't build libGLES*.so with GLVND
  • +
  • travis: fix meson build by letting `auto` do its job
  • +
  • travis: drop unused vars
  • +
  • travis: clean up
  • +
  • gitlab-ci: only build the default (=latest) and oldest llvm versions
  • +
  • gitlab-ci: autotools needs to be told which llvm version to use
  • +
  • r600: cast pointer to expected type
  • +
  • build: make passing an incorrect pointer type a hard error
  • +
  • gitlab-ci: fix llvm version (7 doesn't have a ".0")
  • +
  • hgl/meson: drop unused include directory
  • +
  • glx/meson: use full include path for dri_interface.h
  • +
  • android: fix missing backspace for line continuation
  • +
  • panfrost: fix tgsi_to_nir() call
  • +
  • panfrost: move #include to fix compilation
  • +
  • gitlab-ci: add panfrost to the gallium drivers build
  • +
  • wsi: deduplicate get_current_time() functions between display and x11
  • +
  • wsi/display: s/#if/#ifdef/ to fix -Wundef
  • +
  • wsi/wayland: fix pointer casting warning on 32bit
  • +
  • wsi/x11: use WSI_FROM_HANDLE() instead of pointer casts
  • +
  • turnip: use the platform defines in vk.xml instead of hard-coding them
  • +
  • travis: fix osx meson build
  • +
  • nir: const `nir_call_instr::callee`
  • +
  • gitlab-ci: add clang build
  • +
  • gitlab-ci: drop most autotools builds
  • +
  • util/disk_cache: close fd in the fallback path
  • +
  • egl: hide entrypoints that shouldn't be exported when using glvnd
  • +
  • meson: strip rpath from megadrivers
  • +
  • gallium/hud: fix memory leaks
  • +
  • gallium/hud: prevent buffer overflow
  • +
  • gallium/hud: fix rounding error in nic bps computation
  • +
  • simplify LLVM version string printing
  • +
  • util/process: document memory leak
  • +
  • vk/util: remove unneeded array index
  • +
  • bin: drop unused import from install_megadrivers.py
  • +
  • meson: remove meson-created megadrivers symlinks
  • +
  • gitlab-ci: build gallium extra hud
  • +
  • gitlab-ci: add lima to the build
  • +
  • delete autotools .gitignore files
  • +
  • delete autotools input files
  • +
  • docs: remove unsupported GL function name mangling
  • +
  • docs: drop autotools python information
  • +
  • docs: replace autotools intructions with meson equivalent
  • +
  • docs: use past tense when talking about autotools
  • +
  • docs: haiku can be built using meson
  • +
  • egl: fixup autotools-specific wording
  • +
  • util: add os_read_file() helper
  • +
  • anv: add support for VK_EXT_memory_budget
  • +
  • radv: update to use the new features struct names
  • +
  • turnip: update to use the new features struct names
  • +
  • gitlab-ci: build vulkan drivers in clang build
  • +
  • util: move #include out of #if linux
  • +
  • wsi/wayland: document lack of vkAcquireNextImageKHR timeout support
  • +
  • egl: hard-code destroy function instead of passing it around as a pointer
  • +
  • gitlab-ci: add scons windows build using mingw
  • +
  • gitlab-ci: merge several meson jobs
  • +
  • gitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm
  • +
  • gitlab-ci: simplify meson job names
  • +
  • gitlab-ci: merge meson-glvnd into meson-swr
  • +
  • travis: fix syntax, and drop unused stuff
  • +
  • util/os_file: always use the 'grow' mechanism
  • +
  • meson: expose glapi through osmesa
  • +
  • util/os_file: actually return the error read() gave us
  • +
+ +

Erico Nunes (5):

+
    +
  • lima/ppir: support ppir_op_ceil
  • +
  • nir/algebraic: add lowering for fsign
  • +
  • lima: enable nir fsign lowering in ppir
  • +
  • lima/gpir: add limit of max 512 instructions
  • +
  • lima/ppir: support nir_op_ftrunc
  • +
+ +

Erik Faye-Lund (79):

+
    +
  • mesa: expose NV_conditional_render on GLES
  • +
  • st/mesa: remove unused header-file
  • +
  • swr/codegen: fix autotools build
  • +
  • virgl: remove unused variables
  • +
  • virgl: remove unused variable
  • +
  • virgl: remove unused variable
  • +
  • virgl: remove unused variable
  • +
  • virgl: do not allow compressed formats for buffers
  • +
  • virgl: stricter usage of compressed 3d textures
  • +
  • virgl: also destroy all read-transfers
  • +
  • virgl: use debug_printf instead of fprintf
  • +
  • virgl: unsigned int -> unsigned
  • +
  • virgl: only warn about unchecked flags
  • +
  • virgl: do not warn about display-target binding
  • +
  • virgl: use debug_printf instead of fprintf
  • +
  • virgl: remove pointless transfer-counter
  • +
  • virgl: tmp_resource -> templ
  • +
  • virgl: track full virgl_resource instead of just virgl_hw_res
  • +
  • virgl: simplify virgl_texture_transfer_unmap logic
  • +
  • virgl: make unmap queuing a bit more straight-forward
  • +
  • virgl: check for readback on correct resource
  • +
  • virgl: wait for the right resource
  • +
  • virgl: return error if allocating resolve_tmp fails
  • +
  • virgl: rewrite core of virgl_texture_transfer_map
  • +
  • virgl: use pipe_box for blit dst-rect
  • +
  • virgl: support write-back with staged transfers
  • +
  • virgl: make sure bind is set for non-buffers
  • +
  • gallium/util: support translating between uint and sint formats
  • +
  • virgl: get readback-formats from host
  • +
  • virgl: only blit if resource is read
  • +
  • virgl: do color-conversion during when mapping transfer
  • +
  • virgl: document potentially failing blit
  • +
  • mesa/st: remove impossible error-check
  • +
  • gallium/u_vbuf: support NULL-resources
  • +
  • i915: support NULL-resources
  • +
  • nouveau: support NULL-resources
  • +
  • swr: support NULL-resources
  • +
  • mesa/st: accept NULL and empty buffer objects
  • +
  • mesa/st: remove always-false state
  • +
  • softpipe: setup pixel_offset for all primitive types
  • +
  • docs: normaize css-indent style
  • +
  • docs: remove non-existent css attribute
  • +
  • docs: remove long commented out css
  • +
  • docs: add missing semicolon
  • +
  • docs: avoid repeating the font
  • +
  • docs: avoid repeating the color
  • +
  • docs: remove spurious newline
  • +
  • docs: use multiple background-images for header
  • +
  • docs: simplify css-centering
  • +
  • docs: do not hard-code header-height
  • +
  • docs: properly escape '>'
  • +
  • docs: properly escape ampersand
  • +
  • docs: remove stray paragraph-close
  • +
  • docs: use h2 instead of b-tag for headings
  • +
  • docs: use dl/dd instead of blockquote for freedesktop link
  • +
  • docs: open list-item before closing it
  • +
  • docs: close paragraphs before lists
  • +
  • docs: close lists
  • +
  • docs: remove stray paragraph-close
  • +
  • docs: close paragraphs before preformatted text
  • +
  • docs: start paragraph before closing it
  • +
  • docs: drop paragraph around preformatted text
  • +
  • docs: fix incorrectly closed paragraph
  • +
  • docs: don't pointlessly close and re-start definition lists
  • +
  • docs: remove stray list-start
  • +
  • docs: fixup bad paragraphing
  • +
  • docs: add missing lists
  • +
  • docs: fix closing of paragraphs
  • +
  • docs: fixup list-item tags
  • +
  • docs: fix closing of list-items
  • +
  • docs: replace empty list with a none-paragraph
  • +
  • docs: turn faq-index into an ordered list
  • +
  • docs: drop centered heading for faq
  • +
  • docs: reorder heading and notice
  • +
  • meson: lift driver-collection out into parent build-file
  • +
  • meson: give dri- and gallium-drivers separate vars
  • +
  • meson: add build-summary
  • +
  • docs: fixup mistake in contents
  • +
  • draw: flush when setting stream-out targets
  • +
+ +

Ernestas Kulik (2):

+
    +
  • vc4: Fix leak in HW queries error path
  • +
  • v3d: Fix leak in resource setup error path
  • +
+ +

Francisco Jerez (6):

+
    +
  • intel/dump_gpu: Disambiguate between BOs from different GEM handle spaces.
  • +
  • intel/fs: Exclude control sources from execution type and region alignment calculations.
  • +
  • intel/fs: Lower integer multiply correctly when destination stride equals 4.
  • +
  • intel/fs: Cap dst-aligned region stride to maximum representable hstride value.
  • +
  • intel/fs: Implement extended strides greater than 4 for IR source regions.
  • +
  • intel/fs: Rely on undocumented unrestricted regioning for 32x16-bit integer multiply.
  • +
+ +

Fritz Koenig (4):

+
    +
  • freedreno: pass count to query_dmabuf_modifiers
  • +
  • freedreno/a6xx: UBWC support
  • +
  • freedreno: UBWC allocator
  • +
  • freedreno/a6xx: Enable UBWC modifier
  • +
+ +

Gert Wollny (35):

+
    +
  • mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL
  • +
  • radeonsi: release tokens after creating the shader program
  • +
  • mesa: release references to image textures when a context is destroyed
  • +
  • virgl: Enable mixed color FBO attachemnets only when the host supports it
  • +
  • mesa/core: Enable EXT_depth_clamp for GLES >= 2.0
  • +
  • nir: Add posibility to not lower to source mod 'abs' for ops with three sources
  • +
  • mesa: Expose EXT_texture_query_lod and add support for its use shaders
  • +
  • softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS    It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set:
  • +
  • virgl: Add a caps feature check version
  • +
  • softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD
  • +
  • virgl: define MAX_VERTEX_STREAMS based on availability of TF3
  • +
  • softpipe: Use mag texture filter also for clamped lod == 0
  • +
  • softpipe: Don't use mag filter for gather op
  • +
  • softpipe: raise number of bits used for X coordinate texture lookup
  • +
  • softpipe: Add an extra code path for the buffer texel lookup
  • +
  • softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
  • +
  • Gallium: Add new CAP that indicated whether IO array definitions can be shriked
  • +
  • virgl: Enable passing arrays as input to fragment shaders
  • +
  • doc/features: Add a few extensions to the feature matrix
  • +
  • softpipe: Factor gradient evaluation out of the lambda evaluation
  • +
  • softpipe: Prepare handling explicit gradients
  • +
  • softpipe: Pipe gather_comp through from st_tgsi_get_samples
  • +
  • softpipe: Move selection of shadow values up and clean parameter list
  • +
  • softpipe: tie in new code path for lod evaluation
  • +
  • softpipe: keep input lod for explicite derivatives
  • +
  • softpipe: evaluate cube the faces on a per sample bases
  • +
  • softpipe: Factor out evaluation of the source indices
  • +
  • softpipe: Add an per-input array for interpolator correctors to machine
  • +
  • softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE
  • +
  • softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET
  • +
  • softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID
  • +
  • softpipe: Increase the GLSL feature level
  • +
  • doc: Update feature matrix
  • +
  • softpipe/buffer: load only as many components as the the buffer resource type provides
  • +
  • Revert "softpipe/buffer: load only as many components as the the buffer resource type provides"
  • +
+ +

Greg V (3):

+
    +
  • util: emulate futex on FreeBSD using umtx
  • +
  • gallium/hud: add CPU usage support for FreeBSD
  • +
  • gallium: enable dmabuf on BSD as well
  • +
+ +

Grigori Goronzy (1):

+
    +
  • glx: add support for GLX_ARB_create_context_no_error (v3)
  • +
+ +

Guido Günther (4):

+
    +
  • docs: Fix 19.0.x version numbers
  • +
  • gallium: ddebug: Add missing fence related wrappers
  • +
  • gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level
  • +
  • gallium: trace: Add missing fence related wrappers
  • +
+ +

Gurchetan Singh (44):

+
    +
  • mesa/main: Expose EXT_texture_compression_s3tc_srgb
  • +
  • i965: Set flag for EXT_texture_compression_s3tc_srgb
  • +
  • st/mesa: expose EXT_texture_compression_s3tc_srgb
  • +
  • docs: add GL_EXT_texture_compression_s3tc_srgb to release notes
  • +
  • virgl: add ability to do finer grain dirty tracking
  • +
  • virgl: use virgl_resource_dirty helper
  • +
  • virgl: don't mark unclean after a flush
  • +
  • virgl: track level cleanliness rather than resource cleanliness
  • +
  • virgl: make alignment smaller when uploading index user buffers
  • +
  • virgl: unmap uploader at flush time
  • +
  • virgl: when creating / freeing transfers, pass slab pool directly
  • +
  • virgl: add protocol for resource transfers
  • +
  • virgl: use virgl_transfer in inline write
  • +
  • virgl: limit command length to 16 bits
  • +
  • virgl: keep track of number of computations
  • +
  • virgl: pass virgl transfer to virgl_res_needs_flush_wait
  • +
  • virgl: add extra checks in virgl_res_needs_flush_wait
  • +
  • virgl: make winsys modifications for encoded transfers
  • +
  • virgl: add encoder functions for new protocol
  • +
  • virgl: introduce transfer queue
  • +
  • virgl: use transfer queue
  • +
  • virgl: use virgl_transfer_inline_write even less
  • +
  • virgl/vtest: deprecate protocol version 1
  • +
  • egl/sl: also allow virtgpu to fallback to kms_swrast
  • +
  • virgl: use uint16_t mask instead of separate booleans
  • +
  • configure.ac / meson: depend on libnativewindow when appropriate
  • +
  • anv: move anv_GetMemoryAndroidHardwareBufferANDROID up a bit
  • +
  • anv: fix build on Nougat
  • +
  • egl/android: move droid_image_loader_extension down a bit
  • +
  • egl/android: move droid_open_device_drm_gralloc down a bit
  • +
  • egl/android: droid_open_device_drm_gralloc --> droid_open_device
  • +
  • egl/android: refactor droid_load_driver a bit
  • +
  • egl/android: plumb swrast option
  • +
  • egl/android: use swrast option in droid_load_driver
  • +
  • egl/android: use software rendering when appropriate
  • +
  • egl/android: chose node type based on swrast and preprocessor flags
  • +
  • virgl: wait after a flush
  • +
  • virgl/vtest: execute a transfer_get when flushing the front buffer
  • +
  • virgl/vtest: add utilities for receiving fds
  • +
  • virgl/vtest: plumb support for shared memory
  • +
  • virgl/vtest: receive and handle shared memory fd
  • +
  • virgl/vtest: modify sending and receiving data for shared memory
  • +
  • virgl/vtest: wait after issuing a transfer get
  • +
  • virgl/vtest: bump up protocol version + support encoded transfers
  • +
+ +

Guttula, Suresh (1):

+
    +
  • st/va:Add support for indirect manner by returning VA_STATUS_ERROR_OPERATION_FAILED
  • +
+ +

Hal Gentz (1):

+
    +
  • glx: Fix synthetic error generation in __glXSendError
  • +
+ +

Heinrich (1):

+
    +
  • gbm: Improve documentation of BO import
  • +
+ +

Iago Toral Quiroga (39):

+
    +
  • compiler/nir: add an is_conversion field to nir_op_info
  • +
  • compiler/nir: add lowering option for 16-bit fmod
  • +
  • compiler/nir: add lowering for 16-bit flrp
  • +
  • compiler/nir: add lowering for 16-bit ldexp
  • +
  • intel/compiler: add a NIR pass to lower conversions
  • +
  • intel/compiler: split float to 64-bit opcodes from int to 64-bit
  • +
  • intel/compiler: handle b2i/b2f with other integer conversion opcodes
  • +
  • intel/compiler: assert restrictions on conversions to half-float
  • +
  • intel/compiler: lower some 16-bit float operations to 32-bit
  • +
  • intel/compiler: handle extended math restrictions for half-float
  • +
  • intel/compiler: implement 16-bit fsign
  • +
  • intel/compiler: drop unnecessary temporary from 32-bit fsign implementation
  • +
  • intel/compiler: add instruction setters for Src1Type and Src2Type.
  • +
  • intel/compiler: add new half-float register type for 3-src instructions
  • +
  • intel/compiler: don't compact 3-src instructions with Src1Type or Src2Type bits
  • +
  • intel/compiler: allow half-float on 3-source instructions since gen8
  • +
  • intel/compiler: set correct precision fields for 3-source float instructions
  • +
  • intel/compiler: fix ddx and ddy for 16-bit float
  • +
  • intel/compiler: fix ddy for half-float in Broadwell
  • +
  • intel/compiler: workaround for SIMD8 half-float MAD in gen8
  • +
  • intel/compiler: split is_partial_write() into two variants
  • +
  • intel/compiler: activate 16-bit bit-size lowerings also for 8-bit
  • +
  • intel/compiler: rework conversion opcodes
  • +
  • intel/compiler: ask for an integer type if requesting an 8-bit type
  • +
  • intel/eu: force stride of 2 on NULL register for Byte instructions
  • +
  • intel/compiler: generalize the combine constants pass
  • +
  • intel/compiler: implement is_zero, is_one, is_negative_one for 8-bit/16-bit
  • +
  • intel/compiler: add a brw_reg_type_is_integer helper
  • +
  • intel/compiler: fix cmod propagation for non 32-bit types
  • +
  • intel/compiler: remove inexact algebraic optimizations from the backend
  • +
  • intel/compiler: skip MAD algebraic optimization for half-float or mixed mode
  • +
  • intel/compiler: implement SIMD16 restrictions for mixed-float instructions
  • +
  • intel/compiler: also set F execution type for mixed float mode in BDW
  • +
  • intel/compiler: validate region restrictions for half-float conversions
  • +
  • intel/compiler: validate conversions between 64-bit and 8-bit types
  • +
  • intel/compiler: validate region restrictions for mixed float mode
  • +
  • compiler/spirv: move the check for Int8 capability
  • +
  • anv/pipeline: support Float16 and Int8 SPIR-V capabilities in gen8+
  • +
  • anv/device: expose VK_KHR_shader_float16_int8 in gen8+
  • +
+ +

Ian Romanick (55):

+
    +
  • nir: Silence zillions of unused parameter warnings in release builds
  • +
  • intel/compiler: Silence warning about value that may be used uninitialized
  • +
  • nir: Document some fields of nir_loop_terminator
  • +
  • nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if
  • +
  • nir: Select phi nodes using prev_block instead of continue_block
  • +
  • nir: Split ALU instructions in loops that read phis
  • +
  • nir: Convert a bcsel with only phi node sources to a phi node
  • +
  • spirv: Add missing break
  • +
  • nir/algebraic: Convert some f2u to f2i
  • +
  • nir/algebraic: Simplify comparison with sequential integers starting with 0
  • +
  • intel/vec4: Emit constants for some ALU sources as immediate values
  • +
  • nir/algebraic: Replace i2b used by bcsel or if-statement with comparison
  • +
  • intel/fs: Relax type matching rules in cmod propagation from MOV instructions
  • +
  • intel/fs: Handle OR source modifiers in algebraic optimization
  • +
  • intel/fs: Refactor ALU source and destination handling to a separate function
  • +
  • intel/fs: Emit logical-not of operands on Gen8+
  • +
  • intel/fs: Use De Morgan's laws to avoid logical-not of a logic result on Gen8+
  • +
  • intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a))
  • +
  • nir/algebraic: Replace a bcsel of a b2f sources with a b2f(!(a || b))
  • +
  • intel/fs: Generate if instructions with inverted conditions
  • +
  • nir/algebraic: Replace a-fract(a) with floor(a)
  • +
  • intel/fs: Don't assert on b2f with a saturate modifier
  • +
  • nir/algebraic: Optimize away an fsat of a b2f
  • +
  • intel/compiler: Silence many unused parameter warnings in brw_eu.h
  • +
  • intel/compiler: Silence unused parameter warning in brw_interpolation_map.c
  • +
  • intel/fs: nir_op_extract_i8 extracts a byte, not a word
  • +
  • intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer
  • +
  • nir/algebraic: Fix up extract_[iu]8 after loop unrolling
  • +
  • nir/algebraic: Remove redundant extract_[iu]8 patterns
  • +
  • nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
  • +
  • nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
  • +
  • nir/algebraic: Fix up extract_[iu]8 after loop unrolling
  • +
  • nir/algebraic: Remove redundant extract_[iu]8 patterns
  • +
  • nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
  • +
  • nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
  • +
  • nir: Add nir_const_value_negative_equal
  • +
  • nir: Add nir_alu_srcs_negative_equal
  • +
  • nir: Add partial redundancy elimination for compares
  • +
  • intel/compiler: Use partial redundancy elimination for compares
  • +
  • intel/fs: Eliminate dead code first
  • +
  • intel/fs: Refactor code generation for nir_op_fsign to its own function
  • +
  • intel/fs: Add a scale factor to emit_fsign
  • +
  • intel/fs: Generate better code for fsign multiplied by a value
  • +
  • nir/algebraic: Recognize open-coded copysign(1.0, a)
  • +
  • nir/algebraic: Replace a pattern where iand with a Boolean is used as a bcsel
  • +
  • nir/algebraic: Fix some 1-bit Boolean weirdness
  • +
  • nir/algebraic: Strength reduce some compares of x and -x
  • +
  • intel/fs: Add support for float16 to the fsign optimizations
  • +
  • glsl: Silence may unused parameter warnings in glsl/ir.h
  • +
  • intel/compiler: Don't have sepearate, per-Gen nir_options
  • +
  • intel/compiler: Lower ffma on Gen4 and Gen5
  • +
  • intel/fs: Fix D to W conversion in opt_combine_constants
  • +
  • mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
  • +
  • nir: Saturating integer arithmetic is not associative
  • +
  • Revert "nir: add late opt to turn inot/b2f combos back to bcsel"
  • +
+ +

