From 72910242a6a741c62b2ce4f4a547b977b0ca89d8 Mon Sep 17 00:00:00 2001 From: Konstantin Seurer Date: Tue, 10 May 2022 09:01:29 +0200 Subject: [PATCH] radv/ci: Skip slow/crashing ray tracing tests In preparation to enable ray queries by default. This is also useful for testing ray tracing pipeline changes with vk-cts-image. Signed-off-by: Konstantin Seurer Reviewed-by: Samuel Pitoiset Part-of: --- src/amd/ci/radv-hawaii-aco-fails.txt | 4 ++++ src/amd/ci/radv-skips.txt | 29 +++++++++++++++++++++++++++++ 2 files changed, 33 insertions(+) diff --git a/src/amd/ci/radv-hawaii-aco-fails.txt b/src/amd/ci/radv-hawaii-aco-fails.txt index db199f5..4d24b2b 100644 --- a/src/amd/ci/radv-hawaii-aco-fails.txt +++ b/src/amd/ci/radv-hawaii-aco-fails.txt @@ -1 +1,5 @@ dEQP-VK.glsl.builtin.precision_double.determinant.compute.mat3,Fail + +# Those cases crash in spirv to nir. +dEQP-VK.ray_query.advanced.using_wrapper_function.comp.triangles,Crash +dEQP-VK.ray_query.advanced.using_wrapper_function.comp.aabbs,Crash diff --git a/src/amd/ci/radv-skips.txt b/src/amd/ci/radv-skips.txt index f073914..c224153 100644 --- a/src/amd/ci/radv-skips.txt +++ b/src/amd/ci/radv-skips.txt @@ -14,3 +14,32 @@ dEQP-VK.api.driver_properties.conformance_version # Exclude these tests because they randomly hang on Navi10 and randomly fail on # Navi21 dEQP-VK.renderpass2.depth_stencil_resolve.*_samplemask + +# Those cases take very long. +dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1048576_1 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_1048576 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_65536_1_1 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_65536_1 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_1_1_65536 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_4096_4_4 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4096_4 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_4096 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_65536_4 +dEQP-VK.ray_tracing_pipeline.build.*.*.*_4_4_65536 + +dEQP-VK.ray_tracing_pipeline.large_shader_set.*.4096 + +dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_AABB +dEQP-VK.ray_tracing_pipeline.misc.maxrtinvocations_tri + +# Those cases take very long and hang the gpu. +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_11 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_12 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_13 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_14 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_AABB_15 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_11 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_12 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_13 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_14 +dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_tri_15 -- 2.7.4