From 6893a798e23f95f9604e4a5d1f653d038442ef5f Mon Sep 17 00:00:00 2001 From: Tobin Ehlis Date: Wed, 22 Oct 2014 09:06:33 -0600 Subject: [PATCH] Improved API Dump and OBJ Track layers Added generator script just for layers that generates API Dump and Object Tracker layers. Improved output of API Dump layer. --- layers/CMakeLists.txt | 4 +- layers/api_dump.c | 184 ++-- layers/xgl_string_helper.h | 1737 +++++++++++++++++++++++++++++++++++++ layers/xgl_struct_string_helper.h | 554 ++++++++++++ xgl-layer-generate.py | 442 ++++++++++ 5 files changed, 2833 insertions(+), 88 deletions(-) create mode 100644 layers/xgl_string_helper.h create mode 100644 layers/xgl_struct_string_helper.h create mode 100755 xgl-layer-generate.py diff --git a/layers/CMakeLists.txt b/layers/CMakeLists.txt index cb75df6..be05b58 100644 --- a/layers/CMakeLists.txt +++ b/layers/CMakeLists.txt @@ -5,7 +5,9 @@ add_custom_command(OUTPUT generic_layer.c DEPENDS ${PROJECT_SOURCE_DIR}/xgl-generate.py ${PROJECT_SOURCE_DIR}/xgl.py) -set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I ../include") +# TODO : With standard settings below we get warnings as error due to unused functions. +#set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I ../include") +set (CMAKE_C_FLAGS "-std=c99 -Wextra -Wno-sign-compare -Wno-unused-parameter -I ../include") add_library (XGLLayerBasic SHARED basic_plugin.c) add_library (XGLLayerGeneric SHARED generic_layer.c) diff --git a/layers/api_dump.c b/layers/api_dump.c index 755d6df..4dffe3c 100644 --- a/layers/api_dump.c +++ b/layers/api_dump.c @@ -30,6 +30,8 @@ #include #include #include "xglLayer.h" +#include "xgl_string_helper.h" +#include "xgl_struct_string_helper.h" static XGL_LAYER_DISPATCH_TABLE nextTable; static XGL_BASE_LAYER_OBJECT *pCurObj; @@ -288,396 +290,400 @@ static void initLayerTable() XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetGpuInfo(XGL_PHYSICAL_GPU gpu, XGL_PHYSICAL_GPU_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; - //printf("At start of layered GetGpuInfo\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.GetGpuInfo((XGL_PHYSICAL_GPU)gpuw->nextObject, infoType, pDataSize, pData); - printf("xglGetGpuInfo(gpu = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)gpu, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered GetGpuInfo\n"); + printf("xglGetGpuInfo(gpu = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)gpu, string_XGL_PHYSICAL_GPU_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDevice(XGL_PHYSICAL_GPU gpu, const XGL_DEVICE_CREATE_INFO* pCreateInfo, XGL_DEVICE* pDevice) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; - //printf("At start of layered CreateDevice\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.CreateDevice((XGL_PHYSICAL_GPU)gpuw->nextObject, pCreateInfo, pDevice); - printf("xglCreateDevice(gpu = %p, pCreateInfo = %p, pDevice = %p) = %s\n", (void*)gpu, (void*)pCreateInfo, (void*)*pDevice, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered CreateDevice\n"); + printf("xglCreateDevice(gpu = %p, pCreateInfo = %p, pDevice = %p) = %s\n", (void*)gpu, (void*)pCreateInfo, (void*)*pDevice, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_device_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyDevice(XGL_DEVICE device) { XGL_RESULT result = nextTable.DestroyDevice(device); - printf("xglDestroyDevice(device = %p) = %s\n", (void*)device, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDestroyDevice(device = %p) = %s\n", (void*)device, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetExtensionSupport(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* pExtName) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; - //printf("At start of layered GetExtensionSupport\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.GetExtensionSupport((XGL_PHYSICAL_GPU)gpuw->nextObject, pExtName); - printf("xglGetExtensionSupport(gpu = %p, pExtName = %p) = %s\n", (void*)gpu, (void*)pExtName, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered GetExtensionSupport\n"); + printf("xglGetExtensionSupport(gpu = %p, pExtName = %p) = %s\n", (void*)gpu, (void*)pExtName, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEnumerateLayers(XGL_PHYSICAL_GPU gpu, XGL_SIZE maxLayerCount, XGL_SIZE maxStringSize, XGL_CHAR* const* pOutLayers, XGL_SIZE * pOutLayerCount) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; - //printf("At start of layered EnumerateLayers\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.EnumerateLayers((XGL_PHYSICAL_GPU)gpuw->nextObject, maxLayerCount, maxStringSize, pOutLayers, pOutLayerCount); - printf("xglEnumerateLayers(gpu = %p, maxLayerCount = %i, maxStringSize = %i, pOutLayers = %p, pOutLayerCount = %i) = %s\n", (void*)gpu, maxLayerCount, maxStringSize, (void*)pOutLayers, *pOutLayerCount, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered EnumerateLayers\n"); + printf("xglEnumerateLayers(gpu = %p, maxLayerCount = %i, maxStringSize = %i, pOutLayers = %p, pOutLayerCount = %i) = %s\n", (void*)gpu, maxLayerCount, maxStringSize, (void*)pOutLayers, *pOutLayerCount, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetDeviceQueue(XGL_DEVICE device, XGL_QUEUE_TYPE queueType, XGL_UINT queueIndex, XGL_QUEUE* pQueue) { XGL_RESULT result = nextTable.GetDeviceQueue(device, queueType, queueIndex, pQueue); - printf("xglGetDeviceQueue(device = %p, queueType = %p, queueIndex = %i, pQueue = %p) = %s\n", (void*)device, (void*)queueType, queueIndex, (void*)pQueue, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetDeviceQueue(device = %p, queueType = %s, queueIndex = %i, pQueue = %p) = %s\n", (void*)device, string_XGL_QUEUE_TYPE(queueType), queueIndex, (void*)pQueue, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSubmit(XGL_QUEUE queue, XGL_UINT cmdBufferCount, const XGL_CMD_BUFFER* pCmdBuffers, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs, XGL_FENCE fence) { XGL_RESULT result = nextTable.QueueSubmit(queue, cmdBufferCount, pCmdBuffers, memRefCount, pMemRefs, fence); - printf("xglQueueSubmit(queue = %p, cmdBufferCount = %i, pCmdBuffers = %p, memRefCount = %i, pMemRefs = %p, fence = %p) = %s\n", (void*)queue, cmdBufferCount, (void*)pCmdBuffers, memRefCount, (void*)pMemRefs, (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglQueueSubmit(queue = %p, cmdBufferCount = %i, pCmdBuffers = %p, memRefCount = %i, pMemRefs = %p, fence = %p) = %s\n", (void*)queue, cmdBufferCount, (void*)pCmdBuffers, memRefCount, (void*)pMemRefs, (void*)fence, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueSetGlobalMemReferences(XGL_QUEUE queue, XGL_UINT memRefCount, const XGL_MEMORY_REF* pMemRefs) { XGL_RESULT result = nextTable.QueueSetGlobalMemReferences(queue, memRefCount, pMemRefs); - printf("xglQueueSetGlobalMemReferences(queue = %p, memRefCount = %i, pMemRefs = %p) = %s\n", (void*)queue, memRefCount, (void*)pMemRefs, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglQueueSetGlobalMemReferences(queue = %p, memRefCount = %i, pMemRefs = %p) = %s\n", (void*)queue, memRefCount, (void*)pMemRefs, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglQueueWaitIdle(XGL_QUEUE queue) { XGL_RESULT result = nextTable.QueueWaitIdle(queue); - printf("xglQueueWaitIdle(queue = %p) = %s\n", (void*)queue, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglQueueWaitIdle(queue = %p) = %s\n", (void*)queue, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDeviceWaitIdle(XGL_DEVICE device) { XGL_RESULT result = nextTable.DeviceWaitIdle(device); - printf("xglDeviceWaitIdle(device = %p) = %s\n", (void*)device, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDeviceWaitIdle(device = %p) = %s\n", (void*)device, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapCount(XGL_DEVICE device, XGL_UINT* pCount) { XGL_RESULT result = nextTable.GetMemoryHeapCount(device, pCount); - printf("xglGetMemoryHeapCount(device = %p, pCount = %i) = %s\n", (void*)device, *pCount, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetMemoryHeapCount(device = %p, pCount = %i) = %s\n", (void*)device, *pCount, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMemoryHeapInfo(XGL_DEVICE device, XGL_UINT heapId, XGL_MEMORY_HEAP_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.GetMemoryHeapInfo(device, heapId, infoType, pDataSize, pData); - printf("xglGetMemoryHeapInfo(device = %p, heapId = %i, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)device, heapId, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetMemoryHeapInfo(device = %p, heapId = %i, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)device, heapId, string_XGL_MEMORY_HEAP_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglAllocMemory(XGL_DEVICE device, const XGL_MEMORY_ALLOC_INFO* pAllocInfo, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.AllocMemory(device, pAllocInfo, pMem); - printf("xglAllocMemory(device = %p, pAllocInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pAllocInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglAllocMemory(device = %p, pAllocInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pAllocInfo, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglFreeMemory(XGL_GPU_MEMORY mem) { XGL_RESULT result = nextTable.FreeMemory(mem); - printf("xglFreeMemory(mem = %p) = %s\n", (void*)mem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglFreeMemory(mem = %p) = %s\n", (void*)mem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetMemoryPriority(XGL_GPU_MEMORY mem, XGL_MEMORY_PRIORITY priority) { XGL_RESULT result = nextTable.SetMemoryPriority(mem, priority); - printf("xglSetMemoryPriority(mem = %p, priority = %p) = %s\n", (void*)mem, (void*)priority, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglSetMemoryPriority(mem = %p, priority = %p) = %s\n", (void*)mem, (void*)priority, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglMapMemory(XGL_GPU_MEMORY mem, XGL_FLAGS flags, XGL_VOID** ppData) { XGL_RESULT result = nextTable.MapMemory(mem, flags, ppData); - printf("xglMapMemory(mem = %p, flags = %i, ppData = %p) = %s\n", (void*)mem, flags, (void*)ppData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglMapMemory(mem = %p, flags = %i, ppData = %p) = %s\n", (void*)mem, flags, (void*)ppData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglUnmapMemory(XGL_GPU_MEMORY mem) { XGL_RESULT result = nextTable.UnmapMemory(mem); - printf("xglUnmapMemory(mem = %p) = %s\n", (void*)mem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglUnmapMemory(mem = %p) = %s\n", (void*)mem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglPinSystemMemory(XGL_DEVICE device, const XGL_VOID* pSysMem, XGL_SIZE memSize, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.PinSystemMemory(device, pSysMem, memSize, pMem); - printf("xglPinSystemMemory(device = %p, pSysMem = %p, memSize = %i, pMem = %p) = %s\n", (void*)device, (void*)pSysMem, memSize, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglPinSystemMemory(device = %p, pSysMem = %p, memSize = %i, pMem = %p) = %s\n", (void*)device, (void*)pSysMem, memSize, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglRemapVirtualMemoryPages(XGL_DEVICE device, XGL_UINT rangeCount, const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pRanges, XGL_UINT preWaitSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPreWaitSemaphores, XGL_UINT postSignalSemaphoreCount, const XGL_QUEUE_SEMAPHORE* pPostSignalSemaphores) { XGL_RESULT result = nextTable.RemapVirtualMemoryPages(device, rangeCount, pRanges, preWaitSemaphoreCount, pPreWaitSemaphores, postSignalSemaphoreCount, pPostSignalSemaphores); - printf("xglRemapVirtualMemoryPages(device = %p, rangeCount = %i, pRanges = %p, preWaitSemaphoreCount = %i, pPreWaitSemaphores = %p, postSignalSemaphoreCount = %i, pPostSignalSemaphores = %p) = %s\n", (void*)device, rangeCount, (void*)pRanges, preWaitSemaphoreCount, (void*)pPreWaitSemaphores, postSignalSemaphoreCount, (void*)pPostSignalSemaphores, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglRemapVirtualMemoryPages(device = %p, rangeCount = %i, pRanges = %p, preWaitSemaphoreCount = %i, pPreWaitSemaphores = %p, postSignalSemaphoreCount = %i, pPostSignalSemaphores = %p) = %s\n", (void*)device, rangeCount, (void*)pRanges, preWaitSemaphoreCount, (void*)pPreWaitSemaphores, postSignalSemaphoreCount, (void*)pPostSignalSemaphores, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetMultiGpuCompatibility(XGL_PHYSICAL_GPU gpu0, XGL_PHYSICAL_GPU gpu1, XGL_GPU_COMPATIBILITY_INFO* pInfo) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu0; - //printf("At start of layered GetMultiGpuCompatibility\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.GetMultiGpuCompatibility((XGL_PHYSICAL_GPU)gpuw->nextObject, gpu1, pInfo); - printf("xglGetMultiGpuCompatibility(gpu0 = %p, gpu1 = %p, pInfo = %p) = %s\n", (void*)gpu0, (void*)gpu1, (void*)pInfo, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered GetMultiGpuCompatibility\n"); + printf("xglGetMultiGpuCompatibility(gpu0 = %p, gpu1 = %p, pInfo = %p) = %s\n", (void*)gpu0, (void*)gpu1, (void*)pInfo, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedMemory(XGL_DEVICE device, const XGL_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.OpenSharedMemory(device, pOpenInfo, pMem); - printf("xglOpenSharedMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglOpenSharedMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenSharedQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pOpenInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) { XGL_RESULT result = nextTable.OpenSharedQueueSemaphore(device, pOpenInfo, pSemaphore); - printf("xglOpenSharedQueueSemaphore(device = %p, pOpenInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pSemaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglOpenSharedQueueSemaphore(device = %p, pOpenInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pSemaphore, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerMemory(XGL_DEVICE device, const XGL_PEER_MEMORY_OPEN_INFO* pOpenInfo, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.OpenPeerMemory(device, pOpenInfo, pMem); - printf("xglOpenPeerMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglOpenPeerMemory(device = %p, pOpenInfo = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglOpenPeerImage(XGL_DEVICE device, const XGL_PEER_IMAGE_OPEN_INFO* pOpenInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.OpenPeerImage(device, pOpenInfo, pImage, pMem); - printf("xglOpenPeerImage(device = %p, pOpenInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pImage, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglOpenPeerImage(device = %p, pOpenInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pOpenInfo, (void*)pImage, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDestroyObject(XGL_OBJECT object) { XGL_RESULT result = nextTable.DestroyObject(object); - printf("xglDestroyObject(object = %p) = %s\n", (void*)object, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDestroyObject(object = %p) = %s\n", (void*)object, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetObjectInfo(XGL_BASE_OBJECT object, XGL_OBJECT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.GetObjectInfo(object, infoType, pDataSize, pData); - printf("xglGetObjectInfo(object = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)object, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetObjectInfo(object = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)object, string_XGL_OBJECT_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBindObjectMemory(XGL_OBJECT object, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset) { XGL_RESULT result = nextTable.BindObjectMemory(object, mem, offset); - printf("xglBindObjectMemory(object = %p, mem = %p, offset = %i) = %s\n", (void*)object, (void*)mem, offset, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglBindObjectMemory(object = %p, mem = %p, offset = %i) = %s\n", (void*)object, (void*)mem, offset, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateFence(XGL_DEVICE device, const XGL_FENCE_CREATE_INFO* pCreateInfo, XGL_FENCE* pFence) { XGL_RESULT result = nextTable.CreateFence(device, pCreateInfo, pFence); - printf("xglCreateFence(device = %p, pCreateInfo = %p, pFence = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pFence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateFence(device = %p, pCreateInfo = %p, pFence = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pFence, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_fence_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFenceStatus(XGL_FENCE fence) { XGL_RESULT result = nextTable.GetFenceStatus(fence); - printf("xglGetFenceStatus(fence = %p) = %s\n", (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetFenceStatus(fence = %p) = %s\n", (void*)fence, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitForFences(XGL_DEVICE device, XGL_UINT fenceCount, const XGL_FENCE* pFences, XGL_BOOL waitAll, XGL_UINT64 timeout) { XGL_RESULT result = nextTable.WaitForFences(device, fenceCount, pFences, waitAll, timeout); - printf("xglWaitForFences(device = %p, fenceCount = %i, pFences = %p, waitAll = %u, timeout = %lu) = %s\n", (void*)device, fenceCount, (void*)pFences, waitAll, timeout, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglWaitForFences(device = %p, fenceCount = %i, pFences = %p, waitAll = %u, timeout = %lu) = %s\n", (void*)device, fenceCount, (void*)pFences, waitAll, timeout, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueueSemaphore(XGL_DEVICE device, const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pCreateInfo, XGL_QUEUE_SEMAPHORE* pSemaphore) { XGL_RESULT result = nextTable.CreateQueueSemaphore(device, pCreateInfo, pSemaphore); - printf("xglCreateQueueSemaphore(device = %p, pCreateInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSemaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateQueueSemaphore(device = %p, pCreateInfo = %p, pSemaphore = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSemaphore, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_queue_semaphore_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSignalQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) { XGL_RESULT result = nextTable.SignalQueueSemaphore(queue, semaphore); - printf("xglSignalQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglSignalQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWaitQueueSemaphore(XGL_QUEUE queue, XGL_QUEUE_SEMAPHORE semaphore) { XGL_RESULT result = nextTable.WaitQueueSemaphore(queue, semaphore); - printf("xglWaitQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglWaitQueueSemaphore(queue = %p, semaphore = %p) = %s\n", (void*)queue, (void*)semaphore, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateEvent(XGL_DEVICE device, const XGL_EVENT_CREATE_INFO* pCreateInfo, XGL_EVENT* pEvent) { XGL_RESULT result = nextTable.CreateEvent(device, pCreateInfo, pEvent); - printf("xglCreateEvent(device = %p, pCreateInfo = %p, pEvent = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pEvent, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateEvent(device = %p, pCreateInfo = %p, pEvent = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pEvent, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_event_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetEventStatus(XGL_EVENT event) { XGL_RESULT result = nextTable.GetEventStatus(event); - printf("xglGetEventStatus(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetEventStatus(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglSetEvent(XGL_EVENT event) { XGL_RESULT result = nextTable.SetEvent(event); - printf("xglSetEvent(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglSetEvent(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetEvent(XGL_EVENT event) { XGL_RESULT result = nextTable.ResetEvent(event); - printf("xglResetEvent(event = %p) = %s\n", (void*)event, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglResetEvent(event = %p) = %s\n", (void*)event, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateQueryPool(XGL_DEVICE device, const XGL_QUERY_POOL_CREATE_INFO* pCreateInfo, XGL_QUERY_POOL* pQueryPool) { XGL_RESULT result = nextTable.CreateQueryPool(device, pCreateInfo, pQueryPool); - printf("xglCreateQueryPool(device = %p, pCreateInfo = %p, pQueryPool = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pQueryPool, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateQueryPool(device = %p, pCreateInfo = %p, pQueryPool = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pQueryPool, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_query_pool_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetQueryPoolResults(XGL_QUERY_POOL queryPool, XGL_UINT startQuery, XGL_UINT queryCount, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.GetQueryPoolResults(queryPool, startQuery, queryCount, pDataSize, pData); - printf("xglGetQueryPoolResults(queryPool = %p, startQuery = %i, queryCount = %i, pDataSize = %i, pData = %p) = %s\n", (void*)queryPool, startQuery, queryCount, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetQueryPoolResults(queryPool = %p, startQuery = %i, queryCount = %i, pDataSize = %i, pData = %p) = %s\n", (void*)queryPool, startQuery, queryCount, *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetFormatInfo(XGL_DEVICE device, XGL_FORMAT format, XGL_FORMAT_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.GetFormatInfo(device, format, infoType, pDataSize, pData); - printf("xglGetFormatInfo(device = %p, format.channelFormat = %i, format.numericFormat = %i, infoType = %i, pDataSize = %i, pData = %p) = %s\n", (void*)device, format.channelFormat, format.numericFormat, infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetFormatInfo(device = %p, format.channelFormat = %s, format.numericFormat = %s, infoType = %i, pDataSize = %i, pData = %p) = %s\n", (void*)device, string_XGL_CHANNEL_FORMAT(format.channelFormat), string_XGL_NUM_FORMAT(format.numericFormat), infoType, *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImage(XGL_DEVICE device, const XGL_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage) { XGL_RESULT result = nextTable.CreateImage(device, pCreateInfo, pImage); - printf("xglCreateImage(device = %p, pCreateInfo = %p, pImage = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pImage, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateImage(device = %p, pCreateInfo = %p, pImage = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pImage, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_image_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglGetImageSubresourceInfo(XGL_IMAGE image, const XGL_IMAGE_SUBRESOURCE* pSubresource, XGL_SUBRESOURCE_INFO_TYPE infoType, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.GetImageSubresourceInfo(image, pSubresource, infoType, pDataSize, pData); - printf("xglGetImageSubresourceInfo(image = %p, pSubresource = %p, infoType = %p, pDataSize = %i, pData = %p) = %s\n", (void*)image, (void*)pSubresource, (void*)infoType, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglGetImageSubresourceInfo(image = %p, pSubresource = %p, infoType = %s, pDataSize = %i, pData = %p) = %s\n", (void*)image, (void*)pSubresource, string_XGL_SUBRESOURCE_INFO_TYPE(infoType), *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateImageView(XGL_DEVICE device, const XGL_IMAGE_VIEW_CREATE_INFO* pCreateInfo, XGL_IMAGE_VIEW* pView) { XGL_RESULT result = nextTable.CreateImageView(device, pCreateInfo, pView); - printf("xglCreateImageView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateImageView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_image_view_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorAttachmentView(XGL_DEVICE device, const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pCreateInfo, XGL_COLOR_ATTACHMENT_VIEW* pView) { XGL_RESULT result = nextTable.CreateColorAttachmentView(device, pCreateInfo, pView); - printf("xglCreateColorAttachmentView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateColorAttachmentView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_color_attachment_view_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilView(XGL_DEVICE device, const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_VIEW* pView) { XGL_RESULT result = nextTable.CreateDepthStencilView(device, pCreateInfo, pView); - printf("xglCreateDepthStencilView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateDepthStencilView(device = %p, pCreateInfo = %p, pView = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pView, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_depth_stencil_view_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateShader(XGL_DEVICE device, const XGL_SHADER_CREATE_INFO* pCreateInfo, XGL_SHADER* pShader) { XGL_RESULT result = nextTable.CreateShader(device, pCreateInfo, pShader); - printf("xglCreateShader(device = %p, pCreateInfo = %p, pShader = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pShader, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateShader(device = %p, pCreateInfo = %p, pShader = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pShader, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_shader_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateGraphicsPipeline(XGL_DEVICE device, const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) { XGL_RESULT result = nextTable.CreateGraphicsPipeline(device, pCreateInfo, pPipeline); - printf("xglCreateGraphicsPipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateGraphicsPipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_graphics_pipeline_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateComputePipeline(XGL_DEVICE device, const XGL_COMPUTE_PIPELINE_CREATE_INFO* pCreateInfo, XGL_PIPELINE* pPipeline) { XGL_RESULT result = nextTable.CreateComputePipeline(device, pCreateInfo, pPipeline); - printf("xglCreateComputePipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateComputePipeline(device = %p, pCreateInfo = %p, pPipeline = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pPipeline, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_compute_pipeline_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglStorePipeline(XGL_PIPELINE pipeline, XGL_SIZE* pDataSize, XGL_VOID* pData) { XGL_RESULT result = nextTable.StorePipeline(pipeline, pDataSize, pData); - printf("xglStorePipeline(pipeline = %p, pDataSize = %i, pData = %p) = %s\n", (void*)pipeline, *pDataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglStorePipeline(pipeline = %p, pDataSize = %i, pData = %p) = %s\n", (void*)pipeline, *pDataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglLoadPipeline(XGL_DEVICE device, XGL_SIZE dataSize, const XGL_VOID* pData, XGL_PIPELINE* pPipeline) { XGL_RESULT result = nextTable.LoadPipeline(device, dataSize, pData, pPipeline); - printf("xglLoadPipeline(device = %p, dataSize = %i, pData = %p, pPipeline = %p) = %s\n", (void*)device, dataSize, (void*)pData, (void*)pPipeline, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglLoadPipeline(device = %p, dataSize = %i, pData = %p, pPipeline = %p) = %s\n", (void*)device, dataSize, (void*)pData, (void*)pPipeline, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreatePipelineDelta(XGL_DEVICE device, XGL_PIPELINE p1, XGL_PIPELINE p2, XGL_PIPELINE_DELTA* delta) { XGL_RESULT result = nextTable.CreatePipelineDelta(device, p1, p2, delta); - printf("xglCreatePipelineDelta(device = %p, p1 = %p, p2 = %p, delta = %p) = %s\n", (void*)device, (void*)p1, (void*)p2, (void*)*delta, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreatePipelineDelta(device = %p, p1 = %p, p2 = %p, delta = %p) = %s\n", (void*)device, (void*)p1, (void*)p2, (void*)*delta, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateSampler(XGL_DEVICE device, const XGL_SAMPLER_CREATE_INFO* pCreateInfo, XGL_SAMPLER* pSampler) { XGL_RESULT result = nextTable.CreateSampler(device, pCreateInfo, pSampler); - printf("xglCreateSampler(device = %p, pCreateInfo = %p, pSampler = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSampler, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateSampler(device = %p, pCreateInfo = %p, pSampler = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pSampler, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_sampler_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDescriptorSet(XGL_DEVICE device, const XGL_DESCRIPTOR_SET_CREATE_INFO* pCreateInfo, XGL_DESCRIPTOR_SET* pDescriptorSet) { XGL_RESULT result = nextTable.CreateDescriptorSet(device, pCreateInfo, pDescriptorSet); - printf("xglCreateDescriptorSet(device = %p, pCreateInfo = %p, pDescriptorSet = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pDescriptorSet, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateDescriptorSet(device = %p, pCreateInfo = %p, pDescriptorSet = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pDescriptorSet, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_descriptor_set_create_info(pCreateInfo, " ")); return result; } @@ -726,63 +732,69 @@ XGL_LAYER_EXPORT XGL_VOID XGLAPI xglClearDescriptorSetSlots(XGL_DESCRIPTOR_SET d XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateViewportState(XGL_DEVICE device, const XGL_VIEWPORT_STATE_CREATE_INFO* pCreateInfo, XGL_VIEWPORT_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateViewportState(device, pCreateInfo, pState); - printf("xglCreateViewportState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateViewportState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_viewport_state_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateRasterState(XGL_DEVICE device, const XGL_RASTER_STATE_CREATE_INFO* pCreateInfo, XGL_RASTER_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateRasterState(device, pCreateInfo, pState); - printf("xglCreateRasterState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateRasterState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_raster_state_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateMsaaState(XGL_DEVICE device, const XGL_MSAA_STATE_CREATE_INFO* pCreateInfo, XGL_MSAA_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateMsaaState(device, pCreateInfo, pState); - printf("xglCreateMsaaState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateMsaaState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_msaa_state_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateColorBlendState(XGL_DEVICE device, const XGL_COLOR_BLEND_STATE_CREATE_INFO* pCreateInfo, XGL_COLOR_BLEND_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateColorBlendState(device, pCreateInfo, pState); - printf("xglCreateColorBlendState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateColorBlendState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_color_blend_state_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateDepthStencilState(XGL_DEVICE device, const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pCreateInfo, XGL_DEPTH_STENCIL_STATE_OBJECT* pState) { XGL_RESULT result = nextTable.CreateDepthStencilState(device, pCreateInfo, pState); - printf("xglCreateDepthStencilState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateDepthStencilState(device = %p, pCreateInfo = %p, pState = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pState, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_depth_stencil_state_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglCreateCommandBuffer(XGL_DEVICE device, const XGL_CMD_BUFFER_CREATE_INFO* pCreateInfo, XGL_CMD_BUFFER* pCmdBuffer) { XGL_RESULT result = nextTable.CreateCommandBuffer(device, pCreateInfo, pCmdBuffer); - printf("xglCreateCommandBuffer(device = %p, pCreateInfo = %p, pCmdBuffer = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pCmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglCreateCommandBuffer(device = %p, pCreateInfo = %p, pCmdBuffer = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)*pCmdBuffer, string_XGL_RESULT(result)); + printf(" pCreateInfo (%p)\n%s\n", (void*)pCreateInfo, xgl_print_xgl_cmd_buffer_create_info(pCreateInfo, " ")); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglBeginCommandBuffer(XGL_CMD_BUFFER cmdBuffer, XGL_FLAGS flags) { XGL_RESULT result = nextTable.BeginCommandBuffer(cmdBuffer, flags); - printf("xglBeginCommandBuffer(cmdBuffer = %p, flags = %i) = %s\n", (void*)cmdBuffer, flags, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglBeginCommandBuffer(cmdBuffer = %p, flags = %i) = %s\n", (void*)cmdBuffer, flags, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglEndCommandBuffer(XGL_CMD_BUFFER cmdBuffer) { XGL_RESULT result = nextTable.EndCommandBuffer(cmdBuffer); - printf("xglEndCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglEndCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglResetCommandBuffer(XGL_CMD_BUFFER cmdBuffer) { XGL_RESULT result = nextTable.ResetCommandBuffer(cmdBuffer); - printf("xglResetCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglResetCommandBuffer(cmdBuffer = %p) = %s\n", (void*)cmdBuffer, string_XGL_RESULT(result)); return result; } @@ -819,7 +831,7 @@ XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindDynamicMemoryView(XGL_CMD_BUFFER cmdB XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindIndexData(XGL_CMD_BUFFER cmdBuffer, XGL_GPU_MEMORY mem, XGL_GPU_SIZE offset, XGL_INDEX_TYPE indexType) { nextTable.CmdBindIndexData(cmdBuffer, mem, offset, indexType); - printf("xglCmdBindIndexData(cmdBuffer = %p, mem = %p, offset = %i, indexType = %p)\n", (void*)cmdBuffer, (void*)mem, offset, (void*)indexType); + printf("xglCmdBindIndexData(cmdBuffer = %p, mem = %p, offset = %i, indexType = %s)\n", (void*)cmdBuffer, (void*)mem, offset, string_XGL_INDEX_TYPE(indexType)); } XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdBindAttachments(XGL_CMD_BUFFER cmdBuffer, XGL_UINT colorAttachmentCount, const XGL_COLOR_ATTACHMENT_BIND_INFO* pColorAttachments, const XGL_DEPTH_STENCIL_BIND_INFO* pDepthStencilAttachment) @@ -981,7 +993,7 @@ XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdResetQueryPool(XGL_CMD_BUFFER cmdBuffer, XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdWriteTimestamp(XGL_CMD_BUFFER cmdBuffer, XGL_TIMESTAMP_TYPE timestampType, XGL_GPU_MEMORY destMem, XGL_GPU_SIZE destOffset) { nextTable.CmdWriteTimestamp(cmdBuffer, timestampType, destMem, destOffset); - printf("xglCmdWriteTimestamp(cmdBuffer = %p, timestampType = %p, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, (void*)timestampType, (void*)destMem, destOffset); + printf("xglCmdWriteTimestamp(cmdBuffer = %p, timestampType = %s, destMem = %p, destOffset = %i)\n", (void*)cmdBuffer, string_XGL_TIMESTAMP_TYPE(timestampType), (void*)destMem, destOffset); } XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdInitAtomicCounters(XGL_CMD_BUFFER cmdBuffer, XGL_PIPELINE_BIND_POINT pipelineBindPoint, XGL_UINT startCounter, XGL_UINT counterCount, const XGL_UINT32* pData) @@ -1005,49 +1017,49 @@ XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdSaveAtomicCounters(XGL_CMD_BUFFER cmdBuff XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetValidationLevel(XGL_DEVICE device, XGL_VALIDATION_LEVEL validationLevel) { XGL_RESULT result = nextTable.DbgSetValidationLevel(device, validationLevel); - printf("xglDbgSetValidationLevel(device = %p, validationLevel = %p) = %s\n", (void*)device, (void*)validationLevel, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgSetValidationLevel(device = %p, validationLevel = %p) = %s\n", (void*)device, (void*)validationLevel, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgRegisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback, XGL_VOID* pUserData) { XGL_RESULT result = nextTable.DbgRegisterMsgCallback(pfnMsgCallback, pUserData); - printf("xglDbgRegisterMsgCallback(pfnMsgCallback = %p, pUserData = %p) = %s\n", (void*)pfnMsgCallback, (void*)pUserData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgRegisterMsgCallback(pfnMsgCallback = %p, pUserData = %p) = %s\n", (void*)pfnMsgCallback, (void*)pUserData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgUnregisterMsgCallback(XGL_DBG_MSG_CALLBACK_FUNCTION pfnMsgCallback) { XGL_RESULT result = nextTable.DbgUnregisterMsgCallback(pfnMsgCallback); - printf("xglDbgUnregisterMsgCallback(pfnMsgCallback = %p) = %s\n", (void*)pfnMsgCallback, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgUnregisterMsgCallback(pfnMsgCallback = %p) = %s\n", (void*)pfnMsgCallback, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetMessageFilter(XGL_DEVICE device, XGL_INT msgCode, XGL_DBG_MSG_FILTER filter) { XGL_RESULT result = nextTable.DbgSetMessageFilter(device, msgCode, filter); - printf("xglDbgSetMessageFilter(device = %p, msgCode = %i, filter = %p) = %s\n", (void*)device, msgCode, (void*)filter, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgSetMessageFilter(device = %p, msgCode = %i, filter = %p) = %s\n", (void*)device, msgCode, (void*)filter, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetObjectTag(XGL_BASE_OBJECT object, XGL_SIZE tagSize, const XGL_VOID* pTag) { XGL_RESULT result = nextTable.DbgSetObjectTag(object, tagSize, pTag); - printf("xglDbgSetObjectTag(object = %p, tagSize = %i, pTag = %p) = %s\n", (void*)object, tagSize, (void*)pTag, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgSetObjectTag(object = %p, tagSize = %i, pTag = %p) = %s\n", (void*)object, tagSize, (void*)pTag, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetGlobalOption(XGL_DBG_GLOBAL_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData) { XGL_RESULT result = nextTable.DbgSetGlobalOption(dbgOption, dataSize, pData); - printf("xglDbgSetGlobalOption(dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)dbgOption, dataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgSetGlobalOption(dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)dbgOption, dataSize, (void*)pData, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglDbgSetDeviceOption(XGL_DEVICE device, XGL_DBG_DEVICE_OPTION dbgOption, XGL_SIZE dataSize, const XGL_VOID* pData) { XGL_RESULT result = nextTable.DbgSetDeviceOption(device, dbgOption, dataSize, pData); - printf("xglDbgSetDeviceOption(device = %p, dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)device, (void*)dbgOption, dataSize, (void*)pData, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglDbgSetDeviceOption(device = %p, dbgOption = %p, dataSize = %i, pData = %p) = %s\n", (void*)device, (void*)dbgOption, dataSize, (void*)pData, string_XGL_RESULT(result)); return result; } @@ -1066,33 +1078,31 @@ XGL_LAYER_EXPORT XGL_VOID XGLAPI xglCmdDbgMarkerEnd(XGL_CMD_BUFFER cmdBuffer) XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11AssociateConnection(XGL_PHYSICAL_GPU gpu, const XGL_WSI_X11_CONNECTION_INFO* pConnectionInfo) { XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu; - //printf("At start of layered WsiX11AssociateConnection\n"); pCurObj = gpuw; pthread_once(&tabOnce, initLayerTable); XGL_RESULT result = nextTable.WsiX11AssociateConnection((XGL_PHYSICAL_GPU)gpuw->nextObject, pConnectionInfo); - printf("xglWsiX11AssociateConnection(gpu = %p, pConnectionInfo = %p) = %s\n", (void*)gpu, (void*)pConnectionInfo, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); - //printf("Completed layered WsiX11AssociateConnection\n"); + printf("xglWsiX11AssociateConnection(gpu = %p, pConnectionInfo = %p) = %s\n", (void*)gpu, (void*)pConnectionInfo, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11GetMSC(XGL_DEVICE device, xcb_randr_crtc_t crtc, XGL_UINT64* pMsc) { XGL_RESULT result = nextTable.WsiX11GetMSC(device, crtc, pMsc); - printf("xglWsiX11GetMSC(device = %p, crtc = %i, pMsc = %lu) = %s\n", (void*)device, crtc, *pMsc, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglWsiX11GetMSC(device = %p, crtc = %i, pMsc = %lu) = %s\n", (void*)device, crtc, *pMsc, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11CreatePresentableImage(XGL_DEVICE device, const XGL_WSI_X11_PRESENTABLE_IMAGE_CREATE_INFO* pCreateInfo, XGL_IMAGE* pImage, XGL_GPU_MEMORY* pMem) { XGL_RESULT result = nextTable.WsiX11CreatePresentableImage(device, pCreateInfo, pImage, pMem); - printf("xglWsiX11CreatePresentableImage(device = %p, pCreateInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)pImage, (void*)pMem, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglWsiX11CreatePresentableImage(device = %p, pCreateInfo = %p, pImage = %p, pMem = %p) = %s\n", (void*)device, (void*)pCreateInfo, (void*)pImage, (void*)pMem, string_XGL_RESULT(result)); return result; } XGL_LAYER_EXPORT XGL_RESULT XGLAPI xglWsiX11QueuePresent(XGL_QUEUE queue, const XGL_WSI_X11_PRESENT_INFO* pPresentInfo, XGL_FENCE fence) { XGL_RESULT result = nextTable.WsiX11QueuePresent(queue, pPresentInfo, fence); - printf("xglWsiX11QueuePresent(queue = %p, pPresentInfo = %p, fence = %p) = %s\n", (void*)queue, (void*)pPresentInfo, (void*)fence, (result == XGL_SUCCESS) ? "XGL_SUCCESS" : "XGL_FAIL"); + printf("xglWsiX11QueuePresent(queue = %p, pPresentInfo = %p, fence = %p) = %s\n", (void*)queue, (void*)pPresentInfo, (void*)fence, string_XGL_RESULT(result)); return result; } diff --git a/layers/xgl_string_helper.h b/layers/xgl_string_helper.h new file mode 100644 index 0000000..b5941ec --- /dev/null +++ b/layers/xgl_string_helper.h @@ -0,0 +1,1737 @@ +#pragma once + +#include + +static const char* string_XGL_MEMORY_PRIORITY(XGL_MEMORY_PRIORITY input_value) +{ + switch ((XGL_MEMORY_PRIORITY)input_value) + { + + case XGL_MEMORY_PRIORITY_HIGH: + return "XGL_MEMORY_PRIORITY_HIGH"; + + case XGL_MEMORY_PRIORITY_LOW: + return "XGL_MEMORY_PRIORITY_LOW"; + + case XGL_MEMORY_PRIORITY_NORMAL: + return "XGL_MEMORY_PRIORITY_NORMAL"; + + case XGL_MEMORY_PRIORITY_UNUSED: + return "XGL_MEMORY_PRIORITY_UNUSED"; + + case XGL_MEMORY_PRIORITY_VERY_HIGH: + return "XGL_MEMORY_PRIORITY_VERY_HIGH"; + + case XGL_MEMORY_PRIORITY_VERY_LOW: + return "XGL_MEMORY_PRIORITY_VERY_LOW"; + + default: + return "Unhandled XGL_MEMORY_PRIORITY"; + } + return "Unhandled XGL_MEMORY_PRIORITY"; +} + + +static const char* string_XGL_IMAGE_ASPECT(XGL_IMAGE_ASPECT input_value) +{ + switch ((XGL_IMAGE_ASPECT)input_value) + { + + case XGL_IMAGE_ASPECT_COLOR: + return "XGL_IMAGE_ASPECT_COLOR"; + + case XGL_IMAGE_ASPECT_DEPTH: + return "XGL_IMAGE_ASPECT_DEPTH"; + + case XGL_IMAGE_ASPECT_STENCIL: + return "XGL_IMAGE_ASPECT_STENCIL"; + + default: + return "Unhandled XGL_IMAGE_ASPECT"; + } + return "Unhandled XGL_IMAGE_ASPECT"; +} + + +static const char* string_XGL_NUM_FORMAT(XGL_NUM_FORMAT input_value) +{ + switch ((XGL_NUM_FORMAT)input_value) + { + + case XGL_NUM_FMT_DS: + return "XGL_NUM_FMT_DS"; + + case XGL_NUM_FMT_FLOAT: + return "XGL_NUM_FMT_FLOAT"; + + case XGL_NUM_FMT_SINT: + return "XGL_NUM_FMT_SINT"; + + case XGL_NUM_FMT_SNORM: + return "XGL_NUM_FMT_SNORM"; + + case XGL_NUM_FMT_SRGB: + return "XGL_NUM_FMT_SRGB"; + + case XGL_NUM_FMT_UINT: + return "XGL_NUM_FMT_UINT"; + + case XGL_NUM_FMT_UNDEFINED: + return "XGL_NUM_FMT_UNDEFINED"; + + case XGL_NUM_FMT_UNORM: + return "XGL_NUM_FMT_UNORM"; + + default: + return "Unhandled XGL_NUM_FORMAT"; + } + return "Unhandled XGL_NUM_FORMAT"; +} + + +static const char* string_XGL_SUBRESOURCE_INFO_TYPE(XGL_SUBRESOURCE_INFO_TYPE input_value) +{ + switch ((XGL_SUBRESOURCE_INFO_TYPE)input_value) + { + + case XGL_INFO_TYPE_SUBRESOURCE_LAYOUT: + return "XGL_INFO_TYPE_SUBRESOURCE_LAYOUT"; + + default: + return "Unhandled XGL_SUBRESOURCE_INFO_TYPE"; + } + return "Unhandled XGL_SUBRESOURCE_INFO_TYPE"; +} + + +static const char* string_XGL_IMAGE_USAGE_FLAGS(XGL_IMAGE_USAGE_FLAGS input_value) +{ + switch ((XGL_IMAGE_USAGE_FLAGS)input_value) + { + + case XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT: + return "XGL_IMAGE_USAGE_COLOR_ATTACHMENT_BIT"; + + case XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT: + return "XGL_IMAGE_USAGE_DEPTH_STENCIL_BIT"; + + case XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT: + return "XGL_IMAGE_USAGE_SHADER_ACCESS_READ_BIT"; + + case XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT: + return "XGL_IMAGE_USAGE_SHADER_ACCESS_WRITE_BIT"; + + default: + return "Unhandled XGL_IMAGE_USAGE_FLAGS"; + } + return "Unhandled XGL_IMAGE_USAGE_FLAGS"; +} + + +static const char* string_XGL_TEX_FILTER(XGL_TEX_FILTER input_value) +{ + switch ((XGL_TEX_FILTER)input_value) + { + + case XGL_TEX_FILTER_LINEAR: + return "XGL_TEX_FILTER_LINEAR"; + + case XGL_TEX_FILTER_NEAREST: + return "XGL_TEX_FILTER_NEAREST"; + + default: + return "Unhandled XGL_TEX_FILTER"; + } + return "Unhandled XGL_TEX_FILTER"; +} + + +static const char* string_XGL_DESCRIPTOR_SET_SLOT_TYPE(XGL_DESCRIPTOR_SET_SLOT_TYPE input_value) +{ + switch ((XGL_DESCRIPTOR_SET_SLOT_TYPE)input_value) + { + + case XGL_SLOT_NEXT_DESCRIPTOR_SET: + return "XGL_SLOT_NEXT_DESCRIPTOR_SET"; + + case XGL_SLOT_SHADER_RESOURCE: + return "XGL_SLOT_SHADER_RESOURCE"; + + case XGL_SLOT_SHADER_SAMPLER: + return "XGL_SLOT_SHADER_SAMPLER"; + + case XGL_SLOT_SHADER_UAV: + return "XGL_SLOT_SHADER_UAV"; + + case XGL_SLOT_UNUSED: + return "XGL_SLOT_UNUSED"; + + default: + return "Unhandled XGL_DESCRIPTOR_SET_SLOT_TYPE"; + } + return "Unhandled XGL_DESCRIPTOR_SET_SLOT_TYPE"; +} + + +static const char* string_XGL_TEX_ADDRESS(XGL_TEX_ADDRESS input_value) +{ + switch ((XGL_TEX_ADDRESS)input_value) + { + + case XGL_TEX_ADDRESS_CLAMP: + return "XGL_TEX_ADDRESS_CLAMP"; + + case XGL_TEX_ADDRESS_CLAMP_BORDER: + return "XGL_TEX_ADDRESS_CLAMP_BORDER"; + + case XGL_TEX_ADDRESS_MIRROR: + return "XGL_TEX_ADDRESS_MIRROR"; + + case XGL_TEX_ADDRESS_MIRROR_ONCE: + return "XGL_TEX_ADDRESS_MIRROR_ONCE"; + + case XGL_TEX_ADDRESS_WRAP: + return "XGL_TEX_ADDRESS_WRAP"; + + default: + return "Unhandled XGL_TEX_ADDRESS"; + } + return "Unhandled XGL_TEX_ADDRESS"; +} + + +static const char* string_XGL_QUERY_TYPE(XGL_QUERY_TYPE input_value) +{ + switch ((XGL_QUERY_TYPE)input_value) + { + + case XGL_QUERY_OCCLUSION: + return "XGL_QUERY_OCCLUSION"; + + case XGL_QUERY_PIPELINE_STATISTICS: + return "XGL_QUERY_PIPELINE_STATISTICS"; + + default: + return "Unhandled XGL_QUERY_TYPE"; + } + return "Unhandled XGL_QUERY_TYPE"; +} + + +static const char* string_XGL_ATOMIC_OP(XGL_ATOMIC_OP input_value) +{ + switch ((XGL_ATOMIC_OP)input_value) + { + + case XGL_ATOMIC_ADD_INT32: + return "XGL_ATOMIC_ADD_INT32"; + + case XGL_ATOMIC_ADD_INT64: + return "XGL_ATOMIC_ADD_INT64"; + + case XGL_ATOMIC_AND_INT32: + return "XGL_ATOMIC_AND_INT32"; + + case XGL_ATOMIC_AND_INT64: + return "XGL_ATOMIC_AND_INT64"; + + case XGL_ATOMIC_DEC_UINT32: + return "XGL_ATOMIC_DEC_UINT32"; + + case XGL_ATOMIC_DEC_UINT64: + return "XGL_ATOMIC_DEC_UINT64"; + + case XGL_ATOMIC_INC_UINT32: + return "XGL_ATOMIC_INC_UINT32"; + + case XGL_ATOMIC_INC_UINT64: + return "XGL_ATOMIC_INC_UINT64"; + + case XGL_ATOMIC_MAX_SINT32: + return "XGL_ATOMIC_MAX_SINT32"; + + case XGL_ATOMIC_MAX_SINT64: + return "XGL_ATOMIC_MAX_SINT64"; + + case XGL_ATOMIC_MAX_UINT32: + return "XGL_ATOMIC_MAX_UINT32"; + + case XGL_ATOMIC_MAX_UINT64: + return "XGL_ATOMIC_MAX_UINT64"; + + case XGL_ATOMIC_MIN_SINT32: + return "XGL_ATOMIC_MIN_SINT32"; + + case XGL_ATOMIC_MIN_SINT64: + return "XGL_ATOMIC_MIN_SINT64"; + + case XGL_ATOMIC_MIN_UINT32: + return "XGL_ATOMIC_MIN_UINT32"; + + case XGL_ATOMIC_MIN_UINT64: + return "XGL_ATOMIC_MIN_UINT64"; + + case XGL_ATOMIC_OR_INT32: + return "XGL_ATOMIC_OR_INT32"; + + case XGL_ATOMIC_OR_INT64: + return "XGL_ATOMIC_OR_INT64"; + + case