From 7d2d7b5d5f3b2eb5fd5d49b1f26989f0c358c3c8 Mon Sep 17 00:00:00 2001 From: Connor Abbott Date: Wed, 4 Sep 2019 13:54:13 +0200 Subject: [PATCH] st/nir: Call nir_remove_unused_variables() in the opt loop This prevents regressions when disabling indirect lowering. Sometimes the only use of an input array was copying it to the array created by nir_lower_io_to_temporaries, and without lowering indirects we wouldn't have eliminated the temporary array until after linking, which was too late to remove unused code in the producer. No shader-db changes with radeonsi NIR. Reviewed-by: Kenneth Graunke Reviewed-by: Timothy Arceri --- src/mesa/state_tracker/st_glsl_to_nir.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 2b4c45f..081f85e 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -232,6 +232,16 @@ st_nir_opts(nir_shader *nir, bool scalar) progress = false; NIR_PASS_V(nir, nir_lower_vars_to_ssa); + + /* Linking deals with unused inputs/outputs, but here we can remove + * things local to the shader in the hopes that we can cleanup other + * things. This pass will also remove variables with only stores, so we + * might be able to make progress after it. + */ + NIR_PASS(progress, nir, nir_remove_dead_variables, + (nir_variable_mode)(nir_var_function_temp | + nir_var_shader_temp | + nir_var_mem_shared)); NIR_PASS(progress, nir, nir_opt_copy_prop_vars); NIR_PASS(progress, nir, nir_opt_dead_write_vars); -- 2.7.4