From 7d8884800eec4d24494a3e64db3a7fbb6e311b79 Mon Sep 17 00:00:00 2001 From: Lionel Landwerlin Date: Mon, 8 Feb 2021 18:29:26 +0200 Subject: [PATCH] compiler: add VARYING bit for primitive shading rate Signed-off-by: Lionel Landwerlin Reviewed-by: Caio Oliveira Part-of: --- src/compiler/shader_enums.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 88fd8be..ac0aed2 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -484,6 +484,7 @@ _mesa_varying_slot_in_fs(gl_varying_slot slot) #define VARYING_BIT_LAYER BITFIELD64_BIT(VARYING_SLOT_LAYER) #define VARYING_BIT_VIEWPORT BITFIELD64_BIT(VARYING_SLOT_VIEWPORT) #define VARYING_BIT_FACE BITFIELD64_BIT(VARYING_SLOT_FACE) +#define VARYING_BIT_PRIMITIVE_SHADING_RATE BITFIELD64_BIT(VARYING_SLOT_PRIMITIVE_SHADING_RATE) #define VARYING_BIT_PNTC BITFIELD64_BIT(VARYING_SLOT_PNTC) #define VARYING_BIT_TESS_LEVEL_OUTER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_OUTER) #define VARYING_BIT_TESS_LEVEL_INNER BITFIELD64_BIT(VARYING_SLOT_TESS_LEVEL_INNER) -- 2.7.4