From 7e8d9da32ea02f02a23f998cd2013408a4fe49bb Mon Sep 17 00:00:00 2001 From: Thomas Hellstrom Date: Tue, 20 Nov 2012 12:19:37 +0000 Subject: [PATCH] drm/vmwgfx: Add and make use of a header for surface size calculation. Signed-off-by: Thomas Hellstrom Reviewed-by: Brian Paul Reviewed-by: Dmitry Torokhov Signed-off-by: Dave Airlie --- drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h | 909 ++++++++++++++++++++++++++++ drivers/gpu/drm/vmwgfx/vmwgfx_surface.c | 113 +--- 2 files changed, 928 insertions(+), 94 deletions(-) create mode 100644 drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h diff --git a/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h new file mode 100644 index 0000000..8369c3b --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/svga3d_surfacedefs.h @@ -0,0 +1,909 @@ +/************************************************************************** + * + * Copyright © 2008-2012 VMware, Inc., Palo Alto, CA., USA + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +#ifdef __KERNEL__ + +#include +#define surf_size_struct struct drm_vmw_size + +#else /* __KERNEL__ */ + +#ifndef ARRAY_SIZE +#define ARRAY_SIZE(_A) (sizeof(_A) / sizeof((_A)[0])) +#endif /* ARRAY_SIZE */ + +#define DIV_ROUND_UP(x, y) (((x) + (y) - 1) / (y)) +#define max_t(type, x, y) ((x) > (y) ? (x) : (y)) +#define surf_size_struct SVGA3dSize +#define u32 uint32 + +#endif /* __KERNEL__ */ + +#include "svga3d_reg.h" + +/* + * enum svga3d_block_desc describes the active data channels in a block. + * + * There can be at-most four active channels in a block: + * 1. Red, bump W, luminance and depth are stored in the first channel. + * 2. Green, bump V and stencil are stored in the second channel. + * 3. Blue and bump U are stored in the third channel. + * 4. Alpha and bump Q are stored in the fourth channel. + * + * Block channels can be used to store compressed and buffer data: + * 1. For compressed formats, only the data channel is used and its size + * is equal to that of a singular block in the compression scheme. + * 2. For buffer formats, only the data channel is used and its size is + * exactly one byte in length. + * 3. In each case the bit depth represent the size of a singular block. + * + * Note: Compressed and IEEE formats do not use the bitMask structure. + */ + +enum svga3d_block_desc { + SVGA3DBLOCKDESC_NONE = 0, /* No channels are active */ + SVGA3DBLOCKDESC_BLUE = 1 << 0, /* Block with red channel + data */ + SVGA3DBLOCKDESC_U = 1 << 0, /* Block with bump U channel + data */ + SVGA3DBLOCKDESC_UV_VIDEO = 1 << 7, /* Block with alternating video + U and V */ + SVGA3DBLOCKDESC_GREEN = 1 << 1, /* Block with green channel + data */ + SVGA3DBLOCKDESC_V = 1 << 1, /* Block with bump V channel + data */ + SVGA3DBLOCKDESC_STENCIL = 1 << 1, /* Block with a stencil + channel */ + SVGA3DBLOCKDESC_RED = 1 << 2, /* Block with blue channel + data */ + SVGA3DBLOCKDESC_W = 1 << 2, /* Block with bump W channel + data */ + SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, /* Block with luminance channel + data */ + SVGA3DBLOCKDESC_Y = 1 << 2, /* Block with video luminance + data */ + SVGA3DBLOCKDESC_DEPTH = 1 << 2, /* Block with depth channel */ + SVGA3DBLOCKDESC_ALPHA = 1 << 3, /* Block with an alpha + channel */ + SVGA3DBLOCKDESC_Q = 1 << 3, /* Block with bump Q channel + data */ + SVGA3DBLOCKDESC_BUFFER = 1 << 4, /* Block stores 1 byte of + data */ + SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, /* Block stores n bytes of + data depending on the + compression method used */ + SVGA3DBLOCKDESC_IEEE_FP = 1 << 6, /* Block stores data in an IEEE + floating point + representation in + all channels */ + SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 8, /* Three separate blocks store + data. */ + SVGA3DBLOCKDESC_U_VIDEO = 1 << 9, /* Block with U video data */ + SVGA3DBLOCKDESC_V_VIDEO = 1 << 10, /* Block with V video data */ + SVGA3DBLOCKDESC_EXP = 1 << 11, /* Shared exponent */ + SVGA3DBLOCKDESC_SRGB = 1 << 12, /* Data