From 753660780a84187043d0dc4b0e0f449786862182 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 17 Jun 2011 13:43:06 -0600 Subject: [PATCH] mesa: allow depth texture arrays The GL_EXT_texture_array spec allows this (Section 3.8.1). Fixes failing piglit fbo-depth-array test. NOTE: This is a candidate for the 7.10 branch. --- src/mesa/main/teximage.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0827cb8..40398a8 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1685,11 +1685,15 @@ texture_error_check( struct gl_context *ctx, /* additional checks for depth textures */ if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) { - /* Only 1D, 2D and rectangular textures supported, not 3D or cubes */ + /* Only 1D, 2D, rect and array textures supported, not 3D or cubes */ if (target != GL_TEXTURE_1D && target != GL_PROXY_TEXTURE_1D && target != GL_TEXTURE_2D && target != GL_PROXY_TEXTURE_2D && + target != GL_TEXTURE_1D_ARRAY && + target != GL_PROXY_TEXTURE_1D_ARRAY && + target != GL_TEXTURE_2D_ARRAY && + target != GL_PROXY_TEXTURE_2D_ARRAY && target != GL_TEXTURE_RECTANGLE_ARB && target != GL_PROXY_TEXTURE_RECTANGLE_ARB) { if (!isProxy) -- 2.7.4