Icenowy Zheng (5):

+
    +
  • lima: add dummy set_sample_mask function
  • +
  • lima: make lima_context_framebuffer subtype of pipe_framebuffer_state
  • +
  • lima: implement blit with util_blitter
  • +
  • lima: lower bool to float when building shaders
  • +
  • lima: add Android build
  • +
+ +

Ilia Mirkin (14):

+
    +
  • nv50,nvc0: add explicit settings for recent caps
  • +
  • nvc0: add support for handling indirect draws with attrib conversion
  • +
  • nvc0/ir: always use CG mode for loads from atomic-only buffers
  • +
  • nvc0/ir: fix second tex argument after levelZero optimization
  • +
  • nvc0: fix 3d images on kepler
  • +
  • nv50,nvc0: use condition for occlusion queries when already complete
  • +
  • nvc0: stick zero values for the compute invocation counts
  • +
  • nvc0: we have 16k-sized framebuffers, fix default scissors
  • +
  • swr: set PIPE_CAP_MAX_VARYINGS correctly
  • +
  • mesa: add explicit enable for EXT_float_blend, and error condition
  • +
  • st/mesa: enable GL_EXT_float_blend when possible
  • +
  • i965: always enable EXT_float_blend
  • +
  • nv50: disable compute
  • +
  • glsl: fix recording of variables for XFB in TCS shaders
  • +
+ +

Illia Iorin (1):

+
    +
  • mesa/main: Fix multisample texture initialize
  • +
+ +

James Zhu (12):

+
    +
  • gallium/auxiliary/vl: Move dirty define to header file
  • +
  • gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
  • +
  • gallium/auxiliary/vl: Rename csc_matrix and increase its size.
  • +
  • gallium/auxiliary/vl: Add compute shader to support video compositor render
  • +
  • gallium/auxiliary/vl: Add video compositor compute shader render
  • +
  • gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
  • +
  • gallium/auxiliary/vl: Increase shader_params size
  • +
  • gallium/auxiliary/vl: Change grid setting
  • +
  • gallium/auxiliary/vl: Change weave compute shader implementation
  • +
  • gallium/auxiliary/vl: Fixed blur issue with weave compute shader
  • +
  • gallium/auxiliary/vl: Fixed blank issue with compute shader
  • +
  • gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.
  • +
+ +

Jan Vesely (2):

+
    +
  • Partially revert "gallium: fix autotools build of pipe_msm.la"
  • +
  • gallium/aux: Report error if loading of a pipe driver fails.
  • +
+ +

Jan Zielinski (1):

+
    +
  • swr/rast: fix 32-bit compilation on Linux
  • +
+ +

Jason Ekstrand (212):

+
    +
  • spirv: Replace vtn_constant_value with vtn_constant_uint
  • +
  • spirv: Rework handling of spec constant workgroup size built-ins
  • +
  • spirv: Handle constants and types before execution modes
  • +
  • spirv: Handle OpExecutionModeId
  • +
  • spirv: Support LocalSizeId and LocalSizeHintId execution modes
  • +
  • intel/nir: Add global support to lower_mem_access_bit_sizes
  • +
  • intel/fs/cse: Split create_copy_instr into three cases
  • +
  • intel/fs: Properly handle 64-bit types in LOAD_PAYLOAD
  • +
  • intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode
  • +
  • intel/fs: Implement load/store_global with A64 untyped messages
  • +
  • intel/fs: Use SENDS for A64 writes on gen9+
  • +
  • intel/fs: Implement nir_intrinsic_global_atomic_*
  • +
  • anv: Implement VK_EXT_buffer_device_address
  • +
  • relnotes: Add VK_EXT_buffer_device_address
  • +
  • nir/deref: Drop zero ptr_as_array derefs
  • +
  • README: Drop the badges from the readme
  • +
  • intel/fs: Use enumerated array assignments in fb read TXF setup
  • +
  • nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks
  • +
  • nir: Silence a couple of warnings in release builds
  • +
  • anv/blorp: Delete a pointless assert
  • +
  • anv: Silence some compiler warnings in release builds
  • +
  • intel/fs: Silence a compiler warning
  • +
  • intel/fs: Bail in optimize_extract_to_float if we have modifiers
  • +
  • nir/dead_cf: Inline cf_node_has_side_effects
  • +
  • nir/dead_cf: Stop relying on liveness analysis
  • +
  • compiler/types: Add a contains_64bit helper
  • +
  • nir/xfb: Properly align 64-bit values
  • +
  • nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering
  • +
  • nir/xfb: Work in terms of components rather than slots
  • +
  • nir/xfb: Handle compact arrays in gather_xfb_info
  • +
  • nir: Fix a compile warning
  • +
  • nir/lower_clip_cull: Fix an incorrect assert
  • +
  • iris: Don't lower image formats for write-only images
  • +
  • iris/compute: Don't increment the grid size offset
  • +
  • iris/compute: Zero out the last grid size on indirect dispatches
  • +
  • iris: Configure the L3$ on the compute context
  • +
  • iris: Don't set constant read lengths at upload time
  • +
  • iris: Allocate buffer resources separately
  • +
  • iris: Copy anv's MI_MATH helpers for multiplication and division
  • +
  • nir/split_vars: Don't compact vectors unnecessarily
  • +
  • nir/builder: Don't emit no-op swizzles
  • +
  • intel/eu: Add an EOT parameter to send_indirect_[split]_message
  • +
  • intel/fs: Add an enum type for logical sampler inst sources
  • +
  • intel/fs: Re-order logical surface arguments
  • +
  • intel/fs: Drop the fs_surface_builder
  • +
  • intel/vec4: Drop dead code for handling typed surface messages
  • +
  • intel/fs: Get rid of the IMAGE_SIZE opcode
  • +
  • intel/compiler: Drop unused surface opcodes
  • +
  • intel/schedule_instructions: Move some comments
  • +
  • intel/compiler: Re-prefix non-logical surface opcodes with VEC4
  • +
  • anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
  • +
  • spirv: OpImageQueryLod requires a sampler
  • +
  • intel,nir: Lower TXD with min_lod when the sampler index is not < 16
  • +
  • anv: Use an actual binding for gl_NumWorkgroups
  • +
  • anv/pipeline: Drop anv_fill_binding_table
  • +
  • anv/descriptor_set: Refactor alloc/free of descriptor sets
  • +
  • anv: Rework arguments to anv_descriptor_set_write_*
  • +
  • anv: Stop allocating buffer views for dynamic buffers
  • +
  • anv: Count image param entries rather than images
  • +
  • anv: Clean up descriptor set layouts
  • +
  • anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c
  • +
  • anv: Refactor descriptor pushing a bit
  • +
  • anv: Take references to push descriptor set layouts
  • +
  • anv: Add a concept of a descriptor buffer
  • +
  • spirv: Pull offset/stride from the pointer for OpArrayLength
  • +
  • spirv: Use the generic dereference function for OpArrayLength
  • +
  • spirv: Use the same types for resource indices as pointers
  • +
  • anv: Implement VK_EXT_inline_uniform_block
  • +
  • nir: Expose double and int64 op_to_options_mask helpers
  • +
  • nir: Teach loop unrolling about 64-bit instruction lowering
  • +
  • i965: Compile the fp64 program based on nir options
  • +
  • intel/debug: Add a debug flag to force software fp64
  • +
  • intel/nir: Drop an unneeded lower_constant_initializers call
  • +
  • glsl/nir: Add a shared helper for building float64 shaders
  • +
  • glsl/nir: Inline functions in float64_funcs_to_nir
  • +
  • nir/inline_functions: Break inlining into a builder helper
  • +
  • nir/deref: Expose nir_opt_deref_impl
  • +
  • nir/lower_doubles: Inline functions directly in lower_doubles
  • +
  • intel/nir: Move 64-bit lowering later
  • +
  • st/nir: Move 64-bit lowering later
  • +
  • nir/builder: Emit better code for iadd/imul_imm
  • +
  • nir/builder: Cast array indices in build_deref_follower
  • +
  • nir/builder: Add a build_deref_array_imm helper
  • +
  • intel/nir: Move lower_mem_access_bit_sizes to postprocess_nir
  • +
  • anv/pipeline: Move lower_explicit_io much later
  • +
  • nir: Add a pass for lowering IO back to vector when possible
  • +
  • intel/nir: Vectorize all IO
  • +
  • anv: Ignore VkRenderPassInputAttachementAspectCreateInfo
  • +
  • nir/loop_unroll: Fix out-of-bounds access handling
  • +
  • glsl/list: Add a list variant of insert_after
  • +
  • glsl/lower_vector_derefs: Don't use a temporary for TCS outputs
  • +
  • anv: Stop using VK_TRUE/FALSE
  • +
  • anv/pass: Flag the need for a RT flush for resolve attachments
  • +
  • anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+
  • +
  • nir/algebraic: Add a couple optimizations for iabs and ishr
  • +
  • nir/validate: Only require bare types to match for copy_deref
  • +
  • nir/validate: Allow 32-bit boolean load/store intrinsics
  • +
  • compiler/types: Add a new is_interface C wrapper
  • +
  • compiler/types: Add a C wrapper to get full struct field data
  • +
  • compiler/types: Add helpers to get explicit types for standard layouts
  • +
  • nir/deref: Consider COHERENT decorated var derefs as aliasing
  • +
  • nir: Rename nir_address_format_vk_index_offset to not be vk
  • +
  • nir/lower_io: Add a new buffer_array_length intrinsic and lowering
  • +
  • glsl: Don't lower vector derefs for SSBOs, UBOs, and shared
  • +
  • glsl/nir: Set explicit types on UBO/SSBO variables
  • +
  • glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics
  • +
  • glsl/nir: Add a pass to lower UBO and SSBO access
  • +
  • i965: Stop setting LowerBuferInterfaceBlocks
  • +
  • st/mesa: Let NIR lower UBO and SSBO access when we have it
  • +
  • nir/builder: Add a vector extract helper
  • +
  • nir: Add a new pass to lower array dereferences on vectors
  • +
  • intel/nir: Lower array-deref-of-vector UBO and SSBO loads
  • +
  • anv: Implement VK_EXT_host_query_reset
  • +
  • anv,radv: Implement VK_KHR_surface_capability_protected
  • +
  • Revert "nir: const `nir_call_instr::callee`"
  • +
  • anv: Bump maxComputeWorkgroupInvocations
  • +
  • nir: Constant values are per-column not per-component
  • +
  • anv,radv,turnip: Lower TG4 offsets with nir_lower_tex
  • +
  • spirv: Drop inline tg4 lowering
  • +
  • nir/lower_io: Add a bounds-checked 64-bit global address format
  • +
  • nir: Add a lowering pass for non-uniform resource access
  • +
  • nir: Add texture sources and intrinsics for bindless
  • +
  • nir: Add access flags to deref and SSBO atomics
  • +
  • spirv: Handle the NonUniformEXT decoration
  • +
  • Revert "anv/radv: release memory allocated by glsl types during spirv_to_nir"
  • +
  • nir: Lock around validation fail shader dumping
  • +
  • nir/algebraic: Drop some @bool specifiers
  • +
  • nir/algebraic: Add some logical OR and AND patterns
  • +
  • vc4: Prefer nir_src_comp_as_uint over nir_src_as_const_value
  • +
  • nir/search: Search for all combinations of commutative ops
  • +
  • nir: Get rid of nir_register::is_packed
  • +
  • nir: Get rid of global registers
  • +
  • intel/common: Add a MI command builder
  • +
  • intel/common: Add unit tests for gen_mi_builder
  • +
  • anv: Use gen_mi_builder for CmdDrawIndirectByteCount
  • +
  • anv: Use gen_mi_builder for computing resolve predicates
  • +
  • anv: Use gen_mi_builder for indirect draw parameters
  • +
  • anv: Use gen_mi_builder for indirect dispatch
  • +
  • anv: Use gen_mi_builder for conditional rendering
  • +
  • anv: Use gen_mi_builder for queries
  • +
  • anv: Move mi_memcpy and mi_memset to gen_mi_builder
  • +
  • anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative
  • +
  • intel/common: Support bigger right-shifts with mi_builder
  • +
  • anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7
  • +
  • nir: Add a pass for selectively lowering variables to scratch space
  • +
  • intel/nir: Take a nir_tex_instr and src index in brw_texture_offset
  • +
  • nir/builder: Add a nir_imm_zero helper
  • +
  • nir/print: Use nir_src_as_int for array indices
  • +
  • nir/constant_folding: Get rid of a bit size switch statement
  • +
  • spirv: Drop some unneeded bit size switch statements
  • +
  • nir/load_const_to_scalar: Get rid of a bit size switch statement
  • +
  • nir/validate: Require unused bits of nir_const_value to be zero
  • +
  • vulkan: Update the XML and headers to 1.1.106
  • +
  • anv: Update to use the new features struct names
  • +
  • nir/algebraic: Move the template closer to the render function
  • +
  • nir/algebraic: Use a cache to avoid re-emitting structs
  • +
  • intel/mi_builder: Re-order an initializer
  • +
  • intel/mi_builder: Disable mem_mem tests on IVB
  • +
  • nir: Drop "struct" from some nir_* declarations
  • +
  • nir: Rework nir_src_as_alu_instr to not take a pointer
  • +
  • nir: Add a nir_src_as_intrinsic() helper
  • +
  • anv: Re-sort the GetPhysicalDeviceFeatures2 switch statement
  • +
  • anv: Drop some unneeded ANV_FROM_HANDLE for physical devices
  • +
  • intel/fs: Account for live range lengths in spill costs
  • +
  • anv: Make all VkDeviceMemory BOs resident permanently
  • +
  • anv: Put image params in the descriptor set buffer on gen8 and earlier
  • +
  • anv: Add a #define for the max binding table size
  • +
  • anv/pipeline: Sort bindings by most used first
  • +
  • anv/pipeline: Add skeleton support for spilling to bindless
  • +
  • nir/lower_io: Expose some explicit I/O lowering helpers
  • +
  • intel/nir: Re-run int64 lowering in postprocess_nir
  • +
  • anv: Add a has_a64_buffer_access to anv_physical_device
  • +
  • anv: Lower some SSBO operations in apply_pipeline_layout
  • +
  • anv: Implement SSBOs bindings with GPU addresses in the descriptor BO
  • +
  • anv: Implement VK_KHR_shader_atomic_int64
  • +
  • intel,nir: Lower TXD with a bindless sampler
  • +
  • intel/fs: Add support for bindless texture ops
  • +
  • anv: Count the number of planes in each descriptor binding
  • +
  • anv: Use write_image_view to initialize immutable samplers
  • +
  • anv: Pass the plane into lower_tex_deref
  • +
  • anv: Use bindless textures and samplers
  • +
  • intel/fs: Add support for bindless image load/store/atomic
  • +
  • anv: Use bindless handles for images
  • +
  • anv: Put binding flags in descriptor set layouts
  • +
  • anv: Implement VK_EXT_descriptor_indexing
  • +
  • nir: Add helpers for getting the type of an address format
  • +
  • anv/nir: Add a central helper for figuring out SSBO address formats
  • +
  • anv: Ignore descriptor binding flags if bindingCount == 0
  • +
  • anv: Rework the descriptor set layout create loop
  • +
  • anv,radv: Update release notes for newly implemented extensiosn
  • +
  • nir: Use the NIR_SRC_AS_ macro to define nir_src_as_deref
  • +
  • anv/descriptor_set: Unlink sets from the pool in set_destroy
  • +
  • anv/descriptor_set: Destroy sets before pool finalization
  • +
  • anv/descriptor_set: Only vma_heap_finish if we have a descriptor buffer
  • +
  • anv/descriptor_set: Properly align descriptor buffer to a page
  • +
  • anv: Better handle 32-byte alignment of descriptor set buffers
  • +
  • anv/descriptor_set: Don't fully destroy sets in pool destroy/reset
  • +
  • nir/algebraic: Optimize integer cast-of-cast
  • +
  • util/bitset: Return an actual bool from test macros
  • +
  • anv: Stop including POS in FS input limits
  • +
  • anv,i965: Stop warning about incomplete gen11 support
  • +
  • nir: Add a SSA type gathering pass
  • +
  • intel/fs/ra: Only add dest interference to sources that exist
  • +
  • intel/fs/ra: Stop adding RA interference to too many SENDS nodes
  • +
  • anv: Emulate texture swizzle in the shader when needed
  • +
  • anv: Stop forcing bindless for images
  • +
  • anv: Only consider minSampleShading when sampleShadingEnable is set
  • +
  • iris: Don't assume UBO indices are constant
  • +
  • intel/fs,vec4: Use g0 as the header for MFENCE
  • +
  • intel/fs: Do a stalling MFENCE in endInvocationInterlock()
  • +
  • nir/dead_cf: Call instructions aren't dead
  • +
  • nir/propagate_invariant: Don't add NULL vars to the hash table
  • +
+ +

Jian-Hong Pan (1):

+
    +
  • intel: Fix the description of Coffeelake pci-id 0x3E98
  • +
+ +

Jiang, Sonny (1):

+
    +
  • va: use a compute shader for the blit
  • +
+ +

John Stultz (3):

+
    +
  • mesa: android: freedreno: Fix build failure due to path change
  • +
  • mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources
  • +
  • mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources list
  • +
+ +

Jon Turney (1):

+
    +
  • meson: Force '.so' extension for DRI drivers
  • +
+ +

Jonathan Marek (22):

+
    +
  • nir: add missing vec opcodes in lower_bool_to_float
  • +
  • freedreno: a2xx: fix fast clear
  • +
  • freedreno: a2xx: don't write 4th vertex in mem2gmem
  • +
  • freedreno: a2xx: add use_hw_binning function
  • +
  • freedreno: a2xx: fix fast clear for some gmem configurations
  • +
  • freedreno: a2xx: fix mipmapping for NPOT textures
  • +
  • freedreno: use renderonly path for buffers allocated with modifiers
  • +
  • freedreno: catch failing fd_blit and fallback to software blit
  • +
  • mesa: add GL_AMD_compressed_ATC_texture support
  • +
  • gallium: add ATC format support
  • +
  • llvmpipe, softpipe: no support for ATC textures
  • +
  • st/mesa: add ATC support
  • +
  • freedreno: a3xx: add GL_AMD_compressed_ATC_texture support
  • +
  • freedreno: a2xx: add GL_AMD_compressed_ATC_texture support
  • +
  • svga: add new ATC formats to the format conversion table
  • +
  • freedreno: a2xx: fix builtin blit program compilation
  • +
  • freedreno: a2xx: disable PIPE_CAP_PACKED_UNIFORMS
  • +
  • freedreno: a2xx: use nir_lower_io for TGSI shaders
  • +
  • freedreno: a2xx: enable batch reordering
  • +
  • freedreno: a2xx: same gmem2mem sequence for all tiles
  • +
  • nir: improve convert_yuv_to_rgb
  • +
  • freedreno/ir3: fix input ncomp for vertex shaders
  • +
+ +

Jordan Justen (22):

+
    +
  • iris: Set num_uniforms in bytes
  • +
  • iris/compute: Set mask bits on PIPELINE_SELECT
  • +
  • iris: Add IRIS_DIRTY_CONSTANTS_CS
  • +
  • iris: Add iris_restore_compute_saved_bos
  • +
  • iris/compute: Add MEDIA_STATE_FLUSH following WALKER
  • +
  • iris/compute: Flush compute batches
  • +
  • iris/compute: Get group counts from grid->grid
  • +
  • iris/program: Don't try to push ubo ranges for compute
  • +
  • iris/compute: Wait on compute batch when mapping
  • +
  • iris/compute: Provide binding table entry for gl_NumWorkGroups
  • +
  • iris/compute: Flush compute batch on memory-barriers
  • +
  • iris/compute: Push subgroup-id
  • +
  • iris/compute: Support indirect compute dispatch
  • +
  • iris: Emit default L3 config for the render pipeline
  • +
  • genxml/gen_bits_header.py: Use regex to strip no alphanum chars
  • +
  • genxml: Remove extra space in gen4/45/5 field name
  • +
  • iris: Add gitlab-ci build testing
  • +
  • iris: Always use in-tree i915_drm.h
  • +
  • nir: Add int64/doubles options into nir_shader_compiler_options
  • +
  • intel/compiler: Move int64/doubles lowering options
  • +
  • scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
  • +
  • intel/genxml: Support base-16 in value & start fields in gen_sort_tags.py
  • +
+ +

