From 699960b2725f392ccc5070602edf67a7f314f552 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Reimar=20D=C3=B6ffinger?= Date: Sun, 23 Aug 2009 18:03:34 +0200 Subject: [PATCH] sdl.c: support 32 bpp cursors MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Hello, currently when a 32 bpp cursor gets defined the result is all-black in the areas that are not transparent (you'll get a 32 bpp cursor if you use my previous patch to allow vmware_vga to use a 32 bpp framebuffer). This is because the switch in sdl.c lacks a 32 bpp case. The thing I am unsure about though is which byte is the unused one and should be skipped, the first or the last - for the black-and-white cursors I tested it doesn't make a difference... Signed-off-by: Reimar Döffinger Signed-off-by: Andrzej Zaborowski --- sdl.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/sdl.c b/sdl.c index 36fb07f..33edfb8 100644 --- a/sdl.c +++ b/sdl.c @@ -771,6 +771,9 @@ static void sdl_mouse_define(int width, int height, int bpp, line = image; for (x = 0; x < width; x ++, dst ++) { switch (bpp) { + case 32: + src = *(line ++); src |= *(line ++); src |= *(line ++); line++; + break; case 24: src = *(line ++); src |= *(line ++); src |= *(line ++); break; -- 2.7.4