is in sRGB format */ + SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 13, /* 2 planes of Y, UV, + e.g., NV12. */ + SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 14, /* 3 planes of separate + Y, U, V, e.g., YV12. */ + + SVGA3DBLOCKDESC_RG = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB = SVGA3DBLOCKDESC_RG | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGB_SRGB = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_RGBA = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_RGBA_SRGB = SVGA3DBLOCKDESC_RGBA | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V, + SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_LUMINANCE, + SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_W, + SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V | + SVGA3DBLOCKDESC_W | + SVGA3DBLOCKDESC_Q, + SVGA3DBLOCKDESC_LA = SVGA3DBLOCKDESC_LUMINANCE | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_IEEE_FP, + SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | + SVGA3DBLOCKDESC_GREEN, + SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | + SVGA3DBLOCKDESC_BLUE, + SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RGB_FP | + SVGA3DBLOCKDESC_ALPHA, + SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_STENCIL, + SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_UV_VIDEO | + SVGA3DBLOCKDESC_Y, + SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_Y | + SVGA3DBLOCKDESC_U_VIDEO | + SVGA3DBLOCKDESC_V_VIDEO, + SVGA3DBLOCKDESC_RGBE = SVGA3DBLOCKDESC_RGB | + SVGA3DBLOCKDESC_EXP, + SVGA3DBLOCKDESC_COMPRESSED_SRGB = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_2PLANAR_YUV, + SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_3PLANAR_YUV, +}; + +/* + * SVGA3dSurfaceDesc describes the actual pixel data. + * + * This structure provides the following information: + * 1. Block description. + * 2. Dimensions of a block in the surface. + * 3. Size of block in bytes. + * 4. Bit depth of the pixel data. + * 5. Channel bit depths and masks (if applicable). + */ +#define SVGA3D_CHANNEL_DEF(type) \ + struct { \ + union { \ + type blue; \ + type u; \ + type uv_video; \ + type u_video; \ + }; \ + union { \ + type green; \ + type v; \ + type stencil; \ + type v_video; \ + }; \ + union { \ + type red; \ + type w; \ + type luminance; \ + type y; \ + type depth; \ + type data; \ + }; \ + union { \ + type alpha; \ + type q; \ + type exp; \ + }; \ + } + +struct svga3d_surface_desc { + enum svga3d_block_desc block_desc; + surf_size_struct block_size; + u32 bytes_per_block; + u32 pitch_bytes_per_block; + + struct { + u32 total; + SVGA3D_CHANNEL_DEF(uint8); + } bit_depth; + + struct { + SVGA3D_CHANNEL_DEF(uint8); + } bit_offset; +}; + +static const struct svga3d_surface_desc svga3d_surface_descs[] = { + {SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 0, 0, {0, {{0}, {0}, {0}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_FORMAT_INVALID */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_X8R8G8B8 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_A8R8G8B8 */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, {16, {{5}, {6}, {5}, {0} } }, + {{{0}, {5}, {11}, {0} } } }, /* SVGA3D_R5G6B5 */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 2, 2, {15, {{5}, {5}, {5}, {0} } }, + {{{0}, {5}, {10}, {0} } } }, /* SVGA3D_X1R5G5B5 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, {16, {{5}, {5}, {5}, {1} } }, + {{{0}, {5}, {10}, {15} } } }, /* SVGA3D_A1R5G5B5 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 2, 2, {16, {{4}, {4}, {4}, {4} } }, + {{{0}, {4}, {8}, {12} } } }, /* SVGA3D_A4R4G4B4 */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D32 */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_D16 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 2, 2, {16, {{0}, {1}, {15}, {0} } }, + {{{0}, {15}, {0}, {0} } } }, /* SVGA3D_Z_D15S1 */ + + {SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE8 */ + + {SVGA3DBLOCKDESC_LA, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {4}, {4} } }, + {{{0}, {0}, {0}, {4} } } }, /* SVGA3D_LUMINANCE4_ALPHA4 */ + + {SVGA3DBLOCKDESC_LUMINANCE, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_LUMINANCE16 */ + + {SVGA3DBLOCKDESC_LA, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, + {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_LUMINANCE8_ALPHA8 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT1 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT2 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT3 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT4 */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_DXT5 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {8}, {8} } }, + {{{0}, {0}, {0}, {8} } } }, /* SVGA3D_BUMPU8V8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 2, 2, {16, {{5}, {5}, {6}, {0} } }, + {{{11}, {6}, {0}, {0} } } }, /* SVGA3D_BUMPL6V5U5 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPX8L8V8U8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 3, 3, {24, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_BUMPL8V8U8 */ + + {SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_ARGB_S10E5 */ + + {SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_ARGB_S23E8 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2R10G10B10 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_V8U8 */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{24}, {16}, {8}, {0} } } }, /* SVGA3D_Q8W8V8U8 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{8}, {8}, {0}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_CxV8U8 */ + + {SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{16}, {8}, {0}, {0} } } }, /* SVGA3D_X8L8V8U8 */ + + {SVGA3DBLOCKDESC_UVWA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_A2W10V10U10 */ + + {SVGA3DBLOCKDESC_ALPHA, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {0}, {8} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_ALPHA8 */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S10E5 */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R_S23E8 */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_RG_S10E5 */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_RG_S23E8 */ + + {SVGA3DBLOCKDESC_BUFFER, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BUFFER */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24X8 */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, {32, {{16}, {16}, {0}, {0} } }, + {{{16}, {0}, {0}, {0} } } }, /* SVGA3D_V16U16 */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {0}, {16}, {0} } } }, /* SVGA3D_G16R16 */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_A16B16G16R16 */ + + {SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, + {{{0}, {0}, {8}, {0} } } }, /* SVGA3D_UYVY */ + + {SVGA3DBLOCKDESC_YUV, + {1, 1, 1}, 2, 2, {16, {{8}, {0}, {8}, {0} } }, + {{{8}, {0}, {0}, {0} } } }, /* SVGA3D_YUY2 */ + + {SVGA3DBLOCKDESC_NV12, + {2, 2, 1}, 6, 2, {48, {{0}, {0}, {48}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_NV12 */ + + {SVGA3DBLOCKDESC_AYUV, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_AYUV */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_UINT */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 16, 16, {128, {{32}, {32}, {32}, {32} } }, + {{{64}, {32}, {0}, {96} } } }, /* SVGA3D_R32G32B32A32_SINT */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_TYPELESS */ + + {SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_FLOAT */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_UINT */ + + {SVGA3DBLOCKDESC_UVW, + {1, 1, 1}, 12, 12, {96, {{32}, {32}, {32}, {0} } }, + {{{64}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32B32_SINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_UINT */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SNORM */ + + {SVGA3DBLOCKDESC_UVWQ, + {1, 1, 1}, 8, 8, {64, {{16}, {16}, {16}, {16} } }, + {{{32}, {16}, {0}, {48} } } }, /* SVGA3D_R16G16B16A16_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_TYPELESS */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 8, 8, {64, {{0}, {32}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G32_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_R32G8X24_TYPELESS */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {32}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT_S8X24_UINT */ + + {SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 8, 8, {64, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_FLOAT_X8_X24_TYPELESS */ + + {SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 8, 8, {64, {{0}, {8}, {0}, {0} } }, + {{{0}, {32}, {0}, {0} } } }, /* SVGA3D_X32_TYPELESS_G8X24_UINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10A2_UINT */ + + {SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 4, 4, {32, {{10}, {11}, {11}, {0} } }, + {{{0}, {10}, {21}, {0} } } }, /* SVGA3D_R11G11B10_FLOAT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM */ + + {SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_UINT */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{16}, {8}, {0}, {24} } } }, /* SVGA3D_R8G8B8A8_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_TYPELESS */ + + {SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 4, 4, {32, {{0}, {16}, {16}, {0} } }, + {{{0}, {16}, {0}, {0} } } }, /* SVGA3D_R16G16_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_TYPELESS */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_D32_FLOAT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_UINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {32}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R32_SINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_R24G8_TYPELESS */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_D24_UNORM_S8_UINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 4, 4, {32, {{0}, {0}, {24}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R24_UNORM_X8_TYPELESS */ + + {SVGA3DBLOCKDESC_GREEN, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {0}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_X24_TYPELESS_G8_UINT */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_TYPELESS */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UNORM */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_UINT */ + + {SVGA3DBLOCKDESC_UV, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_TYPELESS */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UNORM */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_UINT */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SNORM */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R16_SINT */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_TYPELESS */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UNORM */ + + {SVGA3DBLOCKDESC_RED, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_UINT */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SNORM */ + + {SVGA3DBLOCKDESC_U, + {1, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R8_SINT */ + + {SVGA3DBLOCKDESC_RED, + {8, 1, 1}, 1, 1, {8, {{0}, {0}, {8}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_R1_UNORM */ + + {SVGA3DBLOCKDESC_RGBE, + {1, 1, 1}, 4, 4, {32, {{9}, {9}, {9}, {5} } }, + {{{18}, {9}, {0}, {27} } } }, /* SVGA3D_R9G9B9E5_SHAREDEXP */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_R8G8_B8G8_UNORM */ + + {SVGA3DBLOCKDESC_RG, + {1, 1, 1}, 2, 2, {16, {{0}, {8}, {8}, {0} } }, + {{{0}, {8}, {0}, {0} } } }, /* SVGA3D_G8R8_G8B8_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC1_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC2_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED_SRGB, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC3_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 8, 8, {64, {{0}, {0}, {64}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC4_SNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_TYPELESS */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_UNORM */ + + {SVGA3DBLOCKDESC_COMPRESSED, + {4, 4, 1}, 16, 