From 6ec9a7ec57e94ca3f38737f2b6502e4c3ca0658c Mon Sep 17 00:00:00 2001 From: Erik Faye-Lund Date: Mon, 28 Sep 2020 17:56:22 +0200 Subject: [PATCH] docs: consistantly -> consistently Reviewed-by: Eric Anholt Part-of: --- docs/gallium/cso/sampler.rst | 2 +- docs/versions.rst | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/gallium/cso/sampler.rst b/docs/gallium/cso/sampler.rst index 2cccad5..aa544a8 100644 --- a/docs/gallium/cso/sampler.rst +++ b/docs/gallium/cso/sampler.rst @@ -28,7 +28,7 @@ The wrap modes are: border color is sampled when coords go outside the range [0,1]. * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP - texture wrap mode. Historically, this mode hasn't acted consistantly across + texture wrap mode. Historically, this mode hasn't acted consistently across all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or CLAMP_TO_BORDER. The behavior may also vary depending on linear vs. nearest sampling mode. diff --git a/docs/versions.rst b/docs/versions.rst index 0541120..a5bad34 100644 --- a/docs/versions.rst +++ b/docs/versions.rst @@ -435,7 +435,7 @@ Bug fixes: - linear interpolation of mipmap levels was incorrectly weighted - readpix.c didn't compile on Macintosh - GL_INVERT and related logic ops didn't work right -- glTexImage[12]D() didn't check its parameters consistantly +- glTexImage[12]D() didn't check its parameters consistently - fixed a memory leak in glTexImage[12]D() - kludged around a SunOS 5.x/GCC compiler bug in the feedback code - glReadPixels aborted instead of normally catching some errors -- 2.7.4