Jose Maria Casanova Crespo (4):

+
    +
  • iris: Enable ARB_shader_draw_parameters support
  • +
  • glsl: fix typos in comments "transfor" -> "transform"
  • +
  • glsl: TCS outputs can not be transform feedback candidates on GLES
  • +
  • iris: setup EdgeFlag Vertex Element when needed.
  • +
+ +

José Fonseca (1):

+
    +
  • scons: Workaround failures with MSVC when using SCons 3.0.[2-4].
  • +
+ +

Juan A. Suarez Romero (22):

+
    +
  • anv/cmd_buffer: check for NULL framebuffer
  • +
  • nir: move ALU instruction before the jump instruction
  • +
  • nir: remove jump from two merging jump-ending blocks
  • +
  • genxml: add missing field values for 3DSTATE_SF
  • +
  • anv: advertise 8 subpixel precision bits
  • +
  • nir/spirv: return after emitting a branch in block
  • +
  • anv: destroy descriptor sets when pool gets reset
  • +
  • nir: deref only for OpTypePointer
  • +
  • anv: advertise 8 subtexel/mipmap precision bits
  • +
  • nir/xfb: do not use bare interface type
  • +
  • meson: Add dependency on genxml to anvil genfiles
  • +
  • Revert "intel/compiler: split is_partial_write() into two variants"
  • +
  • spirv: add missing SPV_EXT_descriptor_indexing capabilities
  • +
  • radv: enable descriptor indexing capabilities
  • +
  • anv: enable descriptor indexing capabilities
  • +
  • Update version to 19.1.0-rc1
  • +
  • Update version to 19.1.0-rc2
  • +
  • cherry-ignore: radeonsi: update buffer descriptors in all contexts after buffer invalidation
  • +
  • Update version to 19.1.0-rc3
  • +
  • Update version to 19.1.0-rc4
  • +
  • Update version to 19.1.0-rc5
  • +
  • Update version to 19.1.0
  • +
+ +

Julien Isorce (5):

+
    +
  • gallium: add resource_get_info to pipe_screen
  • +
  • radeonsi: implement resource_get_info
  • +
  • st/va: properly set stride and offset in vlVaDeriveImage
  • +
  • r600: implement resource_get_info
  • +
  • st/va: check resource_get_info nullity in vlVaDeriveImage
  • +
+ +

Józef Kucia (3):

+
    +
  • mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
  • +
  • radv: Fix driverUUID
  • +
  • radv: clear vertex bindings while resetting command buffer
  • +
+ +

Karol Herbst (82):

+
    +
  • nvc0/ir: replace cvt instructions with add to improve shader performance
  • +
  • gk104/ir: Use the new rcp/rsq in library
  • +
  • gm107/ir: add fp64 rcp
  • +
  • gm107/ir: add fp64 rsq
  • +
  • gallium: add PIPE_CAP_MAX_VARYINGS
  • +
  • st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
  • +
  • glsl_type: initialize offset and location to -1 for glsl_struct_field
  • +
  • nir/opt_if: don't mark progress if nothing changes
  • +
  • clover: update ICD table to support everything up to 2.2
  • +
  • nir: replace magic numbers with M_PI
  • +
  • nir/spirv: improve parsing of the memory model
  • +
  • nir: add support for address bit sized system values
  • +
  • nir/vtn: add support for SpvBuiltInGlobalLinearId
  • +
  • nir/spirv: initial handling of OpenCL.std extension opcodes
  • +
  • prog_to_nir: fix write from vps to FOG
  • +
  • nvc0: print the shader type when dumping headers
  • +
  • nv50/ir: move common converter code in base class
  • +
  • nv50/ir: add lowering helper
  • +
  • nouveau: add support for nir
  • +
  • nouveau: fix nir and TGSI shader cache collision
  • +
  • nv50/ir/nir: run some passes to make the conversion easier
  • +
  • nv50/ir/nir: track defs and provide easy access functions
  • +
  • nv50/ir/nir: add nir type helper functions
  • +
  • nv50/ir/nir: run assignSlots
  • +
  • nv50/ir/nir: add loadFrom and storeTo helpler
  • +
  • nv50/ir/nir: parse NIR shader info
  • +
  • nv50/ir/nir: implement nir_load_const_instr
  • +
  • nv50/ir/nir: add skeleton for nir_intrinsic_instr
  • +
  • nv50/ir/nir: implement nir_alu_instr handling
  • +
  • nv50/ir/nir: implement nir_intrinsic_load_uniform
  • +
  • nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)output
  • +
  • nv50/ir/nir: implement load_(interpolated_)input/output
  • +
  • nv50/ir/nir: implement intrinsic_discard(_if)
  • +
  • nv50/ir/nir: implement loading system values
  • +
  • nv50/ir/nir: implement nir_ssa_undef_instr
  • +
  • nv50/ir/nir: implement nir_instr_type_tex
  • +
  • nv50/ir/nir: add skeleton getOperation for intrinsics
  • +
  • nv50/ir/nir: implement vote and ballot
  • +
  • nv50/ir/nir: implement variable indexing
  • +
  • nv50/ir/nir: implement geometry shader nir_intrinsics
  • +
  • nv50/ir/nir: implement nir_intrinsic_load_ubo
  • +
  • nv50/ir/nir: implement ssbo intrinsics
  • +
  • nv50/ir/nir: implement images
  • +
  • nv50/ir/nir: add memory barriers
  • +
  • nv50/ir/nir: implement load_per_vertex_output
  • +
  • nv50/ir/nir: implement intrinsic shader_clock
  • +
  • nv50/ir/nir: handle user clip planes for each emitted vertex
  • +
  • nv50ir/nir: move immediates before use
  • +
  • glsl: add packed for struct types
  • +
  • glsl: add cl_size and cl_alignment
  • +
  • nir/lower_locals_to_regs: cast array index to 32 bit
  • +
  • nir/spirv: handle kernel function parameters
  • +
  • nir/spirv: support physical pointers
  • +
  • nir: add support for gather offsets
  • +
  • nv50/ir/nir: support gather offsets
  • +
  • nir/lower_tex: Add support for tg4 offsets lowering
  • +
  • nir/print: fix printing the image_array intrinsic index
  • +
  • nir/validate: validate that tex deref sources are actually derefs
  • +
  • v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value
  • +
  • panfrost/midgard: use nir_src_is_const and nir_src_as_uint
  • +
  • glsl/standalone: add GLES3.1 and GLES3.2 compatibility
  • +
  • nir: move brw_nir_rewrite_image_intrinsic into common code
  • +
  • glsl_to_nir: handle bindless textures
  • +
  • glsl/nir: fetch the type for images from the deref instruction
  • +
  • glsl/nir: add support for lowering bindless images_derefs
  • +
  • nv50/ir/nir: handle bindless texture
  • +
  • nv50/ir/nir: add support for bindless images
  • +
  • nvc0/nir: enable bindless texture
  • +
  • lima: add bool parameter to type_size function
  • +
  • amd/nir: some cleanups
  • +
  • radv: use nir constant helpers
  • +
  • intel/nir: use nir_src_is_const and nir_src_as_uint
  • +
  • freedreno/ir3: use nir_src_as_uint in a few places
  • +
  • lima: use nir_src_as_float
  • +
  • nir/builder: Move nir_imm_vec2 from blorp into the builder
  • +
  • nir/loop_analyze: use nir_const_value.b for boolean results, not u32
  • +
  • spirv: reduce array size in vtn_handle_constant
  • +
  • nir: make nir_const_value scalar
  • +
  • vtn: handle bitcast with pointer src/dest
  • +
  • nir: Add a nir_builder_alu variant which takes an array of components
  • +
  • nir: Add nir_op_vec helper
  • +
  • spirv/cl: support vload/vstore
  • +
+ +

Kasireddy, Vivek (3):

+
    +
  • nir/lower_tex: Add support for XYUV lowering
  • +
  • dri: Add XYUV8888 format
  • +
  • i965: Add support for sampling from XYUV images
  • +
+ +

Kenneth Graunke (872):

