From 656dac120d27e060986d97e790334f67a34a6e23 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 7 Aug 2015 15:41:17 -0600 Subject: [PATCH] svga: add new version 10 device command prototypes Signed-off-by: Brian Paul --- src/gallium/drivers/svga/svga_cmd.h | 333 ++++++++++++++++++++++++++++++++++++ 1 file changed, 333 insertions(+) diff --git a/src/gallium/drivers/svga/svga_cmd.h b/src/gallium/drivers/svga/svga_cmd.h index 2348aa6..271ee8e 100644 --- a/src/gallium/drivers/svga/svga_cmd.h +++ b/src/gallium/drivers/svga/svga_cmd.h @@ -47,6 +47,7 @@ struct svga_winsys_context; struct svga_winsys_buffer; struct svga_winsys_surface; struct svga_winsys_gb_shader; +struct svga_winsys_gb_query; /* @@ -305,4 +306,336 @@ SVGA3D_WaitForQuery(struct svga_winsys_context *swc, SVGA3dQueryType type, struct svga_winsys_buffer *buffer); + + +/* + * VGPU10 commands + */ + +enum pipe_error +SVGA3D_vgpu10_PredCopyRegion(struct svga_winsys_context *swc, + struct svga_winsys_surface *dstSurf, + uint32 dstSubResource, + struct svga_winsys_surface *srcSurf, + uint32 srcSubResource, + const SVGA3dCopyBox *box); + +enum pipe_error +SVGA3D_vgpu10_PredCopy(struct svga_winsys_context *swc, + struct svga_winsys_surface *dstSurf, + struct svga_winsys_surface *srcSurf); + +enum pipe_error +SVGA3D_vgpu10_SetViewports(struct svga_winsys_context *swc, + unsigned count, const SVGA3dViewport *viewports); + +enum pipe_error +SVGA3D_vgpu10_SetShader(struct svga_winsys_context *swc, + SVGA3dShaderType type, + struct svga_winsys_gb_shader *gbshader, + SVGA3dShaderId shaderId); + +enum pipe_error +SVGA3D_vgpu10_SetShaderResources(struct svga_winsys_context *swc, + SVGA3dShaderType type, + uint32 startView, + unsigned count, + const SVGA3dShaderResourceViewId ids[], + struct svga_winsys_surface **views); + +enum pipe_error +SVGA3D_vgpu10_SetSamplers(struct svga_winsys_context *swc, + unsigned count, + uint32 startSampler, + SVGA3dShaderType type, + const SVGA3dSamplerId *samplerIds); + +enum pipe_error +SVGA3D_vgpu10_SetRenderTargets(struct svga_winsys_context *swc, + unsigned color_count, + struct pipe_surface **color_surfs, + struct pipe_surface *depth_stencil_surf); + +enum pipe_error +SVGA3D_vgpu10_SetBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId, + const float *blendFactor, uint32 sampleMask); + +enum pipe_error +SVGA3D_vgpu10_SetDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId, + uint32 stencilRef); + +enum pipe_error +SVGA3D_vgpu10_SetRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId); + +enum pipe_error +SVGA3D_vgpu10_SetPredication(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + uint32 predicateValue); + +enum pipe_error +SVGA3D_vgpu10_SetSOTargets(struct svga_winsys_context *swc, + unsigned count, const SVGA3dSoTarget *targets, + struct svga_winsys_surface **surfaces); + +enum pipe_error +SVGA3D_vgpu10_SetScissorRects(struct svga_winsys_context *swc, + unsigned count, + const SVGASignedRect *rects); + +enum pipe_error +SVGA3D_vgpu10_SetStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid); + +enum pipe_error +SVGA3D_vgpu10_Draw(struct svga_winsys_context *swc, + uint32 vertexCount, uint32 startVertexLocation); + +enum pipe_error +SVGA3D_vgpu10_DrawIndexed(struct svga_winsys_context *swc, + uint32 indexCount, uint32 startIndexLocation, + int32 baseVertexLocation); + +enum pipe_error +SVGA3D_vgpu10_DrawInstanced(struct svga_winsys_context *swc, + uint32 vertexCountPerInstance, + uint32 