From 71eb0a7fd6d2efeff68b1d85c729511c41213261 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Wed, 27 Oct 2004 15:40:46 +0000 Subject: [PATCH] regenerate with correct script --- src/mesa/glapi/glprocs.h | 2820 ++++++++++++++++++++++++++++++---------------- 1 file changed, 1859 insertions(+), 961 deletions(-) diff --git a/src/mesa/glapi/glprocs.h b/src/mesa/glapi/glprocs.h index 8c730b8..d953f60 100644 --- a/src/mesa/glapi/glprocs.h +++ b/src/mesa/glapi/glprocs.h @@ -1,4 +1,4 @@ -/* DO NOT EDIT - This file generated automatically by glprocs.py script */ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ /* * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. @@ -30,964 +30,1862 @@ * the GetProcAddress() function */ -static struct name_address_offset static_functions[] = { - { "glNewList", (GLvoid *) glNewList, _gloffset_NewList }, - { "glEndList", (GLvoid *) glEndList, _gloffset_EndList }, - { "glCallList", (GLvoid *) glCallList, _gloffset_CallList }, - { "glCallLists", (GLvoid *) glCallLists, _gloffset_CallLists }, - { "glDeleteLists", (GLvoid *) glDeleteLists, _gloffset_DeleteLists }, - { "glGenLists", (GLvoid *) glGenLists, _gloffset_GenLists }, - { "glListBase", (GLvoid *) glListBase, _gloffset_ListBase }, - { "glBegin", (GLvoid *) glBegin, _gloffset_Begin }, - { "glBitmap", (GLvoid *) glBitmap, _gloffset_Bitmap }, - { "glColor3b", (GLvoid *) glColor3b, _gloffset_Color3b }, - { "glColor3bv", (GLvoid *) glColor3bv, _gloffset_Color3bv }, - { "glColor3d", (GLvoid *) glColor3d, _gloffset_Color3d }, - { "glColor3dv", (GLvoid *) glColor3dv, _gloffset_Color3dv }, - { "glColor3f", (GLvoid *) glColor3f, _gloffset_Color3f }, - { "glColor3fv", (GLvoid *) glColor3fv, _gloffset_Color3fv }, - { "glColor3i", (GLvoid *) glColor3i, _gloffset_Color3i }, - { "glColor3iv", (GLvoid *) glColor3iv, _gloffset_Color3iv }, - { "glColor3s", (GLvoid *) glColor3s, _gloffset_Color3s }, - { "glColor3sv", (GLvoid *) glColor3sv, _gloffset_Color3sv }, - { "glColor3ub", (GLvoid *) glColor3ub, _gloffset_Color3ub }, - { "glColor3ubv", (GLvoid *) glColor3ubv, _gloffset_Color3ubv }, - { "glColor3ui", (GLvoid *) glColor3ui, _gloffset_Color3ui }, - { "glColor3uiv", (GLvoid *) glColor3uiv, _gloffset_Color3uiv }, - { "glColor3us", (GLvoid *) glColor3us, _gloffset_Color3us }, - { "glColor3usv", (GLvoid *) glColor3usv, _gloffset_Color3usv }, - { "glColor4b", (GLvoid *) glColor4b, _gloffset_Color4b }, - { "glColor4bv", (GLvoid *) glColor4bv, _gloffset_Color4bv }, - { "glColor4d", (GLvoid *) glColor4d, _gloffset_Color4d }, - { "glColor4dv", (GLvoid *) glColor4dv, _gloffset_Color4dv }, - { "glColor4f", (GLvoid *) glColor4f, _gloffset_Color4f }, - { "glColor4fv", (GLvoid *) glColor4fv, _gloffset_Color4fv }, - { "glColor4i", (GLvoid *) glColor4i, _gloffset_Color4i }, - { "glColor4iv", (GLvoid *) glColor4iv, _gloffset_Color4iv }, - { "glColor4s", (GLvoid *) glColor4s, _gloffset_Color4s }, - { "glColor4sv", (GLvoid *) glColor4sv, _gloffset_Color4sv }, - { "glColor4ub", (GLvoid *) glColor4ub, _gloffset_Color4ub }, - { "glColor4ubv", (GLvoid *) glColor4ubv, _gloffset_Color4ubv }, - { "glColor4ui", (GLvoid *) glColor4ui, _gloffset_Color4ui }, - { "glColor4uiv", (GLvoid *) glColor4uiv, _gloffset_Color4uiv }, - { "glColor4us", (GLvoid *) glColor4us, _gloffset_Color4us }, - { "glColor4usv", (GLvoid *) glColor4usv, _gloffset_Color4usv }, - { "glEdgeFlag", (GLvoid *) glEdgeFlag, _gloffset_EdgeFlag }, - { "glEdgeFlagv", (GLvoid *) glEdgeFlagv, _gloffset_EdgeFlagv }, - { "glEnd", (GLvoid *) glEnd, _gloffset_End }, - { "glIndexd", (GLvoid *) glIndexd, _gloffset_Indexd }, - { "glIndexdv", (GLvoid *) glIndexdv, _gloffset_Indexdv }, - { "glIndexf", (GLvoid *) glIndexf, _gloffset_Indexf }, - { "glIndexfv", (GLvoid *) glIndexfv, _gloffset_Indexfv }, - { "glIndexi", (GLvoid *) glIndexi, _gloffset_Indexi }, - { "glIndexiv", (GLvoid *) glIndexiv, _gloffset_Indexiv }, - { "glIndexs", (GLvoid *) glIndexs, _gloffset_Indexs }, - { "glIndexsv", (GLvoid *) glIndexsv, _gloffset_Indexsv }, - { "glNormal3b", (GLvoid *) glNormal3b, _gloffset_Normal3b }, - { "glNormal3bv", (GLvoid *) glNormal3bv, _gloffset_Normal3bv }, - { "glNormal3d", (GLvoid *) glNormal3d, _gloffset_Normal3d }, - { "glNormal3dv", (GLvoid *) glNormal3dv, _gloffset_Normal3dv }, - { "glNormal3f", (GLvoid *) glNormal3f, _gloffset_Normal3f }, - { "glNormal3fv", (GLvoid *) glNormal3fv, _gloffset_Normal3fv }, - { "glNormal3i", (GLvoid *) glNormal3i, _gloffset_Normal3i }, - { "glNormal3iv", (GLvoid *) glNormal3iv, _gloffset_Normal3iv }, - { "glNormal3s", (GLvoid *) glNormal3s, _gloffset_Normal3s }, - { "glNormal3sv", (GLvoid *) glNormal3sv, _gloffset_Normal3sv }, - { "glRasterPos2d", (GLvoid *) glRasterPos2d, _gloffset_RasterPos2d }, - { "glRasterPos2dv", (GLvoid *) glRasterPos2dv, _gloffset_RasterPos2dv }, - { "glRasterPos2f", (GLvoid *) glRasterPos2f, _gloffset_RasterPos2f }, - { "glRasterPos2fv", (GLvoid *) glRasterPos2fv, _gloffset_RasterPos2fv }, - { "glRasterPos2i", (GLvoid *) glRasterPos2i, _gloffset_RasterPos2i }, - { "glRasterPos2iv", (GLvoid *) glRasterPos2iv, _gloffset_RasterPos2iv }, - { "glRasterPos2s", (GLvoid *) glRasterPos2s, _gloffset_RasterPos2s }, - { "glRasterPos2sv", (GLvoid *) glRasterPos2sv, _gloffset_RasterPos2sv }, - { "glRasterPos3d", (GLvoid *) glRasterPos3d, _gloffset_RasterPos3d }, - { "glRasterPos3dv", (GLvoid *) glRasterPos3dv, _gloffset_RasterPos3dv }, - { "glRasterPos3f", (GLvoid *) glRasterPos3f, _gloffset_RasterPos3f }, - { "glRasterPos3fv", (GLvoid *) glRasterPos3fv, _gloffset_RasterPos3fv }, - { "glRasterPos3i", (GLvoid *) glRasterPos3i, _gloffset_RasterPos3i }, - { "glRasterPos3iv", (GLvoid *) glRasterPos3iv, _gloffset_RasterPos3iv }, - { "glRasterPos3s", (GLvoid *) glRasterPos3s, _gloffset_RasterPos3s }, - { "glRasterPos3sv", (GLvoid *) glRasterPos3sv, _gloffset_RasterPos3sv }, - { "glRasterPos4d", (GLvoid *) glRasterPos4d, _gloffset_RasterPos4d }, - { "glRasterPos4dv", (GLvoid *) glRasterPos4dv, _gloffset_RasterPos4dv }, - { "glRasterPos4f", (GLvoid *) glRasterPos4f, _gloffset_RasterPos4f }, - { "glRasterPos4fv", (GLvoid *) glRasterPos4fv, _gloffset_RasterPos4fv }, - { "glRasterPos4i", (GLvoid *) glRasterPos4i, _gloffset_RasterPos4i }, - { "glRasterPos4iv", (GLvoid *) glRasterPos4iv, _gloffset_RasterPos4iv }, - { "glRasterPos4s", (GLvoid *) glRasterPos4s, _gloffset_RasterPos4s }, - { "glRasterPos4sv", (GLvoid *) glRasterPos4sv, _gloffset_RasterPos4sv }, - { "glRectd", (GLvoid *) glRectd, _gloffset_Rectd }, - { "glRectdv", (GLvoid *) glRectdv, _gloffset_Rectdv }, - { "glRectf", (GLvoid *) glRectf, _gloffset_Rectf }, - { "glRectfv", (GLvoid *) glRectfv, _gloffset_Rectfv }, - { "glRecti", (GLvoid *) glRecti, _gloffset_Recti }, - { "glRectiv", (GLvoid *) glRectiv, _gloffset_Rectiv }, - { "glRects", (GLvoid *) glRects, _gloffset_Rects }, - { "glRectsv", (GLvoid *) glRectsv, _gloffset_Rectsv }, - { "glTexCoord1d", (GLvoid *) glTexCoord1d, _gloffset_TexCoord1d }, - { "glTexCoord1dv", (GLvoid *) glTexCoord1dv, _gloffset_TexCoord1dv }, - { "glTexCoord1f", (GLvoid *) glTexCoord1f, _gloffset_TexCoord1f }, - { "glTexCoord1fv", (GLvoid *) glTexCoord1fv, _gloffset_TexCoord1fv }, - { "glTexCoord1i", (GLvoid *) glTexCoord1i, _gloffset_TexCoord1i }, - { "glTexCoord1iv", (GLvoid *) glTexCoord1iv, _gloffset_TexCoord1iv }, - { "glTexCoord1s", (GLvoid *) glTexCoord1s, _gloffset_TexCoord1s }, - { "glTexCoord1sv", (GLvoid *) glTexCoord1sv, _gloffset_TexCoord1sv }, - { "glTexCoord2d", (GLvoid *) glTexCoord2d, _gloffset_TexCoord2d }, - { "glTexCoord2dv", (GLvoid *) glTexCoord2dv, _gloffset_TexCoord2dv }, - { "glTexCoord2f", (GLvoid *) glTexCoord2f, _gloffset_TexCoord2f }, - { "glTexCoord2fv", (GLvoid *) glTexCoord2fv, _gloffset_TexCoord2fv }, - { "glTexCoord2i", (GLvoid *) glTexCoord2i, _gloffset_TexCoord2i }, - { "glTexCoord2iv", (GLvoid *) glTexCoord2iv, _gloffset_TexCoord2iv }, - { "glTexCoord2s", (GLvoid *) glTexCoord2s, _gloffset_TexCoord2s }, - { "glTexCoord2sv", (GLvoid *) glTexCoord2sv, _gloffset_TexCoord2sv }, - { "glTexCoord3d", (GLvoid *) glTexCoord3d, _gloffset_TexCoord3d }, - { "glTexCoord3dv", (GLvoid *) glTexCoord3dv, _gloffset_TexCoord3dv }, - { "glTexCoord3f", (GLvoid *) glTexCoord3f, _gloffset_TexCoord3f }, - { "glTexCoord3fv", (GLvoid *) glTexCoord3fv, _gloffset_TexCoord3fv }, - { "glTexCoord3i", (GLvoid *) glTexCoord3i, _gloffset_TexCoord3i }, - { "glTexCoord3iv", (GLvoid *) glTexCoord3iv, _gloffset_TexCoord3iv }, - { "glTexCoord3s", (GLvoid *) glTexCoord3s, _gloffset_TexCoord3s }, - { "glTexCoord3sv", (GLvoid *) glTexCoord3sv, _gloffset_TexCoord3sv }, - { "glTexCoord4d", (GLvoid *) glTexCoord4d, _gloffset_TexCoord4d }, - { "glTexCoord4dv", (GLvoid *) glTexCoord4dv, _gloffset_TexCoord4dv }, - { "glTexCoord4f", (GLvoid *) glTexCoord4f, _gloffset_TexCoord4f }, - { "glTexCoord4fv", (GLvoid *) glTexCoord4fv, _gloffset_TexCoord4fv }, - { "glTexCoord4i", (GLvoid *) glTexCoord4i, _gloffset_TexCoord4i }, - { "glTexCoord4iv", (GLvoid *) glTexCoord4iv, _gloffset_TexCoord4iv }, - { "glTexCoord4s", (GLvoid *) glTexCoord4s, _gloffset_TexCoord4s }, - { "glTexCoord4sv", (GLvoid *) glTexCoord4sv, _gloffset_TexCoord4sv }, - { "glVertex2d", (GLvoid *) glVertex2d, _gloffset_Vertex2d }, - { "glVertex2dv", (GLvoid *) glVertex2dv, _gloffset_Vertex2dv }, - { "glVertex2f", (GLvoid *) glVertex2f, _gloffset_Vertex2f }, - { "glVertex2fv", (GLvoid *) glVertex2fv, _gloffset_Vertex2fv }, - { "glVertex2i", (GLvoid *) glVertex2i, _gloffset_Vertex2i }, - { "glVertex2iv", (GLvoid *) glVertex2iv, _gloffset_Vertex2iv }, - { "glVertex2s", (GLvoid *) glVertex2s, _gloffset_Vertex2s }, - { "glVertex2sv", (GLvoid *) glVertex2sv, _gloffset_Vertex2sv }, - { "glVertex3d", (GLvoid *) glVertex3d, _gloffset_Vertex3d }, - { "glVertex3dv", (GLvoid *) glVertex3dv, _gloffset_Vertex3dv }, - { "glVertex3f", (GLvoid *) glVertex3f, _gloffset_Vertex3f }, - { "glVertex3fv", (GLvoid *) glVertex3fv, _gloffset_Vertex3fv }, - { "glVertex3i", (GLvoid *) glVertex3i, _gloffset_Vertex3i }, - { "glVertex3iv", (GLvoid *) glVertex3iv, _gloffset_Vertex3iv }, - { "glVertex3s", (GLvoid *) glVertex3s, _gloffset_Vertex3s }, - { "glVertex3sv", (GLvoid *) glVertex3sv, _gloffset_Vertex3sv }, - { "glVertex4d", (GLvoid *) glVertex4d, _gloffset_Vertex4d }, - { "glVertex4dv", (GLvoid *) glVertex4dv, _gloffset_Vertex4dv }, - { "glVertex4f", (GLvoid *) glVertex4f, _gloffset_Vertex4f }, - { "glVertex4fv", (GLvoid *) glVertex4fv, _gloffset_Vertex4fv }, - { "glVertex4i", (GLvoid *) glVertex4i, _gloffset_Vertex4i }, - { "glVertex4iv", (GLvoid *) glVertex4iv, _gloffset_Vertex4iv }, - { "glVertex4s", (GLvoid *) glVertex4s, _gloffset_Vertex4s }, - { "glVertex4sv", (GLvoid *) glVertex4sv, _gloffset_Vertex4sv }, - { "glClipPlane", (GLvoid *) glClipPlane, _gloffset_ClipPlane }, - { "glColorMaterial", (GLvoid *) glColorMaterial, _gloffset_ColorMaterial }, - { "glCullFace", (GLvoid *) glCullFace, _gloffset_CullFace }, - { "glFogf", (GLvoid *) glFogf, _gloffset_Fogf }, - { "glFogfv", (GLvoid *) glFogfv, _gloffset_Fogfv }, - { "glFogi", (GLvoid *) glFogi, _gloffset_Fogi }, - { "glFogiv", (GLvoid *) glFogiv, _gloffset_Fogiv }, - { "glFrontFace", (GLvoid *) glFrontFace, _gloffset_FrontFace }, - { "glHint", (GLvoid *) glHint, _gloffset_Hint }, - { "glLightf", (GLvoid *) glLightf, _gloffset_Lightf }, - { "glLightfv", (GLvoid *) glLightfv, _gloffset_Lightfv }, - { "glLighti", (GLvoid *) glLighti, _gloffset_Lighti }, - { "glLightiv", (GLvoid *) glLightiv, _gloffset_Lightiv }, - { "glLightModelf", (GLvoid *) glLightModelf, _gloffset_LightModelf }, - { "glLightModelfv", (GLvoid *) glLightModelfv, _gloffset_LightModelfv }, - { "glLightModeli", (GLvoid *) glLightModeli, _gloffset_LightModeli }, - { "glLightModeliv", (GLvoid *) glLightModeliv, _gloffset_LightModeliv }, - { "glLineStipple", (GLvoid *) glLineStipple, _gloffset_LineStipple }, - { "glLineWidth", (GLvoid *) glLineWidth, _gloffset_LineWidth }, - { "glMaterialf", (GLvoid *) glMaterialf, _gloffset_Materialf }, - { "glMaterialfv", (GLvoid *) glMaterialfv, _gloffset_Materialfv }, - { "glMateriali", (GLvoid *) glMateriali, _gloffset_Materiali }, - { "glMaterialiv", (GLvoid *) glMaterialiv, _gloffset_Materialiv }, - { "glPointSize", (GLvoid *) glPointSize, _gloffset_PointSize }, - { "glPolygonMode", (GLvoid *) glPolygonMode, _gloffset_PolygonMode }, - { "glPolygonStipple", (GLvoid *) glPolygonStipple, _gloffset_PolygonStipple }, - { "glScissor", (GLvoid *) glScissor, _gloffset_Scissor }, - { "glShadeModel", (GLvoid *) glShadeModel, _gloffset_ShadeModel }, - { "glTexParameterf", (GLvoid *) glTexParameterf, _gloffset_TexParameterf }, - { "glTexParameterfv", (GLvoid *) glTexParameterfv, _gloffset_TexParameterfv }, - { "glTexParameteri", (GLvoid *) glTexParameteri, _gloffset_TexParameteri }, - { "glTexParameteriv", (GLvoid *) glTexParameteriv, _gloffset_TexParameteriv }, - { "glTexImage1D", (GLvoid *) glTexImage1D, _gloffset_TexImage1D }, - { "glTexImage2D", (GLvoid *) glTexImage2D, _gloffset_TexImage2D }, - { "glTexEnvf", (GLvoid *) glTexEnvf, _gloffset_TexEnvf }, - { "glTexEnvfv", (GLvoid *) glTexEnvfv, _gloffset_TexEnvfv }, - { "glTexEnvi", (GLvoid *) glTexEnvi, _gloffset_TexEnvi }, - { "glTexEnviv", (GLvoid *) glTexEnviv, _gloffset_TexEnviv }, - { "glTexGend", (GLvoid *) glTexGend, _gloffset_TexGend }, - { "glTexGendv", (GLvoid *) glTexGendv, _gloffset_TexGendv }, - { "glTexGenf", (GLvoid *) glTexGenf, _gloffset_TexGenf }, - { "glTexGenfv", (GLvoid *) glTexGenfv, _gloffset_TexGenfv }, - { "glTexGeni", (GLvoid *) glTexGeni, _gloffset_TexGeni }, - { "glTexGeniv", (GLvoid *) glTexGeniv, _gloffset_TexGeniv }, - { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer, _gloffset_FeedbackBuffer }, - { "glSelectBuffer", (GLvoid *) glSelectBuffer, _gloffset_SelectBuffer }, - { "glRenderMode", (GLvoid *) glRenderMode, _gloffset_RenderMode }, - { "glInitNames", (GLvoid *) glInitNames, _gloffset_InitNames }, - { "glLoadName", (GLvoid *) glLoadName, _gloffset_LoadName }, - { "glPassThrough", (GLvoid *) glPassThrough, _gloffset_PassThrough }, - { "glPopName", (GLvoid *) glPopName, _gloffset_PopName }, - { "glPushName", (GLvoid *) glPushName, _gloffset_PushName }, - { "glDrawBuffer", (GLvoid *) glDrawBuffer, _gloffset_DrawBuffer }, - { "glClear", (GLvoid *) glClear, _gloffset_Clear }, - { "glClearAccum", (GLvoid *) glClearAccum, _gloffset_ClearAccum }, - { "glClearIndex", (GLvoid *) glClearIndex, _gloffset_ClearIndex }, - { "glClearColor", (GLvoid *) glClearColor, _gloffset_ClearColor }, - { "glClearStencil", (GLvoid *) glClearStencil, _gloffset_ClearStencil }, - { "glClearDepth", (GLvoid *) glClearDepth, _gloffset_ClearDepth }, - { "glStencilMask", (GLvoid *) glStencilMask, _gloffset_StencilMask }, - { "glColorMask", (GLvoid *) glColorMask, _gloffset_ColorMask }, - { "glDepthMask", (GLvoid *) glDepthMask, _gloffset_DepthMask }, - { "glIndexMask", (GLvoid *) glIndexMask, _gloffset_IndexMask }, - { "glAccum", (GLvoid *) glAccum, _gloffset_Accum }, - { "glDisable", (GLvoid *) glDisable, _gloffset_Disable }, - { "glEnable", (GLvoid *) glEnable, _gloffset_Enable }, - { "glFinish", (GLvoid *) glFinish, _gloffset_Finish }, - { "glFlush", (GLvoid *) glFlush, _gloffset_Flush }, - { "glPopAttrib", (GLvoid *) glPopAttrib, _gloffset_PopAttrib }, - { "glPushAttrib", (GLvoid *) glPushAttrib, _gloffset_PushAttrib }, - { "glMap1d", (GLvoid *) glMap1d, _gloffset_Map1d }, - { "glMap1f", (GLvoid *) glMap1f, _gloffset_Map1f }, - { "glMap2d", (GLvoid *) glMap2d, _gloffset_Map2d }, - { "glMap2f", (GLvoid *) glMap2f, _gloffset_Map2f }, - { "glMapGrid1d", (GLvoid *) glMapGrid1d, _gloffset_MapGrid1d }, - { "glMapGrid1f", (GLvoid *) glMapGrid1f, _gloffset_MapGrid1f }, - { "glMapGrid2d", (GLvoid *) glMapGrid2d, _gloffset_MapGrid2d }, - { "glMapGrid2f", (GLvoid *) glMapGrid2f, _gloffset_MapGrid2f }, - { "glEvalCoord1d", (GLvoid *) glEvalCoord1d, _gloffset_EvalCoord1d }, - { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv, _gloffset_EvalCoord1dv }, - { "glEvalCoord1f", (GLvoid *) glEvalCoord1f, _gloffset_EvalCoord1f }, - { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv, _gloffset_EvalCoord1fv }, - { "glEvalCoord2d", (GLvoid *) glEvalCoord2d, _gloffset_EvalCoord2d }, - { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv, _gloffset_EvalCoord2dv }, - { "glEvalCoord2f", (GLvoid *) glEvalCoord2f, _gloffset_EvalCoord2f }, - { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv, _gloffset_EvalCoord2fv }, - { "glEvalMesh1", (GLvoid *) glEvalMesh1, _gloffset_EvalMesh1 }, - { "glEvalPoint1", (GLvoid *) glEvalPoint1, _gloffset_EvalPoint1 }, - { "glEvalMesh2", (GLvoid *) glEvalMesh2, _gloffset_EvalMesh2 }, - { "glEvalPoint2", (GLvoid *) glEvalPoint2, _gloffset_EvalPoint2 }, - { "glAlphaFunc", (GLvoid *) glAlphaFunc, _gloffset_AlphaFunc }, - { "glBlendFunc", (GLvoid *) glBlendFunc, _gloffset_BlendFunc }, - { "glLogicOp", (GLvoid *) glLogicOp, _gloffset_LogicOp }, - { "glStencilFunc", (GLvoid *) glStencilFunc, _gloffset_StencilFunc }, - { "glStencilOp", (GLvoid *) glStencilOp, _gloffset_StencilOp }, - { "glDepthFunc", (GLvoid *) glDepthFunc, _gloffset_DepthFunc }, - { "glPixelZoom", (GLvoid *) glPixelZoom, _gloffset_PixelZoom }, - { "glPixelTransferf", (GLvoid *) glPixelTransferf, _gloffset_PixelTransferf }, - { "glPixelTransferi", (GLvoid *) glPixelTransferi, _gloffset_PixelTransferi }, - { "glPixelStoref", (GLvoid *) glPixelStoref, _gloffset_PixelStoref }, - { "glPixelStorei", (GLvoid *) glPixelStorei, _gloffset_PixelStorei }, - { "glPixelMapfv", (GLvoid *) glPixelMapfv, _gloffset_PixelMapfv }, - { "glPixelMapuiv", (GLvoid *) glPixelMapuiv, _gloffset_PixelMapuiv }, - { "glPixelMapusv", (GLvoid *) glPixelMapusv, _gloffset_PixelMapusv }, - { "glReadBuffer", (GLvoid *) glReadBuffer, _gloffset_ReadBuffer }, - { "glCopyPixels", (GLvoid *) glCopyPixels, _gloffset_CopyPixels }, - { "glReadPixels", (GLvoid *) glReadPixels, _gloffset_ReadPixels }, - { "glDrawPixels", (GLvoid *) glDrawPixels, _gloffset_DrawPixels }, - { "glGetBooleanv", (GLvoid *) glGetBooleanv, _gloffset_GetBooleanv }, - { "glGetClipPlane", (GLvoid *) glGetClipPlane, _gloffset_GetClipPlane }, - { "glGetDoublev", (GLvoid *) glGetDoublev, _gloffset_GetDoublev }, - { "glGetError", (GLvoid *) glGetError, _gloffset_GetError }, - { "glGetFloatv", (GLvoid *) glGetFloatv, _gloffset_GetFloatv }, - { "glGetIntegerv", (GLvoid *) glGetIntegerv, _gloffset_GetIntegerv }, - { "glGetLightfv", (GLvoid *) glGetLightfv, _gloffset_GetLightfv }, - { "glGetLightiv", (GLvoid *) glGetLightiv, _gloffset_GetLightiv }, - { "glGetMapdv", (GLvoid *) glGetMapdv, _gloffset_GetMapdv }, - { "glGetMapfv", (GLvoid *) glGetMapfv, _gloffset_GetMapfv }, - { "glGetMapiv", (GLvoid *) glGetMapiv, _gloffset_GetMapiv }, - { "glGetMaterialfv", (GLvoid *) glGetMaterialfv, _gloffset_GetMaterialfv }, - { "glGetMaterialiv", (GLvoid *) glGetMaterialiv, _gloffset_GetMaterialiv }, - { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv, _gloffset_GetPixelMapfv }, - { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv, _gloffset_GetPixelMapuiv }, - { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv, _gloffset_GetPixelMapusv }, - { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple, _gloffset_GetPolygonStipple }, - { "glGetString", (GLvoid *) glGetString, _gloffset_GetString }, - { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv, _gloffset_GetTexEnvfv }, - { "glGetTexEnviv", (GLvoid *) glGetTexEnviv, _gloffset_GetTexEnviv }, - { "glGetTexGendv", (GLvoid *) glGetTexGendv, _gloffset_GetTexGendv }, - { "glGetTexGenfv", (GLvoid *) glGetTexGenfv, _gloffset_GetTexGenfv }, - { "glGetTexGeniv", (GLvoid *) glGetTexGeniv, _gloffset_GetTexGeniv }, - { "glGetTexImage", (GLvoid *) glGetTexImage, _gloffset_GetTexImage }, - { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv, _gloffset_GetTexParameterfv }, - { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv, _gloffset_GetTexParameteriv }, - { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv }, - { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv }, - { "glIsEnabled", (GLvoid *) glIsEnabled, _gloffset_IsEnabled }, - { "glIsList", (GLvoid *) glIsList, _gloffset_IsList }, - { "glDepthRange", (GLvoid *) glDepthRange, _gloffset_DepthRange }, - { "glFrustum", (GLvoid *) glFrustum, _gloffset_Frustum }, - { "glLoadIdentity", (GLvoid *) glLoadIdentity, _gloffset_LoadIdentity }, - { "glLoadMatrixf", (GLvoid *) glLoadMatrixf, _gloffset_LoadMatrixf }, - { "glLoadMatrixd", (GLvoid *) glLoadMatrixd, _gloffset_LoadMatrixd }, - { "glMatrixMode", (GLvoid *) glMatrixMode, _gloffset_MatrixMode }, - { "glMultMatrixf", (GLvoid *) glMultMatrixf, _gloffset_MultMatrixf }, - { "glMultMatrixd", (GLvoid *) glMultMatrixd, _gloffset_MultMatrixd }, - { "glOrtho", (GLvoid *) glOrtho, _gloffset_Ortho }, - { "glPopMatrix", (GLvoid *) glPopMatrix, _gloffset_PopMatrix }, - { "glPushMatrix", (GLvoid *) glPushMatrix, _gloffset_PushMatrix }, - { "glRotated", (GLvoid *) glRotated, _gloffset_Rotated }, - { "glRotatef", (GLvoid *) glRotatef, _gloffset_Rotatef }, - { "glScaled", (GLvoid *) glScaled, _gloffset_Scaled }, - { "glScalef", (GLvoid *) glScalef, _gloffset_Scalef }, - { "glTranslated", (GLvoid *) glTranslated, _gloffset_Translated }, - { "glTranslatef", (GLvoid *) glTranslatef, _gloffset_Translatef }, - { "glViewport", (GLvoid *) glViewport, _gloffset_Viewport }, - { "glArrayElement", (GLvoid *) glArrayElement, _gloffset_ArrayElement }, - { "glColorPointer", (GLvoid *) glColorPointer, _gloffset_ColorPointer }, - { "glDisableClientState", (GLvoid *) glDisableClientState, _gloffset_DisableClientState }, - { "glDrawArrays", (GLvoid *) glDrawArrays, _gloffset_DrawArrays }, - { "glDrawElements", (GLvoid *) glDrawElements, _gloffset_DrawElements }, - { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer, _gloffset_EdgeFlagPointer }, - { "glEnableClientState", (GLvoid *) glEnableClientState, _gloffset_EnableClientState }, - { "glGetPointerv", (GLvoid *) glGetPointerv, _gloffset_GetPointerv }, - { "glIndexPointer", (GLvoid *) glIndexPointer, _gloffset_IndexPointer }, - { "glInterleavedArrays", (GLvoid *) glInterleavedArrays, _gloffset_InterleavedArrays }, - { "glNormalPointer", (GLvoid *) glNormalPointer, _gloffset_NormalPointer }, - { "glTexCoordPointer", (GLvoid *) glTexCoordPointer, _gloffset_TexCoordPointer }, - { "glVertexPointer", (GLvoid *) glVertexPointer, _gloffset_VertexPointer }, - { "glPolygonOffset", (GLvoid *) glPolygonOffset, _gloffset_PolygonOffset }, - { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D, _gloffset_CopyTexImage1D }, - { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D, _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D }, - { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D }, - { "glTexSubImage1D", (GLvoid *) glTexSubImage1D, _gloffset_TexSubImage1D }, - { "glTexSubImage2D", (GLvoid *) glTexSubImage2D, _gloffset_TexSubImage2D }, - { "glAreTexturesResident", (GLvoid *) glAreTexturesResident, _gloffset_AreTexturesResident }, - { "glBindTexture", (GLvoid *) glBindTexture, _gloffset_BindTexture }, - { "glDeleteTextures", (GLvoid *) glDeleteTextures, _gloffset_DeleteTextures }, - { "glGenTextures", (GLvoid *) glGenTextures, _gloffset_GenTextures }, - { "glIsTexture", (GLvoid *) glIsTexture, _gloffset_IsTexture }, - { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures, _gloffset_PrioritizeTextures }, - { "glIndexub", (GLvoid *) glIndexub, _gloffset_Indexub }, - { "glIndexubv", (GLvoid *) glIndexubv, _gloffset_Indexubv }, - { "glPopClientAttrib", (GLvoid *) glPopClientAttrib, _gloffset_PopClientAttrib }, - { "glPushClientAttrib", (GLvoid *) glPushClientAttrib, _gloffset_PushClientAttrib }, - { "glBlendColor", (GLvoid *) glBlendColor, _gloffset_BlendColor }, - { "glBlendEquation", (GLvoid *) glBlendEquation, _gloffset_BlendEquation }, - { "glDrawRangeElements", (GLvoid *) glDrawRangeElements, _gloffset_DrawRangeElements }, - { "glColorTable", (GLvoid *) glColorTable, _gloffset_ColorTable }, - { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv, _gloffset_ColorTableParameterfv }, - { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv, _gloffset_ColorTableParameteriv }, - { "glCopyColorTable", (GLvoid *) glCopyColorTable, _gloffset_CopyColorTable }, - { "glGetColorTable", (GLvoid *) glGetColorTable, _gloffset_GetColorTable }, - { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv }, - { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv }, - { "glColorSubTable", (GLvoid *) glColorSubTable, _gloffset_ColorSubTable }, - { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable, _gloffset_CopyColorSubTable }, - { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D, _gloffset_ConvolutionFilter1D }, - { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D, _gloffset_ConvolutionFilter2D }, - { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf, _gloffset_ConvolutionParameterf }, - { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv, _gloffset_ConvolutionParameterfv }, - { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri, _gloffset_ConvolutionParameteri }, - { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv, _gloffset_ConvolutionParameteriv }, - { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D }, - { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D }, - { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter, _gloffset_GetConvolutionFilter }, - { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv }, - { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv }, - { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter, _gloffset_GetSeparableFilter }, - { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D, _gloffset_SeparableFilter2D }, - { "glGetHistogram", (GLvoid *) glGetHistogram, _gloffset_GetHistogram }, - { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv }, - { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv }, - { "glGetMinmax", (GLvoid *) glGetMinmax, _gloffset_GetMinmax }, - { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv }, - { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv }, - { "glHistogram", (GLvoid *) glHistogram, _gloffset_Histogram }, - { "glMinmax", (GLvoid *) glMinmax, _gloffset_Minmax }, - { "glResetHistogram", (GLvoid *) glResetHistogram, _gloffset_ResetHistogram }, - { "glResetMinmax", (GLvoid *) glResetMinmax, _gloffset_ResetMinmax }, - { "glTexImage3D", (GLvoid *) glTexImage3D, _gloffset_TexImage3D }, - { "glTexSubImage3D", (GLvoid *) glTexSubImage3D, _gloffset_TexSubImage3D }, - { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D }, - { "glActiveTextureARB", (GLvoid *) glActiveTextureARB, _gloffset_ActiveTextureARB }, - { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB, _gloffset_ClientActiveTextureARB }, - { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB }, - { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB }, - { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB }, - { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB }, - { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB }, - { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB }, - { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB }, - { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB }, - { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB }, - { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB }, - { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB }, - { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB }, - { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB }, - { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB }, - { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB }, - { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB }, - { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB }, - { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB }, - { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB }, - { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB }, - { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB }, - { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB }, - { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB }, - { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB }, - { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB }, - { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB }, - { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB }, - { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB }, - { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB }, - { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB }, - { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB }, - { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB }, - { "glLoadTransposeMatrixfARB", (GLvoid *) glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB }, - { "glLoadTransposeMatrixdARB", (GLvoid *) glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB }, - { "glMultTransposeMatrixfARB", (GLvoid *) glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB }, - { "glMultTransposeMatrixdARB", (GLvoid *) glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB }, - { "glSampleCoverageARB", (GLvoid *) glSampleCoverageARB, _gloffset_SampleCoverageARB }, - { "glCompressedTexImage3DARB", (GLvoid *) glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB }, - { "glCompressedTexImage2DARB", (GLvoid *) glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB }, - { "glCompressedTexImage1DARB", (GLvoid *) glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB }, - { "glCompressedTexSubImage3DARB", (GLvoid *) glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB }, - { "glCompressedTexSubImage2DARB", (GLvoid *) glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB }, - { "glCompressedTexSubImage1DARB", (GLvoid *) glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB }, - { "glGetCompressedTexImageARB", (GLvoid *) glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB }, - { "glActiveTexture", (GLvoid *) glActiveTexture, _gloffset_ActiveTextureARB }, - { "glClientActiveTexture", (GLvoid *) glClientActiveTexture, _gloffset_ClientActiveTextureARB }, - { "glMultiTexCoord1d", (GLvoid *) glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB }, - { "glMultiTexCoord1dv", (GLvoid *) glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB }, - { "glMultiTexCoord1f", (GLvoid *) glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB }, - { "glMultiTexCoord1fv", (GLvoid *) glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB }, - { "glMultiTexCoord1i", (GLvoid *) glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB }, - { "glMultiTexCoord1iv", (GLvoid *) glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB }, - { "glMultiTexCoord1s", (GLvoid *) glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB }, - { "glMultiTexCoord1sv", (GLvoid *) glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB }, - { "glMultiTexCoord2d", (GLvoid *) glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB }, - { "glMultiTexCoord2dv", (GLvoid *) glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB }, - { "glMultiTexCoord2f", (GLvoid *) glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB }, - { "glMultiTexCoord2fv", (GLvoid *) glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB }, - { "glMultiTexCoord2i", (GLvoid *) glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB }, - { "glMultiTexCoord2iv", (GLvoid *) glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB }, - { "glMultiTexCoord2s", (GLvoid *) glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB }, - { "glMultiTexCoord2sv", (GLvoid *) glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB }, - { "glMultiTexCoord3d", (GLvoid *) glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB }, - { "glMultiTexCoord3dv", (GLvoid *) glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB }, - { "glMultiTexCoord3f", (GLvoid *) glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB }, - { "glMultiTexCoord3fv", (GLvoid *) glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB }, - { "glMultiTexCoord3i", (GLvoid *) glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB }, - { "glMultiTexCoord3iv", (GLvoid *) glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB }, - { "glMultiTexCoord3s", (GLvoid *) glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB }, - { "glMultiTexCoord3sv", (GLvoid *) glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB }, - { "glMultiTexCoord4d", (GLvoid *) glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB }, - { "glMultiTexCoord4dv", (GLvoid *) glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB }, - { "glMultiTexCoord4f", (GLvoid *) glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB }, - { "glMultiTexCoord4fv", (GLvoid *) glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB }, - { "glMultiTexCoord4i", (GLvoid *) glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB }, - { "glMultiTexCoord4iv", (GLvoid *) glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB }, - { "glMultiTexCoord4s", (GLvoid *) glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB }, - { "glMultiTexCoord4sv", (GLvoid *) glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB }, - { "glLoadTransposeMatrixf", (GLvoid *) glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB }, - { "glLoadTransposeMatrixd", (GLvoid *) glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB }, - { "glMultTransposeMatrixf", (GLvoid *) glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB }, - { "glMultTransposeMatrixd", (GLvoid *) glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB }, - { "glSampleCoverage", (GLvoid *) glSampleCoverage, _gloffset_SampleCoverageARB }, - { "glCompressedTexImage3D", (GLvoid *) glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB }, - { "glCompressedTexImage2D", (GLvoid *) glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB }, - { "glCompressedTexImage1D", (GLvoid *) glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB }, - { "glCompressedTexSubImage3D", (GLvoid *) glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB }, - { "glCompressedTexSubImage2D", (GLvoid *) glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB }, - { "glCompressedTexSubImage1D", (GLvoid *) glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB }, - { "glGetCompressedTexImage", (GLvoid *) glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB }, - { "glBlendColorEXT", (GLvoid *) glBlendColorEXT, _gloffset_BlendColor }, - { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT }, - { "glTexImage3DEXT", (GLvoid *) glTexImage3DEXT, _gloffset_TexImage3D }, - { "glTexSubImage3DEXT", (GLvoid *) glTexSubImage3DEXT, _gloffset_TexSubImage3D }, - { "glGetTexFilterFuncSGIS", (GLvoid *) glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS }, - { "glTexFilterFuncSGIS", (GLvoid *) glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS }, - { "glTexSubImage1DEXT", (GLvoid *) glTexSubImage1DEXT, _gloffset_TexSubImage1D }, - { "glTexSubImage2DEXT", (GLvoid *) glTexSubImage2DEXT, _gloffset_TexSubImage2D }, - { "glCopyTexImage1DEXT", (GLvoid *) glCopyTexImage1DEXT, _gloffset_CopyTexImage1D }, - { "glCopyTexImage2DEXT", (GLvoid *) glCopyTexImage2DEXT, _gloffset_CopyTexImage2D }, - { "glCopyTexSubImage1DEXT", (GLvoid *) glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D }, - { "glCopyTexSubImage2DEXT", (GLvoid *) glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D }, - { "glCopyTexSubImage3DEXT", (GLvoid *) glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D }, - { "glGetHistogramEXT", (GLvoid *) glGetHistogramEXT, _gloffset_GetHistogramEXT }, - { "glGetHistogramParameterfvEXT", (GLvoid *) glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT }, - { "glGetHistogramParameterivEXT", (GLvoid *) glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT }, - { "glGetMinmaxEXT", (GLvoid *) glGetMinmaxEXT, _gloffset_GetMinmaxEXT }, - { "glGetMinmaxParameterfvEXT", (GLvoid *) glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT }, - { "glGetMinmaxParameterivEXT", (GLvoid *) glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT }, - { "glHistogramEXT", (GLvoid *) glHistogramEXT, _gloffset_Histogram }, - { "glMinmaxEXT", (GLvoid *) glMinmaxEXT, _gloffset_Minmax }, - { "glResetHistogramEXT", (GLvoid *) glResetHistogramEXT, _gloffset_ResetHistogram }, - { "glResetMinmaxEXT", (GLvoid *) glResetMinmaxEXT, _gloffset_ResetMinmax }, - { "glConvolutionFilter1DEXT", (GLvoid *) glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D }, - { "glConvolutionFilter2DEXT", (GLvoid *) glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D }, - { "glConvolutionParameterfEXT", (GLvoid *) glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf }, - { "glConvolutionParameterfvEXT", (GLvoid *) glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv }, - { "glConvolutionParameteriEXT", (GLvoid *) glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri }, - { "glConvolutionParameterivEXT", (GLvoid *) glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv }, - { "glCopyConvolutionFilter1DEXT", (GLvoid *) glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D }, - { "glCopyConvolutionFilter2DEXT", (GLvoid *) glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D }, - { "glGetConvolutionFilterEXT", (GLvoid *) glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT }, - { "glGetConvolutionParameterfvEXT", (GLvoid *) glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT }, - { "glGetConvolutionParameterivEXT", (GLvoid *) glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT }, - { "glGetSeparableFilterEXT", (GLvoid *) glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT }, - { "glSeparableFilter2DEXT", (GLvoid *) glSeparableFilter2DEXT, _gloffset_SeparableFilter2D }, - { "glColorTableSGI", (GLvoid *) glColorTableSGI, _gloffset_ColorTable }, - { "glColorTableParameterfvSGI", (GLvoid *) glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv }, - { "glColorTableParameterivSGI", (GLvoid *) glColorTableParameterivSGI, _gloffset_ColorTableParameteriv }, - { "glCopyColorTableSGI", (GLvoid *) glCopyColorTableSGI, _gloffset_CopyColorTable }, - { "glGetColorTableSGI", (GLvoid *) glGetColorTableSGI, _gloffset_GetColorTableSGI }, - { "glGetColorTableParameterfvSGI", (GLvoid *) glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI }, - { "glGetColorTableParameterivSGI", (GLvoid *) glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI }, - { "glPixelTexGenSGIX", (GLvoid *) glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX }, - { "glPixelTexGenParameteriSGIS", (GLvoid *) glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS }, - { "glPixelTexGenParameterivSGIS", (GLvoid *) glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS }, - { "glPixelTexGenParameterfSGIS", (GLvoid *) glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS }, - { "glPixelTexGenParameterfvSGIS", (GLvoid *) glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS }, - { "glGetPixelTexGenParameterivSGIS", (GLvoid *) glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS }, - { "glGetPixelTexGenParameterfvSGIS", (GLvoid *) glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS }, - { "glTexImage4DSGIS", (GLvoid *) glTexImage4DSGIS, _gloffset_TexImage4DSGIS }, - { "glTexSubImage4DSGIS", (GLvoid *) glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS }, - { "glAreTexturesResidentEXT", (GLvoid *) glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT }, - { "glBindTextureEXT", (GLvoid *) glBindTextureEXT, _gloffset_BindTexture }, - { "glDeleteTexturesEXT", (GLvoid *) glDeleteTexturesEXT, _gloffset_DeleteTextures }, - { "glGenTexturesEXT", (GLvoid *) glGenTexturesEXT, _gloffset_GenTexturesEXT }, - { "glIsTextureEXT", (GLvoid *) glIsTextureEXT, _gloffset_IsTextureEXT }, - { "glPrioritizeTexturesEXT", (GLvoid *) glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures }, - { "glDetailTexFuncSGIS", (GLvoid *) glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS }, - { "glGetDetailTexFuncSGIS", (GLvoid *) glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS }, - { "glSharpenTexFuncSGIS", (GLvoid *) glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS }, - { "glGetSharpenTexFuncSGIS", (GLvoid *) glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS }, - { "glSampleMaskSGIS", (GLvoid *) glSampleMaskSGIS, _gloffset_SampleMaskSGIS }, - { "glSamplePatternSGIS", (GLvoid *) glSamplePatternSGIS, _gloffset_SamplePatternSGIS }, - { "glArrayElementEXT", (GLvoid *) glArrayElementEXT, _gloffset_ArrayElement }, - { "glColorPointerEXT", (GLvoid *) glColorPointerEXT, _gloffset_ColorPointerEXT }, - { "glDrawArraysEXT", (GLvoid *) glDrawArraysEXT, _gloffset_DrawArrays }, - { "glEdgeFlagPointerEXT", (GLvoid *) glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT }, - { "glGetPointervEXT", (GLvoid *) glGetPointervEXT, _gloffset_GetPointerv }, - { "glIndexPointerEXT", (GLvoid *) glIndexPointerEXT, _gloffset_IndexPointerEXT }, - { "glNormalPointerEXT", (GLvoid *) glNormalPointerEXT, _gloffset_NormalPointerEXT }, - { "glTexCoordPointerEXT", (GLvoid *) glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT }, - { "glVertexPointerEXT", (GLvoid *) glVertexPointerEXT, _gloffset_VertexPointerEXT }, - { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT, _gloffset_BlendEquation }, - { "glSpriteParameterfSGIX", (GLvoid *) glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX }, - { "glSpriteParameterfvSGIX", (GLvoid *) glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX }, - { "glSpriteParameteriSGIX", (GLvoid *) glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX }, - { "glSpriteParameterivSGIX", (GLvoid *) glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX }, - { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT, _gloffset_PointParameterfEXT }, - { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT, _gloffset_PointParameterfvEXT }, - { "glPointParameterfARB", (GLvoid *) glPointParameterfARB, _gloffset_PointParameterfEXT }, - { "glPointParameterfvARB", (GLvoid *) glPointParameterfvARB, _gloffset_PointParameterfvEXT }, - { "glPointParameterfSGIS", (GLvoid *) glPointParameterfSGIS, _gloffset_PointParameterfEXT }, - { "glPointParameterfvSGIS", (GLvoid *) glPointParameterfvSGIS, _gloffset_PointParameterfvEXT }, - { "glGetInstrumentsSGIX", (GLvoid *) glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX }, - { "glInstrumentsBufferSGIX", (GLvoid *) glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX }, - { "glPollInstrumentsSGIX", (GLvoid *) glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX }, - { "glReadInstrumentsSGIX", (GLvoid *) glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX }, - { "glStartInstrumentsSGIX", (GLvoid *) glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX }, - { "glStopInstrumentsSGIX", (GLvoid *) glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX }, - { "glFrameZoomSGIX", (GLvoid *) glFrameZoomSGIX, _gloffset_FrameZoomSGIX }, - { "glTagSampleBufferSGIX", (GLvoid *) glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX }, - { "glReferencePlaneSGIX", (GLvoid *) glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX }, - { "glFlushRasterSGIX", (GLvoid *) glFlushRasterSGIX, _gloffset_FlushRasterSGIX }, - { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT, _gloffset_ColorSubTable }, - { "glCopyColorSubTableEXT", (GLvoid *) glCopyColorSubTableEXT, _gloffset_CopyColorSubTable }, - { "glHintPGI", (GLvoid *) glHintPGI, _gloffset_HintPGI }, - { "glColorTableEXT", (GLvoid *) glColorTableEXT, _gloffset_ColorTable }, - { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT, _gloffset_GetColorTableEXT }, - { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT }, - { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT }, - { "glGetListParameterfvSGIX", (GLvoid *) glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX }, - { "glGetListParameterivSGIX", (GLvoid *) glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX }, - { "glListParameterfSGIX", (GLvoid *) glListParameterfSGIX, _gloffset_ListParameterfSGIX }, - { "glListParameterfvSGIX", (GLvoid *) glListParameterfvSGIX, _gloffset_ListParameterfvSGIX }, - { "glListParameteriSGIX", (GLvoid *) glListParameteriSGIX, _gloffset_ListParameteriSGIX }, - { "glListParameterivSGIX", (GLvoid *) glListParameterivSGIX, _gloffset_ListParameterivSGIX }, - { "glIndexMaterialEXT", (GLvoid *) glIndexMaterialEXT, _gloffset_IndexMaterialEXT }, - { "glIndexFuncEXT", (GLvoid *) glIndexFuncEXT, _gloffset_IndexFuncEXT }, - { "glLockArraysEXT", (GLvoid *) glLockArraysEXT, _gloffset_LockArraysEXT }, - { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT, _gloffset_UnlockArraysEXT }, - { "glCullParameterdvEXT", (GLvoid *) glCullParameterdvEXT, _gloffset_CullParameterdvEXT }, - { "glCullParameterfvEXT", (GLvoid *) glCullParameterfvEXT, _gloffset_CullParameterfvEXT }, - { "glFragmentColorMaterialSGIX", (GLvoid *) glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX }, - { "glFragmentLightfSGIX", (GLvoid *) glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX }, - { "glFragmentLightfvSGIX", (GLvoid *) glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX }, - { "glFragmentLightiSGIX", (GLvoid *) glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX }, - { "glFragmentLightivSGIX", (GLvoid *) glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX }, - { "glFragmentLightModelfSGIX", (GLvoid *) glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX }, - { "glFragmentLightModelfvSGIX", (GLvoid *) glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX }, - { "glFragmentLightModeliSGIX", (GLvoid *) glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX }, - { "glFragmentLightModelivSGIX", (GLvoid *) glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX }, - { "glFragmentMaterialfSGIX", (GLvoid *) glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX }, - { "glFragmentMaterialfvSGIX", (GLvoid *) glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX }, - { "glFragmentMaterialiSGIX", (GLvoid *) glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX }, - { "glFragmentMaterialivSGIX", (GLvoid *) glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX }, - { "glGetFragmentLightfvSGIX", (GLvoid *) glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX }, - { "glGetFragmentLightivSGIX", (GLvoid *) glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX }, - { "glGetFragmentMaterialfvSGIX", (GLvoid *) glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX }, - { "glGetFragmentMaterialivSGIX", (GLvoid *) glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX }, - { "glLightEnviSGIX", (GLvoid *) glLightEnviSGIX, _gloffset_LightEnviSGIX }, - { "glDrawRangeElementsEXT", (GLvoid *) glDrawRangeElementsEXT, _gloffset_DrawRangeElements }, - { "glSecondaryColor3bEXT", (GLvoid *) glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT }, - { "glSecondaryColor3bvEXT", (GLvoid *) glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT }, - { "glSecondaryColor3dEXT", (GLvoid *) glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT }, - { "glSecondaryColor3dvEXT", (GLvoid *) glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT }, - { "glSecondaryColor3fEXT", (GLvoid *) glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT }, - { "glSecondaryColor3fvEXT", (GLvoid *) glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT }, - { "glSecondaryColor3iEXT", (GLvoid *) glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT }, - { "glSecondaryColor3ivEXT", (GLvoid *) glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT }, - { "glSecondaryColor3sEXT", (GLvoid *) glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT }, - { "glSecondaryColor3svEXT", (GLvoid *) glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT }, - { "glSecondaryColor3ubEXT", (GLvoid *) glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT }, - { "glSecondaryColor3ubvEXT", (GLvoid *) glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT }, - { "glSecondaryColor3uiEXT", (GLvoid *) glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT }, - { "glSecondaryColor3uivEXT", (GLvoid *) glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT }, - { "glSecondaryColor3usEXT", (GLvoid *) glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT }, - { "glSecondaryColor3usvEXT", (GLvoid *) glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT }, - { "glSecondaryColorPointerEXT", (GLvoid *) glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT }, - { "glMultiDrawArraysEXT", (GLvoid *) glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT }, - { "glMultiDrawElementsEXT", (GLvoid *) glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT }, - { "glFogCoordfEXT", (GLvoid *) glFogCoordfEXT, _gloffset_FogCoordfEXT }, - { "glFogCoordfvEXT", (GLvoid *) glFogCoordfvEXT, _gloffset_FogCoordfvEXT }, - { "glFogCoorddEXT", (GLvoid *) glFogCoorddEXT, _gloffset_FogCoorddEXT }, - { "glFogCoorddvEXT", (GLvoid *) glFogCoorddvEXT, _gloffset_FogCoorddvEXT }, - { "glFogCoordPointerEXT", (GLvoid *) glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT }, - { "glBlendFuncSeparateEXT", (GLvoid *) glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT }, - { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT }, - { "glVertexWeightfEXT", (GLvoid *) glVertexWeightfEXT, _gloffset_VertexWeightfEXT }, - { "glVertexWeightfvEXT", (GLvoid *) glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT }, - { "glVertexWeightPointerEXT", (GLvoid *) glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT }, - { "glFlushVertexArrayRangeNV", (GLvoid *) glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV }, - { "glVertexArrayRangeNV", (GLvoid *) glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV }, - { "glCombinerParameterfvNV", (GLvoid *) glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV }, - { "glCombinerParameterfNV", (GLvoid *) glCombinerParameterfNV, _gloffset_CombinerParameterfNV }, - { "glCombinerParameterivNV", (GLvoid *) glCombinerParameterivNV, _gloffset_CombinerParameterivNV }, - { "glCombinerParameteriNV", (GLvoid *) glCombinerParameteriNV, _gloffset_CombinerParameteriNV }, - { "glCombinerInputNV", (GLvoid *) glCombinerInputNV, _gloffset_CombinerInputNV }, - { "glCombinerOutputNV", (GLvoid *) glCombinerOutputNV, _gloffset_CombinerOutputNV }, - { "glFinalCombinerInputNV", (GLvoid *) glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV }, - { "glGetCombinerInputParameterfvNV", (GLvoid *) glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV }, - { "glGetCombinerInputParameterivNV", (GLvoid *) glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV }, - { "glGetCombinerOutputParameterfvNV", (GLvoid *) glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV }, - { "glGetCombinerOutputParameterivNV", (GLvoid *) glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV }, - { "glGetFinalCombinerInputParameterfvNV", (GLvoid *) glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV }, - { "glGetFinalCombinerInputParameterivNV", (GLvoid *) glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV }, - { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA, _gloffset_ResizeBuffersMESA }, - { "glWindowPos2dMESA", (GLvoid *) glWindowPos2dMESA, _gloffset_WindowPos2dMESA }, - { "glWindowPos2dvMESA", (GLvoid *) glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA }, - { "glWindowPos2fMESA", (GLvoid *) glWindowPos2fMESA, _gloffset_WindowPos2fMESA }, - { "glWindowPos2fvMESA", (GLvoid *) glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA }, - { "glWindowPos2iMESA", (GLvoid *) glWindowPos2iMESA, _gloffset_WindowPos2iMESA }, - { "glWindowPos2ivMESA", (GLvoid *) glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA }, - { "glWindowPos2sMESA", (GLvoid *) glWindowPos2sMESA, _gloffset_WindowPos2sMESA }, - { "glWindowPos2svMESA", (GLvoid *) glWindowPos2svMESA, _gloffset_WindowPos2svMESA }, - { "glWindowPos3dMESA", (GLvoid *) glWindowPos3dMESA, _gloffset_WindowPos3dMESA }, - { "glWindowPos3dvMESA", (GLvoid *) glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA }, - { "glWindowPos3fMESA", (GLvoid *) glWindowPos3fMESA, _gloffset_WindowPos3fMESA }, - { "glWindowPos3fvMESA", (GLvoid *) glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA }, - { "glWindowPos3iMESA", (GLvoid *) glWindowPos3iMESA, _gloffset_WindowPos3iMESA }, - { "glWindowPos3ivMESA", (GLvoid *) glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA }, - { "glWindowPos3sMESA", (GLvoid *) glWindowPos3sMESA, _gloffset_WindowPos3sMESA }, - { "glWindowPos3svMESA", (GLvoid *) glWindowPos3svMESA, _gloffset_WindowPos3svMESA }, - { "glWindowPos4dMESA", (GLvoid *) glWindowPos4dMESA, _gloffset_WindowPos4dMESA }, - { "glWindowPos4dvMESA", (GLvoid *) glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA }, - { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA, _gloffset_WindowPos4fMESA }, - { "glWindowPos4fvMESA", (GLvoid *) glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA }, - { "glWindowPos4iMESA", (GLvoid *) glWindowPos4iMESA, _gloffset_WindowPos4iMESA }, - { "glWindowPos4ivMESA", (GLvoid *) glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA }, - { "glWindowPos4sMESA", (GLvoid *) glWindowPos4sMESA, _gloffset_WindowPos4sMESA }, - { "glWindowPos4svMESA", (GLvoid *) glWindowPos4svMESA, _gloffset_WindowPos4svMESA }, - { "glMultiModeDrawArraysIBM", (GLvoid *) glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM }, - { "glMultiModeDrawElementsIBM", (GLvoid *) glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM }, - { "glTbufferMask3DFX", (GLvoid *) glTbufferMask3DFX, _gloffset_TbufferMask3DFX }, - { "glSampleMaskEXT", (GLvoid *) glSampleMaskEXT, _gloffset_SampleMaskSGIS }, - { "glSamplePatternEXT", (GLvoid *) glSamplePatternEXT, _gloffset_SamplePatternSGIS }, - { "glWindowPos2dARB", (GLvoid *) glWindowPos2dARB, _gloffset_WindowPos2dMESA }, - { "glWindowPos2fARB", (GLvoid *) glWindowPos2fARB, _gloffset_WindowPos2fMESA }, - { "glWindowPos2iARB", (GLvoid *) glWindowPos2iARB, _gloffset_WindowPos2iMESA }, - { "glWindowPos2sARB", (GLvoid *) glWindowPos2sARB, _gloffset_WindowPos2sMESA }, - { "glWindowPos2dvARB", (GLvoid *) glWindowPos2dvARB, _gloffset_WindowPos2dvMESA }, - { "glWindowPos2fvARB", (GLvoid *) glWindowPos2fvARB, _gloffset_WindowPos2fvMESA }, - { "glWindowPos2ivARB", (GLvoid *) glWindowPos2ivARB, _gloffset_WindowPos2ivMESA }, - { "glWindowPos2svARB", (GLvoid *) glWindowPos2svARB, _gloffset_WindowPos2svMESA }, - { "glWindowPos3dARB", (GLvoid *) glWindowPos3dARB, _gloffset_WindowPos3dMESA }, - { "glWindowPos3fARB", (GLvoid *) glWindowPos3fARB, _gloffset_WindowPos3fMESA }, - { "glWindowPos3iARB", (GLvoid *) glWindowPos3iARB, _gloffset_WindowPos3iMESA }, - { "glWindowPos3sARB", (GLvoid *) glWindowPos3sARB, _gloffset_WindowPos3sMESA }, - { "glWindowPos3dvARB", (GLvoid *) glWindowPos3dvARB, _gloffset_WindowPos3dvMESA }, - { "glWindowPos3fvARB", (GLvoid *) glWindowPos3fvARB, _gloffset_WindowPos3fvMESA }, - { "glWindowPos3ivARB", (GLvoid *) glWindowPos3ivARB, _gloffset_WindowPos3ivMESA }, - { "glWindowPos3svARB", (GLvoid *) glWindowPos3svARB, _gloffset_WindowPos3svMESA }, - { "glAreProgramsResidentNV", (GLvoid *) glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV }, - { "glBindProgramNV", (GLvoid *) glBindProgramNV, _gloffset_BindProgramNV }, - { "glDeleteProgramsNV", (GLvoid *) glDeleteProgramsNV, _gloffset_DeleteProgramsNV }, - { "glExecuteProgramNV", (GLvoid *) glExecuteProgramNV, _gloffset_ExecuteProgramNV }, - { "glGenProgramsNV", (GLvoid *) glGenProgramsNV, _gloffset_GenProgramsNV }, - { "glGetProgramParameterdvNV", (GLvoid *) glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV }, - { "glGetProgramParameterfvNV", (GLvoid *) glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV }, - { "glGetProgramivNV", (GLvoid *) glGetProgramivNV, _gloffset_GetProgramivNV }, - { "glGetProgramStringNV", (GLvoid *) glGetProgramStringNV, _gloffset_GetProgramStringNV }, - { "glGetTrackMatrixivNV", (GLvoid *) glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV }, - { "glGetVertexAttribdvNV", (GLvoid *) glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV }, - { "glGetVertexAttribfvNV", (GLvoid *) glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV }, - { "glGetVertexAttribivNV", (GLvoid *) glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV }, - { "glGetVertexAttribPointervNV", (GLvoid *) glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV }, - { "glIsProgramNV", (GLvoid *) glIsProgramNV, _gloffset_IsProgramNV }, - { "glLoadProgramNV", (GLvoid *) glLoadProgramNV, _gloffset_LoadProgramNV }, - { "glProgramParameter4dNV", (GLvoid *) glProgramParameter4dNV, _gloffset_ProgramParameter4dNV }, - { "glProgramParameter4dvNV", (GLvoid *) glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV }, - { "glProgramParameter4fNV", (GLvoid *) glProgramParameter4fNV, _gloffset_ProgramParameter4fNV }, - { "glProgramParameter4fvNV", (GLvoid *) glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV }, - { "glProgramParameters4dvNV", (GLvoid *) glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV }, - { "glProgramParameters4fvNV", (GLvoid *) glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV }, - { "glRequestResidentProgramsNV", (GLvoid *) glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV }, - { "glTrackMatrixNV", (GLvoid *) glTrackMatrixNV, _gloffset_TrackMatrixNV }, - { "glVertexAttribPointerNV", (GLvoid *) glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV }, - { "glVertexAttrib1dNV", (GLvoid *) glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV }, - { "glVertexAttrib1dvNV", (GLvoid *) glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV }, - { "glVertexAttrib1fNV", (GLvoid *) glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV }, - { "glVertexAttrib1fvNV", (GLvoid *) glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV }, - { "glVertexAttrib1sNV", (GLvoid *) glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV }, - { "glVertexAttrib1svNV", (GLvoid *) glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV }, - { "glVertexAttrib2dNV", (GLvoid *) glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV }, - { "glVertexAttrib2dvNV", (GLvoid *) glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV }, - { "glVertexAttrib2fNV", (GLvoid *) glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV }, - { "glVertexAttrib2fvNV", (GLvoid *) glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV }, - { "glVertexAttrib2sNV", (GLvoid *) glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV }, - { "glVertexAttrib2svNV", (GLvoid *) glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV }, - { "glVertexAttrib3dNV", (GLvoid *) glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV }, - { "glVertexAttrib3dvNV", (GLvoid *) glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV }, - { "glVertexAttrib3fNV", (GLvoid *) glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV }, - { "glVertexAttrib3fvNV", (GLvoid *) glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV }, - { "glVertexAttrib3sNV", (GLvoid *) glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV }, - { "glVertexAttrib3svNV", (GLvoid *) glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV }, - { "glVertexAttrib4dNV", (GLvoid *) glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV }, - { "glVertexAttrib4dvNV", (GLvoid *) glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV }, - { "glVertexAttrib4fNV", (GLvoid *) glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV }, - { "glVertexAttrib4fvNV", (GLvoid *) glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV }, - { "glVertexAttrib4sNV", (GLvoid *) glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV }, - { "glVertexAttrib4svNV", (GLvoid *) glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV }, - { "glVertexAttrib4ubNV", (GLvoid *) glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV }, - { "glVertexAttrib4ubvNV", (GLvoid *) glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV }, - { "glVertexAttribs1dvNV", (GLvoid *) glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV }, - { "glVertexAttribs1fvNV", (GLvoid *) glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV }, - { "glVertexAttribs1svNV", (GLvoid *) glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV }, - { "glVertexAttribs2dvNV", (GLvoid *) glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV }, - { "glVertexAttribs2fvNV", (GLvoid *) glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV }, - { "glVertexAttribs2svNV", (GLvoid *) glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV }, - { "glVertexAttribs3dvNV", (GLvoid *) glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV }, - { "glVertexAttribs3fvNV", (GLvoid *) glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV }, - { "glVertexAttribs3svNV", (GLvoid *) glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV }, - { "glVertexAttribs4dvNV", (GLvoid *) glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV }, - { "glVertexAttribs4fvNV", (GLvoid *) glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV }, - { "glVertexAttribs4svNV", (GLvoid *) glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV }, - { "glVertexAttribs4ubvNV", (GLvoid *) glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV }, - { "glPointParameteriNV", (GLvoid *) glPointParameteriNV, _gloffset_PointParameteriNV }, - { "glPointParameterivNV", (GLvoid *) glPointParameterivNV, _gloffset_PointParameterivNV }, - { "glBlendFuncSeparate", (GLvoid *) glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT }, - { "glFogCoordf", (GLvoid *) glFogCoordf, _gloffset_FogCoordfEXT }, - { "glFogCoordfv", (GLvoid *) glFogCoordfv, _gloffset_FogCoordfvEXT }, - { "glFogCoordd", (GLvoid *) glFogCoordd, _gloffset_FogCoorddEXT }, - { "glFogCoorddv", (GLvoid *) glFogCoorddv, _gloffset_FogCoorddvEXT }, - { "glFogCoordPointer", (GLvoid *) glFogCoordPointer, _gloffset_FogCoordPointerEXT }, - { "glMultiDrawArrays", (GLvoid *) glMultiDrawArrays, _gloffset_MultiDrawArraysEXT }, - { "glMultiDrawElements", (GLvoid *) glMultiDrawElements, _gloffset_MultiDrawElementsEXT }, - { "glPointParameterf", (GLvoid *) glPointParameterf, _gloffset_PointParameterfEXT }, - { "glPointParameterfv", (GLvoid *) glPointParameterfv, _gloffset_PointParameterfvEXT }, - { "glPointParameteri", (GLvoid *) glPointParameteri, _gloffset_PointParameteriNV }, - { "glPointParameteriv", (GLvoid *) glPointParameteriv, _gloffset_PointParameterivNV }, - { "glSecondaryColor3b", (GLvoid *) glSecondaryColor3b, _gloffset_SecondaryColor3bEXT }, - { "glSecondaryColor3bv", (GLvoid *) glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT }, - { "glSecondaryColor3d", (GLvoid *) glSecondaryColor3d, _gloffset_SecondaryColor3dEXT }, - { "glSecondaryColor3dv", (GLvoid *) glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT }, - { "glSecondaryColor3f", (GLvoid *) glSecondaryColor3f, _gloffset_SecondaryColor3fEXT }, - { "glSecondaryColor3fv", (GLvoid *) glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT }, - { "glSecondaryColor3i", (GLvoid *) glSecondaryColor3i, _gloffset_SecondaryColor3iEXT }, - { "glSecondaryColor3iv", (GLvoid *) glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT }, - { "glSecondaryColor3s", (GLvoid *) glSecondaryColor3s, _gloffset_SecondaryColor3sEXT }, - { "glSecondaryColor3sv", (GLvoid *) glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT }, - { "glSecondaryColor3ub", (GLvoid *) glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT }, - { "glSecondaryColor3ubv", (GLvoid *) glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT }, - { "glSecondaryColor3ui", (GLvoid *) glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT }, - { "glSecondaryColor3uiv", (GLvoid *) glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT }, - { "glSecondaryColor3us", (GLvoid *) glSecondaryColor3us, _gloffset_SecondaryColor3usEXT }, - { "glSecondaryColor3usv", (GLvoid *) glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT }, - { "glSecondaryColorPointer", (GLvoid *) glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT }, - { "glWindowPos2d", (GLvoid *) glWindowPos2d, _gloffset_WindowPos2dMESA }, - { "glWindowPos2dv", (GLvoid *) glWindowPos2dv, _gloffset_WindowPos2dvMESA }, - { "glWindowPos2f", (GLvoid *) glWindowPos2f, _gloffset_WindowPos2fMESA }, - { "glWindowPos2fv", (GLvoid *) glWindowPos2fv, _gloffset_WindowPos2fvMESA }, - { "glWindowPos2i", (GLvoid *) glWindowPos2i, _gloffset_WindowPos2iMESA }, - { "glWindowPos2iv", (GLvoid *) glWindowPos2iv, _gloffset_WindowPos2ivMESA }, - { "glWindowPos2s", (GLvoid *) glWindowPos2s, _gloffset_WindowPos2sMESA }, - { "glWindowPos2sv", (GLvoid *) glWindowPos2sv, _gloffset_WindowPos2svMESA }, - { "glWindowPos3d", (GLvoid *) glWindowPos3d, _gloffset_WindowPos3dMESA }, - { "glWindowPos3dv", (GLvoid *) glWindowPos3dv, _gloffset_WindowPos3dvMESA }, - { "glWindowPos3f", (GLvoid *) glWindowPos3f, _gloffset_WindowPos3fMESA }, - { "glWindowPos3fv", (GLvoid *) glWindowPos3fv, _gloffset_WindowPos3fvMESA }, - { "glWindowPos3i", (GLvoid *) glWindowPos3i, _gloffset_WindowPos3iMESA }, - { "glWindowPos3iv", (GLvoid *) glWindowPos3iv, _gloffset_WindowPos3ivMESA }, - { "glWindowPos3s", (GLvoid *) glWindowPos3s, _gloffset_WindowPos3sMESA }, - { "glWindowPos3sv", (GLvoid *) glWindowPos3sv, _gloffset_WindowPos3svMESA }, - { "glActiveStencilFaceEXT", (GLvoid *) glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT }, - { "glDeleteFencesNV", (GLvoid *) glDeleteFencesNV, _gloffset_DeleteFencesNV }, - { "glGenFencesNV", (GLvoid *) glGenFencesNV, _gloffset_GenFencesNV }, - { "glIsFenceNV", (GLvoid *) glIsFenceNV, _gloffset_IsFenceNV }, - { "glTestFenceNV", (GLvoid *) glTestFenceNV, _gloffset_TestFenceNV }, - { "glGetFenceivNV", (GLvoid *) glGetFenceivNV, _gloffset_GetFenceivNV }, - { "glFinishFenceNV", (GLvoid *) glFinishFenceNV, _gloffset_FinishFenceNV }, - { "glSetFenceNV", (GLvoid *) glSetFenceNV, _gloffset_SetFenceNV }, - { "glVertexAttrib1sARB", (GLvoid *) glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV }, - { "glVertexAttrib1fARB", (GLvoid *) glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV }, - { "glVertexAttrib1dARB", (GLvoid *) glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV }, - { "glVertexAttrib2sARB", (GLvoid *) glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV }, - { "glVertexAttrib2fARB", (GLvoid *) glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV }, - { "glVertexAttrib2dARB", (GLvoid *) glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV }, - { "glVertexAttrib3sARB", (GLvoid *) glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV }, - { "glVertexAttrib3fARB", (GLvoid *) glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV }, - { "glVertexAttrib3dARB", (GLvoid *) glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV }, - { "glVertexAttrib4sARB", (GLvoid *) glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV }, - { "glVertexAttrib4fARB", (GLvoid *) glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV }, - { "glVertexAttrib4dARB", (GLvoid *) glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV }, - { "glVertexAttrib4NubARB", (GLvoid *) glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV }, - { "glVertexAttrib1svARB", (GLvoid *) glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV }, - { "glVertexAttrib1fvARB", (GLvoid *) glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV }, - { "glVertexAttrib1dvARB", (GLvoid *) glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV }, - { "glVertexAttrib2svARB", (GLvoid *) glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV }, - { "glVertexAttrib2fvARB", (GLvoid *) glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV }, - { "glVertexAttrib2dvARB", (GLvoid *) glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV }, - { "glVertexAttrib3svARB", (GLvoid *) glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV }, - { "glVertexAttrib3fvARB", (GLvoid *) glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV }, - { "glVertexAttrib3dvARB", (GLvoid *) glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV }, - { "glVertexAttrib4bvARB", (GLvoid *) glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB }, - { "glVertexAttrib4svARB", (GLvoid *) glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV }, - { "glVertexAttrib4ivARB", (GLvoid *) glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB }, - { "glVertexAttrib4ubvARB", (GLvoid *) glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB }, - { "glVertexAttrib4usvARB", (GLvoid *) glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB }, - { "glVertexAttrib4uivARB", (GLvoid *) glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB }, - { "glVertexAttrib4fvARB", (GLvoid *) glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV }, - { "glVertexAttrib4dvARB", (GLvoid *) glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV }, - { "glVertexAttrib4NbvARB", (GLvoid *) glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB }, - { "glVertexAttrib4NsvARB", (GLvoid *) glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB }, - { "glVertexAttrib4NivARB", (GLvoid *) glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB }, - { "glVertexAttrib4NubvARB", (GLvoid *) glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV }, - { "glVertexAttrib4NusvARB", (GLvoid *) glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB }, - { "glVertexAttrib4NuivARB", (GLvoid *) glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB }, - { "glVertexAttribPointerARB", (GLvoid *) glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB }, - { "glEnableVertexAttribArrayARB", (GLvoid *) glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB }, - { "glDisableVertexAttribArrayARB", (GLvoid *) glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB }, - { "glProgramStringARB", (GLvoid *) glProgramStringARB, _gloffset_ProgramStringARB }, - { "glBindProgramARB", (GLvoid *) glBindProgramARB, _gloffset_BindProgramNV }, - { "glDeleteProgramsARB", (GLvoid *) glDeleteProgramsARB, _gloffset_DeleteProgramsNV }, - { "glGenProgramsARB", (GLvoid *) glGenProgramsARB, _gloffset_GenProgramsNV }, - { "glIsProgramARB", (GLvoid *) glIsProgramARB, _gloffset_IsProgramNV }, - { "glProgramEnvParameter4dARB", (GLvoid *) glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB }, - { "glProgramEnvParameter4dvARB", (GLvoid *) glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB }, - { "glProgramEnvParameter4fARB", (GLvoid *) glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB }, - { "glProgramEnvParameter4fvARB", (GLvoid *) glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB }, - { "glProgramLocalParameter4dARB", (GLvoid *) glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB }, - { "glProgramLocalParameter4dvARB", (GLvoid *) glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB }, - { "glProgramLocalParameter4fARB", (GLvoid *) glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB }, - { "glProgramLocalParameter4fvARB", (GLvoid *) glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB }, - { "glGetProgramEnvParameterdvARB", (GLvoid *) glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB }, - { "glGetProgramEnvParameterfvARB", (GLvoid *) glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB }, - { "glGetProgramLocalParameterdvARB", (GLvoid *) glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB }, - { "glGetProgramLocalParameterfvARB", (GLvoid *) glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB }, - { "glGetProgramivARB", (GLvoid *) glGetProgramivARB, _gloffset_GetProgramivARB }, - { "glGetProgramStringARB", (GLvoid *) glGetProgramStringARB, _gloffset_GetProgramStringARB }, - { "glGetVertexAttribdvARB", (GLvoid *) glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV }, - { "glGetVertexAttribfvARB", (GLvoid *) glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV }, - { "glGetVertexAttribivARB", (GLvoid *) glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV }, - { "glGetVertexAttribPointervARB", (GLvoid *) glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV }, - { "glProgramNamedParameter4fNV", (GLvoid *) glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV }, - { "glProgramNamedParameter4dNV", (GLvoid *) glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV }, - { "glProgramNamedParameter4fvNV", (GLvoid *) glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV }, - { "glProgramNamedParameter4dvNV", (GLvoid *) glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV }, - { "glGetProgramNamedParameterfvNV", (GLvoid *) glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV }, - { "glGetProgramNamedParameterdvNV", (GLvoid *) glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV }, - { "glBindBufferARB", (GLvoid *) glBindBufferARB, _gloffset_BindBufferARB }, - { "glBufferDataARB", (GLvoid *) glBufferDataARB, _gloffset_BufferDataARB }, - { "glBufferSubDataARB", (GLvoid *) glBufferSubDataARB, _gloffset_BufferSubDataARB }, - { "glDeleteBuffersARB", (GLvoid *) glDeleteBuffersARB, _gloffset_DeleteBuffersARB }, - { "glGenBuffersARB", (GLvoid *) glGenBuffersARB, _gloffset_GenBuffersARB }, - { "glGetBufferParameterivARB", (GLvoid *) glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB }, - { "glGetBufferPointervARB", (GLvoid *) glGetBufferPointervARB, _gloffset_GetBufferPointervARB }, - { "glGetBufferSubDataARB", (GLvoid *) glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB }, - { "glIsBufferARB", (GLvoid *) glIsBufferARB, _gloffset_IsBufferARB }, - { "glMapBufferARB", (GLvoid *) glMapBufferARB, _gloffset_MapBufferARB }, - { "glUnmapBufferARB", (GLvoid *) glUnmapBufferARB, _gloffset_UnmapBufferARB }, - { "glDepthBoundsEXT", (GLvoid *) glDepthBoundsEXT, _gloffset_DepthBoundsEXT }, - { "glGenQueriesARB", (GLvoid *) glGenQueriesARB, _gloffset_GenQueriesARB }, - { "glDeleteQueriesARB", (GLvoid *) glDeleteQueriesARB, _gloffset_DeleteQueriesARB }, - { "glIsQueryARB", (GLvoid *) glIsQueryARB, _gloffset_IsQueryARB }, - { "glBeginQueryARB", (GLvoid *) glBeginQueryARB, _gloffset_BeginQueryARB }, - { "glEndQueryARB", (GLvoid *) glEndQueryARB, _gloffset_EndQueryARB }, - { "glGetQueryivARB", (GLvoid *) glGetQueryivARB, _gloffset_GetQueryivARB }, - { "glGetQueryObjectivARB", (GLvoid *) glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB }, - { "glGetQueryObjectuivARB", (GLvoid *) glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB }, - { "glBindBuffer", (GLvoid *) glBindBuffer, _gloffset_BindBufferARB }, - { "glBufferData", (GLvoid *) glBufferData, _gloffset_BufferDataARB }, - { "glBufferSubData", (GLvoid *) glBufferSubData, _gloffset_BufferSubDataARB }, - { "glDeleteBuffers", (GLvoid *) glDeleteBuffers, _gloffset_DeleteBuffersARB }, - { "glGenBuffers", (GLvoid *) glGenBuffers, _gloffset_GenBuffersARB }, - { "glGetBufferParameteriv", (GLvoid *) glGetBufferParameteriv, _gloffset_GetBufferParameterivARB }, - { "glGetBufferPointerv", (GLvoid *) glGetBufferPointerv, _gloffset_GetBufferPointervARB }, - { "glGetBufferSubData", (GLvoid *) glGetBufferSubData, _gloffset_GetBufferSubDataARB }, - { "glIsBuffer", (GLvoid *) glIsBuffer, _gloffset_IsBufferARB }, - { "glMapBuffer", (GLvoid *) glMapBuffer, _gloffset_MapBufferARB }, - { "glUnmapBuffer", (GLvoid *) glUnmapBuffer, _gloffset_UnmapBufferARB }, - { "glGenQueries", (GLvoid *) glGenQueries, _gloffset_GenQueriesARB }, - { "glDeleteQueries", (GLvoid *) glDeleteQueries, _gloffset_DeleteQueriesARB }, - { "glIsQuery", (GLvoid *) glIsQuery, _gloffset_IsQueryARB }, - { "glBeginQuery", (GLvoid *) glBeginQuery, _gloffset_BeginQueryARB }, - { "glEndQuery", (GLvoid *) glEndQuery, _gloffset_EndQueryARB }, - { "glGetQueryiv", (GLvoid *) glGetQueryiv, _gloffset_GetQueryivARB }, - { "glGetQueryObjectiv", (GLvoid *) glGetQueryObjectiv, _gloffset_GetQueryObjectivARB }, - { "glGetQueryObjectuiv", (GLvoid *) glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB }, - { "glDeleteObjectARB", (GLvoid *) glDeleteObjectARB, _gloffset_DeleteObjectARB }, - { "glGetHandleARB", (GLvoid *) glGetHandleARB, _gloffset_GetHandleARB }, - { "glDetachObjectARB", (GLvoid *) glDetachObjectARB, _gloffset_DetachObjectARB }, - { "glCreateShaderObjectARB", (GLvoid *) glCreateShaderObjectARB, _gloffset_CreateShaderObjectARB }, - { "glShaderSourceARB", (GLvoid *) glShaderSourceARB, _gloffset_ShaderSourceARB }, - { "glCompileShaderARB", (GLvoid *) glCompileShaderARB, _gloffset_CompileShaderARB }, - { "glCreateProgramObjectARB", (GLvoid *) glCreateProgramObjectARB, _gloffset_CreateProgramObjectARB }, - { "glAttachObjectARB", (GLvoid *) glAttachObjectARB, _gloffset_AttachObjectARB }, - { "glLinkProgramARB", (GLvoid *) glLinkProgramARB, _gloffset_LinkProgramARB }, - { "glUseProgramObjectARB", (GLvoid *) glUseProgramObjectARB, _gloffset_UseProgramObjectARB }, - { "glValidateProgramARB", (GLvoid *) glValidateProgramARB, _gloffset_ValidateProgramARB }, - { "glUniform1fARB", (GLvoid *) glUniform1fARB, _gloffset_Uniform1fARB }, - { "glUniform2fARB", (GLvoid *) glUniform2fARB, _gloffset_Uniform2fARB }, - { "glUniform3fARB", (GLvoid *) glUniform3fARB, _gloffset_Uniform3fARB }, - { "glUniform4fARB", (GLvoid *) glUniform4fARB, _gloffset_Uniform4fARB }, - { "glUniform1iARB", (GLvoid *) glUniform1iARB, _gloffset_Uniform1iARB }, - { "glUniform2iARB", (GLvoid *) glUniform2iARB, _gloffset_Uniform2iARB }, - { "glUniform3iARB", (GLvoid *) glUniform3iARB, _gloffset_Uniform3iARB }, - { "glUniform4iARB", (GLvoid *) glUniform4iARB, _gloffset_Uniform4iARB }, - { "glUniform1fvARB", (GLvoid *) glUniform1fvARB, _gloffset_Uniform1fvARB }, - { "glUniform2fvARB", (GLvoid *) glUniform2fvARB, _gloffset_Uniform2fvARB }, - { "glUniform3fvARB", (GLvoid *) glUniform3fvARB, _gloffset_Uniform3fvARB }, - { "glUniform4fvARB", (GLvoid *) glUniform4fvARB, _gloffset_Uniform4fvARB }, - { "glUniform1ivARB", (GLvoid *) glUniform1ivARB, _gloffset_Uniform1ivARB }, - { "glUniform2ivARB", (GLvoid *) glUniform2ivARB, _gloffset_Uniform2ivARB }, - { "glUniform3ivARB", (GLvoid *) glUniform3ivARB, _gloffset_Uniform3ivARB }, - { "glUniform4ivARB", (GLvoid *) glUniform4ivARB, _gloffset_Uniform4ivARB }, - { "glUniformMatrix2fvARB", (GLvoid *) glUniformMatrix2fvARB, _gloffset_UniformMatrix2fvARB }, - { "glUniformMatrix3fvARB", (GLvoid *) glUniformMatrix3fvARB, _gloffset_UniformMatrix3fvARB }, - { "glUniformMatrix4fvARB", (GLvoid *) glUniformMatrix4fvARB, _gloffset_UniformMatrix4fvARB }, - { "glGetObjectParameterfvARB", (GLvoid *) glGetObjectParameterfvARB, _gloffset_GetObjectParameterfvARB }, - { "glGetObjectParameterivARB", (GLvoid *) glGetObjectParameterivARB, _gloffset_GetObjectParameterivARB }, - { "glGetInfoLogARB", (GLvoid *) glGetInfoLogARB, _gloffset_GetInfoLogARB }, - { "glGetAttachedObjectsARB", (GLvoid *) glGetAttachedObjectsARB, _gloffset_GetAttachedObjectsARB }, - { "glGetUniformLocationARB", (GLvoid *) glGetUniformLocationARB, _gloffset_GetUniformLocationARB }, - { "glGetActiveUniformARB", (GLvoid *) glGetActiveUniformARB, _gloffset_GetActiveUniformARB }, - { "glGetUniformfvARB", (GLvoid *) glGetUniformfvARB, _gloffset_GetUniformfvARB }, - { "glGetUniformivARB", (GLvoid *) glGetUniformivARB, _gloffset_GetUniformivARB }, - { "glGetShaderSourceARB", (GLvoid *) glGetShaderSourceARB, _gloffset_GetShaderSourceARB }, - { "glBindAttribLocationARB", (GLvoid *) glBindAttribLocationARB, _gloffset_BindAttribLocationARB }, - { "glGetActiveAttribARB", (GLvoid *) glGetActiveAttribARB, _gloffset_GetActiveAttribARB }, - { "glGetAttribLocationARB", (GLvoid *) glGetAttribLocationARB, _gloffset_GetAttribLocationARB }, - { "glBlendEquationSeparateEXT", (GLvoid *) glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT }, - { "glBlendEquationSeparateATI", (GLvoid *) glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT }, - { NULL, NULL } /* end of list marker */ +typedef struct { + int Name_offset; +#ifdef NEED_FUNCTION_POINTER + void * Address; +#endif + unsigned int Offset; +} glprocs_table_t; + +#ifdef NEED_FUNCTION_POINTER +# define NAME_FUNC_OFFSET(n,f,o) { n , (void *) f , o } +#else +# define NAME_FUNC_OFFSET(n,f,o) { n , o } +#endif + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glLoadTransposeMatrixfARB\0" + "glLoadTransposeMatrixdARB\0" + "glMultTransposeMatrixfARB\0" + "glMultTransposeMatrixdARB\0" + "glSampleCoverageARB\0" + "glDrawBuffersARB\0" + "glPolygonOffsetEXT\0" + "glGetTexFilterFuncSGIS\0" + "glTexFilterFuncSGIS\0" + "glGetHistogramEXT\0" + "glGetHistogramParameterfvEXT\0" + "glGetHistogramParameterivEXT\0" + "glGetMinmaxEXT\0" + "glGetMinmaxParameterfvEXT\0" + "glGetMinmaxParameterivEXT\0" + "glGetConvolutionFilterEXT\0" + "glGetConvolutionParameterfvEXT\0" + "glGetConvolutionParameterivEXT\0" + "glGetSeparableFilterEXT\0" + "glGetColorTableSGI\0" + "glGetColorTableParameterfvSGI\0" + "glGetColorTableParameterivSGI\0" + "glPixelTexGenSGIX\0" + "glPixelTexGenParameteriSGIS\0" + "glPixelTexGenParameterivSGIS\0" + "glPixelTexGenParameterfSGIS\0" + "glPixelTexGenParameterfvSGIS\0" + "glGetPixelTexGenParameterivSGIS\0" + "glGetPixelTexGenParameterfvSGIS\0" + "glTexImage4DSGIS\0" + "glTexSubImage4DSGIS\0" + "glAreTexturesResidentEXT\0" + "glGenTexturesEXT\0" + "glIsTextureEXT\0" + "glDetailTexFuncSGIS\0" + "glGetDetailTexFuncSGIS\0" + "glSharpenTexFuncSGIS\0" + "glGetSharpenTexFuncSGIS\0" + "glSampleMaskSGIS\0" + "glSamplePatternSGIS\0" + "glColorPointerEXT\0" + "glEdgeFlagPointerEXT\0" + "glIndexPointerEXT\0" + "glNormalPointerEXT\0" + "glTexCoordPointerEXT\0" + "glVertexPointerEXT\0" + "glSpriteParameterfSGIX\0" + "glSpriteParameterfvSGIX\0" + "glSpriteParameteriSGIX\0" + "glSpriteParameterivSGIX\0" + "glPointParameterfEXT\0" + "glPointParameterfvEXT\0" + "glGetInstrumentsSGIX\0" + "glInstrumentsBufferSGIX\0" + "glPollInstrumentsSGIX\0" + "glReadInstrumentsSGIX\0" + "glStartInstrumentsSGIX\0" + "glStopInstrumentsSGIX\0" + "glFrameZoomSGIX\0" + "glTagSampleBufferSGIX\0" + "glReferencePlaneSGIX\0" + "glFlushRasterSGIX\0" + "glGetListParameterfvSGIX\0" + "glGetListParameterivSGIX\0" + "glListParameterfSGIX\0" + "glListParameterfvSGIX\0" + "glListParameteriSGIX\0" + "glListParameterivSGIX\0" + "glFragmentColorMaterialSGIX\0" + "glFragmentLightfSGIX\0" + "glFragmentLightfvSGIX\0" + "glFragmentLightiSGIX\0" + "glFragmentLightivSGIX\0" + "glFragmentLightModelfSGIX\0" + "glFragmentLightModelfvSGIX\0" + "glFragmentLightModeliSGIX\0" + "glFragmentLightModelivSGIX\0" + "glFragmentMaterialfSGIX\0" + "glFragmentMaterialfvSGIX\0" + "glFragmentMaterialiSGIX\0" + "glFragmentMaterialivSGIX\0" + "glGetFragmentLightfvSGIX\0" + "glGetFragmentLightivSGIX\0" + "glGetFragmentMaterialfvSGIX\0" + "glGetFragmentMaterialivSGIX\0" + "glLightEnviSGIX\0" + "glVertexWeightfEXT\0" + "glVertexWeightfvEXT\0" + "glVertexWeightPointerEXT\0" + "glFlushVertexArrayRangeNV\0" + "glVertexArrayRangeNV\0" + "glCombinerParameterfvNV\0" + "glCombinerParameterfNV\0" + "glCombinerParameterivNV\0" + "glCombinerParameteriNV\0" + "glCombinerInputNV\0" + "glCombinerOutputNV\0" + "glFinalCombinerInputNV\0" + "glGetCombinerInputParameterfvNV\0" + "glGetCombinerInputParameterivNV\0" + "glGetCombinerOutputParameterfvNV\0" + "glGetCombinerOutputParameterivNV\0" + "glGetFinalCombinerInputParameterfvNV\0" + "glGetFinalCombinerInputParameterivNV\0" + "glResizeBuffersMESA\0" + "glWindowPos2dMESA\0" + "glWindowPos2dvMESA\0" + "glWindowPos2fMESA\0" + "glWindowPos2fvMESA\0" + "glWindowPos2iMESA\0" + "glWindowPos2ivMESA\0" + "glWindowPos2sMESA\0" + "glWindowPos2svMESA\0" + "glWindowPos3dMESA\0" + "glWindowPos3dvMESA\0" + "glWindowPos3fMESA\0" + "glWindowPos3fvMESA\0" + "glWindowPos3iMESA\0" + "glWindowPos3ivMESA\0" + "glWindowPos3sMESA\0" + "glWindowPos3svMESA\0" + "glWindowPos4dMESA\0" + "glWindowPos4dvMESA\0" + "glWindowPos4fMESA\0" + "glWindowPos4fvMESA\0" + "glWindowPos4iMESA\0" + "glWindowPos4ivMESA\0" + "glWindowPos4sMESA\0" + "glWindowPos4svMESA\0" + "glBlendFuncSeparateEXT\0" + "glIndexMaterialEXT\0" + "glIndexFuncEXT\0" + "glLockArraysEXT\0" + "glUnlockArraysEXT\0" + "glCullParameterdvEXT\0" + "glCullParameterfvEXT\0" + "glHintPGI\0" + "glFogCoordfEXT\0" + "glFogCoordfvEXT\0" + "glFogCoorddEXT\0" + "glFogCoorddvEXT\0" + "glFogCoordPointerEXT\0" + "glGetColorTableEXT\0" + "glGetColorTableParameterivEXT\0" + "glGetColorTableParameterfvEXT\0" + "glTbufferMask3DFX\0" + "glCompressedTexImage3DARB\0" + "glCompressedTexImage2DARB\0" + "glCompressedTexImage1DARB\0" + "glCompressedTexSubImage3DARB\0" + "glCompressedTexSubImage2DARB\0" + "glCompressedTexSubImage1DARB\0" + "glGetCompressedTexImageARB\0" + "glSecondaryColor3bEXT\0" + "glSecondaryColor3bvEXT\0" + "glSecondaryColor3dEXT\0" + "glSecondaryColor3dvEXT\0" + "glSecondaryColor3fEXT\0" + "glSecondaryColor3fvEXT\0" + "glSecondaryColor3iEXT\0" + "glSecondaryColor3ivEXT\0" + "glSecondaryColor3sEXT\0" + "glSecondaryColor3svEXT\0" + "glSecondaryColor3ubEXT\0" + "glSecondaryColor3ubvEXT\0" + "glSecondaryColor3uiEXT\0" + "glSecondaryColor3uivEXT\0" + "glSecondaryColor3usEXT\0" + "glSecondaryColor3usvEXT\0" + "glSecondaryColorPointerEXT\0" + "glAreProgramsResidentNV\0" + "glBindProgramNV\0" + "glDeleteProgramsNV\0" + "glExecuteProgramNV\0" + "glGenProgramsNV\0" + "glGetProgramParameterdvNV\0" + "glGetProgramParameterfvNV\0" + "glGetProgramivNV\0" + "glGetProgramStringNV\0" + "glGetTrackMatrixivNV\0" + "glGetVertexAttribdvNV\0" + "glGetVertexAttribfvNV\0" + "glGetVertexAttribivNV\0" + "glGetVertexAttribPointervNV\0" + "glIsProgramNV\0" + "glLoadProgramNV\0" + "glProgramParameter4dNV\0" + "glProgramParameter4dvNV\0" + "glProgramParameter4fNV\0" + "glProgramParameter4fvNV\0" + "glProgramParameters4dvNV\0" + "glProgramParameters4fvNV\0" + "glRequestResidentProgramsNV\0" + "glTrackMatrixNV\0" + "glVertexAttribPointerNV\0" + "glVertexAttrib1dNV\0" + "glVertexAttrib1dvNV\0" + "glVertexAttrib1fNV\0" + "glVertexAttrib1fvNV\0" + "glVertexAttrib1sNV\0" + "glVertexAttrib1svNV\0" + "glVertexAttrib2dNV\0" + "glVertexAttrib2dvNV\0" + "glVertexAttrib2fNV\0" + "glVertexAttrib2fvNV\0" + "glVertexAttrib2sNV\0" + "glVertexAttrib2svNV\0" + "glVertexAttrib3dNV\0" + "glVertexAttrib3dvNV\0" + "glVertexAttrib3fNV\0" + "glVertexAttrib3fvNV\0" + "glVertexAttrib3sNV\0" + "glVertexAttrib3svNV\0" + "glVertexAttrib4dNV\0" + "glVertexAttrib4dvNV\0" + "glVertexAttrib4fNV\0" + "glVertexAttrib4fvNV\0" + "glVertexAttrib4sNV\0" + "glVertexAttrib4svNV\0" + "glVertexAttrib4ubNV\0" + "glVertexAttrib4ubvNV\0" + "glVertexAttribs1dvNV\0" + "glVertexAttribs1fvNV\0" + "glVertexAttribs1svNV\0" + "glVertexAttribs2dvNV\0" + "glVertexAttribs2fvNV\0" + "glVertexAttribs2svNV\0" + "glVertexAttribs3dvNV\0" + "glVertexAttribs3fvNV\0" + "glVertexAttribs3svNV\0" + "glVertexAttribs4dvNV\0" + "glVertexAttribs4fvNV\0" + "glVertexAttribs4svNV\0" + "glVertexAttribs4ubvNV\0" + "glPointParameteriNV\0" + "glPointParameterivNV\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glActiveStencilFaceEXT\0" + "glDeleteFencesNV\0" + "glGenFencesNV\0" + "glIsFenceNV\0" + "glTestFenceNV\0" + "glGetFenceivNV\0" + "glFinishFenceNV\0" + "glSetFenceNV\0" + "glVertexAttrib4bvARB\0" + "glVertexAttrib4ivARB\0" + "glVertexAttrib4ubvARB\0" + "glVertexAttrib4usvARB\0" + "glVertexAttrib4uivARB\0" + "glVertexAttrib4NbvARB\0" + "glVertexAttrib4NsvARB\0" + "glVertexAttrib4NivARB\0" + "glVertexAttrib4NusvARB\0" + "glVertexAttrib4NuivARB\0" + "glVertexAttribPointerARB\0" + "glEnableVertexAttribArrayARB\0" + "glDisableVertexAttribArrayARB\0" + "glProgramStringARB\0" + "glProgramEnvParameter4dARB\0" + "glProgramEnvParameter4dvARB\0" + "glProgramEnvParameter4fARB\0" + "glProgramEnvParameter4fvARB\0" + "glProgramLocalParameter4dARB\0" + "glProgramLocalParameter4dvARB\0" + "glProgramLocalParameter4fARB\0" + "glProgramLocalParameter4fvARB\0" + "glGetProgramEnvParameterdvARB\0" + "glGetProgramEnvParameterfvARB\0" + "glGetProgramLocalParameterdvARB\0" + "glGetProgramLocalParameterfvARB\0" + "glGetProgramivARB\0" + "glGetProgramStringARB\0" + "glProgramNamedParameter4fNV\0" + "glProgramNamedParameter4dNV\0" + "glProgramNamedParameter4fvNV\0" + "glProgramNamedParameter4dvNV\0" + "glGetProgramNamedParameterfvNV\0" + "glGetProgramNamedParameterdvNV\0" + "glBindBufferARB\0" + "glBufferDataARB\0" + "glBufferSubDataARB\0" + "glDeleteBuffersARB\0" + "glGenBuffersARB\0" + "glGetBufferParameterivARB\0" + "glGetBufferPointervARB\0" + "glGetBufferSubDataARB\0" + "glIsBufferARB\0" + "glMapBufferARB\0" + "glUnmapBufferARB\0" + "glDepthBoundsEXT\0" + "glGenQueriesARB\0" + "glDeleteQueriesARB\0" + "glIsQueryARB\0" + "glBeginQueryARB\0" + "glEndQueryARB\0" + "glGetQueryivARB\0" + "glGetQueryObjectivARB\0" + "glGetQueryObjectuivARB\0" + "glMultiModeDrawArraysIBM\0" + "glMultiModeDrawElementsIBM\0" + "glBlendEquationSeparateEXT\0" + "glActiveTexture\0" + "glClientActiveTexture\0" + "glMultiTexCoord1d\0" + "glMultiTexCoord1dv\0" + "glMultiTexCoord1f\0" + "glMultiTexCoord1fv\0" + "glMultiTexCoord1i\0" + "glMultiTexCoord1iv\0" + "glMultiTexCoord1s\0" + "glMultiTexCoord1sv\0" + "glMultiTexCoord2d\0" + "glMultiTexCoord2dv\0" + "glMultiTexCoord2f\0" + "glMultiTexCoord2fv\0" + "glMultiTexCoord2i\0" + "glMultiTexCoord2iv\0" + "glMultiTexCoord2s\0" + "glMultiTexCoord2sv\0" + "glMultiTexCoord3d\0" + "glMultiTexCoord3dv\0" + "glMultiTexCoord3f\0" + "glMultiTexCoord3fv\0" + "glMultiTexCoord3i\0" + "glMultiTexCoord3iv\0" + "glMultiTexCoord3s\0" + "glMultiTexCoord3sv\0" + "glMultiTexCoord4d\0" + "glMultiTexCoord4dv\0" + "glMultiTexCoord4f\0" + "glMultiTexCoord4fv\0" + "glMultiTexCoord4i\0" + "glMultiTexCoord4iv\0" + "glMultiTexCoord4s\0" + "glMultiTexCoord4sv\0" + "glLoadTransposeMatrixf\0" + "glLoadTransposeMatrixd\0" + "glMultTransposeMatrixf\0" + "glMultTransposeMatrixd\0" + "glSampleCoverage\0" + "glCompressedTexImage3D\0" + "glCompressedTexImage2D\0" + "glCompressedTexImage1D\0" + "glCompressedTexSubImage3D\0" + "glCompressedTexSubImage2D\0" + "glCompressedTexSubImage1D\0" + "glGetCompressedTexImage\0" + "glBlendFuncSeparate\0" + "glFogCoordf\0" + "glFogCoordfv\0" + "glFogCoordd\0" + "glFogCoorddv\0" + "glFogCoordPointer\0" + "glMultiDrawArrays\0" + "glMultiDrawElements\0" + "glPointParameterf\0" + "glPointParameterfv\0" + "glPointParameteri\0" + "glPointParameteriv\0" + "glSecondaryColor3b\0" + "glSecondaryColor3bv\0" + "glSecondaryColor3d\0" + "glSecondaryColor3dv\0" + "glSecondaryColor3f\0" + "glSecondaryColor3fv\0" + "glSecondaryColor3i\0" + "glSecondaryColor3iv\0" + "glSecondaryColor3s\0" + "glSecondaryColor3sv\0" + "glSecondaryColor3ub\0" + "glSecondaryColor3ubv\0" + "glSecondaryColor3ui\0" + "glSecondaryColor3uiv\0" + "glSecondaryColor3us\0" + "glSecondaryColor3usv\0" + "glSecondaryColorPointer\0" + "glWindowPos2d\0" + "glWindowPos2dv\0" + "glWindowPos2f\0" + "glWindowPos2fv\0" + "glWindowPos2i\0" + "glWindowPos2iv\0" + "glWindowPos2s\0" + "glWindowPos2sv\0" + "glWindowPos3d\0" + "glWindowPos3dv\0" + "glWindowPos3f\0" + "glWindowPos3fv\0" + "glWindowPos3i\0" + "glWindowPos3iv\0" + "glWindowPos3s\0" + "glWindowPos3sv\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glGetBufferPointerv\0" + "glGetBufferSubData\0" + "glIsBuffer\0" + "glMapBuffer\0" + "glUnmapBuffer\0" + "glGenQueries\0" + "glDeleteQueries\0" + "glIsQuery\0" + "glBeginQuery\0" + "glEndQuery\0" + "glGetQueryiv\0" + "glGetQueryObjectiv\0" + "glGetQueryObjectuiv\0" + "glPointParameterfARB\0" + "glPointParameterfvARB\0" + "glWindowPos2dARB\0" + "glWindowPos2fARB\0" + "glWindowPos2iARB\0" + "glWindowPos2sARB\0" + "glWindowPos2dvARB\0" + "glWindowPos2fvARB\0" + "glWindowPos2ivARB\0" + "glWindowPos2svARB\0" + "glWindowPos3dARB\0" + "glWindowPos3fARB\0" + "glWindowPos3iARB\0" + "glWindowPos3sARB\0" + "glWindowPos3dvARB\0" + "glWindowPos3fvARB\0" + "glWindowPos3ivARB\0" + "glWindowPos3svARB\0" + "glVertexAttrib1sARB\0" + "glVertexAttrib1fARB\0" + "glVertexAttrib1dARB\0" + "glVertexAttrib2sARB\0" + "glVertexAttrib2fARB\0" + "glVertexAttrib2dARB\0" + "glVertexAttrib3sARB\0" + "glVertexAttrib3fARB\0" + "glVertexAttrib3dARB\0" + "glVertexAttrib4sARB\0" + "glVertexAttrib4fARB\0" + "glVertexAttrib4dARB\0" + "glVertexAttrib4NubARB\0" + "glVertexAttrib1svARB\0" + "glVertexAttrib1fvARB\0" + "glVertexAttrib1dvARB\0" + "glVertexAttrib2svARB\0" + "glVertexAttrib2fvARB\0" + "glVertexAttrib2dvARB\0" + "glVertexAttrib3svARB\0" + "glVertexAttrib3fvARB\0" + "glVertexAttrib3dvARB\0" + "glVertexAttrib4svARB\0" + "glVertexAttrib4fvARB\0" + "glVertexAttrib4dvARB\0" + "glVertexAttrib4NubvARB\0" + "glBindProgramARB\0" + "glDeleteProgramsARB\0" + "glGenProgramsARB\0" + "glIsProgramARB\0" + "glGetVertexAttribdvARB\0" + "glGetVertexAttribfvARB\0" + "glGetVertexAttribivARB\0" + "glGetVertexAttribPointervARB\0" + "glBlendColorEXT\0" + "glTexImage3DEXT\0" + "glTexSubImage3DEXT\0" + "glTexSubImage1DEXT\0" + "glTexSubImage2DEXT\0" + "glCopyTexImage1DEXT\0" + "glCopyTexImage2DEXT\0" + "glCopyTexSubImage1DEXT\0" + "glCopyTexSubImage2DEXT\0" + "glCopyTexSubImage3DEXT\0" + "glHistogramEXT\0" + "glMinmaxEXT\0" + "glResetHistogramEXT\0" + "glResetMinmaxEXT\0" + "glConvolutionFilter1DEXT\0" + "glConvolutionFilter2DEXT\0" + "glConvolutionParameterfEXT\0" + "glConvolutionParameterfvEXT\0" + "glConvolutionParameteriEXT\0" + "glConvolutionParameterivEXT\0" + "glCopyConvolutionFilter1DEXT\0" + "glCopyConvolutionFilter2DEXT\0" + "glSeparableFilter2DEXT\0" + "glColorTableSGI\0" + "glColorTableParameterfvSGI\0" + "glColorTableParameterivSGI\0" + "glCopyColorTableSGI\0" + "glBindTextureEXT\0" + "glDeleteTexturesEXT\0" + "glPrioritizeTexturesEXT\0" + "glArrayElementEXT\0" + "glDrawArraysEXT\0" + "glGetPointervEXT\0" + "glBlendEquationEXT\0" + "glColorSubTableEXT\0" + "glCopyColorSubTableEXT\0" + "glColorTableEXT\0" + "glDrawRangeElementsEXT\0" + "glSampleMaskEXT\0" + "glSamplePatternEXT\0" + "glDrawBuffersATI\0" + "glBlendEquationSeparateATI\0" + "glBlendFuncSeparateINGR\0" + "glPointParameterfSGIS\0" + "glPointParameterfvSGIS\0" + ; + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, glNewList, _gloffset_NewList ), + NAME_FUNC_OFFSET( 10, glEndList, _gloffset_EndList ), + NAME_FUNC_OFFSET( 20, glCallList, _gloffset_CallList ), + NAME_FUNC_OFFSET( 31, glCallLists, _gloffset_CallLists ), + NAME_FUNC_OFFSET( 43, glDeleteLists, _gloffset_DeleteLists ), + NAME_FUNC_OFFSET( 57, glGenLists, _gloffset_GenLists ), + NAME_FUNC_OFFSET( 68, glListBase, _gloffset_ListBase ), + NAME_FUNC_OFFSET( 79, glBegin, _gloffset_Begin ), + NAME_FUNC_OFFSET( 87, glBitmap, _gloffset_Bitmap ), + NAME_FUNC_OFFSET( 96, glColor3b, _gloffset_Color3b ), + NAME_FUNC_OFFSET( 106, glColor3bv, _gloffset_Color3bv ), + NAME_FUNC_OFFSET( 117, glColor3d, _gloffset_Color3d ), + NAME_FUNC_OFFSET( 127, glColor3dv, _gloffset_Color3dv ), + NAME_FUNC_OFFSET( 138, glColor3f, _gloffset_Color3f ), + NAME_FUNC_OFFSET( 148, glColor3fv, _gloffset_Color3fv ), + NAME_FUNC_OFFSET( 159, glColor3i, _gloffset_Color3i ), + NAME_FUNC_OFFSET( 169, glColor3iv, _gloffset_Color3iv ), + NAME_FUNC_OFFSET( 180, glColor3s, _gloffset_Color3s ), + NAME_FUNC_OFFSET( 190, glColor3sv, _gloffset_Color3sv ), + NAME_FUNC_OFFSET( 201, glColor3ub, _gloffset_Color3ub ), + NAME_FUNC_OFFSET( 212, glColor3ubv, _gloffset_Color3ubv ), + NAME_FUNC_OFFSET( 224, glColor3ui, _gloffset_Color3ui ), + NAME_FUNC_OFFSET( 235, glColor3uiv, _gloffset_Color3uiv ), + NAME_FUNC_OFFSET( 247, glColor3us, _gloffset_Color3us ), + NAME_FUNC_OFFSET( 258, glColor3usv, _gloffset_Color3usv ), + NAME_FUNC_OFFSET( 270, glColor4b, _gloffset_Color4b ), + NAME_FUNC_OFFSET( 280, glColor4bv, _gloffset_Color4bv ), + NAME_FUNC_OFFSET( 291, glColor4d, _gloffset_Color4d ), + NAME_FUNC_OFFSET( 301, glColor4dv, _gloffset_Color4dv ), + NAME_FUNC_OFFSET( 312, glColor4f, _gloffset_Color4f ), + NAME_FUNC_OFFSET( 322, glColor4fv, _gloffset_Color4fv ), + NAME_FUNC_OFFSET( 333, glColor4i, _gloffset_Color4i ), + NAME_FUNC_OFFSET( 343, glColor4iv, _gloffset_Color4iv ), + NAME_FUNC_OFFSET( 354, glColor4s, _gloffset_Color4s ), + NAME_FUNC_OFFSET( 364, glColor4sv, _gloffset_Color4sv ), + NAME_FUNC_OFFSET( 375, glColor4ub, _gloffset_Color4ub ), + NAME_FUNC_OFFSET( 386, glColor4ubv, _gloffset_Color4ubv ), + NAME_FUNC_OFFSET( 398, glColor4ui, _gloffset_Color4ui ), + NAME_FUNC_OFFSET( 409, glColor4uiv, _gloffset_Color4uiv ), + NAME_FUNC_OFFSET( 421, glColor4us, _gloffset_Color4us ), + NAME_FUNC_OFFSET( 432, glColor4usv, _gloffset_Color4usv ), + NAME_FUNC_OFFSET( 444, glEdgeFlag, _gloffset_EdgeFlag ), + NAME_FUNC_OFFSET( 455, glEdgeFlagv, _gloffset_EdgeFlagv ), + NAME_FUNC_OFFSET( 467, glEnd, _gloffset_End ), + NAME_FUNC_OFFSET( 473, glIndexd, _gloffset_Indexd ), + NAME_FUNC_OFFSET( 482, glIndexdv, _gloffset_Indexdv ), + NAME_FUNC_OFFSET( 492, glIndexf, _gloffset_Indexf ), + NAME_FUNC_OFFSET( 501, glIndexfv, _gloffset_Indexfv ), + NAME_FUNC_OFFSET( 511, glIndexi, _gloffset_Indexi ), + NAME_FUNC_OFFSET( 520, glIndexiv, _gloffset_Indexiv ), + NAME_FUNC_OFFSET( 530, glIndexs, _gloffset_Indexs ), + NAME_FUNC_OFFSET( 539, glIndexsv, _gloffset_Indexsv ), + NAME_FUNC_OFFSET( 549, glNormal3b, _gloffset_Normal3b ), + NAME_FUNC_OFFSET( 560, glNormal3bv, _gloffset_Normal3bv ), + NAME_FUNC_OFFSET( 572, glNormal3d, _gloffset_Normal3d ), + NAME_FUNC_OFFSET( 583, glNormal3dv, _gloffset_Normal3dv ), + NAME_FUNC_OFFSET( 595, glNormal3f, _gloffset_Normal3f ), + NAME_FUNC_OFFSET( 606, glNormal3fv, _gloffset_Normal3fv ), + NAME_FUNC_OFFSET( 618, glNormal3i, _gloffset_Normal3i ), + NAME_FUNC_OFFSET( 629, glNormal3iv, _gloffset_Normal3iv ), + NAME_FUNC_OFFSET( 641, glNormal3s, _gloffset_Normal3s ), + NAME_FUNC_OFFSET( 652, glNormal3sv, _gloffset_Normal3sv ), + NAME_FUNC_OFFSET( 664, glRasterPos2d, _gloffset_RasterPos2d ), + NAME_FUNC_OFFSET( 678, glRasterPos2dv, _gloffset_RasterPos2dv ), + NAME_FUNC_OFFSET( 693, glRasterPos2f, _gloffset_RasterPos2f ), + NAME_FUNC_OFFSET( 707, glRasterPos2fv, _gloffset_RasterPos2fv ), + NAME_FUNC_OFFSET( 722, glRasterPos2i, _gloffset_RasterPos2i ), + NAME_FUNC_OFFSET( 736, glRasterPos2iv, _gloffset_RasterPos2iv ), + NAME_FUNC_OFFSET( 751, glRasterPos2s, _gloffset_RasterPos2s ), + NAME_FUNC_OFFSET( 765, glRasterPos2sv, _gloffset_RasterPos2sv ), + NAME_FUNC_OFFSET( 780, glRasterPos3d, _gloffset_RasterPos3d ), + NAME_FUNC_OFFSET( 794, glRasterPos3dv, _gloffset_RasterPos3dv ), + NAME_FUNC_OFFSET( 809, glRasterPos3f, _gloffset_RasterPos3f ), + NAME_FUNC_OFFSET( 823, glRasterPos3fv, _gloffset_RasterPos3fv ), + NAME_FUNC_OFFSET( 838, glRasterPos3i, _gloffset_RasterPos3i ), + NAME_FUNC_OFFSET( 852, glRasterPos3iv, _gloffset_RasterPos3iv ), + NAME_FUNC_OFFSET( 867, glRasterPos3s, _gloffset_RasterPos3s ), + NAME_FUNC_OFFSET( 881, glRasterPos3sv, _gloffset_RasterPos3sv ), + NAME_FUNC_OFFSET( 896, glRasterPos4d, _gloffset_RasterPos4d ), + NAME_FUNC_OFFSET( 910, glRasterPos4dv, _gloffset_RasterPos4dv ), + NAME_FUNC_OFFSET( 925, glRasterPos4f, _gloffset_RasterPos4f ), + NAME_FUNC_OFFSET( 939, glRasterPos4fv, _gloffset_RasterPos4fv ), + NAME_FUNC_OFFSET( 954, glRasterPos4i, _gloffset_RasterPos4i ), + NAME_FUNC_OFFSET( 968, glRasterPos4iv, _gloffset_RasterPos4iv ), + NAME_FUNC_OFFSET( 983, glRasterPos4s, _gloffset_RasterPos4s ), + NAME_FUNC_OFFSET( 997, glRasterPos4sv, _gloffset_RasterPos4sv ), + NAME_FUNC_OFFSET( 1012, glRectd, _gloffset_Rectd ), + NAME_FUNC_OFFSET( 1020, glRectdv, _gloffset_Rectdv ), + NAME_FUNC_OFFSET( 1029, glRectf, _gloffset_Rectf ), + NAME_FUNC_OFFSET( 1037, glRectfv, _gloffset_Rectfv ), + NAME_FUNC_OFFSET( 1046, glRecti, _gloffset_Recti ), + NAME_FUNC_OFFSET( 1054, glRectiv, _gloffset_Rectiv ), + NAME_FUNC_OFFSET( 1063, glRects, _gloffset_Rects ), + NAME_FUNC_OFFSET( 1071, glRectsv, _gloffset_Rectsv ), + NAME_FUNC_OFFSET( 1080, glTexCoord1d, _gloffset_TexCoord1d ), + NAME_FUNC_OFFSET( 1093, glTexCoord1dv, _gloffset_TexCoord1dv ), + NAME_FUNC_OFFSET( 1107, glTexCoord1f, _gloffset_TexCoord1f ), + NAME_FUNC_OFFSET( 1120, glTexCoord1fv, _gloffset_TexCoord1fv ), + NAME_FUNC_OFFSET( 1134, glTexCoord1i, _gloffset_TexCoord1i ), + NAME_FUNC_OFFSET( 1147, glTexCoord1iv, _gloffset_TexCoord1iv ), + NAME_FUNC_OFFSET( 1161, glTexCoord1s, _gloffset_TexCoord1s ), + NAME_FUNC_OFFSET( 1174, glTexCoord1sv, _gloffset_TexCoord1sv ), + NAME_FUNC_OFFSET( 1188, glTexCoord2d, _gloffset_TexCoord2d ), + NAME_FUNC_OFFSET( 1201, glTexCoord2dv, _gloffset_TexCoord2dv ), + NAME_FUNC_OFFSET( 1215, glTexCoord2f, _gloffset_TexCoord2f ), + NAME_FUNC_OFFSET( 1228, glTexCoord2fv, _gloffset_TexCoord2fv ), + NAME_FUNC_OFFSET( 1242, glTexCoord2i, _gloffset_TexCoord2i ), + NAME_FUNC_OFFSET( 1255, glTexCoord2iv, _gloffset_TexCoord2iv ), + NAME_FUNC_OFFSET( 1269, glTexCoord2s, _gloffset_TexCoord2s ), + NAME_FUNC_OFFSET( 1282, glTexCoord2sv, _gloffset_TexCoord2sv ), + NAME_FUNC_OFFSET( 1296, glTexCoord3d, _gloffset_TexCoord3d ), + NAME_FUNC_OFFSET( 1309, glTexCoord3dv, _gloffset_TexCoord3dv ), + NAME_FUNC_OFFSET( 1323, glTexCoord3f, _gloffset_TexCoord3f ), + NAME_FUNC_OFFSET( 1336, glTexCoord3fv, _gloffset_TexCoord3fv ), + NAME_FUNC_OFFSET( 1350, glTexCoord3i, _gloffset_TexCoord3i ), + NAME_FUNC_OFFSET( 1363, glTexCoord3iv, _gloffset_TexCoord3iv ), + NAME_FUNC_OFFSET( 1377, glTexCoord3s, _gloffset_TexCoord3s ), + NAME_FUNC_OFFSET( 1390, glTexCoord3sv, _gloffset_TexCoord3sv ), + NAME_FUNC_OFFSET( 1404, glTexCoord4d, _gloffset_TexCoord4d ), + NAME_FUNC_OFFSET( 1417, glTexCoord4dv, _gloffset_TexCoord4dv ), + NAME_FUNC_OFFSET( 1431, glTexCoord4f, _gloffset_TexCoord4f ), + NAME_FUNC_OFFSET( 1444, glTexCoord4fv, _gloffset_TexCoord4fv ), + NAME_FUNC_OFFSET( 1458, glTexCoord4i, _gloffset_TexCoord4i ), + NAME_FUNC_OFFSET( 1471, glTexCoord4iv, _gloffset_TexCoord4iv ), + NAME_FUNC_OFFSET( 1485, glTexCoord4s, _gloffset_TexCoord4s ), + NAME_FUNC_OFFSET( 1498, glTexCoord4sv, _gloffset_TexCoord4sv ), + NAME_FUNC_OFFSET( 1512, glVertex2d, _gloffset_Vertex2d ), + NAME_FUNC_OFFSET( 1523, glVertex2dv, _gloffset_Vertex2dv ), + NAME_FUNC_OFFSET( 1535, glVertex2f, _gloffset_Vertex2f ), + NAME_FUNC_OFFSET( 1546, glVertex2fv, _gloffset_Vertex2fv ), + NAME_FUNC_OFFSET( 1558, glVertex2i, _gloffset_Vertex2i ), + NAME_FUNC_OFFSET( 1569, glVertex2iv, _gloffset_Vertex2iv ), + NAME_FUNC_OFFSET( 1581, glVertex2s, _gloffset_Vertex2s ), + NAME_FUNC_OFFSET( 1592, glVertex2sv, _gloffset_Vertex2sv ), + NAME_FUNC_OFFSET( 1604, glVertex3d, _gloffset_Vertex3d ), + NAME_FUNC_OFFSET( 1615, glVertex3dv, _gloffset_Vertex3dv ), + NAME_FUNC_OFFSET( 1627, glVertex3f, _gloffset_Vertex3f ), + NAME_FUNC_OFFSET( 1638, glVertex3fv, _gloffset_Vertex3fv ), + NAME_FUNC_OFFSET( 1650, glVertex3i, _gloffset_Vertex3i ), + NAME_FUNC_OFFSET( 1661, glVertex3iv, _gloffset_Vertex3iv ), + NAME_FUNC_OFFSET( 1673, glVertex3s, _gloffset_Vertex3s ), + NAME_FUNC_OFFSET( 1684, glVertex3sv, _gloffset_Vertex3sv ), + NAME_FUNC_OFFSET( 1696, glVertex4d, _gloffset_Vertex4d ), + NAME_FUNC_OFFSET( 1707, glVertex4dv, _gloffset_Vertex4dv ), + NAME_FUNC_OFFSET( 1719, glVertex4f, _gloffset_Vertex4f ), + NAME_FUNC_OFFSET( 1730, glVertex4fv, _gloffset_Vertex4fv ), + NAME_FUNC_OFFSET( 1742, glVertex4i, _gloffset_Vertex4i ), + NAME_FUNC_OFFSET( 1753, glVertex4iv, _gloffset_Vertex4iv ), + NAME_FUNC_OFFSET( 1765, glVertex4s, _gloffset_Vertex4s ), + NAME_FUNC_OFFSET( 1776, glVertex4sv, _gloffset_Vertex4sv ), + NAME_FUNC_OFFSET( 1788, glClipPlane, _gloffset_ClipPlane ), + NAME_FUNC_OFFSET( 1800, glColorMaterial, _gloffset_ColorMaterial ), + NAME_FUNC_OFFSET( 1816, glCullFace, _gloffset_CullFace ), + NAME_FUNC_OFFSET( 1827, glFogf, _gloffset_Fogf ), + NAME_FUNC_OFFSET( 1834, glFogfv, _gloffset_Fogfv ), + NAME_FUNC_OFFSET( 1842, glFogi, _gloffset_Fogi ), + NAME_FUNC_OFFSET( 1849, glFogiv, _gloffset_Fogiv ), + NAME_FUNC_OFFSET( 1857, glFrontFace, _gloffset_FrontFace ), + NAME_FUNC_OFFSET( 1869, glHint, _gloffset_Hint ), + NAME_FUNC_OFFSET( 1876, glLightf, _gloffset_Lightf ), + NAME_FUNC_OFFSET( 1885, glLightfv, _gloffset_Lightfv ), + NAME_FUNC_OFFSET( 1895, glLighti, _gloffset_Lighti ), + NAME_FUNC_OFFSET( 1904, glLightiv, _gloffset_Lightiv ), + NAME_FUNC_OFFSET( 1914, glLightModelf, _gloffset_LightModelf ), + NAME_FUNC_OFFSET( 1928, glLightModelfv, _gloffset_LightModelfv ), + NAME_FUNC_OFFSET( 1943, glLightModeli, _gloffset_LightModeli ), + NAME_FUNC_OFFSET( 1957, glLightModeliv, _gloffset_LightModeliv ), + NAME_FUNC_OFFSET( 1972, glLineStipple, _gloffset_LineStipple ), + NAME_FUNC_OFFSET( 1986, glLineWidth, _gloffset_LineWidth ), + NAME_FUNC_OFFSET( 1998, glMaterialf, _gloffset_Materialf ), + NAME_FUNC_OFFSET( 2010, glMaterialfv, _gloffset_Materialfv ), + NAME_FUNC_OFFSET( 2023, glMateriali, _gloffset_Materiali ), + NAME_FUNC_OFFSET( 2035, glMaterialiv, _gloffset_Materialiv ), + NAME_FUNC_OFFSET( 2048, glPointSize, _gloffset_PointSize ), + NAME_FUNC_OFFSET( 2060, glPolygonMode, _gloffset_PolygonMode ), + NAME_FUNC_OFFSET( 2074, glPolygonStipple, _gloffset_PolygonStipple ), + NAME_FUNC_OFFSET( 2091, glScissor, _gloffset_Scissor ), + NAME_FUNC_OFFSET( 2101, glShadeModel, _gloffset_ShadeModel ), + NAME_FUNC_OFFSET( 2114, glTexParameterf, _gloffset_TexParameterf ), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, _gloffset_TexParameterfv ), + NAME_FUNC_OFFSET( 2147, glTexParameteri, _gloffset_TexParameteri ), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, _gloffset_TexParameteriv ), + NAME_FUNC_OFFSET( 2180, glTexImage1D, _gloffset_TexImage1D ), + NAME_FUNC_OFFSET( 2193, glTexImage2D, _gloffset_TexImage2D ), + NAME_FUNC_OFFSET( 2206, glTexEnvf, _gloffset_TexEnvf ), + NAME_FUNC_OFFSET( 2216, glTexEnvfv, _gloffset_TexEnvfv ), + NAME_FUNC_OFFSET( 2227, glTexEnvi, _gloffset_TexEnvi ), + NAME_FUNC_OFFSET( 2237, glTexEnviv, _gloffset_TexEnviv ), + NAME_FUNC_OFFSET( 2248, glTexGend, _gloffset_TexGend ), + NAME_FUNC_OFFSET( 2258, glTexGendv, _gloffset_TexGendv ), + NAME_FUNC_OFFSET( 2269, glTexGenf, _gloffset_TexGenf ), + NAME_FUNC_OFFSET( 2279, glTexGenfv, _gloffset_TexGenfv ), + NAME_FUNC_OFFSET( 2290, glTexGeni, _gloffset_TexGeni ), + NAME_FUNC_OFFSET( 2300, glTexGeniv, _gloffset_TexGeniv ), + NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, _gloffset_FeedbackBuffer ), + NAME_FUNC_OFFSET( 2328, glSelectBuffer, _gloffset_SelectBuffer ), + NAME_FUNC_OFFSET( 2343, glRenderMode, _gloffset_RenderMode ), + NAME_FUNC_OFFSET( 2356, glInitNames, _gloffset_InitNames ), + NAME_FUNC_OFFSET( 2368, glLoadName, _gloffset_LoadName ), + NAME_FUNC_OFFSET( 2379, glPassThrough, _gloffset_PassThrough ), + NAME_FUNC_OFFSET( 2393, glPopName, _gloffset_PopName ), + NAME_FUNC_OFFSET( 2403, glPushName, _gloffset_PushName ), + NAME_FUNC_OFFSET( 2414, glDrawBuffer, _gloffset_DrawBuffer ), + NAME_FUNC_OFFSET( 2427, glClear, _gloffset_Clear ), + NAME_FUNC_OFFSET( 2435, glClearAccum, _gloffset_ClearAccum ), + NAME_FUNC_OFFSET( 2448, glClearIndex, _gloffset_ClearIndex ), + NAME_FUNC_OFFSET( 2461, glClearColor, _gloffset_ClearColor ), + NAME_FUNC_OFFSET( 2474, glClearStencil, _gloffset_ClearStencil ), + NAME_FUNC_OFFSET( 2489, glClearDepth, _gloffset_ClearDepth ), + NAME_FUNC_OFFSET( 2502, glStencilMask, _gloffset_StencilMask ), + NAME_FUNC_OFFSET( 2516, glColorMask, _gloffset_ColorMask ), + NAME_FUNC_OFFSET( 2528, glDepthMask, _gloffset_DepthMask ), + NAME_FUNC_OFFSET( 2540, glIndexMask, _gloffset_IndexMask ), + NAME_FUNC_OFFSET( 2552, glAccum, _gloffset_Accum ), + NAME_FUNC_OFFSET( 2560, glDisable, _gloffset_Disable ), + NAME_FUNC_OFFSET( 2570, glEnable, _gloffset_Enable ), + NAME_FUNC_OFFSET( 2579, glFinish, _gloffset_Finish ), + NAME_FUNC_OFFSET( 2588, glFlush, _gloffset_Flush ), + NAME_FUNC_OFFSET( 2596, glPopAttrib, _gloffset_PopAttrib ), + NAME_FUNC_OFFSET( 2608, glPushAttrib, _gloffset_PushAttrib ), + NAME_FUNC_OFFSET( 2621, glMap1d, _gloffset_Map1d ), + NAME_FUNC_OFFSET( 2629, glMap1f, _gloffset_Map1f ), + NAME_FUNC_OFFSET( 2637, glMap2d, _gloffset_Map2d ), + NAME_FUNC_OFFSET( 2645, glMap2f, _gloffset_Map2f ), + NAME_FUNC_OFFSET( 2653, glMapGrid1d, _gloffset_MapGrid1d ), + NAME_FUNC_OFFSET( 2665, glMapGrid1f, _gloffset_MapGrid1f ), + NAME_FUNC_OFFSET( 2677, glMapGrid2d, _gloffset_MapGrid2d ), + NAME_FUNC_OFFSET( 2689, glMapGrid2f, _gloffset_MapGrid2f ), + NAME_FUNC_OFFSET( 2701, glEvalCoord1d, _gloffset_EvalCoord1d ), + NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, _gloffset_EvalCoord1dv ), + NAME_FUNC_OFFSET( 2730, glEvalCoord1f, _gloffset_EvalCoord1f ), + NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, _gloffset_EvalCoord1fv ), + NAME_FUNC_OFFSET( 2759, glEvalCoord2d, _gloffset_EvalCoord2d ), + NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, _gloffset_EvalCoord2dv ), + NAME_FUNC_OFFSET( 2788, glEvalCoord2f, _gloffset_EvalCoord2f ), + NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, _gloffset_EvalCoord2fv ), + NAME_FUNC_OFFSET( 2817, glEvalMesh1, _gloffset_EvalMesh1 ), + NAME_FUNC_OFFSET( 2829, glEvalPoint1, _gloffset_EvalPoint1 ), + NAME_FUNC_OFFSET( 2842, glEvalMesh2, _gloffset_EvalMesh2 ), + NAME_FUNC_OFFSET( 2854, glEvalPoint2, _gloffset_EvalPoint2 ), + NAME_FUNC_OFFSET( 2867, glAlphaFunc, _gloffset_AlphaFunc ), + NAME_FUNC_OFFSET( 2879, glBlendFunc, _gloffset_BlendFunc ), + NAME_FUNC_OFFSET( 2891, glLogicOp, _gloffset_LogicOp ), + NAME_FUNC_OFFSET( 2901, glStencilFunc, _gloffset_StencilFunc ), + NAME_FUNC_OFFSET( 2915, glStencilOp, _gloffset_StencilOp ), + NAME_FUNC_OFFSET( 2927, glDepthFunc, _gloffset_DepthFunc ), + NAME_FUNC_OFFSET( 2939, glPixelZoom, _gloffset_PixelZoom ), + NAME_FUNC_OFFSET( 2951, glPixelTransferf, _gloffset_PixelTransferf ), + NAME_FUNC_OFFSET( 2968, glPixelTransferi, _gloffset_PixelTransferi ), + NAME_FUNC_OFFSET( 2985, glPixelStoref, _gloffset_PixelStoref ), + NAME_FUNC_OFFSET( 2999, glPixelStorei, _gloffset_PixelStorei ), + NAME_FUNC_OFFSET( 3013, glPixelMapfv, _gloffset_PixelMapfv ), + NAME_FUNC_OFFSET( 3026, glPixelMapuiv, _gloffset_PixelMapuiv ), + NAME_FUNC_OFFSET( 3040, glPixelMapusv, _gloffset_PixelMapusv ), + NAME_FUNC_OFFSET( 3054, glReadBuffer, _gloffset_ReadBuffer ), + NAME_FUNC_OFFSET( 3067, glCopyPixels, _gloffset_CopyPixels ), + NAME_FUNC_OFFSET( 3080, glReadPixels, _gloffset_ReadPixels ), + NAME_FUNC_OFFSET( 3093, glDrawPixels, _gloffset_DrawPixels ), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, _gloffset_GetBooleanv ), + NAME_FUNC_OFFSET( 3120, glGetClipPlane, _gloffset_GetClipPlane ), + NAME_FUNC_OFFSET( 3135, glGetDoublev, _gloffset_GetDoublev ), + NAME_FUNC_OFFSET( 3148, glGetError, _gloffset_GetError ), + NAME_FUNC_OFFSET( 3159, glGetFloatv, _gloffset_GetFloatv ), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, _gloffset_GetIntegerv ), + NAME_FUNC_OFFSET( 3185, glGetLightfv, _gloffset_GetLightfv ), + NAME_FUNC_OFFSET( 3198, glGetLightiv, _gloffset_GetLightiv ), + NAME_FUNC_OFFSET( 3211, glGetMapdv, _gloffset_GetMapdv ), + NAME_FUNC_OFFSET( 3222, glGetMapfv, _gloffset_GetMapfv ), + NAME_FUNC_OFFSET( 3233, glGetMapiv, _gloffset_GetMapiv ), + NAME_FUNC_OFFSET( 3244, glGetMaterialfv, _gloffset_GetMaterialfv ), + NAME_FUNC_OFFSET( 3260, glGetMaterialiv, _gloffset_GetMaterialiv ), + NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, _gloffset_GetPixelMapfv ), + NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, _gloffset_GetPixelMapuiv ), + NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, _gloffset_GetPixelMapusv ), + NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, _gloffset_GetPolygonStipple ), + NAME_FUNC_OFFSET( 3346, glGetString, _gloffset_GetString ), + NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, _gloffset_GetTexEnvfv ), + NAME_FUNC_OFFSET( 3372, glGetTexEnviv, _gloffset_GetTexEnviv ), + NAME_FUNC_OFFSET( 3386, glGetTexGendv, _gloffset_GetTexGendv ), + NAME_FUNC_OFFSET( 3400, glGetTexGenfv, _gloffset_GetTexGenfv ), + NAME_FUNC_OFFSET( 3414, glGetTexGeniv, _gloffset_GetTexGeniv ), + NAME_FUNC_OFFSET( 3428, glGetTexImage, _gloffset_GetTexImage ), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, _gloffset_GetTexParameterfv ), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, _gloffset_GetTexParameteriv ), + NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, _gloffset_GetTexLevelParameterfv ), + NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, _gloffset_GetTexLevelParameteriv ), + NAME_FUNC_OFFSET( 3532, glIsEnabled, _gloffset_IsEnabled ), + NAME_FUNC_OFFSET( 3544, glIsList, _gloffset_IsList ), + NAME_FUNC_OFFSET( 3553, glDepthRange, _gloffset_DepthRange ), + NAME_FUNC_OFFSET( 3566, glFrustum, _gloffset_Frustum ), + NAME_FUNC_OFFSET( 3576, glLoadIdentity, _gloffset_LoadIdentity ), + NAME_FUNC_OFFSET( 3591, glLoadMatrixf, _gloffset_LoadMatrixf ), + NAME_FUNC_OFFSET( 3605, glLoadMatrixd, _gloffset_LoadMatrixd ), + NAME_FUNC_OFFSET( 3619, glMatrixMode, _gloffset_MatrixMode ), + NAME_FUNC_OFFSET( 3632, glMultMatrixf, _gloffset_MultMatrixf ), + NAME_FUNC_OFFSET( 3646, glMultMatrixd, _gloffset_MultMatrixd ), + NAME_FUNC_OFFSET( 3660, glOrtho, _gloffset_Ortho ), + NAME_FUNC_OFFSET( 3668, glPopMatrix, _gloffset_PopMatrix ), + NAME_FUNC_OFFSET( 3680, glPushMatrix, _gloffset_PushMatrix ), + NAME_FUNC_OFFSET( 3693, glRotated, _gloffset_Rotated ), + NAME_FUNC_OFFSET( 3703, glRotatef, _gloffset_Rotatef ), + NAME_FUNC_OFFSET( 3713, glScaled, _gloffset_Scaled ), + NAME_FUNC_OFFSET( 3722, glScalef, _gloffset_Scalef ), + NAME_FUNC_OFFSET( 3731, glTranslated, _gloffset_Translated ), + NAME_FUNC_OFFSET( 3744, glTranslatef, _gloffset_Translatef ), + NAME_FUNC_OFFSET( 3757, glViewport, _gloffset_Viewport ), + NAME_FUNC_OFFSET( 3768, glArrayElement, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 3783, glBindTexture, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 3797, glColorPointer, _gloffset_ColorPointer ), + NAME_FUNC_OFFSET( 3812, glDisableClientState, _gloffset_DisableClientState ), + NAME_FUNC_OFFSET( 3833, glDrawArrays, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 3846, glDrawElements, _gloffset_DrawElements ), + NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, _gloffset_EdgeFlagPointer ), + NAME_FUNC_OFFSET( 3879, glEnableClientState, _gloffset_EnableClientState ), + NAME_FUNC_OFFSET( 3899, glIndexPointer, _gloffset_IndexPointer ), + NAME_FUNC_OFFSET( 3914, glIndexub, _gloffset_Indexub ), + NAME_FUNC_OFFSET( 3924, glIndexubv, _gloffset_Indexubv ), + NAME_FUNC_OFFSET( 3935, glInterleavedArrays, _gloffset_InterleavedArrays ), + NAME_FUNC_OFFSET( 3955, glNormalPointer, _gloffset_NormalPointer ), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, _gloffset_PolygonOffset ), + NAME_FUNC_OFFSET( 3987, glTexCoordPointer, _gloffset_TexCoordPointer ), + NAME_FUNC_OFFSET( 4005, glVertexPointer, _gloffset_VertexPointer ), + NAME_FUNC_OFFSET( 4021, glAreTexturesResident, _gloffset_AreTexturesResident ), + NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 4134, glGenTextures, _gloffset_GenTextures ), + NAME_FUNC_OFFSET( 4148, glGetPointerv, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 4162, glIsTexture, _gloffset_IsTexture ), + NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 4195, glTexSubImage1D, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 4227, glPopClientAttrib, _gloffset_PopClientAttrib ), + NAME_FUNC_OFFSET( 4245, glPushClientAttrib, _gloffset_PushClientAttrib ), + NAME_FUNC_OFFSET( 4264, glBlendColor, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 4277, glBlendEquation, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 4293, glDrawRangeElements, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 4313, glColorTable, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 4374, glCopyColorTable, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 4391, glGetColorTable, _gloffset_GetColorTable ), + NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, _gloffset_GetColorTableParameterfv ), + NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, _gloffset_GetColorTableParameteriv ), + NAME_FUNC_OFFSET( 4461, glColorSubTable, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, _gloffset_GetConvolutionFilter ), + NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, _gloffset_GetConvolutionParameterfv ), + NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, _gloffset_GetConvolutionParameteriv ), + NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, _gloffset_GetSeparableFilter ), + NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 4811, glGetHistogram, _gloffset_GetHistogram ), + NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, _gloffset_GetHistogramParameterfv ), + NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, _gloffset_GetHistogramParameteriv ), + NAME_FUNC_OFFSET( 4878, glGetMinmax, _gloffset_GetMinmax ), + NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, _gloffset_GetMinmaxParameterfv ), + NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, _gloffset_GetMinmaxParameteriv ), + NAME_FUNC_OFFSET( 4936, glHistogram, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 4948, glMinmax, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 4957, glResetHistogram, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 4974, glResetMinmax, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 4988, glTexImage3D, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 5001, glTexSubImage3D, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 5037, glActiveTextureARB, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 5056, glClientActiveTextureARB, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 5081, glMultiTexCoord1dARB, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 5102, glMultiTexCoord1dvARB, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 5124, glMultiTexCoord1fARB, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 5145, glMultiTexCoord1fvARB, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 5167, glMultiTexCoord1iARB, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 5188, glMultiTexCoord1ivARB, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sARB, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 5231, glMultiTexCoord1svARB, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 5253, glMultiTexCoord2dARB, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 5274, glMultiTexCoord2dvARB, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 5296, glMultiTexCoord2fARB, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 5317, glMultiTexCoord2fvARB, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 5339, glMultiTexCoord2iARB, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 5360, glMultiTexCoord2ivARB, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 5382, glMultiTexCoord2sARB, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 5403, glMultiTexCoord2svARB, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 5425, glMultiTexCoord3dARB, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 5446, glMultiTexCoord3dvARB, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 5468, glMultiTexCoord3fARB, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 5489, glMultiTexCoord3fvARB, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 5511, glMultiTexCoord3iARB, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 5532, glMultiTexCoord3ivARB, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 5554, glMultiTexCoord3sARB, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 5575, glMultiTexCoord3svARB, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 5597, glMultiTexCoord4dARB, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 5618, glMultiTexCoord4dvARB, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 5640, glMultiTexCoord4fARB, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 5661, glMultiTexCoord4fvARB, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 5683, glMultiTexCoord4iARB, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 5704, glMultiTexCoord4ivARB, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 5726, glMultiTexCoord4sARB, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 5747, glMultiTexCoord4svARB, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 5769, glLoadTransposeMatrixfARB, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5795, glLoadTransposeMatrixdARB, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5821, glMultTransposeMatrixfARB, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 5847, glMultTransposeMatrixdARB, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 5873, glSampleCoverageARB, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 5893, glDrawBuffersARB, _gloffset_DrawBuffersARB ), + NAME_FUNC_OFFSET( 5910, glPolygonOffsetEXT, _gloffset_PolygonOffsetEXT ), + NAME_FUNC_OFFSET( 5929, glGetTexFilterFuncSGIS, _gloffset_GetTexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5952, glTexFilterFuncSGIS, _gloffset_TexFilterFuncSGIS ), + NAME_FUNC_OFFSET( 5972, glGetHistogramEXT, _gloffset_GetHistogramEXT ), + NAME_FUNC_OFFSET( 5990, glGetHistogramParameterfvEXT, _gloffset_GetHistogramParameterfvEXT ), + NAME_FUNC_OFFSET( 6019, glGetHistogramParameterivEXT, _gloffset_GetHistogramParameterivEXT ), + NAME_FUNC_OFFSET( 6048, glGetMinmaxEXT, _gloffset_GetMinmaxEXT ), + NAME_FUNC_OFFSET( 6063, glGetMinmaxParameterfvEXT, _gloffset_GetMinmaxParameterfvEXT ), + NAME_FUNC_OFFSET( 6089, glGetMinmaxParameterivEXT, _gloffset_GetMinmaxParameterivEXT ), + NAME_FUNC_OFFSET( 6115, glGetConvolutionFilterEXT, _gloffset_GetConvolutionFilterEXT ), + NAME_FUNC_OFFSET( 