From 66d354384505fd5ef67b8683db94e8967aba338b Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Sat, 11 Jul 2015 19:46:49 +0100 Subject: [PATCH] Add release notes for the 10.6.2 release Signed-off-by: Emil Velikov (cherry picked from commit 9643cce94c8a1938e3342fb83d025a1e5c2aa79b) --- docs/relnotes/10.6.2.html | 164 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 164 insertions(+) create mode 100644 docs/relnotes/10.6.2.html diff --git a/docs/relnotes/10.6.2.html b/docs/relnotes/10.6.2.html new file mode 100644 index 0000000..8ba6cdb --- /dev/null +++ b/docs/relnotes/10.6.2.html @@ -0,0 +1,164 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 10.6.2 Release Notes / July 11, 2015

+ +

+Mesa 10.6.2 is a bug fix release which fixes bugs found since the 10.6.1 release. +

+

+Mesa 10.6.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ +

Bug fixes

+ +

This list is likely incomplete.

+
    + +
  • Bug 73528 - Deferred lighting in Second Life causes system hiccups and screen flickering
  • + +
  • Bug 80500 - Flickering shadows in unreleased title trace
  • + +
  • Bug 82186 - [r600g] BARTS GPU lockup with minecraft shaders
  • + +
  • Bug 84225 - Allow constant-index-expression sampler array indexing with GLSL-ES < 300
  • + +
  • Bug 90537 - radeonsi bo/va conflict on RADEON_GEM_VA (rscreen->ws->buffer_from_handle returns NULL)
  • + +
  • Bug 90873 - Kernel hang, TearFree On, Mate desktop environment
  • + +
  • Bug 91022 - [g45 g965 bisected] assertions generated from textureGrad cube samplers fix
  • + +
  • Bug 91047 - [SNB Bisected] Messed up Fog in Super Smash Bros. Melee in Dolphin
  • + +
  • Bug 91056 - The Bard's Tale (2005, native) has rendering issues
  • + +
  • Bug 91117 - Nimbus (running in wine) has rendering issues, objects are semi-transparent
  • + +
  • Bug 91124 - Civilization V (in Wine) has rendering issues: text missing, menu bar corrupted
  • + +
  • Bug 91173 - Oddworld: Stranger's Wrath HD: disfigured models in wrong colors
  • + +
  • Bug 91226 - Crash in glLinkProgram (NEW)
  • + +
  • Bug 91231 - [NV92] Psychonauts (native) segfaults on start when DRI3 enabled
  • + +
+ + +

Changes

+ +

Chris Wilson (1):

+
    +
  • loader: Look for any version of currently linked libudev.so
  • +
+ +

Emil Velikov (2):

+
    +
  • docs: Add sha256 checksums for the 10.6.1 release
  • +
  • Update version to 10.6.2
  • +
+ +

Ilia Mirkin (8):

+
    +
  • nv50/ir: propagate modifier to right arg when const-folding mad
  • +
  • nv50/ir: fix emission of address reg in 3rd source
  • +
  • nv50/ir: copy joinAt when splitting both before and after
  • +
  • mesa: reset the source packing when creating temp transfer image
  • +
  • nv50/ir: don't emit src2 in immediate form
  • +
  • mesa/prog: relative offsets into constbufs are not constant
  • +
  • nv50/ir: UCMP arguments are float, so make sure modifiers are applied
  • +
  • nvc0: turn sample counts off during blit
  • +
+ +

Kenneth Graunke (5):

+
    +
  • i965/fs: Fix ir_txs in emit_texture_gen4_simd16().
  • +
  • i965: Reserve more batch space to accomodate Gen6 perfmonitors.
  • +
  • i965/vs: Fix matNxM vertex attributes where M != 4.
  • +
  • Revert "glsl: clone inputs and outputs during linking"
  • +
  • Revert "i965: Delete linked GLSL IR when using NIR."
  • +
+ +

Marek Olšák (3):

+
    +
  • r600g: disable single-sample fast color clear due to hangs
  • +
  • radeonsi: fix a hang with DrawTransformFeedback on 4 SE chips
  • +
  • st/dri: don't set PIPE_BIND_SCANOUT for MSAA surfaces
  • +
+ +

Mario Kleiner (2):

+
    +
  • nouveau: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
  • +
  • winsys/radeon: Use dup fd as key in drm-winsys hash table to fix ZaphodHeads.
  • +
+ +

Matt Turner (2):

+
    +
  • i965/fs: Don't mess up stride for uniform integer multiplication.
  • +
  • Revert SHA1 additions.
  • +
+ +

Michel Dänzer (1):

+
    +
  • winsys/radeon: Unmap GPU VM address range when destroying BO
  • +
+ +

Mike Stroyan (2):

+
    +
  • meta: Only change and restore viewport 0 in mesa meta mode
  • +
  • i965: allocate at least 1 BLEND_STATE element
  • +
+ +

Neil Roberts (4):

+
    +
  • i965/skl: Set the pulls bary bit in 3DSTATE_PS_EXTRA
  • +
  • glsl: Add missing check for whether an expression is an add operation
  • +
  • glsl: Make sure not to dereference NULL
  • +
  • i965: Don't try to print the GLSL IR if it has been freed
  • +
+ +

Tapani Pälli (8):

+
    +
  • glsl: clone inputs and outputs during linking
  • +
  • i965: Delete linked GLSL IR when using NIR.
  • +
  • glsl: Allow dynamic sampler array indexing with GLSL ES < 3.00
  • +
  • mesa/glsl: new compiler option EmitNoIndirectSampler
  • +
  • i965: use EmitNoIndirectSampler for gen < 7
  • +
  • i915: use EmitNoIndirectSampler
  • +
  • mesa/st: use EmitNoIndirectSampler if !ARB_gpu_shader5
  • +
  • glsl: validate sampler array indexing for 'constant-index-expression'
  • +
+ + +
+ + -- 2.7.4