instanceCount, + uint32 startVertexLocation, + uint32 startInstanceLocation); + +enum pipe_error +SVGA3D_vgpu10_DrawIndexedInstanced(struct svga_winsys_context *swc, + uint32 indexCountPerInstance, + uint32 instanceCount, + uint32 startIndexLocation, + int32 baseVertexLocation, + uint32 startInstanceLocation); + +enum pipe_error +SVGA3D_vgpu10_DrawAuto(struct svga_winsys_context *swc); + +enum pipe_error +SVGA3D_vgpu10_DefineQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + SVGA3dQueryType type, + SVGA3dDXQueryFlags flags); + +enum pipe_error +SVGA3D_vgpu10_DestroyQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId); + +enum pipe_error +SVGA3D_vgpu10_BindQuery(struct svga_winsys_context *swc, + struct svga_winsys_gb_query *gbQuery, + SVGA3dQueryId queryId); + +enum pipe_error +SVGA3D_vgpu10_SetQueryOffset(struct svga_winsys_context *swc, + SVGA3dQueryId queryId, + uint32 mobOffset); + +enum pipe_error +SVGA3D_vgpu10_BeginQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId); + +enum pipe_error +SVGA3D_vgpu10_EndQuery(struct svga_winsys_context *swc, + SVGA3dQueryId queryId); + +enum pipe_error +SVGA3D_vgpu10_ClearRenderTargetView(struct svga_winsys_context *swc, + struct pipe_surface *color_surf, + const float *rgba); + +enum pipe_error +SVGA3D_vgpu10_ClearDepthStencilView(struct svga_winsys_context *swc, + struct pipe_surface *ds_surf, + uint16 flags, uint16 stencil, float depth); + +enum pipe_error +SVGA3D_vgpu10_DefineShaderResourceView(struct svga_winsys_context *swc, + SVGA3dShaderResourceViewId shaderResourceViewId, + struct svga_winsys_surface *surf, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dShaderResourceViewDesc *desc); + +enum pipe_error +SVGA3D_vgpu10_DestroyShaderResourceView(struct svga_winsys_context *swc, + SVGA3dShaderResourceViewId shaderResourceViewId); + +enum pipe_error +SVGA3D_vgpu10_DefineRenderTargetView(struct svga_winsys_context *swc, + SVGA3dRenderTargetViewId renderTargetViewId, + struct svga_winsys_surface *surface, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dRenderTargetViewDesc *desc); + +enum pipe_error +SVGA3D_vgpu10_DestroyRenderTargetView(struct svga_winsys_context *swc, + SVGA3dRenderTargetViewId renderTargetViewId); + +enum pipe_error +SVGA3D_vgpu10_DefineDepthStencilView(struct svga_winsys_context *swc, + SVGA3dDepthStencilViewId depthStencilViewId, + struct svga_winsys_surface *surface, + SVGA3dSurfaceFormat format, + SVGA3dResourceType resourceDimension, + const SVGA3dRenderTargetViewDesc *desc); + + +enum pipe_error +SVGA3D_vgpu10_DestroyDepthStencilView(struct svga_winsys_context *swc, + SVGA3dDepthStencilViewId depthStencilViewId); + +enum pipe_error +SVGA3D_vgpu10_DefineElementLayout(struct svga_winsys_context *swc, + unsigned count, + SVGA3dElementLayoutId elementLayoutId, + const SVGA3dInputElementDesc *elements); + +enum pipe_error +SVGA3D_vgpu10_DestroyElementLayout(struct svga_winsys_context *swc, + SVGA3dElementLayoutId elementLayoutId); + +enum pipe_error +SVGA3D_vgpu10_DefineBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId, + uint8 alphaToCoverageEnable, + uint8 independentBlendEnable, + const SVGA3dDXBlendStatePerRT *perRT); + +enum pipe_error +SVGA3D_vgpu10_DestroyBlendState(struct svga_winsys_context *swc, + SVGA3dBlendStateId blendId); + +enum pipe_error +SVGA3D_vgpu10_DefineDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId, + uint8 depthEnable, + SVGA3dDepthWriteMask depthWriteMask, + SVGA3dComparisonFunc