From 7392dac9621ae2e87485d24d17845558a165519d Mon Sep 17 00:00:00 2001 From: Brian Date: Wed, 17 Oct 2007 12:42:29 -0600 Subject: [PATCH] When in GL_FEEDBACK mode, make sure we emit color and texcoord registers. --- src/mesa/tnl/t_vp_build.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/tnl/t_vp_build.c b/src/mesa/tnl/t_vp_build.c index 2c0883d..cbffed5 100644 --- a/src/mesa/tnl/t_vp_build.c +++ b/src/mesa/tnl/t_vp_build.c @@ -135,6 +135,11 @@ static struct state_key *make_state_key( GLcontext *ctx ) key->fragprog_inputs_read = fp->Base.InputsRead; + if (ctx->RenderMode == GL_FEEDBACK) { + /* make sure the vertprog emits color and tex0 */ + key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + } + key->separate_specular = (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR); -- 2.7.4