From 780e8a96de31638538a770c912be6d0f45bff4bc Mon Sep 17 00:00:00 2001 From: Guilherme Iscaro Date: Thu, 29 Mar 2012 17:38:58 +0000 Subject: [PATCH] Added note tag at Edje.h and all tutorials revised Patch by: Guilherme Iscaro SVN revision: 69761 --- legacy/edje/doc/examples.dox | 20 ++++++++++++++------ legacy/edje/src/lib/Edje.h | 2 +- 2 files changed, 15 insertions(+), 7 deletions(-) diff --git a/legacy/edje/doc/examples.dox b/legacy/edje/doc/examples.dox index 00ee1ee..b144ef0 100644 --- a/legacy/edje/doc/examples.dox +++ b/legacy/edje/doc/examples.dox @@ -136,8 +136,6 @@ * @image latex edje-basics-example.eps width=\textwidth * * The full example follows. - * - * * @include edje-basic.c * * To compile use this command: @@ -682,13 +680,13 @@ * Let's move to the code, then. After instantiating the Edje object, * we register two signal callbacks on it. The first one uses * @b globbing, making all of the wheel mouse actions over the left - * rectangle to trigger @c _mouse_wheel_cb. Note that those kind of + * rectangle to trigger @c _mouse_wheel. Note that those kind of * signals are generated @b internally (and automatically) in Edje. The * second is a direct signal match, to a (custom) signal we defined in * the EDC, ourselves: * @dontinclude edje-signals-messages.c * @skip edje_object_add - * @until _mouse_over_cb + * @until _mouse_over * @dontinclude edje-signals-messages.c * @skip print signals coming from theme * @until } @@ -771,6 +769,16 @@ * * @include signals-messages.edc * @include edje-signals-messages.c + * + * To compile use this command: + * @verbatim + * gcc -o edje-signals-messages edje-signals-messages.c -DPACKAGE_BIN_DIR=\"/Where/enlightenment/is/installed/bin\" + * -DPACKAGE_LIB_DIR=\"/Where/enlightenment/is/installed/lib\" + * -DPACKAGE_DATA_DIR=\"/Where/enlightenment/is/installed/share\" + * `pkg-config --cflags --libs evas ecore ecore-evas edje` + * + * edje_cc signals-messages.edc + * @endverbatim * @example edje-signals-messages.c */ @@ -839,7 +847,7 @@ * * The full source code follows: * @include edje-color-class.c - * @example edje-color-class.c + * * * The theme used in this example is: * @include color-class.edc @@ -883,7 +891,7 @@ * Let's start by looking at the piece of code responsible to the actions commented * above. * @dontinclude edje-animations.c - * @skip _on_key_down_cb + * @skip _on_key_down * @until Stopping * @until } * @until } diff --git a/legacy/edje/src/lib/Edje.h b/legacy/edje/src/lib/Edje.h index 7d89a9d..1d094d4 100644 --- a/legacy/edje/src/lib/Edje.h +++ b/legacy/edje/src/lib/Edje.h @@ -161,7 +161,7 @@ Unlike Ebits, Edje separates the layout and behavior logic. What follows is a list with various commented examples, covering a great part of Edje's API: -Note: The example files are located at /Where/Enlightenment/is/installed/share/edje/examples +@note The example files are located at /Where/Enlightenment/is/installed/share/edje/examples - @ref Example_Edje_Basics - @ref tutorial_edje_swallow -- 2.7.4