+
    +
  • st/mesa: Set pipe_image_view::shader_access in PBO readpixels.
  • +
  • st/nir: Move varying setup code to a helper function.
  • +
  • st/nir: Make new helpers for constructing built-in NIR shaders.
  • +
  • st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.
  • +
  • st/mesa: Add NIR versions of the drawpixels Z/stencil fragment shaders.
  • +
  • st/mesa: Add NIR versions of the clear shaders.
  • +
  • st/mesa: Add a NIR version of the OES_draw_texture built-in shaders.
  • +
  • st/mesa: Add NIR versions of the PBO upload/download shaders.
  • +
  • program: Use u_bit_scan64 in prog_to_nir.
  • +
  • program: Extend prog_to_nir handle system values.
  • +
  • nir: Record info->fs.pixel_center_integer in lower_system_values
  • +
  • compiler: Mark clip/cull distance arrays as compact before lowering.
  • +
  • nir: Bail on clip/cull distance lowering if GLSL IR already did it.
  • +
  • nir: Avoid clip/cull distance lowering multiple times.
  • +
  • nir: Avoid splitting compact arrays into per-element variables.
  • +
  • st/nir: Call nir_lower_clip_cull_distance_arrays().
  • +
  • gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit.
  • +
  • nouveau: Silence unhandled cap warnings
  • +
  • st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048
  • +
  • glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
  • +
  • glsl: Don't look at sampler uniform storage for internal vars
  • +
  • i965: Call nir_lower_samplers for ARB programs.
  • +
  • st/nir: Pull sampler lowering into a helper function.
  • +
  • st/nir: Lower sampler derefs for builtin shaders.
  • +
  • st/nir: Use sampler derefs in built-in shaders.
  • +
  • program: Make prog_to_nir create texture/sampler derefs.
  • +
  • nir: Use sampler derefs in drawpixels and bitmap lowering.
  • +
  • nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
  • +
  • i965: Drop unnecessary 'and' with prog->SamplerUnits
  • +
  • i965: Use info->textures_used instead of prog->SamplersUsed.
  • +
  • mesa: Advertise EXT_float_blend in ES 3.0+ contexts.
  • +
  • anv: Put MOCS in the correct location
  • +
  • spirv: Eliminate dead input/output variables after translation.
  • +
  • nir: Don't reassociate add/mul chains containing only constants
  • +
  • compiler: Make is_64bit(GL_*) helper more broadly available
  • +
  • mesa: Align doubles to a 64-bit starting boundary, even if packing.
  • +
  • radeonsi: Go back to using llvm.pow intrinsic for nir_op_fpow
  • +
  • st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.
  • +
  • nir: Don't forget if-uses in new nir_opt_dead_cf liveness check
  • +
  • iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.
  • +
  • iris: viewport state, sort of
  • +
  • iris: port over batchbuffer updates
  • +
  • iris: initial render state upload
  • +
  • iris: packing with valgrind.
  • +
  • iris: merge pack
  • +
  • iris: initial gpu state, merges
  • +
  • iris: RASTER + SF + some CLIP, fix DIRTY vs. NEW
  • +
  • iris: scissors
  • +
  • iris: SF_CLIP_VIEWPORT
  • +
  • iris: Surfaces!
  • +
  • iris: sampler views
  • +
  • iris: stipples and vertex elements
  • +
  • iris: framebuffers
  • +
  • iris: don't segfault on !old_cso
  • +
  • iris: fix SF_CL length
  • +
  • iris: a bit of depth
  • +
  • iris: some draw info, vbs, sample mask
  • +
  • iris: fix crash - CSO binding can be NULL (when destroying context)
  • +
  • iris: COLOR_CALC_STATE
  • +
  • iris: sampler states
  • +
  • iris: emit 3DSTATE_SAMPLER_STATE_POINTERS
  • +
  • iris: basic push constant alloc
  • +
  • iris: some program code
  • +
  • iris: linear resources
  • +
  • iris: maps
  • +
  • iris: shader debug log
  • +
  • iris: drop unused field
  • +
  • iris: make an ice->render_batch field
  • +
  • iris: disable execbuf for now
  • +
  • iris: delete iris_pipe.c, shuffle code around
  • +
  • iris: init the batch!
  • +
  • iris: fix/rework line stipple
  • +
  • iris: actually save VBs
  • +
  • iris: msaa sample count packing problems
  • +
  • iris: fix prim type
  • +
  • iris: fix bogus index buffer reference
  • +
  • iris: draw->restart_index is uninitialized if PR is not enabled
  • +
  • iris: parse INTEL_DEBUG
  • +
  • iris: reworks, FS compile pieces
  • +
  • iris: import program cache code
  • +
  • iris: do the FS...asserts because we don't lower uniforms yet
  • +
  • iris: lower io
  • +
  • iris: make iris_batch target a particular ring
  • +
  • iris: kill iris_new_batch
  • +
  • iris: move MAX defines to iris_batch.h
  • +
  • iris: bit of SBA code
  • +
  • iris: flag SBA updates when instruction BO changes
  • +
  • iris: try and have an iris address
  • +
  • iris: so, sba then.
  • +
  • iris: reference VB BOs
  • +
  • iris: VB addresses
  • +
  • iris: DEBUG=bat
  • +
  • iris: VB fixes
  • +
  • iris: actually APPEND commands, not stomp over the top and never incr
  • +
  • iris: actually flush the commands
  • +
  • iris: actually advance forward when emitting commands
  • +
  • iris: initialize dirty bits to ~0ull
  • +
  • iris: hack to stop crashing on samplers for now
  • +
  • iris: fix indentation
  • +
  • iris: fix assert
  • +
  • iris: fix VBs
  • +
  • iris: vertex packet fixes
  • +
  • iris: fix VF instancing length so we don't get garbage in batch
  • +
  • iris: 3DPRIMITIVE fields
  • +
  • iris: bind_state -> compute state
  • +
  • iris: scissor slots
  • +
  • iris: some shader bits
  • +
  • iris: promote iris_program_cache_item to iris_compiled_shader
  • +
  • iris: actually save derived state
  • +
  • iris: emit shader packets
  • +
  • iris: convert IRIS_DIRTY_* to #defines
  • +
  • iris: don't forget about TE
  • +
  • iris: reorganize commands to match brw
  • +
  • iris: initial gpu state
  • +
  • iris: WM.
  • +
  • iris: index buffer BO
  • +
  • iris: more comes from bits filled in
  • +
  • iris: drop const from prog data parameters
  • +
  • iris: softpin some things
  • +
  • iris: use vtbl to avoid multiple symbols, fix state base address
  • +
  • iris: fix SBA
  • +
  • iris: move key pop to state module
  • +
  • iris: bits of WM key
  • +
  • iris: shuffle comments
  • +
  • iris: no NEW_SBA
  • +
  • iris: rewrite program cache to use u_upload_mgr
  • +
  • iris: actually destroy the cache
  • +
  • iris: actually softpin at an address
  • +
  • iris: actually set KSP offsets
  • +
  • iris: URB configs.
  • +
  • iris: dummy constants
  • +
  • iris: blend state
  • +
  • iris: alpha testing in PSB
  • +
  • iris: basic SBE code
  • +
  • iris: warning fixes
  • +
  • iris: fix silly unused batch with addr macro
  • +
  • iris: render targets!
  • +
  • iris: don't do samplers for disabled stages
  • +
  • iris: smaller blend state
  • +
  • iris: actually pin the instruction cache buffers
  • +
  • iris: compctrl
  • +
  • iris: more sketchy SBE
  • +
  • iris: fix dmabuf retval comparisons
  • +
  • iris: more SF CL VPs
  • +
  • iris: catastrophic state pointer mistake
  • +
  • iris: fix extents
  • +
  • iris: write DISABLES are not write ENABLES...whoops
  • +
  • iris: sample mask...not 0.
  • +
  • iris: uniform bits...badly
  • +
  • iris: warn if execbuf fails
  • +
  • iris: NOOP pad batches correctly
  • +
  • iris: decode batches if they fail to submit
  • +
  • iris: enable a few more formats
  • +
  • iris: set strides on transfers
  • +
  • iris: stop adding 9 to our varyings
  • +
  • iris: bufmgr updates.
  • +
  • iris: some thinking about binding tables
  • +
  • iris: Soft-pin the universe
  • +
  • iris: fix icache memzone
  • +
  • iris: dump gtt offset in dump_validation_list
  • +
  • iris: Also set SUPPORTS_48B? Not sure if necessary.
  • +
  • iris: more uploaders
  • +
  • iris: rewrite to use memzones and not relocs
  • +
  • iris: set EXEC_OBJECT_WRITE
  • +
  • iris: include p_defines.h in iris_bufmgr.h
  • +
  • iris: binders
  • +
  • iris: hook up batch decoder
  • +
  • iris: binder fixes
  • +
  • iris: decoder fixes
  • +
  • iris: update vb BO handling now that we have softpin
  • +
  • iris: validation dumping improvements
  • +
  • iris: canonicalize addresses.
  • +
  • iris: delete more trash
  • +
  • iris: allocate SURFACE_STATEs up front and stop streaming them
  • +
  • iris: same treatment for sampler views
  • +
  • iris: assemble SAMPLER_STATE table at bind time
  • +
  • iris: fix a scissor bug
  • +
  • iris: SBA once at context creation, not per batch
  • +
  • iris: TES stash
  • +
  • iris: isv freeing fixes
  • +
  • iris: set sampler views
  • +
  • iris: decoder fixes
  • +
  • iris: better BT asserts
  • +
  • iris: increase allocator alignment
  • +
  • iris: fix index
  • +
  • iris: port bug fix from i965
  • +
  • iris: fixes from i965
  • +
  • iris: fixes
  • +
  • iris: crazy pipe control code
  • +
  • iris: bo reuse
  • +
  • iris: vma fixes - don't free binder address
  • +
  • iris: vma - fix assert
  • +
  • iris: better SBE
  • +
  • iris: fix texturing!
  • +
  • iris: Move get_command_space to iris_batch.c
  • +
  • iris: Defines for base addresses rather than numbers everywhere
  • +
  • iris: pull in newer comments
  • +
  • iris: copy over i965's cache tracking
  • +
  • iris: move bo_offset_from_sba
  • +
  • iris: bits of blorp code
  • +
  • iris: more blitting code to make readpixels work
  • +
  • iris: drop bogus binder free
  • +
  • iris: fix sampler view crashes
  • +
  • iris: more blorp
  • +
  • iris: fix blorp prog data crashes
  • +
  • iris: add INTEL_DEBUG=reemit
  • +
  • iris: drop the 48b printout, we never use anything else
  • +
  • iris: hacky flushing for now
  • +
  • iris: linear staging buffers - fast CPU access...
  • +
  • iris: make blorp pin the binder
  • +
  • iris: blorp URB
  • +
  • iris: no more drawing rectangle in blorp
  • +
  • iris: assert surf init
  • +
  • iris: some depth stuff :(
  • +
  • iris: bump GL version to 4.2
  • +
  • iris: uniforms for VS
  • +
  • iris: proper length for VE packet?
  • +
  • iris: proper # of uniforms
  • +
  • iris: properly reject formats, fixes RGB32 rendering with texture float
  • +
  • iris: blorp bug fixes
  • +
  • iris: delete growing code and just die for now
  • +
  • iris: just turn batch reset_and_clear_caches into reset
  • +
  • iris: chaining not growing
  • +
  • iris: caps
  • +
  • iris: fix batch chaining...
  • +
  • iris: fix decoding and undo testing code
  • +
  • iris: Lower the max number of decoded VBO lines
  • +
  • iris: fix whitespace
  • +
  • iris: fix 3DSTATE_VERTEX_ELEMENTS length
  • +
  • iris: more depth stuffs...
  • +
  • iris: fix VF INSTANCING length
  • +
  • iris: util_copy_framebuffer_state (ported from Rob's v3d patches)
  • +
  • iris: transfers
  • +
  • iris: flush always
  • +
  • iris: maybe slightly less boats uniforms
  • +
  • iris: fix constant packet length to match i965
  • +
  • iris: better ubo handling
  • +
  • iris: completely rewrite binder
  • +
  • iris: have more than one const_offset
  • +
  • iris: make surface states for cbufs
  • +
  • iris: fill out pull constant buffers
  • +
  • iris: fix pull bufs that aren't the first user upload
  • +
  • iris: use u_transfer helpers for now
  • +
  • iris: better VFI
  • +
  • iris: fix release builds
  • +
  • iris: drop assert for now
  • +
  • iris: disable __gen_validate_value in release mode
  • +
  • iris: allow mapped buffers during execution (faster)
  • +
  • iris: comment about reemitting and flushing
  • +
  • iris: state cleaning
  • +
  • iris: untested index buffer upload
  • +
  • iris: delete some pointless STATIC_ASSERTS
  • +
  • iris: untested SAMPLER_STATE pin BO fix
  • +
  • iris: put back the always flush - fixes some things :(
  • +
  • iris: save pointers to streamed state resources
  • +
  • iris: fix the validation list on new batches
  • +
  • iris: flag DIRTY_WM properly
  • +
  • iris: bindings dirty tracking
  • +
  • iris: some dirty fixes
  • +
  • iris: clear dirty
  • +
  • iris: plug leaks
  • +
  • iris: more leak fixes
  • +
  • iris: pc fixes
  • +
  • iris: remove 4 bytes of padding in iris_compiled_shader
  • +
  • iris: rzalloc iris_compiled_shader so memcmp works even if padding creeps in
  • +
  • iris: don't leak sampler state table resources
  • +
  • iris: don't leak keyboxes when searching for an existing program
  • +
  • iris: indentation
  • +
  • iris: use pipe resources not direct BOs
  • +
  • iris: clean up some warnings so I can see through the noise
  • +
  • iris: print binder utilization in INTEL_DEBUG=submit
  • +
  • iris: redo VB CSO a bit
  • +
  • iris: print refcounts in INTEL_DEBUG=submit
  • +
  • iris: support signed vertex buffer offsets
  • +
  • iris: fix major refcounting bug with resources
  • +
  • iris: fix caps so tests run again
  • +
  • iris: avoid crashing on unbound constant resources
  • +
  • iris: emit 3DSTATE_SBE_SWIZ
  • +
  • iris: max VP index
  • +
  • iris: fix viewport counts and settings
  • +
  • iris: fix num viewports to be based on programs
  • +
  • iris: fix VP iteration
  • +
  • iris: scissor count fixes
  • +
  • iris: actually init num_viewports
  • +
  • iris: print second batch size separately
  • +
  • iris: don't always flush
  • +
  • iris: Handle batch submission failure "better"
  • +
  • iris: bad inherited comments
  • +
  • iris: colorize batchbuffer failures to make them stand out
  • +
  • iris: iris - fix QWord aligned endings after batch chaining rework
  • +
  • iris: tidy comments about mirroring modes
  • +
  • iris: Disable unsupported mirror clamp modes
  • +
  • iris: fix fragcoord ytransform
  • +
  • iris: better boxing on maps
  • +
  • iris: clears
  • +
  • iris: rework DEBUG_REEMIT
  • +
  • iris: shader dirty bits
  • +
  • iris: clear fix
  • +
  • iris: fall back to u_generate_mipmap
  • +
  • iris: implement copy image
  • +
  • iris: lightmodel flat
  • +
  • iris: maybe-flush before blorp operations
  • +
  • iris: fix provoking vertex ordering
  • +
  • iris: larger polygon offset
  • +
  • iris: TES uniform fixes
  • +
  • iris: geometry shader support
  • +
  • iris: don't emit garbage 3DSTATE_VERTEX_BUFFERS when there aren't any
  • +
  • iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elements
  • +
  • iris: fix GS dispatch mode
  • +
  • iris: depth clears
  • +
  • iris: null surface for unbound textures
  • +
  • iris: state ref tuple
  • +
  • iris: don't include binder in surface VMA range
  • +
  • iris: border color memory zone :(
  • +
  • iris: implement border color, fix other sampler nonsense
  • +
  • iris: dead pointer
  • +
  • iris: just malloc one iris_genx_state instead of a bunch of oddball pieces
  • +
  • iris: SBE change stash
  • +
  • iris: fix zoffset asserts with 2DArray/Cube
  • +
  • iris: rename map->stride
  • +
  • iris: actually set cube bit properly
  • +
  • iris: keep DISCARD_RANGE
  • +
  • iris: actually handle array layers in blits
  • +
  • iris: comment out l/a/i/la
  • +
  • iris: fix clip flagging on fb changes
  • +
  • iris: fix depth bounds clamp enables
  • +
  • iris: don't crash on shader perf logs
  • +
  • iris: slab allocate transfers
  • +
  • iris: rearrange iris_resource.h
  • +
  • iris: Implement 3DSTATE_SO_DECL_LIST
  • +
  • iris: SO buffers
  • +
  • iris: streamout
  • +
  • iris: set even if no outputs
  • +
  • iris: bother setting program_string_id...
  • +
  • iris: fix SO_DECL_LIST
  • +
  • iris: actually pin the buffers
  • +
  • iris: fix sample mask for MSAA-off
  • +
  • iris: disable 6x MSAA support
  • +
  • iris: multislice transfer maps
  • +
  • iris: fix CC_VIEWPORT
  • +
  • iris: draw indirect support?
  • +
  • iris: save query type
  • +
  • iris: bits of multisample program key
  • +
  • iris: s/hwcso/state/g
  • +
  • iris: bind state helper function
  • +
  • iris: NOS mechanics
  • +
  • iris: record FS NOS
  • +
  • iris: fix crash
  • +
  • iris: fix sampler views of TBOs
  • +
  • iris: fix texture buffer stride
  • +
  • iris: TES program key inputs
  • +
  • iris: compile a TCS...don't bother with passthrough yet
  • +
  • iris: don't emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabled
  • +
  • iris: vertex ID, instance ID
  • +
  • iris: fix SGVS when there are no valid vertex elements
  • +
  • iris: fill out MAX_PATCH_VERTICES
  • +
  • iris: assert about passthrough shaders to make this easier to detect
  • +
  • iris: fix EmitNoIndirect
  • +
  • iris: fix Z24
  • +
  • iris: reemit blend state for alpha test function changes
  • +
  • iris: point sprite enables
  • +
  • iris: hack around samples confusion
  • +
  • iris: fix blorp filters
  • +
  • iris: expose more things that we already support
  • +
  • iris: fix msaa flipping filters
  • +
  • iris: export get_shader_info
  • +
  • iris: implement set_shader_buffers
  • +
  • iris: emit binding table for atomic counters and SSBOs
  • +
  • iris: shorten loop
  • +
  • iris: unbind compiled shaders if none are present
  • +
  • iris: fix TBO alignment to match 965
  • +
  • iris: enable SSBOs
  • +
  • iris: fix SSBO indexing
  • +
  • iris: fix for disabling ssbos
  • +
  • iris: update bindings when changing programs
  • +
  • iris: drop unused bo parameter
  • +
  • iris: implement texture/memory barriers
  • +
  • iris: Don't reserve new binding table section unless things are dirty
  • +
  • iris: update a todo comment
  • +
  • iris: BIG OL' HACK for UBO updates
  • +
  • iris: enable texture gather
  • +
  • iris: Avoid croaking when trying to create FBO surfaces with bad formats
  • +
  • iris: fix GS output component limit
  • +
  • iris: drop pipe_shader_state
  • +
  • iris: fix sample mask
  • +
  • iris: cube arrays are cubes too
  • +
  • iris: we don't support textureGatherOffsets, need it lowered
  • +
  • iris: add minor comments
  • +
  • iris: comment everything
  • +
  • iris: sync bugfixes from brw_bufmgr
  • +
  • iris: remember to set bo->userptr
  • +
  • iris: rename ring to engine
  • +
  • iris: simplify batch len qword alignment
  • +
  • iris: get angry about execbuf failures
  • +
  • iris: fill out more caps
  • +
  • iris: depth or stencil fixes
  • +
  • iris: clear stencil
  • +
  • iris: actually emit stencil packets
  • +
  • iris: allow S8 as a stencil format
  • +
  • iris: WTF transfers
  • +
  • iris: use u_transfer_helper for depth stencil packing/unpacking
  • +
  • iris: drop stencil handling now that u_transfer_helper does it
  • +
  • iris: refcounting, who needs it?
  • +
  • iris: actually do stencil blits
  • +
  • iris: say no to more formats
  • +
  • iris: deal with Marek's new MSAA caps
  • +
  • iris: we can do multisample Z resolves
  • +
  • iris: Convert RGBX to RGBA for rendering.
  • +
  • iris: disallow RGB32 formats too
  • +
  • iris: Fix tiled memcpy for cubes...and for array slices
  • +
  • iris: blorp blit multiple slices
  • +
  • iris: assert depth is 1 in resource_copy_region
  • +
  • iris: call maybe_flush for each blorp operation
  • +
  • iris: implement ARB_clear_texture
  • +
  • iris: last VUE map NOS, handle > 16 FS inputs
  • +
  • iris: drop dead assignments
  • +
  • iris: drop pwrite
  • +
  • iris: port non-bucket alignment bugfix
  • +
  • iris: don't emit SBE all the time
  • +
  • iris: rename pipe to base
  • +
  • iris: Drop bogus sampler state saving
  • +
  • iris: move iris_shader_state from ice->shaders.state to ice->state.shaders
  • +
  • iris: Move things to iris_shader_state
  • +
  • iris: Move iris_sampler_view declaration to iris_resource.h
  • +
  • iris: track depth/stencil writes enabled
  • +
  • iris: use consistent copyright formatting
  • +
  • iris: Move cache tracking to iris_resolve.c
  • +
  • iris: proper cache tracking
  • +
  • iris: precompute hashes for cache tracking
  • +
  • iris: Reduce binder alignment from 64 to 32
  • +
  • iris: reenable R32G32B32 texture buffers
  • +
  • iris: z_res -> s_res
  • +
  • iris: implement get_sample_position
  • +
  • iris: fix line-aa-width
  • +
  • iris: try to hack around binder issue
  • +
  • iris: fix sampler state setting
  • +
  • iris: big old hack for tex-miplevel-selection
  • +
  • iris: use linear for 1D textures
  • +
  • iris: handle level/layer in direct maps
  • +
  • iris: fix crash when binding optional shader for the first time
  • +
  • iris: Skip primitive ID overrides if the shader wrote a custom value
  • +
  • iris: fix blend state memcpy
  • +
  • iris: new caps
  • +
  • iris: use Eric's new caps helper
  • +
  • iris: Allow inlining of require/get_command_space
  • +
  • iris: skip over whole function if dirty == 0
  • +
  • iris: don't unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGY
  • +
  • iris: fix constant buffer 0 to be absolute
  • +
  • iris: set EXEC_OBJECT_CAPTURE on all driver internal buffers
  • +
  • iris: fix null FB and unbound tex surface state addresses
  • +
  • iris: Support multiple binder BOs, update Surface State Base Address
  • +
  • iris: fix SO offset writes for multiple streams
  • +
  • iris: update comments for multibinder
  • +
  • iris: move binder pinning outside the dirty == 0 check
  • +
  • iris: re-pin binding table contents if we didn't re-emit them
  • +
  • iris: enable ARB_enhanced_layouts
  • +
  • iris: refactor LRIs in context setup
  • +
  • iris: initialize "don't suck" bits, as Ben likes to call them
  • +
  • iris: totally untested icelake support
  • +
  • iris: refactor program CSO stuff
  • +
  • iris: silence const warning
  • +
  • iris: fix context restore of 3DSTATE_CONSTANT ranges
  • +
  • iris: properly re-pin stencil buffers
  • +
  • iris: delete bogus comment
  • +
  • iris: inherit the index buffer properly
  • +
  • iris: use 0 for TCS passthrough program string ID
  • +
  • iris: rw_bo for pipe controls
  • +
  • iris: LRM/SRM/SDI hooks
  • +
  • iris: initial query code
  • +
  • iris: gen10+ workarounds and break fix
  • +
  • iris: results write
  • +
  • iris: flush batch when asking for result via QBO
  • +
  • iris: fix random failures via CS stall...but why?
  • +
  • iris: gpr0 to bool
  • +
  • iris: play chicken with timer queries for now
  • +
  • iris: pipeline stats
  • +
  • iris: primitives generated query support
  • +
  • iris: drop explicit pinning
  • +
  • iris: timestamps
  • +
  • iris: ...and SO prims emitted queries
  • +
  • iris: glGet timestamps, more correct timestamps
  • +
  • iris: Need to | 1 when asking for timestamps
  • +
  • iris: 36-bit overflow fixes
  • +
  • iris: early return properly
  • +
  • iris: better query file comment
  • +
  • iris: magic number 36 -> #define
  • +
  • iris: Enable ARB_shader_vote
  • +
  • iris: just mark snapshots_landed from the CPU
  • +
  • iris: drop a bunch of pipe_sampler_state stuff we don't need
  • +
  • iris: vma_free bo->size, not bo_size
  • +
  • iris: don't mark contains_draw = false when chaining batches
  • +
  • iris: fix Z32_S8 depth sampling
  • +
  • iris: stencil texturing
  • +
  • iris: force persample interp cap
  • +
  • iris: pipe to scs -> iris_pipe.h
  • +
  • iris: inline stage_from_pipe to avoid unused warnings
  • +
  • iris: add gen11 to genX_call
  • +
  • iris: Allow PIPE_CONTROL with Stall at Scoreboard and RT flush
  • +
  • iris: rework format translation apis
  • +
  • iris: Use R/RG instead of I/L/A when sampling
  • +
  • iris: enable I/L formats
  • +
  • iris: X32_S8X24 :/
  • +
  • iris: set the binding table size
  • +
  • iris: lower storage image derefs
  • +
  • iris: implement set_shader_images hook
  • +
  • iris: bother with BTIs
  • +
  • iris: set image access correctly
  • +
  • iris: actually set image access
  • +
  • iris: null for non-existent cbufs
  • +
  • iris: move images next to textures in binding table
  • +
  • iris: advertise GL_ARB_shader_texture_image_samples
  • +
  • iris: Enable fb fetch
  • +
  • iris: initial compute caps
  • +
  • iris: yes
  • +
  • iris: drop dead format //'s
  • +
  • iris: drop XXX's about swizzling
  • +
  • iris: little bits of compute basics
  • +
  • iris: drop XXX that Jordan handled
  • +
  • iris: drop unnecessary #ifdefs
  • +
  • iris: leave XXX about unnecessary binding table uploads
  • +
  • iris: bail if SLM is needed
  • +
  • iris: fix whitespace
  • +
  • iris: XXX for compute state tracking :/
  • +
  • iris: rewrite grid surface handling
  • +
  • iris: better dirty checking
  • +
  • iris: don't let render/compute contexts stomp each other's dirty bits
  • +
  • iris: hack to avoid memorybarriers out the wazoo
  • +
  • iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacks
  • +
  • iris: fix SBA flushing by refactoring code
  • +
  • iris: try and avoid pointless compute submissions
  • +
  • iris: fix UBOs with bindings that have an offset
  • +
  • iris: flag CC_VIEWPORT when changing num viewports
  • +
  • iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPs
  • +
  • iris: Fix texture buffer / image buffer sizes.
  • +
  • iris: Clamp UBO and SSBO access to the actual BO size, for safety
  • +
  • iris: Move snapshots_landed to the front.
  • +
  • iris: Fix off by one in scissoring, empty scissors, default scissors
  • +
  • iris: Fall back to 1x1x1 null surface if no framebuffer supplied
  • +
  • iris: SO_DECL_LIST fix
  • +
  • iris: Fix refcounting of grid surface
  • +
  • iris: delete dead code
  • +
  • iris: fix overhead regression from "don't stomp each other's dirty bits"
  • +
  • iris: allow binding a null vertex buffer
  • +
  • iris: Flag constants dirty on program changes
  • +
  • iris: Disable a PIPE_CONTROL workaround on Icelake
  • +
  • iris: Enable ARB_shader_stencil_export
  • +
  • iris: Enable A8/A16_UNORM in an inefficient manner
  • +
  • iris: Drop B5G5R5X1 support
  • +
  • iris: Use at least 1x1 size for null FB surface state.
  • +
  • iris: Cross-link iris_batches so they can potentially flush each other
  • +
  • iris: cross batch flushing
  • +
  • iris: Don't leak the compute batch
  • +
  • iris: Actually create/destroy HW contexts
  • +
  • iris: Enable msaa_map transfer helpers
  • +
  • iris: tidy more warnings
  • +
  • iris: implement scratch space!
  • +
  • iris: Fix MSAA smooth points
  • +
  • iris: Fix TextureBarrier
  • +
  • iris: Fix multiple RTs with non-independent blending
  • +
  • iris: partial set_query_active_state
  • +
  • iris: Print the batch name when decoding
  • +
  • iris: Clone the NIR
  • +
  • iris: Defer cbuf0 upload to draw time
  • +
  • iris: drop unnecessary param[] setup from iris_setup_uniforms
  • +
  • iris: add param domain defines
  • +
  • iris: fill out params array with built-ins, like clip planes
  • +
  • iris: only bother with params if there are any...
  • +
  • iris: lower user clip planes
  • +
  • iris: hook up key stuff for clip plane lowering
  • +
  • iris: fix system value remapping
  • +
  • iris: dodge backend UCP lowering
  • +
  • iris: bypass params and do it ourselves
  • +
  • iris: actually upload clip planes.
  • +
  • iris: fix num clip plane consts
  • +
  • iris: fix more uniform setup
  • +
  • iris: drop iris_setup_push_uniform_range
  • +
  • iris: enable push constants if we have sysvals but no uniforms
  • +
  • iris: regather info so we get CLIP_DIST slots, not CLIP_VERTEX
  • +
  • iris: don't support pull constants.
  • +
  • iris: don't trip on param asserts
  • +
  • iris: drop param stuffs
  • +
  • iris: don't forget to upload CS consts
  • +
  • iris: fix sysval only binding tables
  • +
  • iris: only clip lower if there's something to clip against
  • +
  • iris: leave another TODO
  • +
  • iris: Fix SourceAlphaBlendFactor
  • +
  • iris: "Fix" transfer maps of buffers
  • +
  • iris: Fix independent alpha blending.
  • +
  • iris: more TODO
  • +
  • iris: scissored and mirrored blits
  • +
  • iris: more todo notes
  • +
  • iris: Fix TCS/TES slot unification
  • +
  • iris: properly pin stencil buffers
  • +
  • iris: Fix SLM
  • +
  • iris: Use iris_use_pinned_bo rather than add_exec_bo directly
  • +
  • iris: Combine iris_use_pinned_bo and add_exec_bo
  • +
  • iris: Avoid cross-batch synchronization on read/reads
  • +
  • iris: Avoid synchronizing due to the workaround BO
  • +
  • iris: replace vestiges of fence fds with newer exec_fence API
  • +
  • iris: Drop vestiges of throttling code
  • +
  • iris: Hang on to the last batch's sync-point, so we can wait on it
  • +
  • iris: Add wait fences to properly sync between render/compute
  • +
  • iris: leave a TODO
  • +
  • iris: flush the compute batch too if border pool is redone
  • +
  • iris: put render batch first in fence code
  • +
  • iris: Put batches in an array
  • +
  • iris: PIPE_CONTROL workarounds for GPGPU mode
  • +
  • iris: RT flush for memorybarrier with texture bit
  • +
  • iris: update comment
  • +
  • iris: Enable ctx->Const.UseSTD430AsDefaultPacking
  • +
  • iris: Lie about indirects
  • +
  • iris: Fix buffer -> buffer copy_region
  • +
  • iris: Fix VIEWPORT/LAYER in stream output info
  • +
  • iris: Do the 48-bit vertex buffer address invalidation workaround
  • +
  • iris: drop long dead XXX comment
  • +
  • iris: Track a binding history for buffer resources
  • +
  • iris: add iris_flush_and_dirty_for_history
  • +
  • iris: Flush for history at various moments
  • +
  • iris: Re-pin even if nothing is dirty
  • +
  • iris: fix prototype warning
  • +
  • iris: export iris_upload_shader
  • +
  • iris: fix comment location
  • +
  • iris: Use wrappers for create_xs_state rather than a switch statement
  • +
  • iris: rework program cache interface
  • +
  • iris: Enable precompiles
  • +
  • iris: Use program's num textures not the state tracker's bound
  • +
  • iris: drop pull constant binding table entry
  • +
  • iris: add assertions about binding table starts
  • +
  • iris: add an extra BT assert from Chris Wilson
  • +
  • iris: actually flush for storage images
  • +
  • iris: fix some SO overflow query bugs and tidy the code a bit
  • +
  • iris: drop key_size_for_cache
  • +
  • iris: for BLORP, only use the predicate enable bit when USE_BIT
  • +
  • iris: check query first
  • +
  • iris: fix conditional compute, don't stomp predicate for pipelined queries
  • +
  • iris: Rework tiling/modifiers handling
  • +
  • iris: Fix failed to compile TCS message
  • +
  • iris: Destroy transfer helper on screen teardown
  • +
  • iris: Destroy the border color pool
  • +
  • iris: Unref unbound_tex resource
  • +
  • iris: Fix IRIS_MEMZONE_COUNT to exclude the border color pool
  • +
  • iris: Destroy the bufmgr
  • +
  • iris: Stop leaking iris_uncompiled_shaders like mad
  • +
  • iris: move some non-buffer case code in a bit
  • +
  • iris: Don't bother considering if the underlying surface is a cube
  • +
  • iris: fix alpha channel for RGB BC1 formats
  • +
  • iris: fix dma buf import strides
  • +
  • iris: CS stall for stream out -> VB
  • +
  • iris: make clipper statistics dynamic
  • +
  • iris: reject all clipping when we can't use streamout render disabled
  • +
  • iris: omask can kill
  • +
  • iris: reemit SBE when sprite coord origin changes
  • +
  • iris: re-pin inherited streamout buffers
  • +
  • iris: Fix NOS mechanism
  • +
  • iris: fix overhead regression from flushing for storage images
  • +
  • iris: fix set_sampler_views to not unbind, be better about bounds
  • +
  • iris: Fix set_sampler_views with start > 0
  • +
  • iris: Replace num_textures etc with a bitmask we can scan
  • +
  • iris: Drop continues in resolve
  • +
  • iris: Fix clear dimensions
  • +
  • iris: Clamp viewport extents to the framebuffer dimensions
  • +
  • iris: Enable guardband clipping
  • +
  • iris: Fix primitive generated query active flag
  • +
  • iris: Always do rasterizer discard in clipper
  • +
  • iris: override alpha to one src1 blend factors
  • +
  • iris: handle PatchVerticesIn as a system value.
  • +
  • iris: rewrite set_vertex_buffer and VB handling
  • +
  • iris: Reorder LRR parameters to have dst first.
  • +
  • iris: Add _MI_ALU helpers that don't paste
  • +
  • iris: Don't bother packing 3DSTATE_SO_BUFFER at create time
  • +
  • iris: Move iris_stream_output_target def to iris_context.h
  • +
  • iris: only get space for one offset in stream output targets
  • +
  • iris: Implement DrawTransformFeedback()
  • +
  • iris: drop unnecessary genx->streamout field
  • +
  • iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
  • +
  • iris: Fix the prototype for iris_bo_alloc_tiled
  • +
  • iris: don't print the pointer in INTEL_DEBUG=submit
  • +
  • iris: Use a surface state fill helper
  • +
  • iris: Make a alloc_surface_state helper
  • +
  • iris: whitespace fixes
  • +
  • iris: Track blend enables, save outbound for resolve code
  • +
  • iris: always pin the binder...in the compute context, too.
  • +
  • iris: delete finished comments
  • +
  • iris: pin and re-pin the scratch BO
  • +
  • iris: more dead comments
  • +
  • iris: only mark depth/stencil as writable if writes are actually enabled
  • +
  • iris: better MOCS
  • +
  • iris: Fix scratch space allocation on Icelake.
  • +
  • iris: Only resolve inputs for actual shader stages
  • +
  • iris: Add a more long term TODO about timebase scaling
  • +
  • iris: Fix compute scratch pinning
  • +
  • iris: Delete bogus comment about cube array counting.
  • +
  • iris: Fix framebuffer layer count
  • +
  • iris: Don't enable push constants just because there are system values
  • +
  • iris: Don't make duplicate system values
  • +
  • iris: Fill out brw_image_params for storage images on Broadwell
  • +
  • iris: Fix surface states for Gen8 lowered-to-untype images
  • +
  • iris: Leave a comment about why Broadwell images are broken
  • +
  • iris: Implement multi-slice copy_region
  • +
  • iris: Flush the render cache in flush_and_dirty_for_history
  • +
  • iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat
  • +
  • iris: Don't check other batches for our batch BO
  • +
  • iris: Drop a dead comment
  • +
  • iris: Delete genx->bound_vertex_buffers
  • +
  • iris: Fix Broadwell WaDividePSInvocationCountBy4
  • +
  • iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers.
  • +
  • iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability
  • +
  • iris: fail to create screen for older unsupported HW
  • +
  • iris: Allow sample mask of 0
  • +
  • iris: Don't enable smooth points when point sprites are enabled
  • +
  • iris: Assert about blits with color masking
  • +
  • iris: Pay attention to blit masks
  • +
  • iris: CS stall on VF cache invalidate workarounds
  • +
  • iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
  • +
  • iris: Don't whack SO dirty bits when finishing a BLORP op
  • +
  • iris: Fix memzone_for_address for the surface and binder zones
  • +
  • iris: Do binder address allocations per-context, not globally.
  • +
  • iris: Zero the compute predicate when changing the render condition
  • +
  • iris: Remap stream output indexes back to VARYING_SLOT_*.
  • +
  • iris: Enable PIPE_CAP_COMPACT_ARRAYS
  • +
  • iris: Drop comment about ISP_DIS
  • +
  • iris: Drop dead state_size hash table
  • +
  • iris: Unreference some more things on state module teardown
  • +
  • iris: minor tidying
  • +
  • iris: Fix bug in bound vertex buffer tracking
  • +
  • iris: Implement ALT mode for ARB_{vertex,fragment}_shader
  • +
  • iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt
  • +
  • iris: Fix accidental busy-looping in query waits
  • +
  • iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
  • +
  • iris: Make a iris_batch_reference_signal_syncpt helper function.
  • +
  • iris: Add PIPE_CAP_MAX_VARYINGS
  • +
  • iris: rework num textures to util_lastbit
  • +
  • iris: Stop chopping off the first nine characters of the renderer string
  • +
  • iris: Drop XXX about alpha testing
  • +
  • iris: Set 3DSTATE_WM::ForceThreadDispatchEnable
  • +
  • iris: Set HasWriteableRT correctly
  • +
  • iris: Drop XXX about checking for swizzling
  • +
  • iris: Move create and bind driver hooks to the end of iris_program.c
  • +
  • iris: Make an IRIS_MAX_MIPLEVELS define
  • +
  • iris: Simplify iris_get_depth_stencil_resources
  • +
  • iris: Add missing depth cache flushes
  • +
  • iris: Always emit at least one BLEND_STATE
  • +
  • iris: Add iris_resource fields for aux surfaces
  • +
  • iris: Fill out res->aux.possible_usages
  • +
  • iris: Fill out SURFACE_STATE entries for each possible aux usage
  • +
  • iris: create aux surface if needed
  • +
  • iris: Initial import of resolve code
  • +
  • iris: blorp using resolve hooks
  • +
  • iris: add some draw resolve hooks
  • +
  • iris: actually use the multiple surf states for aux modes
  • +
  • iris: try to fix copyimage vs copybuffers
  • +
  • iris: be sure to skip buffers in resolve code
  • +
  • iris: resolve before transfer maps
  • +
  • iris: pin the buffers
  • +
  • iris: store modifier info in res
  • +
  • iris: Make blit code use actual aux usages
  • +
  • iris: consider framebuffer parameter for aux usages
  • +
  • iris: Resolves for compute
  • +
  • iris: disable aux for external things
  • +
  • iris: some initial HiZ bits
  • +
  • iris: don't use hiz for MSAA buffers
  • +
  • iris: Set program key fields for MCS
  • +
  • iris: make surface states for CCS_D too
  • +
  • iris: do flush for buffers still
  • +
  • iris: Allow disabling aux via INTEL_DEBUG options
  • +
  • iris: Fix aux usage in render resolve code
  • +
  • iris: Only resolve compute resources for compute shaders
  • +
  • iris: Enable auxiliary buffer support
  • +
  • iris: Enable -msse2 and -mstackrealign
  • +
  • Revert "iris: Enable auxiliary buffer support"
  • +
  • vulkan: Fix 32-bit build for the new overlay layer
  • +
  • mesa: Fix RGBBuffers for renderbuffers with sized internal formats
  • +
  • iris: Drop RGBX -> RGBA for storage image usages
  • +
  • iris: Properly allow rendering to RGBX formats.
  • +
  • i965: Implement threaded GL support.
  • +
  • tgsi_to_nir: use sampler variables and derefs
  • +
  • iris: Fix MOCS for blits and clears
  • +
  • isl: Add a swizzle parameter to isl_buffer_fill_state()
  • +
  • iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emitters
  • +
  • iris: Defer uploading sampler state tables until draw time
  • +
  • iris: Properly support alpha and luminance-alpha formats
  • +
  • iris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
  • +
  • iris: Spruce up "are we using this engine?" checks for flushing
  • +
  • iris: Export a copy_region helper that doesn't flush
  • +
  • iris: Use copy_region and staging resources to avoid transfer stalls
  • +
  • Revert MR 369 (Fix extract_i8 and extract_u8 for 64-bit integers)
  • +
  • iris: Fix backface stencil write condition
  • +
  • iris: Rework default tessellation level uploads
  • +
  • iris: Fix TES gl_PatchVerticesIn handling.
  • +
  • iris: Move depth/stencil flushes so they actually do something
  • +
  • iris: Refactor depth/stencil buffer pinning into a helper.
  • +
  • iris: Fix write enable in pinning of depth/stencil resources
  • +
  • i965: Move some genX infrastructure to genX_boilerplate.h.
  • +
  • i965: Rename ISP_DIS to INDIRECT_STATE_POINTERS_DISABLE.
  • +
  • i965: Use genxml for emitting PIPE_CONTROL.
  • +
  • i965: Reimplement all the PIPE_CONTROL rules.
  • +
  • intel/fs: Fix opt_peephole_csel to not throw away saturates.
  • +
  • iris: Don't mutate box in transfer map code
  • +
  • iris: Don't flush the batch for unsynchronized mappings
  • +
  • iris: Slightly better bounds on buffer sizes
  • +
  • gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
  • +
  • nvc0: Skip new update barrier bits
  • +
  • nir: Record non-vector/scalar varyings as unmovable when compacting
  • +
  • iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER
  • +
  • iris: Skip input resolve handling if bindings haven't changed
  • +
  • iris: Skip framebuffer resolve tracking if framebuffer isn't dirty
  • +
  • iris: Skip resolves and flushes altogether if unnecessary
  • +
  • iris: Fix batch chaining map_next increment.
  • +
  • iris: Actually advertise some modifiers
  • +
  • st/nir: Free the GLSL IR after linking.
  • +
  • st/mesa: Fix blitting from GL_DEPTH_STENCIL to GL_STENCIL_INDEX
  • +
  • iris: Fix blits with S8_UINT destination
  • +
  • iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf
  • +
  • iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA.
  • +
  • iris: Silence unused variable warnings in release mode
  • +
  • gallium/util: Add const to u_range_intersect
  • +
  • iris: Actually pin the scratch BO.
  • +
  • glsl: Set location on structure-split sampler uniform variables
  • +
  • intel: Emit 3DSTATE_VF_STATISTICS dynamically
  • +
  • iris: Actually mark blorp_copy_buffer destinations as written.
  • +
  • iris: Preserve all PIPE_TRANSFER flags in xfer->usage
  • +
  • iris: Fix FLUSH_EXPLICIT handling with staging buffers.
  • +
  • iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is set
  • +
  • i965: Move program key debugging to the compiler.
  • +
  • iris: Print the reason for shader recompiles.
  • +
  • iris: Move iris_debug_recompile calls before uploading.
  • +
  • iris: Change vendor and renderer strings
  • +
  • iris: Add texture cache flushing hacks for blit and resource_copy_region
  • +
  • iris: Be less aggressive at postdraw work skipping
  • +
  • iris: Add mechanism for iris-specific driconf options
  • +
  • iris: Enable the dual_color_blend_by_location driconf option.
  • +
  • iris: Track bound and writable SSBOs
  • +
  • Revert "glsl: Set location on structure-split sampler uniform variables"
  • +
  • i965: Ignore uniform storage for samplers or images, use binding info
  • +
  • i965: Tidy bogus indentation left by previous commit
  • +
  • iris: Mark constants dirty on transfer unmap even if no flushes occur
  • +
  • iris: Track bound constant buffers
  • +
  • iris: Rework UBOs and SSBOs to use pipe_shader_buffer
  • +
  • iris: Rework image views to store pipe_image_view.
  • +
  • iris: Make a gl_shader_stage -> pipe_shader_stage helper function
  • +
  • iris: Make memzone_for_address non-static
  • +
  • iris: Replace buffer backing storage and rebind to update addresses.
  • +
  • iris: Make a resource_is_busy() helper
  • +
  • iris: Track valid data range and infer unsynchronized mappings.
  • +
  • iris: Make some offset math helpers take a const isl_surf pointer
  • +
  • iris: Fix DrawTransformFeedback math when there's a buffer offset
  • +
  • iris: Prefer staging blits when destination supports CCS_E.
  • +
  • iris: Actually put Mesa in GL_RENDERER string
  • +
  • iris: Split iris_flush_and_dirty_for_history into two helpers.
  • +
  • iris: Enable GL_AMD_depth_clamp_separate
  • +
  • iris: Advertise EXT_texture_sRGB_R8 support
  • +
  • iris: Some tidying for preemption support
  • +
  • iris: Silence unused function warning
  • +
  • iris: Fix zeroing of transform feedback offsets in strange cases.
  • +
  • glsl/list: Add an exec_list_is_singular() helper.
  • +
  • nir: Add a new nir_cf_list_is_empty_block() helper.
  • +
  • intel/fs: Don't emit empty ELSE blocks.
  • +
  • iris: Set XY Clipping correctly.
  • +
  • iris: Only enable GL_AMD_depth_clamp_separate on Gen9+
  • +
  • iris: Fix imageBuffer and PBO download.
  • +
  • iris: Disable dual source blending when shader doesn't handle it
  • +
  • iris: Resolve textures used by the program, not merely bound textures
  • +
  • iris: Fix 4GB memory zone heap sizes.
  • +
  • iris: leave the top 4Gb of the high heap VMA unused
  • +
  • iris: Force VMA alignment to be a multiple of the page size.
  • +
  • iris: Delete bucketing allocators
  • +
  • i965: Fix BRW_MEMZONE_LOW_4G heap size.
  • +
  • i965: Force VMA alignment to be a multiple of the page size.
  • +
  • i965: leave the top 4Gb of the high heap VMA unused
  • +
  • i965: Fix memory leaks in brw_upload_cs_work_groups_surface().
  • +
  • iris: Use full ways for L3 cache setup on Icelake.
  • +
  • egl/x11: calloc dri2_surf so it's properly zeroed
  • +
+ +

