From 68ab2c602426ee0eeaca602e6154a98dc5d7e0bf Mon Sep 17 00:00:00 2001 From: Neil Roberts Date: Wed, 25 Mar 2009 14:53:58 +0000 Subject: [PATCH] [doc] Fix two small typos in cogl-vertex-buffer The symbol name for cogl_vertex_buffer_draw_elements was wrong so it ended up with no documentation. The name for the vertex attribute was incorrect in cogl_vertex_buffer_add. --- clutter/cogl/cogl-vertex-buffer.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/clutter/cogl/cogl-vertex-buffer.h b/clutter/cogl/cogl-vertex-buffer.h index b5ce613..35016da 100644 --- a/clutter/cogl/cogl-vertex-buffer.h +++ b/clutter/cogl/cogl-vertex-buffer.h @@ -127,7 +127,7 @@ cogl_vertex_buffer_get_n_vertices (CoglHandle handle); * cogl_vertex_buffer_submit() or issue a draw call.) * * This function lets you add an attribute to a buffer. You either use one - * of the built-in names such as "gl_Vertex", or "glMultiTexCoord0" to add + * of the built-in names such as "gl_Vertex", or "gl_MultiTexCoord0" to add * standard attributes, like positions, colors and normals or you can add * custom attributes for use in shaders. * @@ -256,7 +256,7 @@ cogl_vertex_buffer_draw (CoglHandle handle, GLsizei count); /** - * cogl_vertex_buffer_draw_range_elements: + * cogl_vertex_buffer_draw_elements: * @handle: A vertex buffer handle * @mode: Specifies how the vertices should be interpreted, and should be * a valid GL primitive type: -- 2.7.4