From 639abec7441c7fcb50c806819ac40f2791f2e996 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Sat, 30 Apr 2011 22:36:58 +0100 Subject: [PATCH] More state dump cleanup. --- glstate.py | 4226 ++++++++++++++++++++++++++++++------------------------------ 1 file changed, 2115 insertions(+), 2111 deletions(-) diff --git a/glstate.py b/glstate.py index c39274c..65f92cb 100644 --- a/glstate.py +++ b/glstate.py @@ -32,6 +32,7 @@ from glapi import * X = None # To be determined B = GLboolean I = GLint +I64 = GLint64 E = GLenum F = GLfloat D = GLdouble @@ -40,84 +41,84 @@ S = CString # TODO: This table and the one on glenum.py should be unified parameters = [ - # (function, type, count, name) # value - (None, X, 1, "GL_POINTS"), # 0x0000 - (None, X, 1, "GL_LINES"), # 0x0001 - (None, X, 1, "GL_LINE_LOOP"), # 0x0002 - (None, X, 1, "GL_LINE_STRIP"), # 0x0003 - (None, X, 1, "GL_TRIANGLES"), # 0x0004 - (None, X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 - (None, X, 1, "GL_TRIANGLE_FAN"), # 0x0006 - (None, X, 1, "GL_QUADS"), # 0x0007 - (None, X, 1, "GL_QUAD_STRIP"), # 0x0008 - (None, X, 1, "GL_POLYGON"), # 0x0009 - (None, X, 1, "GL_LINES_ADJACENCY"), # 0x000A - (None, X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B - (None, X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C - (None, X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D - (None, X, 1, "GL_PATCHES"), # 0x000E - (None, X, 1, "GL_ACCUM"), # 0x0100 - (None, X, 1, "GL_LOAD"), # 0x0101 - (None, X, 1, "GL_RETURN"), # 0x0102 - (None, X, 1, "GL_MULT"), # 0x0103 - (None, X, 1, "GL_ADD"), # 0x0104 - (None, X, 1, "GL_NEVER"), # 0x0200 - (None, X, 1, "GL_LESS"), # 0x0201 - (None, X, 1, "GL_EQUAL"), # 0x0202 - (None, X, 1, "GL_LEQUAL"), # 0x0203 - (None, X, 1, "GL_GREATER"), # 0x0204 - (None, X, 1, "GL_NOTEQUAL"), # 0x0205 - (None, X, 1, "GL_GEQUAL"), # 0x0206 - (None, X, 1, "GL_ALWAYS"), # 0x0207 - (None, X, 1, "GL_SRC_COLOR"), # 0x0300 - (None, X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 - (None, X, 1, "GL_SRC_ALPHA"), # 0x0302 - (None, X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 - (None, X, 1, "GL_DST_ALPHA"), # 0x0304 - (None, X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 - (None, X, 1, "GL_DST_COLOR"), # 0x0306 - (None, X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 - (None, X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 - (None, X, 1, "GL_FRONT_LEFT"), # 0x0400 - (None, X, 1, "GL_FRONT_RIGHT"), # 0x0401 - (None, X, 1, "GL_BACK_LEFT"), # 0x0402 - (None, X, 1, "GL_BACK_RIGHT"), # 0x0403 - (None, X, 1, "GL_FRONT"), # 0x0404 - (None, X, 1, "GL_BACK"), # 0x0405 - (None, X, 1, "GL_LEFT"), # 0x0406 - (None, X, 1, "GL_RIGHT"), # 0x0407 - (None, X, 1, "GL_FRONT_AND_BACK"), # 0x0408 - (None, X, 1, "GL_AUX0"), # 0x0409 - (None, X, 1, "GL_AUX1"), # 0x040A - (None, X, 1, "GL_AUX2"), # 0x040B - (None, X, 1, "GL_AUX3"), # 0x040C - (None, X, 1, "GL_INVALID_ENUM"), # 0x0500 - (None, X, 1, "GL_INVALID_VALUE"), # 0x0501 - (None, X, 1, "GL_INVALID_OPERATION"), # 0x0502 - (None, X, 1, "GL_STACK_OVERFLOW"), # 0x0503 - (None, X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 - (None, X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 - (None, X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 - (None, X, 1, "GL_2D"), # 0x0600 - (None, X, 1, "GL_3D"), # 0x0601 - (None, X, 1, "GL_3D_COLOR"), # 0x0602 - (None, X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 - (None, X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 - (None, X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 - (None, X, 1, "GL_POINT_TOKEN"), # 0x0701 - (None, X, 1, "GL_LINE_TOKEN"), # 0x0702 - (None, X, 1, "GL_POLYGON_TOKEN"), # 0x0703 - (None, X, 1, "GL_BITMAP_TOKEN"), # 0x0704 - (None, X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 - (None, X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 - (None, X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 - (None, X, 1, "GL_EXP"), # 0x0800 - (None, X, 1, "GL_EXP2"), # 0x0801 - (None, X, 1, "GL_CW"), # 0x0900 - (None, X, 1, "GL_CCW"), # 0x0901 - (None, X, 1, "GL_COEFF"), # 0x0A00 - (None, X, 1, "GL_ORDER"), # 0x0A01 - (None, X, 1, "GL_DOMAIN"), # 0x0A02 + # (functions, type, count, name) # value + ("", X, 1, "GL_POINTS"), # 0x0000 + ("", X, 1, "GL_LINES"), # 0x0001 + ("", X, 1, "GL_LINE_LOOP"), # 0x0002 + ("", X, 1, "GL_LINE_STRIP"), # 0x0003 + ("", X, 1, "GL_TRIANGLES"), # 0x0004 + ("", X, 1, "GL_TRIANGLE_STRIP"), # 0x0005 + ("", X, 1, "GL_TRIANGLE_FAN"), # 0x0006 + ("", X, 1, "GL_QUADS"), # 0x0007 + ("", X, 1, "GL_QUAD_STRIP"), # 0x0008 + ("", X, 1, "GL_POLYGON"), # 0x0009 + ("", X, 1, "GL_LINES_ADJACENCY"), # 0x000A + ("", X, 1, "GL_LINE_STRIP_ADJACENCY"), # 0x000B + ("", X, 1, "GL_TRIANGLES_ADJACENCY"), # 0x000C + ("", X, 1, "GL_TRIANGLE_STRIP_ADJACENCY"), # 0x000D + ("", X, 1, "GL_PATCHES"), # 0x000E + ("", X, 1, "GL_ACCUM"), # 0x0100 + ("", X, 1, "GL_LOAD"), # 0x0101 + ("", X, 1, "GL_RETURN"), # 0x0102 + ("", X, 1, "GL_MULT"), # 0x0103 + ("", X, 1, "GL_ADD"), # 0x0104 + ("", X, 1, "GL_NEVER"), # 0x0200 + ("", X, 1, "GL_LESS"), # 0x0201 + ("", X, 1, "GL_EQUAL"), # 0x0202 + ("", X, 1, "GL_LEQUAL"), # 0x0203 + ("", X, 1, "GL_GREATER"), # 0x0204 + ("", X, 1, "GL_NOTEQUAL"), # 0x0205 + ("", X, 1, "GL_GEQUAL"), # 0x0206 + ("", X, 1, "GL_ALWAYS"), # 0x0207 + ("", X, 1, "GL_SRC_COLOR"), # 0x0300 + ("", X, 1, "GL_ONE_MINUS_SRC_COLOR"), # 0x0301 + ("", X, 1, "GL_SRC_ALPHA"), # 0x0302 + ("", X, 1, "GL_ONE_MINUS_SRC_ALPHA"), # 0x0303 + ("", X, 1, "GL_DST_ALPHA"), # 0x0304 + ("", X, 1, "GL_ONE_MINUS_DST_ALPHA"), # 0x0305 + ("", X, 1, "GL_DST_COLOR"), # 0x0306 + ("", X, 1, "GL_ONE_MINUS_DST_COLOR"), # 0x0307 + ("", X, 1, "GL_SRC_ALPHA_SATURATE"), # 0x0308 + ("", X, 1, "GL_FRONT_LEFT"), # 0x0400 + ("", X, 1, "GL_FRONT_RIGHT"), # 0x0401 + ("", X, 1, "GL_BACK_LEFT"), # 0x0402 + ("", X, 1, "GL_BACK_RIGHT"), # 0x0403 + ("", X, 1, "GL_FRONT"), # 0x0404 + ("", X, 1, "GL_BACK"), # 0x0405 + ("", X, 1, "GL_LEFT"), # 0x0406 + ("", X, 1, "GL_RIGHT"), # 0x0407 + ("", X, 1, "GL_FRONT_AND_BACK"), # 0x0408 + ("", X, 1, "GL_AUX0"), # 0x0409 + ("", X, 1, "GL_AUX1"), # 0x040A + ("", X, 1, "GL_AUX2"), # 0x040B + ("", X, 1, "GL_AUX3"), # 0x040C + ("", X, 1, "GL_INVALID_ENUM"), # 0x0500 + ("", X, 1, "GL_INVALID_VALUE"), # 0x0501 + ("", X, 1, "GL_INVALID_OPERATION"), # 0x0502 + ("", X, 1, "GL_STACK_OVERFLOW"), # 0x0503 + ("", X, 1, "GL_STACK_UNDERFLOW"), # 0x0504 + ("", X, 1, "GL_OUT_OF_MEMORY"), # 0x0505 + ("", X, 1, "GL_INVALID_FRAMEBUFFER_OPERATION"), # 0x0506 + ("", X, 1, "GL_2D"), # 0x0600 + ("", X, 1, "GL_3D"), # 0x0601 + ("", X, 1, "GL_3D_COLOR"), # 0x0602 + ("", X, 1, "GL_3D_COLOR_TEXTURE"), # 0x0603 + ("", X, 1, "GL_4D_COLOR_TEXTURE"), # 0x0604 + ("", X, 1, "GL_PASS_THROUGH_TOKEN"), # 0x0700 + ("", X, 1, "GL_POINT_TOKEN"), # 0x0701 + ("", X, 1, "GL_LINE_TOKEN"), # 0x0702 + ("", X, 1, "GL_POLYGON_TOKEN"), # 0x0703 + ("", X, 1, "GL_BITMAP_TOKEN"), # 0x0704 + ("", X, 1, "GL_DRAW_PIXEL_TOKEN"), # 0x0705 + ("", X, 1, "GL_COPY_PIXEL_TOKEN"), # 0x0706 + ("", X, 1, "GL_LINE_RESET_TOKEN"), # 0x0707 + ("", X, 1, "GL_EXP"), # 0x0800 + ("", X, 1, "GL_EXP2"), # 0x0801 + ("", X, 1, "GL_CW"), # 0x0900 + ("", X, 1, "GL_CCW"), # 0x0901 + ("", X, 1, "GL_COEFF"), # 0x0A00 + ("", X, 1, "GL_ORDER"), # 0x0A01 + ("", X, 1, "GL_DOMAIN"), # 0x0A02 ("glGet", F, 4, "GL_CURRENT_COLOR"), # 0x0B00 ("glGet", F, 1, "GL_CURRENT_INDEX"), # 0x0B01 ("glGet", F, 3, "GL_CURRENT_NORMAL"), # 0x0B02 @@ -224,16 +225,16 @@ parameters = [ ("glGet", I, 1, "GL_TEXTURE_GEN_T"), # 0x0C61 ("glGet", I, 1, "GL_TEXTURE_GEN_R"), # 0x0C62 ("glGet", I, 1, "GL_TEXTURE_GEN_Q"), # 0x0C63 - ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 - ("glGet", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 - ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 - ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 - ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 - ("glGet", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 - ("glGet", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 - ("glGet", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 - ("glGet", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 - ("glGet", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 + ("", X, 1, "GL_PIXEL_MAP_I_TO_I"), # 0x0C70 + ("", X, 1, "GL_PIXEL_MAP_S_TO_S"), # 0x0C71 + ("", X, 1, "GL_PIXEL_MAP_I_TO_R"), # 0x0C72 + ("", X, 1, "GL_PIXEL_MAP_I_TO_G"), # 0x0C73 + ("", X, 1, "GL_PIXEL_MAP_I_TO_B"), # 0x0C74 + ("", X, 1, "GL_PIXEL_MAP_I_TO_A"), # 0x0C75 + ("", X, 1, "GL_PIXEL_MAP_R_TO_R"), # 0x0C76 + ("", X, 1, "GL_PIXEL_MAP_G_TO_G"), # 0x0C77 + ("", X, 1, "GL_PIXEL_MAP_B_TO_B"), # 0x0C78 + ("", X, 1, "GL_PIXEL_MAP_A_TO_A"), # 0x0C79 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_I_SIZE"), # 0x0CB0 ("glGet", I, 1, "GL_PIXEL_MAP_S_TO_S_SIZE"), # 0x0CB1 ("glGet", I, 1, "GL_PIXEL_MAP_I_TO_R_SIZE"), # 0x0CB2 @@ -332,9 +333,9 @@ parameters = [ ("glGetTexLevelParameter", E, 1, "GL_TEXTURE_INTERNAL_FORMAT"), # 0x1003 ("glGetTexParameter", F, 4, "GL_TEXTURE_BORDER_COLOR"), # 0x1004 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BORDER"), # 0x1005 - ("glGet", X, 1, "GL_DONT_CARE"), # 0x1100 - ("glGet", X, 1, "GL_FASTEST"), # 0x1101 - ("glGet", X, 1, "GL_NICEST"), # 0x1102 + ("", X, 1, "GL_DONT_CARE"), # 0x1100 + ("", X, 1, "GL_FASTEST"), # 0x1101 + ("", X, 1, "GL_NICEST"), # 0x1102 ("glGetLight,glGetMaterial", F, 4, "GL_AMBIENT"), # 0x1200 ("glGetLight,glGetMaterial", F, 4, "GL_DIFFUSE"), # 0x1201 ("glGetLight,glGetMaterial", F, 4, "GL_SPECULAR"), # 0x1202 @@ -345,177 +346,177 @@ parameters = [ ("glGetLight", F, 1, "GL_CONSTANT_ATTENUATION"), # 0x1207 ("glGetLight", F, 1, "GL_LINEAR_ATTENUATION"), # 0x1208 ("glGetLight", F, 1, "GL_QUADRATIC_ATTENUATION"), # 0x1209 - ("glGet", X, 1, "GL_COMPILE"), # 0x1300 - ("glGet", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 - ("glGet", X, 1, "GL_BYTE"), # 0x1400 - ("glGet", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 - ("glGet", X, 1, "GL_SHORT"), # 0x1402 - ("glGet", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 - ("glGet", X, 1, "GL_INT"), # 0x1404 - ("glGet", X, 1, "GL_UNSIGNED_INT"), # 0x1405 - ("glGet", X, 1, "GL_FLOAT"), # 0x1406 - ("glGet", X, 1, "GL_2_BYTES"), # 0x1407 - ("glGet", X, 1, "GL_3_BYTES"), # 0x1408 - ("glGet", X, 1, "GL_4_BYTES"), # 0x1409 - ("glGet", X, 1, "GL_DOUBLE"), # 0x140A - ("glGet", X, 1, "GL_HALF_FLOAT"), # 0x140B - ("glGet", X, 1, "GL_FIXED"), # 0x140C - ("glGet", X, 1, "GL_INT64_NV"), # 0x140E - ("glGet", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F - ("glGet", X, 1, "GL_CLEAR"), # 0x1500 - ("glGet", X, 1, "GL_AND"), # 0x1501 - ("glGet", X, 1, "GL_AND_REVERSE"), # 0x1502 - ("glGet", X, 1, "GL_COPY"), # 0x1503 - ("glGet", X, 1, "GL_AND_INVERTED"), # 0x1504 - ("glGet", X, 1, "GL_NOOP"), # 0x1505 - ("glGet", X, 1, "GL_XOR"), # 0x1506 - ("glGet", X, 1, "GL_OR"), # 0x1507 - ("glGet", X, 1, "GL_NOR"), # 0x1508 - ("glGet", X, 1, "GL_EQUIV"), # 0x1509 - ("glGet", X, 1, "GL_INVERT"), # 0x150A - ("glGet", X, 1, "GL_OR_REVERSE"), # 0x150B - ("glGet", X, 1, "GL_COPY_INVERTED"), # 0x150C - ("glGet", X, 1, "GL_OR_INVERTED"), # 0x150D - ("glGet", X, 1, "GL_NAND"), # 0x150E - ("glGet", X, 1, "GL_SET"), # 0x150F + ("", X, 1, "GL_COMPILE"), # 0x1300 + ("", X, 1, "GL_COMPILE_AND_EXECUTE"), # 0x1301 + ("", X, 1, "GL_BYTE"), # 0x1400 + ("", X, 1, "GL_UNSIGNED_BYTE"), # 0x1401 + ("", X, 1, "GL_SHORT"), # 0x1402 + ("", X, 1, "GL_UNSIGNED_SHORT"), # 0x1403 + ("", X, 1, "GL_INT"), # 0x1404 + ("", X, 1, "GL_UNSIGNED_INT"), # 0x1405 + ("", X, 1, "GL_FLOAT"), # 0x1406 + ("", X, 1, "GL_2_BYTES"), # 0x1407 + ("", X, 1, "GL_3_BYTES"), # 0x1408 + ("", X, 1, "GL_4_BYTES"), # 0x1409 + ("", X, 1, "GL_DOUBLE"), # 0x140A + ("", X, 1, "GL_HALF_FLOAT"), # 0x140B + ("", X, 1, "GL_FIXED"), # 0x140C + ("", X, 1, "GL_INT64_NV"), # 0x140E + ("", X, 1, "GL_UNSIGNED_INT64_NV"), # 0x140F + ("", X, 1, "GL_CLEAR"), # 0x1500 + ("", X, 1, "GL_AND"), # 0x1501 + ("", X, 1, "GL_AND_REVERSE"), # 0x1502 + ("", X, 1, "GL_COPY"), # 0x1503 + ("", X, 1, "GL_AND_INVERTED"), # 0x1504 + ("", X, 1, "GL_NOOP"), # 0x1505 + ("", X, 1, "GL_XOR"), # 0x1506 + ("", X, 1, "GL_OR"), # 0x1507 + ("", X, 1, "GL_NOR"), # 0x1508 + ("", X, 1, "GL_EQUIV"), # 0x1509 + ("", X, 1, "GL_INVERT"), # 0x150A + ("", X, 1, "GL_OR_REVERSE"), # 0x150B + ("", X, 1, "GL_COPY_INVERTED"), # 0x150C + ("", X, 1, "GL_OR_INVERTED"), # 0x150D + ("", X, 1, "GL_NAND"), # 0x150E + ("", X, 1, "GL_SET"), # 0x150F ("glGetMaterial", F, 4, "GL_EMISSION"), # 0x1600 ("glGetMaterial", F, 1, "GL_SHININESS"), # 0x1601 - (None, F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 + ("", F, 4, "GL_AMBIENT_AND_DIFFUSE"), # 0x1602 ("glGetMaterial", F, 3, "GL_COLOR_INDEXES"), # 0x1603 - ("glGet", X, 1, "GL_MODELVIEW"), # 0x1700 - ("glGet", X, 1, "GL_PROJECTION"), # 0x1701 - ("glGet", X, 1, "GL_TEXTURE"), # 0x1702 - ("glGet", X, 1, "GL_COLOR"), # 0x1800 - ("glGet", X, 1, "GL_DEPTH"), # 0x1801 - ("glGet", X, 1, "GL_STENCIL"), # 0x1802 - ("glGet", X, 1, "GL_COLOR_INDEX"), # 0x1900 - ("glGet", X, 1, "GL_STENCIL_INDEX"), # 0x1901 - ("glGet", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 - ("glGet", X, 1, "GL_RED"), # 0x1903 - ("glGet", X, 1, "GL_GREEN"), # 0x1904 - ("glGet", X, 1, "GL_BLUE"), # 0x1905 - ("glGet", X, 1, "GL_ALPHA"), # 0x1906 - ("glGet", X, 1, "GL_RGB"), # 0x1907 - ("glGet", X, 1, "GL_RGBA"), # 0x1908 - ("glGet", X, 1, "GL_LUMINANCE"), # 0x1909 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A - ("glGet", X, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 - ("glGet", X, 1, "GL_BITMAP"), # 0x1A00 - ("glGet", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 - ("glGet", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD - ("glGet", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE - ("glGet", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 - ("glGet", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 - ("glGet", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 - ("glGet", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C - ("glGet", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D - ("glGet", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E - ("glGet", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F - ("glGet", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 - ("glGet", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 - ("glGet", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 - ("glGet", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 - ("glGet", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 - ("glGet", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 - ("glGet", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 - ("glGet", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 - ("glGet", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 - ("glGet", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 - ("glGet", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A - ("glGet", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B - ("glGet", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C - ("glGet", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D - ("glGet", X, 1, "GL_POINT"), # 0x1B00 - ("glGet", X, 1, "GL_LINE"), # 0x1B01 - ("glGet", X, 1, "GL_FILL"), # 0x1B02 - ("glGet", X, 1, "GL_RENDER"), # 0x1C00 - ("glGet", X, 1, "GL_FEEDBACK"), # 0x1C01 - ("glGet", X, 1, "GL_SELECT"), # 0x1C02 - ("glGet", X, 1, "GL_FLAT"), # 0x1D00 - ("glGet", X, 1, "GL_SMOOTH"), # 0x1D01 - ("glGet", X, 1, "GL_KEEP"), # 0x1E00 - ("glGet", X, 1, "GL_REPLACE"), # 0x1E01 - ("glGet", X, 1, "GL_INCR"), # 0x1E02 - ("glGet", X, 1, "GL_DECR"), # 0x1E03 + ("", X, 1, "GL_MODELVIEW"), # 0x1700 + ("", X, 1, "GL_PROJECTION"), # 0x1701 + ("", X, 1, "GL_TEXTURE"), # 0x1702 + ("", X, 1, "GL_COLOR"), # 0x1800 + ("", X, 1, "GL_DEPTH"), # 0x1801 + ("", X, 1, "GL_STENCIL"), # 0x1802 + ("", X, 1, "GL_COLOR_INDEX"), # 0x1900 + ("", X, 1, "GL_STENCIL_INDEX"), # 0x1901 + ("", X, 1, "GL_DEPTH_COMPONENT"), # 0x1902 + ("", X, 1, "GL_RED"), # 0x1903 + ("", X, 1, "GL_GREEN"), # 0x1904 + ("", X, 1, "GL_BLUE"), # 0x1905 + ("", X, 1, "GL_ALPHA"), # 0x1906 + ("", X, 1, "GL_RGB"), # 0x1907 + ("", X, 1, "GL_RGBA"), # 0x1908 + ("", X, 1, "GL_LUMINANCE"), # 0x1909 + ("", X, 1, "GL_LUMINANCE_ALPHA"), # 0x190A + ("_glGet", B, 1, "GL_RASTER_POSITION_UNCLIPPED_IBM"), # 0x19262 + ("", X, 1, "GL_BITMAP"), # 0x1A00 + ("", X, 1, "GL_PREFER_DOUBLEBUFFER_HINT_PGI"), # 0x1A1F8 + ("", X, 1, "GL_CONSERVE_MEMORY_HINT_PGI"), # 0x1A1FD + ("", X, 1, "GL_RECLAIM_MEMORY_HINT_PGI"), # 0x1A1FE + ("", X, 1, "GL_NATIVE_GRAPHICS_HANDLE_PGI"), # 0x1A202 + ("", X, 1, "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"), # 0x1A203 + ("", X, 1, "GL_NATIVE_GRAPHICS_END_HINT_PGI"), # 0x1A204 + ("", X, 1, "GL_ALWAYS_FAST_HINT_PGI"), # 0x1A20C + ("", X, 1, "GL_ALWAYS_SOFT_HINT_PGI"), # 0x1A20D + ("", X, 1, "GL_ALLOW_DRAW_OBJ_HINT_PGI"), # 0x1A20E + ("", X, 1, "GL_ALLOW_DRAW_WIN_HINT_PGI"), # 0x1A20F + ("", X, 1, "GL_ALLOW_DRAW_FRG_HINT_PGI"), # 0x1A210 + ("", X, 1, "GL_ALLOW_DRAW_MEM_HINT_PGI"), # 0x1A211 + ("", X, 1, "GL_STRICT_DEPTHFUNC_HINT_PGI"), # 0x1A216 + ("", X, 1, "GL_STRICT_LIGHTING_HINT_PGI"), # 0x1A217 + ("", X, 1, "GL_STRICT_SCISSOR_HINT_PGI"), # 0x1A218 + ("", X, 1, "GL_FULL_STIPPLE_HINT_PGI"), # 0x1A219 + ("", X, 1, "GL_CLIP_NEAR_HINT_PGI"), # 0x1A220 + ("", X, 1, "GL_CLIP_FAR_HINT_PGI"), # 0x1A221 + ("", X, 1, "GL_WIDE_LINE_HINT_PGI"), # 0x1A222 + ("", X, 1, "GL_BACK_NORMALS_HINT_PGI"), # 0x1A223 + ("", X, 1, "GL_VERTEX_DATA_HINT_PGI"), # 0x1A22A + ("", X, 1, "GL_VERTEX_CONSISTENT_HINT_PGI"), # 0x1A22B + ("", X, 1, "GL_MATERIAL_SIDE_HINT_PGI"), # 0x1A22C + ("", X, 1, "GL_MAX_VERTEX_HINT_PGI"), # 0x1A22D + ("", X, 1, "GL_POINT"), # 0x1B00 + ("", X, 1, "GL_LINE"), # 0x1B01 + ("", X, 1, "GL_FILL"), # 0x1B02 + ("", X, 1, "GL_RENDER"), # 0x1C00 + ("", X, 1, "GL_FEEDBACK"), # 0x1C01 + ("", X, 1, "GL_SELECT"), # 0x1C02 + ("", X, 1, "GL_FLAT"), # 0x1D00 + ("", X, 1, "GL_SMOOTH"), # 0x1D01 + ("", X, 1, "GL_KEEP"), # 0x1E00 + ("", X, 1, "GL_REPLACE"), # 0x1E01 + ("", X, 1, "GL_INCR"), # 0x1E02 + ("", X, 1, "GL_DECR"), # 0x1E03 ("glGet", S, 1, "GL_VENDOR"), # 0x1F00 ("glGet", S, 1, "GL_RENDERER"), # 0x1F01 ("glGet", S, 1, "GL_VERSION"), # 0x1F02 ("glGet", S, 1, "GL_EXTENSIONS"), # 0x1F03 - ("glGet", X, 1, "GL_S"), # 0x2000 - ("glGet", X, 1, "GL_T"), # 0x2001 - ("glGet", X, 1, "GL_R"), # 0x2002 - ("glGet", X, 1, "GL_Q"), # 0x2003 - ("glGet", X, 1, "GL_MODULATE"), # 0x2100 - ("glGet", X, 1, "GL_DECAL"), # 0x2101 + ("", X, 1, "GL_S"), # 0x2000 + ("", X, 1, "GL_T"), # 0x2001 + ("", X, 1, "GL_R"), # 0x2002 + ("", X, 1, "GL_Q"), # 0x2003 + ("", X, 1, "GL_MODULATE"), # 0x2100 + ("", X, 1, "GL_DECAL"), # 0x2101 ("glGetTexEnv", E, 1, "GL_TEXTURE_ENV_MODE"), # 0x2200 ("glGetTexEnv", F, 4, "GL_TEXTURE_ENV_COLOR"), # 0x2201 - (None, X, 1, "GL_TEXTURE_ENV"), # 0x2300 - ("glGet", X, 1, "GL_EYE_LINEAR"), # 0x2400 - ("glGet", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 - ("glGet", X, 1, "GL_SPHERE_MAP"), # 0x2402 + ("_glGet", X, 1, "GL_TEXTURE_ENV"), # 0x2300 + ("", X, 1, "GL_EYE_LINEAR"), # 0x2400 + ("", X, 1, "GL_OBJECT_LINEAR"), # 0x2401 + ("", X, 1, "GL_SPHERE_MAP"), # 0x2402 ("glGetTexGen", E, 1, "GL_TEXTURE_GEN_MODE"), # 0x2500 ("glGetTexGen", F, 4, "GL_OBJECT_PLANE"), # 0x2501 ("glGetTexGen", F, 4, "GL_EYE_PLANE"), # 0x2502 - ("glGet", X, 1, "GL_NEAREST"), # 0x2600 - ("glGet", X, 1, "GL_LINEAR"), # 0x2601 - ("glGet", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 - ("glGet", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 - ("glGet", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 - ("glGet", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 + ("", X, 1, "GL_NEAREST"), # 0x2600 + ("", X, 1, "GL_LINEAR"), # 0x2601 + ("", X, 1, "GL_NEAREST_MIPMAP_NEAREST"), # 0x2700 + ("", X, 1, "GL_LINEAR_MIPMAP_NEAREST"), # 0x2701 + ("", X, 1, "GL_NEAREST_MIPMAP_LINEAR"), # 0x2702 + ("", X, 1, "GL_LINEAR_MIPMAP_LINEAR"), # 0x2703 ("glGetTexParameter", E, 1, "GL_TEXTURE_MAG_FILTER"), # 0x2800 ("glGetTexParameter", E, 1, "GL_TEXTURE_MIN_FILTER"), # 0x2801 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_S"), # 0x2802 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_T"), # 0x2803 - ("glGet", X, 1, "GL_CLAMP"), # 0x2900 - ("glGet", X, 1, "GL_REPEAT"), # 0x2901 + ("", X, 1, "GL_CLAMP"), # 0x2900 + ("", X, 1, "GL_REPEAT"), # 0x2901 ("glGet", F, 1, "GL_POLYGON_OFFSET_UNITS"), # 0x2A00 ("glGet", I, 1, "GL_POLYGON_OFFSET_POINT"), # 0x2A01 ("glGet", I, 1, "GL_POLYGON_OFFSET_LINE"), # 0x2A02 - ("glGet", X, 1, "GL_R3_G3_B2"), # 0x2A10 - ("glGet", X, 1, "GL_V2F"), # 0x2A20 - ("glGet", X, 1, "GL_V3F"), # 0x2A21 - ("glGet", X, 1, "GL_C4UB_V2F"), # 0x2A22 - ("glGet", X, 1, "GL_C4UB_V3F"), # 0x2A23 - ("glGet", X, 1, "GL_C3F_V3F"), # 0x2A24 - ("glGet", X, 1, "GL_N3F_V3F"), # 0x2A25 - ("glGet", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 - ("glGet", X, 1, "GL_T2F_V3F"), # 0x2A27 - ("glGet", X, 1, "GL_T4F_V4F"), # 0x2A28 - ("glGet", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 - ("glGet", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A - ("glGet", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B - ("glGet", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C - ("glGet", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D + ("", X, 1, "GL_R3_G3_B2"), # 0x2A10 + ("", X, 1, "GL_V2F"), # 0x2A20 + ("", X, 1, "GL_V3F"), # 0x2A21 + ("", X, 1, "GL_C4UB_V2F"), # 0x2A22 + ("", X, 1, "GL_C4UB_V3F"), # 0x2A23 + ("", X, 1, "GL_C3F_V3F"), # 0x2A24 + ("", X, 1, "GL_N3F_V3F"), # 0x2A25 + ("", X, 1, "GL_C4F_N3F_V3F"), # 0x2A26 + ("", X, 1, "GL_T2F_V3F"), # 0x2A27 + ("", X, 1, "GL_T4F_V4F"), # 0x2A28 + ("", X, 1, "GL_T2F_C4UB_V3F"), # 0x2A29 + ("", X, 1, "GL_T2F_C3F_V3F"), # 0x2A2A + ("", X, 1, "GL_T2F_N3F_V3F"), # 0x2A2B + ("", X, 1, "GL_T2F_C4F_N3F_V3F"), # 0x2A2C + ("", X, 1, "GL_T4F_C4F_N3F_V4F"), # 0x2A2D ("glGet", B, 1, "GL_CLIP_PLANE0"), # 0x3000 ("glGet", B, 1, "GL_CLIP_PLANE1"), # 0x3001 ("glGet", B, 1, "GL_CLIP_PLANE2"), # 0x3002 ("glGet", B, 1, "GL_CLIP_PLANE3"), # 0x3003 ("glGet", B, 1, "GL_CLIP_PLANE4"), # 0x3004 ("glGet", B, 1, "GL_CLIP_PLANE5"), # 0x3005 - ("glGet", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 - ("glGet", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 - (None, B, 1, "GL_LIGHT0"), # 0x4000 - (None, B, 1, "GL_LIGHT1"), # 0x4001 - (None, B, 1, "GL_LIGHT2"), # 0x4002 - (None, B, 1, "GL_LIGHT3"), # 0x4003 - (None, B, 1, "GL_LIGHT4"), # 0x4004 - (None, B, 1, "GL_LIGHT5"), # 0x4005 - (None, B, 1, "GL_LIGHT6"), # 0x4006 - (None, B, 1, "GL_LIGHT7"), # 0x4007 - ("glGet", X, 1, "GL_ABGR_EXT"), # 0x8000 - ("glGet", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 - ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 - ("glGet", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 - ("glGet", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 + ("", X, 1, "GL_CLIP_DISTANCE6"), # 0x3006 + ("", X, 1, "GL_CLIP_DISTANCE7"), # 0x3007 + ("_glGet", B, 1, "GL_LIGHT0"), # 0x4000 + ("_glGet", B, 1, "GL_LIGHT1"), # 0x4001 + ("_glGet", B, 1, "GL_LIGHT2"), # 0x4002 + ("_glGet", B, 1, "GL_LIGHT3"), # 0x4003 + ("_glGet", B, 1, "GL_LIGHT4"), # 0x4004 + ("_glGet", B, 1, "GL_LIGHT5"), # 0x4005 + ("_glGet", B, 1, "GL_LIGHT6"), # 0x4006 + ("_glGet", B, 1, "GL_LIGHT7"), # 0x4007 + ("", X, 1, "GL_ABGR_EXT"), # 0x8000 + ("", X, 1, "GL_CONSTANT_COLOR"), # 0x8001 + ("", X, 1, "GL_ONE_MINUS_CONSTANT_COLOR"), # 0x8002 + ("", X, 1, "GL_CONSTANT_ALPHA"), # 0x8003 + ("", X, 1, "GL_ONE_MINUS_CONSTANT_ALPHA"), # 0x8004 ("glGet", F, 4, "GL_BLEND_COLOR"), # 0x8005 - ("glGet", X, 1, "GL_FUNC_ADD"), # 0x8006 - ("glGet", X, 1, "GL_MIN"), # 0x8007 - ("glGet", X, 1, "GL_MAX"), # 0x8008 + ("", X, 1, "GL_FUNC_ADD"), # 0x8006 + ("", X, 1, "GL_MIN"), # 0x8007 + ("", X, 1, "GL_MAX"), # 0x8008 ("glGet", E, 1, "GL_BLEND_EQUATION"), # 0x8009 - ("glGet", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A - ("glGet", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B - ("glGet", X, 1, "GL_CMYK_EXT"), # 0x800C - ("glGet", X, 1, "GL_CMYKA_EXT"), # 0x800D + ("", X, 1, "GL_FUNC_SUBTRACT"), # 0x800A + ("", X, 1, "GL_FUNC_REVERSE_SUBTRACT"), # 0x800B + ("", X, 1, "GL_CMYK_EXT"), # 0x800C + ("", X, 1, "GL_CMYKA_EXT"), # 0x800D ("glGet", I, 1, "GL_PACK_CMYK_HINT_EXT"), # 0x800E ("glGet", I, 1, "GL_UNPACK_CMYK_HINT_EXT"), # 0x800F ("glGet", B, 1, "GL_CONVOLUTION_1D"), # 0x8010 @@ -524,7 +525,7 @@ parameters = [ ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_BORDER_MODE"), # 0x8013 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_SCALE"), # 0x8014 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_FILTER_BIAS"), # 0x8015 - ("glGet", X, 1, "GL_REDUCE"), # 0x8016 + ("", X, 1, "GL_REDUCE"), # 0x8016 ("glGetConvolutionParameter", E, 1, "GL_CONVOLUTION_FORMAT"), # 0x8017 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_WIDTH"), # 0x8018 ("glGetConvolutionParameter", I, 1, "GL_CONVOLUTION_HEIGHT"), # 0x8019 @@ -539,7 +540,7 @@ parameters = [ ("glGet", F, 1, "GL_POST_CONVOLUTION_BLUE_BIAS"), # 0x8022 ("glGet", F, 1, "GL_POST_CONVOLUTION_ALPHA_BIAS"), # 0x8023 ("glGet", B, 1, "GL_HISTOGRAM"), # 0x8024 - ("glGet", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 + ("", X, 1, "GL_PROXY_HISTOGRAM"), # 0x8025 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_WIDTH"), # 0x8026 ("glGetHistogramParameter", E, 1, "GL_HISTOGRAM_FORMAT"), # 0x8027 ("glGetHistogramParameter", I, 1, "GL_HISTOGRAM_RED_SIZE"), # 0x8028 @@ -551,59 +552,59 @@ parameters = [ ("glGet", B, 1, "GL_MINMAX"), # 0x802E ("glGetMinMaxParameter", E, 1, "GL_MINMAX_FORMAT"), # 0x802F ("glGetMinMaxParameter", B, 1, "GL_MINMAX_SINK"), # 0x8030 - ("glGet", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 - ("glGet", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 - ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 - ("glGet", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 + ("", X, 1, "GL_TABLE_TOO_LARGE"), # 0x8031 + ("", X, 1, "GL_UNSIGNED_BYTE_3_3_2"), # 0x8032 + ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4"), # 0x8033 + ("", X, 1, "GL_UNSIGNED_SHORT_5_5_5_1"), # 0x8034 + ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8"), # 0x8035 + ("", X, 1, "GL_UNSIGNED_INT_10_10_10_2"), # 0x8036 ("glGet", I, 1, "GL_POLYGON_OFFSET_FILL"), # 0x8037 ("glGet", F, 1, "GL_POLYGON_OFFSET_FACTOR"), # 0x8038 ("glGet", F, 1, "GL_POLYGON_OFFSET_BIAS_EXT"), # 0x8039 ("glGet", I, 1, "GL_RESCALE_NORMAL"), # 0x803A - ("glGet", X, 1, "GL_ALPHA4"), # 0x803B - ("glGet", X, 1, "GL_ALPHA8"), # 0x803C - ("glGet", X, 1, "GL_ALPHA12"), # 0x803D - ("glGet", X, 1, "GL_ALPHA16"), # 0x803E - ("glGet", X, 1, "GL_LUMINANCE4"), # 0x803F - ("glGet", X, 1, "GL_LUMINANCE8"), # 0x8040 - ("glGet", X, 1, "GL_LUMINANCE12"), # 0x8041 - ("glGet", X, 1, "GL_LUMINANCE16"), # 0x8042 - ("glGet", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 - ("glGet", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 - ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 - ("glGet", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 - ("glGet", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 - ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 - ("glGet", X, 1, "GL_INTENSITY"), # 0x8049 - ("glGet", X, 1, "GL_INTENSITY4"), # 0x804A - ("glGet", X, 1, "GL_INTENSITY8"), # 0x804B - ("glGet", X, 1, "GL_INTENSITY12"), # 0x804C - ("glGet", X, 1, "GL_INTENSITY16"), # 0x804D - ("glGet", X, 1, "GL_RGB2_EXT"), # 0x804E - ("glGet", X, 1, "GL_RGB4"), # 0x804F - ("glGet", X, 1, "GL_RGB5"), # 0x8050 - ("glGet", X, 1, "GL_RGB8"), # 0x8051 - ("glGet", X, 1, "GL_RGB10"), # 0x8052 - ("glGet", X, 1, "GL_RGB12"), # 0x8053 - ("glGet", X, 1, "GL_RGB16"), # 0x8054 - ("glGet", X, 1, "GL_RGBA2"), # 0x8055 - ("glGet", X, 1, "GL_RGBA4"), # 0x8056 - ("glGet", X, 1, "GL_RGB5_A1"), # 0x8057 - ("glGet", X, 1, "GL_RGBA8"), # 0x8058 - ("glGet", X, 1, "GL_RGB10_A2"), # 0x8059 - ("glGet", X, 1, "GL_RGBA12"), # 0x805A - ("glGet", X, 1, "GL_RGBA16"), # 0x805B + ("", X, 1, "GL_ALPHA4"), # 0x803B + ("", X, 1, "GL_ALPHA8"), # 0x803C + ("", X, 1, "GL_ALPHA12"), # 0x803D + ("", X, 1, "GL_ALPHA16"), # 0x803E + ("", X, 1, "GL_LUMINANCE4"), # 0x803F + ("", X, 1, "GL_LUMINANCE8"), # 0x8040 + ("", X, 1, "GL_LUMINANCE12"), # 0x8041 + ("", X, 1, "GL_LUMINANCE16"), # 0x8042 + ("", X, 1, "GL_LUMINANCE4_ALPHA4"), # 0x8043 + ("", X, 1, "GL_LUMINANCE6_ALPHA2"), # 0x8044 + ("", X, 1, "GL_LUMINANCE8_ALPHA8"), # 0x8045 + ("", X, 1, "GL_LUMINANCE12_ALPHA4"), # 0x8046 + ("", X, 1, "GL_LUMINANCE12_ALPHA12"), # 0x8047 + ("", X, 1, "GL_LUMINANCE16_ALPHA16"), # 0x8048 + ("", X, 1, "GL_INTENSITY"), # 0x8049 + ("", X, 1, "GL_INTENSITY4"), # 0x804A + ("", X, 1, "GL_INTENSITY8"), # 0x804B + ("", X, 1, "GL_INTENSITY12"), # 0x804C + ("", X, 1, "GL_INTENSITY16"), # 0x804D + ("", X, 1, "GL_RGB2_EXT"), # 0x804E + ("", X, 1, "GL_RGB4"), # 0x804F + ("", X, 1, "GL_RGB5"), # 0x8050 + ("", X, 1, "GL_RGB8"), # 0x8051 + ("", X, 1, "GL_RGB10"), # 0x8052 + ("", X, 1, "GL_RGB12"), # 0x8053 + ("", X, 1, "GL_RGB16"), # 0x8054 + ("", X, 1, "GL_RGBA2"), # 0x8055 + ("", X, 1, "GL_RGBA4"), # 0x8056 + ("", X, 1, "GL_RGB5_A1"), # 0x8057 + ("", X, 1, "GL_RGBA8"), # 0x8058 + ("", X, 1, "GL_RGB10_A2"), # 0x8059 + ("", X, 1, "GL_RGBA12"), # 0x805A + ("", X, 1, "GL_RGBA16"), # 0x805B ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_RED_SIZE"), # 0x805C ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_GREEN_SIZE"), # 0x805D ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_BLUE_SIZE"), # 0x805E ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_ALPHA_SIZE"), # 0x805F ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_LUMINANCE_SIZE"), # 0x8060 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_INTENSITY_SIZE"), # 0x8061 - ("glGet", X, 1, "GL_REPLACE_EXT"), # 0x8062 - ("glGet", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 - ("glGet", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 - ("glGet", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 + ("", X, 1, "GL_REPLACE_EXT"), # 0x8062 + ("", X, 1, "GL_PROXY_TEXTURE_1D"), # 0x8063 + ("", X, 1, "GL_PROXY_TEXTURE_2D"), # 0x8064 + ("", X, 1, "GL_TEXTURE_TOO_LARGE_EXT"), # 0x8065 ("glGetTexParameter", F, 1, "GL_TEXTURE_PRIORITY"), # 0x8066 ("glGetTexParameter", B, 1, "GL_TEXTURE_RESIDENT"), # 0x8067 ("glGet", I, 1, "GL_TEXTURE_BINDING_1D"), # 0x8068 @@ -614,7 +615,7 @@ parameters = [ ("glGet", I, 1, "GL_UNPACK_SKIP_IMAGES"), # 0x806D ("glGet", F, 