Kevin Strasser (1):

+
    +
  • egl/dri: Avoid out of bounds array access
  • +
+ +

Khaled Emara (1):

+
    +
  • freedreno: PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT unreachable statement
  • +
+ +

Khem Raj (1):

+
    +
  • winsys/svga/drm: Include sys/types.h
  • +
+ +

Kishore Kadiyala (1):

+
    +
  • android: static link with libexpat with Android O+
  • +
+ +

Konstantin Kharlamov (1):

+
    +
  • mapi: work around GCC LTO dropping assembly-defined functions
  • +
+ +

Kristian Høgsberg (49):

+
    +
  • st/nir: Use src/ relative include path for autotools
  • +
  • freedreno/a6xx: Emit blitter dst with OUT_RELOCW
  • +
  • freedreno/a6xx: Use tiling for all resources
  • +
  • freedreno/a6xx: regen headers
  • +
  • freedreno/a6xx: Drop render condition check in blitter
  • +
  • freedreno: Log number of draw for sysmem passes
  • +
  • freedreno/a6xx: Use the right resource for separate stencil stride
  • +
  • freedreno/a6xx: Combine emit_blit and fd6_blit
  • +
  • freedreno: Consolidate u_blitter functions in freedreno_blitter.c
  • +
  • freedreno: Don't tell the blitter what it can't do
  • +
  • freedreno/a6xx: Move blit check so as to restore comment
  • +
  • freedreno/a6xx: Support some depth/stencil blits on blitter
  • +
  • freedreno/a6xx: Support y-inverted blits
  • +
  • freedreno/a6xx: Add format argument to fd6_tex_swiz()
  • +
  • freedreno/a6xx: Fall back to masked RGBA blits for depth/stencil
  • +
  • freedreno/a6xx: Clean up mixed use of swap and swizzle for texture state
  • +
  • freedreno/a6xx: Update headers
  • +
  • freedreno/a6xx: Front facing needs UNK3 bit
  • +
  • freedreno/a6xx: Fix point coord
  • +
  • .mailmap: Add a few more alises for myself
  • +
  • freedreno: Update headers
  • +
  • freedreno/a6xx: Copy stencil as R8_UINT
  • +
  • freedreno/a6xx: Support MSAA resolve blits on blitter
  • +
  • freedreno/a6xx: Only output MRT control for used framebuffers
  • +
  • freedreno/a6xx: Don't zero SO buffer addresses
  • +
  • freedreno: Fix a couple of warnings
  • +
  • turnip: Only get bo offset when we need to mmap
  • +
  • freedreno: Use c_vis_args and no_override_init_args
  • +
  • freedreno/a6xx: Remove extra parens
  • +
  • freedreno/ir3: Track whether shader needs derivatives
  • +
  • freedreno/ir3: Fix operand order for DSX/DSY
  • +
  • st/glsl_to_nir: Calculate num_uniforms from NumParameterValues
  • +
  • freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
  • +
  • freedreno/ir3: Push UBOs to constant file
  • +
  • freedreno/ir3: Don't access beyond available regs
  • +
  • freedreno/ir3: Add workaround for VS samgq
  • +
  • freedreno/ir3: Mark ir3_context_error() as NORETURN
  • +
  • freedreno/a2xx: Fix redundant if statement
  • +
  • freedreno: Use enum values from matching enum
  • +
  • freedreno/a6xx: Add helper for incrementing regid
  • +
  • freedreno: Fix format string warning
  • +
  • .gitignore: Remove autotool artifacts
  • +
  • tgsi: Mark tgsi_strings_check() unused
  • +
  • glsl_to_nir: Initialize debug variable
  • +
  • nir_opcodes.py: Saturate to expression that doesn't overflow
  • +
  • ralloc: Fully qualify non-virtual destructor call
  • +
  • egl/dri2: Mark potentially unused 'display' variable with MAYBE_UNUSED
  • +
  • gallium/auxiliary/vl: Fix a couple of warnings
  • +
  • freedreno/drm: Quiet pointer to u64 conversion warning
  • +
+ +

Leo Liu (6):

+
    +
  • st/va: fix the incorrect max profiles report
  • +
  • st/va/vp9: set max reference as default of VP9 reference number
  • +
  • vl/dri3: remove the wait before getting back buffer
  • +
  • radeon/vcn: add H.264 constrained baseline support
  • +
  • radeon/vcn/vp9: search the render target from the whole list
  • +
  • winsys/amdgpu: add VCN JPEG to no user fence group
  • +
+ +

Lepton Wu (2):

+
    +
  • virgl: close drm fd when destroying virgl screen.
  • +
  • virgl: Set bind when creating temp resource.
  • +
+ +

Lionel Landwerlin (127):

