From 614f490ca918f891cd70674ea7841d5b2a97e9ef Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 8 Mar 2010 09:34:46 -0700 Subject: [PATCH] mesa: s/GL_DEPTH_STENCIL/GL_DEPTH_COMPONENT/ for MESA_FORMAT_Z16 renderbuffer MESA_FORMAT_Z16 has no stencil bits. --- src/mesa/main/texrender.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/main/texrender.c b/src/mesa/main/texrender.c index 5a52853..b7b23ad 100644 --- a/src/mesa/main/texrender.c +++ b/src/mesa/main/texrender.c @@ -500,7 +500,7 @@ update_wrapper(GLcontext *ctx, const struct gl_renderbuffer_attachment *att) else if (trb->TexImage->TexFormat == MESA_FORMAT_Z16) { trb->Base.Format = MESA_FORMAT_Z16; trb->Base.DataType = GL_UNSIGNED_SHORT; - trb->Base._BaseFormat = GL_DEPTH_STENCIL; + trb->Base._BaseFormat = GL_DEPTH_COMPONENT; } else if (trb->TexImage->TexFormat == MESA_FORMAT_Z32) { trb->Base.Format = MESA_FORMAT_Z32; -- 2.7.4