XGL_ATOMIC_SUB_INT32: + return "XGL_ATOMIC_SUB_INT32"; + + case XGL_ATOMIC_SUB_INT64: + return "XGL_ATOMIC_SUB_INT64"; + + case XGL_ATOMIC_XOR_INT32: + return "XGL_ATOMIC_XOR_INT32"; + + case XGL_ATOMIC_XOR_INT64: + return "XGL_ATOMIC_XOR_INT64"; + + default: + return "Unhandled XGL_ATOMIC_OP"; + } + return "Unhandled XGL_ATOMIC_OP"; +} + + +static const char* string_XGL_PROVOKING_VERTEX_CONVENTION(XGL_PROVOKING_VERTEX_CONVENTION input_value) +{ + switch ((XGL_PROVOKING_VERTEX_CONVENTION)input_value) + { + + case XGL_PROVOKING_VERTEX_FIRST: + return "XGL_PROVOKING_VERTEX_FIRST"; + + case XGL_PROVOKING_VERTEX_LAST: + return "XGL_PROVOKING_VERTEX_LAST"; + + default: + return "Unhandled XGL_PROVOKING_VERTEX_CONVENTION"; + } + return "Unhandled XGL_PROVOKING_VERTEX_CONVENTION"; +} + + +static const char* string_XGL_MEMORY_HEAP_INFO_TYPE(XGL_MEMORY_HEAP_INFO_TYPE input_value) +{ + switch ((XGL_MEMORY_HEAP_INFO_TYPE)input_value) + { + + case XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES: + return "XGL_INFO_TYPE_MEMORY_HEAP_PROPERTIES"; + + default: + return "Unhandled XGL_MEMORY_HEAP_INFO_TYPE"; + } + return "Unhandled XGL_MEMORY_HEAP_INFO_TYPE"; +} + + +static const char* string_XGL_PRIMITIVE_TOPOLOGY(XGL_PRIMITIVE_TOPOLOGY input_value) +{ + switch ((XGL_PRIMITIVE_TOPOLOGY)input_value) + { + + case XGL_TOPOLOGY_LINE_LIST: + return "XGL_TOPOLOGY_LINE_LIST"; + + case XGL_TOPOLOGY_LINE_LIST_ADJ: + return "XGL_TOPOLOGY_LINE_LIST_ADJ"; + + case XGL_TOPOLOGY_LINE_STRIP: + return "XGL_TOPOLOGY_LINE_STRIP"; + + case XGL_TOPOLOGY_LINE_STRIP_ADJ: + return "XGL_TOPOLOGY_LINE_STRIP_ADJ"; + + case XGL_TOPOLOGY_PATCH: + return "XGL_TOPOLOGY_PATCH"; + + case XGL_TOPOLOGY_POINT_LIST: + return "XGL_TOPOLOGY_POINT_LIST"; + + case XGL_TOPOLOGY_QUAD_LIST: + return "XGL_TOPOLOGY_QUAD_LIST"; + + case XGL_TOPOLOGY_QUAD_STRIP: + return "XGL_TOPOLOGY_QUAD_STRIP"; + + case XGL_TOPOLOGY_RECT_LIST: + return "XGL_TOPOLOGY_RECT_LIST"; + + case XGL_TOPOLOGY_TRIANGLE_LIST: + return "XGL_TOPOLOGY_TRIANGLE_LIST"; + + case XGL_TOPOLOGY_TRIANGLE_LIST_ADJ: + return "XGL_TOPOLOGY_TRIANGLE_LIST_ADJ"; + + case XGL_TOPOLOGY_TRIANGLE_STRIP: + return "XGL_TOPOLOGY_TRIANGLE_STRIP"; + + case XGL_TOPOLOGY_TRIANGLE_STRIP_ADJ: + return "XGL_TOPOLOGY_TRIANGLE_STRIP_ADJ"; + + default: + return "Unhandled XGL_PRIMITIVE_TOPOLOGY"; + } + return "Unhandled XGL_PRIMITIVE_TOPOLOGY"; +} + + +static const char* string_XGL_BLEND_FUNC(XGL_BLEND_FUNC input_value) +{ + switch ((XGL_BLEND_FUNC)input_value) + { + + case XGL_BLEND_FUNC_ADD: + return "XGL_BLEND_FUNC_ADD"; + + case XGL_BLEND_FUNC_MAX: + return "XGL_BLEND_FUNC_MAX"; + + case XGL_BLEND_FUNC_MIN: + return "XGL_BLEND_FUNC_MIN"; + + case XGL_BLEND_FUNC_REVERSE_SUBTRACT: + return "XGL_BLEND_FUNC_REVERSE_SUBTRACT"; + + case XGL_BLEND_FUNC_SUBTRACT: + return "XGL_BLEND_FUNC_SUBTRACT"; + + default: + return "Unhandled XGL_BLEND_FUNC"; + } + return "Unhandled XGL_BLEND_FUNC"; +} + + +static const char* string_XGL_SYSTEM_ALLOC_TYPE(XGL_SYSTEM_ALLOC_TYPE input_value) +{ + switch ((XGL_SYSTEM_ALLOC_TYPE)input_value) + { + + case XGL_SYSTEM_ALLOC_API_OBJECT: + return "XGL_SYSTEM_ALLOC_API_OBJECT"; + + case XGL_SYSTEM_ALLOC_DEBUG: + return "XGL_SYSTEM_ALLOC_DEBUG"; + + case XGL_SYSTEM_ALLOC_INTERNAL: + return "XGL_SYSTEM_ALLOC_INTERNAL"; + + case XGL_SYSTEM_ALLOC_INTERNAL_SHADER: + return "XGL_SYSTEM_ALLOC_INTERNAL_SHADER"; + + case XGL_SYSTEM_ALLOC_INTERNAL_TEMP: + return "XGL_SYSTEM_ALLOC_INTERNAL_TEMP"; + + default: + return "Unhandled XGL_SYSTEM_ALLOC_TYPE"; + } + return "Unhandled XGL_SYSTEM_ALLOC_TYPE"; +} + + +static const char* string_XGL_MEMORY_STATE(XGL_MEMORY_STATE input_value) +{ + switch ((XGL_MEMORY_STATE)input_value) + { + + case XGL_MEMORY_STATE_COMPUTE_SHADER_READ_ONLY: + return "XGL_MEMORY_STATE_COMPUTE_SHADER_READ_ONLY"; + + case XGL_MEMORY_STATE_COMPUTE_SHADER_READ_WRITE: + return "XGL_MEMORY_STATE_COMPUTE_SHADER_READ_WRITE"; + + case XGL_MEMORY_STATE_COMPUTE_SHADER_WRITE_ONLY: + return "XGL_MEMORY_STATE_COMPUTE_SHADER_WRITE_ONLY"; + + case XGL_MEMORY_STATE_DATA_TRANSFER: + return "XGL_MEMORY_STATE_DATA_TRANSFER"; + + case XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY: + return "XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_ONLY"; + + case XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_WRITE: + return "XGL_MEMORY_STATE_GRAPHICS_SHADER_READ_WRITE"; + + case XGL_MEMORY_STATE_GRAPHICS_SHADER_WRITE_ONLY: + return "XGL_MEMORY_STATE_GRAPHICS_SHADER_WRITE_ONLY"; + + case XGL_MEMORY_STATE_INDEX_DATA: + return "XGL_MEMORY_STATE_INDEX_DATA"; + + case XGL_MEMORY_STATE_INDIRECT_ARG: + return "XGL_MEMORY_STATE_INDIRECT_ARG"; + + case XGL_MEMORY_STATE_MULTI_SHADER_READ_ONLY: + return "XGL_MEMORY_STATE_MULTI_SHADER_READ_ONLY"; + + case XGL_MEMORY_STATE_QUEUE_ATOMIC: + return "XGL_MEMORY_STATE_QUEUE_ATOMIC"; + + case XGL_MEMORY_STATE_WRITE_TIMESTAMP: + return "XGL_MEMORY_STATE_WRITE_TIMESTAMP"; + + default: + return "Unhandled XGL_MEMORY_STATE"; + } + return "Unhandled XGL_MEMORY_STATE"; +} + + +static const char* string_XGL_QUERY_CONTROL_FLAGS(XGL_QUERY_CONTROL_FLAGS input_value) +{ + switch ((XGL_QUERY_CONTROL_FLAGS)input_value) + { + + case XGL_QUERY_IMPRECISE_DATA_BIT: + return "XGL_QUERY_IMPRECISE_DATA_BIT"; + + default: + return "Unhandled XGL_QUERY_CONTROL_FLAGS"; + } + return "Unhandled XGL_QUERY_CONTROL_FLAGS"; +} + + +static const char* string_XGL_FORMAT_INFO_TYPE(XGL_FORMAT_INFO_TYPE input_value) +{ + switch ((XGL_FORMAT_INFO_TYPE)input_value) + { + + case XGL_INFO_TYPE_FORMAT_PROPERTIES: + return "XGL_INFO_TYPE_FORMAT_PROPERTIES"; + + default: + return "Unhandled XGL_FORMAT_INFO_TYPE"; + } + return "Unhandled XGL_FORMAT_INFO_TYPE"; +} + + +static const char* string_XGL_STATE_BIND_POINT(XGL_STATE_BIND_POINT input_value) +{ + switch ((XGL_STATE_BIND_POINT)input_value) + { + + case XGL_STATE_BIND_COLOR_BLEND: + return "XGL_STATE_BIND_COLOR_BLEND"; + + case XGL_STATE_BIND_DEPTH_STENCIL: + return "XGL_STATE_BIND_DEPTH_STENCIL"; + + case XGL_STATE_BIND_MSAA: + return "XGL_STATE_BIND_MSAA"; + + case XGL_STATE_BIND_RASTER: + return "XGL_STATE_BIND_RASTER"; + + case XGL_STATE_BIND_VIEWPORT: + return "XGL_STATE_BIND_VIEWPORT"; + + default: + return "Unhandled XGL_STATE_BIND_POINT"; + } + return "Unhandled XGL_STATE_BIND_POINT"; +} + + +static const char* string_XGL_CMD_BUFFER_BUILD_FLAGS(XGL_CMD_BUFFER_BUILD_FLAGS input_value) +{ + switch ((XGL_CMD_BUFFER_BUILD_FLAGS)input_value) + { + + case XGL_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT: + return "XGL_CMD_BUFFER_OPTIMIZE_DESCRIPTOR_SET_SWITCH_BIT"; + + case XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT: + return "XGL_CMD_BUFFER_OPTIMIZE_GPU_SMALL_BATCH_BIT"; + + case XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT: + return "XGL_CMD_BUFFER_OPTIMIZE_ONE_TIME_SUBMIT_BIT"; + + case XGL_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT: + return "XGL_CMD_BUFFER_OPTIMIZE_PIPELINE_SWITCH_BIT"; + + default: + return "Unhandled XGL_CMD_BUFFER_BUILD_FLAGS"; + } + return "Unhandled XGL_CMD_BUFFER_BUILD_FLAGS"; +} + + +static const char* string_XGL_MEMORY_REF_FLAGS(XGL_MEMORY_REF_FLAGS input_value) +{ + switch ((XGL_MEMORY_REF_FLAGS)input_value) + { + + case XGL_MEMORY_REF_READ_ONLY_BIT: + return "XGL_MEMORY_REF_READ_ONLY_BIT"; + + default: + return "Unhandled XGL_MEMORY_REF_FLAGS"; + } + return "Unhandled XGL_MEMORY_REF_FLAGS"; +} + + +static const char* string_XGL_TIMESTAMP_TYPE(XGL_TIMESTAMP_TYPE input_value) +{ + switch ((XGL_TIMESTAMP_TYPE)input_value) + { + + case XGL_TIMESTAMP_BOTTOM: + return "XGL_TIMESTAMP_BOTTOM"; + + case XGL_TIMESTAMP_TOP: + return "XGL_TIMESTAMP_TOP"; + + default: + return "Unhandled XGL_TIMESTAMP_TYPE"; + } + return "Unhandled XGL_TIMESTAMP_TYPE"; +} + + +static const char* string_XGL_MEMORY_HEAP_FLAGS(XGL_MEMORY_HEAP_FLAGS input_value) +{ + switch ((XGL_MEMORY_HEAP_FLAGS)input_value) + { + + case XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT: + return "XGL_MEMORY_HEAP_CPU_GPU_COHERENT_BIT"; + + case XGL_MEMORY_HEAP_CPU_UNCACHED_BIT: + return "XGL_MEMORY_HEAP_CPU_UNCACHED_BIT"; + + case XGL_MEMORY_HEAP_CPU_VISIBLE_BIT: + return "XGL_MEMORY_HEAP_CPU_VISIBLE_BIT"; + + case XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT: + return "XGL_MEMORY_HEAP_CPU_WRITE_COMBINED_BIT"; + + case XGL_MEMORY_HEAP_HOLDS_PINNED_BIT: + return "XGL_MEMORY_HEAP_HOLDS_PINNED_BIT"; + + case XGL_MEMORY_HEAP_SHAREABLE_BIT: + return "XGL_MEMORY_HEAP_SHAREABLE_BIT"; + + default: + return "Unhandled XGL_MEMORY_HEAP_FLAGS"; + } + return "Unhandled XGL_MEMORY_HEAP_FLAGS"; +} + + +static const char* string_XGL_MEMORY_ALLOC_FLAGS(XGL_MEMORY_ALLOC_FLAGS input_value) +{ + switch ((XGL_MEMORY_ALLOC_FLAGS)input_value) + { + + case XGL_MEMORY_ALLOC_SHAREABLE_BIT: + return "XGL_MEMORY_ALLOC_SHAREABLE_BIT"; + + case XGL_MEMORY_ALLOC_VIRTUAL_BIT: + return "XGL_MEMORY_ALLOC_VIRTUAL_BIT"; + + default: + return "Unhandled XGL_MEMORY_ALLOC_FLAGS"; + } + return "Unhandled XGL_MEMORY_ALLOC_FLAGS"; +} + + +static const char* string_XGL_PHYSICAL_GPU_TYPE(XGL_PHYSICAL_GPU_TYPE input_value) +{ + switch ((XGL_PHYSICAL_GPU_TYPE)input_value) + { + + case XGL_GPU_TYPE_DISCRETE: + return "XGL_GPU_TYPE_DISCRETE"; + + case XGL_GPU_TYPE_INTEGRATED: + return "XGL_GPU_TYPE_INTEGRATED"; + + case XGL_GPU_TYPE_OTHER: + return "XGL_GPU_TYPE_OTHER"; + + case XGL_GPU_TYPE_VIRTUAL: + return "XGL_GPU_TYPE_VIRTUAL"; + + default: + return "Unhandled XGL_PHYSICAL_GPU_TYPE"; + } + return "Unhandled XGL_PHYSICAL_GPU_TYPE"; +} + + +static const char* string_XGL_BORDER_COLOR_TYPE(XGL_BORDER_COLOR_TYPE input_value) +{ + switch ((XGL_BORDER_COLOR_TYPE)input_value) + { + + case XGL_BORDER_COLOR_OPAQUE_BLACK: + return "XGL_BORDER_COLOR_OPAQUE_BLACK"; + + case XGL_BORDER_COLOR_OPAQUE_WHITE: + return "XGL_BORDER_COLOR_OPAQUE_WHITE"; + + case XGL_BORDER_COLOR_TRANSPARENT_BLACK: + return "XGL_BORDER_COLOR_TRANSPARENT_BLACK"; + + default: + return "Unhandled XGL_BORDER_COLOR_TYPE"; + } + return "Unhandled XGL_BORDER_COLOR_TYPE"; +} + + +static const char* string_XGL_IMAGE_STATE(XGL_IMAGE_STATE input_value) +{ + switch ((XGL_IMAGE_STATE)input_value) + { + + case XGL_IMAGE_STATE_CLEAR: + return "XGL_IMAGE_STATE_CLEAR"; + + case XGL_IMAGE_STATE_COMPUTE_SHADER_READ_ONLY: + return "XGL_IMAGE_STATE_COMPUTE_SHADER_READ_ONLY"; + + case XGL_IMAGE_STATE_COMPUTE_SHADER_READ_WRITE: + return "XGL_IMAGE_STATE_COMPUTE_SHADER_READ_WRITE"; + + case XGL_IMAGE_STATE_COMPUTE_SHADER_WRITE_ONLY: + return "XGL_IMAGE_STATE_COMPUTE_SHADER_WRITE_ONLY"; + + case XGL_IMAGE_STATE_DATA_TRANSFER: + return "XGL_IMAGE_STATE_DATA_TRANSFER"; + + case XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY: + return "XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_ONLY"; + + case XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_WRITE: + return "XGL_IMAGE_STATE_GRAPHICS_SHADER_READ_WRITE"; + + case XGL_IMAGE_STATE_GRAPHICS_SHADER_WRITE_ONLY: + return "XGL_IMAGE_STATE_GRAPHICS_SHADER_WRITE_ONLY"; + + case XGL_IMAGE_STATE_MULTI_SHADER_READ_ONLY: + return "XGL_IMAGE_STATE_MULTI_SHADER_READ_ONLY"; + + case XGL_IMAGE_STATE_RESOLVE_DESTINATION: + return "XGL_IMAGE_STATE_RESOLVE_DESTINATION"; + + case XGL_IMAGE_STATE_RESOLVE_SOURCE: + return "XGL_IMAGE_STATE_RESOLVE_SOURCE"; + + case XGL_IMAGE_STATE_TARGET_AND_SHADER_READ_ONLY: + return "XGL_IMAGE_STATE_TARGET_AND_SHADER_READ_ONLY"; + + case XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL: + return "XGL_IMAGE_STATE_TARGET_RENDER_ACCESS_OPTIMAL"; + + case XGL_IMAGE_STATE_TARGET_SHADER_ACCESS_OPTIMAL: + return "XGL_IMAGE_STATE_TARGET_SHADER_ACCESS_OPTIMAL"; + + case XGL_IMAGE_STATE_UNINITIALIZED_TARGET: + return "XGL_IMAGE_STATE_UNINITIALIZED_TARGET"; + + default: + return "Unhandled XGL_IMAGE_STATE"; + } + return "Unhandled XGL_IMAGE_STATE"; +} + + +static const char* string_XGL_TEX_MIPMAP_MODE(XGL_TEX_MIPMAP_MODE input_value) +{ + switch ((XGL_TEX_MIPMAP_MODE)input_value) + { + + case XGL_TEX_MIPMAP_BASE: + return "XGL_TEX_MIPMAP_BASE"; + + case XGL_TEX_MIPMAP_LINEAR: + return "XGL_TEX_MIPMAP_LINEAR"; + + case XGL_TEX_MIPMAP_NEAREST: + return "XGL_TEX_MIPMAP_NEAREST"; + + default: + return "Unhandled XGL_TEX_MIPMAP_MODE"; + } + return "Unhandled XGL_TEX_MIPMAP_MODE"; +} + + +static const char* string_XGL_LOGIC_OP(XGL_LOGIC_OP input_value) +{ + switch ((XGL_LOGIC_OP)input_value) + { + + case XGL_LOGIC_OP_AND: + return "XGL_LOGIC_OP_AND"; + + case XGL_LOGIC_OP_AND_INVERTED: + return "XGL_LOGIC_OP_AND_INVERTED"; + + case XGL_LOGIC_OP_AND_REVERSE: + return "XGL_LOGIC_OP_AND_REVERSE"; + + case XGL_LOGIC_OP_CLEAR: + return "XGL_LOGIC_OP_CLEAR"; + + case XGL_LOGIC_OP_COPY: + return "XGL_LOGIC_OP_COPY"; + + case XGL_LOGIC_OP_COPY_INVERTED: + return "XGL_LOGIC_OP_COPY_INVERTED"; + + case XGL_LOGIC_OP_EQUIV: + return "XGL_LOGIC_OP_EQUIV"; + + case XGL_LOGIC_OP_INVERT: + return "XGL_LOGIC_OP_INVERT"; + + case XGL_LOGIC_OP_NAND: + return "XGL_LOGIC_OP_NAND"; + + case XGL_LOGIC_OP_NOOP: + return "XGL_LOGIC_OP_NOOP"; + + case XGL_LOGIC_OP_NOR: + return "XGL_LOGIC_OP_NOR"; + + case XGL_LOGIC_OP_OR: + return "XGL_LOGIC_OP_OR"; + + case XGL_LOGIC_OP_OR_INVERTED: + return "XGL_LOGIC_OP_OR_INVERTED"; + + case XGL_LOGIC_OP_OR_REVERSE: + return "XGL_LOGIC_OP_OR_REVERSE"; + + case XGL_LOGIC_OP_SET: + return "XGL_LOGIC_OP_SET"; + + case XGL_LOGIC_OP_XOR: + return "XGL_LOGIC_OP_XOR"; + + default: + return "Unhandled XGL_LOGIC_OP"; + } + return "Unhandled XGL_LOGIC_OP"; +} + + +static const char* string_XGL_FORMAT_FEATURE_FLAGS(XGL_FORMAT_FEATURE_FLAGS input_value) +{ + switch ((XGL_FORMAT_FEATURE_FLAGS)input_value) + { + + case XGL_FORMAT_COLOR_ATTACHMENT_BLEND_BIT: + return "XGL_FORMAT_COLOR_ATTACHMENT_BLEND_BIT"; + + case XGL_FORMAT_COLOR_ATTACHMENT_WRITE_BIT: + return "XGL_FORMAT_COLOR_ATTACHMENT_WRITE_BIT"; + + case XGL_FORMAT_CONVERSION_BIT: + return "XGL_FORMAT_CONVERSION_BIT"; + + case XGL_FORMAT_DEPTH_ATTACHMENT_BIT: + return "XGL_FORMAT_DEPTH_ATTACHMENT_BIT"; + + case XGL_FORMAT_IMAGE_COPY_BIT: + return "XGL_FORMAT_IMAGE_COPY_BIT"; + + case XGL_FORMAT_IMAGE_SHADER_READ_BIT: + return "XGL_FORMAT_IMAGE_SHADER_READ_BIT"; + + case XGL_FORMAT_IMAGE_SHADER_WRITE_BIT: + return "XGL_FORMAT_IMAGE_SHADER_WRITE_BIT"; + + case XGL_FORMAT_MEMORY_SHADER_ACCESS_BIT: + return "XGL_FORMAT_MEMORY_SHADER_ACCESS_BIT"; + + case XGL_FORMAT_MSAA_ATTACHMENT_BIT: + return "XGL_FORMAT_MSAA_ATTACHMENT_BIT"; + + case XGL_FORMAT_STENCIL_ATTACHMENT_BIT: + return "XGL_FORMAT_STENCIL_ATTACHMENT_BIT"; + + default: + return "Unhandled XGL_FORMAT_FEATURE_FLAGS"; + } + return "Unhandled XGL_FORMAT_FEATURE_FLAGS"; +} + + +static const char* string_XGL_VALIDATION_LEVEL(XGL_VALIDATION_LEVEL input_value) +{ + switch ((XGL_VALIDATION_LEVEL)input_value) + { + + case XGL_VALIDATION_LEVEL_0: + return "XGL_VALIDATION_LEVEL_0"; + + case XGL_VALIDATION_LEVEL_1: + return "XGL_VALIDATION_LEVEL_1"; + + case XGL_VALIDATION_LEVEL_2: + return "XGL_VALIDATION_LEVEL_2"; + + case XGL_VALIDATION_LEVEL_3: + return "XGL_VALIDATION_LEVEL_3"; + + case XGL_VALIDATION_LEVEL_4: + return "XGL_VALIDATION_LEVEL_4"; + + default: + return "Unhandled XGL_VALIDATION_LEVEL"; + } + return "Unhandled XGL_VALIDATION_LEVEL"; +} + + +static const char* string_XGL_CULL_MODE(XGL_CULL_MODE input_value) +{ + switch ((XGL_CULL_MODE)input_value) + { + + case XGL_CULL_BACK: + return "XGL_CULL_BACK"; + + case XGL_CULL_FRONT: + return "XGL_CULL_FRONT"; + + case XGL_CULL_FRONT_AND_BACK: + return "XGL_CULL_FRONT_AND_BACK"; + + case XGL_CULL_NONE: + return "XGL_CULL_NONE"; + + default: + return "Unhandled XGL_CULL_MODE"; + } + return "Unhandled XGL_CULL_MODE"; +} + + +static const char* string_XGL_PIPELINE_SHADER_STAGE(XGL_PIPELINE_SHADER_STAGE input_value) +{ + switch ((XGL_PIPELINE_SHADER_STAGE)input_value) + { + + case XGL_SHADER_STAGE_COMPUTE: + return "XGL_SHADER_STAGE_COMPUTE"; + + case