+
    +
  • anv: assert that color attachment are valid
  • +
  • radv: assert that colorAttachment is valid for CmdClearAttachment
  • +
  • i965: scale factor changes should trigger recompile
  • +
  • vulkan: Update the XML and headers to 1.1.101
  • +
  • anv: implement VK_EXT_depth_clip_enable
  • +
  • build: move imgui out of src/intel/tools to be reused
  • +
  • imgui: bump copy
  • +
  • imgui: make sure our copy of imgui doesn't clash with others in the same process
  • +
  • vulkan: add an overlay layer
  • +
  • intel: fix urb size for CFL GT1
  • +
  • anv: add support for INTEL_DEBUG=bat
  • +
  • Revert "anv: add support for INTEL_DEBUG=bat"
  • +
  • intel/aub_viewer: printout 48bits addresses
  • +
  • intel/aub_viewer: silence compiler warning
  • +
  • intel/aub_viewer: silence more compiler warnings
  • +
  • vulkan/overlay: fix missing installation of layer
  • +
  • vulkan/overlay: fix includes
  • +
  • imgui: update commit
  • +
  • imgui: update memory editor
  • +
  • vulkan/overlay: install layer binary in libdir
  • +
  • intel/compiler: use correct swizzle for replacement
  • +
  • vulkan/overlay: fix min/max computations
  • +
  • vulkan/overlay: rework option parsing
  • +
  • vulkan/overlay: add support for fps output in file
  • +
  • anv: add support for INTEL_DEBUG=bat
  • +
  • vulkan: update headers/registry to 1.1.102
  • +
  • anv: update supported patch version
  • +
  • radv: set num_components on vulkan_resource_index intrinsic
  • +
  • vulkan/util: make header available from c++
  • +
  • vulkan/util: generate instance/device dispatch tables
  • +
  • vulkan/overlay: drop dependency on validation layer headers
  • +
  • intel/decoders: add address space indicator to get BOs
  • +
  • intel/decoders: handle decoding MI_BBS from ring
  • +
  • intel/decoders: limit number of decoded batchbuffers
  • +
  • intel/aub_read: reuse defines from gen_context
  • +
  • intel/aub_write: split comment section from HW setup
  • +
  • intel/aub_write: write header in init
  • +
  • intel/aub_write: break execlist write in 2
  • +
  • intel/aub_write: switch to use i915_drm engine classes
  • +
  • intel/aub_write: log mmio writes
  • +
  • intel/aub_write: store the physical page allocator in struct
  • +
  • intel/aub_write: turn context images arrays into functions
  • +
  • intel/aub_write: factorize context image/pphwsp/ring creation
  • +
  • iris: fix decoder call
  • +
  • iris: fix decode_get_bo callback
  • +
  • intel/error2aub: build a list of BOs before writing them
  • +
  • intel/error2aub: identify buffers by engine
  • +
  • intel/error2aub: strenghten batchbuffer identifier marker
  • +
  • intel/error2aub: parse other buffer types
  • +
  • intel/error2aub: annotate buffer with their address space
  • +
  • intel/error2aub: store engine last ring buffer head/tail pointers
  • +
  • intel/error2aub: write GGTT buffers into the aub file
  • +
  • intel/error2aub: add a verbose option
  • +
  • intel/error2aub: deal with GuC log buffer
  • +
  • intel/error2aub: support older style engine names
  • +
  • vulkan: factor out wsi dependencies
  • +
  • anv: implement VK_EXT_pipeline_creation_feedback
  • +
  • vulkan/overlay: properly register layer object with loader
  • +
  • vulkan/overlay: silence validation layer warnings
  • +
  • vulkan/overlay: check return value of swapchain get images
  • +
  • vulkan/overlay: improve error reporting
  • +
  • i965: perf: sklgt2: update a priority for register programming
  • +
  • i965: perf: sklgt2: update compute metrics config
  • +
  • i965: perf: sklgt2: update memory write config
  • +
  • i965: perf: add PMA stall metrics
  • +
  • i965: perf: chv: fixup counters names
  • +
  • i965: perf: hsw: drop register programming not needed on HSW
  • +
  • i965: perf: sklgt2: drop programming of an unused NOA register
  • +
  • i965: perf: add Icelake metrics
  • +
  • i965: perf: enable Icelake metrics
  • +
  • i965: perf: add ring busyness metric for cfl gt2
  • +
  • i965: perf: update render basic configs for big core gen9/gen10
  • +
  • anv: implement VK_KHR_swapchain revision 70
  • +
  • intel: add dependency on genxml generated files
  • +
  • genxml: add a sorting script
  • +
  • genxml: sort xml files using new script
  • +
  • anv: don't use default pipeline cache for hits for VK_EXT_pipeline_creation_feedback
  • +
  • anv: store heap address bounds when initializing physical device
  • +
  • anv: leave the top 4Gb of the high heap VMA unused
  • +
  • i965: store device revision in gen_device_info
  • +
  • i965: extract performance query metrics
  • +
  • i965: move mdapi data structure to intel/perf
  • +
  • i965: move OA accumulation code to intel/perf
  • +
  • i965: move brw_timebase_scale to device info
  • +
  • i965: move mdapi result data format to intel/perf
  • +
  • i965: move mdapi guid into intel/perf
  • +
  • intel/perf: stub gen10/11 missing definitions
  • +
  • i965: perf: add mdapi pipeline statistics queries on gen10/11
  • +
  • intel/perf: drop counter size field
  • +
  • intel/perf: constify accumlator parameter
  • +
  • iris: implement WaEnableStateCacheRedirectToCS
  • +
  • i965: implement WaEnableStateCacheRedirectToCS
  • +
  • anv: implement WaEnableStateCacheRedirectToCS
  • +
  • anv: fix uninitialized pthread cond clock domain
  • +
  • intel/devinfo: fix missing num_thread_per_eu on ICL
  • +
  • intel/devinfo: add basic sanity tests on device database
  • +
  • anv: limit URB reconfigurations when using blorp
  • +
  • intel: workaround VS fixed function issue on Gen9 GT1 parts
  • +
  • anv: fix argument name for vkCmdEndQuery
  • +
  • i965: fix icelake performance query enabling
  • +
  • Revert "anv: limit URB reconfigurations when using blorp"
  • +
  • vulkan/util: generate a helper function to return pNext struct sizes
  • +
  • vulkan/overlay: update help printout
  • +
  • vulkan/overlay: record stats in command buffers and accumulate on exec/submit
  • +
  • vulkan/overlay: add pipeline statistic & timestamps support
  • +
  • vulkan/overlay: add no display option
  • +
  • vulkan/overlay: add a margin to the size of the window
  • +
  • vulkan/overlay: record all select metrics into output file
  • +
  • vulkan/overlay: add a frame counter option
  • +
  • vulkan/overlay: make overlay size configurable
  • +
  • vulkan/overlay: make overriden functions static
  • +
  • vulkan/overlay: add TODO list
  • +
  • anv: fix crash when application does not provide push constants
  • +
  • anv: rework queries writes to ensure ordering memory writes
  • +
  • anv: fix use after free
  • +
  • anv: Use corresponding type from the vector allocation
  • +
  • vulkan/overlay: keep allocating draw data until it can be reused
  • +
  • nir: fix lower_non_uniform_access pass
  • +
  • vulkan/overlay-layer: fix cast errors
  • +
  • vulkan/overlay: fix truncating error on 32bit platforms
  • +
  • nir: lower_non_uniform_access: iterate over instructions safely
  • +
  • vulkan/overlay: fix timestamp query emission with no pipeline stats
  • +
  • vulkan: fix build dependency issue with generated files
  • +
  • anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptors
  • +
  • nir/lower_non_uniform: safely iterate over blocks
  • +
  • intel/perf: fix EuThreadsCount value in performance equations
  • +
  • intel/perf: improve dynamic loading config detection
  • +
+ +

Lubomir Rintel (3):

+
    +
  • kmsro: Extend to include armada-drm
  • +
  • gallivm: guess CPU features also on ARM
  • +
  • gallivm: disable NEON instructions if they are not supported
  • +
+ +

Lucas Stach (3):

+
    +
  • etnaviv: don't flush own context when updating resource use
  • +
  • etnaviv: flush all pending contexts when accessing a resource with the CPU
  • +
  • etnaviv: only try to construct scanout resource when on KMS winsys
  • +
+ +

Marek Olšák (121):

+
    +
  • radeonsi: enable dithered alpha-to-coverage for better quality
  • +
  • radeonsi: merge & rename texture BO metadata functions
  • +
  • radeonsi: unify error paths in si_texture_create_object
  • +
  • winsys/amdgpu: remove amdgpu_drm.h definitions
  • +
  • r600: add -Wstrict-overflow=0 to meson to silence the warning
  • +
  • radeonsi: fix a comment typo in si_fine_fence_set
  • +
  • gallium: allow more PIPE_RESOURCE_ driver flags
  • +
  • meson: drop the xcb-xrandr version requirement
  • +
  • radeonsi: handle render_condition_enable in si_compute_clear_render_target
  • +
  • radeonsi: fix crashing performance counters (division by zero)
  • +
  • radeonsi: initialize textures using DCC to black when possible
  • +
  • radeonsi: clear allocator_zeroed_memory with SDMA
  • +
  • radeonsi: make allocator_zeroed_memory unmappable and use bigger buffers
  • +
  • radeonsi: don't leak an index buffer if draw_vbo fails
  • +
  • radeonsi: use local ws variable in si_need_dma_space
  • +
  • gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0
  • +
  • radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0
  • +
  • winsys/amdgpu: don't drop manually added fence dependencies
  • +
  • winsys/amdgpu: unify fence list code
  • +
  • winsys/amdgpu: use a separate fence list for syncobjs
  • +
  • winsys/amdgpu: remove occurence of INDIRECT_BUFFER_CONST
  • +
  • winsys/amdgpu: clean up IB buffer size computation
  • +
  • winsys/amdgpu: cs_check_space sets the minimum IB size for future IBs
  • +
  • radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG
  • +
  • radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL
  • +
  • radeonsi: add driconf option radeonsi_enable_nir
  • +
  • radeonsi: always enable NIR for Civilization 6 to fix corruption
  • +
  • driconf: add Civ6Sub executable for Civilization 6
  • +
  • st/mesa: always unmap the uploader in st_atom_array.c
  • +
  • gallium/u_threaded: always unmap const_uploader
  • +
  • gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings
  • +
  • radeonsi: use SDMA for uploading data through const_uploader
  • +
  • tgsi: don't set tgsi_info::uses_bindless_images for constbufs and hw atomics
  • +
  • radeonsi: always use compute rings for clover on CI and newer (v2)
  • +
  • gallium/u_tests: use a compute-only context to test GCN compute ring
  • +
  • gallium: add pipe_grid_info::last_block
  • +
  • omx: clean up enc_LoadImage_common
  • +
  • omx: add a compute path in enc_LoadImage_common
  • +
  • radeonsi: fix assertion failure by using the correct type
  • +
  • mesa: implement ARB/KHR_parallel_shader_compile
  • +
  • gallium: implement ARB/KHR_parallel_shader_compile
  • +
  • util/queue: move thread creation into a separate function
  • +
  • util/queue: add ability to kill a subset of threads
  • +
  • util/queue: hold a lock when reading num_threads in util_queue_finish
  • +
  • util/queue: add util_queue_adjust_num_threads
  • +
  • radeonsi: implement ARB/KHR_parallel_shader_compile callbacks
  • +
  • radeonsi: don't use PFP_SYNC_ME with compute-only contexts
  • +
  • docs/relnotes: document parallel_shader_compile changes in 19.1.0, not 19.0.0
  • +
  • amd/addrlib: fix uninitialized values for Addr2ComputeDccAddrFromCoord
  • +
  • radeonsi/gfx9: add support for PIPE_ALIGNED=0
  • +
  • radeonsi: add ability to bind images as image buffers
  • +
  • radeonsi: add support for displayable DCC for 1 RB chips
  • +
  • radeonsi: add support for displayable DCC for multi-RB chips
  • +
  • radeonsi: enable displayable DCC on Ravens
  • +
  • gallium: add writable_bitmask parameter into set_shader_buffers
  • +
  • glsl: remember which SSBOs are not read-only and pass it to gallium
  • +
  • radeonsi: set exact shader buffer read/write usage in CS
  • +
  • tegra: fix the build after the set_shader_buffers change
  • +
  • radeonsi: fix a crash when unbinding sampler states
  • +
  • glsl: fix shader_storage_blocks_write_access for SSBO block arrays
  • +
  • Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"
  • +
  • glsl: allow the #extension directive within code blocks for the dri option
  • +
  • mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH
  • +
  • radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was missing
  • +
  • ac: use the common helper ac_apply_fmask_to_sample
  • +
  • ac: fix incorrect bindless atomic code in visit_image_atomic
  • +
  • radeonsi: enable GL_EXT_shader_image_load_formatted
  • +
  • nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible
  • +
  • winsys/amdgpu: don't set GTT with GDS & OA placements on APUs
  • +
  • radeonsi/gfx9: use the correct condition for the DPBB + QUANT_MODE workaround
  • +
  • radeonsi: use CP DMA for the null const buffer clear on CIK
  • +
  • tgsi/scan: add uses_drawid
  • +
  • ac: add radeon_info::marketing_name, replacing the winsys callback
  • +
  • ac: add radeon_info::is_pro_graphics
  • +
  • ac: add ac_get_i1_sgpr_mask
  • +
  • ac: add REWIND and GDS registers to register headers
  • +
  • winsys/amdgpu: make IBs writable and expose their address
  • +
  • winsys/amdgpu: reorder chunks, make BO_HANDLES first, IB and FENCE last
  • +
  • winsys/amdgpu: enable chaining for compute IBs
  • +
  • winsys/amdgpu: clean up and remove nonsensical assertion
  • +
  • radeonsi: add si_cp_copy_data
  • +
  • radeonsi: add helper si_get_minimum_num_gfx_cs_dwords
  • +
  • radeonsi: delay adding BOs at the beginning of IBs until the first draw
  • +
  • gallium: document conservative rasterization flags
  • +
  • st/dri: simplify throttling code
  • +
  • gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHT
  • +
  • gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF
  • +
  • gallium: replace drm_driver_descriptor::configuration with driconf_xml
  • +
  • gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers
  • +
  • gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA
  • +
  • util: fix a compile failure in u_compute.c on windows
  • +
  • mesa: enable glGet for EXT_gpu_shader4
  • +
  • glsl: add `unsigned int` type for EXT_GPU_shader4
  • +
  • glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well
  • +
  • glsl: add builtin variables for EXT_gpu_shader4
  • +
  • glsl: add arithmetic builtin functions for EXT_gpu_shader4
  • +
  • glsl: add texture builtin functions for EXT_gpu_shader4
  • +
  • glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4
  • +
  • mesa: expose EXT_texture_buffer_object
  • +
  • mesa: only allow EXT_gpu_shader4 in the compatibility profile
  • +
  • st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported
  • +
  • glsl: handle interactions between EXT_gpu_shader4 and texture extensions
  • +
  • radeonsi: add BOs after need_cs_space
  • +
  • radeonsi/gfx9: set that window_rectangles always roll the context
  • +
  • radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
  • +
  • radeonsi: remove dirty slot masks from scissor and viewport states
  • +
  • glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)
  • +
  • radeonsi: don't ignore PIPE_FLUSH_ASYNC
  • +
  • mesa: rework error handling in glDrawBuffers
  • +
  • mesa: fix pbuffers because internally they are front buffers
  • +
  • st/mesa: don't flush the front buffer if it's a pbuffer
  • +
  • radeonsi: use new atomic LLVM helpers
  • +
  • radeonsi: set sampler state and view functions for compute-only contexts
  • +
  • st/dri: decrease input lag by syncing sooner in SwapBuffers
  • +
  • glsl: fix and clean up NV_compute_shader_derivatives support
  • +
  • st/mesa: fix 2 crashes in st_tgsi_lower_yuv
  • +
  • radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets
  • +
  • radeonsi: update buffer descriptors in all contexts after buffer invalidation
  • +
  • radeonsi: fix a regression in si_rebind_buffer
  • +
  • u_blitter: don't fail mipmap generation for depth formats containing stencil
  • +
  • ac: fix a typo in ac_build_wg_scan_bottom
  • +
+ +

Mario Kleiner (1):

+
    +
  • drirc: Add sddm-greeter to adaptive_sync blacklist.
  • +
+ +

Mark Janes (5):

+
    +
  • mesa: properly report the length of truncated log messages
  • +
  • mesa: rename logging functions to reflect that they format strings
  • +
  • mesa: add logging function for formatted string
  • +
  • intel/common: move gen_debug to intel/dev
  • +
  • intel/tools: Remove redundant definitions of INTEL_DEBUG
  • +
+ +

Mateusz Krzak (2):

+
    +
  • panfrost: cast bo_handles pointer to uintptr_t first
  • +
  • panfrost: use os_mmap and os_munmap
  • +
+ +

Mathias Fröhlich (22):

+
    +
  • st/mesa: Reduce array updates due to current changes.
  • +
  • mesa: Track buffer object use also for VAO usage.
  • +
  • st/mesa: Invalidate the gallium array atom only if needed.
  • +
  • mesa: Implement helper functions to map and unmap a VAO.
  • +
  • mesa: Factor out _mesa_array_element.
  • +
  • mesa: Use _mesa_array_element in dlist save.
  • +
  • mesa: Replace _ae_{,un}map_vbos with _mesa_vao_{,un}map_arrays
  • +
  • mesa: Remove _ae_{,un}map_vbos and dependencies.
  • +
  • mesa: Use mapping tools in debug prints.
  • +
  • vbo: Fix basevertex handling in display list compiles.
  • +
  • vbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display list compiles.
  • +
  • mesa: Add assert to _mesa_primitive_restart_index.
  • +
  • mesa: Factor out index function that will have multiple use.
  • +
  • mesa: Use glVertexAttrib*NV functions for fixed function attribs.
  • +
  • mesa: Implement _mesa_array_element by walking enabled arrays.
  • +
  • mesa: Rip out now unused gl_context::aelt_context.
  • +
  • mesa: Remove the now unused _NEW_ARRAY state change flag.
  • +
  • mesa: Constify static const array in api_arrayelt.c
  • +
  • mesa: Remove the _glapi_table argument from _mesa_array_element.
  • +
  • mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.
  • +
  • mesa: Correct the is_vertex_position decision for dlists.
  • +
  • mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.
  • +
+ +

Matt Turner (7):

+
    +
  • intel/compiler/test: Set devinfo->gen = 7
  • +
  • intel/compiler: Avoid propagating inequality cmods if types are different
  • +
  • intel/compiler/test: Add unit test for mismatched signedness comparison
  • +
  • intel/compiler: Add commas on final values of compaction table arrays
  • +
  • intel/compiler: Use SIMD16 instructions in fs saturate prop unit test
  • +
  • intel/compiler: Add unit tests for sat prop for different exec sizes
  • +
  • intel/compiler: Improve fix_3src_operand()
  • +
+ +

Matthias Lorenz (1):

+
    +
  • vulkan/overlay: Add fps counter
  • +
+ +

Mauro Rossi (6):

+
    +
  • android: intel/isl: remove redundant building rules
  • +
  • android: anv: fix generated files depedencies (v2)
  • +
  • android: anv: fix libexpat shared dependency
  • +
  • android: nouveau: add support for nir
  • +
  • android: fix LLVM version string related building errors
  • +
  • draw: fix building error in draw_gs_init()
  • +
+ +

Maya Rashish (1):

+
    +
  • configure: fix test portability
  • +
+ +

Michel Dänzer (19):

+
    +
  • loader/dri3: Use strlen instead of sizeof for creating VRR property atom
  • +
  • gitlab-ci: Re-use docker image from the main repo in forked repos
  • +
  • gitlab-ci: List some longer-running jobs before others of the same stage
  • +
  • gitlab-ci: Use 8 CPU cores in autotools job
  • +
  • gitlab-ci: Make sure clang job actually uses ccache
  • +
  • gitlab-ci: Only pull/push cache contents in build+test stage jobs
  • +
  • gitlab-ci: Automatically retry jobs after runner system failure
  • +
  • gitlab-ci: Run CI pipeline for all branches in the main repository
  • +
  • gitlab-ci: Use Debian stretch instead of Ubuntu bionic
  • +
  • gitlab-ci: Use HTTPS for APT repositories
  • +
  • gitlab-ci: Use Debian packages instead of pip ones for meson and scons
  • +
  • gitlab-ci: Install most packages from Debian buster
  • +
  • gitlab-ci: Remove unneded (stuff from) APT command lines
  • +
  • gitlab-ci: Remove unused Debian packages from Docker image
  • +
  • gitlab-ci: Use clang 8 instead of 7
  • +
  • gitlab-ci: Drop unused clang 5/6 packages
  • +
  • gitlab-ci: Do not use subshells for compiling dependencies
  • +
  • gitlab-ci: Use LLVM 3.4 from Debian jessie for scons-llvm job
  • +
  • gitlab-ci: Use meson buildtype debug instead of default debugoptimized
  • +
+ +

Mike Blumenkrantz (6):

+
    +
  • iris: support INTEL_NO_HW environment variable
  • +
  • gallium: add pipe cap for inner_coverage conservative raster mode
  • +
  • st/mesa: indicate intel extension support for inner_coverage based on cap
  • +
  • iris: add support for INTEL_conservative_rasterization
  • +
  • iris: add preemption support on gen9
  • +
  • iris: enable preemption support for gen10
  • +
+ +

Nanley Chery (3):

+
    +
  • i965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_*
  • +
  • anv: Fix some depth buffer sampling cases on ICL+
  • +
  • anv/cmd_buffer: Initalize the clear color struct for CNL+
  • +
+ +

Nataraj Deshpande (1):

+
    +
  • anv: Fix check for isl_fmt in assert
  • +
+ +

Neha Bhende (2):

+
    +
  • st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash
  • +
  • draw: fix memory leak introduced 7720ce32a
  • +
+ +

Nicolai Hähnle (9):

+
    +
  • amd/surface: provide firstMipIdInTail for metadata surface calculations
  • +
  • radeonsi: add si_debug_options for convenient adding/removing of options
  • +
  • util/u_log: flush auto loggers before starting a new page
  • +
  • ddebug: set thread name
  • +
  • ddebug: log calls to pipe->flush
  • +
  • ddebug: dump driver state into a separate file
  • +
  • ddebug: expose some helper functions as non-inline
  • +
  • radeonsi: add radeonsi_aux_debug option for aux context debug dumps
  • +
  • radeonsi: add radeonsi_sync_compile option
  • +
+ +