1, "GL_UNPACK_IMAGE_HEIGHT"), # 0x806E ("glGet", B, 1, "GL_TEXTURE_3D"), # 0x806F - ("glGet", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 + ("", X, 1, "GL_PROXY_TEXTURE_3D"), # 0x8070 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH"), # 0x8071 ("glGetTexParameter", E, 1, "GL_TEXTURE_WRAP_R"), # 0x8072 ("glGet", I, 1, "GL_MAX_3D_TEXTURE_SIZE"), # 0x8073 @@ -651,34 +652,34 @@ parameters = [ ("glGet", P, 1, "GL_TEXTURE_COORD_ARRAY_POINTER"), # 0x8092 ("glGet", P, 1, "GL_EDGE_FLAG_ARRAY_POINTER"), # 0x8093 ("glGet", I, 1, "GL_INTERLACE_SGIX"), # 0x8094 - ("glGet", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 + ("", X, 1, "GL_DETAIL_TEXTURE_2D_SGIS"), # 0x8095 ("glGet", I, 1, "GL_DETAIL_TEXTURE_2D_BINDING_SGIS"), # 0x8096 - ("glGet", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 - ("glGet", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 - ("glGet", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 - ("glGet", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A - ("glGet", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B - ("glGet", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C + ("", X, 1, "GL_LINEAR_DETAIL_SGIS"), # 0x8097 + ("", X, 1, "GL_LINEAR_DETAIL_ALPHA_SGIS"), # 0x8098 + ("", X, 1, "GL_LINEAR_DETAIL_COLOR_SGIS"), # 0x8099 + ("", X, 1, "GL_DETAIL_TEXTURE_LEVEL_SGIS"), # 0x809A + ("", X, 1, "GL_DETAIL_TEXTURE_MODE_SGIS"), # 0x809B + ("", X, 1, "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"), # 0x809C ("glGet", I, 1, "GL_MULTISAMPLE"), # 0x809D ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_COVERAGE"), # 0x809E ("glGet", I, 1, "GL_SAMPLE_ALPHA_TO_ONE"), # 0x809F ("glGet", I, 1, "GL_SAMPLE_COVERAGE"), # 0x80A0 - ("glGet", X, 1, "GL_1PASS_EXT"), # 0x80A1 - ("glGet", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 - ("glGet", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 - ("glGet", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 - ("glGet", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 - ("glGet", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 - ("glGet", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 + ("", X, 1, "GL_1PASS_EXT"), # 0x80A1 + ("", X, 1, "GL_2PASS_0_EXT"), # 0x80A2 + ("", X, 1, "GL_2PASS_1_EXT"), # 0x80A3 + ("", X, 1, "GL_4PASS_0_EXT"), # 0x80A4 + ("", X, 1, "GL_4PASS_1_EXT"), # 0x80A5 + ("", X, 1, "GL_4PASS_2_EXT"), # 0x80A6 + ("", X, 1, "GL_4PASS_3_EXT"), # 0x80A7 ("glGet", I, 1, "GL_SAMPLE_BUFFERS"), # 0x80A8 ("glGet", I, 1, "GL_SAMPLES"), # 0x80A9 ("glGet", F, 1, "GL_SAMPLE_COVERAGE_VALUE"), # 0x80AA ("glGet", I, 1, "GL_SAMPLE_COVERAGE_INVERT"), # 0x80AB ("glGet", I, 1, "GL_SAMPLE_PATTERN_EXT"), # 0x80AC - ("glGet", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD - ("glGet", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE - ("glGet", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF - ("glGet", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 + ("", X, 1, "GL_LINEAR_SHARPEN_SGIS"), # 0x80AD + ("", X, 1, "GL_LINEAR_SHARPEN_ALPHA_SGIS"), # 0x80AE + ("", X, 1, "GL_LINEAR_SHARPEN_COLOR_SGIS"), # 0x80AF + ("", X, 1, "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"), # 0x80B0 ("glGet", F, 16, "GL_COLOR_MATRIX"), # 0x80B1 ("glGet", I, 1, "GL_COLOR_MATRIX_STACK_DEPTH"), # 0x80B2 ("glGet", I, 1, "GL_MAX_COLOR_MATRIX_STACK_DEPTH"), # 0x80B3 @@ -691,23 +692,23 @@ parameters = [ ("glGet", F, 1, "GL_POST_COLOR_MATRIX_BLUE_BIAS"), # 0x80BA ("glGet", F, 1, "GL_POST_COLOR_MATRIX_ALPHA_BIAS"), # 0x80BB ("glGet", I, 1, "GL_TEXTURE_COLOR_TABLE_SGI"), # 0x80BC - ("glGet", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD - ("glGet", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE + ("", X, 1, "GL_PROXY_TEXTURE_COLOR_TABLE_SGI"), # 0x80BD + ("", X, 1, "GL_TEXTURE_ENV_BIAS_SGIX"), # 0x80BE ("glGetTexParameter", F, 1, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"), # 0x80BF - ("glGet", X, 1, "GL_BLEND_DST_RGB"), # 0x80C8 - ("glGet", X, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 - ("glGet", X, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA - ("glGet", X, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB - ("glGet", X, 1, "GL_422_EXT"), # 0x80CC - ("glGet", X, 1, "GL_422_REV_EXT"), # 0x80CD - ("glGet", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE - ("glGet", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF + ("glGet", F, 1, "GL_BLEND_DST_RGB"), # 0x80C8 + ("glGet", F, 1, "GL_BLEND_SRC_RGB"), # 0x80C9 + ("glGet", F, 1, "GL_BLEND_DST_ALPHA"), # 0x80CA + ("glGet", F, 1, "GL_BLEND_SRC_ALPHA"), # 0x80CB + ("", X, 1, "GL_422_EXT"), # 0x80CC + ("", X, 1, "GL_422_REV_EXT"), # 0x80CD + ("", X, 1, "GL_422_AVERAGE_EXT"), # 0x80CE + ("", X, 1, "GL_422_REV_AVERAGE_EXT"), # 0x80CF ("glGet", B, 1, "GL_COLOR_TABLE"), # 0x80D0 ("glGet", I, 1, "GL_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D1 ("glGet", I, 1, "GL_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D2 - ("glGet", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 - ("glGet", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 - ("glGet", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 + ("", X, 1, "GL_PROXY_COLOR_TABLE"), # 0x80D3 + ("", X, 1, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"), # 0x80D4 + ("", X, 1, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"), # 0x80D5 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_SCALE"), # 0x80D6 ("glGetColorTableParameter", F, 4, "GL_COLOR_TABLE_BIAS"), # 0x80D7 ("glGetColorTableParameter", E, 1, "GL_COLOR_TABLE_FORMAT"), # 0x80D8 @@ -718,61 +719,61 @@ parameters = [ ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_ALPHA_SIZE"), # 0x80DD ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_LUMINANCE_SIZE"), # 0x80DE ("glGetColorTableParameter", I, 1, "GL_COLOR_TABLE_INTENSITY_SIZE"), # 0x80DF - ("glGet", X, 1, "GL_BGR"), # 0x80E0 - ("glGet", X, 1, "GL_BGRA"), # 0x80E1 - ("glGet", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 - ("glGet", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 - ("glGet", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 - ("glGet", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 - ("glGet", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 - ("glGet", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 + ("", X, 1, "GL_BGR"), # 0x80E0 + ("", X, 1, "GL_BGRA"), # 0x80E1 + ("", X, 1, "GL_COLOR_INDEX1_EXT"), # 0x80E2 + ("", X, 1, "GL_COLOR_INDEX2_EXT"), # 0x80E3 + ("", X, 1, "GL_COLOR_INDEX4_EXT"), # 0x80E4 + ("", X, 1, "GL_COLOR_INDEX8_EXT"), # 0x80E5 + ("", X, 1, "GL_COLOR_INDEX12_EXT"), # 0x80E6 + ("", X, 1, "GL_COLOR_INDEX16_EXT"), # 0x80E7 ("glGet", I, 1, "GL_MAX_ELEMENTS_VERTICES"), # 0x80E8 ("glGet", I, 1, "GL_MAX_ELEMENTS_INDICES"), # 0x80E9 - ("glGet", X, 1, "GL_PHONG_WIN"), # 0x80EA - ("glGet", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB - ("glGet", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC - ("glGet", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED - ("glGet", X, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 - ("glGet", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 - ("glGet", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 - ("glGet", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 - ("glGet", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 - ("glGet", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 - ("glGet", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 - ("glGet", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 - ("glGet", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 - ("glGet", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 - ("glGet", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 - ("glGet", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A - ("glGet", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B - ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C - ("glGet", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D - ("glGet", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E - ("glGet", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F - ("glGet", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 - ("glGet", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 - ("glGet", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 - ("glGet", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 - ("glGet", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 - ("glGet", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 + ("", X, 1, "GL_PHONG_WIN"), # 0x80EA + ("", X, 1, "GL_PHONG_HINT_WIN"), # 0x80EB + ("", X, 1, "GL_FOG_SPECULAR_TEXTURE_WIN"), # 0x80EC + ("", X, 1, "GL_TEXTURE_INDEX_SIZE_EXT"), # 0x80ED + ("glGet", E, 1, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT"), # 0x80F0 + ("", X, 1, "GL_DUAL_ALPHA4_SGIS"), # 0x8110 + ("", X, 1, "GL_DUAL_ALPHA8_SGIS"), # 0x8111 + ("", X, 1, "GL_DUAL_ALPHA12_SGIS"), # 0x8112 + ("", X, 1, "GL_DUAL_ALPHA16_SGIS"), # 0x8113 + ("", X, 1, "GL_DUAL_LUMINANCE4_SGIS"), # 0x8114 + ("", X, 1, "GL_DUAL_LUMINANCE8_SGIS"), # 0x8115 + ("", X, 1, "GL_DUAL_LUMINANCE12_SGIS"), # 0x8116 + ("", X, 1, "GL_DUAL_LUMINANCE16_SGIS"), # 0x8117 + ("", X, 1, "GL_DUAL_INTENSITY4_SGIS"), # 0x8118 + ("", X, 1, "GL_DUAL_INTENSITY8_SGIS"), # 0x8119 + ("", X, 1, "GL_DUAL_INTENSITY12_SGIS"), # 0x811A + ("", X, 1, "GL_DUAL_INTENSITY16_SGIS"), # 0x811B + ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA4_SGIS"), # 0x811C + ("", X, 1, "GL_DUAL_LUMINANCE_ALPHA8_SGIS"), # 0x811D + ("", X, 1, "GL_QUAD_ALPHA4_SGIS"), # 0x811E + ("", X, 1, "GL_QUAD_ALPHA8_SGIS"), # 0x811F + ("", X, 1, "GL_QUAD_LUMINANCE4_SGIS"), # 0x8120 + ("", X, 1, "GL_QUAD_LUMINANCE8_SGIS"), # 0x8121 + ("", X, 1, "GL_QUAD_INTENSITY4_SGIS"), # 0x8122 + ("", X, 1, "GL_QUAD_INTENSITY8_SGIS"), # 0x8123 + ("", X, 1, "GL_DUAL_TEXTURE_SELECT_SGIS"), # 0x8124 + ("", X, 1, "GL_QUAD_TEXTURE_SELECT_SGIS"), # 0x8125 ("glGet", F, 1, "GL_POINT_SIZE_MIN"), # 0x8126 ("glGet", F, 1, "GL_POINT_SIZE_MAX"), # 0x8127 ("glGet", F, 1, "GL_POINT_FADE_THRESHOLD_SIZE"), # 0x8128 ("glGet", F, 3, "GL_POINT_DISTANCE_ATTENUATION"), # 0x8129 - ("glGet", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A + ("", X, 1, "GL_FOG_FUNC_SGIS"), # 0x812A ("glGet", I, 1, "GL_FOG_FUNC_POINTS_SGIS"), # 0x812B ("glGet", I, 1, "GL_MAX_FOG_FUNC_POINTS_SGIS"), # 0x812C - ("glGet", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D - ("glGet", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E - ("glGet", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F + ("", X, 1, "GL_CLAMP_TO_BORDER"), # 0x812D + ("", X, 1, "GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"), # 0x812E + ("", X, 1, "GL_CLAMP_TO_EDGE"), # 0x812F ("glGet", I, 1, "GL_PACK_SKIP_VOLUMES_SGIS"), # 0x8130 ("glGet", I, 1, "GL_PACK_IMAGE_DEPTH_SGIS"), # 0x8131 ("glGet", I, 1, "GL_UNPACK_SKIP_VOLUMES_SGIS"), # 0x8132 ("glGet", I, 1, "GL_UNPACK_IMAGE_DEPTH_SGIS"), # 0x8133 ("glGet", I, 1, "GL_TEXTURE_4D_SGIS"), # 0x8134 - ("glGet", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 - ("glGet", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 - ("glGet", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 + ("", X, 1, "GL_PROXY_TEXTURE_4D_SGIS"), # 0x8135 + ("", X, 1, "GL_TEXTURE_4DSIZE_SGIS"), # 0x8136 + ("", X, 1, "GL_TEXTURE_WRAP_Q_SGIS"), # 0x8137 ("glGet", I, 1, "GL_MAX_4D_TEXTURE_SIZE_SGIS"), # 0x8138 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_SGIX"), # 0x8139 ("glGetTexParameter", F, 1, "GL_TEXTURE_MIN_LOD"), # 0x813A @@ -787,47 +788,47 @@ parameters = [ ("glGet", I, 1, "GL_PIXEL_TILE_GRID_HEIGHT_SGIX"), # 0x8143 ("glGet", I, 1, "GL_PIXEL_TILE_GRID_DEPTH_SGIX"), # 0x8144 ("glGet", I, 1, "GL_PIXEL_TILE_CACHE_SIZE_SGIX"), # 0x8145 - ("glGet", X, 1, "GL_FILTER4_SGIS"), # 0x8146 - ("glGet", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 + ("", X, 1, "GL_FILTER4_SGIS"), # 0x8146 + ("", X, 1, "GL_TEXTURE_FILTER4_SIZE_SGIS"), # 0x8147 ("glGet", I, 1, "GL_SPRITE_SGIX"), # 0x8148 ("glGet", I, 1, "GL_SPRITE_MODE_SGIX"), # 0x8149 ("glGet", F, 3, "GL_SPRITE_AXIS_SGIX"), # 0x814A ("glGet", F, 3, "GL_SPRITE_TRANSLATION_SGIX"), # 0x814B - ("glGet", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C - ("glGet", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D - ("glGet", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E + ("", X, 1, "GL_SPRITE_AXIAL_SGIX"), # 0x814C + ("", X, 1, "GL_SPRITE_OBJECT_ALIGNED_SGIX"), # 0x814D + ("", X, 1, "GL_SPRITE_EYE_ALIGNED_SGIX"), # 0x814E ("glGet", I, 1, "GL_TEXTURE_4D_BINDING_SGIS"), # 0x814F - ("glGet", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 - ("glGet", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 - ("glGet", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 + ("", X, 1, "GL_IGNORE_BORDER_HP"), # 0x8150 + ("", X, 1, "GL_CONSTANT_BORDER"), # 0x8151 + ("", X, 1, "GL_REPLICATE_BORDER"), # 0x8153 ("glGetConvolutionParameter", F, 4, "GL_CONVOLUTION_BORDER_COLOR"), # 0x8154 - ("glGet", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 - ("glGet", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 - ("glGet", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 - ("glGet", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 - ("glGet", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 - ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A - ("glGet", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B - ("glGet", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C - ("glGet", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D - ("glGet", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E - ("glGet", X, 1, "GL_CUBIC_HP"), # 0x815F - ("glGet", X, 1, "GL_AVERAGE_HP"), # 0x8160 - ("glGet", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 - ("glGet", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 - ("glGet", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 - ("glGet", X, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 - ("glGet", X, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 - ("glGet", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 - ("glGet", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 - ("glGet", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 - ("glGet", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 + ("", X, 1, "GL_IMAGE_SCALE_X_HP"), # 0x8155 + ("", X, 1, "GL_IMAGE_SCALE_Y_HP"), # 0x8156 + ("", X, 1, "GL_IMAGE_TRANSLATE_X_HP"), # 0x8157 + ("", X, 1, "GL_IMAGE_TRANSLATE_Y_HP"), # 0x8158 + ("", X, 1, "GL_IMAGE_ROTATE_ANGLE_HP"), # 0x8159 + ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_X_HP"), # 0x815A + ("", X, 1, "GL_IMAGE_ROTATE_ORIGIN_Y_HP"), # 0x815B + ("", X, 1, "GL_IMAGE_MAG_FILTER_HP"), # 0x815C + ("", X, 1, "GL_IMAGE_MIN_FILTER_HP"), # 0x815D + ("", X, 1, "GL_IMAGE_CUBIC_WEIGHT_HP"), # 0x815E + ("", X, 1, "GL_CUBIC_HP"), # 0x815F + ("", X, 1, "GL_AVERAGE_HP"), # 0x8160 + ("", X, 1, "GL_IMAGE_TRANSFORM_2D_HP"), # 0x8161 + ("", X, 1, "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8162 + ("", X, 1, "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"), # 0x8163 + ("_glGet", B, 1, "GL_OCCLUSION_TEST_HP"), # 0x8165 + ("_glGet", B, 1, "GL_OCCLUSION_TEST_RESULT_HP"), # 0x8166 + ("", X, 1, "GL_TEXTURE_LIGHTING_MODE_HP"), # 0x8167 + ("", X, 1, "GL_TEXTURE_POST_SPECULAR_HP"), # 0x8168 + ("", X, 1, "GL_TEXTURE_PRE_SPECULAR_HP"), # 0x8169 + ("", X, 1, "GL_LINEAR_CLIPMAP_LINEAR_SGIX"), # 0x8170 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_CENTER_SGIX"), # 0x8171 ("glGetTexParameter", F, 1, "GL_TEXTURE_CLIPMAP_FRAME_SGIX"), # 0x8172 ("glGetTexParameter", I, 2, "GL_TEXTURE_CLIPMAP_OFFSET_SGIX"), # 0x8173 ("glGetTexParameter", I, 3, "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8174 - ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 - ("glGet", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 + ("", X, 1, "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"), # 0x8175 + ("", X, 1, "GL_TEXTURE_CLIPMAP_DEPTH_SGIX"), # 0x8176 ("glGet", I, 1, "GL_MAX_CLIPMAP_DEPTH_SGIX"), # 0x8177 ("glGet", I, 1, "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"), # 0x8178 ("glGetTexParameter", F, 1, "GL_POST_TEXTURE_FILTER_BIAS_SGIX"), # 0x8179 @@ -837,17 +838,17 @@ parameters = [ ("glGet", I, 1, "GL_REFERENCE_PLANE_SGIX"), # 0x817D ("glGet", F, 4, "GL_REFERENCE_PLANE_EQUATION_SGIX"), # 0x817E ("glGet", I, 1, "GL_IR_INSTRUMENT1_SGIX"), # 0x817F - ("glGet", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 + ("", X, 1, "GL_INSTRUMENT_BUFFER_POINTER_SGIX"), # 0x8180 ("glGet", I, 1, "GL_INSTRUMENT_MEASUREMENTS_SGIX"), # 0x8181 - ("glGet", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 + ("", X, 1, "GL_LIST_PRIORITY_SGIX"), # 0x8182 ("glGet", I, 1, "GL_CALLIGRAPHIC_FRAGMENT_SGIX"), # 0x8183 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 - ("glGet", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"), # 0x8184 + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"), # 0x8185 + ("", X, 1, "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"), # 0x8186 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"), # 0x8187 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"), # 0x8188 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"), # 0x8189 + ("", X, 1, "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"), # 0x818A ("glGet", I, 1, "GL_FRAMEZOOM_SGIX"), # 0x818B ("glGet", I, 1, "GL_FRAMEZOOM_FACTOR_SGIX"), # 0x818C ("glGet", I, 1, "GL_MAX_FRAMEZOOM_FACTOR_SGIX"), # 0x818D @@ -856,166 +857,166 @@ parameters = [ ("glGetTexParameter", F, 1, "GL_TEXTURE_LOD_BIAS_R_SGIX"), # 0x8190 ("glGetTexParameter", B, 1, "GL_GENERATE_MIPMAP"), # 0x8191 ("glGet", E, 1, "GL_GENERATE_MIPMAP_HINT"), # 0x8192 - ("glGet", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 - ("glGet", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 + ("", X, 1, "GL_GEOMETRY_DEFORMATION_SGIX"), # 0x8194 + ("", X, 1, "GL_TEXTURE_DEFORMATION_SGIX"), # 0x8195 ("glGet", I, 1, "GL_DEFORMATIONS_MASK_SGIX"), # 0x8196 - ("glGet", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 + ("", X, 1, "GL_MAX_DEFORMATION_ORDER_SGIX"), # 0x8197 ("glGet", I, 1, "GL_FOG_OFFSET_SGIX"), # 0x8198 ("glGet", F, 4, "GL_FOG_OFFSET_VALUE_SGIX"), # 0x8199 ("glGetTexParameter", B, 1, "GL_TEXTURE_COMPARE_SGIX"), # 0x819A ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_OPERATOR_SGIX"), # 0x819B - (None, X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C - (None, X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D - ("glGet", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 - ("glGet", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 - ("glGet", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 - ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 - ("glGet", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 - ("glGet", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA - ("glGet", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB - ("glGet", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC - ("glGet", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD - ("glGet", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE - ("glGet", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF - ("glGet", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 - ("glGet", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 - ("glGet", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 - ("glGet", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 - ("glGet", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 - ("glGet", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 - ("glGet", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 - ("glGet", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 - ("glGet", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 - ("glGet", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 - ("glGet", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA - ("glGet", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB - ("glGet", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC - ("glGet", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 - ("glGet", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 - ("glGet", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 - ("glGet", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 - ("glGet", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 - ("glGet", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 - ("glGet", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA - ("glGet", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF - ("glGet", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 - ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 - ("glGet", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 - ("glGet", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 - ("glGet", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 - ("glGet", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 - ("glGet", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 - ("glGet", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 + ("", X, 1, "GL_TEXTURE_LEQUAL_R_SGIX"), # 0x819C + ("", X, 1, "GL_TEXTURE_GEQUAL_R_SGIX"), # 0x819D + ("", X, 1, "GL_DEPTH_COMPONENT16"), # 0x81A5 + ("", X, 1, "GL_DEPTH_COMPONENT24"), # 0x81A6 + ("", X, 1, "GL_DEPTH_COMPONENT32"), # 0x81A7 + ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"), # 0x81A8 + ("", X, 1, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"), # 0x81A9 + ("", X, 1, "GL_CULL_VERTEX_EXT"), # 0x81AA + ("", X, 1, "GL_CULL_VERTEX_EYE_POSITION_EXT"), # 0x81AB + ("", X, 1, "GL_CULL_VERTEX_OBJECT_POSITION_EXT"), # 0x81AC + ("", X, 1, "GL_IUI_V2F_EXT"), # 0x81AD + ("", X, 1, "GL_IUI_V3F_EXT"), # 0x81AE + ("", X, 1, "GL_IUI_N3F_V2F_EXT"), # 0x81AF + ("", X, 1, "GL_IUI_N3F_V3F_EXT"), # 0x81B0 + ("", X, 1, "GL_T2F_IUI_V2F_EXT"), # 0x81B1 + ("", X, 1, "GL_T2F_IUI_V3F_EXT"), # 0x81B2 + ("", X, 1, "GL_T2F_IUI_N3F_V2F_EXT"), # 0x81B3 + ("", X, 1, "GL_T2F_IUI_N3F_V3F_EXT"), # 0x81B4 + ("", X, 1, "GL_INDEX_TEST_EXT"), # 0x81B5 + ("", X, 1, "GL_INDEX_TEST_FUNC_EXT"), # 0x81B6 + ("", X, 1, "GL_INDEX_TEST_REF_EXT"), # 0x81B7 + ("", X, 1, "GL_INDEX_MATERIAL_EXT"), # 0x81B8 + ("", X, 1, "GL_INDEX_MATERIAL_PARAMETER_EXT"), # 0x81B9 + ("", X, 1, "GL_INDEX_MATERIAL_FACE_EXT"), # 0x81BA + ("", X, 1, "GL_YCRCB_422_SGIX"), # 0x81BB + ("", X, 1, "GL_YCRCB_444_SGIX"), # 0x81BC + ("", X, 1, "GL_WRAP_BORDER_SUN"), # 0x81D4 + ("", X, 1, "GL_UNPACK_CONSTANT_DATA_SUNX"), # 0x81D5 + ("", X, 1, "GL_TEXTURE_CONSTANT_DATA_SUNX"), # 0x81D6 + ("", X, 1, "GL_TRIANGLE_LIST_SUN"), # 0x81D7 + ("", X, 1, "GL_REPLACEMENT_CODE_SUN"), # 0x81D8 + ("", X, 1, "GL_GLOBAL_ALPHA_SUN"), # 0x81D9 + ("", X, 1, "GL_GLOBAL_ALPHA_FACTOR_SUN"), # 0x81DA + ("", X, 1, "GL_TEXTURE_COLOR_WRITEMASK_SGIS"), # 0x81EF + ("", X, 1, "GL_EYE_DISTANCE_TO_POINT_SGIS"), # 0x81F0 + ("", X, 1, "GL_OBJECT_DISTANCE_TO_POINT_SGIS"), # 0x81F1 + ("", X, 1, "GL_EYE_DISTANCE_TO_LINE_SGIS"), # 0x81F2 + ("", X, 1, "GL_OBJECT_DISTANCE_TO_LINE_SGIS"), # 0x81F3 + ("", X, 1, "GL_EYE_POINT_SGIS"), # 0x81F4 + ("", X, 1, "GL_OBJECT_POINT_SGIS"), # 0x81F5 + ("", X, 1, "GL_EYE_LINE_SGIS"), # 0x81F6 + ("", X, 1, "GL_OBJECT_LINE_SGIS"), # 0x81F7 ("glGet", E, 1, "GL_LIGHT_MODEL_COLOR_CONTROL"), # 0x81F8 - ("glGet", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 - ("glGet", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA - ("glGet", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB - ("glGet", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC - ("glGet", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD - ("glGet", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 - ("glGet", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 - ("glGet", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 - ("glGet", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 - ("glGet", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A - ("glGet", X, 1, "GL_MAJOR_VERSION"), # 0x821B - ("glGet", X, 1, "GL_MINOR_VERSION"), # 0x821C - ("glGet", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D - ("glGet", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E - ("glGet", X, 1, "GL_INDEX"), # 0x8222 - ("glGet", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 - ("glGet", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 - ("glGet", X, 1, "GL_COMPRESSED_RED"), # 0x8225 - ("glGet", X, 1, "GL_COMPRESSED_RG"), # 0x8226 - ("glGet", X, 1, "GL_RG"), # 0x8227 - ("glGet", X, 1, "GL_RG_INTEGER"), # 0x8228 - ("glGet", X, 1, "GL_R8"), # 0x8229 - ("glGet", X, 1, "GL_R16"), # 0x822A - ("glGet", X, 1, "GL_RG8"), # 0x822B - ("glGet", X, 1, "GL_RG16"), # 0x822C - ("glGet", X, 1, "GL_R16F"), # 0x822D - ("glGet", X, 1, "GL_R32F"), # 0x822E - ("glGet", X, 1, "GL_RG16F"), # 0x822F - ("glGet", X, 1, "GL_RG32F"), # 0x8230 - ("glGet", X, 1, "GL_R8I"), # 0x8231 - ("glGet", X, 1, "GL_R8UI"), # 0x8232 - ("glGet", X, 1, "GL_R16I"), # 0x8233 - ("glGet", X, 1, "GL_R16UI"), # 0x8234 - ("glGet", X, 1, "GL_R32I"), # 0x8235 - ("glGet", X, 1, "GL_R32UI"), # 0x8236 - ("glGet", X, 1, "GL_RG8I"), # 0x8237 - ("glGet", X, 1, "GL_RG8UI"), # 0x8238 - ("glGet", X, 1, "GL_RG16I"), # 0x8239 - ("glGet", X, 1, "GL_RG16UI"), # 0x823A - ("glGet", X, 1, "GL_RG32I"), # 0x823B - ("glGet", X, 1, "GL_RG32UI"), # 0x823C - ("glGet", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 - ("glGet", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 - ("glGet", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 - ("glGet", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 - ("glGet", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 - ("glGet", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 - ("glGet", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 - ("glGet", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 - ("glGet", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 - ("glGet", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 - ("glGet", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A - ("glGet", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B - ("glGet", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C - ("glGet", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D - ("glGet", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E - ("glGet", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F - ("glGet", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 - ("glGet", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 - ("glGet", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 - ("glGet", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 - ("glGet", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 - ("glGet", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 - ("glGet", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 - ("glGet", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 - ("glGet", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 + ("", X, 1, "GL_SINGLE_COLOR"), # 0x81F9 + ("", X, 1, "GL_SEPARATE_SPECULAR_COLOR"), # 0x81FA + ("", X, 1, "GL_SHARED_TEXTURE_PALETTE_EXT"), # 0x81FB + ("", X, 1, "GL_FOG_SCALE_SGIX"), # 0x81FC + ("", X, 1, "GL_FOG_SCALE_VALUE_SGIX"), # 0x81FD + ("", X, 1, "GL_TEXT_FRAGMENT_SHADER_ATI"), # 0x8200 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"), # 0x8210 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"), # 0x8211 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"), # 0x8212 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"), # 0x8213 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"), # 0x8214 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"), # 0x8215 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"), # 0x8216 + ("", X, 1, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"), # 0x8217 + ("", X, 1, "GL_FRAMEBUFFER_DEFAULT"), # 0x8218 + ("", X, 1, "GL_FRAMEBUFFER_UNDEFINED"), # 0x8219 + ("", X, 1, "GL_DEPTH_STENCIL_ATTACHMENT"), # 0x821A + ("", X, 1, "GL_MAJOR_VERSION"), # 0x821B + ("", X, 1, "GL_MINOR_VERSION"), # 0x821C + ("", X, 1, "GL_NUM_EXTENSIONS"), # 0x821D + ("", X, 1, "GL_CONTEXT_FLAGS"), # 0x821E + ("", X, 1, "GL_INDEX"), # 0x8222 + ("", X, 1, "GL_DEPTH_BUFFER"), # 0x8223 + ("", X, 1, "GL_STENCIL_BUFFER"), # 0x8224 + ("", X, 1, "GL_COMPRESSED_RED"), # 0x8225 + ("", X, 1, "GL_COMPRESSED_RG"), # 0x8226 + ("", X, 1, "GL_RG"), # 0x8227 + ("", X, 1, "GL_RG_INTEGER"), # 0x8228 + ("", X, 1, "GL_R8"), # 0x8229 + ("", X, 1, "GL_R16"), # 0x822A + ("", X, 1, "GL_RG8"), # 0x822B + ("", X, 1, "GL_RG16"), # 0x822C + ("", X, 1, "GL_R16F"), # 0x822D + ("", X, 1, "GL_R32F"), # 0x822E + ("", X, 1, "GL_RG16F"), # 0x822F + ("", X, 1, "GL_RG32F"), # 0x8230 + ("", X, 1, "GL_R8I"), # 0x8231 + ("", X, 1, "GL_R8UI"), # 0x8232 + ("", X, 1, "GL_R16I"), # 0x8233 + ("", X, 1, "GL_R16UI"), # 0x8234 + ("", X, 1, "GL_R32I"), # 0x8235 + ("", X, 1, "GL_R32UI"), # 0x8236 + ("", X, 1, "GL_RG8I"), # 0x8237 + ("", X, 1, "GL_RG8UI"), # 0x8238 + ("", X, 1, "GL_RG16I"), # 0x8239 + ("", X, 1, "GL_RG16UI"), # 0x823A + ("", X, 1, "GL_RG32I"), # 0x823B + ("", X, 1, "GL_RG32UI"), # 0x823C + ("", X, 1, "GL_SYNC_CL_EVENT_ARB"), # 0x8240 + ("", X, 1, "GL_SYNC_CL_EVENT_COMPLETE_ARB"), # 0x8241 + ("", X, 1, "GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"), # 0x8242 + ("", X, 1, "GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"), # 0x8243 + ("", X, 1, "GL_DEBUG_CALLBACK_FUNCTION_ARB"), # 0x8244 + ("", X, 1, "GL_DEBUG_CALLBACK_USER_PARAM_ARB"), # 0x8245 + ("", X, 1, "GL_DEBUG_SOURCE_API_ARB"), # 0x8246 + ("", X, 1, "GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"), # 0x8247 + ("", X, 1, "GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"), # 0x8248 + ("", X, 1, "GL_DEBUG_SOURCE_THIRD_PARTY_ARB"), # 0x8249 + ("", X, 1, "GL_DEBUG_SOURCE_APPLICATION_ARB"), # 0x824A + ("", X, 1, "GL_DEBUG_SOURCE_OTHER_ARB"), # 0x824B + ("", X, 1, "GL_DEBUG_TYPE_ERROR_ARB"), # 0x824C + ("", X, 1, "GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"), # 0x824D + ("", X, 1, "GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"), # 0x824E + ("", X, 1, "GL_DEBUG_TYPE_PORTABILITY_ARB"), # 0x824F + ("", X, 1, "GL_DEBUG_TYPE_PERFORMANCE_ARB"), # 0x8250 + ("", X, 1, "GL_DEBUG_TYPE_OTHER_ARB"), # 0x8251 + ("", X, 1, "GL_LOSE_CONTEXT_ON_RESET_ARB"), # 0x8252 + ("", X, 1, "GL_GUILTY_CONTEXT_RESET_ARB"), # 0x8253 + ("", X, 1, "GL_INNOCENT_CONTEXT_RESET_ARB"), # 0x8254 + ("", X, 1, "GL_UNKNOWN_CONTEXT_RESET_ARB"), # 0x8255 + ("", X, 1, "GL_RESET_NOTIFICATION_STRATEGY_ARB"), # 