XGL_SHADER_STAGE_FRAGMENT: + return "XGL_SHADER_STAGE_FRAGMENT"; + + case XGL_SHADER_STAGE_GEOMETRY: + return "XGL_SHADER_STAGE_GEOMETRY"; + + case XGL_SHADER_STAGE_TESS_CONTROL: + return "XGL_SHADER_STAGE_TESS_CONTROL"; + + case XGL_SHADER_STAGE_TESS_EVALUATION: + return "XGL_SHADER_STAGE_TESS_EVALUATION"; + + case XGL_SHADER_STAGE_VERTEX: + return "XGL_SHADER_STAGE_VERTEX"; + + default: + return "Unhandled XGL_PIPELINE_SHADER_STAGE"; + } + return "Unhandled XGL_PIPELINE_SHADER_STAGE"; +} + + +static const char* string_XGL_CHANNEL_SWIZZLE(XGL_CHANNEL_SWIZZLE input_value) +{ + switch ((XGL_CHANNEL_SWIZZLE)input_value) + { + + case XGL_CHANNEL_SWIZZLE_A: + return "XGL_CHANNEL_SWIZZLE_A"; + + case XGL_CHANNEL_SWIZZLE_B: + return "XGL_CHANNEL_SWIZZLE_B"; + + case XGL_CHANNEL_SWIZZLE_G: + return "XGL_CHANNEL_SWIZZLE_G"; + + case XGL_CHANNEL_SWIZZLE_ONE: + return "XGL_CHANNEL_SWIZZLE_ONE"; + + case XGL_CHANNEL_SWIZZLE_R: + return "XGL_CHANNEL_SWIZZLE_R"; + + case XGL_CHANNEL_SWIZZLE_ZERO: + return "XGL_CHANNEL_SWIZZLE_ZERO"; + + default: + return "Unhandled XGL_CHANNEL_SWIZZLE"; + } + return "Unhandled XGL_CHANNEL_SWIZZLE"; +} + + +static const char* string_XGL_DEVICE_CREATE_FLAGS(XGL_DEVICE_CREATE_FLAGS input_value) +{ + switch ((XGL_DEVICE_CREATE_FLAGS)input_value) + { + + case XGL_DEVICE_CREATE_MGPU_IQ_MATCH_BIT: + return "XGL_DEVICE_CREATE_MGPU_IQ_MATCH_BIT"; + + case XGL_DEVICE_CREATE_VALIDATION_BIT: + return "XGL_DEVICE_CREATE_VALIDATION_BIT"; + + default: + return "Unhandled XGL_DEVICE_CREATE_FLAGS"; + } + return "Unhandled XGL_DEVICE_CREATE_FLAGS"; +} + + +static const char* string_XGL_RESULT(XGL_RESULT input_value) +{ + switch ((XGL_RESULT)input_value) + { + + case XGL_EVENT_RESET: + return "XGL_EVENT_RESET"; + + case XGL_EVENT_SET: + return "XGL_EVENT_SET"; + + case XGL_NOT_READY: + return "XGL_NOT_READY"; + + case XGL_SUCCESS: + return "XGL_SUCCESS"; + + case XGL_TIMEOUT: + return "XGL_TIMEOUT"; + + case XGL_UNSUPPORTED: + return "XGL_UNSUPPORTED"; + + default: + return "Unhandled XGL_RESULT"; + } + return "Unhandled XGL_RESULT"; +} + + +static const char* string_XGL_PIPELINE_CREATE_FLAGS(XGL_PIPELINE_CREATE_FLAGS input_value) +{ + switch ((XGL_PIPELINE_CREATE_FLAGS)input_value) + { + + case XGL_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT: + return "XGL_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT"; + + default: + return "Unhandled XGL_PIPELINE_CREATE_FLAGS"; + } + return "Unhandled XGL_PIPELINE_CREATE_FLAGS"; +} + + +static const char* string_XGL_SEMAPHORE_CREATE_FLAGS(XGL_SEMAPHORE_CREATE_FLAGS input_value) +{ + switch ((XGL_SEMAPHORE_CREATE_FLAGS)input_value) + { + + case XGL_SEMAPHORE_CREATE_SHAREABLE_BIT: + return "XGL_SEMAPHORE_CREATE_SHAREABLE_BIT"; + + default: + return "Unhandled XGL_SEMAPHORE_CREATE_FLAGS"; + } + return "Unhandled XGL_SEMAPHORE_CREATE_FLAGS"; +} + + +static const char* string_XGL_STRUCTURE_TYPE(XGL_STRUCTURE_TYPE input_value) +{ + switch ((XGL_STRUCTURE_TYPE)input_value) + { + + case XGL_STRUCTURE_TYPE_APPLICATION_INFO: + return "XGL_STRUCTURE_TYPE_APPLICATION_INFO"; + + case XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_CMD_BUFFER_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_COLOR_ATTACHMENT_VIEW_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_COLOR_BLEND_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_DEPTH_STENCIL_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_DEPTH_STENCIL_VIEW_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_DESCRIPTOR_SET_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_DEVICE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_EVENT_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_FENCE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_IMAGE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO: + return "XGL_STRUCTURE_TYPE_IMAGE_VIEW_ATTACH_INFO"; + + case XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO: + return "XGL_STRUCTURE_TYPE_MEMORY_ALLOC_INFO"; + + case XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO: + return "XGL_STRUCTURE_TYPE_MEMORY_OPEN_INFO"; + + case XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION: + return "XGL_STRUCTURE_TYPE_MEMORY_STATE_TRANSITION"; + + case XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO: + return "XGL_STRUCTURE_TYPE_MEMORY_VIEW_ATTACH_INFO"; + + case XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_MSAA_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO: + return "XGL_STRUCTURE_TYPE_PEER_MEMORY_OPEN_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_CB_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_DB_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_IA_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_RS_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_PIPELINE_TESS_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_QUERY_POOL_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_RASTER_STATE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO"; + + case XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO: + return "XGL_STRUCTURE_TYPE_SEMAPHORE_OPEN_INFO"; + + case XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO: + return "XGL_STRUCTURE_TYPE_SHADER_CREATE_INFO"; + + default: + return "Unhandled XGL_STRUCTURE_TYPE"; + } + return "Unhandled XGL_STRUCTURE_TYPE"; +} + + +static const char* string_XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS(XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS input_value) +{ + switch ((XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS)input_value) + { + + case XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT: + return "XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_DEPTH_BIT"; + + case XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT: + return "XGL_DEPTH_STENCIL_VIEW_CREATE_READ_ONLY_STENCIL_BIT"; + + default: + return "Unhandled XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS"; + } + return "Unhandled XGL_DEPTH_STENCIL_VIEW_CREATE_FLAGS"; +} + + +static const char* string_XGL_GPU_COMPATIBILITY_FLAGS(XGL_GPU_COMPATIBILITY_FLAGS input_value) +{ + switch ((XGL_GPU_COMPATIBILITY_FLAGS)input_value) + { + + case XGL_GPU_COMPAT_ASIC_FEATURES_BIT: + return "XGL_GPU_COMPAT_ASIC_FEATURES_BIT"; + + case XGL_GPU_COMPAT_IQ_MATCH_BIT: + return "XGL_GPU_COMPAT_IQ_MATCH_BIT"; + + case XGL_GPU_COMPAT_PEER_TRANSFER_BIT: + return "XGL_GPU_COMPAT_PEER_TRANSFER_BIT"; + + case XGL_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT: + return "XGL_GPU_COMPAT_SHARED_GPU0_DISPLAY_BIT"; + + case XGL_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT: + return "XGL_GPU_COMPAT_SHARED_GPU1_DISPLAY_BIT"; + + case XGL_GPU_COMPAT_SHARED_MEMORY_BIT: + return "XGL_GPU_COMPAT_SHARED_MEMORY_BIT"; + + case XGL_GPU_COMPAT_SHARED_SYNC_BIT: + return "XGL_GPU_COMPAT_SHARED_SYNC_BIT"; + + default: + return "Unhandled XGL_GPU_COMPATIBILITY_FLAGS"; + } + return "Unhandled XGL_GPU_COMPATIBILITY_FLAGS"; +} + + +static const char* string_XGL_FILL_MODE(XGL_FILL_MODE input_value) +{ + switch ((XGL_FILL_MODE)input_value) + { + + case XFL_FILL_POINTS: + return "XFL_FILL_POINTS"; + + case XGL_FILL_SOLID: + return "XGL_FILL_SOLID"; + + case XGL_FILL_WIREFRAME: + return "XGL_FILL_WIREFRAME"; + + default: + return "Unhandled XGL_FILL_MODE"; + } + return "Unhandled XGL_FILL_MODE"; +} + + +static const char* string_XGL_IMAGE_VIEW_TYPE(XGL_IMAGE_VIEW_TYPE input_value) +{ + switch ((XGL_IMAGE_VIEW_TYPE)input_value) + { + + case XGL_IMAGE_VIEW_1D: + return "XGL_IMAGE_VIEW_1D"; + + case XGL_IMAGE_VIEW_2D: + return "XGL_IMAGE_VIEW_2D"; + + case XGL_IMAGE_VIEW_3D: + return "XGL_IMAGE_VIEW_3D"; + + case XGL_IMAGE_VIEW_CUBE: + return "XGL_IMAGE_VIEW_CUBE"; + + default: + return "Unhandled XGL_IMAGE_VIEW_TYPE"; + } + return "Unhandled XGL_IMAGE_VIEW_TYPE"; +} + + +static const char* string_XGL_IMAGE_TYPE(XGL_IMAGE_TYPE input_value) +{ + switch ((XGL_IMAGE_TYPE)input_value) + { + + case XGL_IMAGE_1D: + return "XGL_IMAGE_1D"; + + case XGL_IMAGE_2D: + return "XGL_IMAGE_2D"; + + case XGL_IMAGE_3D: + return "XGL_IMAGE_3D"; + + default: + return "Unhandled XGL_IMAGE_TYPE"; + } + return "Unhandled XGL_IMAGE_TYPE"; +} + + +static const char* string_XGL_INDEX_TYPE(XGL_INDEX_TYPE input_value) +{ + switch ((XGL_INDEX_TYPE)input_value) + { + + case XGL_INDEX_16: + return "XGL_INDEX_16"; + + case XGL_INDEX_32: + return "XGL_INDEX_32"; + + case XGL_INDEX_8: + return "XGL_INDEX_8"; + + default: + return "Unhandled XGL_INDEX_TYPE"; + } + return "Unhandled XGL_INDEX_TYPE"; +} + + +static const char* string_XGL_IMAGE_CREATE_FLAGS(XGL_IMAGE_CREATE_FLAGS input_value) +{ + switch ((XGL_IMAGE_CREATE_FLAGS)input_value) + { + + case XGL_IMAGE_CREATE_CLONEABLE_BIT: + return "XGL_IMAGE_CREATE_CLONEABLE_BIT"; + + case XGL_IMAGE_CREATE_INVARIANT_DATA_BIT: + return "XGL_IMAGE_CREATE_INVARIANT_DATA_BIT"; + + case XGL_IMAGE_CREATE_SHAREABLE_BIT: + return "XGL_IMAGE_CREATE_SHAREABLE_BIT"; + + default: + return "Unhandled XGL_IMAGE_CREATE_FLAGS"; + } + return "Unhandled XGL_IMAGE_CREATE_FLAGS"; +} + + +static const char* string_XGL_QUEUE_TYPE(XGL_QUEUE_TYPE input_value) +{ + switch ((XGL_QUEUE_TYPE)input_value) + { + + case XGL_QUEUE_TYPE_COMPUTE: + return "XGL_QUEUE_TYPE_COMPUTE"; + + case XGL_QUEUE_TYPE_DMA: + return "XGL_QUEUE_TYPE_DMA"; + + case XGL_QUEUE_TYPE_GRAPHICS: + return "XGL_QUEUE_TYPE_GRAPHICS"; + + default: + return "Unhandled XGL_QUEUE_TYPE"; + } + return "Unhandled XGL_QUEUE_TYPE"; +} + + +static const char* string_XGL_STENCIL_OP(XGL_STENCIL_OP input_value) +{ + switch ((XGL_STENCIL_OP)input_value) + { + + case XGL_STENCIL_OP_DEC_CLAMP: + return "XGL_STENCIL_OP_DEC_CLAMP"; + + case XGL_STENCIL_OP_DEC_WRAP: + return "XGL_STENCIL_OP_DEC_WRAP"; + + case XGL_STENCIL_OP_INC_CLAMP: + return "XGL_STENCIL_OP_INC_CLAMP"; + + case XGL_STENCIL_OP_INC_WRAP: + return "XGL_STENCIL_OP_INC_WRAP"; + + case XGL_STENCIL_OP_INVERT: + return "XGL_STENCIL_OP_INVERT"; + + case XGL_STENCIL_OP_KEEP: + return "XGL_STENCIL_OP_KEEP"; + + case XGL_STENCIL_OP_REPLACE: + return "XGL_STENCIL_OP_REPLACE"; + + case XGL_STENCIL_OP_ZERO: + return "XGL_STENCIL_OP_ZERO"; + + default: + return "Unhandled XGL_STENCIL_OP"; + } + return "Unhandled XGL_STENCIL_OP"; +} + + +static const char* string_XGL_CHANNEL_FORMAT(XGL_CHANNEL_FORMAT input_value) +{ + switch ((XGL_CHANNEL_FORMAT)input_value) + { + + case XGL_CH_FMT_B5G6R5: + return "XGL_CH_FMT_B5G6R5"; + + case XGL_CH_FMT_B8G8R8A8: + return "XGL_CH_FMT_B8G8R8A8"; + + case XGL_CH_FMT_BC1: + return "XGL_CH_FMT_BC1"; + + case XGL_CH_FMT_BC2: + return "XGL_CH_FMT_BC2"; + + case XGL_CH_FMT_BC3: + return "XGL_CH_FMT_BC3"; + + case XGL_CH_FMT_BC4: + return "XGL_CH_FMT_BC4"; + + case XGL_CH_FMT_BC5: + return "XGL_CH_FMT_BC5"; + + case XGL_CH_FMT_BC6S: + return "XGL_CH_FMT_BC6S"; + + case XGL_CH_FMT_BC6U: + return "XGL_CH_FMT_BC6U"; + + case XGL_CH_FMT_BC7: + return "XGL_CH_FMT_BC7"; + + case XGL_CH_FMT_R10G10B10A2: + return "XGL_CH_FMT_R10G10B10A2"; + + case XGL_CH_FMT_R10G11B11: + return "XGL_CH_FMT_R10G11B11"; + + case XGL_CH_FMT_R11G11B10: + return "XGL_CH_FMT_R11G11B10"; + + case XGL_CH_FMT_R16: + return "XGL_CH_FMT_R16"; + + case XGL_CH_FMT_R16G16: + return "XGL_CH_FMT_R16G16"; + + case XGL_CH_FMT_R16G16B16A16: + return "XGL_CH_FMT_R16G16B16A16"; + + case XGL_CH_FMT_R16G8: + return "XGL_CH_FMT_R16G8"; + + case XGL_CH_FMT_R32: + return "XGL_CH_FMT_R32"; + + case XGL_CH_FMT_R32G32: + return "XGL_CH_FMT_R32G32"; + + case XGL_CH_FMT_R32G32B32: + return "XGL_CH_FMT_R32G32B32"; + + case XGL_CH_FMT_R32G32B32A32: + return "XGL_CH_FMT_R32G32B32A32"; + + case XGL_CH_FMT_R32G8: + return "XGL_CH_FMT_R32G8"; + + case XGL_CH_FMT_R4G4: + return "XGL_CH_FMT_R4G4"; + + case XGL_CH_FMT_R4G4B4A4: + return "XGL_CH_FMT_R4G4B4A4"; + + case XGL_CH_FMT_R5G5B5A1: + return "XGL_CH_FMT_R5G5B5A1"; + + case XGL_CH_FMT_R5G6B5: + return "XGL_CH_FMT_R5G6B5"; + + case XGL_CH_FMT_R8: + return "XGL_CH_FMT_R8"; + + case XGL_CH_FMT_R8G8: + return "XGL_CH_FMT_R8G8"; + + case XGL_CH_FMT_R8G8B8A8: + return "XGL_CH_FMT_R8G8B8A8"; + + case XGL_CH_FMT_R9G9B9E5: + return "XGL_CH_FMT_R9G9B9E5"; + + case XGL_CH_FMT_UNDEFINED: + return "XGL_CH_FMT_UNDEFINED"; + + default: + return "Unhandled XGL_CHANNEL_FORMAT"; + } + return "Unhandled XGL_CHANNEL_FORMAT"; +} + + +static const char* string_XGL_COMPARE_FUNC(XGL_COMPARE_FUNC input_value) +{ + switch ((XGL_COMPARE_FUNC)input_value) + { + + case XGL_COMPARE_ALWAYS: + return "XGL_COMPARE_ALWAYS"; + + case XGL_COMPARE_EQUAL: + return "XGL_COMPARE_EQUAL"; + + case XGL_COMPARE_GREATER: + return "XGL_COMPARE_GREATER"; + + case XGL_COMPARE_GREATER_EQUAL: + return "XGL_COMPARE_GREATER_EQUAL"; + + case XGL_COMPARE_LESS: + return "XGL_COMPARE_LESS"; + + case XGL_COMPARE_LESS_EQUAL: + return "XGL_COMPARE_LESS_EQUAL"; + + case XGL_COMPARE_NEVER: + return "XGL_COMPARE_NEVER"; + + case XGL_COMPARE_NOT_EQUAL: + return "XGL_COMPARE_NOT_EQUAL"; + + default: + return "Unhandled XGL_COMPARE_FUNC"; + } + return "Unhandled XGL_COMPARE_FUNC"; +} + + +static const char* string_XGL_HEAP_MEMORY_TYPE(XGL_HEAP_MEMORY_TYPE input_value) +{ + switch ((XGL_HEAP_MEMORY_TYPE)input_value) + { + + case XGL_HEAP_MEMORY_EMBEDDED: + return "XGL_HEAP_MEMORY_EMBEDDED"; + + case XGL_HEAP_MEMORY_LOCAL: + return "XGL_HEAP_MEMORY_LOCAL"; + + case XGL_HEAP_MEMORY_OTHER: + return "XGL_HEAP_MEMORY_OTHER"; + + case XGL_HEAP_MEMORY_REMOTE: + return "XGL_HEAP_MEMORY_REMOTE"; + + default: + return "Unhandled XGL_HEAP_MEMORY_TYPE"; + } + return "Unhandled XGL_HEAP_MEMORY_TYPE"; +} + + +static const char* string_XGL_OBJECT_INFO_TYPE(XGL_OBJECT_INFO_TYPE input_value) +{ + switch ((XGL_OBJECT_INFO_TYPE)input_value) + { + + case XGL_INFO_TYPE_MEMORY_REQUIREMENTS: + return "XGL_INFO_TYPE_MEMORY_REQUIREMENTS"; + + default: + return "Unhandled XGL_OBJECT_INFO_TYPE"; + } + return "Unhandled XGL_OBJECT_INFO_TYPE"; +} + + +static const char* string_XGL_IMAGE_TILING(XGL_IMAGE_TILING input_value) +{ + switch ((XGL_IMAGE_TILING)input_value) + { + + case XGL_LINEAR_TILING: + return "XGL_LINEAR_TILING"; + + case XGL_OPTIMAL_TILING: + return "XGL_OPTIMAL_TILING"; + + default: + return "Unhandled XGL_IMAGE_TILING"; + } + return "Unhandled XGL_IMAGE_TILING"; +} + + +static const char* string_XGL_PHYSICAL_GPU_INFO_TYPE(XGL_PHYSICAL_GPU_INFO_TYPE input_value) +{ + switch ((XGL_PHYSICAL_GPU_INFO_TYPE)input_value) + { + + case XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES: + return "XGL_INFO_TYPE_PHYSICAL_GPU_MEMORY_PROPERTIES"; + + case XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE: + return "XGL_INFO_TYPE_PHYSICAL_GPU_PERFORMANCE"; + + case XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES: + return "XGL_INFO_TYPE_PHYSICAL_GPU_PROPERTIES"; + + case XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES: + return "XGL_INFO_TYPE_PHYSICAL_GPU_QUEUE_PROPERTIES"; + + default: + return "Unhandled XGL_PHYSICAL_GPU_INFO_TYPE"; + } + return "Unhandled XGL_PHYSICAL_GPU_INFO_TYPE"; +} + + +static const char* string_XGL_FACE_ORIENTATION(XGL_FACE_ORIENTATION input_value) +{ + switch ((XGL_FACE_ORIENTATION)input_value) + { + + case XGL_FRONT_FACE_CCW: + return "XGL_FRONT_FACE_CCW"; + + case XGL_FRONT_FACE_CW: + return "XGL_FRONT_FACE_CW"; + + default: + return "Unhandled XGL_FACE_ORIENTATION"; + } + return "Unhandled XGL_FACE_ORIENTATION"; +} + + +static const char* string_XGL_QUEUE_FLAGS(XGL_QUEUE_FLAGS input_value) +{ + switch ((XGL_QUEUE_FLAGS)input_value) + { + + case XGL_QUEUE_COMPUTE_BIT: + return "XGL_QUEUE_COMPUTE_BIT"; + + case XGL_QUEUE_DMA_BIT: + return "XGL_QUEUE_DMA_BIT"; + + case XGL_QUEUE_EXTENDED_BIT: + return "XGL_QUEUE_EXTENDED_BIT"; + + case XGL_QUEUE_GRAPHICS_BIT: + return "XGL_QUEUE_GRAPHICS_BIT"; + + default: + return "Unhandled XGL_QUEUE_FLAGS"; + } + return "Unhandled XGL_QUEUE_FLAGS"; +} + + +static const