Oscar Blumberg (3):

+
    +
  • intel/fs: Fix memory corruption when compiling a CS
  • +
  • radeonsi: Fix guardband computation for large render targets
  • +
  • glsl: Fix function return typechecking
  • +
+ +

Patrick Lerda (1):

+
    +
  • lima/ppir: fix pointer referenced after a free
  • +
+ +

Patrick Rudolph (1):

+
    +
  • d3dadapter9: Support software renderer on any DRI device
  • +
+ +

Philipp Zabel (1):

+
    +
  • etnaviv: fill missing offset in etna_resource_get_handle
  • +
+ +

Pierre Moreau (12):

+
    +
  • include/CL: Update to the latest OpenCL 2.2 headers
  • +
  • clover: Avoid warnings from new OpenCL headers
  • +
  • clover: Remove the TGSI backend as unused
  • +
  • clover: Add an helper for checking if an IR is supported
  • +
  • clover/api: Rework the validation of devices for building
  • +
  • clover/api: Fail if trying to build a non-executable binary
  • +
  • clover: Disallow creating libraries from other libraries
  • +
  • clover: Validate program and library linking options
  • +
  • clover: Move device extensions definitions to core/device.cpp
  • +
  • clover: Move platform extensions definitions to clover/platform.cpp
  • +
  • clover: Only use devices supporting IR_NATIVE
  • +
  • clover: Fix indentation issues
  • +
+ +

Pierre-Eric Pelloux-Prayer (1):

+
    +
  • radeonsi: init sctx->dma_copy before using it
  • +
+ +

Plamena Manolova (3):

+
    +
  • i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9
  • +
  • isl: Set ClearColorConversionEnable.
  • +
  • i965: Re-enable fast color clears for GEN11.
  • +
+ +

Qiang Yu (9):

+
    +
  • u_math: add ushort_to_float/float_to_ushort
  • +
  • u_dynarray: add util_dynarray_grow_cap
  • +
  • gallium/u_vbuf: export u_vbuf_get_minmax_index
  • +
  • drm-uapi: add lima_drm.h
  • +
  • gallium: add lima driver
  • +
  • lima/gpir: fix compile fail when two slot node
  • +
  • lima/gpir: fix alu check miss last store slot
  • +
  • lima: fix lima_blit with non-zero level source resource
  • +
  • lima: fix render to non-zero level texture
  • +
+ +

Rafael Antognolli (45):

+
    +
  • iris: Store internal_format when getting resource from handle.
  • +
  • iris: Skip msaa16 on gen < 9.
  • +
  • iris: Flush before hiz_exec.
  • +
  • iris: Pin HiZ buffers when rendering.
  • +
  • iris: Avoid leaking if we fail to allocate the aux buffer.
  • +
  • iris/clear: Pass on render_condition_enabled.
  • +
  • iris: Skip resolve if there's no context.
  • +
  • iris: Flag ALL_DIRTY_BINDINGS on aux state change.
  • +
  • iris: Add resolve on iris_flush_resource.
  • +
  • iris: Convert RGBX to RGBA always.
  • +
  • iris: Enable auxiliary buffer support again
  • +
  • iris: Enable HiZ for multisampled depth surfaces.
  • +
  • iris: Make intel_hiz_exec public.
  • +
  • iris: Allocate buffer space for the fast clear color.
  • +
  • iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.
  • +
  • iris: Fast clear depth buffers.
  • +
  • iris: Add helper to convert fast clear color.
  • +
  • iris: Add function to update clear color in surface state.
  • +
  • iris: Bring back check for srgb and fast clear color.
  • +
  • intel/isl: Add isl_format_has_color_component() function.
  • +
  • intel/blorp: Make swizzle_color_value public.
  • +
  • iris: Implement fast clear color.
  • +
  • iris: Add iris_resolve_conditional_render().
  • +
  • iris: Stall on the CPU and resolve predication during fast clears.
  • +
  • iris: Track fast clear color.
  • +
  • iris: Let blorp update the clear color for us.
  • +
  • i965/blorp: Remove unused parameter from blorp_surf_for_miptree.
  • +
  • iris: Only update clear color for gens 8 and 9.
  • +
  • iris/gen8: Re-emit the SURFACE_STATE if the clear color changed.
  • +
  • iris: Manually apply fast clear color channel overrides.
  • +
  • iris: Do not allocate clear_color_bo for gen8.
  • +
  • iris: Add aux.sampler_usages.
  • +
  • iris: Enable fast clears on gen8.
  • +
  • intel/fs: Only propagate saturation if exec_size is the same.
  • +
  • intel/fs: Move the scalar-region conversion to the generator.
  • +
  • intel/fs: Add a lowering pass for linear interpolation.
  • +
  • intel/fs: Remove fs_generator::generate_linterp from gen11+.
  • +
  • intel/isl: Resize clear color buffer to full cacheline
  • +
  • intel/genxml: Update MI_ATOMIC genxml definition.
  • +
  • intel/blorp: Make blorp update the clear color in gen11.
  • +
  • iris: Do not advertise multisampled image load/store.
  • +
  • iris: Support sRGB fast clears even if the colorspaces differ.
  • +
  • iris: Use the linear version of the surface format during fast clears.
  • +
  • iris: Update the surface state clear color address when available.
  • +
  • iris: Enable fast clear colors on gen11.
  • +
+ +

Ray Zhang (1):

+
    +
  • glx: fix shared memory leak in X11
  • +
+ +

Rhys Kidd (1):

+
    +
  • iris: Fix assertion in iris_resource_from_handle() tiling usage
  • +
+ +

Rhys Perry (28):

+
    +
  • nvc0: add compute invocation counter
  • +
  • radv: bitcast 16-bit outputs to integers
  • +
  • radv: ensure export arguments are always float
  • +
  • ac/nir: implement 8-bit nir_load_const_instr
  • +
  • ac/nir: fix 64-bit nir_op_f2f16_rtz
  • +
  • ac/nir: make ac_build_clamp work on all bit sizes
  • +
  • ac/nir: make ac_build_isign work on all bit sizes
  • +
  • ac/nir: make ac_build_fdiv support 16-bit floats
  • +
  • ac/nir: implement half-float nir_op_frcp
  • +
  • ac/nir: implement half-float nir_op_frsq
  • +
  • ac/nir: implement half-float nir_op_ldexp
  • +
  • ac/nir: fix 16-bit ssbo stores
  • +
  • ac/nir: implement 8-bit push constant, ssbo and ubo loads
  • +
  • ac/nir: implement 8-bit ssbo stores
  • +
  • ac/nir: add 8-bit types to glsl_base_to_llvm_type
  • +
  • ac/nir: implement 8-bit conversions
  • +
  • radv: enable VK_KHR_8bit_storage
  • +
  • ac/nir: implement 16-bit pack/unpack opcodes
  • +
  • radv: lower 16-bit flrp
  • +
  • ac: add 16-bit support to ac_build_ddxy()
  • +
  • nir,ac/nir: fix cube_face_coord
  • +
  • gallium: add support for formatted image loads
  • +
  • mesa, glsl: add support for EXT_shader_image_load_formatted
  • +
  • st/mesa: add support for EXT_shader_image_load_formatted
  • +
  • vc4: fix build
  • +
  • ac,ac/nir: use a better sync scope for shared atomics
  • +
  • radv: fix set_output_usage_mask() with composite and 64-bit types
  • +
  • ac/nir: mark some texture intrinsics as convergent
  • +
+ +

Rob Clark (135):

+
    +
  • freedreno: fix release tarball
  • +
  • freedreno: more fixing release tarball
  • +
  • freedreno/a6xx: small compiler warning fix
  • +
  • freedreno/ir3: fix varying packing vs. tex sharp edge
  • +
  • freedreno/a6xx: move stream-out emit to helper
  • +
  • freedreno/a6xx: clean up some open-coded bits
  • +
  • freedreno/ir3: split out image helpers
  • +
  • freedreno/ir3: split out a4xx+ instructions
  • +
  • freedreno/ir3: fix ncomp for _store_image() src
  • +
  • freedreno/ir3: add image/ssbo <-> ibo/tex mapping
  • +
  • freedreno/ir3: add a6xx instruction encoding
  • +
  • freedreno/ir3: add a6xx+ SSBO/image support
  • +
  • freedreno/ir3: HIGH reg w/a for a6xx
  • +
  • freedreno/a6xx: border-color offset helper
  • +
  • freedreno/a6xx: image/ssbo state emit
  • +
  • freedreno/a6xx: compute support
  • +
  • freedreno/a6xx: cache flush harder
  • +
  • freedreno/a6xx: fix helper_invocation (sampler mask/id)
  • +
  • freedreno/ir3: handle quirky atomic dst for a6xx
  • +
  • freedreno/ir3: fix legalize for vecN inputs
  • +
  • freedreno/ir3: fix crash in compile fail case
  • +
  • freedreno/a6xx: 3d and cube image fixes
  • +
  • freedreno: fix crash w/ masked non-SSA dst
  • +
  • freedreno/ir3: rename put_dst()
  • +
  • freedreno/ir3/a6xx: fix load_ssbo barrier type.
  • +
  • freedreno/ir3: sync instr/disasm and add ldib encoding
  • +
  • freedreno/ir3/a6xx: use ldib for ssbo reads
  • +
  • freedreno/a6xx: samplerBuffer fixes
  • +
  • freedreno/a6xx: enable tiled images
  • +
  • freedreno: fix race condition
  • +
  • freedreno/ir3: don't hardcode wrmask
  • +
  • freedreno/a6xx: fix border-color offset
  • +
  • freedreno/a6xx: cube image fix
  • +
  • freedreno/a6xx: fix hangs with large shaders
  • +
  • freedreno/ir3: use nopN encoding when possible
  • +
  • freedreno/a6xx: fix ssbo alignment
  • +
  • freedreno/ir3/a6xx: fix non-ssa atomic dst
  • +
  • freedreno/a6xx: fix DRAW_IDX_INDIRECT max_indicies
  • +
  • freedreno/a6xx: vertex_id is not _zero_based
  • +
  • freedreno/ir3/a6xx: fix atomic shader outputs
  • +
  • freedreno/ir3: gsampler2DMSArray fixes
  • +
  • freedreno/ir3: include nopN in expanded instruction count
  • +
  • freedreno/ir3: add Sethi–Ullman numbering pass
  • +
  • freedreno/ir3: track register pressure in sched
  • +
  • freedreno: fix ir3_cmdline build
  • +
  • freedreno/a6xx: remove astc_srgb workaround
  • +
  • freedreno/a6xx: refactor fd6_tex_swiz()
  • +
  • freedreno/a6xx: fix border-color swizzles
  • +
  • freedreno/a6xx: perfcntrs
  • +
  • freedreno/ir3: fix ir3_cmdline harder
  • +
  • freedreno/ir3: turn on [iu]mul_high
  • +
  • freedreno/a6xx: more bcolor fixes
  • +
  • freedreno/ir3/cp: fix ldib bug
  • +
  • freedreno/ir3/a6xx: fix ssbo comp_swap
  • +
  • freedreno/ir3 better cat6 encoding detection
  • +
  • freedreno/ir3/ra: fix half-class conflicts
  • +
  • freedreno/ir3: fix sam.s2en decoding
  • +
  • freedreno/ir3: fix sam.s2en encoding
  • +
  • freedreno/ir3: fix regmask for merged regs
  • +
  • nir: move gls_type_get_{sampler,image}_count()
  • +
  • freedreno/ir3: find # of samplers from uniform vars
  • +
  • freedreno/ir3: enable indirect tex/samp (sam.s2en)
  • +
  • freedreno/ir3: optimize sam.s2en to sam
  • +
  • freedreno/ir3: additional lowering
  • +
  • freedreno/ir3: fix bit_count
  • +
  • freedreno/ir3: dynamic UBO indexing vs 64b pointers
  • +
  • freedreno/ir3: rename has_kill to no_earlyz
  • +
  • freedreno/ir3: disable early-z for SSBO/image writes
  • +
  • gallium: add PIPE_CAP_ESSL_FEATURE_LEVEL
  • +
  • mesa/st: use ESSL cap top enable gpu_shader5
  • +
  • freedreno: add ESSL cap
  • +
  • docs: update freedreno status
  • +
  • freedreno/a6xx: small cleanup
  • +
  • freedreno/ir3: sched fix
  • +
  • freedreno/ir3: reads/writes to unrelated arrays are not dependent
  • +
  • freedreno/ir3: align const size to vec4
  • +
  • nir: print var name for load_interpolated_input too
  • +
  • nir: add lower_all_io_to_elements
  • +
  • freedreno/ir3: re-indent comment
  • +
  • freedreno/ir3: rework varying packing
  • +
  • freedreno/ir3: add pass to move varying loads
  • +
  • freedreno/ir3: convert to "new style" frag inputs
  • +
  • gallium/docs: clarify set_sampler_views (v2)
  • +
  • iris: fix set_sampler_view
  • +
  • freedreno/ir3: fix const assert
  • +
  • freedreno/drm: update for robustness
  • +
  • freedreno: add robustness support
  • +
  • compiler: rename SYSTEM_VALUE_VARYING_COORD
  • +
  • freedreno/ir3: fix rgetpos decoding
  • +
  • freedreno/ir3: more emit-cat5 fixes
  • +
  • freedreno/ir3: cleanup instruction builder macros
  • +
  • freedreno: update generated headers
  • +
  • freedreno/ir3: lower load_barycentric_at_sample
  • +
  • freedreno/ir3: lower load_barycentric_at_offset
  • +
  • freedreno/ir3: remove bogus assert
  • +
  • freedreno/ir3: rename frag_vcoord -> ij_pixel
  • +
  • freedreno/a6xx: add VALIDREG/CONDREG helper macros
  • +
  • freedreno/ir3: fix load_interpolated_input slot
  • +
  • freedreno: wire up core sample-shading support
  • +
  • freedreno/ir3: sample-shading support
  • +
  • freedreno/a6xx: sample-shading support
  • +
  • docs/features: update GL too
  • +
  • freedreno/ir3: switch fragcoord to sysval
  • +
  • freedreno/a6xx: small texture emit cleanup
  • +
  • freedreno/a6xx: pre-bake UBWC flags in texture-view
  • +
  • freedreno/ir3: fixes for half reg in/out
  • +
  • freedreno/ir3: fix shader variants vs UBO analysis
  • +
  • freedreno/ir3: fix lowered ubo region alignment
  • +
  • freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering
  • +
  • freedreno/ir3: add some ubo range related asserts
  • +
  • nir: rework tex instruction printing
  • +
  • nir: fix lower_wpos_ytransform in load_frag_coord case
  • +
  • nir: add pass to lower fb reads
  • +
  • freedreno/drm: expose GMEM_BASE address
  • +
  • freedreno/ir3: fb read support
  • +
  • freedreno/a6xx: KHR_blend_equation_advanced support
  • +
  • freedreno/a6xx: smaller hammer for fb barrier
  • +
  • docs: mark KHR_blend_equation_advanced done on a6xx
  • +
  • nir: fix nir tex print harder
  • +
  • freedreno/ir3: remove assert
  • +
  • freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes
  • +
  • freedreno: update generated headers
  • +
  • freedreno/a6xx: UBWC fixes
  • +
  • freedreno/a6xx: UBWC support for images
  • +
  • freedreno: mark imported resources as valid
  • +
  • freedreno/a6xx: buffer resources cannot be compressed
  • +
  • freedreno: move UBWC color offset to fd_resource_offset()
  • +
  • freedreno: add ubwc_enabled helper
  • +
  • freedreno/a6xx: deduplicate a few lines
  • +
  • freedreno: remove unused forward struct declaration
  • +
  • freedreno/ir3: fix rasterflat/glxgears
  • +
  • freedreno/ir3: set more barrier bits
  • +
  • freedreno/a6xx: fix GPU crash on small render targets
  • +
  • freedreno/a6xx: fix issues with gallium HUD
  • +
  • freedreno/a6xx: fix hangs with newer sqe fw
  • +
+ +

Rob Herring (2):

+
    +
  • kmsro: Add lima renderonly support
  • +
  • kmsro: Add platform support for exynos and sun4i
  • +
+ +

Rodrigo Vivi (1):

+
    +
  • intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.
  • +
+ +

Roland Scheidegger (2):

+
    +
  • gallivm: fix bogus assert in get_indirect_index
  • +
  • gallivm: fix saturated signed add / sub with llvm 9
  • +
+ +

Romain Failliot (1):

+
    +
  • docs: changed "Done" to "DONE" in features.txt
  • +
+ +

Ross Burton (1):

+
    +
  • Revert "meson: drop GLESv1 .so version back to 1.0.0"
  • +
+ +

Ryan Houdek (1):

+
    +
  • panfrost: Adds Bifrost shader disassembler utility
  • +
+ +

Sagar Ghuge (10):

+
    +
  • iris: Don't allocate a BO per query object
  • +
  • nir/glsl: Add another way of doing lower_imul64 for gen8+
  • +
  • glsl: [u/i]mulExtended optimization for GLSL
  • +
  • nir/algebraic: Optimize low 32 bit extraction
  • +
  • spirv: Allow [i/u]mulExtended to use new nir opcode
  • +
  • iris: Refactor code to share 3DSTATE_URB_* packet
  • +
  • iris: Track last VS URB entry size
  • +
  • iris: Flag fewer dirty bits in BLORP
  • +
  • intel/fs: Remove unused condition from opt_algebraic case
  • +
  • intel/compiler: Fix assertions in brw_alu3
  • +
+ +

Samuel Iglesias Gonsálvez (4):

+
    +
  • isl: remove the cache line size alignment requirement
  • +
  • isl: the display engine requires 64B alignment for linear surfaces
  • +
  • radv: don't overwrite results in VkGetQueryPoolResults() when queries are not available
  • +
  • radv: write availability status vkGetQueryPoolResults() when the data is not available
  • +
+ +

Samuel Pitoiset (147):