0x8256 + ("", X, 1, "GL_PROGRAM_BINARY_RETRIEVABLE_HINT"), # 0x8257 + ("", X, 1, "GL_PROGRAM_SEPARABLE"), # 0x8258 ("glGet", I, 1, "GL_ACTIVE_PROGRAM"), # 0x8259 ("glGet", I, 1, "GL_PROGRAM_PIPELINE_BINDING"), # 0x825A - ("glGet", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B - ("glGet", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C - ("glGet", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D - ("glGet", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E - ("glGet", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F - ("glGet", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 - ("glGet", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 - ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 - ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 - ("glGet", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 + ("", X, 1, "GL_MAX_VIEWPORTS"), # 0x825B + ("", X, 1, "GL_VIEWPORT_SUBPIXEL_BITS"), # 0x825C + ("", X, 1, "GL_VIEWPORT_BOUNDS_RANGE"), # 0x825D + ("", X, 1, "GL_LAYER_PROVOKING_VERTEX"), # 0x825E + ("", X, 1, "GL_VIEWPORT_INDEX_PROVOKING_VERTEX"), # 0x825F + ("", X, 1, "GL_UNDEFINED_VERTEX"), # 0x8260 + ("", X, 1, "GL_NO_RESET_NOTIFICATION_ARB"), # 0x8261 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_SGIX"), # 0x8310 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"), # 0x8311 + ("", X, 1, "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"), # 0x8312 ("glGet", I, 1, "GL_CONVOLUTION_HINT_SGIX"), # 0x8316 - ("glGet", X, 1, "GL_YCRCB_SGIX"), # 0x8318 - ("glGet", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 - ("glGet", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 - ("glGet", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 - ("glGet", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 - ("glGet", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 + ("", X, 1, "GL_YCRCB_SGIX"), # 0x8318 + ("", X, 1, "GL_YCRCBA_SGIX"), # 0x8319 + ("", X, 1, "GL_ALPHA_MIN_SGIX"), # 0x8320 + ("", X, 1, "GL_ALPHA_MAX_SGIX"), # 0x8321 + ("", X, 1, "GL_SCALEBIAS_HINT_SGIX"), # 0x8322 + ("", X, 1, "GL_ASYNC_MARKER_SGIX"), # 0x8329 ("glGet", I, 1, "GL_PIXEL_TEX_GEN_MODE_SGIX"), # 0x832B - ("glGet", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C - ("glGet", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D - ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 - ("glGet", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 - ("glGet", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 - ("glGet", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 - ("glGet", X, 1, "GL_CUBIC_EXT"), # 0x8334 - ("glGet", X, 1, "GL_AVERAGE_EXT"), # 0x8335 - ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 - ("glGet", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 - ("glGet", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 - ("glGet", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 - ("glGet", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A - ("glGet", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C - ("glGet", X, 1, "GL_ATTENUATION_EXT"), # 0x834D - ("glGet", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E + ("", X, 1, "GL_ASYNC_HISTOGRAM_SGIX"), # 0x832C + ("", X, 1, "GL_MAX_ASYNC_HISTOGRAM_SGIX"), # 0x832D + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_EXT"), # 0x8330 + ("", X, 1, "GL_PIXEL_MAG_FILTER_EXT"), # 0x8331 + ("", X, 1, "GL_PIXEL_MIN_FILTER_EXT"), # 0x8332 + ("", X, 1, "GL_PIXEL_CUBIC_WEIGHT_EXT"), # 0x8333 + ("", X, 1, "GL_CUBIC_EXT"), # 0x8334 + ("", X, 1, "GL_AVERAGE_EXT"), # 0x8335 + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8336 + ("", X, 1, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"), # 0x8337 + ("", X, 1, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"), # 0x8338 + ("", X, 1, "GL_FRAGMENT_MATERIAL_EXT"), # 0x8349 + ("", X, 1, "GL_FRAGMENT_NORMAL_EXT"), # 0x834A + ("", X, 1, "GL_FRAGMENT_COLOR_EXT"), # 0x834C + ("", X, 1, "GL_ATTENUATION_EXT"), # 0x834D + ("", X, 1, "GL_SHADOW_ATTENUATION_EXT"), # 0x834E ("glGet", I, 1, "GL_TEXTURE_APPLICATION_MODE_EXT"), # 0x834F ("glGet", I, 1, "GL_TEXTURE_LIGHT_EXT"), # 0x8350 ("glGet", I, 1, "GL_TEXTURE_MATERIAL_FACE_EXT"), # 0x8351 @@ -1024,38 +1025,38 @@ parameters = [ ("glGet", I, 1, "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"), # 0x8354 ("glGet", I, 1, "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"), # 0x8355 ("glGet", I, 1, "GL_PIXEL_GROUP_COLOR_SGIS"), # 0x8356 - ("glGet", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C - ("glGet", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D - ("glGet", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E - ("glGet", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F - ("glGet", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 - ("glGet", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 - ("glGet", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 - ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 - ("glGet", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 + ("", X, 1, "GL_ASYNC_TEX_IMAGE_SGIX"), # 0x835C + ("", X, 1, "GL_ASYNC_DRAW_PIXELS_SGIX"), # 0x835D + ("", X, 1, "GL_ASYNC_READ_PIXELS_SGIX"), # 0x835E + ("", X, 1, "GL_MAX_ASYNC_TEX_IMAGE_SGIX"), # 0x835F + ("", X, 1, "GL_MAX_ASYNC_DRAW_PIXELS_SGIX"), # 0x8360 + ("", X, 1, "GL_MAX_ASYNC_READ_PIXELS_SGIX"), # 0x8361 + ("", X, 1, "GL_UNSIGNED_BYTE_2_3_3_REV"), # 0x8362 + ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5"), # 0x8363 + ("", X, 1, "GL_UNSIGNED_SHORT_5_6_5_REV"), # 0x8364 + ("", X, 1, "GL_UNSIGNED_SHORT_4_4_4_4_REV"), # 0x8365 + ("", X, 1, "GL_UNSIGNED_SHORT_1_5_5_5_REV"), # 0x8366 + ("", X, 1, "GL_UNSIGNED_INT_8_8_8_8_REV"), # 0x8367 + ("", X, 1, "GL_UNSIGNED_INT_2_10_10_10_REV"), # 0x8368 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_S_SGIX"), # 0x8369 ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_T_SGIX"), # 0x836A ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_CLAMP_R_SGIX"), # 0x836B - ("glGet", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 - ("glGet", X, 1, "GL_RGB_S3TC"), # 0x83A0 - ("glGet", X, 1, "GL_RGB4_S3TC"), # 0x83A1 - ("glGet", X, 1, "GL_RGBA_S3TC"), # 0x83A2 - ("glGet", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 - ("glGet", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE - ("glGet", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF - ("glGet", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 - ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 - ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 - ("glGet", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 - ("glGet", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 - ("glGet", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 - ("glGet", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 - ("glGet", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 - ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 + ("", X, 1, "GL_MIRRORED_REPEAT"), # 0x8370 + ("", X, 1, "GL_RGB_S3TC"), # 0x83A0 + ("", X, 1, "GL_RGB4_S3TC"), # 0x83A1 + ("", X, 1, "GL_RGBA_S3TC"), # 0x83A2 + ("", X, 1, "GL_RGBA4_S3TC"), # 0x83A3 + ("", X, 1, "GL_VERTEX_PRECLIP_SGIX"), # 0x83EE + ("", X, 1, "GL_VERTEX_PRECLIP_HINT_SGIX"), # 0x83EF + ("", X, 1, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"), # 0x83F0 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"), # 0x83F1 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"), # 0x83F2 + ("", X, 1, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"), # 0x83F3 + ("", X, 1, "GL_PARALLEL_ARRAYS_INTEL"), # 0x83F4 + ("", X, 1, "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F5 + ("", X, 1, "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F6 + ("", X, 1, "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F7 + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"), # 0x83F8 ("glGet", I, 1, "GL_FRAGMENT_LIGHTING_SGIX"), # 0x8400 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_SGIX"), # 0x8401 ("glGet", I, 1, "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"), # 0x8402 @@ -1069,87 +1070,87 @@ parameters = [ ("glGet", F, 4, "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"), # 0x840A ("glGet", I, 1, "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"), # 0x840B ("glGet", I, 1, "GL_FRAGMENT_LIGHT0_SGIX"), # 0x840C - ("glGet", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D - ("glGet", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E - ("glGet", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F - ("glGet", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 - ("glGet", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 - ("glGet", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 - ("glGet", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 - ("glGet", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C - ("glGet", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D - ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E - ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F - ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 - ("glGet", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 - ("glGet", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A - ("glGet", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B - ("glGet", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C + ("", X, 1, "GL_FRAGMENT_LIGHT1_SGIX"), # 0x840D + ("", X, 1, "GL_FRAGMENT_LIGHT2_SGIX"), # 0x840E + ("", X, 1, "GL_FRAGMENT_LIGHT3_SGIX"), # 0x840F + ("", X, 1, "GL_FRAGMENT_LIGHT4_SGIX"), # 0x8410 + ("", X, 1, "GL_FRAGMENT_LIGHT5_SGIX"), # 0x8411 + ("", X, 1, "GL_FRAGMENT_LIGHT6_SGIX"), # 0x8412 + ("", X, 1, "GL_FRAGMENT_LIGHT7_SGIX"), # 0x8413 + ("", X, 1, "GL_PACK_RESAMPLE_SGIX"), # 0x842C + ("", X, 1, "GL_UNPACK_RESAMPLE_SGIX"), # 0x842D + ("", X, 1, "GL_RESAMPLE_REPLICATE_SGIX"), # 0x842E + ("", X, 1, "GL_RESAMPLE_ZERO_FILL_SGIX"), # 0x842F + ("", X, 1, "GL_RESAMPLE_DECIMATE_SGIX"), # 0x8430 + ("", X, 1, "GL_TANGENT_ARRAY_EXT"), # 0x8439 + ("", X, 1, "GL_BINORMAL_ARRAY_EXT"), # 0x843A + ("", X, 1, "GL_CURRENT_TANGENT_EXT"), # 0x843B + ("", X, 1, "GL_CURRENT_BINORMAL_EXT"), # 0x843C ("glGet", E, 1, "GL_TANGENT_ARRAY_TYPE_EXT"), # 0x843E - ("glGet", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F + ("", X, 1, "GL_TANGENT_ARRAY_STRIDE_EXT"), # 0x843F ("glGet", E, 1, "GL_BINORMAL_ARRAY_TYPE_EXT"), # 0x8440 - ("glGet", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 + ("", X, 1, "GL_BINORMAL_ARRAY_STRIDE_EXT"), # 0x8441 ("glGet", P, 1, "GL_TANGENT_ARRAY_POINTER_EXT"), # 0x8442 ("glGet", P, 1, "GL_BINORMAL_ARRAY_POINTER_EXT"), # 0x8443 - ("glGet", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 - ("glGet", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 - ("glGet", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 - ("glGet", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 - ("glGet", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D - ("glGet", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E - ("glGet", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F + ("", X, 1, "GL_MAP1_TANGENT_EXT"), # 0x8444 + ("", X, 1, "GL_MAP2_TANGENT_EXT"), # 0x8445 + ("", X, 1, "GL_MAP1_BINORMAL_EXT"), # 0x8446 + ("", X, 1, "GL_MAP2_BINORMAL_EXT"), # 0x8447 + ("", X, 1, "GL_NEAREST_CLIPMAP_NEAREST_SGIX"), # 0x844D + ("", X, 1, "GL_NEAREST_CLIPMAP_LINEAR_SGIX"), # 0x844E + ("", X, 1, "GL_LINEAR_CLIPMAP_NEAREST_SGIX"), # 0x844F ("glGet", E, 1, "GL_FOG_COORD_SRC"), # 0x8450 - ("glGet", X, 1, "GL_FOG_COORD"), # 0x8451 - ("glGet", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 + ("", X, 1, "GL_FOG_COORD"), # 0x8451 + ("", X, 1, "GL_FRAGMENT_DEPTH"), # 0x8452 ("glGet", F, 1, "GL_CURRENT_FOG_COORD"), # 0x8453 ("glGet", E, 1, "GL_FOG_COORD_ARRAY_TYPE"), # 0x8454 ("glGet", I, 1, "GL_FOG_COORD_ARRAY_STRIDE"), # 0x8455 - ("glGet", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 + ("", X, 1, "GL_FOG_COORD_ARRAY_POINTER"), # 0x8456 ("glGet", B, 1, "GL_FOG_COORD_ARRAY"), # 0x8457 - ("glGet", I, 1, "GL_COLOR_SUM"), # 0x8458 + ("glGet", B, 1, "GL_COLOR_SUM"), # 0x8458 ("glGet", F, 3, "GL_CURRENT_SECONDARY_COLOR"), # 0x8459 ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_SIZE"), # 0x845A ("glGet", E, 1, "GL_SECONDARY_COLOR_ARRAY_TYPE"), # 0x845B ("glGet", I, 1, "GL_SECONDARY_COLOR_ARRAY_STRIDE"), # 0x845C - ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_POINTER"), # 0x845D ("glGet", B, 1, "GL_SECONDARY_COLOR_ARRAY"), # 0x845E - ("glGet", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F + ("", X, 1, "GL_CURRENT_RASTER_SECONDARY_COLOR"), # 0x845F ("glGet", F, 2, "GL_ALIASED_POINT_SIZE_RANGE"), # 0x846D ("glGet", F, 2, "GL_ALIASED_LINE_WIDTH_RANGE"), # 0x846E - ("glGet", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 - ("glGet", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 - ("glGet", X, 1, "GL_TEXTURE0"), # 0x84C0 - ("glGet", X, 1, "GL_TEXTURE1"), # 0x84C1 - ("glGet", X, 1, "GL_TEXTURE2"), # 0x84C2 - ("glGet", X, 1, "GL_TEXTURE3"), # 0x84C3 - ("glGet", X, 1, "GL_TEXTURE4"), # 0x84C4 - ("glGet", X, 1, "GL_TEXTURE5"), # 0x84C5 - ("glGet", X, 1, "GL_TEXTURE6"), # 0x84C6 - ("glGet", X, 1, "GL_TEXTURE7"), # 0x84C7 - ("glGet", X, 1, "GL_TEXTURE8"), # 0x84C8 - ("glGet", X, 1, "GL_TEXTURE9"), # 0x84C9 - ("glGet", X, 1, "GL_TEXTURE10"), # 0x84CA - ("glGet", X, 1, "GL_TEXTURE11"), # 0x84CB - ("glGet", X, 1, "GL_TEXTURE12"), # 0x84CC - ("glGet", X, 1, "GL_TEXTURE13"), # 0x84CD - ("glGet", X, 1, "GL_TEXTURE14"), # 0x84CE - ("glGet", X, 1, "GL_TEXTURE15"), # 0x84CF - ("glGet", X, 1, "GL_TEXTURE16"), # 0x84D0 - ("glGet", X, 1, "GL_TEXTURE17"), # 0x84D1 - ("glGet", X, 1, "GL_TEXTURE18"), # 0x84D2 - ("glGet", X, 1, "GL_TEXTURE19"), # 0x84D3 - ("glGet", X, 1, "GL_TEXTURE20"), # 0x84D4 - ("glGet", X, 1, "GL_TEXTURE21"), # 0x84D5 - ("glGet", X, 1, "GL_TEXTURE22"), # 0x84D6 - ("glGet", X, 1, "GL_TEXTURE23"), # 0x84D7 - ("glGet", X, 1, "GL_TEXTURE24"), # 0x84D8 - ("glGet", X, 1, "GL_TEXTURE25"), # 0x84D9 - ("glGet", X, 1, "GL_TEXTURE26"), # 0x84DA - ("glGet", X, 1, "GL_TEXTURE27"), # 0x84DB - ("glGet", X, 1, "GL_TEXTURE28"), # 0x84DC - ("glGet", X, 1, "GL_TEXTURE29"), # 0x84DD - ("glGet", X, 1, "GL_TEXTURE30"), # 0x84DE - ("glGet", X, 1, "GL_TEXTURE31"), # 0x84DF + ("", X, 1, "GL_SCREEN_COORDINATES_REND"), # 0x8490 + ("", X, 1, "GL_INVERTED_SCREEN_W_REND"), # 0x8491 + ("", X, 1, "GL_TEXTURE0"), # 0x84C0 + ("", X, 1, "GL_TEXTURE1"), # 0x84C1 + ("", X, 1, "GL_TEXTURE2"), # 0x84C2 + ("", X, 1, "GL_TEXTURE3"), # 0x84C3 + ("", X, 1, "GL_TEXTURE4"), # 0x84C4 + ("", X, 1, "GL_TEXTURE5"), # 0x84C5 + ("", X, 1, "GL_TEXTURE6"), # 0x84C6 + ("", X, 1, "GL_TEXTURE7"), # 0x84C7 + ("", X, 1, "GL_TEXTURE8"), # 0x84C8 + ("", X, 1, "GL_TEXTURE9"), # 0x84C9 + ("", X, 1, "GL_TEXTURE10"), # 0x84CA + ("", X, 1, "GL_TEXTURE11"), # 0x84CB + ("", X, 1, "GL_TEXTURE12"), # 0x84CC + ("", X, 1, "GL_TEXTURE13"), # 0x84CD + ("", X, 1, "GL_TEXTURE14"), # 0x84CE + ("", X, 1, "GL_TEXTURE15"), # 0x84CF + ("", X, 1, "GL_TEXTURE16"), # 0x84D0 + ("", X, 1, "GL_TEXTURE17"), # 0x84D1 + ("", X, 1, "GL_TEXTURE18"), # 0x84D2 + ("", X, 1, "GL_TEXTURE19"), # 0x84D3 + ("", X, 1, "GL_TEXTURE20"), # 0x84D4 + ("", X, 1, "GL_TEXTURE21"), # 0x84D5 + ("", X, 1, "GL_TEXTURE22"), # 0x84D6 + ("", X, 1, "GL_TEXTURE23"), # 0x84D7 + ("", X, 1, "GL_TEXTURE24"), # 0x84D8 + ("", X, 1, "GL_TEXTURE25"), # 0x84D9 + ("", X, 1, "GL_TEXTURE26"), # 0x84DA + ("", X, 1, "GL_TEXTURE27"), # 0x84DB + ("", X, 1, "GL_TEXTURE28"), # 0x84DC + ("", X, 1, "GL_TEXTURE29"), # 0x84DD + ("", X, 1, "GL_TEXTURE30"), # 0x84DE + ("", X, 1, "GL_TEXTURE31"), # 0x84DF ("glGet", E, 1, "GL_ACTIVE_TEXTURE"), # 0x84E0 ("glGet", E, 1, "GL_CLIENT_ACTIVE_TEXTURE"), # 0x84E1 ("glGet", I, 1, "GL_MAX_TEXTURE_UNITS"), # 0x84E2 @@ -1157,143 +1158,143 @@ parameters = [ ("glGet", F, 16, "GL_TRANSPOSE_PROJECTION_MATRIX"), # 0x84E4 ("glGet", F, 16, "GL_TRANSPOSE_TEXTURE_MATRIX"), # 0x84E5 ("glGet", F, 16, "GL_TRANSPOSE_COLOR_MATRIX"), # 0x84E6 - ("glGet", X, 1, "GL_SUBTRACT"), # 0x84E7 - ("glGet", X, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 - ("glGet", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 - ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA - ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB - ("glGet", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC - ("glGet", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED - ("glGet", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE - ("glGet", X, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF - ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 - ("glGet", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 - ("glGet", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 - ("glGet", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 - ("glGet", X, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 - ("glGet", X, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 - ("glGet", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 - ("glGet", X, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 - ("glGet", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 - ("glGet", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA + ("", X, 1, "GL_SUBTRACT"), # 0x84E7 + ("glGet", I, 1, "GL_MAX_RENDERBUFFER_SIZE"), # 0x84E8 + ("", X, 1, "GL_COMPRESSED_ALPHA"), # 0x84E9 + ("", X, 1, "GL_COMPRESSED_LUMINANCE"), # 0x84EA + ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA"), # 0x84EB + ("", X, 1, "GL_COMPRESSED_INTENSITY"), # 0x84EC + ("", X, 1, "GL_COMPRESSED_RGB"), # 0x84ED + ("", X, 1, "GL_COMPRESSED_RGBA"), # 0x84EE + ("glGet", E, 1, "GL_TEXTURE_COMPRESSION_HINT"), # 0x84EF + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"), # 0x84F0 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"), # 0x84F1 + ("", X, 1, "GL_ALL_COMPLETED_NV"), # 0x84F2 + ("", X, 1, "GL_FENCE_STATUS_NV"), # 0x84F3 + ("", X, 1, "GL_FENCE_CONDITION_NV"), # 0x84F4 + ("glGet", B, 1, "GL_TEXTURE_RECTANGLE"), # 0x84F5 + ("glGet", I, 1, "GL_TEXTURE_BINDING_RECTANGLE"), # 0x84F6 + ("", X, 1, "GL_PROXY_TEXTURE_RECTANGLE"), # 0x84F7 + ("glGet", I, 1, "GL_MAX_RECTANGLE_TEXTURE_SIZE"), # 0x84F8 + ("", X, 1, "GL_DEPTH_STENCIL"), # 0x84F9 + ("", X, 1, "GL_UNSIGNED_INT_24_8"), # 0x84FA ("glGet", F, 1, "GL_MAX_TEXTURE_LOD_BIAS"), # 0x84FD ("glGetTexParameter", F, 1, "GL_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FE ("glGet", F, 1, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"), # 0x84FF ("glGetTexEnv", E, 1, "GL_TEXTURE_FILTER_CONTROL"), # 0x8500 ("glGetTexParameter,glGetTexEnv", F, 1, "GL_TEXTURE_LOD_BIAS"), # 0x8501 - ("glGet", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 - ("glGet", X, 1, "GL_COMBINE4_NV"), # 0x8503 - ("glGet", X, 1, "GL_MAX_SHININESS_NV"), # 0x8504 - ("glGet", X, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 - ("glGet", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 - ("glGet", X, 1, "GL_INCR_WRAP"), # 0x8507 - ("glGet", X, 1, "GL_DECR_WRAP"), # 0x8508 - ("glGet", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 - ("glGet", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A - ("glGet", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B - ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C - ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D + ("", X, 1, "GL_MODELVIEW1_STACK_DEPTH_EXT"), # 0x8502 + ("", X, 1, "GL_COMBINE4_NV"), # 0x8503 + ("glGet", F, 1, "GL_MAX_SHININESS_NV"), # 0x8504 + ("glGet", F, 1, "GL_MAX_SPOT_EXPONENT_NV"), # 0x8505 + ("", X, 1, "GL_MODELVIEW1_MATRIX_EXT"), # 0x8506 + ("", X, 1, "GL_INCR_WRAP"), # 0x8507 + ("", X, 1, "GL_DECR_WRAP"), # 0x8508 + ("", X, 1, "GL_VERTEX_WEIGHTING_EXT"), # 0x8509 + ("", X, 1, "GL_MODELVIEW1_ARB"), # 0x850A + ("", X, 1, "GL_CURRENT_VERTEX_WEIGHT_EXT"), # 0x850B + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_EXT"), # 0x850C + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"), # 0x850D ("glGet", E, 1, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"), # 0x850E - ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F - ("glGet", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 - ("glGet", X, 1, "GL_NORMAL_MAP"), # 0x8511 - ("glGet", X, 1, "GL_REFLECTION_MAP"), # 0x8512 + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"), # 0x850F + ("", X, 1, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"), # 0x8510 + ("", X, 1, "GL_NORMAL_MAP"), # 0x8511 + ("", X, 1, "GL_REFLECTION_MAP"), # 0x8512 ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP"), # 0x8513 - ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A - ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B - ("glGet", X, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C - ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D - ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E - ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F - ("glGet", X, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 - ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 - ("glGet", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 - ("glGet", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 - ("glGet", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 - ("glGet", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 - ("glGet", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 - ("glGet", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 - ("glGet", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 - ("glGet", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 - ("glGet", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A - ("glGet", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B - ("glGet", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C - ("glGet", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D - ("glGet", X, 1, "GL_SPARE0_NV"), # 0x852E - ("glGet", X, 1, "GL_SPARE1_NV"), # 0x852F - ("glGet", X, 1, "GL_DISCARD_NV"), # 0x8530 - ("glGet", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 - ("glGet", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 - ("glGet", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 - ("glGet", X, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 - ("glGet", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 - ("glGet", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 - ("glGet", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 - ("glGet", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 - ("glGet", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 - ("glGet", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A - ("glGet", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B - ("glGet", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C - ("glGet", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D - ("glGet", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E - ("glGet", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F - ("glGet", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 - ("glGet", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 - ("glGet", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 - ("glGet", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 - ("glGet", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 - ("glGet", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 - ("glGet", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 - ("glGet", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 - ("glGet", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 - ("glGet", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 - ("glGet", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A - ("glGet", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B - ("glGet", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C - ("glGet", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D - ("glGet", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E - ("glGet", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F - ("glGet", X, 1, "GL_COMBINER0_NV"), # 0x8550 - ("glGet", X, 1, "GL_COMBINER1_NV"), # 0x8551 - ("glGet", X, 1, "GL_COMBINER2_NV"), # 0x8552 - ("glGet", X, 1, "GL_COMBINER3_NV"), # 0x8553 - ("glGet", X, 1, "GL_COMBINER4_NV"), # 0x8554 - ("glGet", X, 1, "GL_COMBINER5_NV"), # 0x8555 - ("glGet", X, 1, "GL_COMBINER6_NV"), # 0x8556 - ("glGet", X, 1, "GL_COMBINER7_NV"), # 0x8557 - ("glGet", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 - ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 + ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP"), # 0x8514 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_X"), # 0x8515 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X"), # 0x8516 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y"), # 0x8517 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"), # 0x8518 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z"), # 0x8519 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"), # 0x851A + ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP"), # 0x851B + ("glGet", I, 1, "GL_MAX_CUBE_MAP_TEXTURE_SIZE"), # 0x851C + ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_NV"), # 0x851D + ("_glGet", I, 1, "GL_VERTEX_ARRAY_RANGE_LENGTH_NV"), # 0x851E + ("_glGet", B, 1, "GL_VERTEX_ARRAY_RANGE_VALID_NV"), # 0x851F + ("_glGet", I, 1, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"), # 0x8520 + ("_glGet", P, 1, "GL_VERTEX_ARRAY_RANGE_POINTER_NV"), # 0x8521 + ("", X, 1, "GL_REGISTER_COMBINERS_NV"), # 0x8522 + ("", X, 1, "GL_VARIABLE_A_NV"), # 0x8523 + ("", X, 1, "GL_VARIABLE_B_NV"), # 0x8524 + ("", X, 1, "GL_VARIABLE_C_NV"), # 0x8525 + ("", X, 1, "GL_VARIABLE_D_NV"), # 0x8526 + ("", X, 1, "GL_VARIABLE_E_NV"), # 0x8527 + ("", X, 1, "GL_VARIABLE_F_NV"), # 0x8528 + ("", X, 1, "GL_VARIABLE_G_NV"), # 0x8529 + ("", X, 1, "GL_CONSTANT_COLOR0_NV"), # 0x852A + ("", X, 1, "GL_CONSTANT_COLOR1_NV"), # 0x852B + ("", X, 1, "GL_PRIMARY_COLOR_NV"), # 0x852C + ("", X, 1, "GL_SECONDARY_COLOR_NV"), # 0x852D + ("", X, 1, "GL_SPARE0_NV"), # 0x852E + ("", X, 1, "GL_SPARE1_NV"), # 0x852F + ("", X, 1, "GL_DISCARD_NV"), # 0x8530 + ("", X, 1, "GL_E_TIMES_F_NV"), # 0x8531 + ("", X, 1, "GL_SPARE0_PLUS_SECONDARY_COLOR_NV"), # 0x8532 + ("", X, 1, "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"), # 0x8533 + ("glGet", E, 1, "GL_MULTISAMPLE_FILTER_HINT_NV"), # 0x8534 + ("", X, 1, "GL_PER_STAGE_CONSTANTS_NV"), # 0x8535 + ("", X, 1, "GL_UNSIGNED_IDENTITY_NV"), # 0x8536 + ("", X, 1, "GL_UNSIGNED_INVERT_NV"), # 0x8537 + ("", X, 1, "GL_EXPAND_NORMAL_NV"), # 0x8538 + ("", X, 1, "GL_EXPAND_NEGATE_NV"), # 0x8539 + ("", X, 1, "GL_HALF_BIAS_NORMAL_NV"), # 0x853A + ("", X, 1, "GL_HALF_BIAS_NEGATE_NV"), # 0x853B + ("", X, 1, "GL_SIGNED_IDENTITY_NV"), # 0x853C + ("", X, 1, "GL_SIGNED_NEGATE_NV"), # 0x853D + ("", X, 1, "GL_SCALE_BY_TWO_NV"), # 0x853E + ("", X, 1, "GL_SCALE_BY_FOUR_NV"), # 0x853F + ("", X, 1, "GL_SCALE_BY_ONE_HALF_NV"), # 0x8540 + ("", X, 1, "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"), # 0x8541 + ("", X, 1, "GL_COMBINER_INPUT_NV"), # 0x8542 + ("", X, 1, "GL_COMBINER_MAPPING_NV"), # 0x8543 + ("", X, 1, "GL_COMBINER_COMPONENT_USAGE_NV"), # 0x8544 + ("", X, 1, "GL_COMBINER_AB_DOT_PRODUCT_NV"), # 0x8545 + ("", X, 1, "GL_COMBINER_CD_DOT_PRODUCT_NV"), # 0x8546 + ("", X, 1, "GL_COMBINER_MUX_SUM_NV"), # 0x8547 + ("", X, 1, "GL_COMBINER_SCALE_NV"), # 0x8548 + ("", X, 1, "GL_COMBINER_BIAS_NV"), # 0x8549 + ("", X, 1, "GL_COMBINER_AB_OUTPUT_NV"), # 0x854A + ("", X, 1, "GL_COMBINER_CD_OUTPUT_NV"), # 0x854B + ("", X, 1, "GL_COMBINER_SUM_OUTPUT_NV"), # 0x854C + ("", X, 1, "GL_MAX_GENERAL_COMBINERS_NV"), # 0x854D + ("", X, 1, "GL_NUM_GENERAL_COMBINERS_NV"), # 0x854E + ("", X, 1, "GL_COLOR_SUM_CLAMP_NV"), # 0x854F + ("", X, 1, "GL_COMBINER0_NV"), # 0x8550 + ("", X, 1, "GL_COMBINER1_NV"), # 0x8551 + ("", X, 1, "GL_COMBINER2_NV"), # 0x8552 + ("", X, 1, "GL_COMBINER3_NV"), # 0x8553 + ("", X, 1, "GL_COMBINER4_NV"), # 0x8554 + ("", X, 1, "GL_COMBINER5_NV"), # 0x8555 + ("", X, 1, "GL_COMBINER6_NV"), # 0x8556 + ("", X, 1, "GL_COMBINER7_NV"), # 0x8557 + ("", X, 1, "GL_PRIMITIVE_RESTART_NV"), # 0x8558 + ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX_NV"), # 0x8559 ("glGet", E, 1, "GL_FOG_DISTANCE_MODE_NV"), # 0x855A - (None, X, 1, "GL_EYE_RADIAL_NV"), # 0x855B - (None, X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C - ("glGet", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D - ("glGet", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E - ("glGet", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F - ("glGet", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 - ("glGet", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 - ("glGet", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 - ("glGet", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 - ("glGet", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 - ("glGet", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 - ("glGet", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 - ("glGet", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 - ("glGet", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 - ("glGet", X, 1, "GL_COMBINE"), # 0x8570 + ("", X, 1, "GL_EYE_RADIAL_NV"), # 0x855B + ("", X, 1, "GL_EYE_PLANE_ABSOLUTE_NV"), # 0x855C + ("", X, 1, "GL_EMBOSS_LIGHT_NV"), # 0x855D + ("", X, 1, "GL_EMBOSS_CONSTANT_NV"), # 0x855E + ("", X, 1, "GL_EMBOSS_MAP_NV"), # 0x855F + ("", X, 1, "GL_RED_MIN_CLAMP_INGR"), # 0x8560 + ("", X, 1, "GL_GREEN_MIN_CLAMP_INGR"), # 0x8561 + ("", X, 1, "GL_BLUE_MIN_CLAMP_INGR"), # 0x8562 + ("", X, 1, "GL_ALPHA_MIN_CLAMP_INGR"), # 0x8563 + ("", X, 1, "GL_RED_MAX_CLAMP_INGR"), # 0x8564 + ("", X, 1, "GL_GREEN_MAX_CLAMP_INGR"), # 0x8565 + ("", X, 1, "GL_BLUE_MAX_CLAMP_INGR"), # 0x8566 + ("", X, 1, "GL_ALPHA_MAX_CLAMP_INGR"), # 0x8567 + ("", X, 1, "GL_INTERLACE_READ_INGR"), # 0x8568 + ("", X, 1, "GL_COMBINE"), # 0x8570 ("glGetTexEnv", E, 1, "GL_COMBINE_RGB"), # 0x8571 ("glGetTexEnv", E, 1, "GL_COMBINE_ALPHA"), # 0x8572 ("glGetTexEnv", F, 1, "GL_RGB_SCALE"), # 0x8573 - ("glGet", X, 1, "GL_ADD_SIGNED"), # 0x8574 - ("glGet", X, 1, "GL_INTERPOLATE"), # 0x8575 - ("glGet", X, 1, "GL_CONSTANT"), # 0x8576 - ("glGet", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 - ("glGet", X, 1, "GL_PREVIOUS"), # 0x8578 + ("", X, 1, "GL_ADD_SIGNED"), # 0x8574 + ("", X, 1, "GL_INTERPOLATE"), # 0x8575 + ("", X, 1, "GL_CONSTANT"), # 0x8576 + ("", X, 1, "GL_PRIMARY_COLOR"), # 0x8577 + ("", X, 1, "GL_PREVIOUS"), # 0x8578 ("glGetTexEnv", E, 