16, {128, {{0}, {0}, {128}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_BC5_SNORM */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{10}, {10}, {10}, {2} } }, + {{{0}, {10}, {20}, {30} } } }, /* SVGA3D_R10G10B10_XR_BIAS_A2_UNORM */ + + {SVGA3DBLOCKDESC_RGBA, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGBA_SRGB, + {1, 1, 1}, 4, 4, {32, {{8}, {8}, {8}, {8} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8A8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_RGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_TYPELESS */ + + {SVGA3DBLOCKDESC_RGB_SRGB, + {1, 1, 1}, 4, 4, {24, {{8}, {8}, {8}, {0} } }, + {{{0}, {8}, {16}, {24} } } }, /* SVGA3D_B8G8R8X8_UNORM_SRGB */ + + {SVGA3DBLOCKDESC_DEPTH, + {1, 1, 1}, 2, 2, {16, {{0}, {0}, {16}, {0} } }, + {{{0}, {0}, {0}, {0} } } }, /* SVGA3D_Z_DF16 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_DF24 */ + + {SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 4, 4, {32, {{0}, {8}, {24}, {0} } }, + {{{0}, {24}, {0}, {0} } } }, /* SVGA3D_Z_D24S8_INT */ +}; + +static inline u32 clamped_umul32(u32 a, u32 b) +{ + uint64_t tmp = (uint64_t) a*b; + return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp; +} + +static inline const struct svga3d_surface_desc * +svga3dsurface_get_desc(SVGA3dSurfaceFormat format) +{ + if (format < ARRAY_SIZE(svga3d_surface_descs)) + return &svga3d_surface_descs[format]; + + return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; +} + +/* + *---------------------------------------------------------------------- + * + * svga3dsurface_get_mip_size -- + * + * Given a base level size and the mip level, compute the size of + * the mip level. + * + * Results: + * See above. + * + * Side effects: + * None. + * + *---------------------------------------------------------------------- + */ + +static inline surf_size_struct +svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level) +{ + surf_size_struct size; + + size.width = max_t(u32, base_level.width >> mip_level, 1); + size.height = max_t(u32, base_level.height >> mip_level, 1); + size.depth = max_t(u32, base_level.depth >> mip_level, 1); + return size; +} + +static inline void +svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, + const surf_size_struct *pixel_size, + surf_size_struct *block_size) +{ + block_size->width = DIV_ROUND_UP(pixel_size->width, + desc->block_size.width); + block_size->height = DIV_ROUND_UP(pixel_size->height, + desc->block_size.height); + block_size->depth = DIV_ROUND_UP(pixel_size->depth, + desc->block_size.depth); +} + +static inline bool +svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) +{ + return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; +} + +static inline u32 +svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, + const surf_size_struct *size) +{ + u32 pitch; + surf_size_struct blocks; + + svga3dsurface_get_size_in_blocks(desc, size, &blocks); + + pitch = blocks.width * desc->pitch_bytes_per_block; + + return pitch; +} + +/* + *----------------------------------------------------------------------------- + * + * svga3dsurface_get_image_buffer_size -- + * + * Return the number of bytes of buffer space required to store + * one image of a surface, optionally using the specified pitch. + * + * If pitch is zero, it is assumed that rows are tightly packed. + * + * This function is overflow-safe. If the result would have + * overflowed, instead we return MAX_UINT32. + * + * Results: + * Byte count. + * + * Side effects: + * None. + * + *----------------------------------------------------------------------------- + */ + +static inline u32 +svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, + const surf_size_struct *size, + u32 pitch) +{ + surf_size_struct image_blocks; + u32 slice_size, total_size; + + svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); + + if (svga3dsurface_is_planar_surface(desc)) { + total_size = clamped_umul32(image_blocks.width, + image_blocks.height); + total_size = clamped_umul32(total_size, image_blocks.depth); + total_size = clamped_umul32(total_size, desc->bytes_per_block); + return total_size; + } + + if (pitch == 0) + pitch = svga3dsurface_calculate_pitch(desc, size); + + slice_size = clamped_umul32(image_blocks.height, pitch); + total_size = clamped_umul32(slice_size, image_blocks.depth); + + return total_size; +} + +static inline u32 +svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, + surf_size_struct base_level_size, + u32 num_mip_levels, + bool cubemap) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + u32 total_size = 0; + u32 mip; + + for (mip = 0; mip < num_mip_levels; mip++) { + surf_size_struct size = + svga3dsurface_get_mip_size(base_level_size, mip); + total_size += svga3dsurface_get_image_buffer_size(desc, + &size, 0); + } + + if (cubemap) + total_size *= SVGA3D_MAX_SURFACE_FACES; + + return total_size; +} + + +/** + * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel + * in an image (or volume). + * + * @width: The image width in pixels. + * @height: The image height in pixels + */ +static inline u32 +svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, + u32 width, u32 height, + u32 x, u32 y, u32 z) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + const u32 bw = desc->block_size.width, bh = desc->block_size.height; + const u32 bd = desc->block_size.depth; + const u32 rowstride = DIV_ROUND_UP(width, bw) * desc->bytes_per_block; + const u32 imgstride = DIV_ROUND_UP(height, bh) * rowstride; + const u32 offset = (z / bd * imgstride + + y / bh * rowstride + + x / bw * desc->bytes_per_block); + return offset; +} + + +static inline u32 +svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, + surf_size_struct baseLevelSize, + u32 numMipLevels, + u32 face, + u32 mip) + +{ + u32 offset; + u32 mipChainBytes; + u32 mipChainBytesToLevel; + u32 i; + const struct svga3d_surface_desc *desc; + surf_size_struct mipSize; + u32 bytes; + + desc = svga3dsurface_get_desc(format); + + mipChainBytes = 0; + mipChainBytesToLevel = 0; + for (i = 0; i < numMipLevels; i++) { + mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); + bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); + mipChainBytes += bytes; + if (i < mip) + mipChainBytesToLevel += bytes; + } + + offset = mipChainBytes * face + mipChainBytesToLevel; + + return offset; +} diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c index c4a7bcd..5828143 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_surface.c @@ -28,6 +28,7 @@ #include "vmwgfx_drv.h" #include "vmwgfx_resource_priv.h" #include +#include "svga3d_surfacedefs.h" /** * struct vmw_user_surface - User-space visible surface resource @@ -93,85 +94,6 @@ static const struct vmw_res_func vmw_legacy_surface_func = { }; /** - * struct vmw_bpp - Bits per pixel info for surface storage size computation. - * - * @bpp: Bits per pixel. - * @s_bpp: Stride bits per pixel. See definition below. - * - */ -struct vmw_bpp { - uint8_t bpp; - uint8_t s_bpp; -}; - -/* - * Size table for the supported SVGA3D surface formats. It consists of - * two values. The bpp value and the s_bpp value which is short for - * "stride bits per pixel" The values are given in such a way that the - * minimum stride for the image is calculated using - * - * min_stride = w*s_bpp - * - * and the total memory requirement for the image is - * - * h*min_stride*bpp/s_bpp - * - */ -static const struct vmw_bpp vmw_sf_bpp[] = { - [SVGA3D_FORMAT_INVALID] = {0, 0}, - [SVGA3D_X8R8G8B8] = {32, 32}, - [SVGA3D_A8R8G8B8] = {32, 32}, - [SVGA3D_R5G6B5] = {16, 16}, - [SVGA3D_X1R5G5B5] = {16, 16}, - [SVGA3D_A1R5G5B5] = {16, 16}, - [SVGA3D_A4R4G4B4] = {16, 16}, - [SVGA3D_Z_D32] = {32, 32}, - [SVGA3D_Z_D16] = {16, 16}, - [SVGA3D_Z_D24S8] = {32, 32}, - [SVGA3D_Z_D15S1] = {16, 16}, - [SVGA3D_LUMINANCE8] = {8, 8}, - [SVGA3D_LUMINANCE4_ALPHA4] = {8, 8}, - [SVGA3D_LUMINANCE16] = {16, 16}, - [SVGA3D_LUMINANCE8_ALPHA8] = {16, 16}, - [SVGA3D_DXT1] = {4, 16}, - [SVGA3D_DXT2] = {8, 32}, - [SVGA3D_DXT3] = {8, 32}, - [SVGA3D_DXT4] = {8, 32}, - [SVGA3D_DXT5] = {8, 