From 62057c77f135ae7ebe5f10def714edb5492cb0be Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tapani=20P=C3=A4lli?= Date: Thu, 12 Mar 2015 15:13:30 +0200 Subject: [PATCH] mesa: refactor GetFragDataLocation MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Use program_resource_location to fetch location. Signed-off-by: Tapani Pälli Reviewed-by: Martin Peres --- src/mesa/main/shader_query.cpp | 38 ++++++++++++++++---------------------- 1 file changed, 16 insertions(+), 22 deletions(-) diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index cbdcc61..58f5a0e 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -484,31 +484,25 @@ _mesa_GetFragDataLocation(GLuint program, const GLchar *name) if (shProg->_LinkedShaders[MESA_SHADER_FRAGMENT] == NULL) return -1; - exec_list *ir = shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir; - foreach_in_list(ir_instruction, node, ir) { - const ir_variable *const var = node->as_variable(); - - /* The extra check against FRAG_RESULT_DATA0 is because - * glGetFragDataLocation cannot be used on "conventional" attributes. - * - * From page 95 of the OpenGL 3.0 spec: - * - * "If name is not an active attribute, if name is a conventional - * attribute, or if an error occurs, -1 will be returned." - */ - if (var == NULL - || var->data.mode != ir_var_shader_out - || var->data.location == -1 - || var->data.location < FRAG_RESULT_DATA0) - continue; + struct gl_program_resource *res = + _mesa_program_resource_find_name(shProg, GL_PROGRAM_OUTPUT, name); - int index = get_matching_index(var, (const char *) name); + if (!res) + return -1; - if (index >= 0) - return var->data.location + index - FRAG_RESULT_DATA0; - } + GLint loc = program_resource_location(shProg, res, name); - return -1; + /* The extra check against against 0 is made because of builtin-attribute + * locations that have offset applied. Function program_resource_location + * can return built-in attribute locations < 0 and glGetFragDataLocation + * cannot be used on "conventional" attributes. + * + * From page 95 of the OpenGL 3.0 spec: + * + * "If name is not an active attribute, if name is a conventional + * attribute, or if an error occurs, -1 will be returned." + */ + return (loc >= 0) ? loc : -1; } const char* -- 2.7.4