6141, glGetConvolutionParameterfvEXT, _gloffset_GetConvolutionParameterfvEXT ), + NAME_FUNC_OFFSET( 6172, glGetConvolutionParameterivEXT, _gloffset_GetConvolutionParameterivEXT ), + NAME_FUNC_OFFSET( 6203, glGetSeparableFilterEXT, _gloffset_GetSeparableFilterEXT ), + NAME_FUNC_OFFSET( 6227, glGetColorTableSGI, _gloffset_GetColorTableSGI ), + NAME_FUNC_OFFSET( 6246, glGetColorTableParameterfvSGI, _gloffset_GetColorTableParameterfvSGI ), + NAME_FUNC_OFFSET( 6276, glGetColorTableParameterivSGI, _gloffset_GetColorTableParameterivSGI ), + NAME_FUNC_OFFSET( 6306, glPixelTexGenSGIX, _gloffset_PixelTexGenSGIX ), + NAME_FUNC_OFFSET( 6324, glPixelTexGenParameteriSGIS, _gloffset_PixelTexGenParameteriSGIS ), + NAME_FUNC_OFFSET( 6352, glPixelTexGenParameterivSGIS, _gloffset_PixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6381, glPixelTexGenParameterfSGIS, _gloffset_PixelTexGenParameterfSGIS ), + NAME_FUNC_OFFSET( 6409, glPixelTexGenParameterfvSGIS, _gloffset_PixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6438, glGetPixelTexGenParameterivSGIS, _gloffset_GetPixelTexGenParameterivSGIS ), + NAME_FUNC_OFFSET( 6470, glGetPixelTexGenParameterfvSGIS, _gloffset_GetPixelTexGenParameterfvSGIS ), + NAME_FUNC_OFFSET( 6502, glTexImage4DSGIS, _gloffset_TexImage4DSGIS ), + NAME_FUNC_OFFSET( 6519, glTexSubImage4DSGIS, _gloffset_TexSubImage4DSGIS ), + NAME_FUNC_OFFSET( 6539, glAreTexturesResidentEXT, _gloffset_AreTexturesResidentEXT ), + NAME_FUNC_OFFSET( 6564, glGenTexturesEXT, _gloffset_GenTexturesEXT ), + NAME_FUNC_OFFSET( 6581, glIsTextureEXT, _gloffset_IsTextureEXT ), + NAME_FUNC_OFFSET( 6596, glDetailTexFuncSGIS, _gloffset_DetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6616, glGetDetailTexFuncSGIS, _gloffset_GetDetailTexFuncSGIS ), + NAME_FUNC_OFFSET( 6639, glSharpenTexFuncSGIS, _gloffset_SharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6660, glGetSharpenTexFuncSGIS, _gloffset_GetSharpenTexFuncSGIS ), + NAME_FUNC_OFFSET( 6684, glSampleMaskSGIS, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 6701, glSamplePatternSGIS, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 6721, glColorPointerEXT, _gloffset_ColorPointerEXT ), + NAME_FUNC_OFFSET( 6739, glEdgeFlagPointerEXT, _gloffset_EdgeFlagPointerEXT ), + NAME_FUNC_OFFSET( 6760, glIndexPointerEXT, _gloffset_IndexPointerEXT ), + NAME_FUNC_OFFSET( 6778, glNormalPointerEXT, _gloffset_NormalPointerEXT ), + NAME_FUNC_OFFSET( 6797, glTexCoordPointerEXT, _gloffset_TexCoordPointerEXT ), + NAME_FUNC_OFFSET( 6818, glVertexPointerEXT, _gloffset_VertexPointerEXT ), + NAME_FUNC_OFFSET( 6837, glSpriteParameterfSGIX, _gloffset_SpriteParameterfSGIX ), + NAME_FUNC_OFFSET( 6860, glSpriteParameterfvSGIX, _gloffset_SpriteParameterfvSGIX ), + NAME_FUNC_OFFSET( 6884, glSpriteParameteriSGIX, _gloffset_SpriteParameteriSGIX ), + NAME_FUNC_OFFSET( 6907, glSpriteParameterivSGIX, _gloffset_SpriteParameterivSGIX ), + NAME_FUNC_OFFSET( 6931, glPointParameterfEXT, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 6952, glPointParameterfvEXT, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 6974, glGetInstrumentsSGIX, _gloffset_GetInstrumentsSGIX ), + NAME_FUNC_OFFSET( 6995, glInstrumentsBufferSGIX, _gloffset_InstrumentsBufferSGIX ), + NAME_FUNC_OFFSET( 7019, glPollInstrumentsSGIX, _gloffset_PollInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7041, glReadInstrumentsSGIX, _gloffset_ReadInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7063, glStartInstrumentsSGIX, _gloffset_StartInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7086, glStopInstrumentsSGIX, _gloffset_StopInstrumentsSGIX ), + NAME_FUNC_OFFSET( 7108, glFrameZoomSGIX, _gloffset_FrameZoomSGIX ), + NAME_FUNC_OFFSET( 7124, glTagSampleBufferSGIX, _gloffset_TagSampleBufferSGIX ), + NAME_FUNC_OFFSET( 7146, glReferencePlaneSGIX, _gloffset_ReferencePlaneSGIX ), + NAME_FUNC_OFFSET( 7167, glFlushRasterSGIX, _gloffset_FlushRasterSGIX ), + NAME_FUNC_OFFSET( 7185, glGetListParameterfvSGIX, _gloffset_GetListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7210, glGetListParameterivSGIX, _gloffset_GetListParameterivSGIX ), + NAME_FUNC_OFFSET( 7235, glListParameterfSGIX, _gloffset_ListParameterfSGIX ), + NAME_FUNC_OFFSET( 7256, glListParameterfvSGIX, _gloffset_ListParameterfvSGIX ), + NAME_FUNC_OFFSET( 7278, glListParameteriSGIX, _gloffset_ListParameteriSGIX ), + NAME_FUNC_OFFSET( 7299, glListParameterivSGIX, _gloffset_ListParameterivSGIX ), + NAME_FUNC_OFFSET( 7321, glFragmentColorMaterialSGIX, _gloffset_FragmentColorMaterialSGIX ), + NAME_FUNC_OFFSET( 7349, glFragmentLightfSGIX, _gloffset_FragmentLightfSGIX ), + NAME_FUNC_OFFSET( 7370, glFragmentLightfvSGIX, _gloffset_FragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7392, glFragmentLightiSGIX, _gloffset_FragmentLightiSGIX ), + NAME_FUNC_OFFSET( 7413, glFragmentLightivSGIX, _gloffset_FragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7435, glFragmentLightModelfSGIX, _gloffset_FragmentLightModelfSGIX ), + NAME_FUNC_OFFSET( 7461, glFragmentLightModelfvSGIX, _gloffset_FragmentLightModelfvSGIX ), + NAME_FUNC_OFFSET( 7488, glFragmentLightModeliSGIX, _gloffset_FragmentLightModeliSGIX ), + NAME_FUNC_OFFSET( 7514, glFragmentLightModelivSGIX, _gloffset_FragmentLightModelivSGIX ), + NAME_FUNC_OFFSET( 7541, glFragmentMaterialfSGIX, _gloffset_FragmentMaterialfSGIX ), + NAME_FUNC_OFFSET( 7565, glFragmentMaterialfvSGIX, _gloffset_FragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7590, glFragmentMaterialiSGIX, _gloffset_FragmentMaterialiSGIX ), + NAME_FUNC_OFFSET( 7614, glFragmentMaterialivSGIX, _gloffset_FragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7639, glGetFragmentLightfvSGIX, _gloffset_GetFragmentLightfvSGIX ), + NAME_FUNC_OFFSET( 7664, glGetFragmentLightivSGIX, _gloffset_GetFragmentLightivSGIX ), + NAME_FUNC_OFFSET( 7689, glGetFragmentMaterialfvSGIX, _gloffset_GetFragmentMaterialfvSGIX ), + NAME_FUNC_OFFSET( 7717, glGetFragmentMaterialivSGIX, _gloffset_GetFragmentMaterialivSGIX ), + NAME_FUNC_OFFSET( 7745, glLightEnviSGIX, _gloffset_LightEnviSGIX ), + NAME_FUNC_OFFSET( 7761, glVertexWeightfEXT, _gloffset_VertexWeightfEXT ), + NAME_FUNC_OFFSET( 7780, glVertexWeightfvEXT, _gloffset_VertexWeightfvEXT ), + NAME_FUNC_OFFSET( 7800, glVertexWeightPointerEXT, _gloffset_VertexWeightPointerEXT ), + NAME_FUNC_OFFSET( 7825, glFlushVertexArrayRangeNV, _gloffset_FlushVertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7851, glVertexArrayRangeNV, _gloffset_VertexArrayRangeNV ), + NAME_FUNC_OFFSET( 7872, glCombinerParameterfvNV, _gloffset_CombinerParameterfvNV ), + NAME_FUNC_OFFSET( 7896, glCombinerParameterfNV, _gloffset_CombinerParameterfNV ), + NAME_FUNC_OFFSET( 7919, glCombinerParameterivNV, _gloffset_CombinerParameterivNV ), + NAME_FUNC_OFFSET( 7943, glCombinerParameteriNV, _gloffset_CombinerParameteriNV ), + NAME_FUNC_OFFSET( 7966, glCombinerInputNV, _gloffset_CombinerInputNV ), + NAME_FUNC_OFFSET( 7984, glCombinerOutputNV, _gloffset_CombinerOutputNV ), + NAME_FUNC_OFFSET( 8003, glFinalCombinerInputNV, _gloffset_FinalCombinerInputNV ), + NAME_FUNC_OFFSET( 8026, glGetCombinerInputParameterfvNV, _gloffset_GetCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8058, glGetCombinerInputParameterivNV, _gloffset_GetCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8090, glGetCombinerOutputParameterfvNV, _gloffset_GetCombinerOutputParameterfvNV ), + NAME_FUNC_OFFSET( 8123, glGetCombinerOutputParameterivNV, _gloffset_GetCombinerOutputParameterivNV ), + NAME_FUNC_OFFSET( 8156, glGetFinalCombinerInputParameterfvNV, _gloffset_GetFinalCombinerInputParameterfvNV ), + NAME_FUNC_OFFSET( 8193, glGetFinalCombinerInputParameterivNV, _gloffset_GetFinalCombinerInputParameterivNV ), + NAME_FUNC_OFFSET( 8230, glResizeBuffersMESA, _gloffset_ResizeBuffersMESA ), + NAME_FUNC_OFFSET( 8250, glWindowPos2dMESA, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 8268, glWindowPos2dvMESA, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 8287, glWindowPos2fMESA, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 8305, glWindowPos2fvMESA, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 8324, glWindowPos2iMESA, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 8342, glWindowPos2ivMESA, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 8361, glWindowPos2sMESA, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 8379, glWindowPos2svMESA, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 8398, glWindowPos3dMESA, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 8416, glWindowPos3dvMESA, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 8435, glWindowPos3fMESA, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 8453, glWindowPos3fvMESA, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 8472, glWindowPos3iMESA, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 8490, glWindowPos3ivMESA, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 8509, glWindowPos3sMESA, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 8527, glWindowPos3svMESA, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 8546, glWindowPos4dMESA, _gloffset_WindowPos4dMESA ), + NAME_FUNC_OFFSET( 8564, glWindowPos4dvMESA, _gloffset_WindowPos4dvMESA ), + NAME_FUNC_OFFSET( 8583, glWindowPos4fMESA, _gloffset_WindowPos4fMESA ), + NAME_FUNC_OFFSET( 8601, glWindowPos4fvMESA, _gloffset_WindowPos4fvMESA ), + NAME_FUNC_OFFSET( 8620, glWindowPos4iMESA, _gloffset_WindowPos4iMESA ), + NAME_FUNC_OFFSET( 8638, glWindowPos4ivMESA, _gloffset_WindowPos4ivMESA ), + NAME_FUNC_OFFSET( 8657, glWindowPos4sMESA, _gloffset_WindowPos4sMESA ), + NAME_FUNC_OFFSET( 8675, glWindowPos4svMESA, _gloffset_WindowPos4svMESA ), + NAME_FUNC_OFFSET( 8694, glBlendFuncSeparateEXT, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 8717, glIndexMaterialEXT, _gloffset_IndexMaterialEXT ), + NAME_FUNC_OFFSET( 8736, glIndexFuncEXT, _gloffset_IndexFuncEXT ), + NAME_FUNC_OFFSET( 8751, glLockArraysEXT, _gloffset_LockArraysEXT ), + NAME_FUNC_OFFSET( 8767, glUnlockArraysEXT, _gloffset_UnlockArraysEXT ), + NAME_FUNC_OFFSET( 8785, glCullParameterdvEXT, _gloffset_CullParameterdvEXT ), + NAME_FUNC_OFFSET( 8806, glCullParameterfvEXT, _gloffset_CullParameterfvEXT ), + NAME_FUNC_OFFSET( 8827, glHintPGI, _gloffset_HintPGI ), + NAME_FUNC_OFFSET( 8837, glFogCoordfEXT, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 8852, glFogCoordfvEXT, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 8868, glFogCoorddEXT, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 8883, glFogCoorddvEXT, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 8899, glFogCoordPointerEXT, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 8920, glGetColorTableEXT, _gloffset_GetColorTableEXT ), + NAME_FUNC_OFFSET( 8939, glGetColorTableParameterivEXT, _gloffset_GetColorTableParameterivEXT ), + NAME_FUNC_OFFSET( 8969, glGetColorTableParameterfvEXT, _gloffset_GetColorTableParameterfvEXT ), + NAME_FUNC_OFFSET( 8999, glTbufferMask3DFX, _gloffset_TbufferMask3DFX ), + NAME_FUNC_OFFSET( 9017, glCompressedTexImage3DARB, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 9043, glCompressedTexImage2DARB, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 9069, glCompressedTexImage1DARB, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 9095, glCompressedTexSubImage3DARB, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 9124, glCompressedTexSubImage2DARB, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 9153, glCompressedTexSubImage1DARB, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 9182, glGetCompressedTexImageARB, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 9209, glSecondaryColor3bEXT, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 9231, glSecondaryColor3bvEXT, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 9254, glSecondaryColor3dEXT, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 9276, glSecondaryColor3dvEXT, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 9299, glSecondaryColor3fEXT, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 9321, glSecondaryColor3fvEXT, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 9344, glSecondaryColor3iEXT, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 9366, glSecondaryColor3ivEXT, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 9389, glSecondaryColor3sEXT, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 9411, glSecondaryColor3svEXT, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 9434, glSecondaryColor3ubEXT, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 9457, glSecondaryColor3ubvEXT, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 9481, glSecondaryColor3uiEXT, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 9504, glSecondaryColor3uivEXT, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 9528, glSecondaryColor3usEXT, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 9551, glSecondaryColor3usvEXT, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 9575, glSecondaryColorPointerEXT, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 9602, glAreProgramsResidentNV, _gloffset_AreProgramsResidentNV ), + NAME_FUNC_OFFSET( 9626, glBindProgramNV, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 9642, glDeleteProgramsNV, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 9661, glExecuteProgramNV, _gloffset_ExecuteProgramNV ), + NAME_FUNC_OFFSET( 9680, glGenProgramsNV, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 9696, glGetProgramParameterdvNV, _gloffset_GetProgramParameterdvNV ), + NAME_FUNC_OFFSET( 9722, glGetProgramParameterfvNV, _gloffset_GetProgramParameterfvNV ), + NAME_FUNC_OFFSET( 9748, glGetProgramivNV, _gloffset_GetProgramivNV ), + NAME_FUNC_OFFSET( 9765, glGetProgramStringNV, _gloffset_GetProgramStringNV ), + NAME_FUNC_OFFSET( 9786, glGetTrackMatrixivNV, _gloffset_GetTrackMatrixivNV ), + NAME_FUNC_OFFSET( 9807, glGetVertexAttribdvNV, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 9829, glGetVertexAttribfvNV, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 9851, glGetVertexAttribivNV, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 9873, glGetVertexAttribPointervNV, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 9901, glIsProgramNV, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 9915, glLoadProgramNV, _gloffset_LoadProgramNV ), + NAME_FUNC_OFFSET( 9931, glProgramParameter4dNV, _gloffset_ProgramParameter4dNV ), + NAME_FUNC_OFFSET( 9954, glProgramParameter4dvNV, _gloffset_ProgramParameter4dvNV ), + NAME_FUNC_OFFSET( 9978, glProgramParameter4fNV, _gloffset_ProgramParameter4fNV ), + NAME_FUNC_OFFSET( 10001, glProgramParameter4fvNV, _gloffset_ProgramParameter4fvNV ), + NAME_FUNC_OFFSET( 10025, glProgramParameters4dvNV, _gloffset_ProgramParameters4dvNV ), + NAME_FUNC_OFFSET( 10050, glProgramParameters4fvNV, _gloffset_ProgramParameters4fvNV ), + NAME_FUNC_OFFSET( 10075, glRequestResidentProgramsNV, _gloffset_RequestResidentProgramsNV ), + NAME_FUNC_OFFSET( 10103, glTrackMatrixNV, _gloffset_TrackMatrixNV ), + NAME_FUNC_OFFSET( 10119, glVertexAttribPointerNV, _gloffset_VertexAttribPointerNV ), + NAME_FUNC_OFFSET( 10143, glVertexAttrib1dNV, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 10162, glVertexAttrib1dvNV, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 10182, glVertexAttrib1fNV, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 10201, glVertexAttrib1fvNV, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 10221, glVertexAttrib1sNV, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 10240, glVertexAttrib1svNV, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 10260, glVertexAttrib2dNV, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 10279, glVertexAttrib2dvNV, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 10299, glVertexAttrib2fNV, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 10318, glVertexAttrib2fvNV, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 10338, glVertexAttrib2sNV, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 10357, glVertexAttrib2svNV, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 10377, glVertexAttrib3dNV, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 10396, glVertexAttrib3dvNV, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 10416, glVertexAttrib3fNV, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 10435, glVertexAttrib3fvNV, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 10455, glVertexAttrib3sNV, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 10474, glVertexAttrib3svNV, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 10494, glVertexAttrib4dNV, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 10513, glVertexAttrib4dvNV, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 10533, glVertexAttrib4fNV, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 10552, glVertexAttrib4fvNV, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 10572, glVertexAttrib4sNV, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 10591, glVertexAttrib4svNV, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 10611, glVertexAttrib4ubNV, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 10631, glVertexAttrib4ubvNV, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 10652, glVertexAttribs1dvNV, _gloffset_VertexAttribs1dvNV ), + NAME_FUNC_OFFSET( 10673, glVertexAttribs1fvNV, _gloffset_VertexAttribs1fvNV ), + NAME_FUNC_OFFSET( 10694, glVertexAttribs1svNV, _gloffset_VertexAttribs1svNV ), + NAME_FUNC_OFFSET( 10715, glVertexAttribs2dvNV, _gloffset_VertexAttribs2dvNV ), + NAME_FUNC_OFFSET( 10736, glVertexAttribs2fvNV, _gloffset_VertexAttribs2fvNV ), + NAME_FUNC_OFFSET( 10757, glVertexAttribs2svNV, _gloffset_VertexAttribs2svNV ), + NAME_FUNC_OFFSET( 10778, glVertexAttribs3dvNV, _gloffset_VertexAttribs3dvNV ), + NAME_FUNC_OFFSET( 10799, glVertexAttribs3fvNV, _gloffset_VertexAttribs3fvNV ), + NAME_FUNC_OFFSET( 10820, glVertexAttribs3svNV, _gloffset_VertexAttribs3svNV ), + NAME_FUNC_OFFSET( 10841, glVertexAttribs4dvNV, _gloffset_VertexAttribs4dvNV ), + NAME_FUNC_OFFSET( 10862, glVertexAttribs4fvNV, _gloffset_VertexAttribs4fvNV ), + NAME_FUNC_OFFSET( 10883, glVertexAttribs4svNV, _gloffset_VertexAttribs4svNV ), + NAME_FUNC_OFFSET( 10904, glVertexAttribs4ubvNV, _gloffset_VertexAttribs4ubvNV ), + NAME_FUNC_OFFSET( 10926, glPointParameteriNV, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 10946, glPointParameterivNV, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 10967, glMultiDrawArraysEXT, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 10988, glMultiDrawElementsEXT, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 11011, glActiveStencilFaceEXT, _gloffset_ActiveStencilFaceEXT ), + NAME_FUNC_OFFSET( 11034, glDeleteFencesNV, _gloffset_DeleteFencesNV ), + NAME_FUNC_OFFSET( 11051, glGenFencesNV, _gloffset_GenFencesNV ), + NAME_FUNC_OFFSET( 11065, glIsFenceNV, _gloffset_IsFenceNV ), + NAME_FUNC_OFFSET( 11077, glTestFenceNV, _gloffset_TestFenceNV ), + NAME_FUNC_OFFSET( 11091, glGetFenceivNV, _gloffset_GetFenceivNV ), + NAME_FUNC_OFFSET( 11106, glFinishFenceNV, _gloffset_FinishFenceNV ), + NAME_FUNC_OFFSET( 11122, glSetFenceNV, _gloffset_SetFenceNV ), + NAME_FUNC_OFFSET( 11135, glVertexAttrib4bvARB, _gloffset_VertexAttrib4bvARB ), + NAME_FUNC_OFFSET( 11156, glVertexAttrib4ivARB, _gloffset_VertexAttrib4ivARB ), + NAME_FUNC_OFFSET( 11177, glVertexAttrib4ubvARB, _gloffset_VertexAttrib4ubvARB ), + NAME_FUNC_OFFSET( 11199, glVertexAttrib4usvARB, _gloffset_VertexAttrib4usvARB ), + NAME_FUNC_OFFSET( 11221, glVertexAttrib4uivARB, _gloffset_VertexAttrib4uivARB ), + NAME_FUNC_OFFSET( 11243, glVertexAttrib4NbvARB, _gloffset_VertexAttrib4NbvARB ), + NAME_FUNC_OFFSET( 11265, glVertexAttrib4NsvARB, _gloffset_VertexAttrib4NsvARB ), + NAME_FUNC_OFFSET( 11287, glVertexAttrib4NivARB, _gloffset_VertexAttrib4NivARB ), + NAME_FUNC_OFFSET( 11309, glVertexAttrib4NusvARB, _gloffset_VertexAttrib4NusvARB ), + NAME_FUNC_OFFSET( 11332, glVertexAttrib4NuivARB, _gloffset_VertexAttrib4NuivARB ), + NAME_FUNC_OFFSET( 11355, glVertexAttribPointerARB, _gloffset_VertexAttribPointerARB ), + NAME_FUNC_OFFSET( 11380, glEnableVertexAttribArrayARB, _gloffset_EnableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11409, glDisableVertexAttribArrayARB, _gloffset_DisableVertexAttribArrayARB ), + NAME_FUNC_OFFSET( 