depthFunc, + uint8 stencilEnable, + uint8 frontEnable, + uint8 backEnable, + uint8 stencilReadMask, + uint8 stencilWriteMask, + uint8 frontStencilFailOp, + uint8 frontStencilDepthFailOp, + uint8 frontStencilPassOp, + SVGA3dComparisonFunc frontStencilFunc, + uint8 backStencilFailOp, + uint8 backStencilDepthFailOp, + uint8 backStencilPassOp, + SVGA3dComparisonFunc backStencilFunc); + +enum pipe_error +SVGA3D_vgpu10_DestroyDepthStencilState(struct svga_winsys_context *swc, + SVGA3dDepthStencilStateId depthStencilId); + +enum pipe_error +SVGA3D_vgpu10_DefineRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId, + uint8 fillMode, + SVGA3dCullMode cullMode, + uint8 frontCounterClockwise, + int32 depthBias, + float depthBiasClamp, + float slopeScaledDepthBias, + uint8 depthClipEnable, + uint8 scissorEnable, + uint8 multisampleEnable, + uint8 antialiasedLineEnable, + float lineWidth, + uint8 lineStippleEnable, + uint8 lineStippleFactor, + uint16 lineStipplePattern, + uint8 provokingVertexLast); + +enum pipe_error +SVGA3D_vgpu10_DestroyRasterizerState(struct svga_winsys_context *swc, + SVGA3dRasterizerStateId rasterizerId); + +enum pipe_error +SVGA3D_vgpu10_DefineSamplerState(struct svga_winsys_context *swc, + SVGA3dSamplerId samplerId, + SVGA3dFilter filter, + uint8 addressU, + uint8 addressV, + uint8 addressW, + float mipLODBias, + uint8 maxAnisotropy, + uint8 comparisonFunc, + SVGA3dRGBAFloat borderColor, + float minLOD, + float maxLOD); + +enum pipe_error +SVGA3D_vgpu10_DestroySamplerState(struct svga_winsys_context *swc, + SVGA3dSamplerId samplerId); + +enum pipe_error +SVGA3D_vgpu10_DestroyShader(struct svga_winsys_context *swc, + SVGA3dShaderId shaderId); + +enum pipe_error +SVGA3D_vgpu10_DefineAndBindShader(struct svga_winsys_context *swc, + struct svga_winsys_gb_shader *gbshader, + SVGA3dShaderId shaderId, + SVGA3dShaderType type, + uint32 sizeInBytes); + +enum pipe_error +SVGA3D_vgpu10_DefineStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid, + uint32 numOutputStreamEntries, + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS], + const SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_STREAMOUT_DECLS]); + +enum pipe_error +SVGA3D_vgpu10_DestroyStreamOutput(struct svga_winsys_context *swc, + SVGA3dStreamOutputId soid); + +enum pipe_error +SVGA3D_vgpu10_ReadbackSubResource(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + unsigned subResource); + +enum pipe_error +SVGA3D_vgpu10_SetInputLayout(struct svga_winsys_context *swc, + SVGA3dElementLayoutId elementLayoutId); + +enum pipe_error +SVGA3D_vgpu10_SetVertexBuffers(struct svga_winsys_context *swc, + unsigned count, + uint32 startBuffer, + const SVGA3dVertexBuffer *bufferInfo, + struct svga_winsys_surface **surfaces); + +enum pipe_error +SVGA3D_vgpu10_SetTopology(struct svga_winsys_context *swc, + SVGA3dPrimitiveType topology); + +enum pipe_error +SVGA3D_vgpu10_SetIndexBuffer(struct svga_winsys_context *swc, + struct svga_winsys_surface *indexes, + SVGA3dSurfaceFormat format, uint32 offset); + +enum pipe_error +SVGA3D_vgpu10_SetSingleConstantBuffer(struct svga_winsys_context *swc, + unsigned slot, + SVGA3dShaderType type, + struct svga_winsys_surface *surface, + uint32 offsetInBytes, + uint32 sizeInBytes); + +enum pipe_error +SVGA3D_vgpu10_UpdateSubResource(struct svga_winsys_context *swc, + struct svga_winsys_surface *surface, + const SVGA3dBox *box, + unsigned subResource); + #endif /* __SVGA3D_H__ */ -- 2.7.4