1, "GL_SRC0_RGB"), # 0x8580 ("glGetTexEnv", E, 1, "GL_SRC1_RGB"), # 0x8581 ("glGetTexEnv", E, 1, "GL_SRC2_RGB"), # 0x8582 @@ -1309,45 +1310,45 @@ parameters = [ ("glGetTexEnv", E, 1, "GL_OPERAND1_ALPHA"), # 0x8599 ("glGetTexEnv", E, 1, "GL_OPERAND2_ALPHA"), # 0x859A ("glGetTexEnv", E, 1, "GL_OPERAND3_ALPHA_NV"), # 0x859B - ("glGet", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 - ("glGet", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 - ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 - ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 - ("glGet", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 - ("glGet", X, 1, "GL_PERTURB_EXT"), # 0x85AE - ("glGet", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF - ("glGet", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 - ("glGet", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 - ("glGet", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 - ("glGet", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 - ("glGet", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 + ("", X, 1, "GL_PACK_SUBSAMPLE_RATE_SGIX"), # 0x85A0 + ("", X, 1, "GL_UNPACK_SUBSAMPLE_RATE_SGIX"), # 0x85A1 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_4444_SGIX"), # 0x85A2 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_2424_SGIX"), # 0x85A3 + ("", X, 1, "GL_PIXEL_SUBSAMPLE_4242_SGIX"), # 0x85A4 + ("", X, 1, "GL_PERTURB_EXT"), # 0x85AE + ("", X, 1, "GL_TEXTURE_NORMAL_EXT"), # 0x85AF + ("", X, 1, "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"), # 0x85B0 + ("", X, 1, "GL_TRANSFORM_HINT_APPLE"), # 0x85B1 + ("", X, 1, "GL_UNPACK_CLIENT_STORAGE_APPLE"), # 0x85B2 + ("", X, 1, "GL_BUFFER_OBJECT_APPLE"), # 0x85B3 + ("", X, 1, "GL_STORAGE_CLIENT_APPLE"), # 0x85B4 ("glGet", I, 1, "GL_VERTEX_ARRAY_BINDING"), # 0x85B5 ("glGetTexParameter", X, 1, "GL_TEXTURE_RANGE_LENGTH_APPLE"), # 0x85B7 - (None, P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 - ("glGet", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 - ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA - ("glGet", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB + ("", P, 1, "GL_TEXTURE_RANGE_POINTER_APPLE"), # 0x85B8 + ("", X, 1, "GL_YCBCR_422_APPLE"), # 0x85B9 + ("", X, 1, "GL_UNSIGNED_SHORT_8_8_MESA"), # 0x85BA + ("", X, 1, "GL_UNSIGNED_SHORT_8_8_REV_MESA"), # 0x85BB ("glGetTexParameter", E, 1, "GL_TEXTURE_STORAGE_HINT_APPLE"), # 0x85BC - (None, X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD - (None, X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE - (None, X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF - ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 + ("", X, 1, "GL_STORAGE_PRIVATE_APPLE"), # 0x85BD + ("", X, 1, "GL_STORAGE_CACHED_APPLE"), # 0x85BE + ("", X, 1, "GL_STORAGE_SHARED_APPLE"), # 0x85BF + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_SUN"), # 0x85C0 ("glGet", E, 1, "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"), # 0x85C1 - ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 - ("glGet", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 - ("glGet", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 - ("glGet", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 - ("glGet", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 - ("glGet", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 - ("glGet", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 - ("glGet", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 - ("glGet", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA - ("glGet", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB - ("glGet", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC - ("glGet", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 - ("glGet", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"), # 0x85C2 + ("", X, 1, "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"), # 0x85C3 + ("", X, 1, "GL_R1UI_V3F_SUN"), # 0x85C4 + ("", X, 1, "GL_R1UI_C4UB_V3F_SUN"), # 0x85C5 + ("", X, 1, "GL_R1UI_C3F_V3F_SUN"), # 0x85C6 + ("", X, 1, "GL_R1UI_N3F_V3F_SUN"), # 0x85C7 + ("", X, 1, "GL_R1UI_C4F_N3F_V3F_SUN"), # 0x85C8 + ("", X, 1, "GL_R1UI_T2F_V3F_SUN"), # 0x85C9 + ("", X, 1, "GL_R1UI_T2F_N3F_V3F_SUN"), # 0x85CA + ("", X, 1, "GL_R1UI_T2F_C4F_N3F_V3F_SUN"), # 0x85CB + ("", X, 1, "GL_SLICE_ACCUM_SUN"), # 0x85CC + ("", X, 1, "GL_QUAD_MESH_SUN"), # 0x8614 + ("", X, 1, "GL_TRIANGLE_MESH_SUN"), # 0x8615 ("_glGet", B, 1, "GL_VERTEX_PROGRAM_ARB"), # 0x8620 - ("glGet", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 + ("", X, 1, "GL_VERTEX_STATE_PROGRAM_NV"), # 0x8621 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_ENABLED"), # 0x8622 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_SIZE"), # 0x8623 ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_STRIDE"), # 0x8624 @@ -1355,138 +1356,138 @@ parameters = [ ("glGetVertexAttrib", D, 4, "GL_CURRENT_VERTEX_ATTRIB"), # 0x8626 ("glGetProgramARB", I, 1, "GL_PROGRAM_LENGTH_ARB"), # 0x8627 ("", S, 1, "GL_PROGRAM_STRING_ARB"), # 0x8628 - ("glGet", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 - ("glGet", X, 1, "GL_IDENTITY_NV"), # 0x862A - ("glGet", X, 1, "GL_INVERSE_NV"), # 0x862B - ("glGet", X, 1, "GL_TRANSPOSE_NV"), # 0x862C - ("glGet", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D + ("", X, 1, "GL_MODELVIEW_PROJECTION_NV"), # 0x8629 + ("", X, 1, "GL_IDENTITY_NV"), # 0x862A + ("", X, 1, "GL_INVERSE_NV"), # 0x862B + ("", X, 1, "GL_TRANSPOSE_NV"), # 0x862C + ("", X, 1, "GL_INVERSE_TRANSPOSE_NV"), # 0x862D ("glGet", I, 1, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"), # 0x862E ("glGet", I, 1, "GL_MAX_PROGRAM_MATRICES_ARB"), # 0x862F - ("glGet", X, 1, "GL_MATRIX0_NV"), # 0x8630 - ("glGet", X, 1, "GL_MATRIX1_NV"), # 0x8631 - ("glGet", X, 1, "GL_MATRIX2_NV"), # 0x8632 - ("glGet", X, 1, "GL_MATRIX3_NV"), # 0x8633 - ("glGet", X, 1, "GL_MATRIX4_NV"), # 0x8634 - ("glGet", X, 1, "GL_MATRIX5_NV"), # 0x8635 - ("glGet", X, 1, "GL_MATRIX6_NV"), # 0x8636 - ("glGet", X, 1, "GL_MATRIX7_NV"), # 0x8637 + ("", X, 1, "GL_MATRIX0_NV"), # 0x8630 + ("", X, 1, "GL_MATRIX1_NV"), # 0x8631 + ("", X, 1, "GL_MATRIX2_NV"), # 0x8632 + ("", X, 1, "GL_MATRIX3_NV"), # 0x8633 + ("", X, 1, "GL_MATRIX4_NV"), # 0x8634 + ("", X, 1, "GL_MATRIX5_NV"), # 0x8635 + ("", X, 1, "GL_MATRIX6_NV"), # 0x8636 + ("", X, 1, "GL_MATRIX7_NV"), # 0x8637 ("glGet", I, 1, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB"), # 0x8640 ("glGet", F, 16, "GL_CURRENT_MATRIX_ARB"), # 0x8641 ("glGet", B, 1, "GL_VERTEX_PROGRAM_POINT_SIZE"), # 0x8642 ("glGet", B, 1, "GL_VERTEX_PROGRAM_TWO_SIDE"), # 0x8643 - ("glGet", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 + ("", X, 1, "GL_PROGRAM_PARAMETER_NV"), # 0x8644 ("glGetVertexAttrib", P, 1, "GL_VERTEX_ATTRIB_ARRAY_POINTER"), # 0x8645 ("glGetProgramNV", I, 1, "GL_PROGRAM_TARGET_NV"), # 0x8646 ("glGetProgramNV", B, 1, "GL_PROGRAM_RESIDENT_NV"), # 0x8647 - ("glGet", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 - ("glGet", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 + ("", X, 1, "GL_TRACK_MATRIX_NV"), # 0x8648 + ("", X, 1, "GL_TRACK_MATRIX_TRANSFORM_NV"), # 0x8649 ("glGet", I, 1, "GL_VERTEX_PROGRAM_BINDING_NV"), # 0x864A ("glGet", I, 1, "GL_PROGRAM_ERROR_POSITION_ARB"), # 0x864B - ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C - ("glGet", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D - ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E - ("glGet", X, 1, "GL_DEPTH_CLAMP"), # 0x864F - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E - ("glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E - ("glGet", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 + ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_NV"), # 0x864C + ("", X, 1, "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"), # 0x864D + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"), # 0x864E + ("glGet", B, 1, "GL_DEPTH_CLAMP"), # 0x864F + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY0_NV"), # 0x8650 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY1_NV"), # 0x8651 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY2_NV"), # 0x8652 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY3_NV"), # 0x8653 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY4_NV"), # 0x8654 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY5_NV"), # 0x8655 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY6_NV"), # 0x8656 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY7_NV"), # 0x8657 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY8_NV"), # 0x8658 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY9_NV"), # 0x8659 + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY10_NV"), # 0x865A + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY11_NV"), # 0x865B + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY12_NV"), # 0x865C + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY13_NV"), # 0x865D + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY14_NV"), # 0x865E + ("_glGet", B, 1, "GL_VERTEX_ATTRIB_ARRAY15_NV"), # 0x865F + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB0_4_NV"), # 0x8660 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB1_4_NV"), # 0x8661 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB2_4_NV"), # 0x8662 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB3_4_NV"), # 0x8663 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB4_4_NV"), # 0x8664 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB5_4_NV"), # 0x8665 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB6_4_NV"), # 0x8666 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB7_4_NV"), # 0x8667 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB8_4_NV"), # 0x8668 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB9_4_NV"), # 0x8669 + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB10_4_NV"), # 0x866A + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB11_4_NV"), # 0x866B + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB12_4_NV"), # 0x866C + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB13_4_NV"), # 0x866D + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB14_4_NV"), # 0x866E + ("", X, 1, "GL_MAP1_VERTEX_ATTRIB15_4_NV"), # 0x866F + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB0_4_NV"), # 0x8670 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB1_4_NV"), # 0x8671 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB2_4_NV"), # 0x8672 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB3_4_NV"), # 0x8673 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB4_4_NV"), # 0x8674 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB5_4_NV"), # 0x8675 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB6_4_NV"), # 0x8676 ("glGetProgramARB", I, 1, "GL_PROGRAM_BINDING_ARB"), # 0x8677 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E - ("glGet", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F - ("glGet", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB8_4_NV"), # 0x8678 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB9_4_NV"), # 0x8679 + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB10_4_NV"), # 0x867A + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB11_4_NV"), # 0x867B + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB12_4_NV"), # 0x867C + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB13_4_NV"), # 0x867D + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB14_4_NV"), # 0x867E + ("", X, 1, "GL_MAP2_VERTEX_ATTRIB15_4_NV"), # 0x867F + ("", X, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0 ("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1 - ("glGet", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 + ("", X, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2 #XXX: the list is GL_NUM_COMPRESSED_TEXTURES #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3 - ("glGet", X, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 - ("glGet", X, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 - ("glGet", X, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 - ("glGet", X, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 - ("glGet", X, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 + ("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4 + ("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5 + ("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6 + ("glGet", B, 1, "GL_VERTEX_BLEND_ARB"), # 0x86A7 + ("glGet", F, 1, "GL_CURRENT_WEIGHT_ARB"), # 0x86A8 ("glGet", E, 1, "GL_WEIGHT_ARRAY_TYPE_ARB"), # 0x86A9 - ("glGet", X, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA - ("glGet", X, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB - ("glGet", X, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC - ("glGet", X, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD - ("glGet", X, 1, "GL_DOT3_RGB"), # 0x86AE - ("glGet", X, 1, "GL_DOT3_RGBA"), # 0x86AF - ("glGet", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 - ("glGet", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 - ("glGet", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 - ("glGet", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 - ("glGet", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 - ("glGet", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 - ("glGet", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 - ("glGet", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 - ("glGet", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 - ("glGet", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 - ("glGet", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 - ("glGet", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 - ("glGet", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 - ("glGet", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 - ("glGet", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 + ("glGet", I, 1, "GL_WEIGHT_ARRAY_STRIDE_ARB"), # 0x86AA + ("glGet", I, 1, "GL_WEIGHT_ARRAY_SIZE_ARB"), # 0x86AB + ("glGet", P, 1, "GL_WEIGHT_ARRAY_POINTER_ARB"), # 0x86AC + ("glGet", B, 1, "GL_WEIGHT_ARRAY_ARB"), # 0x86AD + ("", X, 1, "GL_DOT3_RGB"), # 0x86AE + ("", X, 1, "GL_DOT3_RGBA"), # 0x86AF + ("", X, 1, "GL_COMPRESSED_RGB_FXT1_3DFX"), # 0x86B0 + ("", X, 1, "GL_COMPRESSED_RGBA_FXT1_3DFX"), # 0x86B1 + ("", X, 1, "GL_MULTISAMPLE_3DFX"), # 0x86B2 + ("", X, 1, "GL_SAMPLE_BUFFERS_3DFX"), # 0x86B3 + ("", X, 1, "GL_SAMPLES_3DFX"), # 0x86B4 + ("", X, 1, "GL_EVAL_2D_NV"), # 0x86C0 + ("", X, 1, "GL_EVAL_TRIANGULAR_2D_NV"), # 0x86C1 + ("", X, 1, "GL_MAP_TESSELLATION_NV"), # 0x86C2 + ("", X, 1, "GL_MAP_ATTRIB_U_ORDER_NV"), # 0x86C3 + ("", X, 1, "GL_MAP_ATTRIB_V_ORDER_NV"), # 0x86C4 + ("", X, 1, "GL_EVAL_FRACTIONAL_TESSELLATION_NV"), # 0x86C5 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB0_NV"), # 0x86C6 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB1_NV"), # 0x86C7 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB2_NV"), # 0x86C8 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB3_NV"), # 0x86C9 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB4_NV"), # 0x86CA + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB5_NV"), # 0x86CB + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB6_NV"), # 0x86CC + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB7_NV"), # 0x86CD + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB8_NV"), # 0x86CE + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB9_NV"), # 0x86CF + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB10_NV"), # 0x86D0 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB11_NV"), # 0x86D1 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB12_NV"), # 0x86D2 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB13_NV"), # 0x86D3 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB14_NV"), # 0x86D4 + ("", X, 1, "GL_EVAL_VERTEX_ATTRIB15_NV"), # 0x86D5 + ("", X, 1, "GL_MAX_MAP_TESSELLATION_NV"), # 0x86D6 + ("", X, 1, "GL_MAX_RATIONAL_EVAL_ORDER_NV"), # 0x86D7 + ("", X, 1, "GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"), # 0x86D8 ("glGetTexEnv", E, 1, "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"), # 0x86D9 - ("glGet", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA - ("glGet", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB - ("glGet", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC - ("glGet", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD - ("glGet", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE + ("", X, 1, "GL_UNSIGNED_INT_S8_S8_8_8_NV"), # 0x86DA + ("", X, 1, "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"), # 0x86DB + ("", X, 1, "GL_DSDT_MAG_INTENSITY_NV"), # 0x86DC + ("", X, 1, "GL_SHADER_CONSISTENT_NV"), # 0x86DD + ("", X, 1, "GL_TEXTURE_SHADER_NV"), # 0x86DE ("glGetTexEnv", E, 1, "GL_SHADER_OPERATION_NV"), # 0x86DF ("glGetTexEnv", E, 4, "GL_CULL_MODES_NV"), # 0x86E0 ("glGetTexEnv", F, 4, "GL_OFFSET_TEXTURE_MATRIX_NV"), # 0x86E1 @@ -1494,262 +1495,262 @@ parameters = [ ("glGetTexEnv", F, 1, "GL_OFFSET_TEXTURE_BIAS_NV"), # 0x86E3 ("glGetTexEnv", E, 1, "GL_PREVIOUS_TEXTURE_INPUT_NV"), # 0x86E4 ("glGetTexEnv", F, 3, "GL_CONST_EYE_NV"), # 0x86E5 - ("glGet", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 - ("glGet", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 - ("glGet", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 - ("glGet", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 - ("glGet", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA - ("glGet", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB - ("glGet", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC - ("glGet", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED - ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE - ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF - ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 - ("glGet", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 - ("glGet", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 - ("glGet", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 - ("glGet", X, 1, "GL_HILO_NV"), # 0x86F4 - ("glGet", X, 1, "GL_DSDT_NV"), # 0x86F5 - ("glGet", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 - ("glGet", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 - ("glGet", X, 1, "GL_HILO16_NV"), # 0x86F8 - ("glGet", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 - ("glGet", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA - ("glGet", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB - ("glGet", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC - ("glGet", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD - ("glGet", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE - ("glGet", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF - ("glGet", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 - ("glGet", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 - ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 - ("glGet", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 - ("glGet", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 - ("glGet", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 - ("glGet", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 - ("glGet", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 - ("glGet", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 - ("glGet", X, 1, "GL_DSDT8_NV"), # 0x8709 - ("glGet", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A - ("glGet", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B - ("glGet", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C - ("glGet", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D - ("glGet", X, 1, "GL_HI_SCALE_NV"), # 0x870E - ("glGet", X, 1, "GL_LO_SCALE_NV"), # 0x870F - ("glGet", X, 1, "GL_DS_SCALE_NV"), # 0x8710 - ("glGet", X, 1, "GL_DT_SCALE_NV"), # 0x8711 - ("glGet", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 - ("glGet", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 - ("glGet", X, 1, "GL_HI_BIAS_NV"), # 0x8714 - ("glGet", X, 1, "GL_LO_BIAS_NV"), # 0x8715 - ("glGet", X, 1, "GL_DS_BIAS_NV"), # 0x8716 - ("glGet", X, 1, "GL_DT_BIAS_NV"), # 0x8717 - ("glGet", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 - ("glGet", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 - ("glGet", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A - ("glGet", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B - ("glGet", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C - ("glGet", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D - ("glGet", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E - ("glGet", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F - ("glGet", X, 1, "GL_MODELVIEW2_ARB"), # 0x8722 - ("glGet", X, 1, "GL_MODELVIEW3_ARB"), # 0x8723 - ("glGet", X, 1, "GL_MODELVIEW4_ARB"), # 0x8724 - ("glGet", X, 1, "GL_MODELVIEW5_ARB"), # 0x8725 - ("glGet", X, 1, "GL_MODELVIEW6_ARB"), # 0x8726 - ("glGet", X, 1, "GL_MODELVIEW7_ARB"), # 0x8727 - ("glGet", X, 1, "GL_MODELVIEW8_ARB"), # 0x8728 - ("glGet", X, 1, "GL_MODELVIEW9_ARB"), # 0x8729 - ("glGet", X, 1, "GL_MODELVIEW10_ARB"), # 0x872A - ("glGet", X, 1, "GL_MODELVIEW11_ARB"), # 0x872B - ("glGet", X, 1, "GL_MODELVIEW12_ARB"), # 0x872C - ("glGet", X, 1, "GL_MODELVIEW13_ARB"), # 0x872D - ("glGet", X, 1, "GL_MODELVIEW14_ARB"), # 0x872E - ("glGet", X, 1, "GL_MODELVIEW15_ARB"), # 0x872F - ("glGet", X, 1, "GL_MODELVIEW16_ARB"), # 0x8730 - ("glGet", X, 1, "GL_MODELVIEW17_ARB"), # 0x8731 - ("glGet", X, 1, "GL_MODELVIEW18_ARB"), # 0x8732 - ("glGet", X, 1, "GL_MODELVIEW19_ARB"), # 0x8733 - ("glGet", X, 1, "GL_MODELVIEW20_ARB"), # 0x8734 - ("glGet", X, 1, "GL_MODELVIEW21_ARB"), # 0x8735 - ("glGet", X, 1, "GL_MODELVIEW22_ARB"), # 0x8736 - ("glGet", X, 1, "GL_MODELVIEW23_ARB"), # 0x8737 - ("glGet", X, 1, "GL_MODELVIEW24_ARB"), # 0x8738 - ("glGet", X, 1, "GL_MODELVIEW25_ARB"), # 0x8739 - ("glGet", X, 1, "GL_MODELVIEW26_ARB"), # 0x873A - ("glGet", X, 1, "GL_MODELVIEW27_ARB"), # 0x873B - ("glGet", X, 1, "GL_MODELVIEW28_ARB"), # 0x873C - ("glGet", X, 1, "GL_MODELVIEW29_ARB"), # 0x873D - ("glGet", X, 1, "GL_MODELVIEW30_ARB"), # 0x873E - ("glGet", X, 1, "GL_MODELVIEW31_ARB"), # 0x873F - ("glGet", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 - ("glGet", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 - ("glGet", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 - ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 - ("glGet", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 - ("glGet", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 - ("glGet", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 - ("glGet", X, 1, "GL_YCBCR_MESA"), # 0x8757 - ("glGet", X, 1, "GL_PACK_INVERT_MESA"), # 0x8758 - ("glGet", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 - ("glGet", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A - ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B - ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C - ("glGet", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D - ("glGet", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E - ("glGet", X, 1, "GL_STATIC_ATI"), # 0x8760 - ("glGet", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 - ("glGet", X, 1, "GL_PRESERVE_ATI"), # 0x8762 - ("glGet", X, 1, "GL_DISCARD_ATI"), # 0x8763 - ("glGet", X, 1, "GL_BUFFER_SIZE"), # 0x8764 - ("glGet", X, 1, "GL_BUFFER_USAGE"), # 0x8765 - ("glGet", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 - ("glGet", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 - ("glGet", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 + ("", X, 1, "GL_PASS_THROUGH_NV"), # 0x86E6 + ("", X, 1, "GL_CULL_FRAGMENT_NV"), # 0x86E7 + ("", X, 1, "GL_OFFSET_TEXTURE_2D_NV"), # 0x86E8 + ("", X, 1, "GL_DEPENDENT_AR_TEXTURE_2D_NV"), # 0x86E9 + ("", X, 1, "GL_DEPENDENT_GB_TEXTURE_2D_NV"), # 0x86EA + ("", X, 1, "GL_SURFACE_STATE_NV"), # 0x86EB + ("", X, 1, "GL_DOT_PRODUCT_NV"), # 0x86EC + ("", X, 1, "GL_DOT_PRODUCT_DEPTH_REPLACE_NV"), # 0x86ED + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_2D_NV"), # 0x86EE + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_3D_NV"), # 0x86EF + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"), # 0x86F0 + ("", X, 1, "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"), # 0x86F1 + ("", X, 1, "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"), # 0x86F2 + ("", X, 1, "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"), # 0x86F3 + ("", X, 1, "GL_HILO_NV"), # 0x86F4 + ("", X, 1, "GL_DSDT_NV"), # 0x86F5 + ("", X, 1, "GL_DSDT_MAG_NV"), # 0x86F6 + ("", X, 1, "GL_DSDT_MAG_VIB_NV"), # 0x86F7 + ("", X, 1, "GL_HILO16_NV"), # 0x86F8 + ("", X, 1, "GL_SIGNED_HILO_NV"), # 0x86F9 + ("", X, 1, "GL_SIGNED_HILO16_NV"), # 0x86FA + ("", X, 1, "GL_SIGNED_RGBA_NV"), # 0x86FB + ("", X, 1, "GL_SIGNED_RGBA8_NV"), # 0x86FC + ("", X, 1, "GL_SURFACE_REGISTERED_NV"), # 0x86FD + ("", X, 1, "GL_SIGNED_RGB_NV"), # 0x86FE + ("", X, 1, "GL_SIGNED_RGB8_NV"), # 0x86FF + ("", X, 1, "GL_SURFACE_MAPPED_NV"), # 0x8700 + ("", X, 1, "GL_SIGNED_LUMINANCE_NV"), # 0x8701 + ("", X, 1, "GL_SIGNED_LUMINANCE8_NV"), # 0x8702 + ("", X, 1, "GL_SIGNED_LUMINANCE_ALPHA_NV"), # 0x8703 + ("", X, 1, "GL_SIGNED_LUMINANCE8_ALPHA8_NV"), # 0x8704 + ("", X, 1, "GL_SIGNED_ALPHA_NV"), # 0x8705 + ("", X, 1, "GL_SIGNED_ALPHA8_NV"), # 0x8706 + ("", X, 1, "GL_SIGNED_INTENSITY_NV"), # 0x8707 + ("", X, 1, "GL_SIGNED_INTENSITY8_NV"), # 0x8708 + ("", X, 1, "GL_DSDT8_NV"), # 0x8709 + ("", X, 1, "GL_DSDT8_MAG8_NV"), # 0x870A + ("", X, 1, "GL_DSDT8_MAG8_INTENSITY8_NV"), # 0x870B + ("", X, 1, "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"), # 0x870C + ("", X, 1, "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"), # 0x870D + ("", X, 1, "GL_HI_SCALE_NV"), # 0x870E + ("", X, 1, "GL_LO_SCALE_NV"), # 0x870F + ("", X, 1, "GL_DS_SCALE_NV"), # 0x8710 + ("", X, 1, "GL_DT_SCALE_NV"), # 0x8711 + ("", X, 1, "GL_MAGNITUDE_SCALE_NV"), # 0x8712 + ("", X, 1, "GL_VIBRANCE_SCALE_NV"), # 0x8713 + ("", X, 1, "GL_HI_BIAS_NV"), # 0x8714 + ("", X, 1, "GL_LO_BIAS_NV"), # 0x8715 + ("", X, 1, "GL_DS_BIAS_NV"), # 0x8716 + ("", X, 1, "GL_DT_BIAS_NV"), # 0x8717 + ("", X, 1, "GL_MAGNITUDE_BIAS_NV"), # 0x8718 + ("", X, 1, "GL_VIBRANCE_BIAS_NV"), # 0x8719 + ("", X, 1, "GL_TEXTURE_BORDER_VALUES_NV"), # 0x871A + ("", X, 1, "GL_TEXTURE_HI_SIZE_NV"), # 0x871B + ("", X, 1, "GL_TEXTURE_LO_SIZE_NV"), # 0x871C + ("", X, 1, "GL_TEXTURE_DS_SIZE_NV"), # 0x871D + ("", X, 1, "GL_TEXTURE_DT_SIZE_NV"), # 0x871E + ("", X, 1, "GL_TEXTURE_MAG_SIZE_NV"), # 0x871F + ("_glGet", F, 16, "GL_MODELVIEW2_ARB"), # 0x8722 + ("_glGet", F, 16, "GL_MODELVIEW3_ARB"), # 0x8723 + ("_glGet", F, 16, "GL_MODELVIEW4_ARB"), # 0x8724 + ("_glGet", F, 16, "GL_MODELVIEW5_ARB"), # 0x8725 + ("_glGet", F, 16, "GL_MODELVIEW6_ARB"), # 0x8726 + ("_glGet", F, 16, "GL_MODELVIEW7_ARB"), # 0x8727 + ("_glGet", F, 16, "GL_MODELVIEW8_ARB"), # 0x8728 + ("_glGet", F, 16, "GL_MODELVIEW9_ARB"), # 0x8729 + ("_glGet", F, 16, "GL_MODELVIEW10_ARB"), # 0x872A + ("_glGet", F, 16, "GL_MODELVIEW11_ARB"), # 0x872B + ("_glGet", F, 16, "GL_MODELVIEW12_ARB"), # 0x872C + ("_glGet", F, 16, "GL_MODELVIEW13_ARB"), # 0x872D + ("_glGet", F, 16, "GL_MODELVIEW14_ARB"), # 0x872E + ("_glGet", F, 16, "GL_MODELVIEW15_ARB"), # 0x872F + ("_glGet", F, 16, "GL_MODELVIEW16_ARB"), # 0x8730 + ("_glGet", F, 16, "GL_MODELVIEW17_ARB"), # 0x8731 + ("_glGet", F, 16, "GL_MODELVIEW18_ARB"), # 0x8732 + ("_glGet", F, 16, "GL_MODELVIEW19_ARB"), # 0x8733 + ("_glGet", F, 16, "GL_MODELVIEW20_ARB"), # 0x8734 + ("_glGet", F, 16, "GL_MODELVIEW21_ARB"), # 0x8735 + ("_glGet", F, 16, "GL_MODELVIEW22_ARB"), # 0x8736 + ("_glGet", F, 16, "GL_MODELVIEW23_ARB"), # 0x8737 + ("_glGet", F, 16, "GL_MODELVIEW24_ARB"), # 0x8738 + ("_glGet", F, 16, "GL_MODELVIEW25_ARB"), # 0x8739 + ("_glGet", F, 16, "GL_MODELVIEW26_ARB"), # 0x873A + ("_glGet", F, 16, "GL_MODELVIEW27_ARB"), # 0x873B + ("_glGet", F, 16, "GL_MODELVIEW28_ARB"), # 0x873C + ("_glGet", F, 16, "GL_MODELVIEW29_ARB"), # 0x873D + ("_glGet", F, 16, "GL_MODELVIEW30_ARB"), # 0x873E + ("_glGet", F, 16, "GL_MODELVIEW31_ARB"), # 0x873F + ("", X, 1, "GL_DOT3_RGB_EXT"), # 0x8740 + ("", X, 1, "GL_DOT3_RGBA_EXT"), # 0x8741 + ("", X, 1, "GL_MIRROR_CLAMP_ATI"), # 0x8742 + ("", X, 1, "GL_MIRROR_CLAMP_TO_EDGE_ATI"), # 0x8743 + ("", X, 1, "GL_MODULATE_ADD_ATI"), # 0x8744 + ("", X, 1, "GL_MODULATE_SIGNED_ADD_ATI"), # 0x8745 + ("", X, 1, "GL_MODULATE_SUBTRACT_ATI"), # 0x8746 + ("", X, 1, "GL_YCBCR_MESA"), # 0x8757 + ("glGet", B, 1, "GL_PACK_INVERT_MESA"), # 0x8758 + ("", X, 1, "GL_TEXTURE_1D_STACK_MESAX"), # 0x8759 + ("", X, 1, "GL_TEXTURE_2D_STACK_MESAX"), # 0x875A + ("", X, 1, "GL_PROXY_TEXTURE_1D_STACK_MESAX"), # 0x875B + ("", X, 1, "GL_PROXY_TEXTURE_2D_STACK_MESAX"), # 0x875C + ("", X, 1, "GL_TEXTURE_1D_STACK_BINDING_MESAX"), # 0x875D + ("", X, 1, "GL_TEXTURE_2D_STACK_BINDING_MESAX"), # 0x875E + ("", X, 1, "GL_STATIC_ATI"), # 0x8760 + ("", X, 1, "GL_DYNAMIC_ATI"), # 0x8761 + ("", X, 1, "GL_PRESERVE_ATI"), # 0x8762 + ("", X, 1, "GL_DISCARD_ATI"), # 0x8763 + ("", X, 1, "GL_BUFFER_SIZE"), # 0x8764 + ("", X, 1, "GL_BUFFER_USAGE"), # 0x8765 + ("", X, 1, "GL_ARRAY_OBJECT_BUFFER_ATI"), # 0x8766 + ("", X, 1, "GL_ARRAY_OBJECT_OFFSET_ATI"), # 0x8767 + ("", X, 1, "GL_ELEMENT_ARRAY_ATI"), # 0x8768 ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_ATI"), # 0x8769 - ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A - ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B - ("glGet", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C - ("glGet", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D - ("glGet", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E - ("glGet", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F - ("glGet", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 - ("glGet", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 - ("glGet", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 - ("glGet", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 - ("glGet", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 - ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 - ("glGet", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 - ("glGet", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 - ("glGet", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 - ("glGet", X, 1, "GL_DUDV_ATI"), # 0x8779 - ("glGet", X, 1, "GL_DU8DV8_ATI"), # 0x877A - ("glGet", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B + ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_ATI"), # 0x876A + ("", X, 1, "GL_MAX_VERTEX_STREAMS_ATI"), # 0x876B + ("", X, 1, "GL_VERTEX_STREAM0_ATI"), # 0x876C + ("", X, 1, "GL_VERTEX_STREAM1_ATI"), # 0x876D + ("", X, 1, "GL_VERTEX_STREAM2_ATI"), # 0x876E + ("", X, 1, "GL_VERTEX_STREAM3_ATI"), # 0x876F + ("", X, 1, "GL_VERTEX_STREAM4_ATI"), # 0x8770 + ("", X, 1, "GL_VERTEX_STREAM5_ATI"), # 0x8771 + ("", X, 1, "GL_VERTEX_STREAM6_ATI"), # 0x8772 + ("", X, 1, "GL_VERTEX_STREAM7_ATI"), # 0x8773 + ("", X, 1, "GL_VERTEX_SOURCE_ATI"), # 0x8774 + ("", X, 1, "GL_BUMP_ROT_MATRIX_ATI"), # 0x8775 + ("", X, 1, "GL_BUMP_ROT_MATRIX_SIZE_ATI"), # 0x8776 + ("", X, 1, "GL_BUMP_NUM_TEX_UNITS_ATI"), # 0x8777 + ("", X, 1, "GL_BUMP_TEX_UNITS_ATI"), # 0x8778 + ("", X, 1, "GL_DUDV_ATI"), # 0x8779 + ("", X, 1, "GL_DU8DV8_ATI"), # 0x877A + ("", X, 1, "GL_BUMP_ENVMAP_ATI"), # 0x877B ("glGetTexEnv", E, 1, "GL_BUMP_TARGET_ATI"), # 0x877C - ("glGet", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 + ("", X, 1, "GL_VERTEX_SHADER_EXT"), # 0x8780 ("glGet", I, 1, "GL_VERTEX_SHADER_BINDING_EXT"), # 0x8781 - ("glGet", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 - ("glGet", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 - ("glGet", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 - ("glGet", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 - ("glGet", X, 1, "GL_OP_MUL_EXT"), # 0x8786 - ("glGet", X, 1, "GL_OP_ADD_EXT"), # 0x8787 - ("glGet", X, 1, "GL_OP_MADD_EXT"), # 0x8788 - ("glGet", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 - ("glGet", X, 1, "GL_OP_MAX_EXT"), # 0x878A - ("glGet", X, 1, "GL_OP_MIN_EXT"), # 0x878B - ("glGet", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C - ("glGet", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D - ("glGet", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E - ("glGet", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F - ("glGet", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 - ("glGet", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 - ("glGet", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 - ("glGet", X, 1, "GL_OP_POWER_EXT"), # 0x8793 - ("glGet", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 - ("glGet", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 - ("glGet", X, 1, "GL_OP_SUB_EXT"), # 0x8796 - ("glGet", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 - ("glGet", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 - ("glGet", X, 1, "GL_OP_MOV_EXT"), # 0x8799 - ("glGet", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A - ("glGet", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B - ("glGet", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB - ("glGet", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC - ("glGet", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD - ("glGet", X, 1, "GL_SCALAR_EXT"), # 0x87BE - ("glGet", X, 1, "GL_VECTOR_EXT"), # 0x87BF - ("glGet", X, 1, "GL_MATRIX_EXT"), # 0x87C0 - ("glGet", X, 1, "GL_VARIANT_EXT"), # 0x87C1 - ("glGet", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 - ("glGet", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 - ("glGet", X, 1, "GL_LOCAL_EXT"), # 0x87C4 - ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 - ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 - ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 - ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 - ("glGet", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 - ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA - ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB - ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC - ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD - ("glGet", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE - ("glGet", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF - ("glGet", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 - ("glGet", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 - ("glGet", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 - ("glGet", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 - ("glGet", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 - ("glGet", X, 1, "GL_X_EXT"), # 0x87D5 - ("glGet", X, 1, "GL_Y_EXT"), # 0x87D6 - ("glGet", X, 1, "GL_Z_EXT"), # 0x87D7 - ("glGet", X, 1, "GL_W_EXT"), # 0x87D8 - ("glGet", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 - ("glGet", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA - ("glGet", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB - ("glGet", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC - ("glGet", X, 1, "GL_ZERO_EXT"), # 0x87DD - ("glGet", X, 1, "GL_ONE_EXT"), # 0x87DE - ("glGet", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF - ("glGet", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 - ("glGet", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 - ("glGet", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 - ("glGet", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 - ("glGet", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 - ("glGet", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 - ("glGet", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 + ("", X, 1, "GL_OP_INDEX_EXT"), # 0x8782 + ("", X, 1, "GL_OP_NEGATE_EXT"), # 0x8783 + ("", X, 1, "GL_OP_DOT3_EXT"), # 0x8784 + ("", X, 1, "GL_OP_DOT4_EXT"), # 0x8785 + ("", X, 1, "GL_OP_MUL_EXT"), # 0x8786 + ("", X, 1, "GL_OP_ADD_EXT"), # 0x8787 + ("", X, 1, "GL_OP_MADD_EXT"), # 0x8788 + ("", X, 1, "GL_OP_FRAC_EXT"), # 0x8789 + ("", X, 1, "GL_OP_MAX_EXT"), # 0x878A + ("", X, 1, "GL_OP_MIN_EXT"), # 0x878B + ("", X, 1, "GL_OP_SET_GE_EXT"), # 0x878C + ("", X, 1, "GL_OP_SET_LT_EXT"), # 0x878D + ("", X, 1, "GL_OP_CLAMP_EXT"), # 0x878E + ("", X, 1, "GL_OP_FLOOR_EXT"), # 0x878F + ("", X, 1, "GL_OP_ROUND_EXT"), # 0x8790 + ("", X, 1, "GL_OP_EXP_BASE_2_EXT"), # 0x8791 + ("", X, 1, "GL_OP_LOG_BASE_2_EXT"), # 0x8792 + ("", X, 1, "GL_OP_POWER_EXT"), # 0x8793 + ("", X, 1, "GL_OP_RECIP_EXT"), # 0x8794 + ("", X, 1, "GL_OP_RECIP_SQRT_EXT"), # 0x8795 + ("", X, 1, "GL_OP_SUB_EXT"), # 0x8796 + ("", X, 1, "GL_OP_CROSS_PRODUCT_EXT"), # 0x8797 + ("", X, 1, "GL_OP_MULTIPLY_MATRIX_EXT"), # 0x8798 + ("", X, 1, "GL_OP_MOV_EXT"), # 0x8799 + ("", X, 1, "GL_OUTPUT_VERTEX_EXT"), # 0x879A + ("", X, 1, "GL_OUTPUT_COLOR0_EXT"), # 0x879B + ("", X, 1, "GL_OUTPUT_COLOR1_EXT"), # 0x879C + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD0_EXT"), # 0x879D + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD1_EXT"), # 0x879E + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD2_EXT"), # 0x879F + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD3_EXT"), # 0x87A0 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD4_EXT"), # 0x87A1 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD5_EXT"), # 0x87A2 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD6_EXT"), # 0x87A3 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD7_EXT"), # 0x87A4 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD8_EXT"), # 0x87A5 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD9_EXT"), # 0x87A6 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD10_EXT"), # 0x87A7 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD11_EXT"), # 0x87A8 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD12_EXT"), # 0x87A9 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD13_EXT"), # 0x87AA + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD14_EXT"), # 0x87AB + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD15_EXT"), # 0x87AC + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD16_EXT"), # 0x87AD + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD17_EXT"), # 0x87AE + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD18_EXT"), # 0x87AF + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD19_EXT"), # 0x87B0 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD20_EXT"), # 0x87B1 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD21_EXT"), # 0x87B2 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD22_EXT"), # 0x87B3 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD23_EXT"), # 0x87B4 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD24_EXT"), # 0x87B5 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD25_EXT"), # 0x87B6 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD26_EXT"), # 0x87B7 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD27_EXT"), # 0x87B8 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD28_EXT"), # 0x87B9 + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD29_EXT"), # 0x87BA + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD30_EXT"), # 0x87BB + ("", X, 1, "GL_OUTPUT_TEXTURE_COORD31_EXT"), # 0x87BC + ("", X, 1, "GL_OUTPUT_FOG_EXT"), # 0x87BD + ("", X, 1, "GL_SCALAR_EXT"), # 0x87BE + ("", X, 1, "GL_VECTOR_EXT"), # 0x87BF + ("", X, 1, "GL_MATRIX_EXT"), # 0x87C0 + ("", X, 1, "GL_VARIANT_EXT"), # 0x87C1 + ("", X, 1, "GL_INVARIANT_EXT"), # 0x87C2 + ("", X, 1, "GL_LOCAL_CONSTANT_EXT"), # 0x87C3 + ("", X, 1, "GL_LOCAL_EXT"), # 0x87C4 + ("", X, 1, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87C5 + ("", X, 1, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT"), # 0x87C6 + ("", X, 1, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87C7 + ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87C8 + ("", X, 1, "GL_MAX_VERTEX_SHADER_LOCALS_EXT"), # 0x87C9 + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CA + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"), # 0x87CB + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87CC + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87CD + ("", X, 1, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"), # 0x87CE + ("", X, 1, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT"), # 0x87CF + ("", X, 1, "GL_VERTEX_SHADER_VARIANTS_EXT"), # 0x87D0 + ("", X, 1, "GL_VERTEX_SHADER_INVARIANTS_EXT"), # 0x87D1 + ("", X, 1, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"), # 0x87D2 + ("", X, 1, "GL_VERTEX_SHADER_LOCALS_EXT"), # 0x87D3 + ("", X, 1, "GL_VERTEX_SHADER_OPTIMIZED_EXT"), # 0x87D4 + ("", X, 1, "GL_X_EXT"), # 0x87D5 + ("", X, 1, "GL_Y_EXT"), # 0x87D6 + ("", X, 1, "GL_Z_EXT"), # 0x87D7 + ("", X, 1, "GL_W_EXT"), # 0x87D8 + ("", X, 1, "GL_NEGATIVE_X_EXT"), # 0x87D9 + ("", X, 1, "GL_NEGATIVE_Y_EXT"), # 0x87DA + ("", X, 1, "GL_NEGATIVE_Z_EXT"), # 0x87DB + ("", X, 1, "GL_NEGATIVE_W_EXT"), # 0x87DC + ("", X, 1, "GL_ZERO_EXT"), # 0x87DD + ("", X, 1, "GL_ONE_EXT"), # 0x87DE + ("", X, 1, "GL_NEGATIVE_ONE_EXT"), # 0x87DF + ("", X, 1, "GL_NORMALIZED_RANGE_EXT"), # 0x87E0 + ("", X, 1, "GL_FULL_RANGE_EXT"), # 0x87E1 + ("", X, 1, "GL_CURRENT_VERTEX_EXT"), # 0x87E2 + ("", X, 1, "GL_MVP_MATRIX_EXT"), # 0x87E3 + ("", X, 1, "GL_VARIANT_VALUE_EXT"), # 0x87E4 + ("", X, 1, "GL_VARIANT_DATATYPE_EXT"), # 0x87E5 + ("", X, 1, "GL_VARIANT_ARRAY_STRIDE_EXT"), # 0x87E6 ("glGet", E, 1, "GL_VARIANT_ARRAY_TYPE_EXT"), # 0x87E7 - ("glGet", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 - ("glGet", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 - ("glGet", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA - ("glGet", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB - ("glGet", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC - ("glGet", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED - ("glGet", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 - ("glGet", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 - ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 - ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 - ("glGet", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 - ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 - ("glGet", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 - ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 - ("glGet", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 - ("glGet", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB - ("glGet", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC - ("glGet", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD - ("glGet", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE - ("glGet", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF + ("", X, 1, "GL_VARIANT_ARRAY_EXT"), # 0x87E8 + ("", X, 1, "GL_VARIANT_ARRAY_POINTER_EXT"), # 0x87E9 + ("", X, 1, "GL_INVARIANT_VALUE_EXT"), # 0x87EA + ("", X, 1, "GL_INVARIANT_DATATYPE_EXT"), # 0x87EB + ("", X, 1, "GL_LOCAL_CONSTANT_VALUE_EXT"), # 0x87EC + ("", X, 1, "GL_LOCAL_CONSTANT_DATATYPE_EXT"), # 0x87ED + ("", X, 1, "GL_PN_TRIANGLES_ATI"), # 0x87F0 + ("", X, 1, "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F1 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_ATI"), # 0x87F2 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_ATI"), # 0x87F3 + ("", X, 1, "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"), # 0x87F4 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"), # 0x87F5 + ("", X, 1, "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"), # 0x87F6 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"), # 0x87F7 + ("", X, 1, "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"), # 0x87F8 + ("", X, 1, "GL_VBO_FREE_MEMORY_ATI"), # 0x87FB + ("", X, 1, "GL_TEXTURE_FREE_MEMORY_ATI"), # 0x87FC + ("", X, 1, "GL_RENDERBUFFER_FREE_MEMORY_ATI"), # 0x87FD + ("", X, 1, "GL_NUM_PROGRAM_BINARY_FORMATS"), # 0x87FE + ("", X, 1, "GL_PROGRAM_BINARY_FORMATS"), # 0x87FF ("glGet", E, 1, "GL_STENCIL_BACK_FUNC"), # 0x8800 ("glGet", E, 1, "GL_STENCIL_BACK_FAIL"), # 0x8801 ("glGet", E, 1, "GL_STENCIL_BACK_PASS_DEPTH_FAIL"), # 0x8802 @@ -1767,19 +1768,19 @@ parameters = [ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"), # 0x880E ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"), # 0x880F ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"), # 0x8810 - ("glGet", X, 1, "GL_RGBA32F"), # 0x8814 - ("glGet", X, 1, "GL_RGB32F"), # 0x8815 - ("glGet", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 - ("glGet", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 - ("glGet", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 - ("glGet", X, 1, "GL_RGBA16F"), # 0x881A - ("glGet", X, 1, "GL_RGB16F"), # 0x881B - ("glGet", X, 1, "GL_ALPHA16F_ARB"), # 0x881C - ("glGet", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D - ("glGet", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E - ("glGet", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F - ("glGet", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 + ("", X, 1, "GL_RGBA32F"), # 0x8814 + ("", X, 1, "GL_RGB32F"), # 0x8815 + ("", X, 1, "GL_ALPHA32F_ARB"), # 0x8816 + ("", X, 1, "GL_INTENSITY32F_ARB"), # 0x8817 + ("", X, 1, "GL_LUMINANCE32F_ARB"), # 0x8818 + ("", X, 1, "GL_LUMINANCE_ALPHA32F_ARB"), # 0x8819 + ("", X, 1, "GL_RGBA16F"), # 0x881A + ("", X, 1, "GL_RGB16F"), # 0x881B + ("", X, 1, "GL_ALPHA16F_ARB"), # 0x881C + ("", X, 1, "GL_INTENSITY16F_ARB"), # 0x881D + ("", X, 1, "GL_LUMINANCE16F_ARB"), # 0x881E + ("", X, 1, "GL_LUMINANCE_ALPHA16F_ARB"), # 0x881F + ("", X, 1, "GL_RGBA_FLOAT_MODE_ARB"), # 0x8820 ("glGet", I, 1, "GL_MAX_DRAW_BUFFERS"), # 0x8824 ("glGet", E, 1, "GL_DRAW_BUFFER0"), # 0x8825 ("glGet", E, 1, "GL_DRAW_BUFFER1"), # 0x8826 @@ -1797,89 +1798,89 @@ parameters = [ ("glGet", E, 1, "GL_DRAW_BUFFER13"), # 0x8832 ("glGet", E, 1, "GL_DRAW_BUFFER14"), # 0x8833 ("glGet", E, 1, "GL_DRAW_BUFFER15"), # 0x8834 - ("glGet", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 - ("glGet", X, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D - ("glGet", X, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 - ("glGet", X, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 - ("glGet", X, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 - ("glGet", X, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 - ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 - ("glGet", X, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 - ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 + ("", X, 1, "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"), # 0x8835 + ("glGet", E, 1, "GL_BLEND_EQUATION_ALPHA"), # 0x883D + ("glGet", B, 1, "GL_MATRIX_PALETTE_ARB"), # 0x8840 + ("glGet", I, 1, "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"), # 0x8841 + ("glGet", I, 1, "GL_MAX_PALETTE_MATRICES_ARB"), # 0x8842 + ("glGet", I, 1, "GL_CURRENT_PALETTE_MATRIX_ARB"), # 0x8843 + ("glGet", B, 1, "GL_MATRIX_INDEX_ARRAY_ARB"), # 0x8844 + ("glGet", I, 1, "GL_CURRENT_MATRIX_INDEX_ARB"), # 0x8845 + ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_SIZE_ARB"), # 0x8846 ("glGet", E, 1, "GL_MATRIX_INDEX_ARRAY_TYPE_ARB"), # 0x8847 - ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 - ("glGet", X, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 + ("glGet", I, 1, "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"), # 0x8848 + ("glGet", P, 1, "GL_MATRIX_INDEX_ARRAY_POINTER_ARB"), # 0x8849 ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_DEPTH_SIZE"), # 0x884A ("glGetTexParameter", E, 1, "GL_DEPTH_TEXTURE_MODE"), # 0x884B ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_MODE"), # 0x884C ("glGetTexParameter", E, 1, "GL_TEXTURE_COMPARE_FUNC"), # 0x884D - (None, X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F - ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 - ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 - ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 - ("glGet", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 - ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 - ("glGet", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 - ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 - ("glGet", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 - ("glGet", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 - ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 - ("glGet", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A - ("glGet", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B - ("glGet", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C - ("glGet", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D - ("glGet", X, 1, "GL_HILO8_NV"), # 0x885E - ("glGet", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F - ("glGet", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 - ("glGet", X, 1, "GL_POINT_SPRITE"), # 0x8861 + ("", X, 1, "GL_COMPARE_R_TO_TEXTURE"), # 0x884E + ("glGet", B, 1, "GL_TEXTURE_CUBE_MAP_SEAMLESS"), # 0x884F + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"), # 0x8850 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"), # 0x8851 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8852 + ("", X, 1, "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"), # 0x8853 + ("", X, 1, "GL_OFFSET_HILO_TEXTURE_2D_NV"), # 0x8854 + ("", X, 1, "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"), # 0x8855 + ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"), # 0x8856 + ("", X, 1, "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"), # 0x8857 + ("", X, 1, "GL_DEPENDENT_HILO_TEXTURE_2D_NV"), # 0x8858 + ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_3D_NV"), # 0x8859 + ("", X, 1, "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"), # 0x885A + ("", X, 1, "GL_DOT_PRODUCT_PASS_THROUGH_NV"), # 0x885B + ("", X, 1, "GL_DOT_PRODUCT_TEXTURE_1D_NV"), # 0x885C + ("", X, 1, "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"), # 0x885D + ("", X, 1, "GL_HILO8_NV"), # 0x885E + ("", X, 1, "GL_SIGNED_HILO8_NV"), # 0x885F + ("", X, 1, "GL_FORCE_BLUE_TO_ONE_NV"), # 0x8860 + ("_glGet", B, 1, "GL_POINT_SPRITE"), # 0x8861 ("glGetTexEnv", B, 1, "GL_COORD_REPLACE"), # 0x8862 ("glGet", E, 1, "GL_POINT_SPRITE_R_MODE_NV"), # 0x8863 ("glGetQuery", I, 1, "GL_QUERY_COUNTER_BITS"), # 0x8864 ("glGetQuery", I, 1, "GL_CURRENT_QUERY"), # 0x8865 ("glGetQueryObject", I, 1, "GL_QUERY_RESULT"), # 0x8866 ("glGetQueryObject", B, 1, "GL_QUERY_RESULT_AVAILABLE"), # 0x8867 - ("glGet", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 - ("glGet", X, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 + ("", X, 1, "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"), # 0x8868 + ("glGet", I, 1, "GL_MAX_VERTEX_ATTRIBS"), # 0x8869 ("glGetVertexAttrib", B, 1, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"), # 0x886A - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C - ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D - ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E - ("glGet", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F - ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 + ("", X, 1, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"), # 0x886C + ("", X, 1, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"), # 0x886D + ("", X, 1, "GL_DEPTH_STENCIL_TO_RGBA_NV"), # 0x886E + ("", X, 1, "GL_DEPTH_STENCIL_TO_BGRA_NV"), # 0x886F + ("", X, 1, "GL_FRAGMENT_PROGRAM_NV"), # 0x8870 ("glGet", I, 1, "GL_MAX_TEXTURE_COORDS"), # 0x8871 ("glGet", I, 1, "GL_MAX_TEXTURE_IMAGE_UNITS"), # 0x8872 ("glGet", I, 1, "GL_FRAGMENT_PROGRAM_BINDING_NV"), # 0x8873 ("glGet", S, 1, "GL_PROGRAM_ERROR_STRING_ARB"), # 0x8874 - ("glGet", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 + ("", X, 1, "GL_PROGRAM_FORMAT_ASCII_ARB"), # 0x8875 ("glGetProgramARB", E, 1, "GL_PROGRAM_FORMAT_ARB"), # 0x8876 - ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 - ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 - ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A - ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B - ("glGet", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C - ("glGet", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D - ("glGet", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F - ("glGet", X, 1, "GL_FLOAT_R_NV"), # 0x8880 - ("glGet", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 - ("glGet", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 - ("glGet", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 - ("glGet", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 - ("glGet", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 - ("glGet", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 - ("glGet", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 - ("glGet", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 - ("glGet", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 - ("glGet", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A - ("glGet", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B - ("glGet", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C - ("glGet", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D - ("glGet", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_NV"), # 0x8878 + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_NV"), # 0x8879 + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887A + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"), # 0x887B + ("", X, 1, "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887C + ("", X, 1, "GL_READ_PIXEL_DATA_RANGE_POINTER_NV"), # 0x887D + ("", X, 1, "GL_GEOMETRY_SHADER_INVOCATIONS"), # 0x887F + ("", X, 1, "GL_FLOAT_R_NV"), # 0x8880 + ("", X, 1, "GL_FLOAT_RG_NV"), # 0x8881 + ("", X, 1, "GL_FLOAT_RGB_NV"), # 0x8882 + ("", X, 1, "GL_FLOAT_RGBA_NV"), # 0x8883 + ("", X, 1, "GL_FLOAT_R16_NV"), # 0x8884 + ("", X, 1, "GL_FLOAT_R32_NV"), # 0x8885 + ("", X, 1, "GL_FLOAT_RG16_NV"), # 0x8886 + ("", X, 1, "GL_FLOAT_RG32_NV"), # 0x8887 + ("", X, 1, "GL_FLOAT_RGB16_NV"), # 0x8888 + ("", X, 1, "GL_FLOAT_RGB32_NV"), # 0x8889 + ("", X, 1, "GL_FLOAT_RGBA16_NV"), # 0x888A + ("", X, 1, "GL_FLOAT_RGBA32_NV"), # 0x888B + ("", X, 1, "GL_TEXTURE_FLOAT_COMPONENTS_NV"), # 0x888C + ("", X, 1, "GL_FLOAT_CLEAR_COLOR_VALUE_NV"), # 0x888D + ("", X, 1, "GL_FLOAT_RGBA_MODE_NV"), # 0x888E ("glGetTexParameter", E, 1, "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"), # 0x888F - ("glGet", X, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 - ("glGet", X, 1, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 - ("glGet", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 - ("glGet", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 + ("glGet", B, 1, "GL_DEPTH_BOUNDS_TEST_EXT"), # 0x8890 + ("glGet", F, 2, "GL_DEPTH_BOUNDS_EXT"), # 0x8891 + ("", X, 1, "GL_ARRAY_BUFFER"), # 0x8892 + ("", X, 1, "GL_ELEMENT_ARRAY_BUFFER"), # 0x8893 ("glGet", I, 1, "GL_ARRAY_BUFFER_BINDING"), # 0x8894 ("glGet", I, 1, "GL_ELEMENT_ARRAY_BUFFER_BINDING"), # 0x8895 ("glGet", I, 1, "GL_VERTEX_ARRAY_BUFFER_BINDING"), # 0x8896 @@ -1916,262 +1917,262 @@ parameters = [ ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"), # 0x88B5 ("glGetProgramARB", B, 1, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"), # 0x88B6 ("glGet", E, 1, "GL_TRANSPOSE_CURRENT_MATRIX_ARB"), # 0x88B7 - ("glGet", X, 1, "GL_READ_ONLY"), # 0x88B8 - ("glGet", X, 1, "GL_WRITE_ONLY"), # 0x88B9 - ("glGet", X, 1, "GL_READ_WRITE"), # 0x88BA - ("glGet", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB - ("glGet", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC - ("glGet", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD - ("glGet", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE - ("glGet", X, 1, "GL_TIME_ELAPSED"), # 0x88BF - ("glGet", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 - ("glGet", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 - ("glGet", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 - ("glGet", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 - ("glGet", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 - ("glGet", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 - ("glGet", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 - ("glGet", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 - ("glGet", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 - ("glGet", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 - ("glGet", X, 1, "GL_MATRIX10_ARB"), # 0x88CA - ("glGet", X, 1, "GL_MATRIX11_ARB"), # 0x88CB - ("glGet", X, 1, "GL_MATRIX12_ARB"), # 0x88CC - ("glGet", X, 1, "GL_MATRIX13_ARB"), # 0x88CD - ("glGet", X, 1, "GL_MATRIX14_ARB"), # 0x88CE - ("glGet", X, 1, "GL_MATRIX15_ARB"), # 0x88CF - ("glGet", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 - ("glGet", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 - ("glGet", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 - ("glGet", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 - ("glGet", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 - ("glGet", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 - ("glGet", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 - ("glGet", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 - ("glGet", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 - ("glGet", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 - ("glGet", X, 1, "GL_MATRIX26_ARB"), # 0x88DA - ("glGet", X, 1, "GL_MATRIX27_ARB"), # 0x88DB - ("glGet", X, 1, "GL_MATRIX28_ARB"), # 0x88DC - ("glGet", X, 1, "GL_MATRIX29_ARB"), # 0x88DD - ("glGet", X, 1, "GL_MATRIX30_ARB"), # 0x88DE - ("glGet", X, 1, "GL_MATRIX31_ARB"), # 0x88DF - ("glGet", X, 1, "GL_STREAM_DRAW"), # 0x88E0 - ("glGet", X, 1, "GL_STREAM_READ"), # 0x88E1 - ("glGet", X, 1, "GL_STREAM_COPY"), # 0x88E2 - ("glGet", X, 1, "GL_STATIC_DRAW"), # 0x88E4 - ("glGet", X, 1, "GL_STATIC_READ"), # 0x88E5 - ("glGet", X, 1, "GL_STATIC_COPY"), # 0x88E6 - ("glGet", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 - ("glGet", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 - ("glGet", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA - ("glGet", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB - ("glGet", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC + ("", X, 1, "GL_READ_ONLY"), # 0x88B8 + ("", X, 1, "GL_WRITE_ONLY"), # 0x88B9 + ("", X, 1, "GL_READ_WRITE"), # 0x88BA + ("", X, 1, "GL_BUFFER_ACCESS"), # 0x88BB + ("", X, 1, "GL_BUFFER_MAPPED"), # 0x88BC + ("", X, 1, "GL_BUFFER_MAP_POINTER"), # 0x88BD + ("", X, 1, "GL_WRITE_DISCARD_NV"), # 0x88BE + ("", X, 1, "GL_TIME_ELAPSED"), # 0x88BF + ("", X, 1, "GL_MATRIX0_ARB"), # 0x88C0 + ("", X, 1, "GL_MATRIX1_ARB"), # 0x88C1 + ("", X, 1, "GL_MATRIX2_ARB"), # 0x88C2 + ("", X, 1, "GL_MATRIX3_ARB"), # 0x88C3 + ("", X, 1, "GL_MATRIX4_ARB"), # 0x88C4 + ("", X, 1, "GL_MATRIX5_ARB"), # 0x88C5 + ("", X, 1, "GL_MATRIX6_ARB"), # 0x88C6 + ("", X, 1, "GL_MATRIX7_ARB"), # 0x88C7 + ("", X, 1, "GL_MATRIX8_ARB"), # 0x88C8 + ("", X, 1, "GL_MATRIX9_ARB"), # 0x88C9 + ("", X, 1, "GL_MATRIX10_ARB"), # 0x88CA + ("", X, 1, "GL_MATRIX11_ARB"), # 0x88CB + ("", X, 1, "GL_MATRIX12_ARB"), # 0x88CC + ("", X, 1, "GL_MATRIX13_ARB"), # 0x88CD + ("", X, 1, "GL_MATRIX14_ARB"), # 0x88CE + ("", X, 1, "GL_MATRIX15_ARB"), # 0x88CF + ("", X, 1, "GL_MATRIX16_ARB"), # 0x88D0 + ("", X, 1, "GL_MATRIX17_ARB"), # 0x88D1 + ("", X, 1, "GL_MATRIX18_ARB"), # 0x88D2 + ("", X, 1, "GL_MATRIX19_ARB"), # 0x88D3 + ("", X, 1, "GL_MATRIX20_ARB"), # 0x88D4 + ("", X, 1, "GL_MATRIX21_ARB"), # 0x88D5 + ("", X, 1, "GL_MATRIX22_ARB"), # 0x88D6 + ("", X, 1, "GL_MATRIX23_ARB"), # 0x88D7 + ("", X, 1, "GL_MATRIX24_ARB"), # 0x88D8 + ("", X, 1, "GL_MATRIX25_ARB"), # 0x88D9 + ("", X, 1, "GL_MATRIX26_ARB"), # 0x88DA + ("", X, 1, "GL_MATRIX27_ARB"), # 0x88DB + ("", X, 1, "GL_MATRIX28_ARB"), # 0x88DC + ("", X, 1, "GL_MATRIX29_ARB"), # 0x88DD + ("", X, 1, "GL_MATRIX30_ARB"), # 0x88DE + ("", X, 1, "GL_MATRIX31_ARB"), # 0x88DF + ("", X, 1, "GL_STREAM_DRAW"), # 0x88E0 + ("", X, 1, "GL_STREAM_READ"), # 0x88E1 + ("", X, 1, "GL_STREAM_COPY"), # 0x88E2 + ("", X, 1, "GL_STATIC_DRAW"), # 0x88E4 + ("", X, 1, "GL_STATIC_READ"), # 0x88E5 + ("", X, 1, "GL_STATIC_COPY"), # 0x88E6 + ("", X, 1, "GL_DYNAMIC_DRAW"), # 0x88E8 + ("", X, 1, "GL_DYNAMIC_READ"), # 0x88E9 + ("", X, 1, "GL_DYNAMIC_COPY"), # 0x88EA + ("", X, 1, "GL_PIXEL_PACK_BUFFER"), # 0x88EB + ("", X, 1, "GL_PIXEL_UNPACK_BUFFER"), # 0x88EC ("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED ("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF - ("glGet", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 - ("glGet", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 - ("glGet", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 - ("glGet", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 + ("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0 + ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1 + ("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2 + ("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_CALL_DEPTH_NV"), # 0x88F5 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_IF_DEPTH_NV"), # 