char* string_XGL_PIPELINE_BIND_POINT(XGL_PIPELINE_BIND_POINT input_value) +{ + switch ((XGL_PIPELINE_BIND_POINT)input_value) + { + + case XGL_PIPELINE_BIND_POINT_COMPUTE: + return "XGL_PIPELINE_BIND_POINT_COMPUTE"; + + case XGL_PIPELINE_BIND_POINT_GRAPHICS: + return "XGL_PIPELINE_BIND_POINT_GRAPHICS"; + + default: + return "Unhandled XGL_PIPELINE_BIND_POINT"; + } + return "Unhandled XGL_PIPELINE_BIND_POINT"; +} + + +static const char* string_XGL_BLEND(XGL_BLEND input_value) +{ + switch ((XGL_BLEND)input_value) + { + + case XGL_BLEND_CONSTANT_ALPHA: + return "XGL_BLEND_CONSTANT_ALPHA"; + + case XGL_BLEND_CONSTANT_COLOR: + return "XGL_BLEND_CONSTANT_COLOR"; + + case XGL_BLEND_DEST_ALPHA: + return "XGL_BLEND_DEST_ALPHA"; + + case XGL_BLEND_DEST_COLOR: + return "XGL_BLEND_DEST_COLOR"; + + case XGL_BLEND_ONE: + return "XGL_BLEND_ONE"; + + case XGL_BLEND_ONE_MINUS_CONSTANT_ALPHA: + return "XGL_BLEND_ONE_MINUS_CONSTANT_ALPHA"; + + case XGL_BLEND_ONE_MINUS_CONSTANT_COLOR: + return "XGL_BLEND_ONE_MINUS_CONSTANT_COLOR"; + + case XGL_BLEND_ONE_MINUS_DEST_ALPHA: + return "XGL_BLEND_ONE_MINUS_DEST_ALPHA"; + + case XGL_BLEND_ONE_MINUS_DEST_COLOR: + return "XGL_BLEND_ONE_MINUS_DEST_COLOR"; + + case XGL_BLEND_ONE_MINUS_SRC1_ALPHA: + return "XGL_BLEND_ONE_MINUS_SRC1_ALPHA"; + + case XGL_BLEND_ONE_MINUS_SRC1_COLOR: + return "XGL_BLEND_ONE_MINUS_SRC1_COLOR"; + + case XGL_BLEND_ONE_MINUS_SRC_ALPHA: + return "XGL_BLEND_ONE_MINUS_SRC_ALPHA"; + + case XGL_BLEND_ONE_MINUS_SRC_COLOR: + return "XGL_BLEND_ONE_MINUS_SRC_COLOR"; + + case XGL_BLEND_SRC1_ALPHA: + return "XGL_BLEND_SRC1_ALPHA"; + + case XGL_BLEND_SRC1_COLOR: + return "XGL_BLEND_SRC1_COLOR"; + + case XGL_BLEND_SRC_ALPHA: + return "XGL_BLEND_SRC_ALPHA"; + + case XGL_BLEND_SRC_ALPHA_SATURATE: + return "XGL_BLEND_SRC_ALPHA_SATURATE"; + + case XGL_BLEND_SRC_COLOR: + return "XGL_BLEND_SRC_COLOR"; + + case XGL_BLEND_ZERO: + return "XGL_BLEND_ZERO"; + + default: + return "Unhandled XGL_BLEND"; + } + return "Unhandled XGL_BLEND"; +} + diff --git a/layers/xgl_struct_string_helper.h b/layers/xgl_struct_string_helper.h new file mode 100644 index 0000000..7396e53 --- /dev/null +++ b/layers/xgl_struct_string_helper.h @@ -0,0 +1,554 @@ +//This is the copyright +//#includes, #defines, globals and such... +#include +#include +#include +#include +#include "xgl_string_helper.h" + +char* xgl_print_xgl_raster_state_create_info(const XGL_RASTER_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sfillMode = %s\n%scullMode = %s\n%sfrontFace = %s\n%sdepthBias = %i\n%sdepthBiasClamp = %f\n%sslopeScaledDepthBias = %f\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_FILL_MODE(pStruct->fillMode), prefix, string_XGL_CULL_MODE(pStruct->cullMode), prefix, string_XGL_FACE_ORIENTATION(pStruct->frontFace), prefix, (pStruct->depthBias), prefix, (pStruct->depthBiasClamp), prefix, (pStruct->slopeScaledDepthBias)); + return str; +} +char* xgl_print_xgl_gpu_compatibility_info(const XGL_GPU_COMPATIBILITY_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%scompatibilityFlags = %u\n", prefix, (pStruct->compatibilityFlags)); + return str; +} +char* xgl_print_xgl_image_view_create_info(const XGL_IMAGE_VIEW_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%simage = %p\n%sviewType = %s\n%sformat = %p\n%schannels = %p\n%ssubresourceRange = %p\n%sminLod = %f\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->image), prefix, string_XGL_IMAGE_VIEW_TYPE(pStruct->viewType), prefix, (void*)&(pStruct->format), prefix, (void*)&(pStruct->channels), prefix, (void*)&(pStruct->subresourceRange), prefix, (pStruct->minLod)); + return str; +} +char* xgl_print_xgl_memory_open_info(const XGL_MEMORY_OPEN_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%ssharedMem = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->sharedMem)); + return str; +} +char* xgl_print_xgl_memory_heap_properties(const XGL_MEMORY_HEAP_PROPERTIES* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstructSize = %u\n%sheapMemoryType = %s\n%sheapSize = %u\n%spageSize = %u\n%sflags = %u\n%sgpuReadPerfRating = %f\n%sgpuWritePerfRating = %f\n%scpuReadPerfRating = %f\n%scpuWritePerfRating = %f\n", prefix, (pStruct->structSize), prefix, string_XGL_HEAP_MEMORY_TYPE(pStruct->heapMemoryType), prefix, (pStruct->heapSize), prefix, (pStruct->pageSize), prefix, (pStruct->flags), prefix, (pStruct->gpuReadPerfRating), prefix, (pStruct->gpuWritePerfRating), prefix, (pStruct->cpuReadPerfRating), prefix, (pStruct->cpuWritePerfRating)); + return str; +} +char* xgl_print_xgl_image_subresource(const XGL_IMAGE_SUBRESOURCE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%saspect = %s\n%smipLevel = %u\n%sarraySlice = %u\n", prefix, string_XGL_IMAGE_ASPECT(pStruct->aspect), prefix, (pStruct->mipLevel), prefix, (pStruct->arraySlice)); + return str; +} +char* xgl_print_xgl_physical_gpu_performance(const XGL_PHYSICAL_GPU_PERFORMANCE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%smaxGpuClock = %f\n%saluPerClock = %f\n%stexPerClock = %f\n%sprimsPerClock = %f\n%spixelsPerClock = %f\n", prefix, (pStruct->maxGpuClock), prefix, (pStruct->aluPerClock), prefix, (pStruct->texPerClock), prefix, (pStruct->primsPerClock), prefix, (pStruct->pixelsPerClock)); + return str; +} +char* xgl_print_xgl_physical_gpu_memory_properties(const XGL_PHYSICAL_GPU_MEMORY_PROPERTIES* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstructSize = %u\n%ssupportsMigration = %s\n%ssupportsVirtualMemoryRemapping = %s\n%ssupportsPinning = %s\n", prefix, (pStruct->structSize), prefix, (pStruct->supportsMigration) ? "TRUE" : "FALSE", prefix, (pStruct->supportsVirtualMemoryRemapping) ? "TRUE" : "FALSE", prefix, (pStruct->supportsPinning) ? "TRUE" : "FALSE"); + return str; +} +char* xgl_print_xgl_pipeline_shader(const XGL_PIPELINE_SHADER* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstage = %s\n%sshader = %p\n%sdescriptorSetMapping = %p\n%slinkConstBufferCount = %u\n%spLinkConstBufferInfo = %p\n%sdynamicMemoryViewMapping = %p\n", prefix, string_XGL_PIPELINE_SHADER_STAGE(pStruct->stage), prefix, (void*)(pStruct->shader), prefix, (void*)(pStruct->descriptorSetMapping), prefix, (pStruct->linkConstBufferCount), prefix, (void*)(pStruct->pLinkConstBufferInfo), prefix, (void*)&(pStruct->dynamicMemoryViewMapping)); + return str; +} +char* xgl_print_xgl_fence_create_info(const XGL_FENCE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_pipeline_cb_attachment_state(const XGL_PIPELINE_CB_ATTACHMENT_STATE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sblendEnable = %s\n%sformat = %p\n%schannelWriteMask = %hu\n", prefix, (pStruct->blendEnable) ? "TRUE" : "FALSE", prefix, (void*)&(pStruct->format), prefix, (pStruct->channelWriteMask)); + return str; +} +char* xgl_print_xgl_alloc_callbacks(const XGL_ALLOC_CALLBACKS* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%spUserData = %p\n%spfnAlloc = %p\n%spfnFree = %p\n", prefix, (pStruct->pUserData), prefix, (void*)(pStruct->pfnAlloc), prefix, (void*)(pStruct->pfnFree)); + return str; +} +char* xgl_print_xgl_color_attachment_view_create_info(const XGL_COLOR_ATTACHMENT_VIEW_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%simage = %p\n%sformat = %p\n%smipLevel = %u\n%sbaseArraySlice = %u\n%sarraySize = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->image), prefix, (void*)&(pStruct->format), prefix, (pStruct->mipLevel), prefix, (pStruct->baseArraySlice), prefix, (pStruct->arraySize)); + return str; +} +char* xgl_print_xgl_image_copy(const XGL_IMAGE_COPY* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssrcSubresource = %p\n%ssrcOffset = %p\n%sdestSubresource = %p\n%sdestOffset = %p\n%sextent = %p\n", prefix, (void*)&(pStruct->srcSubresource), prefix, (void*)&(pStruct->srcOffset), prefix, (void*)&(pStruct->destSubresource), prefix, (void*)&(pStruct->destOffset), prefix, (void*)&(pStruct->extent)); + return str; +} +char* xgl_print_xgl_msaa_state_create_info(const XGL_MSAA_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%ssamples = %u\n%ssampleMask = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->samples), prefix, (pStruct->sampleMask)); + return str; +} +char* xgl_print_xgl_descriptor_set_create_info(const XGL_DESCRIPTOR_SET_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sslots = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->slots)); + return str; +} +char* xgl_print_xgl_color_attachment_bind_info(const XGL_COLOR_ATTACHMENT_BIND_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sview = %p\n%scolorAttachmentState = %s\n", prefix, (void*)(pStruct->view), prefix, string_XGL_IMAGE_STATE(pStruct->colorAttachmentState)); + return str; +} +char* xgl_print_xgl_event_create_info(const XGL_EVENT_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_memory_requirements(const XGL_MEMORY_REQUIREMENTS* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssize = %u\n%salignment = %u\n%sheapCount = %u\n%sheaps = %p\n", prefix, (pStruct->size), prefix, (pStruct->alignment), prefix, (pStruct->heapCount), prefix, (void*)(pStruct->heaps)); + return str; +} +char* xgl_print_xgl_queue_semaphore_open_info(const XGL_QUEUE_SEMAPHORE_OPEN_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%ssharedSemaphore = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->sharedSemaphore)); + return str; +} +char* xgl_print_xgl_image_resolve(const XGL_IMAGE_RESOLVE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssrcSubresource = %p\n%ssrcOffset = %p\n%sdestSubresource = %p\n%sdestOffset = %p\n%sextent = %p\n", prefix, (void*)&(pStruct->srcSubresource), prefix, (void*)&(pStruct->srcOffset), prefix, (void*)&(pStruct->destSubresource), prefix, (void*)&(pStruct->destOffset), prefix, (void*)&(pStruct->extent)); + return str; +} +char* xgl_print_xgl_draw_indexed_indirect_cmd(const XGL_DRAW_INDEXED_INDIRECT_CMD* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sindexCount = %u\n%sinstanceCount = %u\n%sfirstIndex = %u\n%svertexOffset = %i\n%sfirstInstance = %u\n", prefix, (pStruct->indexCount), prefix, (pStruct->instanceCount), prefix, (pStruct->firstIndex), prefix, (pStruct->vertexOffset), prefix, (pStruct->firstInstance)); + return str; +} +char* xgl_print_xgl_compute_pipeline_create_info(const XGL_COMPUTE_PIPELINE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%scs = %p\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)&(pStruct->cs), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_peer_image_open_info(const XGL_PEER_IMAGE_OPEN_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%soriginalImage = %p\n", prefix, (void*)(pStruct->originalImage)); + return str; +} +char* xgl_print_xgl_physical_gpu_queue_properties(const XGL_PHYSICAL_GPU_QUEUE_PROPERTIES* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstructSize = %u\n%squeueFlags = %u\n%squeueCount = %u\n%smaxAtomicCounters = %u\n%ssupportsTimestamps = %s\n", prefix, (pStruct->structSize), prefix, (pStruct->queueFlags), prefix, (pStruct->queueCount), prefix, (pStruct->maxAtomicCounters), prefix, (pStruct->supportsTimestamps) ? "TRUE" : "FALSE"); + return str; +} +char* xgl_print_xgl_pipeline_statistics_data(const XGL_PIPELINE_STATISTICS_DATA* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sfsInvocations = %lu\n%scPrimitives = %lu\n%scInvocations = %lu\n%svsInvocations = %lu\n%sgsInvocations = %lu\n%sgsPrimitives = %lu\n%siaPrimitives = %lu\n%siaVertices = %lu\n%stcsInvocations = %lu\n%stesInvocations = %lu\n%scsInvocations = %lu\n", prefix, (pStruct->fsInvocations), prefix, (pStruct->cPrimitives), prefix, (pStruct->cInvocations), prefix, (pStruct->vsInvocations), prefix, (pStruct->gsInvocations), prefix, (pStruct->gsPrimitives), prefix, (pStruct->iaPrimitives), prefix, (pStruct->iaVertices), prefix, (pStruct->tcsInvocations), prefix, (pStruct->tesInvocations), prefix, (pStruct->csInvocations)); + return str; +} +char* xgl_print_xgl_device_queue_create_info(const XGL_DEVICE_QUEUE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%squeueNodeIndex = %u\n%squeueCount = %u\n", prefix, (pStruct->queueNodeIndex), prefix, (pStruct->queueCount)); + return str; +} +char* xgl_print_xgl_sampler_create_info(const XGL_SAMPLER_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%smagFilter = %s\n%sminFilter = %s\n%smipMode = %s\n%saddressU = %s\n%saddressV = %s\n%saddressW = %s\n%smipLodBias = %f\n%smaxAnisotropy = %u\n%scompareFunc = %s\n%sminLod = %f\n%smaxLod = %f\n%sborderColorType = %s\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_TEX_FILTER(pStruct->magFilter), prefix, string_XGL_TEX_FILTER(pStruct->minFilter), prefix, string_XGL_TEX_MIPMAP_MODE(pStruct->mipMode), prefix, string_XGL_TEX_ADDRESS(pStruct->addressU), prefix, string_XGL_TEX_ADDRESS(pStruct->addressV), prefix, string_XGL_TEX_ADDRESS(pStruct->addressW), prefix, (pStruct->mipLodBias), prefix, (pStruct->maxAnisotropy), prefix, string_XGL_COMPARE_FUNC(pStruct->compareFunc), prefix, (pStruct->minLod), prefix, (pStruct->maxLod), prefix, string_XGL_BORDER_COLOR_TYPE(pStruct->borderColorType)); + return str; +} +char* xgl_print_xgl_queue_semaphore_create_info(const XGL_QUEUE_SEMAPHORE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sinitialCount = %u\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->initialCount), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_format(const XGL_FORMAT* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%schannelFormat = %s\n%snumericFormat = %s\n", prefix, string_XGL_CHANNEL_FORMAT(pStruct->channelFormat), prefix, string_XGL_NUM_FORMAT(pStruct->numericFormat)); + return str; +} +char* xgl_print_xgl_memory_state_transition(const XGL_MEMORY_STATE_TRANSITION* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%smem = %p\n%soldState = %s\n%snewState = %s\n%soffset = %u\n%sregionSize = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->mem), prefix, string_XGL_MEMORY_STATE(pStruct->oldState), prefix, string_XGL_MEMORY_STATE(pStruct->newState), prefix, (pStruct->offset), prefix, (pStruct->regionSize)); + return str; +} +char* xgl_print_xgl_extent3d(const XGL_EXTENT3D* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%swidth = %i\n%sheight = %i\n%sdepth = %i\n", prefix, (pStruct->width), prefix, (pStruct->height), prefix, (pStruct->depth)); + return str; +} +char* xgl_print_xgl_dynamic_memory_view_slot_info(const XGL_DYNAMIC_MEMORY_VIEW_SLOT_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sslotObjectType = %s\n%sshaderEntityIndex = %u\n", prefix, string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pStruct->slotObjectType), prefix, (pStruct->shaderEntityIndex)); + return str; +} +char* xgl_print_xgl_image_view_attach_info(const XGL_IMAGE_VIEW_ATTACH_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sview = %p\n%sstate = %s\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->view), prefix, string_XGL_IMAGE_STATE(pStruct->state)); + return str; +} +char* xgl_print_xgl_image_subresource_range(const XGL_IMAGE_SUBRESOURCE_RANGE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%saspect = %s\n%sbaseMipLevel = %u\n%smipLevels = %u\n%sbaseArraySlice = %u\n%sarraySize = %u\n", prefix, string_XGL_IMAGE_ASPECT(pStruct->aspect), prefix, (pStruct->baseMipLevel), prefix, (pStruct->mipLevels), prefix, (pStruct->baseArraySlice), prefix, (pStruct->arraySize)); + return str; +} +char* xgl_print_xgl_pipeline_db_state_create_info(const XGL_PIPELINE_DB_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sformat = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)&(pStruct->format)); + return str; +} +char* xgl_print_xgl_application_info(const XGL_APPLICATION_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%spAppName = %p\n%sappVersion = %u\n%spEngineName = %p\n%sengineVersion = %u\n%sapiVersion = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->pAppName), prefix, (pStruct->appVersion), prefix, (pStruct->pEngineName), prefix, (pStruct->engineVersion), prefix, (pStruct->apiVersion)); + return