32}, - [SVGA3D_BUMPU8V8] = {16, 16}, - [SVGA3D_BUMPL6V5U5] = {16, 16}, - [SVGA3D_BUMPX8L8V8U8] = {32, 32}, - [SVGA3D_ARGB_S10E5] = {16, 16}, - [SVGA3D_ARGB_S23E8] = {32, 32}, - [SVGA3D_A2R10G10B10] = {32, 32}, - [SVGA3D_V8U8] = {16, 16}, - [SVGA3D_Q8W8V8U8] = {32, 32}, - [SVGA3D_CxV8U8] = {16, 16}, - [SVGA3D_X8L8V8U8] = {32, 32}, - [SVGA3D_A2W10V10U10] = {32, 32}, - [SVGA3D_ALPHA8] = {8, 8}, - [SVGA3D_R_S10E5] = {16, 16}, - [SVGA3D_R_S23E8] = {32, 32}, - [SVGA3D_RG_S10E5] = {16, 16}, - [SVGA3D_RG_S23E8] = {32, 32}, - [SVGA3D_BUFFER] = {8, 8}, - [SVGA3D_Z_D24X8] = {32, 32}, - [SVGA3D_V16U16] = {32, 32}, - [SVGA3D_G16R16] = {32, 32}, - [SVGA3D_A16B16G16R16] = {64, 64}, - [SVGA3D_UYVY] = {12, 12}, - [SVGA3D_YUY2] = {12, 12}, - [SVGA3D_NV12] = {12, 8}, - [SVGA3D_AYUV] = {32, 32}, - [SVGA3D_BC4_UNORM] = {4, 16}, - [SVGA3D_BC5_UNORM] = {8, 32}, - [SVGA3D_Z_DF16] = {16, 16}, - [SVGA3D_Z_DF24] = {24, 24}, - [SVGA3D_Z_D24S8_INT] = {32, 32} -}; - - -/** * struct vmw_surface_dma - SVGA3D DMA command */ struct vmw_surface_dma { @@ -307,9 +229,9 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf, bool to_surface) { uint32_t i; - uint32_t bpp = vmw_sf_bpp[srf->format].bpp; - uint32_t stride_bpp = vmw_sf_bpp[srf->format].s_bpp; struct vmw_surface_dma *cmd = (struct vmw_surface_dma *)cmd_space; + const struct svga3d_surface_desc *desc = + svga3dsurface_get_desc(srf->format); for (i = 0; i < srf->num_sizes; ++i) { SVGA3dCmdHeader *header = &cmd->header; @@ -324,7 +246,8 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf, body->guest.ptr = *ptr; body->guest.ptr.offset += cur_offset->bo_offset; - body->guest.pitch = (cur_size->width * stride_bpp + 7) >> 3; + body->guest.pitch = svga3dsurface_calculate_pitch(desc, + cur_size); body->host.sid = srf->res.id; body->host.face = cur_offset->face; body->host.mipmap = cur_offset->mip; @@ -341,8 +264,9 @@ static void vmw_surface_dma_encode(struct vmw_surface *srf, cb->d = cur_size->depth; suffix->suffixSize = sizeof(*suffix); - suffix->maximumOffset = body->guest.pitch*cur_size->height* - cur_size->depth*bpp / stride_bpp; + suffix->maximumOffset = + svga3dsurface_get_image_buffer_size(desc, cur_size, + body->guest.pitch); suffix->flags.discard = 0; suffix->flags.unsynchronized = 0; suffix->flags.reserved = 0; @@ -743,11 +667,10 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data, uint32_t cur_bo_offset; struct drm_vmw_size *cur_size; struct vmw_surface_offset *cur_offset; - uint32_t stride_bpp; - uint32_t bpp; uint32_t num_sizes; uint32_t size; struct vmw_master *vmaster = vmw_master(file_priv->master); + const struct svga3d_surface_desc *desc; if (unlikely(vmw_user_surface_size == 0)) vmw_user_surface_size = ttm_round_pot(sizeof(*user_srf)) + @@ -766,6 +689,12 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data, ttm_round_pot(num_sizes * sizeof(struct vmw_surface_offset)); + desc = svga3dsurface_get_desc(req->format); + if (unlikely(desc->block_desc == SVGA3DBLOCKDESC_NONE)) { + DRM_ERROR("Invalid surface format for surface creation.\n"); + return -EINVAL; + } + ret = ttm_read_lock(&vmaster->lock, true); if (unlikely(ret != 0)) return ret; @@ -826,25 +755,21 @@ int vmw_surface_define_ioctl(struct drm_device *dev, void *data, cur_offset = srf->offsets; cur_size = srf->sizes; - bpp = vmw_sf_bpp[srf->format].bpp; - stride_bpp = vmw_sf_bpp[srf->format].s_bpp; - for (i = 0; i < DRM_VMW_MAX_SURFACE_FACES; ++i) { for (j = 0; j < srf->mip_levels[i]; ++j) { - uint32_t stride = - (cur_size->width * stride_bpp + 7) >> 3; + uint32_t stride = svga3dsurface_calculate_pitch + (desc, cur_size); cur_offset->face = i; cur_offset->mip = j; cur_offset->bo_offset = cur_bo_offset; - cur_bo_offset += stride * cur_size->height * - cur_size->depth * bpp / stride_bpp; + cur_bo_offset += svga3dsurface_get_image_buffer_size + (desc, cur_size, stride); ++cur_offset; ++cur_size; } } res->backup_size = cur_bo_offset; - if (srf->scanout && srf->num_sizes == 1 && srf->sizes[0].width == 64 && -- 2.7.4