From 7df48c48f9c50ebb96bad563fc119382b7fc1e78 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Mikl=C3=B3s=20M=C3=A1t=C3=A9?= Date: Sat, 2 Dec 2017 23:35:22 +0100 Subject: [PATCH] tnl: fix not having texture coords in ATI_fs in swrast MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit ATI_fs in swrast only had access to texture coordinates if there was a valid texture bound and texturing was enabled. Piglit: spec/ati_fragment_shader/render-sources and render-notexture Signed-off-by: Miklós Máté --- src/mesa/tnl/t_context.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c index ec18fa0..bb5d9fc 100644 --- a/src/mesa/tnl/t_context.c +++ b/src/mesa/tnl/t_context.c @@ -157,7 +157,8 @@ _tnl_InvalidateState( struct gl_context *ctx, GLuint new_state ) for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) { if (ctx->Texture._EnabledCoordUnits & (1 << i) || - (fp && fp->info.inputs_read & VARYING_BIT_TEX(i))) { + (fp && fp->info.inputs_read & VARYING_BIT_TEX(i)) || + _mesa_ati_fragment_shader_enabled(ctx)) { tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX(i)); } } -- 2.7.4