str; +} +char* xgl_print_xgl_offset2d(const XGL_OFFSET2D* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sx = %i\n%sy = %i\n", prefix, (pStruct->x), prefix, (pStruct->y)); + return str; +} +char* xgl_print_xgl_viewport_state_create_info(const XGL_VIEWPORT_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sviewportCount = %u\n%sscissorEnable = %s\n%sviewports = %p\n%sscissors = %p\n", prefix, (pStruct->viewportCount), prefix, (pStruct->scissorEnable) ? "TRUE" : "FALSE", prefix, (void*)(pStruct->viewports), prefix, (void*)(pStruct->scissors)); + return str; +} +char* xgl_print_xgl_image_state_transition(const XGL_IMAGE_STATE_TRANSITION* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%simage = %p\n%soldState = %s\n%snewState = %s\n%ssubresourceRange = %p\n", prefix, (void*)(pStruct->image), prefix, string_XGL_IMAGE_STATE(pStruct->oldState), prefix, string_XGL_IMAGE_STATE(pStruct->newState), prefix, (void*)&(pStruct->subresourceRange)); + return str; +} +char* xgl_print_xgl_device_create_info(const XGL_DEVICE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%squeueRecordCount = %u\n%spRequestedQueues = %p\n%sextensionCount = %u\n%sppEnabledExtensionNames = %p\n%smaxValidationLevel = %s\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->queueRecordCount), prefix, (void*)(pStruct->pRequestedQueues), prefix, (pStruct->extensionCount), prefix, (pStruct->ppEnabledExtensionNames), prefix, string_XGL_VALIDATION_LEVEL(pStruct->maxValidationLevel), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_image_create_info(const XGL_IMAGE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%simageType = %s\n%sformat = %p\n%sextent = %p\n%smipLevels = %u\n%sarraySize = %u\n%ssamples = %u\n%stiling = %s\n%susage = %u\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_IMAGE_TYPE(pStruct->imageType), prefix, (void*)&(pStruct->format), prefix, (void*)&(pStruct->extent), prefix, (pStruct->mipLevels), prefix, (pStruct->arraySize), prefix, (pStruct->samples), prefix, string_XGL_IMAGE_TILING(pStruct->tiling), prefix, (pStruct->usage), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_rect(const XGL_RECT* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%soffset = %p\n%sextent = %p\n", prefix, (void*)&(pStruct->offset), prefix, (void*)&(pStruct->extent)); + return str; +} +char* xgl_print_xgl_memory_copy(const XGL_MEMORY_COPY* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssrcOffset = %u\n%sdestOffset = %u\n%scopySize = %u\n", prefix, (pStruct->srcOffset), prefix, (pStruct->destOffset), prefix, (pStruct->copySize)); + return str; +} +char* xgl_print_xgl_descriptor_slot_info(const XGL_DESCRIPTOR_SLOT_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sslotObjectType = %s\n%sshaderEntityIndex = %u\n%spNextLevelSet = %p\n", prefix, string_XGL_DESCRIPTOR_SET_SLOT_TYPE(pStruct->slotObjectType), prefix, (pStruct->shaderEntityIndex), prefix, (pStruct->pNextLevelSet)); + return str; +} +char* xgl_print_xgl_link_const_buffer(const XGL_LINK_CONST_BUFFER* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sbufferId = %u\n%sbufferSize = %u\n%spBufferData = %p\n", prefix, (pStruct->bufferId), prefix, (pStruct->bufferSize), prefix, (pStruct->pBufferData)); + return str; +} +char* xgl_print_xgl_memory_image_copy(const XGL_MEMORY_IMAGE_COPY* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%smemOffset = %u\n%simageSubresource = %p\n%simageOffset = %p\n%simageExtent = %p\n", prefix, (pStruct->memOffset), prefix, (void*)&(pStruct->imageSubresource), prefix, (void*)&(pStruct->imageOffset), prefix, (void*)&(pStruct->imageExtent)); + return str; +} +char* xgl_print_xgl_depth_stencil_state_create_info(const XGL_DEPTH_STENCIL_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sdepthTestEnable = %s\n%sdepthWriteEnable = %s\n%sdepthFunc = %s\n%sdepthBoundsEnable = %s\n%sminDepth = %f\n%smaxDepth = %f\n%sstencilTestEnable = %s\n%sstencilReadMask = %u\n%sstencilWriteMask = %u\n%sfront = %p\n%sback = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->depthTestEnable) ? "TRUE" : "FALSE", prefix, (pStruct->depthWriteEnable) ? "TRUE" : "FALSE", prefix, string_XGL_COMPARE_FUNC(pStruct->depthFunc), prefix, (pStruct->depthBoundsEnable) ? "TRUE" : "FALSE", prefix, (pStruct->minDepth), prefix, (pStruct->maxDepth), prefix, (pStruct->stencilTestEnable) ? "TRUE" : "FALSE", prefix, (pStruct->stencilReadMask), prefix, (pStruct->stencilWriteMask), prefix, (void*)&(pStruct->front), prefix, (void*)&(pStruct->back)); + return str; +} +char* xgl_print_xgl_viewport(const XGL_VIEWPORT* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%soriginX = %f\n%soriginY = %f\n%swidth = %f\n%sheight = %f\n%sminDepth = %f\n%smaxDepth = %f\n", prefix, (pStruct->originX), prefix, (pStruct->originY), prefix, (pStruct->width), prefix, (pStruct->height), prefix, (pStruct->minDepth), prefix, (pStruct->maxDepth)); + return str; +} +char* xgl_print_xgl_descriptor_set_mapping(const XGL_DESCRIPTOR_SET_MAPPING* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sdescriptorCount = %u\n%spDescriptorInfo = %p\n", prefix, (pStruct->descriptorCount), prefix, (void*)(pStruct->pDescriptorInfo)); + return str; +} +char* xgl_print_xgl_peer_memory_open_info(const XGL_PEER_MEMORY_OPEN_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%soriginalMem = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->originalMem)); + return str; +} +char* xgl_print_xgl_subresource_layout(const XGL_SUBRESOURCE_LAYOUT* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%soffset = %u\n%ssize = %u\n%srowPitch = %u\n%sdepthPitch = %u\n", prefix, (pStruct->offset), prefix, (pStruct->size), prefix, (pStruct->rowPitch), prefix, (pStruct->depthPitch)); + return str; +} +char* xgl_print_xgl_descriptor_set_attach_info(const XGL_DESCRIPTOR_SET_ATTACH_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sdescriptorSet = %p\n%sslotOffset = %u\n", prefix, (void*)(pStruct->descriptorSet), prefix, (pStruct->slotOffset)); + return str; +} +char* xgl_print_xgl_pipeline_tess_state_create_info(const XGL_PIPELINE_TESS_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%spatchControlPoints = %u\n%soptimalTessFactor = %f\n%sfixedTessFactor = %f\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->patchControlPoints), prefix, (pStruct->optimalTessFactor), prefix, (pStruct->fixedTessFactor)); + return str; +} +char* xgl_print_xgl_pipeline_rs_state_create_info(const XGL_PIPELINE_RS_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sdepthClipEnable = %s\n%srasterizerDiscardEnable = %s\n%spointSize = %f\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->depthClipEnable) ? "TRUE" : "FALSE", prefix, (pStruct->rasterizerDiscardEnable) ? "TRUE" : "FALSE", prefix, (pStruct->pointSize)); + return str; +} +char* xgl_print_xgl_stencil_op_state(const XGL_STENCIL_OP_STATE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstencilFailOp = %s\n%sstencilPassOp = %s\n%sstencilDepthFailOp = %s\n%sstencilFunc = %s\n%sstencilRef = %u\n", prefix, string_XGL_STENCIL_OP(pStruct->stencilFailOp), prefix, string_XGL_STENCIL_OP(pStruct->stencilPassOp), prefix, string_XGL_STENCIL_OP(pStruct->stencilDepthFailOp), prefix, string_XGL_COMPARE_FUNC(pStruct->stencilFunc), prefix, (pStruct->stencilRef)); + return str; +} +char* xgl_print_xgl_shader_create_info(const XGL_SHADER_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%scodeSize = %u\n%spCode = %p\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->codeSize), prefix, (pStruct->pCode), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_color_blend_state_create_info(const XGL_COLOR_BLEND_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sattachment = %p\n%sblendConst = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->attachment), prefix, (void*)(pStruct->blendConst)); + return str; +} +char* xgl_print_xgl_pipeline_cb_state_create_info(const XGL_PIPELINE_CB_STATE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%salphaToCoverageEnable = %s\n%sdualSourceBlendEnable = %s\n%slogicOp = %s\n%sattachment = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->alphaToCoverageEnable) ? "TRUE" : "FALSE", prefix, (pStruct->dualSourceBlendEnable) ? "TRUE" : "FALSE", prefix, string_XGL_LOGIC_OP(pStruct->logicOp), prefix, (void*)(pStruct->attachment)); + return str; +} +char* xgl_print_xgl_channel_mapping(const XGL_CHANNEL_MAPPING* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sr = %s\n%sg = %s\n%sb = %s\n%sa = %s\n", prefix, string_XGL_CHANNEL_SWIZZLE(pStruct->r), prefix, string_XGL_CHANNEL_SWIZZLE(pStruct->g), prefix, string_XGL_CHANNEL_SWIZZLE(pStruct->b), prefix, string_XGL_CHANNEL_SWIZZLE(pStruct->a)); + return str; +} +char* xgl_print_xgl_depth_stencil_view_create_info(const XGL_DEPTH_STENCIL_VIEW_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%simage = %p\n%smipLevel = %u\n%sbaseArraySlice = %u\n%sarraySize = %u\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->image), prefix, (pStruct->mipLevel), prefix, (pStruct->baseArraySlice), prefix, (pStruct->arraySize), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_virtual_memory_remap_range(const XGL_VIRTUAL_MEMORY_REMAP_RANGE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%svirtualMem = %p\n%svirtualStartPage = %u\n%srealMem = %p\n%srealStartPage = %u\n%spageCount = %u\n", prefix, (void*)(pStruct->virtualMem), prefix, (pStruct->virtualStartPage), prefix, (void*)(pStruct->realMem), prefix, (pStruct->realStartPage), prefix, (pStruct->pageCount)); + return str; +} +char* xgl_print_xgl_cmd_buffer_create_info(const XGL_CMD_BUFFER_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%squeueType = %s\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_QUEUE_TYPE(pStruct->queueType), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_format_properties(const XGL_FORMAT_PROPERTIES* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%slinearTilingFeatures = %u\n%soptimalTilingFeatures = %u\n", prefix, (pStruct->linearTilingFeatures), prefix, (pStruct->optimalTilingFeatures)); + return str; +} +char* xgl_print_xgl_physical_gpu_properties(const XGL_PHYSICAL_GPU_PROPERTIES* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sstructSize = %u\n%sapiVersion = %u\n%sdriverVersion = %u\n%svendorId = %u\n%sdeviceId = %u\n%sgpuType = %s\n%sgpuName = %s\n%smaxMemRefsPerSubmission = %u\n%svirtualMemPageSize = %u\n%smaxInlineMemoryUpdateSize = %u\n%smaxBoundDescriptorSets = %u\n%smaxThreadGroupSize = %u\n%stimestampFrequency = %lu\n%smultiColorAttachmentClears = %s\n", prefix, (pStruct->structSize), prefix, (pStruct->apiVersion), prefix, (pStruct->driverVersion), prefix, (pStruct->vendorId), prefix, (pStruct->deviceId), prefix, string_XGL_PHYSICAL_GPU_TYPE(pStruct->gpuType), prefix, (pStruct->gpuName), prefix, (pStruct->maxMemRefsPerSubmission), prefix, (pStruct->virtualMemPageSize), prefix, (pStruct->maxInlineMemoryUpdateSize), prefix, (pStruct->maxBoundDescriptorSets), prefix, (pStruct->maxThreadGroupSize), prefix, (pStruct->timestampFrequency), prefix, (pStruct->multiColorAttachmentClears) ? "TRUE" : "FALSE"); + return str; +} +char* xgl_print_xgl_depth_stencil_bind_info(const XGL_DEPTH_STENCIL_BIND_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sview = %p\n%sdepthState = %s\n%sstencilState = %s\n", prefix, (void*)(pStruct->view), prefix, string_XGL_IMAGE_STATE(pStruct->depthState), prefix, string_XGL_IMAGE_STATE(pStruct->stencilState)); + return str; +} +char* xgl_print_xgl_draw_indirect_cmd(const XGL_DRAW_INDIRECT_CMD* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%svertexCount = %u\n%sinstanceCount = %u\n%sfirstVertex = %u\n%sfirstInstance = %u\n", prefix, (pStruct->vertexCount), prefix, (pStruct->instanceCount), prefix, (pStruct->firstVertex), prefix, (pStruct->firstInstance)); + return str; +} +char* xgl_print_xgl_graphics_pipeline_create_info(const XGL_GRAPHICS_PIPELINE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sflags = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_pipeline_ia_state_create_info(const XGL_PIPELINE_IA_STATE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%stopology = %s\n%sdisableVertexReuse = %s\n%sprovokingVertex = %s\n%sprimitiveRestartEnable = %s\n%sprimitiveRestartIndex = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_PRIMITIVE_TOPOLOGY(pStruct->topology), prefix, (pStruct->disableVertexReuse) ? "TRUE" : "FALSE", prefix, string_XGL_PROVOKING_VERTEX_CONVENTION(pStruct->provokingVertex), prefix, (pStruct->primitiveRestartEnable) ? "TRUE" : "FALSE", prefix, (pStruct->primitiveRestartIndex)); + return str; +} +char* xgl_print_xgl_color_attachment_blend_state(const XGL_COLOR_ATTACHMENT_BLEND_STATE* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sblendEnable = %s\n%ssrcBlendColor = %s\n%sdestBlendColor = %s\n%sblendFuncColor = %s\n%ssrcBlendAlpha = %s\n%sdestBlendAlpha = %s\n%sblendFuncAlpha = %s\n", prefix, (pStruct->blendEnable) ? "TRUE" : "FALSE", prefix, string_XGL_BLEND(pStruct->srcBlendColor), prefix, string_XGL_BLEND(pStruct->destBlendColor), prefix, string_XGL_BLEND_FUNC(pStruct->blendFuncColor), prefix, string_XGL_BLEND(pStruct->srcBlendAlpha), prefix, string_XGL_BLEND(pStruct->destBlendAlpha), prefix, string_XGL_BLEND_FUNC(pStruct->blendFuncAlpha)); + return str; +} +char* xgl_print_xgl_extent2d(const XGL_EXTENT2D* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%swidth = %i\n%sheight = %i\n", prefix, (pStruct->width), prefix, (pStruct->height)); + return str; +} +char* xgl_print_xgl_memory_alloc_info(const XGL_MEMORY_ALLOC_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sallocationSize = %u\n%salignment = %u\n%sflags = %u\n%sheapCount = %u\n%sheaps = %p\n%smemPriority = %s\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (pStruct->allocationSize), prefix, (pStruct->alignment), prefix, (pStruct->flags), prefix, (pStruct->heapCount), prefix, (void*)(pStruct->heaps), prefix, string_XGL_MEMORY_PRIORITY(pStruct->memPriority)); + return str; +} +char* xgl_print_xgl_memory_ref(const XGL_MEMORY_REF* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%smem = %p\n%sflags = %u\n", prefix, (void*)(pStruct->mem), prefix, (pStruct->flags)); + return str; +} +char* xgl_print_xgl_query_pool_create_info(const XGL_QUERY_POOL_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%squeryType = %s\n%sslots = %u\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, string_XGL_QUERY_TYPE(pStruct->queryType), prefix, (pStruct->slots)); + return str; +} +char* xgl_print_xgl_offset3d(const XGL_OFFSET3D* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sx = %i\n%sy = %i\n%sz = %i\n", prefix, (pStruct->x), prefix, (pStruct->y), prefix, (pStruct->z)); + return str; +} +char* xgl_print_xgl_pipeline_shader_stage_create_info(const XGL_PIPELINE_SHADER_STAGE_CREATE_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%sshader = %p\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)&(pStruct->shader)); + return str; +} +char* xgl_print_xgl_memory_view_attach_info(const XGL_MEMORY_VIEW_ATTACH_INFO* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%ssType = %s\n%spNext = %p\n%smem = %p\n%soffset = %u\n%srange = %u\n%sstride = %u\n%sformat = %p\n%sstate = %s\n", prefix, string_XGL_STRUCTURE_TYPE(pStruct->sType), prefix, (pStruct->pNext), prefix, (void*)(pStruct->mem), prefix, (pStruct->offset), prefix, (pStruct->range), prefix, (pStruct->stride), prefix, (void*)&(pStruct->format), prefix, string_XGL_MEMORY_STATE(pStruct->state)); + return str; +} +char* xgl_print_xgl_dispatch_indirect_cmd(const XGL_DISPATCH_INDIRECT_CMD* pStruct, const char* prefix) +{ + char* str; + str = (char*)malloc(sizeof(char)*1024); + sprintf(str, "%sx = %u\n%sy = %u\n%sz = %u\n", prefix, (pStruct->x), prefix, (pStruct->y), prefix, (pStruct->z)); + return str; +} diff --git a/xgl-layer-generate.py b/xgl-layer-generate.py new file mode 100755 index 0000000..65183a3 --- /dev/null +++ b/xgl-layer-generate.py @@ -0,0 +1,442 @@ +#!