From 6c21b05f355da8d72bb9e3ab8c1adf2fda2de743 Mon Sep 17 00:00:00 2001 From: Mateusz Majewski Date: Tue, 25 Mar 2025 11:28:26 +0100 Subject: [PATCH] Use GLSL non-ES version I could not get the ES version to work correctly on macOS. The shaders are trivial anyway, ultimately the version does not really matter. Change-Id: I15a323014626decd6b0e59be7296d4b050ff1da3 --- ui/shader/texture-blit.frag | 2 +- ui/shader/texture-blit.vert | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ui/shader/texture-blit.frag b/ui/shader/texture-blit.frag index bfa202c22b..6cde70bbe9 100644 --- a/ui/shader/texture-blit.frag +++ b/ui/shader/texture-blit.frag @@ -1,5 +1,5 @@ -#version 300 es +#version 150 uniform sampler2D image; in mediump vec2 ex_tex_coord; diff --git a/ui/shader/texture-blit.vert b/ui/shader/texture-blit.vert index 6fe2744d68..fd9f4ce13d 100644 --- a/ui/shader/texture-blit.vert +++ b/ui/shader/texture-blit.vert @@ -1,5 +1,5 @@ -#version 300 es +#version 150 in vec2 in_position; out vec2 ex_tex_coord; -- 2.34.1