From 6fcb378c016a7abc261da104f7bc3eb70e826b6b Mon Sep 17 00:00:00 2001 From: Giulio Camuffo Date: Thu, 14 Nov 2013 23:42:50 +0100 Subject: [PATCH] input: add a motion signal to weston_pointer The signal will be emitted after the pointer is moved. A shell plugin can listen to the signal and activate certain effects when the pointer touches the screen corners, for instance. --- src/compositor.h | 1 + src/input.c | 3 +++ 2 files changed, 4 insertions(+) diff --git a/src/compositor.h b/src/compositor.h index c2de99f..624d475 100644 --- a/src/compositor.h +++ b/src/compositor.h @@ -307,6 +307,7 @@ struct weston_pointer { struct weston_view *focus; uint32_t focus_serial; struct wl_signal focus_signal; + struct wl_signal motion_signal; struct weston_view *sprite; struct wl_listener sprite_destroy_listener; diff --git a/src/input.c b/src/input.c index 153bcb6..e6b070d 100644 --- a/src/input.c +++ b/src/input.c @@ -392,6 +392,7 @@ weston_pointer_create(void) pointer->default_grab.pointer = pointer; pointer->grab = &pointer->default_grab; wl_signal_init(&pointer->focus_signal); + wl_signal_init(&pointer->motion_signal); pointer->sprite_destroy_listener.notify = pointer_handle_sprite_destroy; @@ -736,6 +737,8 @@ move_pointer(struct weston_seat *seat, wl_fixed_t x, wl_fixed_t y) iy - pointer->hotspot_y); weston_view_schedule_repaint(pointer->sprite); } + + wl_signal_emit(&pointer->motion_signal, pointer); } WL_EXPORT void -- 2.7.4