0x88F6 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_DEPTH_NV"), # 0x88F7 ("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_LOOP_COUNT_NV"), # 0x88F8 - ("glGet", X, 1, "GL_SRC1_COLOR"), # 0x88F9 - ("glGet", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA - ("glGet", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB - ("glGet", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC + ("", X, 1, "GL_SRC1_COLOR"), # 0x88F9 + ("", X, 1, "GL_ONE_MINUS_SRC1_COLOR"), # 0x88FA + ("", X, 1, "GL_ONE_MINUS_SRC1_ALPHA"), # 0x88FB + ("", X, 1, "GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"), # 0x88FC ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_INTEGER"), # 0x88FD ("glGetVertexAttrib", I, 1, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR"), # 0x88FE - ("glGet", X, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF - ("glGet", X, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 - ("glGet", X, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 - ("glGet", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 - ("glGet", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 - ("glGet", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 - ("glGet", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 - ("glGet", X, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 - ("glGet", X, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 - ("glGet", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 - ("glGet", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 - ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 - ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 - ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 + ("glGet", I, 1, "GL_MAX_ARRAY_TEXTURE_LAYERS"), # 0x88FF + ("glGet", F, 1, "GL_MIN_PROGRAM_TEXEL_OFFSET"), # 0x8904 + ("glGet", F, 1, "GL_MAX_PROGRAM_TEXEL_OFFSET"), # 0x8905 + ("", X, 1, "GL_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8906 + ("", X, 1, "GL_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8907 + ("", X, 1, "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"), # 0x8908 + ("", X, 1, "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"), # 0x8909 + ("glGet", B, 1, "GL_STENCIL_TEST_TWO_SIDE_EXT"), # 0x8910 + ("glGet", E, 1, "GL_ACTIVE_STENCIL_FACE_EXT"), # 0x8911 + ("", X, 1, "GL_MIRROR_CLAMP_TO_BORDER_EXT"), # 0x8912 + ("", X, 1, "GL_SAMPLES_PASSED"), # 0x8914 + ("", X, 1, "GL_GEOMETRY_VERTICES_OUT"), # 0x8916 + ("", X, 1, "GL_GEOMETRY_INPUT_TYPE"), # 0x8917 + ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE"), # 0x8918 ("glGet", I, 1, "GL_SAMPLER_BINDING"), # 0x8919 - ("glGet", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A - ("glGet", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B - ("glGet", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C - ("glGet", X, 1, "GL_FIXED_ONLY"), # 0x891D - ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E - ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F - ("glGet", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 - ("glGet", X, 1, "GL_REG_0_ATI"), # 0x8921 - ("glGet", X, 1, "GL_REG_1_ATI"), # 0x8922 - ("glGet", X, 1, "GL_REG_2_ATI"), # 0x8923 - ("glGet", X, 1, "GL_REG_3_ATI"), # 0x8924 - ("glGet", X, 1, "GL_REG_4_ATI"), # 0x8925 - ("glGet", X, 1, "GL_REG_5_ATI"), # 0x8926 - ("glGet", X, 1, "GL_REG_6_ATI"), # 0x8927 - ("glGet", X, 1, "GL_REG_7_ATI"), # 0x8928 - ("glGet", X, 1, "GL_REG_8_ATI"), # 0x8929 - ("glGet", X, 1, "GL_REG_9_ATI"), # 0x892A - ("glGet", X, 1, "GL_REG_10_ATI"), # 0x892B - ("glGet", X, 1, "GL_REG_11_ATI"), # 0x892C - ("glGet", X, 1, "GL_REG_12_ATI"), # 0x892D - ("glGet", X, 1, "GL_REG_13_ATI"), # 0x892E - ("glGet", X, 1, "GL_REG_14_ATI"), # 0x892F - ("glGet", X, 1, "GL_REG_15_ATI"), # 0x8930 - ("glGet", X, 1, "GL_REG_16_ATI"), # 0x8931 - ("glGet", X, 1, "GL_REG_17_ATI"), # 0x8932 - ("glGet", X, 1, "GL_REG_18_ATI"), # 0x8933 - ("glGet", X, 1, "GL_REG_19_ATI"), # 0x8934 - ("glGet", X, 1, "GL_REG_20_ATI"), # 0x8935 - ("glGet", X, 1, "GL_REG_21_ATI"), # 0x8936 - ("glGet", X, 1, "GL_REG_22_ATI"), # 0x8937 - ("glGet", X, 1, "GL_REG_23_ATI"), # 0x8938 - ("glGet", X, 1, "GL_REG_24_ATI"), # 0x8939 - ("glGet", X, 1, "GL_REG_25_ATI"), # 0x893A - ("glGet", X, 1, "GL_REG_26_ATI"), # 0x893B - ("glGet", X, 1, "GL_REG_27_ATI"), # 0x893C - ("glGet", X, 1, "GL_REG_28_ATI"), # 0x893D - ("glGet", X, 1, "GL_REG_29_ATI"), # 0x893E - ("glGet", X, 1, "GL_REG_30_ATI"), # 0x893F - ("glGet", X, 1, "GL_REG_31_ATI"), # 0x8940 - ("glGet", X, 1, "GL_CON_0_ATI"), # 0x8941 - ("glGet", X, 1, "GL_CON_1_ATI"), # 0x8942 - ("glGet", X, 1, "GL_CON_2_ATI"), # 0x8943 - ("glGet", X, 1, "GL_CON_3_ATI"), # 0x8944 - ("glGet", X, 1, "GL_CON_4_ATI"), # 0x8945 - ("glGet", X, 1, "GL_CON_5_ATI"), # 0x8946 - ("glGet", X, 1, "GL_CON_6_ATI"), # 0x8947 - ("glGet", X, 1, "GL_CON_7_ATI"), # 0x8948 - ("glGet", X, 1, "GL_CON_8_ATI"), # 0x8949 - ("glGet", X, 1, "GL_CON_9_ATI"), # 0x894A - ("glGet", X, 1, "GL_CON_10_ATI"), # 0x894B - ("glGet", X, 1, "GL_CON_11_ATI"), # 0x894C - ("glGet", X, 1, "GL_CON_12_ATI"), # 0x894D - ("glGet", X, 1, "GL_CON_13_ATI"), # 0x894E - ("glGet", X, 1, "GL_CON_14_ATI"), # 0x894F - ("glGet", X, 1, "GL_CON_15_ATI"), # 0x8950 - ("glGet", X, 1, "GL_CON_16_ATI"), # 0x8951 - ("glGet", X, 1, "GL_CON_17_ATI"), # 0x8952 - ("glGet", X, 1, "GL_CON_18_ATI"), # 0x8953 - ("glGet", X, 1, "GL_CON_19_ATI"), # 0x8954 - ("glGet", X, 1, "GL_CON_20_ATI"), # 0x8955 - ("glGet", X, 1, "GL_CON_21_ATI"), # 0x8956 - ("glGet", X, 1, "GL_CON_22_ATI"), # 0x8957 - ("glGet", X, 1, "GL_CON_23_ATI"), # 0x8958 - ("glGet", X, 1, "GL_CON_24_ATI"), # 0x8959 - ("glGet", X, 1, "GL_CON_25_ATI"), # 0x895A - ("glGet", X, 1, "GL_CON_26_ATI"), # 0x895B - ("glGet", X, 1, "GL_CON_27_ATI"), # 0x895C - ("glGet", X, 1, "GL_CON_28_ATI"), # 0x895D - ("glGet", X, 1, "GL_CON_29_ATI"), # 0x895E - ("glGet", X, 1, "GL_CON_30_ATI"), # 0x895F - ("glGet", X, 1, "GL_CON_31_ATI"), # 0x8960 - ("glGet", X, 1, "GL_MOV_ATI"), # 0x8961 - ("glGet", X, 1, "GL_ADD_ATI"), # 0x8963 - ("glGet", X, 1, "GL_MUL_ATI"), # 0x8964 - ("glGet", X, 1, "GL_SUB_ATI"), # 0x8965 - ("glGet", X, 1, "GL_DOT3_ATI"), # 0x8966 - ("glGet", X, 1, "GL_DOT4_ATI"), # 0x8967 - ("glGet", X, 1, "GL_MAD_ATI"), # 0x8968 - ("glGet", X, 1, "GL_LERP_ATI"), # 0x8969 - ("glGet", X, 1, "GL_CND_ATI"), # 0x896A - ("glGet", X, 1, "GL_CND0_ATI"), # 0x896B - ("glGet", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C - ("glGet", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D - ("glGet", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E - ("glGet", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F - ("glGet", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 - ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 - ("glGet", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 - ("glGet", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 - ("glGet", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 - ("glGet", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 - ("glGet", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 - ("glGet", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 - ("glGet", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 - ("glGet", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 - ("glGet", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A - ("glGet", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B - ("glGet", X, 1, "GL_INTERLACE_OML"), # 0x8980 - ("glGet", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 - ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 - ("glGet", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 - ("glGet", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 - ("glGet", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 - ("glGet", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 - ("glGet", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 - ("glGet", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 - ("glGet", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 - ("glGet", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A - ("glGet", X, 1, "GL_FENCE_APPLE"), # 0x8A0B - ("glGet", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C + ("", X, 1, "GL_CLAMP_VERTEX_COLOR"), # 0x891A + ("", X, 1, "GL_CLAMP_FRAGMENT_COLOR"), # 0x891B + ("", X, 1, "GL_CLAMP_READ_COLOR"), # 0x891C + ("", X, 1, "GL_FIXED_ONLY"), # 0x891D + ("", X, 1, "GL_TESS_CONTROL_PROGRAM_NV"), # 0x891E + ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_NV"), # 0x891F + ("", X, 1, "GL_FRAGMENT_SHADER_ATI"), # 0x8920 + ("", X, 1, "GL_REG_0_ATI"), # 0x8921 + ("", X, 1, "GL_REG_1_ATI"), # 0x8922 + ("", X, 1, "GL_REG_2_ATI"), # 0x8923 + ("", X, 1, "GL_REG_3_ATI"), # 0x8924 + ("", X, 1, "GL_REG_4_ATI"), # 0x8925 + ("", X, 1, "GL_REG_5_ATI"), # 0x8926 + ("", X, 1, "GL_REG_6_ATI"), # 0x8927 + ("", X, 1, "GL_REG_7_ATI"), # 0x8928 + ("", X, 1, "GL_REG_8_ATI"), # 0x8929 + ("", X, 1, "GL_REG_9_ATI"), # 0x892A + ("", X, 1, "GL_REG_10_ATI"), # 0x892B + ("", X, 1, "GL_REG_11_ATI"), # 0x892C + ("", X, 1, "GL_REG_12_ATI"), # 0x892D + ("", X, 1, "GL_REG_13_ATI"), # 0x892E + ("", X, 1, "GL_REG_14_ATI"), # 0x892F + ("", X, 1, "GL_REG_15_ATI"), # 0x8930 + ("", X, 1, "GL_REG_16_ATI"), # 0x8931 + ("", X, 1, "GL_REG_17_ATI"), # 0x8932 + ("", X, 1, "GL_REG_18_ATI"), # 0x8933 + ("", X, 1, "GL_REG_19_ATI"), # 0x8934 + ("", X, 1, "GL_REG_20_ATI"), # 0x8935 + ("", X, 1, "GL_REG_21_ATI"), # 0x8936 + ("", X, 1, "GL_REG_22_ATI"), # 0x8937 + ("", X, 1, "GL_REG_23_ATI"), # 0x8938 + ("", X, 1, "GL_REG_24_ATI"), # 0x8939 + ("", X, 1, "GL_REG_25_ATI"), # 0x893A + ("", X, 1, "GL_REG_26_ATI"), # 0x893B + ("", X, 1, "GL_REG_27_ATI"), # 0x893C + ("", X, 1, "GL_REG_28_ATI"), # 0x893D + ("", X, 1, "GL_REG_29_ATI"), # 0x893E + ("", X, 1, "GL_REG_30_ATI"), # 0x893F + ("", X, 1, "GL_REG_31_ATI"), # 0x8940 + ("", X, 1, "GL_CON_0_ATI"), # 0x8941 + ("", X, 1, "GL_CON_1_ATI"), # 0x8942 + ("", X, 1, "GL_CON_2_ATI"), # 0x8943 + ("", X, 1, "GL_CON_3_ATI"), # 0x8944 + ("", X, 1, "GL_CON_4_ATI"), # 0x8945 + ("", X, 1, "GL_CON_5_ATI"), # 0x8946 + ("", X, 1, "GL_CON_6_ATI"), # 0x8947 + ("", X, 1, "GL_CON_7_ATI"), # 0x8948 + ("", X, 1, "GL_CON_8_ATI"), # 0x8949 + ("", X, 1, "GL_CON_9_ATI"), # 0x894A + ("", X, 1, "GL_CON_10_ATI"), # 0x894B + ("", X, 1, "GL_CON_11_ATI"), # 0x894C + ("", X, 1, "GL_CON_12_ATI"), # 0x894D + ("", X, 1, "GL_CON_13_ATI"), # 0x894E + ("", X, 1, "GL_CON_14_ATI"), # 0x894F + ("", X, 1, "GL_CON_15_ATI"), # 0x8950 + ("", X, 1, "GL_CON_16_ATI"), # 0x8951 + ("", X, 1, "GL_CON_17_ATI"), # 0x8952 + ("", X, 1, "GL_CON_18_ATI"), # 0x8953 + ("", X, 1, "GL_CON_19_ATI"), # 0x8954 + ("", X, 1, "GL_CON_20_ATI"), # 0x8955 + ("", X, 1, "GL_CON_21_ATI"), # 0x8956 + ("", X, 1, "GL_CON_22_ATI"), # 0x8957 + ("", X, 1, "GL_CON_23_ATI"), # 0x8958 + ("", X, 1, "GL_CON_24_ATI"), # 0x8959 + ("", X, 1, "GL_CON_25_ATI"), # 0x895A + ("", X, 1, "GL_CON_26_ATI"), # 0x895B + ("", X, 1, "GL_CON_27_ATI"), # 0x895C + ("", X, 1, "GL_CON_28_ATI"), # 0x895D + ("", X, 1, "GL_CON_29_ATI"), # 0x895E + ("", X, 1, "GL_CON_30_ATI"), # 0x895F + ("", X, 1, "GL_CON_31_ATI"), # 0x8960 + ("", X, 1, "GL_MOV_ATI"), # 0x8961 + ("", X, 1, "GL_ADD_ATI"), # 0x8963 + ("", X, 1, "GL_MUL_ATI"), # 0x8964 + ("", X, 1, "GL_SUB_ATI"), # 0x8965 + ("", X, 1, "GL_DOT3_ATI"), # 0x8966 + ("", X, 1, "GL_DOT4_ATI"), # 0x8967 + ("", X, 1, "GL_MAD_ATI"), # 0x8968 + ("", X, 1, "GL_LERP_ATI"), # 0x8969 + ("", X, 1, "GL_CND_ATI"), # 0x896A + ("", X, 1, "GL_CND0_ATI"), # 0x896B + ("", X, 1, "GL_DOT2_ADD_ATI"), # 0x896C + ("", X, 1, "GL_SECONDARY_INTERPOLATOR_ATI"), # 0x896D + ("", X, 1, "GL_NUM_FRAGMENT_REGISTERS_ATI"), # 0x896E + ("", X, 1, "GL_NUM_FRAGMENT_CONSTANTS_ATI"), # 0x896F + ("", X, 1, "GL_NUM_PASSES_ATI"), # 0x8970 + ("", X, 1, "GL_NUM_INSTRUCTIONS_PER_PASS_ATI"), # 0x8971 + ("", X, 1, "GL_NUM_INSTRUCTIONS_TOTAL_ATI"), # 0x8972 + ("", X, 1, "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"), # 0x8973 + ("", X, 1, "GL_NUM_LOOPBACK_COMPONENTS_ATI"), # 0x8974 + ("", X, 1, "GL_COLOR_ALPHA_PAIRING_ATI"), # 0x8975 + ("", X, 1, "GL_SWIZZLE_STR_ATI"), # 0x8976 + ("", X, 1, "GL_SWIZZLE_STQ_ATI"), # 0x8977 + ("", X, 1, "GL_SWIZZLE_STR_DR_ATI"), # 0x8978 + ("", X, 1, "GL_SWIZZLE_STQ_DQ_ATI"), # 0x8979 + ("", X, 1, "GL_SWIZZLE_STRQ_ATI"), # 0x897A + ("", X, 1, "GL_SWIZZLE_STRQ_DQ_ATI"), # 0x897B + ("", X, 1, "GL_INTERLACE_OML"), # 0x8980 + ("", X, 1, "GL_INTERLACE_READ_OML"), # 0x8981 + ("", X, 1, "GL_FORMAT_SUBSAMPLE_24_24_OML"), # 0x8982 + ("", X, 1, "GL_FORMAT_SUBSAMPLE_244_244_OML"), # 0x8983 + ("", X, 1, "GL_PACK_RESAMPLE_OML"), # 0x8984 + ("", X, 1, "GL_UNPACK_RESAMPLE_OML"), # 0x8985 + ("", X, 1, "GL_RESAMPLE_REPLICATE_OML"), # 0x8986 + ("", X, 1, "GL_RESAMPLE_ZERO_FILL_OML"), # 0x8987 + ("", X, 1, "GL_RESAMPLE_AVERAGE_OML"), # 0x8988 + ("", X, 1, "GL_RESAMPLE_DECIMATE_OML"), # 0x8989 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_APPLE"), # 0x8A00 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_APPLE"), # 0x8A01 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"), # 0x8A02 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"), # 0x8A03 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"), # 0x8A04 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"), # 0x8A05 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"), # 0x8A06 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"), # 0x8A07 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"), # 0x8A08 + ("", X, 1, "GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"), # 0x8A09 + ("", X, 1, "GL_DRAW_PIXELS_APPLE"), # 0x8A0A + ("", X, 1, "GL_FENCE_APPLE"), # 0x8A0B + ("", X, 1, "GL_ELEMENT_ARRAY_APPLE"), # 0x8A0C ("glGet", E, 1, "GL_ELEMENT_ARRAY_TYPE_APPLE"), # 0x8A0D - ("glGet", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E - ("glGet", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F - ("glGet", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 - ("glGet", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 - ("glGet", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 - ("glGet", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 - ("glGet", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 - ("glGet", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 - ("glGet", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 - ("glGet", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A - ("glGet", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B - ("glGet", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C - ("glGet", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D - ("glGet", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F + ("", X, 1, "GL_ELEMENT_ARRAY_POINTER_APPLE"), # 0x8A0E + ("", X, 1, "GL_COLOR_FLOAT_APPLE"), # 0x8A0F + ("", X, 1, "GL_UNIFORM_BUFFER"), # 0x8A11 + ("", X, 1, "GL_BUFFER_SERIALIZED_MODIFY_APPLE"), # 0x8A12 + ("", X, 1, "GL_BUFFER_FLUSHING_UNMAP_APPLE"), # 0x8A13 + ("", X, 1, "GL_AUX_DEPTH_STENCIL_APPLE"), # 0x8A14 + ("", X, 1, "GL_PACK_ROW_BYTES_APPLE"), # 0x8A15 + ("", X, 1, "GL_UNPACK_ROW_BYTES_APPLE"), # 0x8A16 + ("", X, 1, "GL_RELEASED_APPLE"), # 0x8A19 + ("", X, 1, "GL_VOLATILE_APPLE"), # 0x8A1A + ("", X, 1, "GL_RETAINED_APPLE"), # 0x8A1B + ("", X, 1, "GL_UNDEFINED_APPLE"), # 0x8A1C + ("", X, 1, "GL_PURGEABLE_APPLE"), # 0x8A1D + ("", X, 1, "GL_RGB_422_APPLE"), # 0x8A1F ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING"), # 0x8A28 - ("glGet", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 - ("glGet", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A - ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B - ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C - ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D - ("glGet", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E - ("glGet", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F - ("glGet", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 - ("glGet", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 - ("glGet", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 - ("glGet", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 - ("glGet", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 - ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 - ("glGet", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 + ("", X, 1, "GL_UNIFORM_BUFFER_START"), # 0x8A29 + ("", X, 1, "GL_UNIFORM_BUFFER_SIZE"), # 0x8A2A + ("", X, 1, "GL_MAX_VERTEX_UNIFORM_BLOCKS"), # 0x8A2B + ("", X, 1, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS"), # 0x8A2C + ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS"), # 0x8A2D + ("", X, 1, "GL_MAX_COMBINED_UNIFORM_BLOCKS"), # 0x8A2E + ("", X, 1, "GL_MAX_UNIFORM_BUFFER_BINDINGS"), # 0x8A2F + ("", X, 1, "GL_MAX_UNIFORM_BLOCK_SIZE"), # 0x8A30 + ("", X, 1, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"), # 0x8A31 + ("", X, 1, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8A32 + ("", X, 1, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8A33 + ("", X, 1, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"), # 0x8A34 + ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"), # 0x8A35 + ("", X, 1, "GL_ACTIVE_UNIFORM_BLOCKS"), # 0x8A36 ("glGet", E, 1, "GL_UNIFORM_TYPE"), # 0x8A37 - ("glGet", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 - ("glGet", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A - ("glGet", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B - ("glGet", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C - ("glGet", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D - ("glGet", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E + ("", X, 1, "GL_UNIFORM_SIZE"), # 0x8A38 + ("", X, 1, "GL_UNIFORM_NAME_LENGTH"), # 0x8A39 + ("", X, 1, "GL_UNIFORM_BLOCK_INDEX"), # 0x8A3A + ("", X, 1, "GL_UNIFORM_OFFSET"), # 0x8A3B + ("", X, 1, "GL_UNIFORM_ARRAY_STRIDE"), # 0x8A3C + ("", X, 1, "GL_UNIFORM_MATRIX_STRIDE"), # 0x8A3D + ("", X, 1, "GL_UNIFORM_IS_ROW_MAJOR"), # 0x8A3E ("glGet", I, 1, "GL_UNIFORM_BLOCK_BINDING"), # 0x8A3F - ("glGet", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 - ("glGet", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 + ("", X, 1, "GL_UNIFORM_BLOCK_DATA_SIZE"), # 0x8A40 + ("", X, 1, "GL_UNIFORM_BLOCK_NAME_LENGTH"), # 0x8A41 + ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"), # 0x8A42 + ("", X, 1, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"), # 0x8A43 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"), # 0x8A44 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"), # 0x8A45 + ("", X, 1, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"), # 0x8A46 #"glGet", (X, 1, "GL_TEXTURE_SRGB_DECODE_EXT"), # 0x8A48 #"glGet", (X, 1, "GL_DECODE_EXT"), # 0x8A49 #"glGet", (X, 1, "GL_SKIP_DECODE_EXT"), # 0x8A4A - ("glGet", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 - ("glGet", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 - ("glGet", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 - ("glGet", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 + ("", X, 1, "GL_FRAGMENT_SHADER"), # 0x8B30 + ("", X, 1, "GL_VERTEX_SHADER"), # 0x8B31 + ("", X, 1, "GL_PROGRAM_OBJECT_ARB"), # 0x8B40 + ("", X, 1, "GL_SHADER_OBJECT_ARB"), # 0x8B48 ("glGet", I, 1, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"), # 0x8B49 ("glGet", I, 1, "GL_MAX_VERTEX_UNIFORM_COMPONENTS"), # 0x8B4A ("glGet", I, 1, "GL_MAX_VARYING_COMPONENTS"), # 0x8B4B @@ -2179,654 +2180,654 @@ parameters = [ ("glGet", I, 1, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"), # 0x8B4D ("glGet", E, 1, "GL_OBJECT_TYPE_ARB"), # 0x8B4E ("glGetShader", E, 1, "GL_SHADER_TYPE"), # 0x8B4F - ("glGet", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 - ("glGet", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 - ("glGet", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 - ("glGet", X, 1, "GL_INT_VEC2"), # 0x8B53 - ("glGet", X, 1, "GL_INT_VEC3"), # 0x8B54 - ("glGet", X, 1, "GL_INT_VEC4"), # 0x8B55 - ("glGet", X, 1, "GL_BOOL"), # 0x8B56 - ("glGet", X, 1, "GL_BOOL_VEC2"), # 0x8B57 - ("glGet", X, 1, "GL_BOOL_VEC3"), # 0x8B58 - ("glGet", X, 1, "GL_BOOL_VEC4"), # 0x8B59 - ("glGet", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A - ("glGet", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B - ("glGet", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C - ("glGet", X, 1, "GL_SAMPLER_1D"), # 0x8B5D - ("glGet", X, 1, "GL_SAMPLER_2D"), # 0x8B5E - ("glGet", X, 1, "GL_SAMPLER_3D"), # 0x8B5F - ("glGet", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 - ("glGet", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 - ("glGet", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 - ("glGet", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 - ("glGet", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 - ("glGet", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 - ("glGet", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 - ("glGet", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 - ("glGet", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 - ("glGet", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 - ("glGet", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A - ("glGet", X, 1, "GL_DELETE_STATUS"), # 0x8B80 - ("glGet", X, 1, "GL_COMPILE_STATUS"), # 0x8B81 - ("glGet", X, 1, "GL_LINK_STATUS"), # 0x8B82 - ("glGet", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 - ("glGet", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 - ("glGet", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 - ("glGet", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 - ("glGet", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 + ("", X, 1, "GL_FLOAT_VEC2"), # 0x8B50 + ("", X, 1, "GL_FLOAT_VEC3"), # 0x8B51 + ("", X, 1, "GL_FLOAT_VEC4"), # 0x8B52 + ("", X, 1, "GL_INT_VEC2"), # 0x8B53 + ("", X, 1, "GL_INT_VEC3"), # 0x8B54 + ("", X, 1, "GL_INT_VEC4"), # 0x8B55 + ("", X, 1, "GL_BOOL"), # 0x8B56 + ("", X, 1, "GL_BOOL_VEC2"), # 0x8B57 + ("", X, 1, "GL_BOOL_VEC3"), # 0x8B58 + ("", X, 1, "GL_BOOL_VEC4"), # 0x8B59 + ("", X, 1, "GL_FLOAT_MAT2"), # 0x8B5A + ("", X, 1, "GL_FLOAT_MAT3"), # 0x8B5B + ("", X, 1, "GL_FLOAT_MAT4"), # 0x8B5C + ("", X, 1, "GL_SAMPLER_1D"), # 0x8B5D + ("", X, 1, "GL_SAMPLER_2D"), # 0x8B5E + ("", X, 1, "GL_SAMPLER_3D"), # 0x8B5F + ("", X, 1, "GL_SAMPLER_CUBE"), # 0x8B60 + ("", X, 1, "GL_SAMPLER_1D_SHADOW"), # 0x8B61 + ("", X, 1, "GL_SAMPLER_2D_SHADOW"), # 0x8B62 + ("", X, 1, "GL_SAMPLER_2D_RECT"), # 0x8B63 + ("", X, 1, "GL_SAMPLER_2D_RECT_SHADOW"), # 0x8B64 + ("", X, 1, "GL_FLOAT_MAT2x3"), # 0x8B65 + ("", X, 1, "GL_FLOAT_MAT2x4"), # 0x8B66 + ("", X, 1, "GL_FLOAT_MAT3x2"), # 0x8B67 + ("", X, 1, "GL_FLOAT_MAT3x4"), # 0x8B68 + ("", X, 1, "GL_FLOAT_MAT4x2"), # 0x8B69 + ("", X, 1, "GL_FLOAT_MAT4x3"), # 0x8B6A + ("", X, 1, "GL_DELETE_STATUS"), # 0x8B80 + ("", X, 1, "GL_COMPILE_STATUS"), # 0x8B81 + ("", X, 1, "GL_LINK_STATUS"), # 0x8B82 + ("", X, 1, "GL_VALIDATE_STATUS"), # 0x8B83 + ("", X, 1, "GL_INFO_LOG_LENGTH"), # 0x8B84 + ("", X, 1, "GL_ATTACHED_SHADERS"), # 0x8B85 + ("", X, 1, "GL_ACTIVE_UNIFORMS"), # 0x8B86 + ("", X, 1, "GL_ACTIVE_UNIFORM_MAX_LENGTH"), # 0x8B87 ("glGetShader", I, 1, "GL_SHADER_SOURCE_LENGTH"), # 0x8B88 - ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 - ("glGet", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A - ("glGet", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B - ("glGet", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C + ("", X, 1, "GL_ACTIVE_ATTRIBUTES"), # 0x8B89 + ("", X, 1, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"), # 0x8B8A + ("", X, 1, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT"), # 0x8B8B + ("", X, 1, "GL_SHADING_LANGUAGE_VERSION"), # 0x8B8C ("glGet", I, 1, "GL_CURRENT_PROGRAM"), # 0x8B8D - ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A - ("glGet", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B - ("glGet", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 - ("glGet", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 - ("glGet", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 - ("glGet", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 - ("glGet", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 - ("glGet", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 - ("glGet", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 - ("glGet", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 - ("glGet", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 - ("glGet", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 - ("glGet", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 - ("glGet", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 - ("glGet", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 - ("glGet", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 - ("glGet", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 - ("glGet", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 - ("glGet", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 - ("glGet", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A - ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B - ("glGet", X, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C - ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D - ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 - ("glGet", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 - ("glGet", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 - ("glGet", X, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 - ("glGet", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A - ("glGet", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B - ("glGet", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C + ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_TYPE"), # 0x8B9A + ("", X, 1, "GL_IMPLEMENTATION_COLOR_READ_FORMAT"), # 0x8B9B + ("", X, 1, "GL_COUNTER_TYPE_AMD"), # 0x8BC0 + ("", X, 1, "GL_COUNTER_RANGE_AMD"), # 0x8BC1 + ("", X, 1, "GL_UNSIGNED_INT64_AMD"), # 0x8BC2 + ("", X, 1, "GL_PERCENTAGE_AMD"), # 0x8BC3 + ("", X, 1, "GL_PERFMON_RESULT_AVAILABLE_AMD"), # 0x8BC4 + ("", X, 1, "GL_PERFMON_RESULT_SIZE_AMD"), # 0x8BC5 + ("", X, 1, "GL_PERFMON_RESULT_AMD"), # 0x8BC6 + ("", X, 1, "GL_TEXTURE_RED_TYPE"), # 0x8C10 + ("", X, 1, "GL_TEXTURE_GREEN_TYPE"), # 0x8C11 + ("", X, 1, "GL_TEXTURE_BLUE_TYPE"), # 0x8C12 + ("", X, 1, "GL_TEXTURE_ALPHA_TYPE"), # 0x8C13 + ("", X, 1, "GL_TEXTURE_LUMINANCE_TYPE"), # 0x8C14 + ("", X, 1, "GL_TEXTURE_INTENSITY_TYPE"), # 0x8C15 + ("", X, 1, "GL_TEXTURE_DEPTH_TYPE"), # 0x8C16 + ("", X, 1, "GL_UNSIGNED_NORMALIZED"), # 0x8C17 + ("", X, 1, "GL_TEXTURE_1D_ARRAY"), # 0x8C18 + ("", X, 1, "GL_PROXY_TEXTURE_1D_ARRAY"), # 0x8C19 + ("", X, 1, "GL_TEXTURE_2D_ARRAY"), # 0x8C1A + ("", X, 1, "GL_PROXY_TEXTURE_2D_ARRAY"), # 0x8C1B + ("glGet", I, 1, "GL_TEXTURE_BINDING_1D_ARRAY"), # 0x8C1C + ("glGet", I, 1, "GL_TEXTURE_BINDING_2D_ARRAY"), # 0x8C1D + ("", X, 1, "GL_GEOMETRY_PROGRAM_NV"), # 0x8C26 + ("", X, 1, "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"), # 0x8C27 + ("", X, 1, "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"), # 0x8C28 + ("glGet", I, 1, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"), # 0x8C29 + ("", X, 1, "GL_TEXTURE_BUFFER"), # 0x8C2A + ("", X, 1, "GL_MAX_TEXTURE_BUFFER_SIZE"), # 0x8C2B + ("", X, 1, "GL_TEXTURE_BINDING_BUFFER"), # 0x8C2C ("glGet", I, 1, "GL_TEXTURE_BUFFER_DATA_STORE_BINDING"), # 0x8C2D - ("glGet", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E - ("glGet", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F - ("glGet", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 - ("glGet", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 - ("glGet", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A - ("glGet", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B - ("glGet", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C - ("glGet", X, 1, "GL_RGB9_E5"), # 0x8C3D - ("glGet", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E - ("glGet", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F - ("glGet", X, 1, "GL_SRGB"), # 0x8C40 - ("glGet", X, 1, "GL_SRGB8"), # 0x8C41 - ("glGet", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 - ("glGet", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 - ("glGet", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 - ("glGet", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 - ("glGet", X, 1, "GL_SLUMINANCE"), # 0x8C46 - ("glGet", X, 1, "GL_SLUMINANCE8"), # 0x8C47 - ("glGet", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 - ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 - ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A - ("glGet", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B - ("glGet", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C - ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D - ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E - ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F - ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 - ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 - ("glGet", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 - ("glGet", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 - ("glGet", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 - ("glGet", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 - ("glGet", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 - ("glGet", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 - ("glGet", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 - ("glGet", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A - ("glGet", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B - ("glGet", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C - ("glGet", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F - ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 - ("glGet", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 - ("glGet", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 - ("glGet", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 - ("glGet", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 - ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A - ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B - ("glGet", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C - ("glGet", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E + ("", X, 1, "GL_TEXTURE_BUFFER_FORMAT"), # 0x8C2E + ("", X, 1, "GL_ANY_SAMPLES_PASSED"), # 0x8C2F + ("", X, 1, "GL_SAMPLE_SHADING"), # 0x8C36 + ("", X, 1, "GL_MIN_SAMPLE_SHADING_VALUE"), # 0x8C37 + ("", X, 1, "GL_R11F_G11F_B10F"), # 0x8C3A + ("", X, 1, "GL_UNSIGNED_INT_10F_11F_11F_REV"), # 0x8C3B + ("", X, 1, "GL_RGBA_SIGNED_COMPONENTS_EXT"), # 0x8C3C + ("", X, 1, "GL_RGB9_E5"), # 0x8C3D + ("", X, 1, "GL_UNSIGNED_INT_5_9_9_9_REV"), # 0x8C3E + ("", X, 1, "GL_TEXTURE_SHARED_SIZE"), # 0x8C3F + ("", X, 1, "GL_SRGB"), # 0x8C40 + ("", X, 1, "GL_SRGB8"), # 0x8C41 + ("", X, 1, "GL_SRGB_ALPHA"), # 0x8C42 + ("", X, 1, "GL_SRGB8_ALPHA8"), # 0x8C43 + ("", X, 1, "GL_SLUMINANCE_ALPHA"), # 0x8C44 + ("", X, 1, "GL_SLUMINANCE8_ALPHA8"), # 0x8C45 + ("", X, 1, "GL_SLUMINANCE"), # 0x8C46 + ("", X, 1, "GL_SLUMINANCE8"), # 0x8C47 + ("", X, 1, "GL_COMPRESSED_SRGB"), # 0x8C48 + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA"), # 0x8C49 + ("", X, 1, "GL_COMPRESSED_SLUMINANCE"), # 0x8C4A + ("", X, 1, "GL_COMPRESSED_SLUMINANCE_ALPHA"), # 0x8C4B + ("", X, 1, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"), # 0x8C4C + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"), # 0x8C4D + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"), # 0x8C4E + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"), # 0x8C4F + ("", X, 1, "GL_COMPRESSED_LUMINANCE_LATC1_EXT"), # 0x8C70 + ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"), # 0x8C71 + ("", X, 1, "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C72 + ("", X, 1, "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"), # 0x8C73 + ("", X, 1, "GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C74 + ("", X, 1, "GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8C75 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"), # 0x8C76 + ("", X, 1, "GL_BACK_PRIMARY_COLOR_NV"), # 0x8C77 + ("", X, 1, "GL_BACK_SECONDARY_COLOR_NV"), # 0x8C78 + ("", X, 1, "GL_TEXTURE_COORD_NV"), # 0x8C79 + ("", X, 1, "GL_CLIP_DISTANCE_NV"), # 0x8C7A + ("", X, 1, "GL_VERTEX_ID_NV"), # 0x8C7B + ("", X, 1, "GL_PRIMITIVE_ID_NV"), # 0x8C7C + ("", X, 1, "GL_GENERIC_ATTRIB_NV"), # 0x8C7D + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE"), # 0x8C7F + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"), # 0x8C80 + ("", X, 1, "GL_ACTIVE_VARYINGS_NV"), # 0x8C81 + ("", X, 1, "GL_ACTIVE_VARYING_MAX_LENGTH_NV"), # 0x8C82 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_VARYINGS"), # 0x8C83 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_START"), # 0x8C84 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"), # 0x8C85 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_RECORD_NV"), # 0x8C86 + ("", X, 1, "GL_PRIMITIVES_GENERATED"), # 0x8C87 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"), # 0x8C88 + ("", X, 1, "GL_RASTERIZER_DISCARD"), # 0x8C89 + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"), # 0x8C8A + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"), # 0x8C8B + ("", X, 1, "GL_INTERLEAVED_ATTRIBS"), # 0x8C8C + ("", X, 1, "GL_SEPARATE_ATTRIBS"), # 0x8C8D + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER"), # 0x8C8E ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"), # 0x8C8F ("glGet", E, 1, "GL_POINT_SPRITE_COORD_ORIGIN"), # 0x8CA0 - ("glGet", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 - ("glGet", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 - ("glGet", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 - ("glGet", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 - ("glGet", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 + ("", X, 1, "GL_LOWER_LEFT"), # 0x8CA1 + ("", X, 1, "GL_UPPER_LEFT"), # 0x8CA2 + ("", X, 1, "GL_STENCIL_BACK_REF"), # 0x8CA3 + ("", X, 1, "GL_STENCIL_BACK_VALUE_MASK"), # 0x8CA4 + ("", X, 1, "GL_STENCIL_BACK_WRITEMASK"), # 0x8CA5 ("glGet", I, 1, "GL_FRAMEBUFFER_BINDING"), # 0x8CA6 ("glGet", I, 1, "GL_RENDERBUFFER_BINDING"), # 0x8CA7 - ("glGet", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 - ("glGet", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 + ("", X, 1, "GL_READ_FRAMEBUFFER"), # 0x8CA8 + ("", X, 1, "GL_DRAW_FRAMEBUFFER"), # 0x8CA9 ("glGet", I, 1, "GL_READ_FRAMEBUFFER_BINDING"), # 0x8CAA - ("glGet", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB - ("glGet", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC - ("glGet", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD + ("", X, 1, "GL_RENDERBUFFER_SAMPLES"), # 0x8CAB + ("", X, 1, "GL_DEPTH_COMPONENT32F"), # 0x8CAC + ("", X, 1, "GL_DEPTH32F_STENCIL8"), # 0x8CAD ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"), # 0x8CD0 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"), # 0x8CD1 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"), # 0x8CD2 ("glGetFramebufferAttachmentParameter", E, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"), # 0x8CD3 ("glGetFramebufferAttachmentParameter", I, 1, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"), # 0x8CD4 - ("glGet", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC - ("glGet", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD - ("glGet", X, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF - ("glGet", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 - ("glGet", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA - ("glGet", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB - ("glGet", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC - ("glGet", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED - ("glGet", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE - ("glGet", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF - ("glGet", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 - ("glGet", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 - ("glGet", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 - ("glGet", X, 1, "GL_RENDERBUFFER"), # 0x8D41 - ("glGet", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 - ("glGet", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 - ("glGet", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 - ("glGet", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 - ("glGet", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 - ("glGet", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 - ("glGet", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 - ("glGet", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 - ("glGet", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 - ("glGet", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 - ("glGet", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 - ("glGet", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 - ("glGet", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 - ("glGet", X, 1, "GL_MAX_SAMPLES"), # 0x8D57 - ("glGet", X, 1, "GL_RGBA32UI"), # 0x8D70 - ("glGet", X, 1, "GL_RGB32UI"), # 0x8D71 - ("glGet", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 - ("glGet", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 - ("glGet", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 - ("glGet", X, 1, "GL_RGBA16UI"), # 0x8D76 - ("glGet", X, 1, "GL_RGB16UI"), # 0x8D77 - ("glGet", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 - ("glGet", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 - ("glGet", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A - ("glGet", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B - ("glGet", X, 1, "GL_RGBA8UI"), # 0x8D7C - ("glGet", X, 1, "GL_RGB8UI"), # 0x8D7D - ("glGet", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E - ("glGet", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F - ("glGet", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 - ("glGet", X, 1, "GL_RGBA32I"), # 0x8D82 - ("glGet", X, 1, "GL_RGB32I"), # 0x8D83 - ("glGet", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 - ("glGet", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 - ("glGet", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 - ("glGet", X, 1, "GL_RGBA16I"), # 0x8D88 - ("glGet", X, 1, "GL_RGB16I"), # 0x8D89 - ("glGet", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A - ("glGet", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B - ("glGet", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C - ("glGet", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D - ("glGet", X, 1, "GL_RGBA8I"), # 0x8D8E - ("glGet", X, 1, "GL_RGB8I"), # 0x8D8F - ("glGet", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 - ("glGet", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 - ("glGet", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 - ("glGet", X, 1, "GL_RED_INTEGER"), # 0x8D94 - ("glGet", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 - ("glGet", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 - ("glGet", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 - ("glGet", X, 1, "GL_RGB_INTEGER"), # 0x8D98 - ("glGet", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 - ("glGet", X, 1, "GL_BGR_INTEGER"), # 0x8D9A - ("glGet", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B - ("glGet", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C - ("glGet", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D - ("glGet", X, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E - ("glGet", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F - ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 - ("glGet", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 - ("glGet", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 - ("glGet", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 - ("glGet", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 - ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 - ("glGet", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 + ("", X, 1, "GL_FRAMEBUFFER_COMPLETE"), # 0x8CD5 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"), # 0x8CD6 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"), # 0x8CD7 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"), # 0x8CD9 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"), # 0x8CDA + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"), # 0x8CDB + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"), # 0x8CDC + ("", X, 1, "GL_FRAMEBUFFER_UNSUPPORTED"), # 0x8CDD + ("glGet", I, 1, "GL_MAX_COLOR_ATTACHMENTS"), # 0x8CDF + ("", X, 1, "GL_COLOR_ATTACHMENT0"), # 0x8CE0 + ("", X, 1, "GL_COLOR_ATTACHMENT1"), # 0x8CE1 + ("", X, 1, "GL_COLOR_ATTACHMENT2"), # 0x8CE2 + ("", X, 1, "GL_COLOR_ATTACHMENT3"), # 0x8CE3 + ("", X, 1, "GL_COLOR_ATTACHMENT4"), # 0x8CE4 + ("", X, 1, "GL_COLOR_ATTACHMENT5"), # 0x8CE5 + ("", X, 1, "GL_COLOR_ATTACHMENT6"), # 0x8CE6 + ("", X, 1, "GL_COLOR_ATTACHMENT7"), # 0x8CE7 + ("", X, 1, "GL_COLOR_ATTACHMENT8"), # 0x8CE8 + ("", X, 1, "GL_COLOR_ATTACHMENT9"), # 0x8CE9 + ("", X, 1, "GL_COLOR_ATTACHMENT10"), # 0x8CEA + ("", X, 1, "GL_COLOR_ATTACHMENT11"), # 0x8CEB + ("", X, 1, "GL_COLOR_ATTACHMENT12"), # 0x8CEC + ("", X, 1, "GL_COLOR_ATTACHMENT13"), # 0x8CED + ("", X, 1, "GL_COLOR_ATTACHMENT14"), # 0x8CEE + ("", X, 1, "GL_COLOR_ATTACHMENT15"), # 0x8CEF + ("", X, 1, "GL_DEPTH_ATTACHMENT"), # 0x8D00 + ("", X, 1, "GL_STENCIL_ATTACHMENT"), # 0x8D20 + ("", X, 1, "GL_FRAMEBUFFER"), # 0x8D40 + ("", X, 1, "GL_RENDERBUFFER"), # 0x8D41 + ("", X, 1, "GL_RENDERBUFFER_WIDTH"), # 0x8D42 + ("", X, 1, "GL_RENDERBUFFER_HEIGHT"), # 0x8D43 + ("", X, 1, "GL_RENDERBUFFER_INTERNAL_FORMAT"), # 0x8D44 + ("", X, 1, "GL_STENCIL_INDEX1"), # 0x8D46 + ("", X, 1, "GL_STENCIL_INDEX4"), # 0x8D47 + ("", X, 1, "GL_STENCIL_INDEX8"), # 0x8D48 + ("", X, 1, "GL_STENCIL_INDEX16"), # 0x8D49 + ("", X, 1, "GL_RENDERBUFFER_RED_SIZE"), # 0x8D50 + ("", X, 1, "GL_RENDERBUFFER_GREEN_SIZE"), # 0x8D51 + ("", X, 1, "GL_RENDERBUFFER_BLUE_SIZE"), # 0x8D52 + ("", X, 1, "GL_RENDERBUFFER_ALPHA_SIZE"), # 0x8D53 + ("", X, 1, "GL_RENDERBUFFER_DEPTH_SIZE"), # 0x8D54 + ("", X, 1, "GL_RENDERBUFFER_STENCIL_SIZE"), # 0x8D55 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"), # 0x8D56 + ("glGet", I, 1, "GL_MAX_SAMPLES"), # 0x8D57 + ("", X, 1, "GL_RGBA32UI"), # 0x8D70 + ("", X, 1, "GL_RGB32UI"), # 0x8D71 + ("", X, 1, "GL_ALPHA32UI_EXT"), # 0x8D72 + ("", X, 1, "GL_INTENSITY32UI_EXT"), # 0x8D73 + ("", X, 1, "GL_LUMINANCE32UI_EXT"), # 0x8D74 + ("", X, 1, "GL_LUMINANCE_ALPHA32UI_EXT"), # 0x8D75 + ("", X, 1, "GL_RGBA16UI"), # 0x8D76 + ("", X, 1, "GL_RGB16UI"), # 0x8D77 + ("", X, 1, "GL_ALPHA16UI_EXT"), # 0x8D78 + ("", X, 1, "GL_INTENSITY16UI_EXT"), # 0x8D79 + ("", X, 1, "GL_LUMINANCE16UI_EXT"), # 0x8D7A + ("", X, 1, "GL_LUMINANCE_ALPHA16UI_EXT"), # 0x8D7B + ("", X, 1, "GL_RGBA8UI"), # 0x8D7C + ("", X, 1, "GL_RGB8UI"), # 0x8D7D + ("", X, 1, "GL_ALPHA8UI_EXT"), # 0x8D7E + ("", X, 1, "GL_INTENSITY8UI_EXT"), # 0x8D7F + ("", X, 1, "GL_LUMINANCE8UI_EXT"), # 0x8D80 + ("", X, 1, "GL_LUMINANCE_ALPHA8UI_EXT"), # 0x8D81 + ("", X, 1, "GL_RGBA32I"), # 0x8D82 + ("", X, 1, "GL_RGB32I"), # 0x8D83 + ("", X, 1, "GL_ALPHA32I_EXT"), # 0x8D84 + ("", X, 1, "GL_INTENSITY32I_EXT"), # 0x8D85 + ("", X, 1, "GL_LUMINANCE32I_EXT"), # 0x8D86 + ("", X, 1, "GL_LUMINANCE_ALPHA32I_EXT"), # 0x8D87 + ("", X, 1, "GL_RGBA16I"), # 0x8D88 + ("", X, 1, "GL_RGB16I"), # 0x8D89 + ("", X, 1, "GL_ALPHA16I_EXT"), # 0x8D8A + ("", X, 1, "GL_INTENSITY16I_EXT"), # 0x8D8B + ("", X, 1, "GL_LUMINANCE16I_EXT"), # 0x8D8C + ("", X, 1, "GL_LUMINANCE_ALPHA16I_EXT"), # 0x8D8D + ("", X, 1, "GL_RGBA8I"), # 0x8D8E + ("", X, 1, "GL_RGB8I"), # 0x8D8F + ("", X, 1, "GL_ALPHA8I_EXT"), # 0x8D90 + ("", X, 1, "GL_INTENSITY8I_EXT"), # 0x8D91 + ("", X, 1, "GL_LUMINANCE8I_EXT"), # 0x8D92 + ("", X, 1, "GL_LUMINANCE_ALPHA8I_EXT"), # 0x8D93 + ("", X, 1, "GL_RED_INTEGER"), # 0x8D94 + ("", X, 1, "GL_GREEN_INTEGER"), # 0x8D95 + ("", X, 1, "GL_BLUE_INTEGER"), # 0x8D96 + ("", X, 1, "GL_ALPHA_INTEGER"), # 0x8D97 + ("", X, 1, "GL_RGB_INTEGER"), # 0x8D98 + ("", X, 1, "GL_RGBA_INTEGER"), # 0x8D99 + ("", X, 1, "GL_BGR_INTEGER"), # 0x8D9A + ("", X, 1, "GL_BGRA_INTEGER"), # 0x8D9B + ("", X, 1, "GL_LUMINANCE_INTEGER_EXT"), # 0x8D9C + ("", X, 1, "GL_LUMINANCE_ALPHA_INTEGER_EXT"), # 0x8D9D + ("glGet", B, 1, "GL_RGBA_INTEGER_MODE_EXT"), # 0x8D9E + ("", X, 1, "GL_INT_2_10_10_10_REV"), # 0x8D9F + ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"), # 0x8DA0 + ("", X, 1, "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"), # 0x8DA1 + ("", X, 1, "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA2 + ("", X, 1, "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA3 + ("", X, 1, "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"), # 0x8DA4 + ("", X, 1, "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"), # 0x8DA5 + ("", X, 1, "GL_MAX_PROGRAM_GENERIC_RESULTS_NV"), # 0x8DA6 ("glGetFramebufferAttachmentParameter", B, 1, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED"), # 0x8DA7 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 - ("glGet", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 - ("glGet", X, 1, "GL_LAYER_NV"), # 0x8DAA - ("glGet", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB - ("glGet", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC - ("glGet", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD - ("glGet", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE - ("glGet", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF - ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 - ("glGet", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA - ("glGet", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB - ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC - ("glGet", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD - ("glGet", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE - ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 - ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 - ("glGet", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 - ("glGet", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 - ("glGet", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 - ("glGet", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 - ("glGet", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 - ("glGet", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 - ("glGet", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 - ("glGet", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 - ("glGet", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA - ("glGet", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB - ("glGet", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC - ("glGet", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD - ("glGet", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE - ("glGet", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF - ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 - ("glGet", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 - ("glGet", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA - ("glGet", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB - ("glGet", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC - ("glGet", X, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD - ("glGet", X, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE - ("glGet", X, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF - ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 - ("glGet", X, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 - ("glGet", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 - ("glGet", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 - ("glGet", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 - ("glGet", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 - ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 - ("glGet", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 - ("glGet", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 - ("glGet", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 - ("glGet", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA - ("glGet", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED - ("glGet", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"), # 0x8DA8 + ("", X, 1, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"), # 0x8DA9 + ("", X, 1, "GL_LAYER_NV"), # 0x8DAA + ("", X, 1, "GL_DEPTH_COMPONENT32F_NV"), # 0x8DAB + ("", X, 1, "GL_DEPTH32F_STENCIL8_NV"), # 0x8DAC + ("", X, 1, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV"), # 0x8DAD + ("", X, 1, "GL_SHADER_INCLUDE_ARB"), # 0x8DAE + ("", X, 1, "GL_DEPTH_BUFFER_FLOAT_MODE_NV"), # 0x8DAF + ("", X, 1, "GL_FRAMEBUFFER_SRGB"), # 0x8DB9 + ("", X, 1, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"), # 0x8DBA + ("", X, 1, "GL_COMPRESSED_RED_RGTC1"), # 0x8DBB + ("", X, 1, "GL_COMPRESSED_SIGNED_RED_RGTC1"), # 0x8DBC + ("", X, 1, "GL_COMPRESSED_RG_RGTC2"), # 0x8DBD + ("", X, 1, "GL_COMPRESSED_SIGNED_RG_RGTC2"), # 0x8DBE + ("", X, 1, "GL_SAMPLER_1D_ARRAY"), # 0x8DC0 + ("", X, 1, "GL_SAMPLER_2D_ARRAY"), # 0x8DC1 + ("", X, 1, "GL_SAMPLER_BUFFER"), # 0x8DC2 + ("", X, 1, "GL_SAMPLER_1D_ARRAY_SHADOW"), # 0x8DC3 + ("", X, 1, "GL_SAMPLER_2D_ARRAY_SHADOW"), # 0x8DC4 + ("", X, 1, "GL_SAMPLER_CUBE_SHADOW"), # 0x8DC5 + ("", X, 1, "GL_UNSIGNED_INT_VEC2"), # 0x8DC6 + ("", X, 1, "GL_UNSIGNED_INT_VEC3"), # 0x8DC7 + ("", X, 1, "GL_UNSIGNED_INT_VEC4"), # 0x8DC8 + ("", X, 1, "GL_INT_SAMPLER_1D"), # 0x8DC9 + ("", X, 1, "GL_INT_SAMPLER_2D"), # 0x8DCA + ("", X, 1, "GL_INT_SAMPLER_3D"), # 0x8DCB + ("", X, 1, "GL_INT_SAMPLER_CUBE"), # 0x8DCC + ("", X, 1, "GL_INT_SAMPLER_2D_RECT"), # 0x8DCD + ("", X, 1, "GL_INT_SAMPLER_1D_ARRAY"), # 0x8DCE + ("", X, 1, "GL_INT_SAMPLER_2D_ARRAY"), # 0x8DCF + ("", X, 1, "GL_INT_SAMPLER_BUFFER"), # 0x8DD0 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D"), # 0x8DD1 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D"), # 0x8DD2 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_3D"), # 0x8DD3 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE"), # 0x8DD4 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_RECT"), # 0x8DD5 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"), # 0x8DD6 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"), # 0x8DD7 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER"), # 0x8DD8 + ("", X, 1, "GL_GEOMETRY_SHADER"), # 0x8DD9 + ("", X, 1, "GL_GEOMETRY_VERTICES_OUT_ARB"), # 0x8DDA + ("", X, 1, "GL_GEOMETRY_INPUT_TYPE_ARB"), # 0x8DDB + ("", X, 1, "GL_GEOMETRY_OUTPUT_TYPE_ARB"), # 0x8DDC + ("glGet", I, 1, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"), # 0x8DDD + ("glGet", I, 1, "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"), # 0x8DDE + ("glGet", I, 1, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"), # 0x8DDF + ("glGet", I, 1, "GL_MAX_GEOMETRY_OUTPUT_VERTICES"), # 0x8DE0 + ("glGet", I, 1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"), # 0x8DE1 + ("", X, 1, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"), # 0x8DE2 + ("", X, 1, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"), # 0x8DE3 + ("", X, 1, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"), # 0x8DE4 + ("", X, 1, "GL_ACTIVE_SUBROUTINES"), # 0x8DE5 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORMS"), # 0x8DE6 + ("", X, 1, "GL_MAX_SUBROUTINES"), # 0x8DE7 + ("", X, 1, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8DE8 + ("", X, 1, "GL_NAMED_STRING_LENGTH_ARB"), # 0x8DE9 + ("", X, 1, "GL_NAMED_STRING_TYPE_ARB"), # 0x8DEA + ("", X, 1, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"), # 0x8DED + ("", X, 1, "GL_UNIFORM_BUFFER_EXT"), # 0x8DEE ("glGet", I, 1, "GL_UNIFORM_BUFFER_BINDING_EXT"), # 0x8DEF - ("glGet", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 - ("glGet", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 - ("glGet", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 - ("glGet", X, 1, "GL_LOW_INT"), # 0x8DF3 - ("glGet", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 - ("glGet", X, 1, "GL_HIGH_INT"), # 0x8DF5 - ("glGet", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 - ("glGet", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA - ("glGet", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB - ("glGet", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC - ("glGet", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD - ("glGet", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 - ("glGet", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 - ("glGet", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 - ("glGet", X, 1, "GL_QUERY_WAIT"), # 0x8E13 - ("glGet", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 - ("glGet", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 - ("glGet", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 - ("glGet", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E - ("glGet", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F - ("glGet", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 - ("glGet", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 + ("", X, 1, "GL_LOW_FLOAT"), # 0x8DF0 + ("", X, 1, "GL_MEDIUM_FLOAT"), # 0x8DF1 + ("", X, 1, "GL_HIGH_FLOAT"), # 0x8DF2 + ("", X, 1, "GL_LOW_INT"), # 0x8DF3 + ("", X, 1, "GL_MEDIUM_INT"), # 0x8DF4 + ("", X, 1, "GL_HIGH_INT"), # 0x8DF5 + ("", X, 1, "GL_NUM_SHADER_BINARY_FORMATS"), # 0x8DF9 + ("", X, 1, "GL_SHADER_COMPILER"), # 0x8DFA + ("", X, 1, "GL_MAX_VERTEX_UNIFORM_VECTORS"), # 0x8DFB + ("", X, 1, "GL_MAX_VARYING_VECTORS"), # 0x8DFC + ("", X, 1, "GL_MAX_FRAGMENT_UNIFORM_VECTORS"), # 0x8DFD + ("", X, 1, "GL_RENDERBUFFER_COLOR_SAMPLES_NV"), # 0x8E10 + ("", X, 1, "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E11 + ("", X, 1, "GL_MULTISAMPLE_COVERAGE_MODES_NV"), # 0x8E12 + ("", X, 1, "GL_QUERY_WAIT"), # 0x8E13 + ("", X, 1, "GL_QUERY_NO_WAIT"), # 0x8E14 + ("", X, 1, "GL_QUERY_BY_REGION_WAIT"), # 0x8E15 + ("", X, 1, "GL_QUERY_BY_REGION_NO_WAIT"), # 0x8E16 + ("", X, 1, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E1E + ("", X, 1, "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E1F + ("", X, 1, "GL_COLOR_SAMPLES_NV"), # 0x8E20 + ("", X, 1, "GL_TRANSFORM_FEEDBACK"), # 0x8E22 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"), # 0x8E23 + ("", X, 1, "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"), # 0x8E24 ("glGet", I, 1, "GL_TRANSFORM_FEEDBACK_BINDING"), # 0x8E25 - ("glGet", X, 1, "GL_FRAME_NV"), # 0x8E26 - ("glGet", X, 1, "GL_FIELDS_NV"), # 0x8E27 - ("glGet", X, 1, "GL_TIMESTAMP"), # 0x8E28 - ("glGet", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 - ("glGet", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A - ("glGet", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B - ("glGet", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D - ("glGet", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E - ("glGet", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F + ("", X, 1, "GL_FRAME_NV"), # 0x8E26 + ("", X, 1, "GL_FIELDS_NV"), # 0x8E27 + ("", X, 1, "GL_TIMESTAMP"), # 0x8E28 + ("", X, 1, "GL_NUM_FILL_STREAMS_NV"), # 0x8E29 + ("", X, 1, "GL_PRESENT_TIME_NV"), # 0x8E2A + ("", X, 1, "GL_PRESENT_DURATION_NV"), # 0x8E2B + ("", X, 1, "GL_PROGRAM_MATRIX_EXT"), # 0x8E2D + ("", X, 1, "GL_TRANSPOSE_PROGRAM_MATRIX_EXT"), # 0x8E2E + ("", X, 1, "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"), # 0x8E2F ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_R"), # 0x8E42 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_G"), # 0x8E43 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_B"), # 0x8E44 ("glGetTexParameter", E, 1, "GL_TEXTURE_SWIZZLE_A"), # 0x8E45 ("glGetTexParameter", E, 4, "GL_TEXTURE_SWIZZLE_RGBA"), # 0x8E46 - ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 - ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 - ("glGet", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 - ("glGet", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A - ("glGet", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B - ("glGet", X, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C - ("glGet", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D - ("glGet", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E - ("glGet", X, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F - ("glGet", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 - ("glGet", X, 1, "GL_SAMPLE_MASK"), # 0x8E51 - ("glGet", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 - ("glGet", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"), # 0x8E47 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_MAX_LENGTH"), # 0x8E48 + ("", X, 1, "GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"), # 0x8E49 + ("", X, 1, "GL_NUM_COMPATIBLE_SUBROUTINES"), # 0x8E4A + ("", X, 1, "GL_COMPATIBLE_SUBROUTINES"), # 0x8E4B + ("glGet", B, 1, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"), # 0x8E4C + ("", X, 1, "GL_FIRST_VERTEX_CONVENTION"), # 0x8E4D + ("", X, 1, "GL_LAST_VERTEX_CONVENTION"), # 0x8E4E + ("glGet", E, 1, "GL_PROVOKING_VERTEX"), # 0x8E4F + ("", X, 1, "GL_SAMPLE_POSITION"), # 0x8E50 + ("", X, 1, "GL_SAMPLE_MASK"), # 0x8E51 + ("", X, 1, "GL_SAMPLE_MASK_VALUE"), # 0x8E52 + ("", X, 1, "GL_TEXTURE_BINDING_RENDERBUFFER_NV"), # 0x8E53 ("glGet", I, 1, "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"), # 0x8E54 - ("glGet", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 - ("glGet", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 - ("glGet", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 - ("glGet", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 - ("glGet", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A - ("glGet", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B - ("glGet", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C - ("glGet", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D - ("glGet", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E - ("glGet", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F - ("glGet", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 - ("glGet", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 - ("glGet", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 - ("glGet", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 - ("glGet", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 - ("glGet", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 - ("glGet", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 - ("glGet", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 - ("glGet", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 - ("glGet", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 - ("glGet", X, 1, "GL_ISOLINES"), # 0x8E7A - ("glGet", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B - ("glGet", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C - ("glGet", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D - ("glGet", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F - ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 - ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 - ("glGet", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 - ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 - ("glGet", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 - ("glGet", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 - ("glGet", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 - ("glGet", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A - ("glGet", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C - ("glGet", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D - ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E - ("glGet", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F - ("glGet", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D - ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E - ("glGet", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F - ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 - ("glGet", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 - ("glGet", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 - ("glGet", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 - ("glGet", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 - ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 - ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 - ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 - ("glGet", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 - ("glGet", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 - ("glGet", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A - ("glGet", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B - ("glGet", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C - ("glGet", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D - ("glGet", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E - ("glGet", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F - ("glGet", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 - ("glGet", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 - ("glGet", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 - ("glGet", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 - ("glGet", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 - ("glGet", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 - ("glGet", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 - ("glGet", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 - ("glGet", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 - ("glGet", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 - ("glGet", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A - ("glGet", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B - ("glGet", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C - ("glGet", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D - ("glGet", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E - ("glGet", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F - ("glGet", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 - ("glGet", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 - ("glGet", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 + ("", X, 1, "GL_TEXTURE_RENDERBUFFER_NV"), # 0x8E55 + ("", X, 1, "GL_SAMPLER_RENDERBUFFER_NV"), # 0x8E56 + ("", X, 1, "GL_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E57 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"), # 0x8E58 + ("", X, 1, "GL_MAX_SAMPLE_MASK_WORDS"), # 0x8E59 + ("", X, 1, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS"), # 0x8E5A + ("", X, 1, "GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5B + ("", X, 1, "GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"), # 0x8E5C + ("", X, 1, "GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"), # 0x8E5D + ("", X, 1, "GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5E + ("", X, 1, "GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"), # 0x8E5F + ("", X, 1, "GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"), # 0x8E70 + ("", X, 1, "GL_MAX_VERTEX_STREAMS"), # 0x8E71 + ("", X, 1, "GL_PATCH_VERTICES"), # 0x8E72 + ("", X, 1, "GL_PATCH_DEFAULT_INNER_LEVEL"), # 0x8E73 + ("", X, 1, "GL_PATCH_DEFAULT_OUTER_LEVEL"), # 0x8E74 + ("", X, 1, "GL_TESS_CONTROL_OUTPUT_VERTICES"), # 0x8E75 + ("", X, 1, "GL_TESS_GEN_MODE"), # 0x8E76 + ("", X, 1, "GL_TESS_GEN_SPACING"), # 0x8E77 + ("", X, 1, "GL_TESS_GEN_VERTEX_ORDER"), # 0x8E78 + ("", X, 1, "GL_TESS_GEN_POINT_MODE"), # 0x8E79 + ("", X, 1, "GL_ISOLINES"), # 0x8E7A + ("", X, 1, "GL_FRACTIONAL_ODD"), # 0x8E7B + ("", X, 1, "GL_FRACTIONAL_EVEN"), # 0x8E7C + ("", X, 1, "GL_MAX_PATCH_VERTICES"), # 0x8E7D + ("", X, 1, "GL_MAX_TESS_GEN_LEVEL"), # 0x8E7E + ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"), # 0x8E7F + ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"), # 0x8E80 + ("", X, 1, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"), # 0x8E81 + ("", X, 1, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"), # 0x8E82 + ("", X, 1, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"), # 0x8E83 + ("", X, 1, "GL_MAX_TESS_PATCH_COMPONENTS"), # 0x8E84 + ("", X, 1, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"), # 0x8E85 + ("", X, 1, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"), # 0x8E86 + ("", X, 1, "GL_TESS_EVALUATION_SHADER"), # 0x8E87 + ("", X, 1, "GL_TESS_CONTROL_SHADER"), # 0x8E88 + ("", X, 1, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"), # 0x8E89 + ("", X, 1, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"), # 0x8E8A + ("", X, 1, "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"), # 0x8E8C + ("", X, 1, "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"), # 0x8E8D + ("", X, 1, "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"), # 0x8E8E + ("", X, 1, "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"), # 0x8E8F + ("", X, 1, "GL_BUFFER_GPU_ADDRESS_NV"), # 0x8F1D + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"), # 0x8F1E + ("", X, 1, "GL_ELEMENT_ARRAY_UNIFIED_NV"), # 0x8F1F + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"), # 0x8F20 + ("", X, 1, "GL_VERTEX_ARRAY_ADDRESS_NV"), # 0x8F21 + ("", X, 1, "GL_NORMAL_ARRAY_ADDRESS_NV"), # 0x8F22 + ("", X, 1, "GL_COLOR_ARRAY_ADDRESS_NV"), # 0x8F23 + ("", X, 1, "GL_INDEX_ARRAY_ADDRESS_NV"), # 0x8F24 + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"), # 0x8F25 + ("", X, 1, "GL_EDGE_FLAG_ARRAY_ADDRESS_NV"), # 0x8F26 + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"), # 0x8F27 + ("", X, 1, "GL_FOG_COORD_ARRAY_ADDRESS_NV"), # 0x8F28 + ("", X, 1, "GL_ELEMENT_ARRAY_ADDRESS_NV"), # 0x8F29 + ("", X, 1, "GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"), # 0x8F2A + ("", X, 1, "GL_VERTEX_ARRAY_LENGTH_NV"), # 0x8F2B + ("", X, 1, "GL_NORMAL_ARRAY_LENGTH_NV"), # 0x8F2C + ("", X, 1, "GL_COLOR_ARRAY_LENGTH_NV"), # 0x8F2D + ("", X, 1, "GL_INDEX_ARRAY_LENGTH_NV"), # 0x8F2E + ("", X, 1, "GL_TEXTURE_COORD_ARRAY_LENGTH_NV"), # 0x8F2F + ("", X, 1, "GL_EDGE_FLAG_ARRAY_LENGTH_NV"), # 0x8F30 + ("", X, 1, "GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"), # 0x8F31 + ("", X, 1, "GL_FOG_COORD_ARRAY_LENGTH_NV"), # 0x8F32 + ("", X, 1, "GL_ELEMENT_ARRAY_LENGTH_NV"), # 0x8F33 + ("", X, 1, "GL_GPU_ADDRESS_NV"), # 0x8F34 + ("", X, 1, "GL_MAX_SHADER_BUFFER_ADDRESS_NV"), # 0x8F35 + ("", X, 1, "GL_COPY_READ_BUFFER"), # 0x8F36 + ("", X, 1, "GL_COPY_WRITE_BUFFER"), # 0x8F37 + ("", X, 1, "GL_MAX_IMAGE_UNITS_EXT"), # 0x8F38 + ("", X, 1, "GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"), # 0x8F39 + ("", X, 1, "GL_IMAGE_BINDING_NAME_EXT"), # 0x8F3A + ("", X, 1, "GL_IMAGE_BINDING_LEVEL_EXT"), # 0x8F3B + ("", X, 1, "GL_IMAGE_BINDING_LAYERED_EXT"), # 0x8F3C + ("", X, 1, "GL_IMAGE_BINDING_LAYER_EXT"), # 0x8F3D + ("", X, 1, "GL_IMAGE_BINDING_ACCESS_EXT"), # 0x8F3E + ("", X, 1, "GL_DRAW_INDIRECT_BUFFER"), # 0x8F3F + ("", X, 1, "GL_DRAW_INDIRECT_UNIFIED_NV"), # 0x8F40 + ("", X, 1, "GL_DRAW_INDIRECT_ADDRESS_NV"), # 0x8F41 + ("", X, 1, "GL_DRAW_INDIRECT_LENGTH_NV"), # 0x8F42 ("glGet", I, 1, "GL_DRAW_INDIRECT_BUFFER_BINDING"), # 0x8F43 - ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 - ("glGet", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 - ("glGet", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 - ("glGet", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 - ("glGet", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 - ("glGet", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 - ("glGet", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A - ("glGet", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B - ("glGet", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C - ("glGet", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D - ("glGet", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E - ("glGet", X, 1, "GL_RED_SNORM"), # 0x8F90 - ("glGet", X, 1, "GL_RG_SNORM"), # 0x8F91 - ("glGet", X, 1, "GL_RGB_SNORM"), # 0x8F92 - ("glGet", X, 1, "GL_RGBA_SNORM"), # 0x8F93 - ("glGet", X, 1, "GL_R8_SNORM"), # 0x8F94 - ("glGet", X, 1, "GL_RG8_SNORM"), # 0x8F95 - ("glGet", X, 1, "GL_RGB8_SNORM"), # 0x8F96 - ("glGet", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 - ("glGet", X, 1, "GL_R16_SNORM"), # 0x8F98 - ("glGet", X, 1, "GL_RG16_SNORM"), # 0x8F99 - ("glGet", X, 1, "GL_RGB16_SNORM"), # 0x8F9A - ("glGet", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B - ("glGet", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C - ("glGet", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D - ("glGet", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E - ("glGet", X, 1, "GL_INT8_NV"), # 0x8FE0 - ("glGet", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 - ("glGet", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 - ("glGet", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 - ("glGet", X, 1, "GL_INT16_NV"), # 0x8FE4 - ("glGet", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 - ("glGet", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 - ("glGet", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 - ("glGet", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 - ("glGet", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA - ("glGet", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB - ("glGet", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC - ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED - ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE - ("glGet", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF - ("glGet", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 - ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 - ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 - ("glGet", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 - ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 - ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 - ("glGet", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 - ("glGet", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 - ("glGet", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 - ("glGet", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA - ("glGet", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB - ("glGet", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC - ("glGet", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD - ("glGet", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE - ("glGet", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 - ("glGet", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 - ("glGet", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 - ("glGet", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 - ("glGet", X, 1, "GL_DISCRETE_AMD"), # 0x9006 - ("glGet", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 - ("glGet", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 - ("glGet", X, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A - ("glGet", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B - ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C - ("glGet", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D - ("glGet", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F - ("glGet", X, 1, "GL_ALPHA_SNORM"), # 0x9010 - ("glGet", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 - ("glGet", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 - ("glGet", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 - ("glGet", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 - ("glGet", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 - ("glGet", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 - ("glGet", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 - ("glGet", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 - ("glGet", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 - ("glGet", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A - ("glGet", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B - ("glGet", X, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E - ("glGet", X, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F - ("glGet", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 + ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"), # 0x8F44 + ("", X, 1, "GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"), # 0x8F45 + ("", X, 1, "GL_DOUBLE_MAT2"), # 0x8F46 + ("", X, 1, "GL_DOUBLE_MAT3"), # 0x8F47 + ("", X, 1, "GL_DOUBLE_MAT4"), # 0x8F48 + ("", X, 1, "GL_DOUBLE_MAT2x3"), # 0x8F49 + ("", X, 1, "GL_DOUBLE_MAT2x4"), # 0x8F4A + ("", X, 1, "GL_DOUBLE_MAT3x2"), # 0x8F4B + ("", X, 1, "GL_DOUBLE_MAT3x4"), # 0x8F4C + ("", X, 1, "GL_DOUBLE_MAT4x2"), # 0x8F4D + ("", X, 1, "GL_DOUBLE_MAT4x3"), # 0x8F4E + ("", X, 1, "GL_RED_SNORM"), # 0x8F90 + ("", X, 1, "GL_RG_SNORM"), # 0x8F91 + ("", X, 1, "GL_RGB_SNORM"), # 0x8F92 + ("", X, 1, "GL_RGBA_SNORM"), # 0x8F93 + ("", X, 1, "GL_R8_SNORM"), # 0x8F94 + ("", X, 1, "GL_RG8_SNORM"), # 0x8F95 + ("", X, 1, "GL_RGB8_SNORM"), # 0x8F96 + ("", X, 1, "GL_RGBA8_SNORM"), # 0x8F97 + ("", X, 1, "GL_R16_SNORM"), # 0x8F98 + ("", X, 1, "GL_RG16_SNORM"), # 0x8F99 + ("", X, 1, "GL_RGB16_SNORM"), # 0x8F9A + ("", X, 1, "GL_RGBA16_SNORM"), # 0x8F9B + ("", X, 1, "GL_SIGNED_NORMALIZED"), # 0x8F9C + ("", X, 1, "GL_PRIMITIVE_RESTART"), # 0x8F9D + ("", X, 1, "GL_PRIMITIVE_RESTART_INDEX"), # 0x8F9E + ("", X, 1, "GL_INT8_NV"), # 0x8FE0 + ("", X, 1, "GL_INT8_VEC2_NV"), # 0x8FE1 + ("", X, 1, "GL_INT8_VEC3_NV"), # 0x8FE2 + ("", X, 1, "GL_INT8_VEC4_NV"), # 0x8FE3 + ("", X, 1, "GL_INT16_NV"), # 0x8FE4 + ("", X, 1, "GL_INT16_VEC2_NV"), # 0x8FE5 + ("", X, 1, "GL_INT16_VEC3_NV"), # 0x8FE6 + ("", X, 1, "GL_INT16_VEC4_NV"), # 0x8FE7 + ("", X, 1, "GL_INT64_VEC2_NV"), # 0x8FE9 + ("", X, 1, "GL_INT64_VEC3_NV"), # 0x8FEA + ("", X, 1, "GL_INT64_VEC4_NV"), # 0x8FEB + ("", X, 1, "GL_UNSIGNED_INT8_NV"), # 0x8FEC + ("", X, 1, "GL_UNSIGNED_INT8_VEC2_NV"), # 0x8FED + ("", X, 1, "GL_UNSIGNED_INT8_VEC3_NV"), # 0x8FEE + ("", X, 1, "GL_UNSIGNED_INT8_VEC4_NV"), # 0x8FEF + ("", X, 1, "GL_UNSIGNED_INT16_NV"), # 0x8FF0 + ("", X, 1, "GL_UNSIGNED_INT16_VEC2_NV"), # 0x8FF1 + ("", X, 1, "GL_UNSIGNED_INT16_VEC3_NV"), # 0x8FF2 + ("", X, 1, "GL_UNSIGNED_INT16_VEC4_NV"), # 0x8FF3 + ("", X, 1, "GL_UNSIGNED_INT64_VEC2_NV"), # 0x8FF5 + ("", X, 1, "GL_UNSIGNED_INT64_VEC3_NV"), # 0x8FF6 + ("", X, 1, "GL_UNSIGNED_INT64_VEC4_NV"), # 0x8FF7 + ("", X, 1, "GL_FLOAT16_NV"), # 0x8FF8 + ("", X, 1, "GL_FLOAT16_VEC2_NV"), # 0x8FF9 + ("", X, 1, "GL_FLOAT16_VEC3_NV"), # 0x8FFA + ("", X, 1, "GL_FLOAT16_VEC4_NV"), # 0x8FFB + ("", X, 1, "GL_DOUBLE_VEC2"), # 0x8FFC + ("", X, 1, "GL_DOUBLE_VEC3"), # 0x8FFD + ("", X, 1, "GL_DOUBLE_VEC4"), # 0x8FFE + ("", X, 1, "GL_SAMPLER_BUFFER_AMD"), # 0x9001 + ("", X, 1, "GL_INT_SAMPLER_BUFFER_AMD"), # 0x9002 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"), # 0x9003 + ("", X, 1, "GL_TESSELLATION_MODE_AMD"), # 0x9004 + ("", X, 1, "GL_TESSELLATION_FACTOR_AMD"), # 0x9005 + ("", X, 1, "GL_DISCRETE_AMD"), # 0x9006 + ("", X, 1, "GL_CONTINUOUS_AMD"), # 0x9007 + ("", X, 1, "GL_TEXTURE_CUBE_MAP_ARRAY"), # 0x9009 + ("glGet", I, 1, "GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"), # 0x900A + ("", X, 1, "GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"), # 0x900B + ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY"), # 0x900C + ("", X, 1, "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"), # 0x900D + ("", X, 1, "GL_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900E + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"), # 0x900F + ("", X, 1, "GL_ALPHA_SNORM"), # 0x9010 + ("", X, 1, "GL_LUMINANCE_SNORM"), # 0x9011 + ("", X, 1, "GL_LUMINANCE_ALPHA_SNORM"), # 0x9012 + ("", X, 1, "GL_INTENSITY_SNORM"), # 0x9013 + ("", X, 1, "GL_ALPHA8_SNORM"), # 0x9014 + ("", X, 1, "GL_LUMINANCE8_SNORM"), # 0x9015 + ("", X, 1, "GL_LUMINANCE8_ALPHA8_SNORM"), # 0x9016 + ("", X, 1, "GL_INTENSITY8_SNORM"), # 0x9017 + ("", X, 1, "GL_ALPHA16_SNORM"), # 0x9018 + ("", X, 1, "GL_LUMINANCE16_SNORM"), # 0x9019 + ("", X, 1, "GL_LUMINANCE16_ALPHA16_SNORM"), # 0x901A + ("", X, 1, "GL_INTENSITY16_SNORM"), # 0x901B + ("", B, 1, "GL_DEPTH_CLAMP_NEAR_AMD"), # 0x901E + ("", B, 1, "GL_DEPTH_CLAMP_FAR_AMD"), # 0x901F + ("", X, 1, "GL_VIDEO_BUFFER_NV"), # 0x9020 ("glGet", I, 1, "GL_VIDEO_BUFFER_BINDING_NV"), # 0x9021 - ("glGet", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 - ("glGet", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 - ("glGet", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 - ("glGet", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 - ("glGet", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 - ("glGet", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 - ("glGet", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 - ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 - ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A - ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B - ("glGet", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C - ("glGet", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D - ("glGet", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E - ("glGet", X, 1, "GL_SUCCESS_NV"), # 0x902F - ("glGet", X, 1, "GL_FAILURE_NV"), # 0x9030 - ("glGet", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 - ("glGet", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 - ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 - ("glGet", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 - ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 - ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 - ("glGet", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 - ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 - ("glGet", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 - ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A - ("glGet", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B - ("glGet", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C - ("glGet", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C - ("glGet", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D - ("glGet", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E - ("glGet", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F - ("glGet", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 - ("glGet", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 - ("glGet", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 - ("glGet", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 - ("glGet", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 - ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 - ("glGet", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 - ("glGet", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 - ("glGet", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 - ("glGet", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 - ("glGet", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A - ("glGet", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B - ("glGet", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C - ("glGet", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D - ("glGet", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E - ("glGet", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F - ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 - ("glGet", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B - ("glGet", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C - ("glGet", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D - ("glGet", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E - ("glGet", X, 1, "GL_RGB10_A2UI"), # 0x906F - ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 - ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 - ("glGet", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 - ("glGet", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 - ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 - ("glGet", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 - ("glGet", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 - ("glGet", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 - ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 - ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A - ("glGet", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B - ("glGet", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C - ("glGet", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D - ("glGet", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E - ("glGet", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F - ("glGet", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 - ("glGet", X, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 - ("glGet", X, 1, "GL_OBJECT_TYPE"), # 0x9112 - ("glGet", X, 1, "GL_SYNC_CONDITION"), # 0x9113 - ("glGet", X, 1, "GL_SYNC_STATUS"), # 0x9114 - ("glGet", X, 1, "GL_SYNC_FLAGS"), # 0x9115 - ("glGet", X, 1, "GL_SYNC_FENCE"), # 0x9116 - ("glGet", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 - ("glGet", X, 1, "GL_UNSIGNALED"), # 0x9118 - ("glGet", X, 1, "GL_SIGNALED"), # 0x9119 - ("glGet", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A - ("glGet", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B - ("glGet", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C - ("glGet", X, 1, "GL_WAIT_FAILED"), # 0x911D - ("glGet", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F - ("glGet", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 - ("glGet", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 - ("glGet", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 - ("glGet", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 - ("glGet", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 - ("glGet", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 - ("glGet", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 - ("glGet", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 - ("glGet", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 - ("glGet", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 - ("glGet", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 - ("glGet", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 - ("glGet", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 - ("glGet", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 - ("glGet", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A - ("glGet", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B - ("glGet", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C - ("glGet", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D - ("glGet", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E - ("glGet", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F - ("glGet", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 - ("glGet", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 - ("glGet", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 - ("glGet", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 - ("glGet", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 - ("glGet", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 - (None, X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu + ("", X, 1, "GL_FIELD_UPPER_NV"), # 0x9022 + ("", X, 1, "GL_FIELD_LOWER_NV"), # 0x9023 + ("", X, 1, "GL_NUM_VIDEO_CAPTURE_STREAMS_NV"), # 0x9024 + ("", X, 1, "GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"), # 0x9025 + ("", X, 1, "GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"), # 0x9026 + ("", X, 1, "GL_LAST_VIDEO_CAPTURE_STATUS_NV"), # 0x9027 + ("", X, 1, "GL_VIDEO_BUFFER_PITCH_NV"), # 0x9028 + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"), # 0x9029 + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MAX_NV"), # 0x902A + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_MIN_NV"), # 0x902B + ("", X, 1, "GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"), # 0x902C + ("", X, 1, "GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"), # 0x902D + ("", X, 1, "GL_PARTIAL_SUCCESS_NV"), # 0x902E + ("", X, 1, "GL_SUCCESS_NV"), # 0x902F + ("", X, 1, "GL_FAILURE_NV"), # 0x9030 + ("", X, 1, "GL_YCBYCR8_422_NV"), # 0x9031 + ("", X, 1, "GL_YCBAYCR8A_4224_NV"), # 0x9032 + ("", X, 1, "GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"), # 0x9033 + ("", X, 1, "GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"), # 0x9034 + ("", X, 1, "GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"), # 0x9035 + ("", X, 1, "GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"), # 0x9036 + ("", X, 1, "GL_Z4Y12Z4CB12Z4CR12_444_NV"), # 0x9037 + ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"), # 0x9038 + ("", X, 1, "GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"), # 0x9039 + ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"), # 0x903A + ("", X, 1, "GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"), # 0x903B + ("", X, 1, "GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"), # 0x903C + ("", X, 1, "GL_IMAGE_1D_EXT"), # 0x904C + ("", X, 1, "GL_IMAGE_2D_EXT"), # 0x904D + ("", X, 1, "GL_IMAGE_3D_EXT"), # 0x904E + ("", X, 1, "GL_IMAGE_2D_RECT_EXT"), # 0x904F + ("", X, 1, "GL_IMAGE_CUBE_EXT"), # 0x9050 + ("", X, 1, "GL_IMAGE_BUFFER_EXT"), # 0x9051 + ("", X, 1, "GL_IMAGE_1D_ARRAY_EXT"), # 0x9052 + ("", X, 1, "GL_IMAGE_2D_ARRAY_EXT"), # 0x9053 + ("", X, 1, "GL_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x9054 + ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9055 + ("", X, 1, "GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9056 + ("", X, 1, "GL_INT_IMAGE_1D_EXT"), # 0x9057 + ("", X, 1, "GL_INT_IMAGE_2D_EXT"), # 0x9058 + ("", X, 1, "GL_INT_IMAGE_3D_EXT"), # 0x9059 + ("", X, 1, "GL_INT_IMAGE_2D_RECT_EXT"), # 0x905A + ("", X, 1, "GL_INT_IMAGE_CUBE_EXT"), # 0x905B + ("", X, 1, "GL_INT_IMAGE_BUFFER_EXT"), # 0x905C + ("", X, 1, "GL_INT_IMAGE_1D_ARRAY_EXT"), # 0x905D + ("", X, 1, "GL_INT_IMAGE_2D_ARRAY_EXT"), # 0x905E + ("", X, 1, "GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x905F + ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x9060 + ("", X, 1, "GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x9061 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_EXT"), # 0x9062 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_EXT"), # 0x9063 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_3D_EXT"), # 0x9064 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"), # 0x9065 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_EXT"), # 0x9066 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"), # 0x9067 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"), # 0x9068 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"), # 0x9069 + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"), # 0x906A + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"), # 0x906B + ("", X, 1, "GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"), # 0x906C + ("", X, 1, "GL_MAX_IMAGE_SAMPLES_EXT"), # 0x906D + ("", X, 1, "GL_IMAGE_BINDING_FORMAT_EXT"), # 0x906E + ("", X, 1, "GL_RGB10_A2UI"), # 0x906F + ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE"), # 0x9100 + ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE"), # 0x9101 + ("", X, 1, "GL_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9102 + ("", X, 1, "GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"), # 0x9103 + ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE"), # 0x9104 + ("", X, 1, "GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"), # 0x9105 + ("", X, 1, "GL_TEXTURE_SAMPLES"), # 0x9106 + ("", X, 1, "GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"), # 0x9107 + ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE"), # 0x9108 + ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE"), # 0x9109 + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"), # 0x910A + ("", X, 1, "GL_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910B + ("", X, 1, "GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910C + ("", X, 1, "GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"), # 0x910D + ("", X, 1, "GL_MAX_COLOR_TEXTURE_SAMPLES"), # 0x910E + ("", X, 1, "GL_MAX_DEPTH_TEXTURE_SAMPLES"), # 0x910F + ("", X, 1, "GL_MAX_INTEGER_SAMPLES"), # 0x9110 + ("_glGet", I64, 1, "GL_MAX_SERVER_WAIT_TIMEOUT"), # 0x9111 + ("", X, 1, "GL_OBJECT_TYPE"), # 0x9112 + ("", X, 1, "GL_SYNC_CONDITION"), # 0x9113 + ("", X, 1, "GL_SYNC_STATUS"), # 0x9114 + ("", X, 1, "GL_SYNC_FLAGS"), # 0x9115 + ("", X, 1, "GL_SYNC_FENCE"), # 0x9116 + ("", X, 1, "GL_SYNC_GPU_COMMANDS_COMPLETE"), # 0x9117 + ("", X, 1, "GL_UNSIGNALED"), # 0x9118 + ("", X, 1, "GL_SIGNALED"), # 0x9119 + ("", X, 1, "GL_ALREADY_SIGNALED"), # 0x911A + ("", X, 1, "GL_TIMEOUT_EXPIRED"), # 0x911B + ("", X, 1, "GL_CONDITION_SATISFIED"), # 0x911C + ("", X, 1, "GL_WAIT_FAILED"), # 0x911D + ("", X, 1, "GL_BUFFER_ACCESS_FLAGS"), # 0x911F + ("", X, 1, "GL_BUFFER_MAP_LENGTH"), # 0x9120 + ("", X, 1, "GL_BUFFER_MAP_OFFSET"), # 0x9121 + ("", X, 1, "GL_MAX_VERTEX_OUTPUT_COMPONENTS"), # 0x9122 + ("", X, 1, "GL_MAX_GEOMETRY_INPUT_COMPONENTS"), # 0x9123 + ("", X, 1, "GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"), # 0x9124 + ("", X, 1, "GL_MAX_FRAGMENT_INPUT_COMPONENTS"), # 0x9125 + ("", X, 1, "GL_CONTEXT_PROFILE_MASK"), # 0x9126 + ("", X, 1, "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"), # 0x9143 + ("", X, 1, "GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9144 + ("", X, 1, "GL_DEBUG_LOGGED_MESSAGES_ARB"), # 0x9145 + ("", X, 1, "GL_DEBUG_SEVERITY_HIGH_ARB"), # 0x9146 + ("", X, 1, "GL_DEBUG_SEVERITY_MEDIUM_ARB"), # 0x9147 + ("", X, 1, "GL_DEBUG_SEVERITY_LOW_ARB"), # 0x9148 + ("", X, 1, "GL_DEBUG_CATEGORY_API_ERROR_AMD"), # 0x9149 + ("", X, 1, "GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"), # 0x914A + ("", X, 1, "GL_DEBUG_CATEGORY_DEPRECATION_AMD"), # 0x914B + ("", X, 1, "GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"), # 0x914C + ("", X, 1, "GL_DEBUG_CATEGORY_PERFORMANCE_AMD"), # 0x914D + ("", X, 1, "GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"), # 0x914E + ("", X, 1, "GL_DEBUG_CATEGORY_APPLICATION_AMD"), # 0x914F + ("", X, 1, "GL_DEBUG_CATEGORY_OTHER_AMD"), # 0x9150 + ("", X, 1, "GL_DATA_BUFFER_AMD"), # 0x9151 + ("", X, 1, "GL_PERFORMANCE_MONITOR_AMD"), # 0x9152 + ("", X, 1, "GL_QUERY_OBJECT_AMD"), # 0x9153 + ("", X, 1, "GL_VERTEX_ARRAY_OBJECT_AMD"), # 0x9154 + ("", X, 1, "GL_SAMPLER_OBJECT_AMD"), # 0x9155 + ("", X, 1, "GL_INVALID_INDEX"), # 0xFFFFFFFFu ] texture_targets = [ @@ -3499,10 +3500,15 @@ writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil) def dump_texenv_params(self): for target in ['GL_TEXTURE_ENV', 'GL_TEXTURE_FILTER_CONTROL', 'GL_POINT_SPRITE']: - print ' json.beginMember("%s");' % target - print ' json.beginObject();' + if target != 'GL_TEXTURE_FILTER_CONTROL': + print ' if (glIsEnabled(%s)) {' % target + else: + print ' {' + print ' json.beginMember("%s");' % target + print ' json.beginObject();' self.dump_atoms(glGetTexEnv, target) - print ' json.endObject();' + print ' json.endObject();' + print ' }' def dump_vertex_attribs(self): print ' GLint max_vertex_attribs = 0;' @@ -3684,8 +3690,6 @@ writeDrawBuffers(JSONWriter &json, GLboolean writeDepth, GLboolean writeStencil) def dump_atoms(self, getter, *args): for function, type, count, name in parameters: inflection = getter.inflector.radical + getter.suffix - if function is None: - continue if inflection not in function.split(','): continue if type is X: -- 2.7.4