From 77392e49833e1c5efbbe8251abef5f3f9f11b458 Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Mon, 16 May 2022 16:41:48 +1000 Subject: [PATCH] vc4: disable GLSL IR loop unrolling NIR loop unrolling is already enabled so just let it do its job. Reviewed-by: Emma Anholt Part-of: --- src/gallium/drivers/vc4/vc4_screen.c | 1 - 1 file changed, 1 deletion(-) diff --git a/src/gallium/drivers/vc4/vc4_screen.c b/src/gallium/drivers/vc4/vc4_screen.c index fe14258..5bd4e35 100644 --- a/src/gallium/drivers/vc4/vc4_screen.c +++ b/src/gallium/drivers/vc4/vc4_screen.c @@ -312,7 +312,6 @@ vc4_screen_get_shader_param(struct pipe_screen *pscreen, case PIPE_SHADER_CAP_SUPPORTED_IRS: return 1 << PIPE_SHADER_IR_NIR; case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT: - return 32; case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS: case PIPE_SHADER_CAP_MAX_SHADER_IMAGES: case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS: -- 2.7.4