From 6928bea7ca1f2ed308d8255c6816f44467306255 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 29 Aug 2012 01:51:17 -0700 Subject: [PATCH] i965/fs: Initialize output_components[] by filling it with zeros. Prior to commit 2f1869822, emit_fb_writes() looped from 0 to 3, writing all four components of a vec4 color output. However, that broke for smaller output types (float, vec2, or vec3). To fix that, I introduced a new variable (output_components[]) containing the size of the output type for each render target. Unfortunately, I forgot to actually initialize it in the constructor, which meant that unless a shader wrote to gl_FragColor, or the specific output for each render target, output_components would contain a garbage value, and we'd loop for a completely non-deterministic amount of time. Not actually emitting any color writes seems like the right approach. We may still need to emit a render target write (to terminate the thread), but don't have to put in any sensible values (the shader didn't write anything, after all). Fixes a regression since 2f18698220d8b27991fab550c4721590d17278e0. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54193 Signed-off-by: Kenneth Graunke Reviewed-by: Paul Berry Tested-by: Ian Romanick --- src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index e8f64b2..d3cbde3 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -2277,6 +2277,7 @@ fs_visitor::fs_visitor(struct brw_wm_compile *c, struct gl_shader_program *prog, this->frag_depth = NULL; memset(this->outputs, 0, sizeof(this->outputs)); + memset(this->output_components, 0, sizeof(this->output_components)); this->first_non_payload_grf = 0; this->max_grf = intel->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF; -- 2.7.4