From 713b666f2907d24227e4ee9a91eb887d851111ce Mon Sep 17 00:00:00 2001 From: Eric Engestrom Date: Wed, 14 Oct 2020 19:35:41 +0200 Subject: [PATCH] docs: add release notes for 20.1.10 Part-of: --- docs/relnotes/20.1.10.rst | 115 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 docs/relnotes/20.1.10.rst diff --git a/docs/relnotes/20.1.10.rst b/docs/relnotes/20.1.10.rst new file mode 100644 index 0000000..a43271b --- /dev/null +++ b/docs/relnotes/20.1.10.rst @@ -0,0 +1,115 @@ +Mesa 20.1.10 Release Notes / 2020-10-14 +======================================= + +Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release. + +Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.6. OpenGL +4.6 is **only** available if requested at context creation. +Compatibility contexts may report a lower version depending on each driver. + +Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by +the apiVersion property of the VkPhysicalDeviceProperties struct +depends on the particular driver being used. + +SHA256 checksum +--------------- + +:: + + b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz + + +New features +------------ + +- None + + +Bug fixes +--------- + +- \[RADV/ACO\] Star Citizen Lighting/Shadow Issue +- Graphics corruption in Super Mega Baseball 2 with RADV on Navi +- RADV ACO - ground line corruption in Path of Exile with Vulkan renderer +- omx/tizonia build broken with latest mesa git +- \[hsw][bisected][regression\] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests +- TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests + + +Changes +------- + +Alyssa Rosenzweig (1): + +- pan/bi: Handle vector moves + +Anuj Phogat (1): + +- intel/gen9: Enable MSC RAW Hazard Avoidance + +Bas Nieuwenhuizen (2): + +- radv: Use atomics to read query results. +- radv: Fix mipmap extent adjustment on GFX9+. + +Dylan Baker (1): + +- glsl/xxd.py: fix imports + +Eric Engestrom (4): + +- docs/relnotes: add sha256 sums to 20.1.9 +- .pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a +- .pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated +- .pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied + +Jason Ekstrand (5): + +- nir/cf: Better handle intra-block splits +- intel/fs: NoMask initialize the address register for shuffles +- nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility +- intel/fs: Don't use NoDDClk/NoDDClr for split SHUFFLEs +- intel/nir: Don't try to emit vector load_scratch instructions + +Lionel Landwerlin (1): + +- intel/perf: fix crash when no perf queries are supported + +Lucas Stach (1): + +- etnaviv: stop leaking the dummy texure descriptor BO + +Marek Olšák (1): + +- radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer. + +Nanley Chery (2): + +- iris: Fix a fast-clear skipping optimization +- anv: Enable multi-layer aux-map init for HIZ+CCS + +Pierre-Eric Pelloux-Prayer (1): + +- omx/tizonia: fix build + +Rhys Perry (4): + +- spirv: add and use a generator id enum +- spirv: replace discard with demote for incorrect HLSL->SPIR-V translations +- android: fix SPIR-V -\> NIR build +- scons: fix SPIR-V -\> NIR build + +Timothy Arceri (1): + +- glsl: don't duplicate state vars as uniforms in the NIR linker + +Tony Wasserka (1): + +- aco/isel: Always export position data from VS/NGG + +Vinson Lee (1): + +- freedreno: Move rsc NULL check to before rsc dereferences. -- 2.7.4