From 7b1b7b2640ff2bcbb4c455878ad357a1a3360660 Mon Sep 17 00:00:00 2001 From: Matt Kotsenas Date: Sat, 25 Jul 2020 11:39:57 -0700 Subject: [PATCH] Remove unused locals in System.Numerics.Tensors (#39578) --- .../tests/TensorArithmetic.cs | 24 ---------------------- .../tests/TensorOperations.cs | 2 +- 2 files changed, 1 insertion(+), 25 deletions(-) diff --git a/src/libraries/System.Numerics.Tensors/tests/TensorArithmetic.cs b/src/libraries/System.Numerics.Tensors/tests/TensorArithmetic.cs index f904c8a..6dae2ec 100644 --- a/src/libraries/System.Numerics.Tensors/tests/TensorArithmetic.cs +++ b/src/libraries/System.Numerics.Tensors/tests/TensorArithmetic.cs @@ -1231,7 +1231,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -1426,7 +1425,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -2610,7 +2608,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -2805,7 +2802,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -3870,7 +3866,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -4065,7 +4060,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -4946,7 +4940,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -5141,7 +5134,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -6022,7 +6014,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -6217,7 +6208,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -7217,7 +7207,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -7412,7 +7401,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -8596,7 +8584,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -8791,7 +8778,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -9975,7 +9961,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -10170,7 +10155,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -11354,7 +11338,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -11549,7 +11532,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -12726,7 +12708,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -12921,7 +12902,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -14069,7 +14049,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -14264,7 +14243,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; @@ -15412,7 +15390,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]--; @@ -15607,7 +15584,6 @@ namespace System.Numerics.Tensors { var resultSpan = result.Buffer.Span; - var tensorSpan = tensor.Buffer.Span; for (int i = 0; i < resultSpan.Length; i++) { resultSpan[i]++; diff --git a/src/libraries/System.Numerics.Tensors/tests/TensorOperations.cs b/src/libraries/System.Numerics.Tensors/tests/TensorOperations.cs index 0502151..009ad00 100644 --- a/src/libraries/System.Numerics.Tensors/tests/TensorOperations.cs +++ b/src/libraries/System.Numerics.Tensors/tests/TensorOperations.cs @@ -286,7 +286,7 @@ namespace System.Numerics.Tensors internal static void Contract(Tensor left, Tensor right, int[] leftAxes, int[] rightAxes, Tensor result) { - var resultDimensions = ValidateContractArgs(left, right, leftAxes, rightAxes, result); + ValidateContractArgs(left, right, leftAxes, rightAxes, result); TensorArithmetic.Instance.Contract(left, right, leftAxes, rightAxes, result); } -- 2.7.4