11439, glProgramStringARB, _gloffset_ProgramStringARB ), + NAME_FUNC_OFFSET( 11458, glProgramEnvParameter4dARB, _gloffset_ProgramEnvParameter4dARB ), + NAME_FUNC_OFFSET( 11485, glProgramEnvParameter4dvARB, _gloffset_ProgramEnvParameter4dvARB ), + NAME_FUNC_OFFSET( 11513, glProgramEnvParameter4fARB, _gloffset_ProgramEnvParameter4fARB ), + NAME_FUNC_OFFSET( 11540, glProgramEnvParameter4fvARB, _gloffset_ProgramEnvParameter4fvARB ), + NAME_FUNC_OFFSET( 11568, glProgramLocalParameter4dARB, _gloffset_ProgramLocalParameter4dARB ), + NAME_FUNC_OFFSET( 11597, glProgramLocalParameter4dvARB, _gloffset_ProgramLocalParameter4dvARB ), + NAME_FUNC_OFFSET( 11627, glProgramLocalParameter4fARB, _gloffset_ProgramLocalParameter4fARB ), + NAME_FUNC_OFFSET( 11656, glProgramLocalParameter4fvARB, _gloffset_ProgramLocalParameter4fvARB ), + NAME_FUNC_OFFSET( 11686, glGetProgramEnvParameterdvARB, _gloffset_GetProgramEnvParameterdvARB ), + NAME_FUNC_OFFSET( 11716, glGetProgramEnvParameterfvARB, _gloffset_GetProgramEnvParameterfvARB ), + NAME_FUNC_OFFSET( 11746, glGetProgramLocalParameterdvARB, _gloffset_GetProgramLocalParameterdvARB ), + NAME_FUNC_OFFSET( 11778, glGetProgramLocalParameterfvARB, _gloffset_GetProgramLocalParameterfvARB ), + NAME_FUNC_OFFSET( 11810, glGetProgramivARB, _gloffset_GetProgramivARB ), + NAME_FUNC_OFFSET( 11828, glGetProgramStringARB, _gloffset_GetProgramStringARB ), + NAME_FUNC_OFFSET( 11850, glProgramNamedParameter4fNV, _gloffset_ProgramNamedParameter4fNV ), + NAME_FUNC_OFFSET( 11878, glProgramNamedParameter4dNV, _gloffset_ProgramNamedParameter4dNV ), + NAME_FUNC_OFFSET( 11906, glProgramNamedParameter4fvNV, _gloffset_ProgramNamedParameter4fvNV ), + NAME_FUNC_OFFSET( 11935, glProgramNamedParameter4dvNV, _gloffset_ProgramNamedParameter4dvNV ), + NAME_FUNC_OFFSET( 11964, glGetProgramNamedParameterfvNV, _gloffset_GetProgramNamedParameterfvNV ), + NAME_FUNC_OFFSET( 11995, glGetProgramNamedParameterdvNV, _gloffset_GetProgramNamedParameterdvNV ), + NAME_FUNC_OFFSET( 12026, glBindBufferARB, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 12042, glBufferDataARB, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 12058, glBufferSubDataARB, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 12077, glDeleteBuffersARB, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 12096, glGenBuffersARB, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 12112, glGetBufferParameterivARB, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 12138, glGetBufferPointervARB, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 12161, glGetBufferSubDataARB, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 12183, glIsBufferARB, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 12197, glMapBufferARB, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 12212, glUnmapBufferARB, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 12229, glDepthBoundsEXT, _gloffset_DepthBoundsEXT ), + NAME_FUNC_OFFSET( 12246, glGenQueriesARB, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 12262, glDeleteQueriesARB, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 12281, glIsQueryARB, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 12294, glBeginQueryARB, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 12310, glEndQueryARB, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 12324, glGetQueryivARB, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 12340, glGetQueryObjectivARB, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 12362, glGetQueryObjectuivARB, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 12385, glMultiModeDrawArraysIBM, _gloffset_MultiModeDrawArraysIBM ), + NAME_FUNC_OFFSET( 12410, glMultiModeDrawElementsIBM, _gloffset_MultiModeDrawElementsIBM ), + NAME_FUNC_OFFSET( 12437, glBlendEquationSeparateEXT, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 12464, glActiveTexture, _gloffset_ActiveTextureARB ), + NAME_FUNC_OFFSET( 12480, glClientActiveTexture, _gloffset_ClientActiveTextureARB ), + NAME_FUNC_OFFSET( 12502, glMultiTexCoord1d, _gloffset_MultiTexCoord1dARB ), + NAME_FUNC_OFFSET( 12520, glMultiTexCoord1dv, _gloffset_MultiTexCoord1dvARB ), + NAME_FUNC_OFFSET( 12539, glMultiTexCoord1f, _gloffset_MultiTexCoord1fARB ), + NAME_FUNC_OFFSET( 12557, glMultiTexCoord1fv, _gloffset_MultiTexCoord1fvARB ), + NAME_FUNC_OFFSET( 12576, glMultiTexCoord1i, _gloffset_MultiTexCoord1iARB ), + NAME_FUNC_OFFSET( 12594, glMultiTexCoord1iv, _gloffset_MultiTexCoord1ivARB ), + NAME_FUNC_OFFSET( 12613, glMultiTexCoord1s, _gloffset_MultiTexCoord1sARB ), + NAME_FUNC_OFFSET( 12631, glMultiTexCoord1sv, _gloffset_MultiTexCoord1svARB ), + NAME_FUNC_OFFSET( 12650, glMultiTexCoord2d, _gloffset_MultiTexCoord2dARB ), + NAME_FUNC_OFFSET( 12668, glMultiTexCoord2dv, _gloffset_MultiTexCoord2dvARB ), + NAME_FUNC_OFFSET( 12687, glMultiTexCoord2f, _gloffset_MultiTexCoord2fARB ), + NAME_FUNC_OFFSET( 12705, glMultiTexCoord2fv, _gloffset_MultiTexCoord2fvARB ), + NAME_FUNC_OFFSET( 12724, glMultiTexCoord2i, _gloffset_MultiTexCoord2iARB ), + NAME_FUNC_OFFSET( 12742, glMultiTexCoord2iv, _gloffset_MultiTexCoord2ivARB ), + NAME_FUNC_OFFSET( 12761, glMultiTexCoord2s, _gloffset_MultiTexCoord2sARB ), + NAME_FUNC_OFFSET( 12779, glMultiTexCoord2sv, _gloffset_MultiTexCoord2svARB ), + NAME_FUNC_OFFSET( 12798, glMultiTexCoord3d, _gloffset_MultiTexCoord3dARB ), + NAME_FUNC_OFFSET( 12816, glMultiTexCoord3dv, _gloffset_MultiTexCoord3dvARB ), + NAME_FUNC_OFFSET( 12835, glMultiTexCoord3f, _gloffset_MultiTexCoord3fARB ), + NAME_FUNC_OFFSET( 12853, glMultiTexCoord3fv, _gloffset_MultiTexCoord3fvARB ), + NAME_FUNC_OFFSET( 12872, glMultiTexCoord3i, _gloffset_MultiTexCoord3iARB ), + NAME_FUNC_OFFSET( 12890, glMultiTexCoord3iv, _gloffset_MultiTexCoord3ivARB ), + NAME_FUNC_OFFSET( 12909, glMultiTexCoord3s, _gloffset_MultiTexCoord3sARB ), + NAME_FUNC_OFFSET( 12927, glMultiTexCoord3sv, _gloffset_MultiTexCoord3svARB ), + NAME_FUNC_OFFSET( 12946, glMultiTexCoord4d, _gloffset_MultiTexCoord4dARB ), + NAME_FUNC_OFFSET( 12964, glMultiTexCoord4dv, _gloffset_MultiTexCoord4dvARB ), + NAME_FUNC_OFFSET( 12983, glMultiTexCoord4f, _gloffset_MultiTexCoord4fARB ), + NAME_FUNC_OFFSET( 13001, glMultiTexCoord4fv, _gloffset_MultiTexCoord4fvARB ), + NAME_FUNC_OFFSET( 13020, glMultiTexCoord4i, _gloffset_MultiTexCoord4iARB ), + NAME_FUNC_OFFSET( 13038, glMultiTexCoord4iv, _gloffset_MultiTexCoord4ivARB ), + NAME_FUNC_OFFSET( 13057, glMultiTexCoord4s, _gloffset_MultiTexCoord4sARB ), + NAME_FUNC_OFFSET( 13075, glMultiTexCoord4sv, _gloffset_MultiTexCoord4svARB ), + NAME_FUNC_OFFSET( 13094, glLoadTransposeMatrixf, _gloffset_LoadTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13117, glLoadTransposeMatrixd, _gloffset_LoadTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13140, glMultTransposeMatrixf, _gloffset_MultTransposeMatrixfARB ), + NAME_FUNC_OFFSET( 13163, glMultTransposeMatrixd, _gloffset_MultTransposeMatrixdARB ), + NAME_FUNC_OFFSET( 13186, glSampleCoverage, _gloffset_SampleCoverageARB ), + NAME_FUNC_OFFSET( 13203, glCompressedTexImage3D, _gloffset_CompressedTexImage3DARB ), + NAME_FUNC_OFFSET( 13226, glCompressedTexImage2D, _gloffset_CompressedTexImage2DARB ), + NAME_FUNC_OFFSET( 13249, glCompressedTexImage1D, _gloffset_CompressedTexImage1DARB ), + NAME_FUNC_OFFSET( 13272, glCompressedTexSubImage3D, _gloffset_CompressedTexSubImage3DARB ), + NAME_FUNC_OFFSET( 13298, glCompressedTexSubImage2D, _gloffset_CompressedTexSubImage2DARB ), + NAME_FUNC_OFFSET( 13324, glCompressedTexSubImage1D, _gloffset_CompressedTexSubImage1DARB ), + NAME_FUNC_OFFSET( 13350, glGetCompressedTexImage, _gloffset_GetCompressedTexImageARB ), + NAME_FUNC_OFFSET( 13374, glBlendFuncSeparate, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 13394, glFogCoordf, _gloffset_FogCoordfEXT ), + NAME_FUNC_OFFSET( 13406, glFogCoordfv, _gloffset_FogCoordfvEXT ), + NAME_FUNC_OFFSET( 13419, glFogCoordd, _gloffset_FogCoorddEXT ), + NAME_FUNC_OFFSET( 13431, glFogCoorddv, _gloffset_FogCoorddvEXT ), + NAME_FUNC_OFFSET( 13444, glFogCoordPointer, _gloffset_FogCoordPointerEXT ), + NAME_FUNC_OFFSET( 13462, glMultiDrawArrays, _gloffset_MultiDrawArraysEXT ), + NAME_FUNC_OFFSET( 13480, glMultiDrawElements, _gloffset_MultiDrawElementsEXT ), + NAME_FUNC_OFFSET( 13500, glPointParameterf, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 13518, glPointParameterfv, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 13537, glPointParameteri, _gloffset_PointParameteriNV ), + NAME_FUNC_OFFSET( 13555, glPointParameteriv, _gloffset_PointParameterivNV ), + NAME_FUNC_OFFSET( 13574, glSecondaryColor3b, _gloffset_SecondaryColor3bEXT ), + NAME_FUNC_OFFSET( 13593, glSecondaryColor3bv, _gloffset_SecondaryColor3bvEXT ), + NAME_FUNC_OFFSET( 13613, glSecondaryColor3d, _gloffset_SecondaryColor3dEXT ), + NAME_FUNC_OFFSET( 13632, glSecondaryColor3dv, _gloffset_SecondaryColor3dvEXT ), + NAME_FUNC_OFFSET( 13652, glSecondaryColor3f, _gloffset_SecondaryColor3fEXT ), + NAME_FUNC_OFFSET( 13671, glSecondaryColor3fv, _gloffset_SecondaryColor3fvEXT ), + NAME_FUNC_OFFSET( 13691, glSecondaryColor3i, _gloffset_SecondaryColor3iEXT ), + NAME_FUNC_OFFSET( 13710, glSecondaryColor3iv, _gloffset_SecondaryColor3ivEXT ), + NAME_FUNC_OFFSET( 13730, glSecondaryColor3s, _gloffset_SecondaryColor3sEXT ), + NAME_FUNC_OFFSET( 13749, glSecondaryColor3sv, _gloffset_SecondaryColor3svEXT ), + NAME_FUNC_OFFSET( 13769, glSecondaryColor3ub, _gloffset_SecondaryColor3ubEXT ), + NAME_FUNC_OFFSET( 13789, glSecondaryColor3ubv, _gloffset_SecondaryColor3ubvEXT ), + NAME_FUNC_OFFSET( 13810, glSecondaryColor3ui, _gloffset_SecondaryColor3uiEXT ), + NAME_FUNC_OFFSET( 13830, glSecondaryColor3uiv, _gloffset_SecondaryColor3uivEXT ), + NAME_FUNC_OFFSET( 13851, glSecondaryColor3us, _gloffset_SecondaryColor3usEXT ), + NAME_FUNC_OFFSET( 13871, glSecondaryColor3usv, _gloffset_SecondaryColor3usvEXT ), + NAME_FUNC_OFFSET( 13892, glSecondaryColorPointer, _gloffset_SecondaryColorPointerEXT ), + NAME_FUNC_OFFSET( 13916, glWindowPos2d, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 13930, glWindowPos2dv, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 13945, glWindowPos2f, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 13959, glWindowPos2fv, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 13974, glWindowPos2i, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 13988, glWindowPos2iv, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14003, glWindowPos2s, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14017, glWindowPos2sv, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14032, glWindowPos3d, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14046, glWindowPos3dv, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14061, glWindowPos3f, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14075, glWindowPos3fv, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14090, glWindowPos3i, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14104, glWindowPos3iv, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14119, glWindowPos3s, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14133, glWindowPos3sv, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14148, glBindBuffer, _gloffset_BindBufferARB ), + NAME_FUNC_OFFSET( 14161, glBufferData, _gloffset_BufferDataARB ), + NAME_FUNC_OFFSET( 14174, glBufferSubData, _gloffset_BufferSubDataARB ), + NAME_FUNC_OFFSET( 14190, glDeleteBuffers, _gloffset_DeleteBuffersARB ), + NAME_FUNC_OFFSET( 14206, glGenBuffers, _gloffset_GenBuffersARB ), + NAME_FUNC_OFFSET( 14219, glGetBufferParameteriv, _gloffset_GetBufferParameterivARB ), + NAME_FUNC_OFFSET( 14242, glGetBufferPointerv, _gloffset_GetBufferPointervARB ), + NAME_FUNC_OFFSET( 14262, glGetBufferSubData, _gloffset_GetBufferSubDataARB ), + NAME_FUNC_OFFSET( 14281, glIsBuffer, _gloffset_IsBufferARB ), + NAME_FUNC_OFFSET( 14292, glMapBuffer, _gloffset_MapBufferARB ), + NAME_FUNC_OFFSET( 14304, glUnmapBuffer, _gloffset_UnmapBufferARB ), + NAME_FUNC_OFFSET( 14318, glGenQueries, _gloffset_GenQueriesARB ), + NAME_FUNC_OFFSET( 14331, glDeleteQueries, _gloffset_DeleteQueriesARB ), + NAME_FUNC_OFFSET( 14347, glIsQuery, _gloffset_IsQueryARB ), + NAME_FUNC_OFFSET( 14357, glBeginQuery, _gloffset_BeginQueryARB ), + NAME_FUNC_OFFSET( 14370, glEndQuery, _gloffset_EndQueryARB ), + NAME_FUNC_OFFSET( 14381, glGetQueryiv, _gloffset_GetQueryivARB ), + NAME_FUNC_OFFSET( 14394, glGetQueryObjectiv, _gloffset_GetQueryObjectivARB ), + NAME_FUNC_OFFSET( 14413, glGetQueryObjectuiv, _gloffset_GetQueryObjectuivARB ), + NAME_FUNC_OFFSET( 14433, glPointParameterfARB, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 14454, glPointParameterfvARB, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( 14476, glWindowPos2dARB, _gloffset_WindowPos2dMESA ), + NAME_FUNC_OFFSET( 14493, glWindowPos2fARB, _gloffset_WindowPos2fMESA ), + NAME_FUNC_OFFSET( 14510, glWindowPos2iARB, _gloffset_WindowPos2iMESA ), + NAME_FUNC_OFFSET( 14527, glWindowPos2sARB, _gloffset_WindowPos2sMESA ), + NAME_FUNC_OFFSET( 14544, glWindowPos2dvARB, _gloffset_WindowPos2dvMESA ), + NAME_FUNC_OFFSET( 14562, glWindowPos2fvARB, _gloffset_WindowPos2fvMESA ), + NAME_FUNC_OFFSET( 14580, glWindowPos2ivARB, _gloffset_WindowPos2ivMESA ), + NAME_FUNC_OFFSET( 14598, glWindowPos2svARB, _gloffset_WindowPos2svMESA ), + NAME_FUNC_OFFSET( 14616, glWindowPos3dARB, _gloffset_WindowPos3dMESA ), + NAME_FUNC_OFFSET( 14633, glWindowPos3fARB, _gloffset_WindowPos3fMESA ), + NAME_FUNC_OFFSET( 14650, glWindowPos3iARB, _gloffset_WindowPos3iMESA ), + NAME_FUNC_OFFSET( 14667, glWindowPos3sARB, _gloffset_WindowPos3sMESA ), + NAME_FUNC_OFFSET( 14684, glWindowPos3dvARB, _gloffset_WindowPos3dvMESA ), + NAME_FUNC_OFFSET( 14702, glWindowPos3fvARB, _gloffset_WindowPos3fvMESA ), + NAME_FUNC_OFFSET( 14720, glWindowPos3ivARB, _gloffset_WindowPos3ivMESA ), + NAME_FUNC_OFFSET( 14738, glWindowPos3svARB, _gloffset_WindowPos3svMESA ), + NAME_FUNC_OFFSET( 14756, glVertexAttrib1sARB, _gloffset_VertexAttrib1sNV ), + NAME_FUNC_OFFSET( 14776, glVertexAttrib1fARB, _gloffset_VertexAttrib1fNV ), + NAME_FUNC_OFFSET( 14796, glVertexAttrib1dARB, _gloffset_VertexAttrib1dNV ), + NAME_FUNC_OFFSET( 14816, glVertexAttrib2sARB, _gloffset_VertexAttrib2sNV ), + NAME_FUNC_OFFSET( 14836, glVertexAttrib2fARB, _gloffset_VertexAttrib2fNV ), + NAME_FUNC_OFFSET( 14856, glVertexAttrib2dARB, _gloffset_VertexAttrib2dNV ), + NAME_FUNC_OFFSET( 14876, glVertexAttrib3sARB, _gloffset_VertexAttrib3sNV ), + NAME_FUNC_OFFSET( 14896, glVertexAttrib3fARB, _gloffset_VertexAttrib3fNV ), + NAME_FUNC_OFFSET( 14916, glVertexAttrib3dARB, _gloffset_VertexAttrib3dNV ), + NAME_FUNC_OFFSET( 14936, glVertexAttrib4sARB, _gloffset_VertexAttrib4sNV ), + NAME_FUNC_OFFSET( 14956, glVertexAttrib4fARB, _gloffset_VertexAttrib4fNV ), + NAME_FUNC_OFFSET( 14976, glVertexAttrib4dARB, _gloffset_VertexAttrib4dNV ), + NAME_FUNC_OFFSET( 14996, glVertexAttrib4NubARB, _gloffset_VertexAttrib4ubNV ), + NAME_FUNC_OFFSET( 15018, glVertexAttrib1svARB, _gloffset_VertexAttrib1svNV ), + NAME_FUNC_OFFSET( 15039, glVertexAttrib1fvARB, _gloffset_VertexAttrib1fvNV ), + NAME_FUNC_OFFSET( 15060, glVertexAttrib1dvARB, _gloffset_VertexAttrib1dvNV ), + NAME_FUNC_OFFSET( 15081, glVertexAttrib2svARB, _gloffset_VertexAttrib2svNV ), + NAME_FUNC_OFFSET( 15102, glVertexAttrib2fvARB, _gloffset_VertexAttrib2fvNV ), + NAME_FUNC_OFFSET( 15123, glVertexAttrib2dvARB, _gloffset_VertexAttrib2dvNV ), + NAME_FUNC_OFFSET( 15144, glVertexAttrib3svARB, _gloffset_VertexAttrib3svNV ), + NAME_FUNC_OFFSET( 15165, glVertexAttrib3fvARB, _gloffset_VertexAttrib3fvNV ), + NAME_FUNC_OFFSET( 15186, glVertexAttrib3dvARB, _gloffset_VertexAttrib3dvNV ), + NAME_FUNC_OFFSET( 15207, glVertexAttrib4svARB, _gloffset_VertexAttrib4svNV ), + NAME_FUNC_OFFSET( 15228, glVertexAttrib4fvARB, _gloffset_VertexAttrib4fvNV ), + NAME_FUNC_OFFSET( 15249, glVertexAttrib4dvARB, _gloffset_VertexAttrib4dvNV ), + NAME_FUNC_OFFSET( 15270, glVertexAttrib4NubvARB, _gloffset_VertexAttrib4ubvNV ), + NAME_FUNC_OFFSET( 15293, glBindProgramARB, _gloffset_BindProgramNV ), + NAME_FUNC_OFFSET( 15310, glDeleteProgramsARB, _gloffset_DeleteProgramsNV ), + NAME_FUNC_OFFSET( 15330, glGenProgramsARB, _gloffset_GenProgramsNV ), + NAME_FUNC_OFFSET( 15347, glIsProgramARB, _gloffset_IsProgramNV ), + NAME_FUNC_OFFSET( 15362, glGetVertexAttribdvARB, _gloffset_GetVertexAttribdvNV ), + NAME_FUNC_OFFSET( 15385, glGetVertexAttribfvARB, _gloffset_GetVertexAttribfvNV ), + NAME_FUNC_OFFSET( 15408, glGetVertexAttribivARB, _gloffset_GetVertexAttribivNV ), + NAME_FUNC_OFFSET( 15431, glGetVertexAttribPointervARB, _gloffset_GetVertexAttribPointervNV ), + NAME_FUNC_OFFSET( 15460, glBlendColorEXT, _gloffset_BlendColor ), + NAME_FUNC_OFFSET( 15476, glTexImage3DEXT, _gloffset_TexImage3D ), + NAME_FUNC_OFFSET( 15492, glTexSubImage3DEXT, _gloffset_TexSubImage3D ), + NAME_FUNC_OFFSET( 15511, glTexSubImage1DEXT, _gloffset_TexSubImage1D ), + NAME_FUNC_OFFSET( 15530, glTexSubImage2DEXT, _gloffset_TexSubImage2D ), + NAME_FUNC_OFFSET( 15549, glCopyTexImage1DEXT, _gloffset_CopyTexImage1D ), + NAME_FUNC_OFFSET( 15569, glCopyTexImage2DEXT, _gloffset_CopyTexImage2D ), + NAME_FUNC_OFFSET( 15589, glCopyTexSubImage1DEXT, _gloffset_CopyTexSubImage1D ), + NAME_FUNC_OFFSET( 15612, glCopyTexSubImage2DEXT, _gloffset_CopyTexSubImage2D ), + NAME_FUNC_OFFSET( 15635, glCopyTexSubImage3DEXT, _gloffset_CopyTexSubImage3D ), + NAME_FUNC_OFFSET( 15658, glHistogramEXT, _gloffset_Histogram ), + NAME_FUNC_OFFSET( 15673, glMinmaxEXT, _gloffset_Minmax ), + NAME_FUNC_OFFSET( 15685, glResetHistogramEXT, _gloffset_ResetHistogram ), + NAME_FUNC_OFFSET( 15705, glResetMinmaxEXT, _gloffset_ResetMinmax ), + NAME_FUNC_OFFSET( 15722, glConvolutionFilter1DEXT, _gloffset_ConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15747, glConvolutionFilter2DEXT, _gloffset_ConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15772, glConvolutionParameterfEXT, _gloffset_ConvolutionParameterf ), + NAME_FUNC_OFFSET( 15799, glConvolutionParameterfvEXT, _gloffset_ConvolutionParameterfv ), + NAME_FUNC_OFFSET( 15827, glConvolutionParameteriEXT, _gloffset_ConvolutionParameteri ), + NAME_FUNC_OFFSET( 15854, glConvolutionParameterivEXT, _gloffset_ConvolutionParameteriv ), + NAME_FUNC_OFFSET( 15882, glCopyConvolutionFilter1DEXT, _gloffset_CopyConvolutionFilter1D ), + NAME_FUNC_OFFSET( 15911, glCopyConvolutionFilter2DEXT, _gloffset_CopyConvolutionFilter2D ), + NAME_FUNC_OFFSET( 15940, glSeparableFilter2DEXT, _gloffset_SeparableFilter2D ), + NAME_FUNC_OFFSET( 15963, glColorTableSGI, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 15979, glColorTableParameterfvSGI, _gloffset_ColorTableParameterfv ), + NAME_FUNC_OFFSET( 16006, glColorTableParameterivSGI, _gloffset_ColorTableParameteriv ), + NAME_FUNC_OFFSET( 16033, glCopyColorTableSGI, _gloffset_CopyColorTable ), + NAME_FUNC_OFFSET( 16053, glBindTextureEXT, _gloffset_BindTexture ), + NAME_FUNC_OFFSET( 16070, glDeleteTexturesEXT, _gloffset_DeleteTextures ), + NAME_FUNC_OFFSET( 16090, glPrioritizeTexturesEXT, _gloffset_PrioritizeTextures ), + NAME_FUNC_OFFSET( 16114, glArrayElementEXT, _gloffset_ArrayElement ), + NAME_FUNC_OFFSET( 16132, glDrawArraysEXT, _gloffset_DrawArrays ), + NAME_FUNC_OFFSET( 16148, glGetPointervEXT, _gloffset_GetPointerv ), + NAME_FUNC_OFFSET( 16165, glBlendEquationEXT, _gloffset_BlendEquation ), + NAME_FUNC_OFFSET( 16184, glColorSubTableEXT, _gloffset_ColorSubTable ), + NAME_FUNC_OFFSET( 16203, glCopyColorSubTableEXT, _gloffset_CopyColorSubTable ), + NAME_FUNC_OFFSET( 16226, glColorTableEXT, _gloffset_ColorTable ), + NAME_FUNC_OFFSET( 16242, glDrawRangeElementsEXT, _gloffset_DrawRangeElements ), + NAME_FUNC_OFFSET( 16265, glSampleMaskEXT, _gloffset_SampleMaskSGIS ), + NAME_FUNC_OFFSET( 16281, glSamplePatternEXT, _gloffset_SamplePatternSGIS ), + NAME_FUNC_OFFSET( 16300, glDrawBuffersATI, _gloffset_DrawBuffersARB ), + NAME_FUNC_OFFSET( 16317, glBlendEquationSeparateATI, _gloffset_BlendEquationSeparateEXT ), + NAME_FUNC_OFFSET( 16344, glBlendFuncSeparateINGR, _gloffset_BlendFuncSeparateEXT ), + NAME_FUNC_OFFSET( 16368, glPointParameterfSGIS, _gloffset_PointParameterfEXT ), + NAME_FUNC_OFFSET( 16390, glPointParameterfvSGIS, _gloffset_PointParameterfvEXT ), + NAME_FUNC_OFFSET( -1, NULL, -1 ) }; + +#undef NAME_FUNC_OFFSET -- 2.7.4