From 77e8601013919917f01f6bb9d37d39a88946bc0e Mon Sep 17 00:00:00 2001 From: Pyry Haulos Date: Tue, 20 Sep 2016 15:11:11 -0700 Subject: [PATCH] Remove invalid precision qualifier usage dEQP-VK.pipeline.vertex_input tests were incorrectly using highp qualifier with double types. That is not allowed, and default precision in GLSL 4.4 shaders is highp anyway. Fixes #458 Change-Id: I4b17b2273a8bf258bb8aec5737bd1c2a38aa49ce --- .../vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/external/vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp b/external/vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp index 167860e..4989839 100644 --- a/external/vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp +++ b/external/vulkancts/modules/vulkan/pipeline/vktPipelineVertexInputTests.cpp @@ -442,7 +442,7 @@ std::string VertexInputTest::getGlslInputDeclarations (void) const { const GlslTypeDescription& glslTypeDesc = s_glslTypeDescriptions[m_attributeInfos[attributeNdx].glslType]; - glslInputs << "layout(location = " << location << ") in highp " << glslTypeDesc.name << " attr" << attributeNdx << ";\n"; + glslInputs << "layout(location = " << location << ") in " << glslTypeDesc.name << " attr" << attributeNdx << ";\n"; location += glslTypeDesc.vertexInputCount; } -- 2.7.4