+
    +
  • radv/winsys: fix hash when adding internal buffers
  • +
  • radv: fix build
  • +
  • radv: bail out when no image transitions will be performed
  • +
  • radv: remove unused radv_render_pass_attachment::view_mask
  • +
  • radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass()
  • +
  • radv: add radv_cmd_buffer_begin_subpass() helper
  • +
  • radv: move subpass image transitions to radv_cmd_buffer_begin_subpass()
  • +
  • radv: store the list of attachments for every subpass
  • +
  • radv: use the new attachments array when starting subpasses
  • +
  • radv: determine the last subpass id for every attachments
  • +
  • radv: handle final layouts at end of every subpass and render pass
  • +
  • radv: move some render pass things to radv_render_pass_compile()
  • +
  • radv: add radv_render_pass_add_subpass_dep() helper
  • +
  • radv: track if subpasses have color attachments
  • +
  • radv: handle subpass dependencies correctly
  • +
  • radv: accumulate all ingoing external dependencies to the first subpass
  • +
  • radv: execute external subpass barriers after ending subpasses
  • +
  • radv: drop useless checks when resolving subpass color attachments
  • +
  • radv: do not set preserveAttachments for internal render passes
  • +
  • radv: don't flush src stages when dstStageMask == BOTTOM_OF_PIPE
  • +
  • radv: fix compiler issues with GCC 9
  • +
  • radv: gather more info about push constants
  • +
  • radv: gather if shaders load dynamic offsets separately
  • +
  • radv: keep track of the number of remaining user SGPRs
  • +
  • radv: add support for push constants inlining when possible
  • +
  • radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8
  • +
  • radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
  • +
  • radv: always export gl_SampleMask when the fragment shader uses it
  • +
  • ac: make use of ac_build_expand_to_vec4() in visit_image_store()
  • +
  • radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits
  • +
  • radv: store vertex attribute formats as pipeline keys
  • +
  • radv: reduce the number of loaded channels for vertex input fetches
  • +
  • radv: fix radv_fixup_vertex_input_fetches()
  • +
  • radv: fix invalid element type when filling vertex input default values
  • +
  • ac: add ac_build_llvm8_tbuffer_load() helper
  • +
  • ac: use new LLVM 8 intrinsic when loading 16-bit values
  • +
  • radv: write the alpha channel of MRT0 when alpha coverage is enabled
  • +
  • radv: remove unused variable in gather_push_constant_info()
  • +
  • radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled
  • +
  • radv: fix clearing attachments in secondary command buffers
  • +
  • radv: fix out-of-bounds access when copying descriptors BO list
  • +
  • radv: don't copy buffer descriptors list for samplers
  • +
  • rav: use 32_AR instead of 32_ABGR when alpha coverage is required
  • +
  • radv: allocate enough space in cmdbuf when starting a subpass
  • +
  • radv: properly align the fence and EOP bug VA on GFX9
  • +
  • radv: enable lower_mul_2x32_64
  • +
  • Revert "radv: execute external subpass barriers after ending subpasses"
  • +
  • radv: fix pointSizeRange limits
  • +
  • radv: set the maximum number of IBs per submit to 192
  • +
  • ac: rework typed buffers loads for LLVM 7
  • +
  • radv: store more vertex attribute infos as pipeline keys
  • +
  • radv: use typed buffer loads for vertex input fetches
  • +
  • ac: add ac_build_{struct,raw}_tbuffer_load() helpers
  • +
  • ac: use the raw tbuffer version for 16-bit SSBO loads
  • +
  • radv: always initialize HTILE when the src layout is UNDEFINED
  • +
  • radv: always load 3 channels for formats that need to be shuffled
  • +
  • ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract
  • +
  • radv: fix binding transform feedback buffers
  • +
  • ac: make use of ac_get_store_intr_attribs() where possible
  • +
  • ac/nir: set attrib flags for SSBO and image store operations
  • +
  • ac: add ac_build_buffer_store_format() helper
  • +
  • ac/nir: remove one useless check in visit_store_ssbo()
  • +
  • ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations
  • +
  • ac/nir: use ac_build_buffer_load() for SSBO load operations
  • +
  • ac/nir: use ac_build_buffer_store_dword() for SSBO store operations
  • +
  • ac: use new LLVM 8 intrinsics in ac_build_buffer_load()
  • +
  • ac: add ac_build_{struct,raw}_tbuffer_store() helpers
  • +
  • ac: use new LLVM 8 intrinsic when storing 16-bit values
  • +
  • ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword()
  • +
  • ac: add various int8 definitions
  • +
  • ac: add ac_build_tbuffer_load_byte() helper
  • +
  • ac: add ac_build_tbuffer_store_byte() helper
  • +
  • radv: add missing initializations since VK_EXT_pipeline_creation_feedback
  • +
  • ac: add f16_0 and f16_1 constants
  • +
  • ac: add 16-bit support fo fsign
  • +
  • ac: add 16-bit support to fract
  • +
  • ac: fix 16-bit shifts
  • +
  • ac: fix incorrect argument type for tbuffer.{load,store} with LLVM 7
  • +
  • nir: use generic float types for frexp_exp and frexp_sig
  • +
  • spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass
  • +
  • nir: add nir_{load,store}_deref_with_access() helpers
  • +
  • spirv: propagate the access flag for store and load derefs
  • +
  • ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3
  • +
  • ac: add ac_build_frexp_mant() helper and 16-bit/32-bit support
  • +
  • ac: add ac_build_frex_exp() helper ans 16-bit/32-bit support
  • +
  • radv: do not lower frexp_exp and frexp_sig
  • +
  • radv: enable VK_AMD_gpu_shader_int16
  • +
  • radv: skip updating depth/color metadata for conditional rendering
  • +
  • radv: do not always initialize HTILE in compressed state
  • +
  • ac: fix return type for llvm.amdgcn.frexp.exp.i32.64
  • +
  • ac/nir: fix nir_op_b2i16
  • +
  • ac: fix ac_build_bit_count() for 16-bit integer type
  • +
  • ac: fix ac_build_bitfield_reverse() for 16-bit integer type
  • +
  • ac: fix ac_find_lsb() for 16-bit integer type
  • +
  • ac: fix ac_build_umsb() for 16-bit integer type
  • +
  • ac/nir: add support for nir_op_b2i8
  • +
  • ac: add 8-bit support to ac_build_bit_count()
  • +
  • ac: add 8-bit support to ac_find_lsb()
  • +
  • ac: add 8-bit support to ac_build_umsb()
  • +
  • ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse()
  • +
  • radv: partially enable VK_KHR_shader_float16_int8
  • +
  • nir: do not pack varying with different types
  • +
  • ac/nir: fix intrinsic names for atomic operations with LLVM 9+
  • +
  • radv: fix getting the vertex strides if the bindings aren't contiguous
  • +
  • ac/nir: fix nir_op_b2f16
  • +
  • radv: enable VK_AMD_gpu_shader_half_float
  • +
  • wsi: allow to override the present mode with MESA_VK_WSI_PRESENT_MODE
  • +
  • ac/nir: make use of ac_build_imax() where possible
  • +
  • ac/nir: make use of ac_build_imin() where possible
  • +
  • ac/nir: make use of ac_build_umin() where possible
  • +
  • ac: add ac_build_umax() and use it where possible
  • +
  • ac: add ac_build_ddxy_interp() helper
  • +
  • ac: add ac_build_load_helper_invocation() helper
  • +
  • ac/nir: remove useles LLVMGetUndef for nir_op_pack_64_2x32_split
  • +
  • ac/nir: remove useless integer cast in adjust_sample_index_using_fmask()
  • +
  • ac/nir: remove useless integer cast in visit_image_load()
  • +
  • ac/nir: remove some useless integer casts for ALU operations
  • +
  • spirv: add SpvCapabilityFloat16 support
  • +
  • radv: enable VK_KHR_shader_float16_int8
  • +
  • radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta shaders
  • +
  • radv: enable shaderInt8 on SI and CIK
  • +
  • radv: sort the shader capabilities alphabetically
  • +
  • ac/nir: use new LLVM 8 intrinsics for SSBO atomics except cmpswap
  • +
  • ac/nir: add 64-bit SSBO atomic operations support
  • +
  • radv: add VK_KHR_shader_atomic_int64 but disable it for now
  • +
  • ac: add support for more types with struct/raw LLVM intrinsics
  • +
  • ac: use struct/raw load intrinsics for 8-bit/16-bit int with LLVM 9+
  • +
  • ac: use struct/raw store intrinsics for 8-bit/16-bit int with LLVM 9+
  • +
  • ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+
  • +
  • ac/nir: only use the new raw/struct SSBO atomic intrinsics with LLVM 9+
  • +
  • ac/nir: use the new raw/struct SSBO atomic intrisics for comp_swap
  • +
  • radv: add VK_NV_compute_shader_derivates support
  • +
  • radv: add missing VEGA20 chip in radv_get_device_name()
  • +
  • radv: do not need to force emit the TCS regs on Vega20
  • +
  • radv: fix color conversions for normalized uint/sint formats
  • +
  • radv: implement a workaround for VK_EXT_conditional_rendering
  • +
  • ac: tidy up ac_build_llvm8_tbuffer_{load,store}
  • +
  • radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
  • +
  • radv: only need to force emit the TCS regs on Vega10 and Raven1
  • +
  • radv: fix radv_get_aspect_format() for D+S formats
  • +
  • radv: apply the indexing workaround for atomic buffer operations on GFX9
  • +
  • radv: fix setting the number of rectangles when it's dyanmic
  • +
  • radv: add a workaround for Monster Hunter World and LLVM 7&8
  • +
  • radv: allocate more space in the CS when emitting events
  • +
  • radv: do not use gfx fast depth clears for layered depth/stencil images
  • +
  • radv: fix alpha-to-coverage when there is unused color attachments
  • +
  • radv: fix setting CB_SHADER_MASK for dual source blending
  • +
+ +

Sergii Romantsov (4):

+
    +
  • dri: meson: do not prefix user provided dri-drivers-path
  • +
  • d3d: meson: do not prefix user provided d3d-drivers-path
  • +
  • i965,iris/blorp: do not blit 0-sizes
  • +
  • glsl: Fix input/output structure matching across shader stages
  • +
+ +

Sonny Jiang (1):

+
    +
  • radeonsi: use compute for clear_render_target when possible
  • +
+ +

Tapani Pälli (42):

+
    +
  • nir: add option to use scaling factor when sampling planes YUV lowering
  • +
  • dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formats
  • +
  • intel/compiler: add scale_factors to sampler_prog_key_data
  • +
  • i965: add P0x formats and propagate required scaling factors
  • +
  • drirc/i965: add option to disable 565 configs and visuals
  • +
  • mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment
  • +
  • anv: anv: refactor error handling in anv_shader_bin_write_to_blob()
  • +
  • iris: add Android build
  • +
  • nir: initialize value in copy_prop_vars_block
  • +
  • nir: use nir_variable_create instead of open-coding the logic
  • +
  • android: add liblog to libmesa_intel_common build
  • +
  • android: make libbacktrace optional on USE_LIBBACKTRACE
  • +
  • iris: add libmesa_iris_gen8 library to the build
  • +
  • util: fix a warning when building against clang7 headers
  • +
  • anv: retain the is_array state in create_plane_tex_instr_implicit
  • +
  • anv: toggle on support for VK_EXT_ycbcr_image_arrays
  • +
  • anv: use anv_gem_munmap in block pool cleanup
  • +
  • anv: call blob_finish when done with it
  • +
  • nir: free dead_ctx in case of no progress
  • +
  • anv: destroy descriptor sets when pool gets destroyed
  • +
  • anv: release memory allocated by bo_heap when descriptor pool is destroyed
  • +
  • anv: release memory allocated by glsl types during spirv_to_nir
  • +
  • anv: revert "anv: release memory allocated by glsl types during spirv_to_nir"
  • +
  • i965: remove scaling factors from P010, P012
  • +
  • isl: fix automake build when sse41 is not supported
  • +
  • android: Build fixes for OMR1
  • +
  • iris: initialize num_cbufs
  • +
  • iris: mark switch case fallthrough
  • +
  • anv/radv: release memory allocated by glsl types during spirv_to_nir
  • +
  • st/mesa: fix compilation warning on storage_flags_to_buffer_flags
  • +
  • st/mesa: fix warnings about implicit conversion on enumeration type
  • +
  • spirv: fix a compiler warning
  • +
  • st/nir: run st_nir_opts after 64bit ops lowering
  • +
  • iris: move variable to the scope where it is being used
  • +
  • iris: move iris_flush_resource so we can call it from get_handle
  • +
  • iris: handle aux properly in iris_resource_get_handle
  • +
  • egl: setup fds array correctly when exporting dmabuf
  • +
  • compiler/glsl: handle case where we have multiple users for types
  • +
  • android/iris: fix driinfo header filename
  • +
  • nir: use braces around subobject in initializer
  • +
  • glsl: use empty brace initializer
  • +
  • anv: expose VK_EXT_queue_family_foreign on Android
  • +
+ +

Thomas Hellstrom (5):

+
    +
  • winsys/svga: Add an environment variable to force host-backed operation
  • +
  • winsys/svga: Enable the transfer_from_buffer GPU command for vgpu10
  • +
  • svga: Avoid bouncing buffer data in malloced buffers
  • +
  • winsys/svga: Update the drm interface file
  • +
  • winsys/svga: Don't abort on EBUSY errors from execbuffer
  • +
+ +

Timo Aaltonen (1):

+
    +
  • util/os_misc: Add check for PIPE_OS_HURD
  • +
+ +

Timothy Arceri (72):

+
    +
  • st/glsl_to_nir: remove dead local variables
  • +
  • ac/radv/radeonsi: add ac_get_num_physical_sgprs() helper
  • +
  • radv: take LDS into account for compute shader occupancy stats
  • +
  • util: move BITFIELD macros to util/macros.h
  • +
  • st/glsl_to_nir: call nir_remove_dead_variables() after lowing local indirects
  • +
  • nir: add support for marking used patches when packing varyings
  • +
  • nir: add glsl_type_is_32bit() helper
  • +
  • nir: add is_packing_supported_for_type() helper
  • +
  • nir: rewrite varying component packing
  • +
  • nir: prehash instruction in nir_instr_set_add_or_rewrite()
  • +
  • nir: turn ssa check into an assert
  • +
  • nir: turn an ssa check in nir_search into an assert
  • +
  • nir: remove simple dead if detection from nir_opt_dead_cf()
  • +
  • radeonsi/nir: set input_usage_mask properly
  • +
  • radeonsi/nir: set colors_read properly
  • +
  • radeonsi/nir: set shader_buffers_declared properly
  • +
  • st/nir: use NIR for asm programs
  • +
  • nir: remove non-ssa support from nir_copy_prop()
  • +
  • nir: clone instruction set rather than removing individual entries
  • +
  • nir: allow nir_lower_phis_to_scalar() on more src types
  • +
  • radeonsi: fix query buffer allocation
  • +
  • glsl: fix shader cache for packed param list
  • +
  • radeonsi/nir: move si_lower_nir() call into compiler thread
  • +
  • glsl: rename is_record() -> is_struct()
  • +
  • glsl: rename get_record_instance() -> get_struct_instance()
  • +
  • glsl: rename record_location_offset() -> struct_location_offset()
  • +
  • glsl: rename record_types -> struct_types
  • +
  • nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc()
  • +
  • glsl/freedreno/panfrost: pass gl_context to the standalone compiler
  • +
  • glsl: use NIR function inlining for drivers that use glsl_to_nir()
  • +
  • i965: stop calling nir_lower_returns()
  • +
  • radeonsi/nir: stop calling nir_lower_returns()
  • +
  • st/glsl: start spilling out common st glsl conversion code
  • +
  • anv: add support for dumping shader info via VK_EXT_debug_report
  • +
  • nir: add guess trip count support to loop analysis
  • +
  • nir: add new partially_unrolled bool to nir_loop
  • +
  • nir: add partial loop unrolling support
  • +
  • nir: calculate trip count for more loops
  • +
  • nir: unroll some loops with a variable limit
  • +
  • nir: simplify the loop analysis trip count code a little
  • +
  • nir: add helper to return inversion op of a comparison
  • +
  • nir: add get_induction_and_limit_vars() helper to loop analysis
  • +
  • nir: pass nir_op to calculate_iterations()
  • +
  • nir: find induction/limit vars in iand instructions
  • +
  • st/glsl_to_nir: fix incorrect arrary access
  • +
  • radeonsi/nir: call some more var optimisation passes
  • +
  • ac/nir_to_llvm: add assert to emit_bcsel()
  • +
  • nir: only override previous alu during loop analysis if supported
  • +
  • nir: fix opt_if_loop_last_continue()
  • +
  • nir: add support for user defined loop control
  • +
  • spirv: make use of the loop control support in nir
  • +
  • nir: add support for user defined select control
  • +
  • spirv: make use of the select control support in nir
  • +
  • Revert "ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations"
  • +
  • nir: propagate known constant values into the if-then branch
  • +
  • Revert "nir: propagate known constant values into the if-then branch"
  • +
  • nir/radv: remove restrictions on opt_if_loop_last_continue()
  • +
  • nir: initialise some variables in opt_if_loop_last_continue()
  • +
  • nir/i965/freedreno/vc4: add a bindless bool to type size functions
  • +
  • ac/nir_to_llvm: make get_sampler_desc() more generic and pass it the image intrinsic
  • +
  • ac/nir_to_llvm: add image bindless support
  • +
  • nir: fix packing components with arrays
  • +
  • radeonsi/nir: fix scanning of bindless images
  • +
  • st/mesa/radeonsi: fix race between destruction of types and shader compilation
  • +
  • nir: fix nir_remove_unused_varyings()
  • +
  • radeonsi/nir: create si_nir_opts() helper
  • +
  • radeonsi/nir: call radeonsi nir opts before the scan pass
  • +
  • util/drirc: add workarounds for bugs in Doom 3: BFG
  • +
  • radeonsi: add config entry for Counter-Strike Global Offensive
  • +
  • Revert "glx: Fix synthetic error generation in __glXSendError"
  • +
  • Revert "st/mesa: expose 0 shader binary formats for compat profiles for Qt"
  • +
  • st/glsl: make sure to propagate initialisers to driver storage
  • +
+ +

Timur Kristóf (19):

+
    +
  • radeonsi/nir: Use uniform location when calculating const_file_max.
  • +
  • iris: implement clearing render target and depth stencil
  • +
  • nir: Add ability for shaders to use window space coordinates.
  • +
  • tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int.
  • +
  • tgsi_to_nir: Fix TGSI LIT translation by using flt.
  • +
  • tgsi_to_nir: Make the TGSI IF translation code more readable.
  • +
  • tgsi_to_nir: Split to smaller functions.
  • +
  • nir: Move nir_lower_uniforms_to_ubo to compiler/nir.
  • +
  • nir: Add multiplier argument to nir_lower_uniforms_to_ubo.
  • +
  • freedreno: Plumb pipe_screen through to irX_tgsi_to_nir.
  • +
  • tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
  • +
  • tgsi_to_nir: Restructure system value loads.
  • +
  • tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function.
  • +
  • tgsi_to_nir: Support FACE and POSITION properly.
  • +
  • tgsi_to_nir: Improve interpolation modes.
  • +
  • tgsi_to_nir: Set correct location for uniforms.
  • +
  • radeonsi/nir: Only set window_space_position for vertex shaders.
  • +
  • iris: Face should be a system value.
  • +
  • gallium: fix autotools build of pipe_msm.la
  • +
+ +

Tobias Klausmann (1):

+
    +
  • vulkan/util: meson build - add wayland client include
  • +
+ +

Tomasz Figa (1):

+
    +
  • llvmpipe: Always return some fence in flush (v2)
  • +
+ +

Tomeu Vizoso (19):

+
    +
  • panfrost: Add gem_handle to panfrost_memory and panfrost_bo
  • +
  • panfrost: Add backend targeting the DRM driver
  • +
  • panfrost/midgard: Add support for MIDGARD_MESA_DEBUG
  • +
  • panfrost: Add support for PAN_MESA_DEBUG
  • +
  • panfrost: Set bo->size[0] in the DRM backend
  • +
  • panfrost: Set bo->gem_handle when creating a linear BO
  • +
  • panfrost: Adapt to uapi changes
  • +
  • panfrost: Fix sscanf format options
  • +
  • panfrost: Set the GEM handle for AFBC buffers
  • +
  • panfrost: Also tell the kernel about the checksum_slab
  • +
  • panfrost: Pass the context BOs to the kernel so they aren't unmapped while in use
  • +
  • panfrost: Wait for last job to finish in force_flush_fragment
  • +
  • panfrost: split asserts in pandecode
  • +
  • panfrost: Guard against reading past end of buffer
  • +
  • panfrost/ci: Initial commit
  • +
  • panfrost/midgard: Skip register allocation if there's no work to do
  • +
  • panfrost/midgard: Skip liveness analysis for instructions without dest
  • +
  • panfrost: Fix two uninitialized accesses in compiler
  • +
  • panfrost: Only take the fast paths on buffers aligned to block size
  • +
+ +

Toni Lönnberg (8):

+
    +
  • intel/genxml: Only handle instructions meant for render engine when generating headers
  • +
  • intel/genxml: Media instructions and structures for gen6
  • +
  • intel/genxml: Media instructions and structures for gen7
  • +
  • intel/genxml: Media instructions and structures for gen7.5
  • +
  • intel/genxml: Media instructions and structures for gen8
  • +
  • intel/genxml: Media instructions and structures for gen9
  • +
  • intel/genxml: Media instructions and structures for gen10
  • +
  • intel/genxml: Media instructions and structures for gen11
  • +
+ +

Topi Pohjolainen (2):

+
    +
  • intel/compiler/icl: Use tcs barrier id bits 24:30 instead of 24:27
  • +
  • intel/compiler/fs/icl: Use dummy masked urb write for tess eval
  • +
+ +

Vasily Khoruzhick (2):

+
    +
  • lima: use individual tile heap for each GP job.
  • +
  • lima: add support for depth/stencil fbo attachments and textures
  • +
+ +

Vinson Lee (5):

+
    +
  • gallium/auxiliary/vl: Fix duplicate symbol build errors.
  • +
  • nir: Fix anonymous union initialization with older GCC.
  • +
  • swr: Fix build with llvm-9.0.
  • +
  • gallium: Fix autotools build with libxatracker.la.
  • +
  • freedreno: Fix GCC build error.
  • +
+ +

Vivek Kasireddy (1):

+
    +
  • drm-uapi: Update headers from drm-next
  • +
+ +

Xavier Bouchoux (1):

+
    +
  • nir/spirv: Fix assert when unsampled OpTypeImage has unknown 'Depth'
  • +
+ +

Yevhenii Kolesnikov (1):

+
    +
  • i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0
  • +
+ +

coypu (1):

+
    +
  • gbm: don't return void
  • +
+ +

davidbepo (1):

+
    +
  • drirc: add Waterfox to adaptive-sync blacklist
  • +
+ +

grmat (1):

+
    +
  • drirc: add Spectacle, Falkon to a-sync blacklist
  • +
+ +

pal1000 (1):

+
    +
  • scons: Compatibility with Scons development version string
  • +
+ +

suresh guttula (3):

+
    +
  • vl: Add cropping flags for H264
  • +
  • radeon/vce:Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264
  • +
  • st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264
  • +
+ +
-- 2.7.4