/usr/bin/env python3 +# +# XGL +# +# Copyright (C) 2014 LunarG, Inc. +# +# Permission is hereby granted, free of charge, to any person obtaining a +# copy of this software and associated documentation files (the "Software"), +# to deal in the Software without restriction, including without limitation +# the rights to use, copy, modify, merge, publish, distribute, sublicense, +# and/or sell copies of the Software, and to permit persons to whom the +# Software is furnished to do so, subject to the following conditions: +# +# The above copyright notice and this permission notice shall be included +# in all copies or substantial portions of the Software. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL +# THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING +# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER +# DEALINGS IN THE SOFTWARE. +# +# Authors: +# Chia-I Wu + +import sys + +import xgl + +class Subcommand(object): + def __init__(self, argv): + self.argv = argv + self.protos = () + self.headers = () + + def run(self): + self.protos = xgl.core + xgl.ext_wsi_x11 + self.headers = xgl.core_headers + xgl.ext_wsi_x11_headers + print(self.generate()) + + def generate(self): + copyright = self.generate_copyright() + header = self.generate_header() + body = self.generate_body() + footer = self.generate_footer() + + contents = [] + if copyright: + contents.append(copyright) + if header: + contents.append(header) + if body: + contents.append(body) + if footer: + contents.append(footer) + + return "\n\n".join(contents) + + def generate_copyright(self): + return """/* THIS FILE IS GENERATED. DO NOT EDIT. */ + +/* + * XGL + * + * Copyright (C) 2014 LunarG, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */""" + + def generate_header(self): + return "\n".join(["#include <" + h + ">" for h in self.headers]) + + def generate_body(self): + pass + + def generate_footer(self): + pass + + # Return set of printf '%' qualifier and input to that qualifier + def _get_printf_params(self, xgl_type, name, last_create): + # TODO : Need ENUM and STRUCT checks here + if "_TYPE" in xgl_type: # TODO : This should be generic ENUM check + return ("%s", "string_%s(%s)" % (xgl_type.strip('const ').strip('*'), name)) + if "XGL_CHAR*" == xgl_type: + return ("%s", name) + if "UINT64" in xgl_type: + if '*' in xgl_type: + return ("%lu", "*%s" % name) + return ("%lu", name) + if "FLOAT" in xgl_type: + if '[' in xgl_type: # handle array, current hard-coded to 4 (TODO: Make this dynamic) + return ("[%f, %f, %f, %f]", "%s[0], %s[1], %s[2], %s[3]" % (name, name, name, name)) + return ("%f", name) + if "BOOL" in xgl_type: + return ("%u", name) + if True in [t in xgl_type for t in ["INT", "SIZE", "FLAGS", "MASK"]]: + if '[' in xgl_type: # handle array, current hard-coded to 4 (TODO: Make this dynamic) + return ("[%i, %i, %i, %i]", "%s[0], %s[1], %s[2], %s[3]" % (name, name, name, name)) + if '*' in xgl_type: + return ("%i", "*%s" % name) + return ("%i", name) + if last_create: + return ("%p", "(void*)*%s" % name) + return ("%p", "(void*)%s" % name) + + def _generate_icd_dispatch_table(self): + proto_map = {} + for proto in self.protos: + proto_map[proto.name] = proto + + entries = [] + for name in xgl.icd_dispatch_table: + proto = proto_map[name] + entries.append(proto.c_typedef(attr="XGLAPI")) + + return """struct icd_dispatch_table { + %s; +};""" % ";\n ".join(entries) + + def _generate_dispatch_entrypoints(self, qual="", layer="generic"): + if qual: + qual += " " + + funcs = [] + for proto in self.protos: + if proto.name != "GetProcAddr" and proto.name != "InitAndEnumerateGpus": + if "generic" == layer: + decl = proto.c_func(prefix="xgl", attr="XGLAPI") + param0_name = proto.params[0].name + ret_val = '' + stmt = '' + if proto.ret != "XGL_VOID": + ret_val = "XGL_RESULT result = " + stmt = " return result;\n" + if proto.params[0].ty != "XGL_PHYSICAL_GPU": + funcs.append('%s%s\n' + '{\n' + ' %snextTable.%s;\n' + '%s' + '}' % (qual, decl, ret_val, proto.c_call(), stmt)) + else: + c_call = proto.c_call().replace("(" + proto.params[0].name, "((XGL_PHYSICAL_GPU)gpuw->nextObject", 1) + funcs.append('%s%s\n' + '{\n' + ' XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) %s;\n' + ' printf("At start of layered %s\\n");\n' + ' pCurObj = gpuw;\n' + ' pthread_once(&tabOnce, initLayerTable);\n' + ' %snextTable.%s;\n' + ' printf("Completed layered %s\\n");\n' + '%s' + '}' % (qual, decl, proto.params[0].name, proto.name, ret_val, c_call, proto.name, stmt)) + elif "apidump" == layer: + decl = proto.c_func(prefix="xgl", attr="XGLAPI") + param0_name = proto.params[0].name + ret_val = '' + stmt = '' + cis_param_index = -1 # Store index when func has pCreateInfo param + create_func = False + if 'Create' in proto.name: + create_func = True + if proto.ret != "XGL_VOID": + ret_val = "XGL_RESULT result = " + stmt = " return result;\n" + log_func = 'printf("xgl%s(' % proto.name + print_vals = '' + pindex = 0 + for p in proto.params: + if p.name == proto.params[-1].name and create_func: # last param of create func + (pft, pfi) = self._get_printf_params(p.ty, p.name, True) + else: + (pft, pfi) = self._get_printf_params(p.ty, p.name, False) + log_func += '%s = %s, ' % (p.name, pft) + print_vals += ', %s' % (pfi) + if "pCreateInfo" in p.name: + cis_param_index = pindex + pindex += 1 + log_func = log_func.strip(', ') + if proto.ret != "XGL_VOID": + log_func += ') = %s\\n"' + print_vals += ', string_XGL_RESULT(result)' + else: + log_func += ')\\n"' + log_func = '%s%s);' % (log_func, print_vals) + if cis_param_index >= 0: + cis_print_func = 'xgl_print_%s' % (proto.params[cis_param_index].ty.strip('const ').strip('*').lower()) + log_func += '\n printf(" pCreateInfo (%%p)\\n%%s\\n", (void*)pCreateInfo, %s(pCreateInfo, " "));' % (cis_print_func) + if proto.params[0].ty != "XGL_PHYSICAL_GPU": + funcs.append('%s%s\n' + '{\n' + ' %snextTable.%s;\n' + ' %s\n' + '%s' + '}' % (qual, decl, ret_val, proto.c_call(), log_func, stmt)) + else: + c_call = proto.c_call().replace("(" + proto.params[0].name, "((XGL_PHYSICAL_GPU)gpuw->nextObject", 1) + funcs.append('%s%s\n' + '{\n' + ' XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) %s;\n' + ' pCurObj = gpuw;\n' + ' pthread_once(&tabOnce, initLayerTable);\n' + ' %snextTable.%s;\n' + ' %s\n' + '%s' + '}' % (qual, decl, proto.params[0].name, ret_val, c_call, log_func, stmt)) + elif "objecttracker" == layer: + decl = proto.c_func(prefix="xgl", attr="XGLAPI") + param0_name = proto.params[0].name + create_line = '' + destroy_line = '' + using_line = ' ll_increment_use_count((XGL_VOID*)%s);\n printf("OBJ[%%llu] : USING %s object %%p (%%lu total uses)\\n", object_track_index++, (void*)%s, ll_get_obj_uses((XGL_VOID*)%s));\n' % (param0_name, param0_name, param0_name, param0_name) + if 'Create' in proto.name: + create_line = ' printf("OBJ[%%llu] : CREATE %s object %%p\\n", object_track_index++, (void*)*%s);\n ll_insert_obj((XGL_VOID*)*%s, "%s");\n' % (proto.params[-1].ty.strip('*'), proto.params[-1].name, proto.params[-1].name, proto.params[-1].ty.strip('*')) + if 'Destroy' in proto.name: + destroy_line = ' printf("OBJ[%%llu] : DESTROY %s object %%p\\n", object_track_index++, (void*)%s);\n ll_remove_obj((XGL_VOID*)%s);\n' % (param0_name, param0_name, param0_name) + using_line = '' + ret_val = '' + stmt = '' + if proto.ret != "XGL_VOID": + ret_val = "XGL_RESULT result = " + stmt = " return result;\n" + if proto.params[0].ty != "XGL_PHYSICAL_GPU": + funcs.append('%s%s\n' + '{\n' + '%s' + ' %snextTable.%s;\n' + '%s%s' + '%s' + '}' % (qual, decl, using_line, ret_val, proto.c_call(), create_line, destroy_line, stmt)) + else: + c_call = proto.c_call().replace("(" + proto.params[0].name, "((XGL_PHYSICAL_GPU)gpuw->nextObject", 1) + funcs.append('%s%s\n' + '{\n' + ' XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) %s;\n' + '%s' + ' pCurObj = gpuw;\n' + ' pthread_once(&tabOnce, initLayerTable);\n' + ' %snextTable.%s;\n' + '%s%s' + '%s' + '}' % (qual, decl, proto.params[0].name, using_line, ret_val, c_call, create_line, destroy_line, stmt)) + + # TODO : Put this code somewhere so it gets called at the end if objects not deleted : + # // Report any remaining objects in LL + # objNode *pTrav = pObjLLHead; + # while (pTrav) { + # printf("WARN : %s object %p has not been destroyed.\n", pTrav->objType, pTrav->pObj); + # } + + return "\n\n".join(funcs) + + def _generate_layer_gpa_function(self, prefix="xgl"): + func_body = [] + func_body.append("XGL_LAYER_EXPORT XGL_VOID* XGLAPI xglGetProcAddr(XGL_PHYSICAL_GPU gpu, const XGL_CHAR* funcName)\n" + "{\n" + " XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;\n" + " if (gpu == NULL)\n" + " return NULL;\n" + " pCurObj = gpuw;\n" + " pthread_once(&tabOnce, initLayerTable);\n\n" + ' if (!strncmp("xglGetProcAddr", (const char *) funcName, sizeof("xglGetProcAddr")))\n' + ' return xglGetProcAddr;') + for name in xgl.icd_dispatch_table: + if name == "GetProcAddr": + continue + if name == "InitAndEnumerateGpus": + func_body.append(' else if (!strncmp("%s%s", (const char *) funcName, sizeof("%s%s")))\n' + ' return nextTable.%s;' % (prefix, name, prefix, name, name)) + else: + func_body.append(' else if (!strncmp("%s%s", (const char *) funcName, sizeof("%s%s")))\n' + ' return %s%s;' % (prefix, name, prefix, name, prefix, name)) + + func_body.append(" else {\n" + " XGL_BASE_LAYER_OBJECT* gpuw = (XGL_BASE_LAYER_OBJECT *) gpu;\n" + " if (gpuw->pGPA == NULL)\n" + " return NULL;\n" + " return gpuw->pGPA(gpuw->nextObject, funcName);\n" + " }\n" + "}\n") + return "\n".join(func_body) + + def _generate_layer_dispatch_table(self, prefix='xgl'): + func_body = [] + func_body.append('static void initLayerTable()\n' + '{\n' + ' GetProcAddrType fpNextGPA;\n' + ' fpNextGPA = pCurObj->pGPA;\n' + ' assert(fpNextGPA);\n'); + + for name in xgl.icd_dispatch_table: + func_body.append(' %sType fp%s = fpNextGPA((XGL_PHYSICAL_GPU) pCurObj->nextObject, (XGL_CHAR *) "%s%s");\n' + ' nextTable.%s = fp%s;' % (name, name, prefix, name, name, name)) + + func_body.append("}\n") + return "\n".join(func_body) + +class LayerFuncsSubcommand(Subcommand): + def generate_header(self): + return '#include \n#include "loader.h"' + + def generate_body(self): + return self._generate_dispatch_entrypoints("static", True) + +class LayerDispatchSubcommand(Subcommand): + def generate_header(self): + return '#include "layer_wrappers.h"' + + def generate_body(self): + return self._generate_layer_dispatch_table() + +class GenericLayerSubcommand(Subcommand): + def generate_header(self): + return '#include \n#include \n#include \n#include \n#include \n#include "xglLayer.h"\n\nstatic XGL_LAYER_DISPATCH_TABLE nextTable;\nstatic XGL_BASE_LAYER_OBJECT *pCurObj;\nstatic pthread_once_t tabOnce = PTHREAD_ONCE_INIT;\n' + + def generate_body(self): + body = [self._generate_layer_dispatch_table(), + self._generate_dispatch_entrypoints("XGL_LAYER_EXPORT", "generic"), + self._generate_layer_gpa_function()] + + return "\n\n".join(body) + +class ApiDumpSubcommand(Subcommand): + def generate_header(self): + return '#include \n#include \n#include \n#include \n#include \n#include "xglLayer.h"\n#include "xgl_string_helper.h"\n#include "xgl_struct_string_helper.h"\n\nstatic XGL_LAYER_DISPATCH_TABLE nextTable;\nstatic XGL_BASE_LAYER_OBJECT *pCurObj;\nstatic pthread_once_t tabOnce = PTHREAD_ONCE_INIT;\n' + + def generate_body(self): + body = [self._generate_layer_dispatch_table(), + self._generate_dispatch_entrypoints("XGL_LAYER_EXPORT", "apidump"), + self._generate_layer_gpa_function()] + + return "\n\n".join(body) + +class ObjectTrackerSubcommand(Subcommand): + def generate_header(self): + header_txt = [] + header_txt.append('#include \n#include \n#include \n#include \n#include ') + header_txt.append('#include "xglLayer.h"\n\nstatic XGL_LAYER_DISPATCH_TABLE nextTable;\nstatic XGL_BASE_LAYER_OBJECT *pCurObj;') + header_txt.append('static pthread_once_t tabOnce = PTHREAD_ONCE_INIT;\nstatic long long unsigned int object_track_index = 0;\n') + header_txt.append('typedef struct _objNode {') + header_txt.append(' XGL_VOID *pObj;') + header_txt.append(' const char *objType;') + header_txt.append(' uint64_t numUses;') + header_txt.append(' struct _objNode *pNext;') + header_txt.append('} objNode;\n') + header_txt.append('static objNode *pObjLLHead = NULL;\n') + header_txt.append('static void ll_insert_obj(XGL_VOID* pObj, const char* type) {') + header_txt.append(' objNode* pNewObjNode = (objNode*)malloc(sizeof(objNode));') + header_txt.append(' pNewObjNode->pObj = pObj;') + header_txt.append(' pNewObjNode->objType = type;') + header_txt.append(' pNewObjNode->numUses = 0;') + header_txt.append(' pNewObjNode->pNext = pObjLLHead;') + header_txt.append(' pObjLLHead = pNewObjNode;') + header_txt.append('}\n') + header_txt.append('static void ll_increment_use_count(XGL_VOID* pObj) {') + header_txt.append(' objNode *pTrav = pObjLLHead;') + header_txt.append(' while (pTrav) {') + header_txt.append(' if (pTrav->pObj == pObj) {') + header_txt.append(' pTrav->numUses++;') + header_txt.append(' return;') + header_txt.append(' }') + header_txt.append(' pTrav = pTrav->pNext;') + header_txt.append(' }') + header_txt.append(' // If we do not find obj, insert it and then intrement count') + header_txt.append(' printf("INFO : Unable to increment count for obj %p, will add to list as UNKNOWN type and increment count\\n", pObj);') + header_txt.append(' ll_insert_obj(pObj, "UNKNOWN");') + header_txt.append(' ll_increment_use_count(pObj);') + header_txt.append('}') + header_txt.append('static uint64_t ll_get_obj_uses(XGL_VOID* pObj) {') + header_txt.append(' objNode *pTrav = pObjLLHead;') + header_txt.append(' while (pTrav) {') + header_txt.append(' if (pTrav->pObj == pObj) {') + header_txt.append(' return pTrav->numUses;') + header_txt.append(' }') + header_txt.append(' pTrav = pTrav->pNext;') + header_txt.append(' }') + header_txt.append(' return 0;') + header_txt.append('}') + header_txt.append('static void ll_remove_obj(XGL_VOID* pObj) {') + header_txt.append(' objNode *pTrav = pObjLLHead;') + header_txt.append(' objNode *pPrev = pObjLLHead;') + header_txt.append(' while (pTrav) {') + header_txt.append(' if (pTrav->pObj == pObj) {') + header_txt.append(' pPrev->pNext = pTrav->pNext;') + header_txt.append(' if (pObjLLHead == pTrav)') + header_txt.append(' pObjLLHead = pTrav->pNext;') + header_txt.append(' printf("OBJ_STAT Removed %s obj %p that was used %lu times.\\n", pTrav->objType, pTrav->pObj, pTrav->numUses);') + header_txt.append(' free(pTrav);') + header_txt.append(' return;') + header_txt.append(' }') + header_txt.append(' pPrev = pTrav;') + header_txt.append(' pTrav = pTrav->pNext;') + header_txt.append(' }') + header_txt.append(' printf("ERROR : Unable to remove obj %p\\n", pObj);') + header_txt.append('}') + + return "\n".join(header_txt) + + def generate_body(self): + body = [self._generate_layer_dispatch_table(), + self._generate_dispatch_entrypoints("XGL_LAYER_EXPORT", "objecttracker"), + self._generate_layer_gpa_function()] + + return "\n\n".join(body) + +def main(): + subcommands = { + "layer-funcs" : LayerFuncsSubcommand, + "layer-dispatch" : LayerDispatchSubcommand, + "generic-layer" : GenericLayerSubcommand, + "api-dump" : ApiDumpSubcommand, + "object-tracker" : ObjectTrackerSubcommand, + } + + if len(sys.argv) < 2 or sys.argv[1] not in subcommands: + print("Usage: %s [options]" % sys.argv[0]) + print + print("Available sucommands are: %s" % " ".join(subcommands)) + exit(1) + + subcmd = subcommands[sys.argv[1]](sys.argv[2:]) + subcmd.run() + +if __name__ == "__main__": + main() -- 2.7.4