From 6bd4d97271c4c03c9719f1e23df025306855afc8 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Kristian=20H=C3=B8gsberg?= Date: Sat, 24 Mar 2012 14:42:09 -0400 Subject: [PATCH] window.c; Only redraw once per frame Based on a patch from Martin Minarik who tracked down the excessive redraw problem. --- clients/window.c | 23 ++++++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/clients/window.c b/clients/window.c index 49b0188..4c859aa 100644 --- a/clients/window.c +++ b/clients/window.c @@ -123,6 +123,7 @@ struct window { int x, y; int resize_edges; int redraw_scheduled; + int redraw_needed; struct task redraw_task; int resize_scheduled; struct task resize_task; @@ -2133,20 +2134,40 @@ widget_redraw(struct widget *widget) } static void +frame_callback(void *data, struct wl_callback *callback, uint32_t time) +{ + struct window *window = data; + + wl_callback_destroy(callback); + window->redraw_scheduled = 0; + if (window->redraw_needed) + window_schedule_redraw(window); +} + +static const struct wl_callback_listener listener = { + frame_callback +}; + +static void idle_redraw(struct task *task, uint32_t events) { struct window *window = container_of(task, struct window, redraw_task); + struct wl_callback *callback; window_create_surface(window); widget_redraw(window->widget); window_flush(window); - window->redraw_scheduled = 0; + window->redraw_needed = 0; + + callback = wl_surface_frame(window->surface); + wl_callback_add_listener(callback, &listener, window); } void window_schedule_redraw(struct window *window) { + window->redraw_needed = 1; if (!window->redraw_scheduled) { window->redraw_task.run = idle_redraw; display_defer(window->display, &window->redraw_task); -- 2.7.4