From 634bcb34f98725deadea7777f0ab41071d009ecb Mon Sep 17 00:00:00 2001 From: Robert Bragg Date: Thu, 27 May 2010 15:18:15 +0100 Subject: [PATCH] primitives: we were memsetting the wrong wrap mode overrides pointer In _cogl_texture_quad_multiple_primitives we weren't memsetting the CoglMaterialWrapModeOverrides structure we were memsetting &state.wrap_mode_overrides where state.wrap_mode_overrides is just a pointer that might potentially later point to the CoglMaterialWrapModeOverrides structure. --- clutter/cogl/cogl/cogl-primitives.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/clutter/cogl/cogl/cogl-primitives.c b/clutter/cogl/cogl/cogl-primitives.c index 0f26f36..88435c6 100644 --- a/clutter/cogl/cogl/cogl-primitives.c +++ b/clutter/cogl/cogl/cogl-primitives.c @@ -256,7 +256,7 @@ _cogl_texture_quad_multiple_primitives (CoglHandle tex_handle, } state.wrap_mode_overrides = NULL; - memset (&state.wrap_mode_overrides, 0, sizeof (state.wrap_mode_overrides)); + memset (&wrap_mode_overrides, 0, sizeof (wrap_mode_overrides)); /* We can't use hardware repeat so we need to set clamp to edge otherwise it might pull in edge pixels from the other side. By -- 2.7.4