From 6b6c96bdeb580052cb9fa3831f1cd574f0e85728 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 23 Nov 2004 23:29:42 +0000 Subject: [PATCH] update _mesa_store_teximageXd() comments and minor code clean-up --- src/mesa/main/texstore.c | 44 ++++++++++++++++++++++++++++++-------------- 1 file changed, 30 insertions(+), 14 deletions(-) diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 36bb957..ef0a14e 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1897,6 +1897,7 @@ unmap_teximage_pbo(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) /* * This is the software fallback for Driver.TexImage1D() * and Driver.CopyTexImage1D(). + * \sa _mesa_store_teximage2d() */ void _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, @@ -1936,10 +1937,13 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, pixels = validate_pbo_teximage(ctx, 1, width, 1, 1, format, type, pixels, packing, "glTexImage1D"); - if (!pixels) + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ return; - - { + } + else { const GLint dstRowStride = 0, dstImageStride = 0; GLboolean success; ASSERT(texImage->TexFormat->StoreImage); @@ -1966,13 +1970,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, } -/* +/** * This is the software fallback for Driver.TexImage2D() * and Driver.CopyTexImage2D(). + * We store the image in heap memory. We know nothing about on-board + * VRAM here. But since most DRI drivers rely on keeping a copy of all + * textures in main memory, this routine will typically be used by + * hardware drivers too. + * * Reasons why a driver might override this function: - * - Special memory allocation needs - * - Unusual row/image strides + * - Special memory allocation needs (VRAM, AGP, etc) + * - Unusual row/image strides or padding * - Special housekeeping + * - Using VRAM-based Pixel Buffer Objects */ void _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, @@ -2015,10 +2025,13 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, pixels = validate_pbo_teximage(ctx, 2, width, height, 1, format, type, pixels, packing, "glTexImage2D"); - if (!pixels) + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ return; - - { + } + else { GLint dstRowStride, dstImageStride = 0; GLboolean success; if (texImage->IsCompressed) { @@ -2052,9 +2065,10 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, -/* +/** * This is the software fallback for Driver.TexImage3D() * and Driver.CopyTexImage3D(). + * \sa _mesa_store_teximage2d() */ void _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, @@ -2091,11 +2105,13 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, pixels = validate_pbo_teximage(ctx, 3, width, height, depth, format, type, pixels, packing, "glTexImage3D"); - if (!pixels) + if (!pixels) { + /* Note: we check for a NULL image pointer here, _after_ we allocated + * memory for the texture. That's what the GL spec calls for. + */ return; - - /* unpack image, apply transfer ops and store in texImage->Data */ - { + } + else { GLint dstRowStride, dstImageStride; GLboolean success; if (texImage->IsCompressed) { -- 2.7.4